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  • Any way using JavaScript API via iOS? and problem with FQL queries responses.

    - by Assaf b
    Hi, I'm developing an iPhone application with FB connect, the JavaScript API includes really powerful methods like wait.on for combining requests... Any way using those API methods via iOS and Xcode? about the FQL responses, I'm using both: request:didReceiveResponse: AND request:didLoad: methods. all the FQL queries I send provoke didReceiveResponse but not all of them provoke the second one (didLoad). @"SELECT uid,eid FROM event_member WHERE uid in (select uid2 from friend where uid1=%d limit 100)", userID when the limit is 1-2 it provokes them all, when it grows too 100 (friends to fetch) it provokes only the first.. does anyone know this problem? Thanks!

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  • How to implement RFC 3393 (Ipdv packet delay varation) in C?

    - by sagar
    Hello , I am building an Ethernet Application in which i will be sending packets from one side and receiving it on the other side. I want to calculate delay in packets at the receiver side as in RFC 3393. So I have to put a timestamps in the packet at the sender side and then take the timestamps at the receiver side as soon as i receive the packet . Subtracting the values i will get the difference in timestamps and then subtracting this value with subsequent difference i will get One way ipdv delay . Both the clocks are not synchronized . So any help is greatly appreciated. Thank you.

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  • Facebook iOS SDK Share Dialog - Sharing on a Friend's Wall

    - by JPK
    Is it possible to use the Facebook iOS SDK Share Dialog to share on a Friend's Wall? I know that it is possible to do this using the Feed Dialog, but that provides the user with a less than optimal experience, and seems to be discouraged by Facebook. It would be fantastic if we could configure the Share Dialog to share with one particular friend. Additionally, is there a way to share with a friend privately (such that it would be sent to Messages)? I have researched pretty extensively and it seems like there is not a way to do either of these things using the iOS SDK - I would just like to confirm that I am not missing something.

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  • How do you get the host address and port from a System.Net.EndPoint?

    - by cyclotis04
    I'm using a TcpClient passed to me from a TcpListener, and for the life of me I can't figure out a simple way to get the address and port it's connected to. The best I have so far is _client.Client.RemoteEndPoint.ToString(); which returns a string in the form FFFF::FFFF:FFFF:FFF:FFFF%00:0000. I've managed to extract the address and port using Regular Expressions, but this seems like overkill. What am I missing?

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  • How Can open root in iphone?

    - by Fatemeh
    Hi , I want to knowing how can i open root directory ? I know Messages saved in sms.db that is in "/var/root/Library/SMS/sms.db" , but I can not see sub folder of root, I know ,the root have password and should enter it to open ,... but how can open this without Unlock or entering password?

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  • Screenscraping and reverse engineering health based web tool

    - by ArbInv
    Hi There is a publicly available free tool which has been built to help people understand the impact of various risk factors on their health / life expectancy. I am interested in understanding the data that sits behind the tool. To get this out it would require putting in a range of different socio-demographic factors and analyzing the resulting outputs. This would need to be done across many thousand different individual profiles. The tool was probably built on some standard BI platorm. I have no interest in how the tool was built but do want to get to the data within it. The site has a Terms of Use Agreement which includes: Not copying, distribute, adapt, create derivative works of, translate, or otherwise modify the said tool Not decompile, disassemble, reverse assemble, or otherwise reverse engineer the tool. The said institution retains all rights, title and interest in and to the Tool, and any and all modifications thereof, including all copyright, copyright registrations, trade secrets, trademarks, goodwill and confidential and proprietary information related thereto. Would i be in effect breaking the law if i were to point a screen scraping tool which downloaded the data that sits behind the tool in question?? Any advice welcomed? THANKS

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  • Codeigniter deny access to directory of controllers with apache config

    - by MAZUMA
    I’d like to restrict access to a folder of controllers that are used for admin purposes only. I’ve tried a number of ways and not coming up with a solution. These controllers are behind password protection. But, I’d like to just remove it from view if someone happens to stumble upon the right directory. Can this be done? I’d rather not do it from htaccess. I have access to the apache config files, so I’d like to handle it there. Does it have anything to do with the way Codeigniter routes? Or, am I just way off? This what I’m using that doesn’t work <Directory /var/www/application/controllers/folder/> Order deny,allow Deny from all Allow from xxx.xxx.xxx.xxx </Directory>

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  • how to scan a LAN for live hosts using PHP and SNMP?

    - by aag
    I would like to have a quick script listing all active hosts in a LAN, and I am a bit lost. From other posts I figured that this can be done most effectively by polling the DHCP server (in my case a Lancom router) using SNMP. However, I am not familiar with the SNMP commands in PHP. Is snmpwalk() the correct function? Can I get snmpwalk() or any other php function to return an array that contains a list of all live hosts?

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  • Connecting to device behind firewall

    - by tim
    I have a wpf app that needs to communicate(exchange data) with a custom designed device (we can modify the code for the device). Do I have any options to connect to the device if it is behind a firewall via http? I was hoping there would be a method where the admin would not have to forward any specific ports or do anything on his end. I assume the issue is how would I address the device from my app. I know SOAP over SMTP is one option. Is another option where the device could chatter out to my application via http?

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  • Can you explain how this ip_to_string function works?

    - by user198729
    #define IPTOSBUFFERS 12 char *iptos(u_long in) { static char output[IPTOSBUFFERS][3*4+3+1]; static short which; u_char *p; p = (u_char *)&in; which = (which + 1 == IPTOSBUFFERS ? 0 : which + 1); _snprintf_s(output[which], sizeof(output[which]), sizeof(output[which]),"%d.%d.%d.%d", p[0], p[1], p[2], p[3]); return output[which]; } Is there something I'm missing to understand it?

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  • FreeBSD performance tuning. Sysctls, loader.conf, kernel.

