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  • Command Not working in separate thread in J2me.

    - by RishiPatel
    I am creating a bluetooth application. I created a simple midlet with a exit command and i create a thread for finding the service and discovering the device. While doing so it displays a animated screen on which i added the parent commandListener for exit command. After successful connection both user is represented with greetings(Current screen calls the parent Display method setCurrent for displaying itself). This screen also have CommandListener set to the parent. Now i want to add few more commands. I Implemented the CommandLIstener Interface in this class, added few commands but the commands are not working. I dont whats wen wrong. I am giving u Code snippets to fully describle my issue : - package name Imports here public class MyMidlet extends MIDlet implements CommandListener { public CommandListener theListener; public Display theDisplay; public Command exitCommand; public MyMidlet() { // Retrieve the display for this MIDlet //Create the initial screen } public void startApp() throws MIDletStateChangeException { } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void commandAction(Command c, Displayable d) { // Determine if the exit command was selected if (c == exitCommand) { //End application here notifyDestroyed(); } else { //Start the new thread here } } } Now here is the code for the class which is invoked by the above midlet in a separate thread; package here; imports here public class MyService implements Runnable, CommandListener { private MyMidlet parent; private StreamConnection conn; private OutputStream output; private InputStream input; public Command sendCommand; private TextField messageToSend Form form; public BChatService(boolean isServer, BChatMidlet parent) { //some stuff here this.parent = parent; } public void run() { //functino for showing animation here try { input = conn.openInputStream(); output = conn.openOutputStream(); } catch (IOException e) { displayError("IO Error", "An error occurred while opening " + "the input and output streams" + "(IOException: " + e.getMessage() + ")"); try { conn.close(); } catch (Exception ex) { } return; } // Create the Form here when service is discoverd and greets the users Command sendCommand = new Command("Send", Command.ITEM, 2); exitCommand = new Command("Exit", Command.EXIT, 1); form.addCommand(exitCommand); form.addCommand(sendCommand); parent.theDisplay.setCurrent(form); form.setCommandListener(this); public void commandAction(Command c, Displayable d) { if (c == exitCommand) { // End the game parent.destroyApp(true); parent.notifyDestroyed(); } if(c == sendCommand) { form.append("SOme text here"); } } } When i select the Send command, the string doesnt append in form neither exit command works. What can be the possible cause for it?? I need to implement this functionality...Is there any other way to achieve this??

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  • C#: Passing data to forms UI using BeginInvoke

    - by Bi
    Hi I am a C# newbie and have a class that needs to pass row information to a grid in the windows form. What is the best way to do it? I have put in some example code for better understanding. Thanks. public class GUIController { private My_Main myWindow; public GUIController( My_Main window ) { myWindow = window; } public void UpdateProducts( List<myProduct> newList ) { object[] row = new object[3]; foreach (myProduct product in newList) { row[0] = product.Name; row[1] = product.Status; row[2] = product.Day; //HOW DO I USE BeginInvoke HERE? } } } And the form class below: public class My_Main : Form { //HOW DO I GO ABOUT USING THIS DELEGATE? public delegate void ProductDelegate( string[] row ); public static My_Main theWindow = null; static void Main( ) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); theWindow = new My_Main(); Application.Run(theWindow); } private void My_Main_Load( object sender, EventArgs e ) { /// Create GUIController and pass the window object gui = new GUIController( this ); } public void PopulateGrid( string[] row ) { ProductsGrid.Rows.Add(row); ProductsGrid.Update(); } } Thanks!

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  • How decide whether a e-mail was newly sent, replied or forwarded?

    - by user572783
    I use Visual Studio 2010 to create an Outlook 2007 Addin. Now i want to know whether a e-mail was newly sent, replied or forwarded. Is there any property for this? using Outlook = Microsoft.Office.Interop.Outlook; namespace _Outlook2k7_Add_In { public partial class ThisAddIn { private void ThisAddIn_Startup(object sender, System.EventArgs e) { } private void ThisAddIn_Shutdown(object sender, System.EventArgs e) { } void Application_ItemSend(object Item, ref bool Cancel) { Outlook.MailItem mail = Item as Outlook.MailItem; if (mail == null) return; // Magic? } #region VSTO generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InternalStartup() { this.Startup += new System.EventHandler(ThisAddIn_Startup); this.Shutdown += new System.EventHandler(ThisAddIn_Shutdown); this.Application.ItemSend += new Outlook.ApplicationEvents_11_ItemSendEventHandler(Application_ItemSend); } #endregion } }

