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  • Importance of SEO in Web Design

    In today's unstable economy, every business needs an online presence to excel out and to get more profits. Your website will serve as a salesperson which will help you to make your business with ease, with less efforts and works for you around the clock.

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  • Stairway to Database Design - STEP 1: Data Elements

    Before you start to think about your database schema or tables, you need to consider your data: The type of data it is, the scale you use for values. It needs to be unique, precise and unambiguous. Then you need to name it in such a way that it can be generally understood. Joe Celko explains...

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  • Top 5 SEO WordPress Plugins For Your Website Design

    If you have browsed through the plugin section of your WordPress admin panel, you'll know there are thousands of useful plugins to help improve your site front end and back end. Here we're going to look at the tools that can help you with your SEO, we all know Google loves WordPress, but how can we get even more out of our blog?

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  • The Myths of Website SEO Page Design

    Many so called self confessed experts will tell you that you need to use certain entries in your Title, Description, alts, keywords and other places. Make sure that you have enough H1 and H2 tags and use bold a few times.

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  • Database design problem: intermediate table between 2 tables may end up with too many results.

    - by SK.
    I have to design a database to handle forms. Basically, a form needs to go through (exactly) 7 people, one by one. Each person can either agree or decline a form. If one declines, the chain stops and the following people don't even get notified that there is a form. Right now I have thought of those 3 tables: FORM, PERSON, and RESPONSE inbetween. However, my first solution sounds too heavy because each form could have up to 7 responses. Here we are with the table inbetween. That means that each successful form has 7 rows in the table RESPONSE. Here we have the responding information directly inside the form. It looks ugly but at least keeps everything as singular as possible. On the bad side I can't track the response dates, but I don't think it is crucial for that matter. What is your opinion on this? I feel like both of them are wrong and I don't know how to fix that. If that matters, I'll be using Oracle 9.

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  • Object oriented design of game in Java: How to handle a party of NPCs?

    - by Arvanem
    Hi folks, I'm making a very simple 2D RPG in Java. My goal is to do this in as simple code as possible. Stripped down to basics, my class structure at the moment is like this: Physical objects have an x and y dimension. Roaming objects are physical objects that can move(). Humanoid objects are roaming objects that have inventories of GameItems. The Player is a singleton humanoid object that can hire up to 4 NPC Humanoids to join his or her party, and do other actions, such as fight non-humanoid objects. NPC Humanoids can be hired by the Player object to join his or her party, and once hired can fight for the Player. So far I have given the Player class a "party" ArrayList of NPC Humanoids, and the NPC Humanoids class a "hired" Boolean. However, my fight method is clunky, using an if to check the party size before implementing combat, e.g. public class Player extends Humanoids { private ArrayList<Humanoids> party; // GETTERS AND SETTERS for party here //... public void fightEnemy(Enemy eneObj) { if (this.getParty().size() == 0) // Do combat without party issues else if (this.getParty().size() == 1) // Do combat with party of 1 else if (this.getParty().size() == 2) // Do combat with party of 2 // etc. My question is, thinking in object oriented design, am I on the right track to do this in as simple code as possible? Is there a better way?

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  • Database design and foreign keys: Where should they be added in related tables?

    - by Carvell Fenton
    I have a relatively simple subset of tables in my database for tracking something called sessions. These are academic sessions (think offerings of a particular program). The tables to represent a sessions information are: sessions session_terms session_subjects session_mark_item_info session_marks All of these tables have their own primary keys, and are like a tree, in that sessions have terms, terms have subjects, subjects have mark items, etc. So each on would have at least its "parent's" foreign key. My question is, design wise is it a good idea to include the sessions primary key in the other tables as a foreign key to easily select related session items, or is that too much redundency? If I include the session foreign key (or all parent foreign keys from tables up the heirarchy) in all the tables, I can easily select all the marks for a session. As an example, something like SELECT mark FROM session_marks WHERE sessionID=... If I don't, then I would have to combine selects with something like WHERE something IN (SELECT... Which approach is "more correct" or efficient? Thanks in advance!

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  • How to design authentication in a thick client, to be fail safe?