    - by SaveTheRbtz
    I wanted to share knowledge of tuning FreeBSD via sysctls, so i'm posting them with comments. Based on Igor Sysoev (author of nginx) presentation about FreeBSD tuning up to 100,000-200,000 active connections. Sysctls are for 7.x FreeBSD. Since 7.2 amd64 some of them are tuned well by default. Prior 7.0 some of them are boot only (set via /boot/loader.conf) or does not exist at all. Highload web server sysctls: # Max. backlog size kern.ipc.somaxconn=4096 # Shared memory // 7.2+ can use shared memory > 2Gb kern.ipc.shmmax=2147483648 # Sockets kern.ipc.maxsockets=204800 # Do not use lager sockbufs on 8.0 # ( http://old.nabble.com/Significant-performance-regression-for-increased-maxsockbuf-on-8.0-RELEASE-tt26745981.html#a26745981 ) kern.ipc.maxsockbuf=262144 # Recive clusters (on amd64 7.2+ 65k is default) # For such high value vm.kmem_size must be increased to 3G #kern.ipc.nmbclusters=229376 # Jumbo pagesize(4k/8k) clusters # Used as general packet storage for jumbo frames # can be monitored via `netstat -m` #kern.ipc.nmbjumbop=192000 # Jumbo 9k/16k clusters # If you are using them #kern.ipc.nmbjumbo9=24000 #kern.ipc.nmbjumbo16=10240 # Every socket is a file, so increase them kern.maxfiles=204800 kern.maxfilesperproc=200000 kern.maxvnodes=200000 # Turn off receive autotuning #net.inet.tcp.recvbuf_auto=0 # Small receive space, only usable on http-server, on file server this # should be increased to 65535 or even more #net.inet.tcp.recvspace=8192 # Small send space is useful for http servers that serve small files # Autotuned since 7.x net.inet.tcp.sendspace=16384 # This should be enabled if you going to use big spaces (>64k) #net.inet.tcp.rfc1323=1 # Turn this off on highspeed, lossless connections (LAN 1Gbit+) #net.inet.tcp.delayed_ack=0 # This feature is useful if you are serving data over modems, Gigabit Ethernet, # or even high speed WAN links (or any other link with a high bandwidth delay product), # especially if you are also using window scaling or have configured a large send window. # You can try setting it to 0 on fileserver with 1GBit+ interfaces # Automatically disables on small RTT ( http://www.freebsd.org/cgi/cvsweb.cgi/src/sys/netinet/tcp_subr.c?#rev1.237 ) #net.inet.tcp.inflight.enable=0 # Disable randomizing of ports to avoid false RST # Before usage check SA here www.bsdcan.org/2006/papers/ImprovingTCPIP.pdf # (it's also says that port randomization auto-disables at some conn.rates, but I didn't tested it thou) #net.inet.ip.portrange.randomized=0 # Increase portrange # For outgoing connections only. Good for seed-boxes and ftp servers. net.inet.ip.portrange.first=1024 net.inet.ip.portrange.last=65535 # Security net.inet.ip.redirect=0 net.inet.ip.sourceroute=0 net.inet.ip.accept_sourceroute=0 net.inet.icmp.maskrepl=0 net.inet.icmp.log_redirect=0 net.inet.icmp.drop_redirect=1 net.inet.tcp.drop_synfin=1 # Security net.inet.udp.blackhole=1 net.inet.tcp.blackhole=2 # Increases default TTL, sometimes useful # Default is 64 net.inet.ip.ttl=128 # Lessen max segment life to conserve resources # ACK waiting time in miliseconds (default: 30000 from RFC) net.inet.tcp.msl=5000 # Max bumber of timewait sockets net.inet.tcp.maxtcptw=40960 # Don't use tw on local connections # As of 15 Apr 2009. Igor Sysoev says that nolocaltimewait has some buggy realization. # So disable it or now till get fixed #net.inet.tcp.nolocaltimewait=1 # FIN_WAIT_2 state fast recycle net.inet.tcp.fast_finwait2_recycle=1 # Time before tcp keepalive probe is sent # default is 2 hours (7200000) #net.inet.tcp.keepidle=60000 # Should be increased until net.inet.ip.intr_queue_drops is zero net.inet.ip.intr_queue_maxlen=4096 # Interrupt handling via multiple CPU, but with context switch. # You can play with it. Default is 1; #net.isr.direct=0 # This is for routers only #net.inet.ip.forwarding=1 #net.inet.ip.fastforwarding=1 # This speed ups dummynet when channel isn't saturated net.inet.ip.dummynet.io_fast=1 # Increase dummynet(4) hash #net.inet.ip.dummynet.hash_size=2048 #net.inet.ip.dummynet.max_chain_len # Should be increased when you have A LOT of files on server # (Increase until vfs.ufs.dirhash_mem becames lower) vfs.ufs.dirhash_maxmem=67108864 # Explicit Congestion Notification (see http://en.wikipedia.org/wiki/Explicit_Congestion_Notification) net.inet.tcp.ecn.enable=1 # Flowtable - flow caching mechanism # Useful for routers #net.inet.flowtable.enable=1 #net.inet.flowtable.nmbflows=65535 # Extreme polling tuning #kern.polling.burst_max=1000 #kern.polling.each_burst=1000 #kern.polling.reg_frac=100 #kern.polling.user_frac=1 #kern.polling.idle_poll=0 # IPFW dynamic rules and timeouts tuning # Increase dyn_buckets till net.inet.ip.fw.curr_dyn_buckets is lower net.inet.ip.fw.dyn_buckets=65536 net.inet.ip.fw.dyn_max=65536 net.inet.ip.fw.dyn_ack_lifetime=120 net.inet.ip.fw.dyn_syn_lifetime=10 net.inet.ip.fw.dyn_fin_lifetime=2 net.inet.ip.fw.dyn_short_lifetime=10 # Make packets pass firewall only once when using dummynet # i.e. packets going thru pipe are passing out from firewall with accept #net.inet.ip.fw.one_pass=1 # shm_use_phys Wires all shared pages, making them unswappable # Use this to lessen Virtual Memory Manager's work when using Shared Mem. # Useful for databases #kern.ipc.shm_use_phys=1 /boot/loader.conf: # Accept filters for data, http and DNS requests # Usefull when your software uses select() instead of kevent/kqueue or when you under DDoS # DNS accf available on 8.0+ accf_data_load="YES" accf_http_load="YES" accf_dns_load="YES" # Async IO system calls aio_load="YES" # Adds NCQ support in FreeBSD # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ # 8.0+ only #ahci_load= #siis_load= # Increase kernel memory size to 3G. # # Use ONLY if you have KVA_PAGES in kernel configuration, and you have more than 3G RAM # Otherwise panic will happen on next reboot! # # It's required for high buffer sizes: kern.ipc.nmbjumbop, kern.ipc.nmbclusters, etc # Useful on highload stateful firewalls, proxies or ZFS fileservers # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #vm.kmem_size="3G" # Older versions of FreeBSD can't tune maxfiles on the fly #kern.maxfiles="200000" # Useful for databases # Sets maximum data size to 1G # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #kern.maxdsiz="1G" # Maximum buffer size(vfs.maxbufspace) # You can check current one via vfs.bufspace # Should be lowered/upped depending on server's load-type # Usually decreased to preserve kmem # (default is 200M) #kern.maxbcache="512M" # Sendfile buffers # For i386 only #kern.ipc.nsfbufs=10240 # syncache Hash table tuning net.inet.tcp.syncache.hashsize=1024 net.inet.tcp.syncache.bucketlimit=100 # Incresed hostcache net.inet.tcp.hostcache.hashsize="16384" net.inet.tcp.hostcache.bucketlimit="100" # TCP control-block Hash table tuning net.inet.tcp.tcbhashsize=4096 # Enable superpages, for 7.2+ only # Also read http://lists.freebsd.org/pipermail/freebsd-hackers/2009-November/030094.html vm.pmap.pg_ps_enabled=1 # Usefull if you are using Intel-Gigabit NIC #hw.em.rxd=4096 #hw.em.txd=4096 #hw.em.rx_process_limit="-1" # Also if you have ALOT interrupts on NIC - play with following parameters # NOTE: You should set them for every NIC #dev.em.0.rx_int_delay: 250 #dev.em.0.tx_int_delay: 250 #dev.em.0.rx_abs_int_delay: 250 #dev.em.0.tx_abs_int_delay: 250 # There is also multithreaded version of em drivers can be found here: # http://people.yandex-team.ru/~wawa/ # # for additional em monitoring and statistics use # `sysctl dev.em.0.stats=1 ; dmesg` # #Same tunings for igb #hw.igb.rxd=4096 #hw.igb.txd=4096 #hw.igb.rx_process_limit=100 # Some useful netisr tunables. See sysctl net.isr #net.isr.defaultqlimit=4096 #net.isr.maxqlimit: 10240 # Bind netisr threads to CPUs #net.isr.bindthreads=1 # Nicer boot logo =) loader_logo="beastie" And finally here is my additions to GENERIC kernel # Just some of them, see also # cat /sys/{i386,amd64,}/conf/NOTES # This one useful only on i386 #options KVA_PAGES=512 # You can play with HZ in environments with high interrupt rate (default is 1000) # 100 is for my notebook to prolong it's battery life #options HZ=100 # Polling is goot on network loads with high packet rates and low-end NICs # NB! Do not enable it if you want more than one netisr thread #options DEVICE_POLLING # Eliminate datacopy on socket read-write # To take advantage with zero copy sockets you should have an MTU of 8K(amd64) # (4k for i386). This req. is only for receiving data. # Read more in man zero_copy_sockets #options ZERO_COPY_SOCKETS # Support TCP sign. Used for IPSec options TCP_SIGNATURE options IPSEC # This ones can be loaded as modules. They described in loader.conf section #options ACCEPT_FILTER_DATA #options ACCEPT_FILTER_HTTP # Adding ipfw, also can be loaded as modules options IPFIREWALL options IPFIREWALL_VERBOSE options IPFIREWALL_VERBOSE_LIMIT=10 options IPFIREWALL_DEFAULT_TO_ACCEPT options IPFIREWALL_FORWARD # Adding kernel NAT options IPFIREWALL_NAT options LIBALIAS # Traffic shaping options DUMMYNET # Divert, i.e. for userspace NAT options IPDIVERT # This is for OpenBSD's pf firewall device pf device pflog # pf's QoS - ALTQ options ALTQ options ALTQ_CBQ # Class Bases Queuing (CBQ) options ALTQ_RED # Random Early Detection (RED) options ALTQ_RIO # RED In/Out options ALTQ_HFSC # Hierarchical Packet Scheduler (HFSC) options ALTQ_PRIQ # Priority Queuing (PRIQ) options ALTQ_NOPCC # Required for SMP build # Pretty console # Manual can be found here http://forums.freebsd.org/showthread.php?t=6134 #options VESA #options SC_PIXEL_MODE # Disable reboot on Ctrl Alt Del #options SC_DISABLE_REBOOT # Change normal|kernel messages color options SC_NORM_ATTR=(FG_GREEN|BG_BLACK) options SC_KERNEL_CONS_ATTR=(FG_YELLOW|BG_BLACK) # More scroll space options SC_HISTORY_SIZE=8192 # Adding hardware crypto device device crypto device cryptodev # Useful network interfaces device vlan device tap #Virtual Ethernet driver device gre #IP over IP tunneling device if_bridge #Bridge interface device pfsync #synchronization interface for PF device carp #Common Address Redundancy Protocol device enc #IPsec interface device lagg #Link aggregation interface device stf #IPv4-IPv6 port # Also for my notebook, but may be used with Opteron #device amdtemp # Support for ECMP. More than one route for destination # Works even with default route so one can use it as LB for two ISP # For now code is unstable and panics (panic: rtfree 2) on route deletions. #options RADIX_MPATH # Multicast routing #options MROUTING #options PIM # DTrace options KDTRACE_HOOKS # all architectures - enable general DTrace hooks options DDB_CTF # all architectures - kernel ELF linker loads CTF data #options KDTRACE_FRAME # amd64-only # Adaptive spining in lockmgr (8.x+) # See http://www.mail-archive.com/[email protected]/msg10782.html options ADAPTIVE_LOCKMGRS # UTF-8 in console (9.x+) #options TEKEN_UTF8 #options TEKEN_XTERM # NCQ support # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ #options ATA_CAM # FreeBSD 9+ # Deadlock resolver thread # For additional information see http://www.mail-archive.com/[email protected]/msg18124.html #options DEADLKRES PS. Also most of FreeBSD's limits can be monitored by # vmstat -z and # limits PPS. variety of network counters can be monitored via # netstat -s In FreeBSD-9 netstat's -Q option appeared, try following command to display netisr stats # netstat -Q PPPS. also see # man 7 tuning PPPPS. I wanted to thank FreeBSD community, especially author of nginx - Igor Sysoev, nginx-ru@ and FreeBSD-performance@ mailing lists for providing useful information about FreeBSD tuning. So here is the question: What tunings are you using on yours FreeBSD servers? You can also post your /etc/sysctl.conf, /boot/loader.conf, kernel options, etc with description of its' meaning (do not copy-paste from sysctl -d). Don't forget to specify server type (web, smb, gateway, etc) Let's share experience!

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  • How do I apply multiple subnets to a server with one NIC?