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  • Unsure how to come up with a good design

    - by Mewzer
    Hello there, I am having trouble coming up with a good design for a group of classes and was hoping that someone could give me some guidance on best practices. I have kept the classes and member functions generic to make the problem simpler. Essentially, I have three classes (lets call them A, B, and C) as follows: class A { ... int GetX( void ) const { return x; }; int GetY( void ) const { return y; }; private: B b; // NOTE: A "has-a" B int x; int y; }; class B { ... void SetZ( int value ) { z = value }; private: int z; C c; // NOTE: B "has-a" C }; class C { private: ... void DoSomething(int x, int y){ ... }; void DoSomethingElse( int z ){ ... }; }; My problem is as follows: Class A uses its member variables "x" and "y" a lot internally. Class B uses its member variable "z" a lot internally. Class B needs to call C::DoSomething(), but C::DoSomething() needs the values of X and Y in class A passed in as arguments. C::DoSomethingElse() is called from say another class (e.g. D), but it needs to invoke SetZ() in class B!. As you can see, it is a bit of a mess as all the classes need information from one another!. Are there any design patterns I can use?. Any ideas would be much appreciated ....

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  • Why doesn't g++ pay attention to __attribute__((pure)) for virtual functions?

    - by jchl
    According to the GCC documentation, __attribute__((pure)) tells the compiler that a function has no side-effects, and so it can be subject to common subexpression elimination. This attribute appears to work for non-virtual functions, but not for virtual functions. For example, consider the following code: extern void f( int ); class C { public: int a1(); int a2() __attribute__((pure)); virtual int b1(); virtual int b2() __attribute__((pure)); }; void test_a1( C *c ) { if( c->a1() ) { f( c->a1() ); } } void test_a2( C *c ) { if( c->a2() ) { f( c->a2() ); } } void test_b1( C *c ) { if( c->b1() ) { f( c->b1() ); } } void test_b2( C *c ) { if( c->b2() ) { f( c->b2() ); } } When compiled with optimization enabled (either -O2 or -Os), test_a2() only calls C::a2() once, but test_b2() calls b2() twice. Is there a reason for this? Is it because, even though the implementation in class C is pure, g++ can't assume that the implementation in every subclass will also be pure? If so, is there a way to tell g++ that this virtual function and every subclass's implementation will be pure?

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  • Why does the BackgroundWorker in WPF need Thread.Sleep to update UI controls?

    - by user364060
    namespace WpfApplication1 { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { BackgroundWorker bgWorker; Action<int> myProgressReporter; public Window1() { InitializeComponent(); bgWorker = new BackgroundWorker(); bgWorker.DoWork += bgWorker_Task; bgWorker.RunWorkerCompleted += myWorker_RunWorkerCompleted; // hook event to method bgWorker.ProgressChanged += bgWorker_ReportProgress; // hook the delegate to the method myProgressReporter = updateProgress; bgWorker.WorkerReportsProgress = true; } private void myWorker_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e) { object result; result = e.Result; MessageBox.Show(result.ToString()); progressBar1.Value = 0; button1.IsEnabled = true; } private void bgWorker_ReportProgress(object sender, ProgressChangedEventArgs e) { System.Windows.Threading.Dispatcher disp = button1.Dispatcher; disp.BeginInvoke(myProgressReporter,e.ProgressPercentage); //Dispatcher.BeginInvoke(myProgressReporter, DispatcherPriority.Normal, e.ProgressPercentage); } private void updateProgress(int progressPercentage) { progressBar1.Value = progressPercentage; } private void bgWorker_Task(Object sender, DoWorkEventArgs e) { int total = 1000; for (int i = 1; i <= total; i++) { if (bgWorker.WorkerReportsProgress) { int p = (int)(((float)i / (float)total) * 100); bgWorker.ReportProgress(p); } Thread.Sleep(1); // Without Thread.Sleep(x) the main thread freezes or gives stackoverflow exception, } e.Result = "Completed"; } private void button1_Click(object sender, RoutedEventArgs e) { if(!bgWorker.IsBusy) bgWorker.RunWorkerAsync("This is a background process"); button1.IsEnabled = false; } } }

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  • Specializing a template member function of a template class?