    - by Jay
    Here's a use case: I have a desktop application (built using Eclipse RCP) which on start, pops open a dialog box with 'UserName' and 'Password' fields in it. Once the end user, inputs his UserName and Password, a server is contacted (a spring remote-servlet, with the client side being a spring httpclient: similar to the approaches here.), and authentication is performed on the server side. A few questions related to the above mentioned scenario: If said this authentication service were to go down, what would be the best way to handle further proceedings? Authentication is something that I cannot do away with. Would running the desktop client in a "limited" mode be a good idea? For instance, important features/menus/views will be disabled, rest of the application will be accessible? Should I have a back up authentication service running on a different machine, working as a backup? What are the general best-practices in this scenario? I remember reading about google gears and how it would let you edit and do stuff offline - should something like this be designed? Please let me know your design/architectural comments/suggestions. Appreciate your help.

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  • How to amend return value design in OO manner?

    - by FrontierPsycho
    Hello. I am no newb on OO programming, but I am faced with a puzzling situation. I have been given a program to work on and extend, but the previous developers didn't seem that comfortable with OO, it seems they either had a C background or an unclear understanding of OO. Now, I don't suggest I am a better developer, I just think that I can spot some common OO errors. The difficult task is how to amend them. In my case, I see a lot of this: if (ret == 1) { out.print("yadda yadda"); } else if (ret == 2) { out.print("yadda yadda"); } else if (ret == 3) { out.print("yadda yadda"); } else if (ret == 0) { out.print("yadda yadda"); } else if (ret == 5) { out.print("yadda yadda"); } else if (ret == 6) { out.print("yadda yadda"); } else if (ret == 7) { out.print("yadda yadda"); } ret is a value returned by a function, in which all Exceptions are swallowed, and in the catch blocks, the above values are returned explicitly. Oftentimes, the Exceptions are simply swallowed, with empty catch blocks. It's obvious that swalllowing exceptions is wrong OO design. My question concerns the use of return values. I believe that too is wrong, however I think that using Exceptions for control flow is equally wrong, and I can't think of anything to replace the above in a correct, OO manner. Your input, please?

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  • Is there a design pattern to cut down on code duplication when subclassing Activities in Android?

    - by Daniel Lew
    I've got a common task that I do with some Activities - downloading data then displaying it. I've got the downloading part down pat; it is, of course, a little tricky due to the possibility of the user changing the orientation or cancelling the Activity before the download is complete, but the code is there. There is enough code handling these cases such that I don't want to have to copy/paste it to each Activity I have, so I thought to create an abstract subclass Activity itself such that it handles a single background download which then launches a method which fills the page with data. This all works. The issue is that, due to single inheritance, I am forced to recreate the exact same class for any other type of Activity - for example, I use Activity, ListActivity and MapActivity. To use the same technique for all three requires three duplicate classes, except each extends a different Activity. Is there a design pattern that can cut down on the code duplication? As it stands, I have saved much duplication already, but it pains me to see the exact same code in three classes just so that they each subclass a different type of Activity.

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  • SQL SERVER – Retrieve and Explore Database Backup without Restoring Database – Idera virtual databas