    - by Cosban
    I am trying to route multiple IPs through one physical NIC on my dedicated server for use with Proxmox KVM VMs. I have a dedicated server which is currently running Debian 4.4.5-8 with 3 available ip addresses for use, which will be displayed as 176.xxx.xxx.196 (main), 176.xxx.xxx.198 (on same subnet as main) and 5.xxx.xxx.166 (different subnet). I am currently trying to route the third IP address with the dedi for use with a vps that I have set up using proxmox v2.x but am having a really, really hard time doing so. Virtual interfaces binding the additional IP addresses work as expected, ruling out external routing problems. The provider has given the following information for the IP addresses on the main subnet: gateway: 176.xxx.xxx.193 netmask: 255.255.255.224 broadcast: 176.xxx.xxx.223 As well as the following information for the IP address on the second subnet: gateway: 5.xxx.xxx.161 netmask: 255.255.255.248 broadcast: 5.xxx.xxx.167 Everything I've tried with /etc/network/interfaces has either not worked, or has rendered the network completely useless. This is the current state of the file, which has the secondary IP address working on the same subnet as well as IPv6 working, but not the second subnet. # Nativen IPv6 Schnittstelle iface eth0 inet6 manual # Bridge IPv4 Schnittstelle (176.xxx.xxx.193/27) auto vmbr0 iface vmbr0 inet static address 176.xxx.xxx.196 netmask 255.255.255.224 gateway 176.xxx.xxx.193 broadcast 176.xxx.xxx.223 bridge_ports eth0 bridge_stp off bridge_fd 0 bridge_maxwait 0 post-up ip addr add 176.xxx.xxx.198/27 dev vmbr0 auto vmbr1 iface vmbr1 inet static address 5.xxx.xxx.166 netmask 255.255.255.248 gateway 5.xxx.xxx.161 broadcast 5.xxx.xxx.167 bridge_ports eth0 bridge_stp off bridge_fd 0 bridge_maxwait 0 post-up ip addr add 5.xxx.xxx.166/27 dev vmbr1 # Bridge IPv6 Schnittstelle (Reichweite: xxxx:xxxx:xxxx:xxxx:xxxx:xxxx::/64) iface vmbr0 inet6 static address xxxx:xxxx:xxxx:xxxx:xxxx:xxxx netmask 64 up ip -6 route add xxxx:xxxx:xxxx:xxxx:xxxx:xxxx dev vmbr0 down ip -6 route del xxxx:xxxx:xxxx:xxxx:xxxx:xxxx dev vmbr0 up ip -6 route add default via xxxx:xxxx:xxxx:xxxx:xxxx:xxxx dev vmbr0 down ip -6 route del default via xxxx:xxxx:xxxx:xxxx:xxxx:xxxx dev vmbr0

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  • Updating PHP on Linux - "No Packages marked for Update"?

    - by Aristotle
    I'm very new to server-administration, but I was thinking the task of updating PHP to 5.2+ should be relatively simple. Online I found that the following was allegedly sufficient to do this: yum update php But when I run this, the following is output: [root@ip-XXX-XXX-XXX-XXX /]# php -v PHP 5.1.6 (cli) (built: Jan 13 2010 17:13:05) Copyright (c) 1997-2006 The PHP Group Zend Engine v2.1.0, Copyright (c) 1998-2006 Zend Technologies [root@ip-XXX-XXX-XXX-XXX /]# yum update php Loaded plugins: fastestmirror Determining fastest mirrors * addons: p3plmirror02.prod.phx3.secureserver.net * base: p3plmirror02.prod.phx3.secureserver.net * extras: p3plmirror02.prod.phx3.secureserver.net * turbopanel-base: p3plmirror02.prod.phx3.secureserver.net * turbopanel-centos5: p3plmirror02.prod.phx3.secureserver.net * update: p3plmirror02.prod.phx3.secureserver.net addons | 951 B 00:00 addons/primary | 201 B 00:00 base | 2.1 kB 00:00 base/primary_db | 1.6 MB 00:00 extras | 1.1 kB 00:00 extras/primary | 107 kB 00:00 extras 325/325 turbopanel-base | 951 B 00:00 turbopanel-base/primary | 72 kB 00:00 turbopanel-base 494/494 turbopanel-centos5 | 951 B 00:00 turbopanel-centos5/primary | 2.1 kB 00:00 turbopanel-centos5 8/8 update | 1.9 kB 00:00 update/primary_db | 463 kB 00:00 Setting up Update Process No Packages marked for Update [root@ip-XXX-XXX-XXX-XXX /]# php -v PHP 5.1.6 (cli) (built: Jan 13 2010 17:13:05) Copyright (c) 1997-2006 The PHP Group Zend Engine v2.1.0, Copyright (c) 1998-2006 Zend Technolog [root@ip-XXX-XXX-XXX-XXX /]# No Packages marked for Update [root@ip-XXX-XXX-XXX-XXX /]# php -v bash: No: command not found [root@ip-XXX-XXX-XXX-XXX /]# [root@ip-XXX-XXX-XXX-XXX /]# php -v bash: [root@ip-XXX-XXX-XXX-XXX: command not found [root@ip-XXX-XXX-XXX-XXX /]# PHP 5.1.6 (cli) (built: Jan 13 2010 17:13:05) bash: syntax error near unexpected token `(' [root@ip-XXX-XXX-XXX-XXX /]# Copyright (c) 1997-2006 The PHP Group bash: syntax error near unexpected token `c' [root@ip-XXX-XXX-XXX-XXX /]# Zend Engine v2.1.0, Copyright (c) 1998-2006 Zend Technologies bash: syntax error near unexpected token `(' [root@ip-XXX-XXX-XXX-XXX /]# My PHP version is 5.1.6 before, and after running the command. Am I being too naive here with this update process? Is there a more verbose route that is necessary for me to take?

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  • C#: Handling Notifications: inheritance, events, or delegates?

    - by James Michael Hare
    Often times as developers we have to design a class where we get notification when certain things happen. In older object-oriented code this would often be implemented by overriding methods -- with events, delegates, and interfaces, however, we have far more elegant options. So, when should you use each of these methods and what are their strengths and weaknesses? Now, for the purposes of this article when I say notification, I'm just talking about ways for a class to let a user know that something has occurred. This can be through any programmatic means such as inheritance, events, delegates, etc. So let's build some context. I'm sitting here thinking about a provider neutral messaging layer for the place I work, and I got to the point where I needed to design the message subscriber which will receive messages from the message bus. Basically, what we want is to be able to create a message listener and have it be called whenever a new message arrives. Now, back before the flood we would have done this via inheritance and an abstract class: 1:  2: // using inheritance - omitting argument null checks and halt logic 3: public abstract class MessageListener 4: { 5: private ISubscriber _subscriber; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber) 11: { 12: _subscriber = subscriber; 13: _messageThread = new Thread(MessageLoop); 14: _messageThread.Start(); 15: } 16:  17: // user will override this to process their messages 18: protected abstract void OnMessageReceived(Message msg); 19:  20: // handle the looping in the thread 21: private void MessageLoop() 22: { 23: while(!_isHalted) 24: { 25: // as long as processing, wait 1 second for message 26: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 27: if(msg != null) 28: { 29: OnMessageReceived(msg); 30: } 31: } 32: } 33: ... 34: } It seems so odd to write this kind of code now. Does it feel odd to you? Maybe it's just because I've gotten so used to delegation that I really don't like the feel of this. To me it is akin to saying that if I want to drive my car I need to derive a new instance of it just to put myself in the driver's seat. And yet, unquestionably, five years ago I would have probably written the code as you see above. To me, inheritance is a flawed approach for notifications due to several reasons: Inheritance is one of the HIGHEST forms of coupling. You can't seal the listener class because it depends on sub-classing to work. Because C# does not allow multiple-inheritance, I've spent my one inheritance implementing this class. Every time you need to listen to a bus, you have to derive a class which leads to lots of trivial sub-classes. The act of consuming a message should be a separate responsibility than the act of listening for a message (SRP). Inheritance is such a strong statement (this IS-A that) that it should only be used in building type hierarchies and not for overriding use-specific behaviors and notifications. Chances are, if a class needs to be inherited to be used, it most likely is not designed as well as it could be in today's modern programming languages. So lets look at the other tools available to us for getting notified instead. Here's a few other choices to consider. Have the listener expose a MessageReceived event. Have the listener accept a new IMessageHandler interface instance. Have the listener accept an Action<Message> delegate. Really, all of these are different forms of delegation. Now, .NET events are a bit heavier than the other types of delegates in terms of run-time execution, but they are a great way to allow others using your class to subscribe to your events: 1: // using event - ommiting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private bool _isHalted = false; 6: private Thread _messageThread; 7:  8: // assign the subscriber and start the messaging loop 9: public MessageListener(ISubscriber subscriber) 10: { 11: _subscriber = subscriber; 12: _messageThread = new Thread(MessageLoop); 13: _messageThread.Start(); 14: } 15:  16: // user will override this to process their messages 17: public event Action<Message> MessageReceived; 18:  19: // handle the looping in the thread 20: private void MessageLoop() 21: { 22: while(!_isHalted) 23: { 24: // as long as processing, wait 1 second for message 25: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 26: if(msg != null && MessageReceived != null) 27: { 28: MessageReceived(msg); 29: } 30: } 31: } 32: } Note, now we can seal the class to avoid changes and the user just needs to provide a message handling method: 1: theListener.MessageReceived += CustomReceiveMethod; However, personally I don't think events hold up as well in this case because events are largely optional. To me, what is the point of a listener if you create one with no event listeners? So in my mind, use events when handling the notification is optional. So how about the delegation via interface? I personally like this method quite a bit. Basically what it does is similar to inheritance method mentioned first, but better because it makes it easy to split the part of the class that doesn't change (the base listener behavior) from the part that does change (the user-specified action after receiving a message). So assuming we had an interface like: 1: public interface IMessageHandler 2: { 3: void OnMessageReceived(Message receivedMessage); 4: } Our listener would look like this: 1: // using delegation via interface - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private IMessageHandler _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler.OnMessageReceived(msg); 28: } 29: } 30: } 31: } And they would call it by creating a class that implements IMessageHandler and pass that instance into the constructor of the listener. I like that this alleviates the issues of inheritance and essentially forces you to provide a handler (as opposed to events) on construction. Well, this is good, but personally I think we could go one step further. While I like this better than events or inheritance, it still forces you to implement a specific method name. What if that name collides? Furthermore if you have lots of these you end up either with large classes inheriting multiple interfaces to implement one method, or lots of small classes. Also, if you had one class that wanted to manage messages from two different subscribers differently, it wouldn't be able to because the interface can't be overloaded. This brings me to using delegates directly. In general, every time I think about creating an interface for something, and if that interface contains only one method, I start thinking a delegate is a better approach. Now, that said delegates don't accomplish everything an interface can. Obviously having the interface allows you to refer to the classes that implement the interface which can be very handy. In this case, though, really all you want is a method to handle the messages. So let's look at a method delegate: 1: // using delegation via delegate - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler(msg); 28: } 29: } 30: } 31: } Here the MessageListener now takes an Action<Message>.  For those of you unfamiliar with the pre-defined delegate types in .NET, that is a method with the signature: void SomeMethodName(Message). The great thing about delegates is it gives you a lot of power. You could create an anonymous delegate, a lambda, or specify any other method as long as it satisfies the Action<Message> signature. This way, you don't need to define an arbitrary helper class or name the method a specific thing. Incidentally, we could combine both the interface and delegate approach to allow maximum flexibility. Doing this, the user could either pass in a delegate, or specify a delegate interface: 1: // using delegation - give users choice of interface or delegate 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // passes the interface method as a delegate using method group 19: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 20: : this(subscriber, handler.OnMessageReceived) 21: { 22: } 23:  24: // handle the looping in the thread 25: private void MessageLoop() 26: { 27: while(!_isHalted) 28: { 29: // as long as processing, wait 1 second for message 30: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 31: if(msg != null) 32: { 33: _handler(msg); 34: } 35: } 36: } 37: } } This is the method I tend to prefer because it allows the user of the class to choose which method works best for them. You may be curious about the actual performance of these different methods. 1: Enter iterations: 2: 1000000 3:  4: Inheritance took 4 ms. 5: Events took 7 ms. 6: Interface delegation took 4 ms. 7: Lambda delegate took 5 ms. Before you get too caught up in the numbers, however, keep in mind that this is performance over over 1,000,000 iterations. Since they are all < 10 ms which boils down to fractions of a micro-second per iteration so really any of them are a fine choice performance wise. As such, I think the choice of what to do really boils down to what you're trying to do. Here's my guidelines: Inheritance should be used only when defining a collection of related types with implementation specific behaviors, it should not be used as a hook for users to add their own functionality. Events should be used when subscription is optional or multi-cast is desired. Interface delegation should be used when you wish to refer to implementing classes by the interface type or if the type requires several methods to be implemented. Delegate method delegation should be used when you only need to provide one method and do not need to refer to implementers by the interface name.

