Search Results

Search found 14450 results on 578 pages for 'visual foxpro'.

Page 101/578 | < Previous Page | 97 98 99 100 101 102 103 104 105 106 107 108  | Next Page >

  • how to create a WIN CE 6.0 LCDdriver?

    - by vinoth
    hi every body,, this is vinoth. i am going to develop a new lcd driver which is for the external lcd panel(240*400 resolution) for win ce6.0 . am new t0 win ce programming . i dont know how to make changes all in the bsp and registry.if any one finds the answer pls help me. it would be very help ful for me. Regards Vinoth.

    Read the article

  • Trying to use VB to automate some queries. Running into what looks like a string problem

    - by Jeff
    Hi there I'm using MS Access 2003 and I'm trying to execute a few queries at once using VB. When I write out the query in SQL it works fine, but when I try to do it in VB it asks me to "Enter Parameter Value" for DEPA, then DND (which are the first few letters of a two strings I have). Here's the code: Option Compare Database Public Sub RemoveDupelicateDepartments() Dim oldID As String Dim newID As String Dim sqlStatement As String oldID = "DND-01" newID = "DEPA-04" sqlStatement = "UPDATE [Clean student table] SET [HomeDepartment]=" & newID & " WHERE [HomeDepartment]=" & oldID & ";" DoCmd.RunSQL sqlStatement & "" End Sub It looks to me as though it's taking in the string up to the - then nothing else. I dunno, that's why I'm asking lol. What should my code look like?

    Read the article

  • Code crashing compiler...

    - by AndrejaKo
    Hi! I'm experimenting with a piece of C code. Can anyone tell me why is VC 9.0 with SP1 crashing for me? Oh, and the code is meant to be an example used in a discussion why something like void main (void) is evil. struct foo { int i; double d; } main (double argc, struct foo argv) { struct foo a; a.d=0; a.i=0; return a.i; } If I put return a; compiler doesn't crash.

    Read the article

  • Can I use manifests to consume a COM server without specifying its version?

    - by sharptooth
    Two of our programs use the same COM server (also made by us) with the same class ids. Each program when installing copies the COM server files into its folder and regsvr32s the COM server. The problem is how to install the COM server so that the user can install either one or both of our programs into different folders in any order and likely of different versions. Clearly it's impossible without changing the class ids and that's lots of hassle with configurations. Ideally we would like to use manifests for that and go without regsvr32. The problem is every time I read about reg-free COM (for example, here) there's the version attribute in the assemblyIdentity. The version number should change every nightly build and I totally don't like the idea of (automatically) adjusting it. I understand why specifying dependency on a specific version is good, but it's completely useless in our scenarion. Is there a way to write manifests for both the COM server and the consumer so that they don't specify versions and just work with whatever version of the file happens to be in the folder? Also is there a way to restrict the search to the same folder as the consumer?

    Read the article

  • VS2010's "Public Property <PropertyName> As <DataType> vs. Public var

    - by Velika2
    In VS2008, I used to type Public Property <PropName> As <dataType> and hit the Enter key and the IDE editor would automatically expand it out to a full blown property block. Now, from what I understand, a new feature of 2010 is that the compiler automatically "expands" the short syntax above into the same IL code that you would get with the full property GET AND SET sub methods that were are accustomed to seeing before in the editor. But functionality, how the heck is this any different than just having a Public class level variable? If the only diff is what it compiles to and if otehrwise there is no functional difference, isn't the new way less efficient than the old since it involves more code than just having a class level memory variable? Public as I thought that if you weren't going to have code behind your properties that they were essentially the same. I guess the diffrenece is that they just added the keyword "Property" but functionality, their is no diff, eh?

    Read the article

  • How to safely use VSS when using a working directory on a thumb drive?

    - by MatthewMartin
    I know putting code into VSS in general is as safe as putting money into a mutual fund run by Bernard Madoff, but I don't have the luxury of ditching it for subversion. That said, I need to be able to write code on two machines, I'm considering checking out code to a flash thumb drive. Anyone know in advance what I should/shouldn't do to avoid loss of work? Do I need to ensure the drive letter stays the same?

    Read the article

  • Does VS2010 does not install SQL Server during installation

    - by Greg
    Hi, Just confirming -does VS2010 does not install SQL Server during installation? I'm assuming no. This being the case I therefore need to download a copy of SQL Express 2005 or something to develop against on my windows XP home PC? Is this correct? Or would the Dev edition of SQL Server 2005 run/install on Windows XP Home? thanks