    - by pinaldave
    I recently downloaded Idera’s SQL virtual database, and tested it. There are a few things about this tool which caught my attention. My Scenario It is quite common in real life that sometimes observing or retrieving older data is necessary; however, it had changed as time passed by. The full database backup was 40 GB in size, and, to restore it on our production server, it usually takes around 16 to 22 minutes, depending on the load server that is usually present. This range in time varies from one server to another as per the configuration of the computer. Some other issues we used to have are the following: When we try to restore a large 40-GB database, we needed at least that much space on our production server. Once in a while, we even had to make changes in the restored database, and use the said changed and restored database for our purpose, making it more time-consuming. My Solution I have heard a lot about the Idera’s SQL virtual database tool.. Well, right after we started to test this tool, we found out that it really delivers what it promises. Using this software was very easy and we were able to restore our database from backup in less than 2 minutes, sparing us from the usual longer time of 16–22 minutes. The needful was finished in a total of 10 minutes. Another interesting observation is that there is no need to have an additional space for restoring the database. For complete database restoration, the single additional MB on the drive is not required anymore. We can use the database in the same way as our regular database, and there is no need for any additional configuration and setup. Let us look at the most relevant points of this product based on my initial experience: Quick restoration of the database backup No additional space required for database restoration virtual database has no physical .MDF or .LDF The database which is restored is, in fact, the backup file converted in the virtual database. DDL and DML queries can be executed against this virtually restored database. Regular backup operation can be implemented against virtual database, creating a physical .bak file that can be used for future use. There was no observed degradation in performance on the original database as well the restored virtual database. Additional T-SQL queries can be let off on the virtual database. Well, this summarizes my quick review. And, as I was saying, I am very impressed with the product and I plan to explore it more. There are many features that I have noticed in this tool, which I think can be very useful if properly understood. I had taken a few screenshots using my demo database afterwards. Let us see what other things this tool can do besides the mentioned activities. I am surprised with its performance so I want to know how exactly this feature works, specifically in the matter of why it does not create any additional files and yet, it still allows update on the virtually restored database. I guess I will have to send an e-mail to the developers of Idera and try to figure this out from them. I think this tool is very useful, and it delivers a high level of performance way more than what I expected. Soon, I will write a review for additional uses of SQL virtual database.. If you are using SQL virtual database in your production environment, I am eager to learn more about it and your experience while using it. The ‘Virtual’ Part of virtual database When I set out to test this software, I thought virtual database had something to do with Hyper-V or visualization. In fact, the virtual database is a kind of database which shows up in your SQL Server Management Studio without actually restoring or even creating it. This tool creates a database in SSMS from the backup of the same database. The backup, however, works virtually the same way as original database. Potential Usage of virtual database: As soon as I described this tool to my teammate, I think his very first reaction was, “hey, if we have this then there is no need for log shipping.” I find his comment very interesting as log shipping is something where logs are moved to another server. In fact, there are no updates on the database from log; I would rather compare it with Snapshot Replication. In fact, whatever we use, snapshot replicated database can be similarly used and configured with virtual database. I totally believe that we can use it for reporting purpose. In fact, after this database was configured, I think the uses of this tool are unlimited. I will have to spend some more time studying it and will get back to you. Click on images to see larger images. virtual database Console Harddrive Space before virtual database Setup Attach Full Backup Screen Backup on Harddrive Attach Full Backup Screen with Settings virtual database Setup – less than 60 sec virtual database Setup – Online Harddrive Space after virtual database Setup Point in Time Recovery Option – Timeline View virtual database Summary No Performance Difference between Regular DB vs Virtual DB Please note that all SQL Server MVP gets free license of this software. Reference: Pinal Dave (http://blog.SQLAuthority.com), Idera (virtual database) Filed under: Database, Pinal Dave, SQL, SQL Add-On, SQL Authority, SQL Backup and Restore, SQL Data Storage, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, SQLAuthority News, T SQL, Technology Tagged: Idera

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  • SQL SERVER – 2008 – Introduction to Snapshot Database – Restore From Snapshot