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  • Command does not execute in crontab while command itself works just fine

    - by fuzzybee
    I have this script from Colin Johnson on Github - https://github.com/colinbjohnson/aws-missing-tools/tree/master/ec2-automate-backup It seems great. I have modified it to send email to myself every time an EBS snapshot is created or deleted. The following works like a charm ec2-automate-backup.sh -v "vol-myvolumeid" -k 3 However, it does not execute at all as part of my crontab (I didn't receive any emails) #some command that got commented out */5 * * * * ec2-automate-backup.sh -v "vol-fb2fbcdf" -k 3; * * * * * date /root/logs/crontab.log; */5 * * * * date /root/logs/crontab2.log Please note that the 2nd and 3rd execute just fines as I can see the date and time in log files. What could I have missed here? The full ec2-automate-backup.sh is as follows: #!/bin/bash - # Author: Colin Johnson / [email protected] # Date: 2012-09-24 # Version 0.1 # License Type: GNU GENERAL PUBLIC LICENSE, Version 3 # #confirms that executables required for succesful script execution are available prerequisite_check() { for prerequisite in basename ec2-create-snapshot ec2-create-tags ec2-describe-snapshots ec2-delete-snapshot date do #use of "hash" chosen as it is a shell builtin and will add programs to hash table, possibly speeding execution. Use of type also considered - open to suggestions. hash $prerequisite &> /dev/null if [[ $? == 1 ]] #has exits with exit status of 70, executable was not found then echo "In order to use `basename $0`, the executable \"$prerequisite\" must be installed." 1>&2 | mailx -s "Error happened 0" [email protected] ; exit 70 fi done } #get_EBS_List gets a list of available EBS instances depending upon the selection_method of EBS selection that is provided by user input get_EBS_List() { case $selection_method in volumeid) if [[ -z $volumeid ]] then echo "The selection method \"volumeid\" (which is $app_name's default selection_method of operation or requested by using the -s volumeid parameter) requires a volumeid (-v volumeid) for operation. Correct usage is as follows: \"-v vol-6d6a0527\",\"-s volumeid -v vol-6d6a0527\" or \"-v \"vol-6d6a0527 vol-636a0112\"\" if multiple volumes are to be selected." 1>&2 | mailx -s "Error happened 1" [email protected] ; exit 64 fi ebs_selection_string="$volumeid" ;; tag) if [[ -z $tag ]] then echo "The selected selection_method \"tag\" (-s tag) requires a valid tag (-t key=value) for operation. Correct usage is as follows: \"-s tag -t backup=true\" or \"-s tag -t Name=my_tag.\"" 1>&2 | mailx -s "Error happened 2" [email protected] ; exit 64 fi ebs_selection_string="--filter tag:$tag" ;; *) echo "If you specify a selection_method (-s selection_method) for selecting EBS volumes you must select either \"volumeid\" (-s volumeid) or \"tag\" (-s tag)." 1>&2 | mailx -s "Error happened 3" [email protected] ; exit 64 ;; esac #creates a list of all ebs volumes that match the selection string from above ebs_backup_list_complete=`ec2-describe-volumes --show-empty-fields --region $region $ebs_selection_string 2>&1` #takes the output of the previous command ebs_backup_list_result=`echo $?` if [[ $ebs_backup_list_result -gt 0 ]] then echo -e "An error occured when running ec2-describe-volumes. The error returned is below:\n$ebs_backup_list_complete" 1>&2 | mailx -s "Error happened 4" [email protected] ; exit 70 fi ebs_backup_list=`echo "$ebs_backup_list_complete" | grep ^VOLUME | cut -f 2` #code to right will output list of EBS volumes to be backed up: echo -e "Now outputting ebs_backup_list:\n$ebs_backup_list" } create_EBS_Snapshot_Tags() { #snapshot tags holds all tags that need to be applied to a given snapshot - by aggregating tags we ensure that ec2-create-tags is called only onece snapshot_tags="" #if $name_tag_create is true then append ec2ab_${ebs_selected}_$date_current to the variable $snapshot_tags if $name_tag_create then ec2_snapshot_resource_id=`echo "$ec2_create_snapshot_result" | cut -f 2` snapshot_tags="$snapshot_tags --tag Name=ec2ab_${ebs_selected}_$date_current" fi #if $purge_after_days is true, then append $purge_after_date to the variable $snapshot_tags if [[ -n $purge_after_days ]] then snapshot_tags="$snapshot_tags --tag PurgeAfter=$purge_after_date --tag PurgeAllow=true" fi #if $snapshot_tags is not zero length then set the tag on the snapshot using ec2-create-tags if [[ -n $snapshot_tags ]] then echo "Tagging Snapshot $ec2_snapshot_resource_id with the following Tags:" ec2-create-tags $ec2_snapshot_resource_id --region $region $snapshot_tags #echo "Snapshot tags successfully created" | mailx -s "Snapshot tags successfully created" [email protected] fi } date_command_get() { #finds full path to date binary date_binary_full_path=`which date` #command below is used to determine if date binary is gnu, macosx or other date_binary_file_result=`file -b $date_binary_full_path` case $date_binary_file_result in "Mach-O 64-bit executable x86_64") date_binary="macosx" ;; "ELF 64-bit LSB executable, x86-64, version 1 (SYSV)"*) date_binary="gnu" ;; *) date_binary="unknown" ;; esac #based on the installed date binary the case statement below will determine the method to use to determine "purge_after_days" in the future case $date_binary in gnu) date_command="date -d +${purge_after_days}days -u +%Y-%m-%d" ;; macosx) date_command="date -v+${purge_after_days}d -u +%Y-%m-%d" ;; unknown) date_command="date -d +${purge_after_days}days -u +%Y-%m-%d" ;; *) date_command="date -d +${purge_after_days}days -u +%Y-%m-%d" ;; esac } purge_EBS_Snapshots() { #snapshot_tag_list is a string that contains all snapshots with either the key PurgeAllow or PurgeAfter set snapshot_tag_list=`ec2-describe-tags --show-empty-fields --region $region --filter resource-type=snapshot --filter key=PurgeAllow,PurgeAfter` #snapshot_purge_allowed is a list of all snapshot_ids with PurgeAllow=true snapshot_purge_allowed=`echo "$snapshot_tag_list" | grep .*PurgeAllow'\t'true | cut -f 3` for snapshot_id_evaluated in $snapshot_purge_allowed do #gets the "PurgeAfter" date which is in UTC with YYYY-MM-DD format (or %Y-%m-%d) purge_after_date=`echo "$snapshot_tag_list" | grep .*$snapshot_id_evaluated'\t'PurgeAfter.* | cut -f 5` #if purge_after_date is not set then we have a problem. Need to alter user. if [[ -z $purge_after_date ]] #Alerts user to the fact that a Snapshot was found with PurgeAllow=true but with no PurgeAfter date. then echo "A Snapshot with the Snapshot ID $snapshot_id_evaluated has the tag \"PurgeAllow=true\" but does not have a \"PurgeAfter=YYYY-MM-DD\" date. $app_name is unable to determine if $snapshot_id_evaluated should be purged." 