    - by uj2
    I have a template class that has a template member function that needs to be specialized, as in: template <typename T> class X { public: template <typename U> void Y() {} template <> void Y<int>() {} }; Altough VC handles this correctly, apperantly this isn't standard and GCC complains: explicit specialization in non-namespace scope 'class X<T>' I tried: template <typename T> class X { public: template <typename U> void Y() {} }; template <typename T> // Also tried `template<>` here void X<T>::Y<int>() {} But this causes both VC and GCC to complain. What's the right way to do this?

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  • Problem displaying contents of a class in Java

    - by LuckySlevin
    My problem is i have a class and in it there is a list of elements of another class. public class Branch { private ArrayList<Player> players = new ArrayList<Player>(); String brName; public Branch() {} public void setBr(String brName){this.brName = brName;} public String getBr(){return brName;} public ArrayList<Player> getPlayers() { return players; } public void setPlayers(ArrayList<Player> players) { this.players =new ArrayList<Player>(players); } } public class Player { private String name; private String pos; private Integer salary; private Integer number; public Player(String name, String pos, Integer salary, Integer number) { this.name = name; this.pos = pos; this.salary = salary; this.number = number; } public Player(){} public String getName() { return name; } public String getPos() { return pos; } public Integer getSalary() { return salary; } public Integer getNumber() { return number; } public void setName(String name) { this.name = name; } public void setPos(String pos) { this.pos = pos; } public void setSalary(Integer salary) { this.salary = salary; } public void setNumber(Integer number) { this.number = number; } } My problem is to print the players of a Branch with their name,pos,salary,number. For this i tried this simply : String p1,p2; int a1,a2; p1 = input.readLine(); p2 = input.readLine(); a1 = Integer.parseInt(input.readLine()); a2 = Integer.parseInt(input.readLine()); players[0].setName(p1); players[0].setPos(p2); players[0].setSalary(a1); players[0].setNumber(a2); ptmp.add(players[0]); myBranch[0].setPlayers(ptmp); System.out.println(myBranch[0].brName + " " + myBranch[0].getPlayers()); I wrote this just to try how to display. I created an array of Players, and Branches so they already defined. The problem is getPlayers() doesn't give me any result. What is the way to do this?

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  • How to iterate a list inside a list in java?

    - by user2142786
    Hi i have two value object classes . package org.array; import java.util.List; public class Father { private String name; private int age ; private List<Children> Childrens; public String getName() { return name; } public void setName(String name) { this.name = name; } public int getAge() { return age; } public void setAge(int age) { this.age = age; } public List<Children> getChildrens() { return Childrens; } public void setChildrens(List<Children> childrens) { Childrens = childrens; } } second is for children package org.array; public class Children { private String name; private int age ; public String getName() { return name; } public void setName(String name) { this.name = name; } public int getAge() { return age; } public void setAge(int age) { this.age = age; } } and i want to print there value i nested a list inside a list here i am putting only a single value inside the objects while in real i have many values . so i am nesting list of children inside father list. how can i print or get the value of child and father both. here is my logic. package org.array; import java.util.ArrayList; import java.util.Iterator; import java.util.List; public class ArrayDemo { public static void main(String[] args) { List <Father> fatherList = new ArrayList<Father>(); Father father = new Father(); father.setName("john"); father.setAge(25); fatherList.add(father); List <Children> childrens = new ArrayList<Children>(); Children children = new Children(); children.setName("david"); children.setAge(2); childrens.add(children); father.setChildrens(childrens); fatherList.add(father); Iterator<Father> iterator = fatherList.iterator(); while (iterator.hasNext()) { System.out.println(iterator.toString()); } } }

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  • C# overloading with generics: bug or feature?