    - by pinaldave
    Snapshot database is one of the most interesting concepts that I have used at some places recently. Here is a quick definition of the subject from Book On Line: A Database Snapshot is a read-only, static view of a database (the source database). Multiple snapshots can exist on a source database and can always reside on the same server instance as the database. Each database snapshot is consistent, in terms of transactions, with the source database as of the moment of the snapshot’s creation. A snapshot persists until it is explicitly dropped by the database owner. If you do not know how Snapshot database work, here is a quick note on the subject. However, please refer to the official description on Book-on-Line for accuracy. Snapshot database is a read-only database created from an original database called the “source database”. This database operates at page level. When Snapshot database is created, it is produced on sparse files; in fact, it does not occupy any space (or occupies very little space) in the Operating System. When any data page is modified in the source database, that data page is copied to Snapshot database, making the sparse file size increases. When an unmodified data page is read in the Snapshot database, it actually reads the pages of the original database. In other words, the changes that happen in the source database are reflected in the Snapshot database. Let us see a simple example of Snapshot. In the following exercise, we will do a few operations. Please note that this script is for demo purposes only- there are a few considerations of CPU, DISK I/O and memory, which will be discussed in the future posts. Create Snapshot Delete Data from Original DB Restore Data from Snapshot First, let us create the first Snapshot database and observe the sparse file details. USE master GO -- Create Regular Database CREATE DATABASE RegularDB GO USE RegularDB GO -- Populate Regular Database with Sample Table CREATE TABLE FirstTable (ID INT, Value VARCHAR(10)) INSERT INTO FirstTable VALUES(1, 'First'); INSERT INTO FirstTable VALUES(2, 'Second'); INSERT INTO FirstTable VALUES(3, 'Third'); GO -- Create Snapshot Database CREATE DATABASE SnapshotDB ON (Name ='RegularDB', FileName='c:\SSDB.ss1') AS SNAPSHOT OF RegularDB; GO -- Select from Regular and Snapshot Database SELECT * FROM RegularDB.dbo.FirstTable; SELECT * FROM SnapshotDB.dbo.FirstTable; GO Now let us see the resultset for the same. Now let us do delete something from the Original DB and check the same details we checked before. -- Delete from Regular Database DELETE FROM RegularDB.dbo.FirstTable; GO -- Select from Regular and Snapshot Database SELECT * FROM RegularDB.dbo.FirstTable; SELECT * FROM SnapshotDB.dbo.FirstTable; GO When we check the details of sparse file created by Snapshot database, we will find some interesting details. The details of Regular DB remain the same. It clearly shows that when we delete data from Regular/Source DB, it copies the data pages to Snapshot database. This is the reason why the size of the snapshot DB is increased. Now let us take this small exercise to  the next level and restore our deleted data from Snapshot DB to Original Source DB. -- Restore Data from Snapshot Database USE master GO RESTORE DATABASE RegularDB FROM DATABASE_SNAPSHOT = 'SnapshotDB'; GO -- Select from Regular and Snapshot Database SELECT * FROM RegularDB.dbo.FirstTable; SELECT * FROM SnapshotDB.dbo.FirstTable; GO -- Clean up DROP DATABASE [SnapshotDB]; DROP DATABASE [RegularDB]; GO Now let us check the details of the select statement and we can see that we are successful able to restore the database from Snapshot Database. We can clearly see that this is a very useful feature in case you would encounter a good business that needs it. I would like to request the readers to suggest more details if they are using this feature in their business. Also, let me know if you think it can be potentially used to achieve any tasks. Complete Script of the afore- mentioned operation for easy reference is as follows: USE master GO -- Create Regular Database CREATE DATABASE RegularDB GO USE RegularDB GO -- Populate Regular Database with Sample Table CREATE TABLE FirstTable (ID INT, Value VARCHAR(10)) INSERT INTO FirstTable VALUES(1, 'First'); INSERT INTO FirstTable VALUES(2, 'Second'); INSERT INTO FirstTable VALUES(3, 'Third'); GO -- Create Snapshot Database CREATE DATABASE SnapshotDB ON (Name ='RegularDB', FileName='c:\SSDB.ss1') AS SNAPSHOT OF RegularDB; GO -- Select from Regular and Snapshot Database SELECT * FROM RegularDB.dbo.FirstTable; SELECT * FROM SnapshotDB.dbo.FirstTable; GO -- Delete from Regular Database DELETE FROM RegularDB.dbo.FirstTable; GO -- Select from Regular and Snapshot Database SELECT * FROM RegularDB.dbo.FirstTable; SELECT * FROM SnapshotDB.dbo.FirstTable; GO -- Restore Data from Snapshot Database USE master GO RESTORE DATABASE RegularDB FROM DATABASE_SNAPSHOT = 'SnapshotDB'; GO -- Select from Regular and Snapshot Database SELECT * FROM RegularDB.dbo.FirstTable; SELECT * FROM SnapshotDB.dbo.FirstTable; GO -- Clean up DROP DATABASE [SnapshotDB]; DROP DATABASE [RegularDB]; GO Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: SQL, SQL Authority, SQL Backup and Restore, SQL Data Storage, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • Please guide this self-taught Web Developer.

    - by ChickenPuke
    One of the major regrets in life is that I didn't do something with my introversion. I didn't manage to get past the first year of college because of that. I have chosen the path where there are no video games and other time sinks, all I have is the internet to quench my thirst of learning the ins and outs of the field of Web Developing/Designing. Though currently, I'm taking a Web Design Associate course at one of the best Computer Arts and this is the last month of the class. Even though I'm still a sapling, I love this field so much. So basically, At school I'm learning web design while at home I'm teaching myself web-developing. First thing first, returning to college seems impossible at the moment because of some financial problems. I'm pretty comfortable with CSS and HTML and I'm into PHP/MySQL at the moment. Could you please provide me a web-development Curriculum to follow. And do I need to learn about the theories behind? And I think I'm still young(I'm 18 at the time of writing). Is it a good thing or bad thing for choosing this path? I'm glad with my decision but in all honesty, I'm worrying about my future and employment because I'm an undergrad, coming from a country where companies are degree b!tches, it saddens me so. Thank you. (My questions are the bold parts. )