1>&2 | mailx -s "Error happened 5" [email protected] else #convert both the date_current and purge_after_date into epoch time to allow for comparison date_current_epoch=`date -j -f "%Y-%m-%d" "$date_current" "+%s"` purge_after_date_epoch=`date -j -f "%Y-%m-%d" "$purge_after_date" "+%s"` #perform compparison - if $purge_after_date_epoch is a lower number than $date_current_epoch than the PurgeAfter date is earlier than the current date - and the snapshot can be safely removed if [[ $purge_after_date_epoch < $date_current_epoch ]] then echo "The snapshot \"$snapshot_id_evaluated\" with the Purge After date of $purge_after_date will be deleted." ec2-delete-snapshot --region $region $snapshot_id_evaluated echo "Old snapshots successfully deleted for $volumeid" | mailx -s "Old snapshots successfully deleted for $volumeid" [email protected] fi fi done } #calls prerequisitecheck function to ensure that all executables required for script execution are available prerequisite_check app_name=`basename $0` #sets defaults selection_method="volumeid" region="ap-southeast-1" #date_binary allows a user to set the "date" binary that is installed on their system and, therefore, the options that will be given to the date binary to perform date calculations date_binary="" #sets the "Name" tag set for a snapshot to false - using "Name" requires that ec2-create-tags be called in addition to ec2-create-snapshot name_tag_create=false #sets the Purge Snapshot feature to false - this feature will eventually allow the removal of snapshots that have a "PurgeAfter" tag that is earlier than current date purge_snapshots=false #handles options processing while getopts :s:r:v:t:k:pn opt do case $opt in s) selection_method="$OPTARG";; r) region="$OPTARG";; v) volumeid="$OPTARG";; t) tag="$OPTARG";; k) purge_after_days="$OPTARG";; n) name_tag_create=true;; p) purge_snapshots=true;; *) echo "Error with Options Input. Cause of failure is most likely that an unsupported parameter was passed or a parameter was passed without a corresponding option." 1>&2 ; exit 64;; esac done #sets date variable date_current=`date -u +%Y-%m-%d` #sets the PurgeAfter tag to the number of days that a snapshot should be retained if [[ -n $purge_after_days ]] then #if the date_binary is not set, call the date_command_get function if [[ -z $date_binary ]] then date_command_get fi purge_after_date=`$date_command` echo "Snapshots taken by $app_name will be eligible for purging after the following date: $purge_after_date." fi #get_EBS_List gets a list of EBS instances for which a snapshot is desired. The list of EBS instances depends upon the selection_method that is provided by user input get_EBS_List #the loop below is called once for each volume in $ebs_backup_list - the currently selected EBS volume is passed in as "ebs_selected" for ebs_selected in $ebs_backup_list do ec2_snapshot_description="ec2ab_${ebs_selected}_$date_current" ec2_create_snapshot_result=`ec2-create-snapshot --region $region -d $ec2_snapshot_description $ebs_selected 2>&1` if [[ $? != 0 ]] then echo -e "An error occured when running ec2-create-snapshot. The error returned is below:\n$ec2_create_snapshot_result" 1>&2 ; exit 70 else ec2_snapshot_resource_id=`echo "$ec2_create_snapshot_result" | cut -f 2` echo "Snapshots successfully created for volume $volumeid" | mailx -s "Snapshots successfully created for $volumeid" [email protected] fi create_EBS_Snapshot_Tags done #if purge_snapshots is true, then run purge_EBS_Snapshots function if $purge_snapshots then echo "Snapshot Purging is Starting Now." purge_EBS_Snapshots fi cron log Oct 23 10:24:01 ip-10-130-153-227 CROND[28214]: (root) CMD (root (ec2-automate-backup.sh -v "vol-fb2fbcdf" -k 3;)) Oct 23 10:24:01 ip-10-130-153-227 CROND[28215]: (root) CMD (date >> /root/logs/crontab.log;) Oct 23 10:25:01 ip-10-130-153-227 CROND[28228]: (root) CMD (date >> /root/logs/crontab.log;) Oct 23 10:25:01 ip-10-130-153-227 CROND[28229]: (root) CMD (date >> /root/logs/crontab2.log) Oct 23 10:26:01 ip-10-130-153-227 CROND[28239]: (root) CMD (date >> /root/logs/crontab.log;) Oct 23 10:27:01 ip-10-130-153-227 CROND[28247]: (root) CMD (root (ec2-automate-backup.sh -v "vol-fb2fbcdf" -k 3;)) Oct 23 10:27:01 ip-10-130-153-227 CROND[28248]: (root) CMD (date >> /root/logs/crontab.log;) Oct 23 10:28:01 ip-10-130-153-227 CROND[28263]: (root) CMD (date >> /root/logs/crontab.log;) Oct 23 10:29:01 ip-10-130-153-227 CROND[28275]: (root) CMD (date >> /root/logs/crontab.log;) Oct 23 10:30:01 ip-10-130-153-227 CROND[28292]: (root) CMD (root (ec2-automate-backup.sh -v "vol-fb2fbcdf" -k 3;)) Oct 23 10:30:01 ip-10-130-153-227 CROND[28293]: (root) CMD (date >> /root/logs/crontab.log;) Oct 23 10:30:01 ip-10-130-153-227 CROND[28294]: (root) CMD (date >> /root/logs/crontab2.log) Oct 23 10:31:01 ip-10-130-153-227 CROND[28312]: (root) CMD (date >> /root/logs/crontab.log;) Oct 23 10:32:01 ip-10-130-153-227 CROND[28319]: (root) CMD (date >> /root/logs/crontab.log;) Oct 23 10:33:01 ip-10-130-153-227 CROND[28325]: (root) CMD (date >> /root/logs/crontab.log;) Oct 23 10:33:01 ip-10-130-153-227 CROND[28324]: (root) CMD (root (ec2-automate-backup.sh -v "vol-fb2fbcdf" -k 3;)) Oct 23 10:34:01 ip-10-130-153-227 CROND[28345]: (root) CMD (date >> /root/logs/crontab.log;) Oct 23 10:35:01 ip-10-130-153-227 CROND[28362]: (root) CMD (date >> /root/logs/crontab.log;) Oct 23 10:35:01 ip-10-130-153-227 CROND[28363]: (root) CMD (date >> /root/logs/crontab2.log) Mails to root From [email protected] Tue Oct 23 06:00:01 2012 Return-Path: <[email protected]> Date: Tue, 23 Oct 2012 06:00:01 GMT From: [email protected] (Cron Daemon) To: [email protected] Subject: Cron <root@ip-10-130-153-227> root ec2-automate-backup.sh -v "vol-fb2fbcdf" -k 3 Content-Type: text/plain; charset=UTF-8 Auto-Submitted: auto-generated X-Cron-Env: <SHELL=/bin/sh> X-Cron-Env: <HOME=/root> X-Cron-Env: <PATH=/usr/bin:/bin> X-Cron-Env: <LOGNAME=root> X-Cron-Env: <USER=root> Status: R /bin/sh: root: command not found

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  • fwbuilder/iptables manually scripted + autogenerated rules at startup?

    - by Jakobud
    Fedora 11 Our previous IT-guy setup iptable rules on our firewall in a way that is confusing me and he didn't document any of it. I was hoping someone could help me make some sense of it. The iptables service is obviously starting at startup, but the /etc/sysconfig/iptables file was untouched (default values). I found in /etc/rc.local he was doing this: # We have multiple ISP connections on our network. # The following is about 50+ rules to route incoming and outgoing # information. For example, certain internal hosts are specified here # to use ISP A connection while everyone else on the network uses # ISP B connection when access the internet. ip rule add from 99.99.99.99 table Whatever_0 ip rule add from 99.99.99.98 table Whatever_0 ip rule add from 99.99.99.97 table Whatever_0 ip rule add from 99.99.99.96 table Whatever_0 ip rule add from 99.99.99.95 table Whatever_0 ip rule add from 192.168.1.103 table ISB_A ip rule add from 192.168.1.105 table ISB_A ip route add 192.168.0.0/24 dev eth0 table ISB_B # etc... and then near the end of the file, AFTER all the ip rules he just declared, he has this: /root/fw/firewall-rules.fw He's executing the firewall rules file that was auto-generated by fwbuilder. Some questions Why is he declaring all these ip rules in rc.local instead of declaring them in fwbuilder like all the other rules? Any advantage or necessity to this? Or is this just a poorly organized way to implement firewall rules? Why is he declaring ip rules BEFORE executing the fwbuilder script? I would assume that one of the first things the fwbuilder script does it get rid of any existing rules before declaring all the new ones. Am I wrong about this? If that was the case, the fwbuilder script would basically just delete all the ip rules that were defined in rc.local. Does this make any sense? Why is he executing all this stuff at startup in rc.local instead of just using iptables-save to keep the firewall settings at /etc/sysconfig/iptables that will get implemented at runtime?

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  • How to Sort ip addresses and merge two files in efficent manner using perl or *nix commands?