    Read the article

  • adapting combination code for larger list

    - by vbNewbie
    I have the following code to generate combinations of string for a small list and would like to adapt this for a large list of over 300 string words.Can anyone suggest how to alter this code or to use a different method. Public Class combinations Public Shared Sub main() Dim myAnimals As String = "cat dog horse ape hen mouse" Dim myAnimalCombinations As String() = BuildCombinations(myAnimals) For Each combination As String In myAnimalCombinations 'Look on the Output Tab for the results! Console.WriteLine("(" & combination & ")") Next combination Console.ReadLine() End Sub Public Shared Function BuildCombinations(ByVal inputString As String) As String() 'Separate the sentence into useable words. Dim wordsArray As String() = inputString.Split(" ".ToCharArray) 'A plase to store the results as we build them Dim returnArray() As String = New String() {""} 'The 'combination level' that we're up to Dim wordDistance As Integer = 1 'Go through all the combination levels... For wordDistance = 1 To wordsArray.GetUpperBound(0) 'Go through all the words at this combination level... For wordIndex As Integer = 0 To wordsArray.GetUpperBound(0) - wordDistance 'Get the first word of this combination level Dim combination As New System.Text.StringBuilder(wordsArray(wordIndex)) 'And all all the remaining words a this combination level For combinationIndex As Integer = 1 To wordDistance combination.Append(" " & wordsArray(wordIndex + combinationIndex)) Next combinationIndex 'Add this combination to the results returnArray(returnArray.GetUpperBound(0)) = combination.ToString 'Add a new row to the results, ready for the next combination ReDim Preserve returnArray(returnArray.GetUpperBound(0) + 1) Next wordIndex Next wordDistance 'Get rid of the last, blank row. ReDim Preserve returnArray(returnArray.GetUpperBound(0) - 1) 'Return combinations to the calling method. Return returnArray End Function End Class

    Read the article

  • VC++ 2010 wants to link boost libararies i didn't even specify

    - by Philipp
    Hi there, I'm trying to build my application with MSVC 2010 instead of GCC. With GCC everything works fine. My app uses boost_system and boost_thread libraries. I built boost with VC2010 in "system" layout, that means the libraries are named just libboost_system.lib (and not libboost_system_compiler_threading_version_wtf_snafu.lib) The libs reside in C:\Boost\lib, the Makefile specifies LFLAGS = /NOLOGO /INCREMENTAL:NO /SUBSYSTEM:CONSOLE LIBS = /LIBPATH:C:/Boost/lib libboost_system.lib libboost_thread.lib Ws2_32.lib when invoking nmake it compiles, but when trying to link it quits with LINK : fatal error LNK1104: cannot open file 'libboost_date_time-vc100-mt-1_43.lib I mean seriously, WTF? I told it to link libboost_systen.lib and libboost_thread.lib how come it tries to link libboost_data_time and why does it assume I built the libs in "tagged" layout?? How can I stop MSVC trying to be smart and guess what I might have wanted to link? Thanks, Philipp

    Read the article

  • Applications result affected by another running application.

    - by Jamie Keeling
    This is a follow on from my previous question although this is about something else. I've been having a problem where for some reason my message that I pass from one process to another only displays the first letter, in this case "M". My application is based on a MSDN sample so to make sure I hadn't missed something I create a separate solution, added the MSDN sample (without any changes for my needs) and unsurprisingly it works fine. Now for the weird bit, when I run the MSDN sample running (as in debugging) and have my own application running, the text prints out fine without any problems. The second I run my on its own without the original MSDN sample being open, and it fails to work and only shows an "M". I've looked in the debugger and don't seem to notice anything suspicious (it's a slightly dated picture, I've fixed the data type inconsistency). Can anyone provide a solution for this? I've never encountered anything like this before. To look at my source code it's easier to just look at the link I posted at the top of the question, there's no point in me posting it twice. Thank you for any help.

    Read the article

  • problem with VS 2005

    - by persistence911
    I have a program I converted from vs 2003 to vs 2005 . It has worked fine so far until I changed one of the Dlls. Funny enough I had just One error . Maximum Number of errrors Exceeded and No other indication of other Error. Please I have been trying to fix these for like 2 days now.

    Read the article

  • Add values to standard expressions list in Regular Expression Editor dialog in VS 2008

    - by Alex
    Hi. In the "Regular Expression Editor" dialog in VS 2008 ( or 2005 for this matter ) , there is a list of "standard expressions" like : "French phone number" , "French postal code" etc.. And of course there is an option to select a "Custom" and then enter your own regular expression. Well.. I want to add a predefined expressions to that list . Like : "Israeli phone number" . I don't want to enter it every time by selecting a custom value . I want my developers in the team available items for them to choose. Anyone knows how to alter that list ? I've found some question about it on the web - and the answer given is that it's not possible . But that was at 2004. Anyone ?!?! Thanks.

    Read the article

  • Transaction on Entity FrameWork Refactoring and best performance how can i?