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  • Progressive Enhancement vs. Single Page Apps

    - by SeanPlusPlus
    I just got back from a conference in Boston called An Event Apart. A really popular theme amongst the speakers was the idea of progressive enhancement - a site's content should go in the HTML, and JavaScript should only be used to enhance behavior. The arguments that the speakers gave for progressive enhancement were very compelling. Not only is it a solid pattern for supporting older browsers, and devices on a network with low bandwidth, but HTML fails much more gracefully than JavaScript (i.e. markup that is not supported is just ignored, while if a browser throws an exception while executing your script - you are hosed). Jeremy Keith gave a particularly insightful talk about this. But what about single page web apps like Backbone and Angular? The whole design behind these frameworks seems to push the developer toward moving content out of the HTML, and into something like a JSON API. I can not seem to gel these two design patterns: progressive enhancement vs. single page web apps. Are there instances when one is better than the other? Or are they not even antagonistic technologies, and I am missing something here with my mental model?

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  • Important Tips to make a user friendly Homepage

    - by Aditi
    We have done a lot of redesign work lately for many online businesses.. There are some basic things we want to stress into any web design which make it usable! Unfortunately most designers care about the graphic elements, clean code & navigation only. Most designers do not realize that a design they did could be a masterpiece to them but for a layman it could be tough to use. It is so very important to understand usability & call to action for any business and then implemented on their website Homepage. Showcase Offering The sole purpose of their websites needs to be mentioned on the homepage, what they are offering, why should one do business with them and why they are better than other competitors. Include a tag line under your logo that explicitly summarizes what the site or company does. Ease of Navigation Make it easier for your user to find what they are looking for, some archives, articles, services etc. A visible and easy to use Navigation allows just that. You may also want to feature some of the most visited content on the homepage itself. Search Form Let your users take advantage of a search form from your homepage, keep it visible enough so if they have trouble locating certain content using your navigation. The Search Bar will come handy in such situation. Especially if you have thousands and thousands of web pages. Liquid Layout There was a time when people used standard resolution, not any more. People have different screen sizes and most people now browse on handhelds. Try keeping liquid width so people can adjust as per their choice. First impression is last impression, leaving one through your perfect homepage can do wonders for your business.

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  • What to think about when designing a simple GUI for a quiz game

    - by PeterK
    I am coming close to finish my first iPhone game ever, as a matter of fact also my first programming experience ever, which is a quiz game. I have all the functionality i want and is currently polishing it both from a code point of view as well as looking at the GUI. My initial idea was not to use any specific graphics but rather focus on the game experience and simplicity and by that only using background color, orange, and white text as well as buttons. The design is based on that all ages, from learning to read, should be able to host and play this game. However, as i am now getting close to the finish line i am starting to think what is needed from a GUI point of view. I would like to ask for some advice what to think about when designing a GUI. Is it considered OK without any 'fancy' graphics, what is the risk without it etc.? Also, what colors goes well together if i choose to use a simple GUI. I am thinking about color blindness etc. In other words how do i design a good and effective GUI for a simple game as mine? Thanks

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  • Consistency of an object

    - by Stefano Borini
    I tend to keep my objects consistent during their lifetime. In some cases, setting up an object requires multiple calls to different routines. For example, a connection object may operate in this way: Connection c = new Connection(); c.setHost("http://whatever") c.setPort(8080) c.connect() please note this is just a stupid example to let you understand the point. In between calls to setHost and setPort the object is inconsistent, because the Port has not been specified yet, so this code would crash Connection c = new Connection(); c.setHost("http://whatever") c.connect() Meaning that it's a requisite for connect() to have previous calls to both setHost and setPort, otherwise it won't be able to operate as its state is inconsistent. You may fix the issue with a default value, but there may be cases where no sensible default may be devised. We assume in the later example that there's no default for the port, and therefore a call to c.connect() without first calling both setHost and setPort will be an inconsistent state of the object. This, to me, points at an incorrect interface design, but I may be wrong, so I want to hear your opinion. Do you organize your interface so that the object is always in a consistent (i.e. workable) state both before and after the call ? Edit: Please don't try to solve the problem I gave above. I know how to solve that. My question is much broader in sense. I am looking for a design principle, officially or informally stated, regarding consistency of object state between calls.