    - by berkay
    (*) This problem should be done in perl or any *nix commands. i'm working on a program and efficiency matters.The file1 consists ip addresses and some other data: index ipsrc portsrc ip dest port src 8 128.3.45.10 2122 169.182.111.161 80 (same ip src and dst) 9 128.3.45.10 2123 169.182.111.161 22 (same ip src and dst) 10 128.3.45.10 2124 169.182.111.161 80 (same ip src and dst) 19 128.3.45.128 62256 207.245.43.126 80 and other file2 looks like (file1 and file2 are in different order) 128.3.45.10 ioc-sea-lm 169.182.111.161 microsoft-ds 0 0 3 186 3 186 128.3.45.10 hypercube-lm 169.182.111.161 https 0 0 3 186 3 186 128.3.44.112 pay-per-view 148.184.171.6 netbios-ssn 0 0 3 186 3 186 128.3.45.12 cadabra-lm 148.184.171.6 microsoft-ds 0 0 3 186 3 186 1- SORT file1 using IP address in second column and SORT file2 using IP address in first column 2- Merge the 1st, 3rd and 5th columns of File1 with File 2 i need to create a new file which will look: 128.3.45.10 ioc-sea-lm 169.182.111.161 microsoft-ds 0 0 3 186 3 186 --> 2122 80 8 128.3.45.10 hypercube-lm 169.182.111.161 https 0 0 3 186 3 186 --> 2123 22 9 128.3.44.112 pay-per-view 148.184.171.6 netbios-ssn 0 0 3 186 3 186 --> * * * 128.3.45.12 cadabra-lm 148.184.171.6 microsoft-ds 0 0 3 186 3 186 --> * * * basically port numbers and index number will be added.

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  • add a from to backup routine

    - by Gerard Flynn
    hi how do you put a process bar and button onto this code i have class and want to add a gui on to the code using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; using System.IO; using System.Threading; using Tamir.SharpSsh; using System.Security.Cryptography; using ICSharpCode.SharpZipLib.Checksums; using ICSharpCode.SharpZipLib.Zip; using ICSharpCode.SharpZipLib.GZip; namespace backup { public partial class Form1 : Form { public Form1() { InitializeComponent(); } /// <summary> /// Summary description for Class1. /// </summary> public class Backup { private string dbName; private string dbUsername; private string dbPassword; private static string baseDir; private string backupName; private static bool isBackup; private string keyString; private string ivString; private string[] backupDirs = new string[0]; private string[] excludeDirs = new string[0]; private ZipOutputStream zipOutputStream; private string backupFile; private string zipFile; private string encryptedFile; static void Main() { Backup.Log("BackupUtility loaded"); try { new Backup(); if (!isBackup) MessageBox.Show("Restore complete"); } catch (Exception e) { Backup.Log(e.ToString()); if (!isBackup) MessageBox.Show("Error restoring!\r\n" + e.Message); } } private void LoadAppSettings() { this.backupName = System.Configuration.ConfigurationSettings.AppSettings["BackupName"].ToString(); this.dbName = System.Configuration.ConfigurationSettings.AppSettings["DBName"].ToString(); this.dbUsername = System.Configuration.ConfigurationSettings.AppSettings["DBUsername"].ToString(); this.dbPassword = System.Configuration.ConfigurationSettings.AppSettings["DBPassword"].ToString(); //default to using where we are executing this assembly from Backup.baseDir = System.Reflection.Assembly.GetExecutingAssembly().Location.Substring(0, System.Reflection.Assembly.GetExecutingAssembly().Location.LastIndexOf("\\")) + "\\"; Backup.isBackup = bool.Parse(System.Configuration.ConfigurationSettings.AppSettings["IsBackup"].ToString()); this.keyString = System.Configuration.ConfigurationSettings.AppSettings["KeyString"].ToString(); this.ivString = System.Configuration.ConfigurationSettings.AppSettings["IVString"].ToString(); this.backupDirs = GetSetting("BackupDirs", ','); this.excludeDirs = GetSetting("ExcludeDirs", ','); } private string[] GetSetting(string settingName, char delimiter) { if (System.Configuration.ConfigurationSettings.AppSettings[settingName] != null) { string settingVal = System.Configuration.ConfigurationSettings.AppSettings[settingName].ToString(); if (settingVal.Length > 0) return settingVal.Split(delimiter); } return new string[0]; } public Backup() { this.LoadAppSettings(); if (isBackup) this.DoBackup(); else this.DoRestore(); Log("Finished"); } private void DoRestore() { System.Windows.Forms.OpenFileDialog fileDialog = new System.Windows.Forms.OpenFileDialog(); fileDialog.Title = "Choose .encrypted file"; fileDialog.Filter = "Encrypted files (*.encrypted)|*.encrypted|All files (*.*)|*.*"; fileDialog.InitialDirectory = Backup.baseDir; if (fileDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) { //string encryptedFile = GetFileName("encrypted"); string encryptedFile = fileDialog.FileName; string decryptedFile = this.GetDecryptedFilename(encryptedFile); //string originalFile = GetFileName("original"); this.Decrypt(encryptedFile, decryptedFile); //this.UnzipFile(decryptedFile, originalFile); } } //use the same filename as the backup except replace ".encrypted" with ".decrypted.zip" private string GetDecryptedFilename(string encryptedFile) { string name = encryptedFile.Substring(0, encryptedFile.LastIndexOf(".")); name += ".decrypted.zip"; return name; } private void DoBackup() { this.backupFile = GetFileName("bak"); this.zipFile = GetFileName("zip"); this.encryptedFile = GetFileName("encrypted"); this.DeleteFiles(); this.zipOutputStream = new ZipOutputStream(File.Create(zipFile)); try { //backup database first if (this.dbName.Length > 0) { this.BackupDB(backupFile); this.ZipFile(backupFile, this.GetName(backupFile)); } //zip any directories specified in config file this.ZipUserSpecifiedFilesAndDirectories(this.backupDirs); } finally { this.zipOutputStream.Finish(); this.zipOutputStream.Close(); } this.Encrypt(zipFile, encryptedFile); this.SCPFile(encryptedFile); this.DeleteFiles(); } /// <summary> /// Deletes any files created by the backup process, namely the DB backup file, /// the zip of all files backuped up, and the encrypred zip file /// </summary> private void DeleteFiles() { File.Delete(this.backupFile); File.Delete(this.zipFile); ///File.Delete(this.encryptedFile); } private void ZipUserSpecifiedFilesAndDirectories(string[] fileNames) { foreach (string fileName in fileNames) { string name = fileName.Trim(); if (name.Length > 0) { Log("Zipping " + name); this.ZipFile(name, this.GetNameFromDir(name)); } } } private void SCPFile(string inputPath) { string sshServer = System.Configuration.ConfigurationSettings.AppSettings["SSHServer"].ToString(); string sshUsername = System.Configuration.ConfigurationSettings.AppSettings["SSHUsername"].ToString(); string sshPassword = System.Configuration.ConfigurationSettings.AppSettings["SSHPassword"].ToString(); if (sshServer.Length > 0 && sshUsername.Length > 0 && sshPassword.Length > 0) { Scp scp = new Scp(sshServer, sshUsername, sshPassword); //Copy a file from local machine to remote SSH server scp.Connect(); Log("Connected to " + sshServer); //scp.Put(inputPath, "/home/wal/temp.txt"); scp.Put(inputPath, GetName(inputPath)); scp.Close(); } else { Log("Not SCP as missing login details"); } } private string GetName(string inputPath) { FileInfo info = new FileInfo(inputPath); return info.Name; } private string GetNameFromDir(string inputPath) { DirectoryInfo info = new DirectoryInfo(inputPath); return info.Name; } private static void Log(string msg) { try { string toLog = DateTime.Now.ToString() + ": " + msg; System.Diagnostics.Debug.WriteLine(toLog); System.IO.FileStream fs = new System.IO.FileStream(baseDir + "app.log", System.IO.FileMode.OpenOrCreate, System.IO.FileAccess.ReadWrite); System.IO.StreamWriter m_streamWriter = new System.IO.StreamWriter(fs); m_streamWriter.BaseStream.Seek(0, System.IO.SeekOrigin.End); m_streamWriter.WriteLine(toLog); m_streamWriter.Flush(); m_streamWriter.Close(); fs.Close(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private byte[] GetFileBytes(string path) { FileStream stream = new FileStream(path, FileMode.Open); byte[] bytes = new byte[stream.Length]; stream.Read(bytes, 0, bytes.Length); stream.Close(); return bytes; } private void WriteFileBytes(byte[] bytes, string path) { FileStream stream = new FileStream(path, FileMode.Create); stream.Write(bytes, 0, bytes.Length); stream.Close(); } private void UnzipFile(string inputPath, string outputPath) { ZipInputStream zis = new ZipInputStream(File.OpenRead(inputPath)); ZipEntry theEntry = zis.GetNextEntry(); FileStream streamWriter = File.Create(outputPath); int size = 2048; byte[] data = new byte[2048]; while (true) { size = zis.Read(data, 0, data.Length); if (size > 0) { streamWriter.Write(data, 0, size); } else { break; } } streamWriter.Close(); zis.Close(); } private bool ExcludeDir(string dirName) { foreach (string excludeDir in this.excludeDirs) { if (dirName == excludeDir) return true; } return false; } private void ZipFile(string inputPath, string zipName) { FileAttributes fa = File.GetAttributes(inputPath); if ((fa & FileAttributes.Directory) != 0) { string dirName = zipName + "/"; ZipEntry entry1 = new ZipEntry(dirName); this.zipOutputStream.PutNextEntry(entry1); string[] subDirs = Directory.GetDirectories(inputPath); //create directories first foreach (string subDir in subDirs) { DirectoryInfo info = new DirectoryInfo(subDir); string name = info.Name; if (this.ExcludeDir(name)) Log("Excluding " + dirName + name); else this.ZipFile(subDir, dirName + name); } //then store files string[] fileNames = Directory.GetFiles(inputPath); foreach (string fileName in fileNames) { FileInfo info = new FileInfo(fileName); string name = info.Name; this.ZipFile(fileName, dirName + name); } } else { Crc32 crc = new Crc32(); this.zipOutputStream.SetLevel(6); // 0 - store only to 9 - means best compression FileStream fs = null; try { fs = File.OpenRead(inputPath); } catch (IOException ioEx) { Log("WARNING! " + ioEx.Message);//might be in use, skip file in this case } if (fs != null) { byte[] buffer = new byte[fs.Length]; fs.Read(buffer, 0, buffer.Length); ZipEntry entry = new ZipEntry(zipName); entry.DateTime = DateTime.Now; // set Size and the crc, because the information // about the size and crc should be stored in the header // if it is not set it is automatically written in the footer. // (in this case size == crc == -1 in the header) // Some ZIP programs have problems with zip files that don't store // the size and crc in the header. entry.Size = fs.Length; fs.Close(); crc.Reset(); crc.Update(buffer); entry.Crc = crc.Value; this.zipOutputStream.PutNextEntry(entry); this.zipOutputStream.Write(buffer, 0, buffer.Length); } } } private void Encrypt(string inputPath, string outputPath) { RijndaelManaged rijndaelManaged = new RijndaelManaged(); byte[] encrypted; byte[] toEncrypt; //Create a new key and initialization vector. //myRijndael.GenerateKey(); //myRijndael.GenerateIV(); /*des.GenerateKey(); des.GenerateIV(); string temp1 = Convert.ToBase64String(des.Key); string temp2 = Convert.ToBase64String(des.IV);*/ //Get the key and IV. byte[] key = Convert.FromBase64String(keyString); byte[] IV = Convert.FromBase64String(ivString); //Get an encryptor. ICryptoTransform encryptor = rijndaelManaged.CreateEncryptor(key, IV); //Encrypt the data. MemoryStream msEncrypt = new MemoryStream(); CryptoStream csEncrypt = new CryptoStream(msEncrypt, encryptor, CryptoStreamMode.Write); //Convert the data to a byte array. toEncrypt = this.GetFileBytes(inputPath); //Write all data to the crypto stream and flush it. csEncrypt.Write(toEncrypt, 0, toEncrypt.Length); csEncrypt.FlushFinalBlock(); //Get encrypted array of bytes. encrypted = msEncrypt.ToArray(); WriteFileBytes(encrypted, outputPath); } private void Decrypt(string inputPath, string outputPath) { RijndaelManaged myRijndael = new RijndaelManaged(); //DES des = new DESCryptoServiceProvider(); byte[] key = Convert.FromBase64String(keyString); byte[] IV = Convert.FromBase64String(ivString); byte[] encrypted = this.GetFileBytes(inputPath); byte[] fromEncrypt; //Get a decryptor that uses the same key and IV as the encryptor. ICryptoTransform decryptor = myRijndael.CreateDecryptor(key, IV); //Now decrypt the previously encrypted message using the decryptor // obtained in the above step. MemoryStream msDecrypt = new MemoryStream(encrypted); CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read); fromEncrypt = new byte[encrypted.Length]; //Read the data out of the crypto stream. int bytesRead = csDecrypt.Read(fromEncrypt, 0, fromEncrypt.Length); byte[] readBytes = new byte[bytesRead]; Array.Copy(fromEncrypt, 0, readBytes, 0, bytesRead); this.WriteFileBytes(readBytes, outputPath); } private string GetFileName(string extension) { return baseDir + backupName + "_" + DateTime.Now.ToString("yyyyMMdd") + "." + extension; } private void BackupDB(string backupPath) { string sql = @"DECLARE @Date VARCHAR(300), @Dir VARCHAR(4000) --Get today date SET @Date = CONVERT(VARCHAR, GETDATE(), 112) --Set the directory where the back up file is stored SET @Dir = '"; sql += backupPath; sql += @"' --create a 'device' to write to first EXEC sp_addumpdevice 'disk', 'temp_device', @Dir --now do the backup BACKUP DATABASE " + this.dbName; sql += @" TO temp_device WITH FORMAT --Drop the device EXEC sp_dropdevice 'temp_device' "; //Console.WriteLine("sql="+sql); Backup.Log("Starting backup of " + this.dbName); ExecuteSQL(sql); } /// <summary> /// Executes the specified SQL /// Returns true if no errors were encountered during execution /// </summary> /// <param name="procedureName"></param> private void ExecuteSQL(string sql) { SqlConnection conn = new SqlConnection(this.GetDBConnectString()); try { SqlCommand comm = new SqlCommand(sql, conn); conn.Open(); comm.ExecuteNonQuery(); } finally { conn.Close(); } } private string GetDBConnectString() { StringBuilder builder = new StringBuilder(); builder.Append("Data Source=127.0.0.1; User ID="); builder.Append(this.dbUsername); builder.Append("; Password="); builder.Append(this.dbPassword); builder.Append("; Initial Catalog="); builder.Append(this.dbName); builder.Append(";Connect Timeout=30"); return builder.ToString(); } } } }