    - by TN
    Let's have a following simplified example: void Foo<T>(IEnumerable<T> collection, params T[] items) { // ... } void Foo<C, T>(C collection, T item) where C : ICollection<T> { // ... } void Main() { Foo((IEnumerable<int>)new[] { 1 }, 2); } Compiler says: The type 'System.Collections.Generic.IEnumerable' cannot be used as type parameter 'C' in the generic type or method 'UserQuery.Foo(C, T)'. There is no implicit reference conversion from 'System.Collections.Generic.IEnumerable' to 'System.Collections.Generic.ICollection'. If I change Main to: void Main() { Foo<int>((IEnumerable<int>)new[] { 1 }, 2); } It will work ok. Why compiler does not choose the right overload?

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  • Vector Troubles in C++

    - by DistortedLojik
    I am currently working on a project that deals with a vector of objects of a People class. The program compiles and runs just fine, but when I use the debugger it dies when trying to do anything with the PersonWrangler object. I currently have 3 different classes, one for the person, a personwrangler which handles all of the people collectively, and a game class that handles the game input and output. Edit: My basic question is to understand why it is dying when it calls outputPeople. Also I would like to understand why my program works exactly as it should unless I use the debugger. The outputPeople function works the way I intended that way. Edit 2: The callstack has 3 bad calls which are: std::vector ::begin(this=0xbaadf00d) std::vector ::size(this=0xbaadf00d) PersonWrangler::outputPeople(this=0xbaadf00d) Relevant code: class Game { public: Game(); void gameLoop(); void menu(); void setStatus(bool inputStatus); bool getStatus(); PersonWrangler* hal; private: bool status; }; which calls outputPeople where it promptly dies from a baadf00d error. void Game::menu() { hal->outputPeople(); } where hal is an object of PersonWrangler type class PersonWrangler { public: PersonWrangler(int inputStartingNum); void outputPeople(); vector<Person*> peopleVector; vector<Person*>::iterator personIterator; int totalPeople; }; and the outputPeople function is defined as void PersonWrangler::outputPeople() { int totalConnections = 0; cout << " Total People:" << peopleVector.size() << endl; for (unsigned int i = 0;i < peopleVector.size();i++) { sort(peopleVector[i]->connectionsVector.begin(),peopleVector[i]->connectionsVector.end()); peopleVector[i]->connectionsVector.erase( unique (peopleVector[i]->connectionsVector.begin(),peopleVector[i]->connectionsVector.end()),peopleVector[i]->connectionsVector.end()); peopleVector[i]->outputPerson(); totalConnections+=peopleVector[i]->connectionsVector.size(); } cout << "Total connections:" << totalConnections/2 << endl; }

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  • Can I make a derived class inherit a derived member from its base class in Java?

    - by Eric
    I have code that looks like this: public class A { public void doStuff() { System.out.print("Stuff successfully done"); } } public class B extends A { public void doStuff() { System.out.print("Stuff successfully done, but in a different way"); } public void doMoreStuff() { System.out.print("More advanced stuff successully done"); } } public class AWrapper { public A member; public AWrapper(A member) { this.member = member; } public void doStuffWithMember() { a.doStuff(); } } public class BWrapper extends AWrapper { public B member; public BWrapper(B member) { super(member); //Pointer to member stored in two places: this.member = member; //Not great if one changes, but the other does not } public void doStuffWithMember() { member.doMoreStuff(); } } However, there is a problem with this code. I'm storing a reference to the member in two places, but if one changes and the other does not, there could be trouble. I know that in Java, an inherited method can narrow down its return type (and perhaps arguments, but I'm not certain) to a derived class. Is the same true of fields?

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  • glReadPixels() returning non-accurate value