    - by programmerist
    i try to use transaction in Entity FrameWork. i have 3 tables Personel, Prim, Finans. in Prim table you look SatisTutari (int) if i add data in SatisTutari.Text instead of int value adding float value. Trannsaction must be run! Everything is ok but how can i refactoring or give best performance or best writing Transaction coding! i have 3 table so i have 3 entities: CREATE TABLE Personel (PersonelID integer PRIMARY KEY identity not null, Ad varchar(30), Soyad varchar(30), Meslek varchar(100), DogumTarihi datetime, DogumYeri nvarchar(100), PirimToplami float); Go create TABLE Prim (PrimID integer PRIMARY KEY identity not null, PersonelID integer Foreign KEY references Personel(PersonelID), SatisTutari int, Prim float, SatisTarihi Datetime); Go CREATE TABLE Finans (ID integer PRIMARY KEY identity not null, Tutar float); Personel, Prim,Finans my tables. if you look Prim table you can see Prim value float value if i write a textbox not float value my transaction must run. protected void btnSave_Click(object sender, EventArgs e) { using (TestEntities testCtx = new TestEntities()) { using (TransactionScope scope = new TransactionScope()) { Personel personel = new Personel(); Prim prim = new Prim(); Finans finans = new Finans(); //-----------------------------------------------------------------------Step 1 personel.Ad = txtName.Text; personel.Soyad = txtSurName.Text; personel.Meslek = txtMeslek.Text; personel.DogumTarihi = DateTime.Parse(txtSatisTarihi.Text); personel.DogumYeri = txtDogumYeri.Text; personel.PirimToplami = float.Parse(txtPrimToplami.Text); testCtx.AddToPersonel(personel); testCtx.SaveChanges(); //----------------------------------------------------------------------- step 2 prim.PersonelID = personel.PersonelID; prim.SatisTutari = int.Parse(txtSatisTutari.Text); prim.SatisTarihi = DateTime.Parse(txtSatisTarihi.Text); prim.Prim1 = double.Parse(txtPrim.Text); finans.Tutar = prim.SatisTutari * prim.Prim1; testCtx.AddToPrim(prim); testCtx.SaveChanges(); //----------------------------------------------------------------------- step 3 lblTutar.Text = finans.Tutar.Value.ToString(); testCtx.AddToFinans(finans); testCtx.SaveChanges(); scope.Complete(); } } How can i rearrange codes. i need best practice refactoring and best solution for reading easly and performance!!!

    Read the article

  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

    Read the article

  • Pointer incrementing query

    - by Craig
    I have been looking at this piece of code, and it is not doing what I expect. I have 3 globals. int x, y, *pointer, z; Inside of main I declare them. x = 10; y = 25; pointer = &x; now at this point &x is 0x004A144 &y is 0x004A138 pointer is pointing to 0x004A144 Now when I increment: y = *++pointer; it points to 0x004A148, this is the address y should be at shouldn't it? The idea is that incrementing the pointer to 'x' should increment it to point at y, but it doesn't seem to want to declare them in in order like I expect. If this a VS2005 / 2008 problem? Or maybe an Express problem? This isn't really homework, as I have done it a couple of years ago but I was revising on my pointer stuff and I tried this again. But this time I am getting unexpected results. Does anyone have opinions on this? *UPDATE sorry should be more clear, 'thought' on declaration 'y' should be at 148, and that incrementing the pointer pointing to x should increment 'pointer' to 148 (which it does), but that isn't where y is. Why isn't y declaring where it should be.

    Read the article

  • Convert Subclass to Inherited Class

    - by Dave
    I have a C# .NET 2.0 project A that has a form (TreeForm) that uses Tree objects. I have a project B that has a class Oak that inherits Tree. When I try to reference and use the TreeForm in project B with my Oak objects, it's looking for objects of type Tree. I've tried casting the Oak objects to Tree, but I get the error "Cannot convert type Oak to Tree". How can I use my Oak objects in the TreeForm from project A?

    Read the article

  • Can I use manifests to specify an optional dependency on a COM server?

    - by sharptooth
    I'd like to use manifests to specify a dependency on a COM server (reg-free COM). The consumer application will mostly work fine without the COM server - only something like 1,7% of its functionality uses the COM server. So with plain old regsvr32 it would start and work fine until the user would do something that would trigger CoCreateInstance() call and at that point the consumer would get an error message. Now I've played with manifests for a while and it looks like the consumer wouldn't even start unless the COM server assembly it depends on is present in the file system. That's no good. Is there a way to use reg-free COM with manifests and make the dependency optional - so that the consumer program starts and works fine until CoCreateInstance() is actually called?

    Read the article

  • Unable to create PDB file

    - by Ryan Smith
    For some reason this error started popping up today on one of my projects. Error 1 Unable to write to output file 'C:\MyProject\Release\MyProject.pdb': Unspecified error If I go into advanced compile options and change it to not generate and debug info, my project compiles fine. I have tried setting the permissions on the Release folder to full for everyone, so I would assume it's not a permissions issue. Also, I don't see anything in my log files that would provide me with more information about the issue. Does anyone know why this error would just start showing up or a way to fix it? Thanks. Update: I have rebooted my machine, restarted VS several times and have even completely deleted the existing OBJ file where the issue is happening. It's still giving me the same error. This is a simple one project solution that was working fine just last week. It appears to be an issue with VS trying to build the PDB file because I can delete them out of the Release and Debug folders without issue. When I try rebuilding them VS will start creating the file (about 1.4MB is size) but I still get the error.

    Read the article

< Previous Page | 97 98 99 100 101 102 103 104 105 106 107 108  | Next Page >