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  • SSH not working over IPSec tunnel (Strongswan)

    - by PattPatel
    I configured a small network on a cloud virtual machine. This virtual machine has a static IP address assigned to eth0 interface that I'll call $EXTIP. mydomain.com points to $EXTIP. Inside, I have some linux containers, that get their ip through DHCP in the Subnet 10.0.0.0/24 (i called the virtual interface nat ). They run some services that can be reached through DNAT. Then I wanted to connect to these containers through an IPSec tunnel, so I configured StrongSwan. ipsec.conf: conn %default dpdaction=none rekey=no conn remote keyexchange=ikev2 ike=######## left=[$EXTIP] leftsubnet=10.0.1.0/24,10.0.0.0/24 leftauth=pubkey lefthostaccess=yes leftcert=########.pem leftfirewall=yes leftid="#########" right=%any rightsourceip=10.0.1.0/24 rightauth=######## rightid=%any rightsendcert=never eap_identity=%any auto=add type=tunnel Everything works fine, IPSec clients get IPs of the 10.0.1.0/24 subnet and can reach the containers subnet. My problem is that I'm not able to get SSH connections over the tunnel. It simply does not work, ssh client does not produce any output. Sniffing with tcpdump gives: tcpdump: 09:50:29.648206 ARP, Request who-has 10.0.0.1 tell mydomain.com, length 28 09:50:29.648246 ARP, Reply 10.0.0.1 is-at 00:ff:aa:00:00:01 (oui Unknown), length 28 09:50:29.648253 IP mydomain.com.54869 > 10.0.0.1.ssh: Flags [S], seq 4007849772, win 29200, options [mss 1460,sackOK,TS val 1151153 ecr 0,nop,wscale 7], length 0 09:50:29.648296 IP 10.0.0.1.ssh > 10.0.1.2.54869: Flags [S.], seq 2809522632, ack 4007849773, win 14480, options [mss 1460,sackOK,TS val 11482992 ecr 1151153,nop,wscale 6], length 0 09:50:29.677225 IP mydomain.com.54869 > 10.0.0.1.ssh: Flags [.], ack 2809522633, win 229, options [nop,nop,TS val 1151162 ecr 11482992], length 0 09:50:29.679370 IP mydomain.com.54869 > 10.0.0.1.ssh: Flags [P.], seq 0:23, ack 1, win 229, options [nop,nop,TS val 1151162 ecr 11482992], length 23 09:50:29.679403 IP 10.0.0.1.ssh > 10.0.1.2.54869: Flags [.], ack 24, win 227, options [nop,nop,TS val 11483002 ecr 1151162], length 0 09:50:29.684337 IP 10.0.0.1.ssh > 10.0.1.2.54869: Flags [P.], seq 1:32, ack 24, win 227, options [nop,nop,TS val 11483003 ecr 1151162], length 31 09:50:29.685471 IP 10.0.0.1.ssh > 10.0.1.2.54869: Flags [.], seq 32:1480, ack 24, win 227, options [nop,nop,TS val 11483003 ecr 1151162], length 1448 09:50:29.685519 IP mydomain.com > 10.0.0.1: ICMP mydomain.com unreachable - need to frag (mtu 1422), length 556 09:50:29.685567 IP 10.0.0.1.ssh > 10.0.1.2.54869: Flags [.], seq 32:1402, ack 24, win 227, options [nop,nop,TS val 11483003 ecr 1151162], length 1370 09:50:29.685572 IP 10.0.0.1.ssh > 10.0.1.2.54869: Flags [.], seq 1402:1480, ack 24, win 227, options [nop,nop,TS val 11483003 ecr 1151162], length 78 09:50:29.714601 IP mydomain.com.54869 > 10.0.0.1.ssh: Flags [.], ack 32, win 229, options [nop,nop,TS val 1151173 ecr 11483003], length 0 09:50:29.714642 IP 10.0.0.1.ssh > 10.0.1.2.54869: Flags [P.], seq 1480:1600, ack 24, win 227, options [nop,nop,TS val 11483012 ecr 1151173], length 120 09:50:29.723649 IP mydomain.com.54869 > 10.0.0.1.ssh: Flags [P.], seq 1393:1959, ack 32, win 229, options [nop,nop,TS val 1151174 ecr 11483003], length 566 09:50:29.723677 IP 10.0.0.1.ssh > 10.0.1.2.54869: Flags [.], ack 24, win 227, options [nop,nop,TS val 11483015 ecr 1151173,nop,nop,sack 1 {1394:1960}], length 0 09:50:29.725688 IP mydomain.com.54869 > 10.0.0.1.ssh: Flags [.], ack 1480, win 251, options [nop,nop,TS val 1151177 ecr 11483003], length 0 09:50:29.952394 IP 10.0.0.1.ssh > 10.0.1.2.54869: Flags [P.], seq 1480:1600, ack 24, win 227, options [nop,nop,TS val 11483084 ecr 1151173,nop,nop,sack 1 {1394:1960}], length 120 09:50:29.981056 IP mydomain.com.54869 > 10.0.0.1.ssh: Flags [.], ack 1600, win 251, options [nop,nop,TS val 1151253 ecr 11483084,nop,nop,sack 1 {1480:1600}], length 0 If you need it this is my iptables configuration file: iptables: *filter :INPUT ACCEPT [144:9669] :FORWARD DROP [0:0] :OUTPUT ACCEPT [97:15649] :interfacce-trusted - [0:0] :porte-trusted - [0:0] -A FORWARD -m conntrack --ctstate RELATED,ESTABLISHED -j ACCEPT -A FORWARD -j interfacce-trusted -A FORWARD -j porte-trusted -A FORWARD -j REJECT --reject-with icmp-host-unreachable -A FORWARD -d 10.0.0.1/32 -p tcp -m tcp --dport 80 -m state --state NEW,RELATED,ESTABLISHED -j ACCEPT -A FORWARD -d 10.0.0.1/32 -p tcp -m tcp --dport 443 -m state --state NEW,RELATED,ESTABLISHED -j ACCEPT -A FORWARD -d 10.0.0.3/32 -p tcp -m tcp --dport 1234 -m state --state NEW,RELATED,ESTABLISHED -j ACCEPT -A interfacce-trusted -i nat -j ACCEPT -A porte-trusted -d 10.0.0.1/32 -p tcp -m tcp --dport 80 -j ACCEPT -A porte-trusted -d 10.0.0.1/32 -p tcp -m tcp --dport 443 -j ACCEPT -A porte-trusted -d 10.0.0.3/32 -p tcp -m tcp --dport 1234 -j ACCEPT COMMIT *nat :PREROUTING ACCEPT [10:600] :INPUT ACCEPT [10:600] :OUTPUT ACCEPT [4:268] :POSTROUTING ACCEPT [18:1108] -A PREROUTING -d [$EXTIP] -p tcp -m tcp --dport 80 -j DNAT --to-destination 10.0.0.1:80 -A PREROUTING -d [$EXTIP] -p tcp -m tcp --dport 443 -j DNAT --to-destination 10.0.0.1:443 -A PREROUTING -d [$EXTIP] -p tcp -m tcp --dport 8069 -j DNAT --to-destination 10.0.0.3:1234 -A POSTROUTING -s 10.0.0.0/24 -o eth0 -m policy --dir out --pol ipsec -j ACCEPT -A POSTROUTING -s 10.0.1.0/24 -o nat -j MASQUERADE -A POSTROUTING -s 10.0.0.0/24 -o eth0 -j MASQUERADE COMMIT Probably I'm missing something stupid... Thanks in advance for helping :))