    - by max
    I'm trying to implement the flood fill algorithm. But glReadPixels() is returning float RGB values of a pixel which are slightly different from the actual value set by me, causing the algorithm to fail. Why is this happening? Outputting returned RGB values to check. #include<iostream> #include<GL/glut.h> using namespace std; float boundaryColor[3]={0,0,0}, interiorColor[3]={0,0,0.5}, fillColor[3]={1,0,0}; float readPixel[3]; void init(void) { glClearColor(0,0,0.5,0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0,500,0,500); } void setPixel(int x,int y) { glColor3fv(fillColor); glBegin(GL_POINTS); glVertex2f(x,y); glEnd(); } void getPixel(int x, int y, float *color) { glReadPixels(x,y,1,1,GL_RGB,GL_FLOAT,color); } void floodFill(int x,int y) { getPixel(x,y,readPixel); //outputting values here to check cout<<readPixel[0]<<endl; cout<<readPixel[1]<<endl; cout<<readPixel[2]<<endl; if( readPixel[0]==interiorColor[0] && readPixel[1]==interiorColor[1] && readPixel[2]==interiorColor[2] ) { setPixel(x,y); floodFill(x+1,y); floodFill(x,y+1); floodFill(x-1,y); floodFill(x,y-1); } } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3fv(boundaryColor); glLineWidth(3); glBegin(GL_LINE_STRIP); glVertex2i(150,150); glVertex2i(150,350); glVertex2i(350,350); glVertex2i(350,150); glVertex2i(150,150); glEnd(); floodFill(200,200); glFlush(); } int main(int argc,char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowPosition(100,100); glutInitWindowSize(500,500); glutCreateWindow("Flood fill"); init(); glutDisplayFunc(display); glutMainLoop(); }

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  • Using iPhone Core Data to many Relationship

    - by BLeB
    When I define a to many relationship between entities in Xcode and then generate the data class from the entity I get a header with the following methods defined: @interface PriceList (CoreDataGeneratedAccessors) - (void)addItemsObject:(PriceListItem *)value; - (void)removeItemsObject:(PriceListItem *)value; - (void)addItems:(NSSet *)value; - (void)removeItems:(NSSet *)value; @end When I attempt to call addItemsObject with the following code a doesNotRecognizeSelector exception is thrown. PriceListItem *item = [NSEntityDescription insertNewObjectForEntityForName:@"PriceListItem" inManagedObjectContext:managedObjectContext]; item.cat = [attributeDict valueForKey:@"c"]; item.sel = [attributeDict valueForKey:@"s"]; [self addItemsObject:item]; From what I have read I do not have to implement these methods and that they are generated at runtime. Any ideas?

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  • call function and change value of parameter

    - by user262325
    Hello everyone I have constructed one object: // info.h #import <Foundation/Foundation.h> @interface NSMyObject : NSObject { NSInteger i; } -(void) setI:(NSInteger)v; @end #import "info.h" @implementation NSMyObject -(void) setI:(NSInteger)v ; { i=v; } - (void)dealloc { [super dealloc]; } @end Is it possible I call a function 'myFunction' with parameter temObj (NSMyObject) myFunction(temObj);//temObj is NSMyObject in the function I can change the content of parameter obj -(void)myFunction:(NSMyObject*) obj; { [obj setI:0]; } then I hope the content of temObj also can be changed. But I check the operation on obj in function myFunction can not affect temObj where I call myFunction. Welcome any comment Thanks

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  • c# open webrowser in many tab

    - by tee
    how can i create tab tab1 open samsung.com tab2 open hp.com ... using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace browsergotosamsung { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { webBrowser1.Navigate("http://www.samsung.com"); webBrowser2.Navigate("http://www.hp.com"); webBrowser3.Navigate("http://www.IBM.com"); } private void webBrowser1_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { } private void webBrowser3_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { } private void webBrowser2_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { webBrowser2.Size } } }

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  • Objective-C: Cannot Change Value of Instance Variable Inside a Function

    - by user262325
    Hello everyone, I cannot change the value of an instance variable inside a function. I have defined a class: // info.h #import <Foundation/Foundation.h> @interface NSMyObject : NSObject { NSInteger i; } -(void) setI:(NSInteger)v; @end #import "info.h" @implementation NSMyObject -(void) setI:(NSInteger)v ; { i=v; } - (void)dealloc { [super dealloc]; } @end I call a function 'myFunction' with parameter temObj which is a NSMyObject instance. myFunction(temObj);//temObj is NSMyObject In the function, I can change the value of the instance variable of parameter obj. -(void)myFunction:(NSMyObject*) obj; { [obj setI:0]; } ... expecting this to change the content of temObj. But when I check the results of operation on obj in function myFunction the value of temObj.i has not changed. Welcome any comment Thanks

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  • Gmock setting out parameter

    - by user1135541
    Have a gmock method, and during test, need to set the out parameter to variable address. So that the out parameter of dequeue, which is data points to variable ch; MOCK_METHOD1(dequeue, void(void* data)); char ch = 'm'; void* a = (void*)&ch; EXPECT_CALL(FQO, dequeue(_)) .WillOnce(/*here I need to set argument to a*/); I tried to figure out side effects: https://code.google.com/p/googlemock/wiki/V1_7_CheatSheet#Side_Effects but keep getting an error.