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  • What are the boundaries between the responsibilities of a web designer and a web developer?

    - by Beofett
    I have been hired to do functional development for several web site redesigns. The company I work for has a relatively low technical level, and the previous development of the web sites were completed by a graphic designer who is self taught as far as web development is concerned. My responsibilities have extended beyond basic development, as I have been also tasked with creating the development environment, and migrating hosting from external CMS hosting to internal servers incorporating scripting languages (I opted for PHP/MySQL). I am working with the graphic designer, and he is responsible for the creative design of the web. We are running into a bit of friction over confusion between the boundaries of our respective tasks. For example, we had some differences of opinion on navigation. I was primarily concerned with ease-of-use (the majority of our userbase are not particularly web-savvy), as well as meeting W3 WAI standards (many of our users are older, and we have a higher than average proportion of users with visual impairment). His sole concern was what looked best for the website, and I felt that the direction he was pushing for caused some functional problems. I feel color choices, images, fonts, etc. are clearly his responsibility, and my expectation was that he would simply provide me with the CSS pages and style classes and IDs to use, but some elements of page layout also seem to fall more under the realm of "usability", which to me translates as near-synonymous with "functionality". I've been tasked with selecting the tools we'll use, which include frameworks, scripting languages, database design, and some open source applications (Moodle for example, and quite probably Drupal in the future). While these tools are quite customizable, working directly with some of the interfaces is beyond his familiarity with CSS, HTML, and PHP. This limits how much direct control he has over the appearance, which has lead to some discussion about the tool choices. Is there a generally accepted dividing line between the roles of a web designer and a web developer? Does his relatively inexperienced background in web technologies influence that dividing line?

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  • Implementing MVC pattern in SWT application

    - by Pradeep Simha
    I am developing an SWT application (it's basically an Eclipse plugin, so I need to use SWT). Currently my design is as follows: Model: In model, I have POJOs which represents the actual fields in views. View: It is a dumb layer, it contains just UI and contains no logic (not even event handlers) Controller: It acts as a mediator b/w those two layers. Also it is responsible for creating view layer, handling events etc. Basically I have created all of the controls in view as a static like this public static Button btnLogin and in controller I have a code like this: public void createLoginView(Composite comp) { LoginFormView.createView(comp); //This createView method is in view layer ie LoginFormView LoginFormView.btnLogin.addSelectionListener(new SelectionListener() { //Code goes here }); } Similalrly I have done for other views and controls. So that in main class and other classes I am calling just createLoginView of controller. I am doing similar thing for other views. So my question, is what I am doing is correct? Is this design good? Or I should have followed any other approach. Since I am new to SWT and Eclipse plugin development (basically I am Java EE developer having 4+ years of exp). Any tips/pointers would be appreciated.

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  • How to Be a Software Engineer?

    - by Mistrio
    My problem is kind of weird so please bear with me. I have been working in a start up concerned basically with mobile development since my graduation 2 years ago. I develop apps for iOS but it's not really relevant. The start up structure is simply founders developers, with no middle-tier technical supervision or project management whatsoever. A typical project cycle of ours is like this: meet with a client send very vague recruitment to an outsourced graphics designer dig in development right after we get the design, no questions asked then improvise improvise improvise! It's not that we are unaware that stuff like requirements analysis, UML, design patterns, source code control, testing, development methodologies... etc. exist, we just simply don't use them, and I mean like never. The result is usually a clunk of hardly-maintainable yet working code. Despite everything we are literally flourishing with many successful apps on all platforms and bigger clients each project. The thing is, we want the chaos and we're looking for advice. How would you fix our company technically? Given that you can't hire project managers or team leaders just because we are barely 5 developers, so it wouldn't be a justified cost for the founders, but one-time things like courses, books, private training... etc is an option. Lastly, if it's relevant, we are based in Egypt. Thank you a lot in advance.