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  • Why can I access private/protected methods using Object#send in Ruby?

    - by smotchkkiss
    The class class A private def foo puts :foo end public def bar puts :bar end private def zim puts :zim end protected def dib puts :dib end end instance of A a = A.new test a.foo rescue puts :fail a.bar rescue puts :fail a.zim rescue puts :fail a.dib rescue puts :fail a.gaz rescue puts :fail test output fail bar fail fail fail .send test [:foo, :bar, :zim, :dib, :gaz].each { |m| a.send(m) rescue puts :fail } .send output foo bar zim dib fail The question The section labeled "Test Output" is the expected result. So why can I access private/protected method by simply Object#send? Perhaps more important: What is the difference between public/private/protected in Ruby? When to use each? Can someone provide real world examples for private and protected usage?

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  • Can Fluent nhibernate's automapper be configured to handle private readonly backing fields?

    - by Mark Rogers
    I like private readonly backing fields because some objects are mostly read-only after creation, and for collections, which rarely need to be set wholesale (instead using collection methods to modify the collection). For example: public class BuildingType : DomainEntity { /* rest of class */ public IEnumerable<ActionType> ActionsGranted { get { return _actionsGranted; } } private readonly IList<ActionType> _actionsGranted = new List<ActionType>(); private readonly Image _buildingTile; public virtual Image BuildingTile { get { return _buildingTile; } } } But as far as I remember fluent-nhibernate's automapper never had a solution for private readonly backing fields, I'm wondering if that's changed in the last few months. So here's my question: How do I configure automapper or create an automapping convention to map private readonly backing fields?

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  • Installing a DHCP Service On Win2k8 ( Windows Server 2008 )

    - by Akshay Deep Lamba
    Introduction Dynamic Host Configuration Protocol (DHCP) is a core infrastructure service on any network that provides IP addressing and DNS server information to PC clients and any other device. DHCP is used so that you do not have to statically assign IP addresses to every device on your network and manage the issues that static IP addressing can create. More and more, DHCP is being expanded to fit into new network services like the Windows Health Service and Network Access Protection (NAP). However, before you can use it for more advanced services, you need to first install it and configure the basics. Let’s learn how to do that. Installing Windows Server 2008 DHCP Server Installing Windows Server 2008 DCHP Server is easy. DHCP Server is now a “role” of Windows Server 2008 – not a windows component as it was in the past. To do this, you will need a Windows Server 2008 system already installed and configured with a static IP address. You will need to know your network’s IP address range, the range of IP addresses you will want to hand out to your PC clients, your DNS server IP addresses, and your default gateway. Additionally, you will want to have a plan for all subnets involved, what scopes you will want to define, and what exclusions you will want to create. To start the DHCP installation process, you can click Add Roles from the Initial Configuration Tasks window or from Server Manager à Roles à Add Roles. Figure 1: Adding a new Role in Windows Server 2008 When the Add Roles Wizard comes up, you can click Next on that screen. Next, select that you want to add the DHCP Server Role, and click Next. Figure 2: Selecting the DHCP Server Role If you do not have a static IP address assigned on your server, you will get a warning that you should not install DHCP with a dynamic IP address. At this point, you will begin being prompted for IP network information, scope information, and DNS information. If you only want to install DHCP server with no configured scopes or settings, you can just click Next through these questions and proceed with the installation. On the other hand, you can optionally configure your DHCP Server during this part of the installation. In my case, I chose to take this opportunity to configure some basic IP settings and configure my first DHCP Scope. I was shown my network connection binding and asked to verify it, like this: Figure 3: Network connection binding What the wizard is asking is, “what interface do you want to provide DHCP services on?” I took the default and clicked Next. Next, I entered my Parent Domain, Primary DNS Server, and Alternate DNS Server (as you see below) and clicked Next. Figure 4: Entering domain and DNS information I opted NOT to use WINS on my network and I clicked Next. Then, I was promoted to configure a DHCP scope for the new DHCP Server. I have opted to configure an IP address range of 192.168.1.50-100 to cover the 25+ PC Clients on my local network. To do this, I clicked Add to add a new scope. As you see below, I named the Scope WBC-Local, configured the starting and ending IP addresses of 192.168.1.50-192.168.1.100, subnet mask of 255.255.255.0, default gateway of 192.168.1.1, type of subnet (wired), and activated the scope. Figure 5: Adding a new DHCP Scope Back in the Add Scope screen, I clicked Next to add the new scope (once the DHCP Server is installed). I chose to Disable DHCPv6 stateless mode for this server and clicked Next. Then, I confirmed my DHCP Installation Selections (on the screen below) and clicked Install. Figure 6: Confirm Installation Selections After only a few seconds, the DHCP Server was installed and I saw the window, below: Figure 7: Windows Server 2008 DHCP Server Installation succeeded I clicked Close to close the installer window, then moved on to how to manage my new DHCP Server. How to Manage your new Windows Server 2008 DHCP Server Like the installation, managing Windows Server 2008 DHCP Server is also easy. Back in my Windows Server 2008 Server Manager, under Roles, I clicked on the new DHCP Server entry. Figure 8: DHCP Server management in Server Manager While I cannot manage the DHCP Server scopes and clients from here, what I can do is to manage what events, services, and resources are related to the DHCP Server installation. Thus, this is a good place to go to check the status of the DHCP Server and what events have happened around it. However, to really configure the DHCP Server and see what clients have obtained IP addresses, I need to go to the DHCP Server MMC. To do this, I went to Start à Administrative Tools à DHCP Server, like this: Figure 9: Starting the DHCP Server MMC When expanded out, the MMC offers a lot of features. Here is what it looks like: Figure 10: The Windows Server 2008 DHCP Server MMC The DHCP Server MMC offers IPv4 & IPv6 DHCP Server info including all scopes, pools, leases, reservations, scope options, and server options. If I go into the address pool and the scope options, I can see that the configuration we made when we installed the DHCP Server did, indeed, work. The scope IP address range is there, and so are the DNS Server & default gateway. Figure 11: DHCP Server Address Pool Figure 12: DHCP Server Scope Options So how do we know that this really works if we do not test it? The answer is that we do not. Now, let’s test to make sure it works. How do we test our Windows Server 2008 DHCP Server? To test this, I have a Windows Vista PC Client on the same network segment as the Windows Server 2008 DHCP server. To be safe, I have no other devices on this network segment. I did an IPCONFIG /RELEASE then an IPCONFIG /RENEW and verified that I received an IP address from the new DHCP server, as you can see below: Figure 13: Vista client received IP address from new DHCP Server Also, I went to my Windows 2008 Server and verified that the new Vista client was listed as a client on the DHCP server. This did indeed check out, as you can see below: Figure 14: Win 2008 DHCP Server has the Vista client listed under Address Leases With that, I knew that I had a working configuration and we are done!

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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