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  • Simple Multiplayer CCG System

    - by TobiHeidi
    I am working on a cross plattform Multiplayer CCG (web, android, ios). Here are my goals in design: I want to game to be easly accessible and understandable for non CCG players within the first minute of play. a single game should be played by 2 - 4 players a once, without problems if one players drops out during play. players should make their next turn simultaneous (without waiting for other to make their turns) My current approach: each Card has a point value for four Elements. In each Turn an Element is (randomly) selected and every Player chooses 1 card out of 3. The Player choosen the card with the highest value for that element wins the Round. After 10 Rounds the players a ranked by how many rounds they won. Why does this approach seems not optimal? It seems really to easy to determin the next best turn. Your own turn is to little affected by the play style of the others. I would love the have a system where some cards are better against other cards. A bit of rock paper scissors where you have to think about what next turn the other players will make or so. But really think freely. I would love to hear ideas may it be additions or new systems to make a CCG with roughly the stated design goals. Thanks

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  • Should one always know what an API is doing just by looking at the code?

    - by markmnl
    Recently I have been developing my own API and with that invested interest in API design I have been keenly interested how I can improve my API design. One aspect that has come up a couple times is (not by users of my API but in my observing discussion about the topic): one should know just by looking at the code calling the API what it is doing. For example see this discussion on GitHub for the discourse repo, it goes something like: foo.update_pinned(true, true); Just by looking at the code (without knowing the parameter names, documentation etc.) one cannot guess what it is going to do - what does the 2nd argument mean? The suggested improvement is to have something like: foo.pin() foo.unpin() foo.pin_globally() And that clears things up (the 2nd arg was whether to pin foo globally, I am guessing), and I agree in this case the later would certainly be an improvement. However I believe there can be instances where methods to set different but logically related state would be better exposed as one method call rather than separate ones, even though you would not know what it is doing just by looking at the code. (So you would have to resort to looking at the parameter names and documentation to find out - which personally I would always do no matter what if I am unfamiliar with an API). For example I expose one method SetVisibility(bool, string, bool) on a FalconPeer and I acknowledge just looking at the line: falconPeer.SetVisibility(true, "aerw3", true); You would have no idea what it is doing. It is setting 3 different values that control the "visibility" of the falconPeer in the logical sense: accept join requests, only with password and reply to discovery requests. Splitting this out into 3 method calls could lead to a user of the API to set one aspect of "visibility" forgetting to set others that I force them to think about by only exposing the one method to set all aspects of "visibility". Furthermore when the user wants to change one aspect they almost always will want to change another aspect and can now do so in one call.

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  • TDD - Outside In vs Inside Out

    - by Songo
    What is the difference between building an application Outside In vs building it Inside Out using TDD? These are the books I read about TDD and unit testing: Test Driven Development: By Example Test-Driven Development: A Practical Guide: A Practical Guide Real-World Solutions for Developing High-Quality PHP Frameworks and Applications Test-Driven Development in Microsoft .NET xUnit Test Patterns: Refactoring Test Code The Art of Unit Testing: With Examples in .Net Growing Object-Oriented Software, Guided by Tests---This one was really hard to understand since JAVA isn't my primary language :) Almost all of them explained TDD basics and unit testing in general, but with little mention of the different ways the application can be constructed. Another thing I noticed is that most of these books (if not all) ignore the design phase when writing the application. They focus more on writing the test cases quickly and letting the design emerge by itself. However, I came across a paragraph in xUnit Test Patterns that discussed the ways people approach TDD. There are 2 schools out there Outside In vs Inside Out. Sadly the book doesn't elaborate more on this point. I wish to know what is the main difference between these 2 cases. When should I use each one of them? To a TDD beginner which one is easier to grasp? What is the drawbacks of each method? Is there any materials out there that discuss this topic specifically?

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  • Implementing game rules in a tactical battle board game

    - by Setzer22
    I'm trying to create a game similar to what one would find in a typical D&D board game combat. For mor examples you could think of games like Advance Wars, Fire Emblem or Disgaea. I should say that I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling right now with the "game rules" logic. That is, the code that displays the menu, allows the player to select units, and command them, then tells the unit game objects what to do given the player input. The best way I could thing of handling this was using a big state machine, so everything that could be done in a "turn" is handled by this state machine, and the update code of this state machine does different things depending on the state. This approach, though, leads to a large amount of code (anything not model-related) to go into a big class. Of course I can subdivide this big class into more classes, but it doesn't feel modular and upgradable enough. I'd like to know of better systems to handle this in order to be able to upgrade the game with new rules without having a monstruous if/else chain (or switch / case, for that matter). So, any ideas? I'd also like to ask that if you recommend me a specific design pattern to also provide some kind of example or further explanation and not stick to "Yeah you should use MVC and it'll work".

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