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  • Resource allocation and automatic deallocation

    - by nabulke
    In my application I got many instances of class CDbaOciNotifier. They all share a pointer to only one instance of class OCIEnv. What I like to achieve is that allocation and deallocation of the resource class OCIEnv will be handled automatically inside class CDbaOciNotifier. The desired behaviour is, with the first instance of class CDbaOciNotifier the environment will be created, after that all following notifiers use that same environment. With the destruction of the last notifier, the environment will be destroyed too (call to custom deleter). What I've got so far (using a static factory method to create notifiers): #pragma once #include <string> #include <memory> #include "boost\noncopyable.hpp" class CDbaOciNotifier : private boost::noncopyable { public: virtual ~CDbaOciNotifier(void); static std::auto_ptr<CDbaOciNotifier> createNotifier(const std::string &tnsName, const std::string &user, const std::string &password); private: CDbaOciNotifier(OCIEnv* envhp); // All notifiers share one environment static OCIEnv* m_ENVHP; // Custom deleter static void freeEnvironment(OCIEnv *env); OCIEnv* m_envhp; }; CPP: #include "DbaOciNotifier.h" using namespace std; OCIEnv* CDbaOciNotifier::m_ENVHP = 0; CDbaOciNotifier::~CDbaOciNotifier(void) { } CDbaOciNotifier::CDbaOciNotifier(OCIEnv* envhp) :m_envhp(envhp) { } void CDbaOciNotifier::freeEnvironment(OCIEnv *env) { OCIHandleFree((dvoid *) env, (ub4) OCI_HTYPE_ENV); *env = null; } auto_ptr<CDbaOciNotifier> CDbaOciNotifier::createNotifier(const string &tnsName, const string &user, const string &password) { if(!m_ENVHP) { OCIEnvCreate( (OCIEnv **) &m_ENVHP, OCI_EVENTS|OCI_OBJECT, (dvoid *)0, (dvoid * (*)(dvoid *, size_t)) 0, (dvoid * (*)(dvoid *, dvoid *, size_t))0, (void (*)(dvoid *, dvoid *)) 0, (size_t) 0, (dvoid **) 0 ); } //shared_ptr<OCIEnv> spEnvhp(m_ENVHP, freeEnvironment); ...got so far... return auto_ptr<CDbaOciNotifier>(new CDbaOciNotifier(m_ENVHP)); } I'd like to avoid counting references (notifiers) myself, and use something like shared_ptr. Do you see an easy solution to my problem?

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  • C# compiler fails to recognize a class is implementing an interface

    - by Freek
    The following code fails to compile (using VS2010) and I don't see why. The compiler should be able to infer that List is 'compatible' (sorry for lack of a better word) with IEnumerable, but somehow it doesn't. What am I missing here? interface ITest { void Test(); } class TestClass : ITest { public void Test() { } } class Program { static void Test(IEnumerable<ITest> tests) { foreach(var t in tests) { Console.WriteLine(t); } } static void Main(string[] args) { var lst = new List<TestClass>(); Test(lst); // fails, why? Test(lst.Select(t=>t as ITest)); //success Test(lst.ToArray()); // success } }

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  • Why is it possible to save entity but not delete if transactional annotation is set to readonly=true

    - by jakob
    Hello experts! My class is annotated with org.springframework.transaction.annotation.Transactional like this: @Transactional(readOnly = true) public class MyClass { I then have a dao class: @Override public void delete(final E entity) { getSession().delete(entity); } @Override public void save(final E entity) { getSession().saveOrUpdate(entity); } Then I have two methods in MyClass @Transactional(readOnly = false) public void doDelete(Entity entity){ daoImpl.delete(entity) } //@Transactional(readOnly = false) public void doSave(){ daoImpl.save(entity) } Saving and deleting works like a charm. But if I remove the @Transactional(readOnly = false) on doDelete method deletion stops working, Saving works with and without the method annotation. So my question is: WHY?

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  • How can data not stored in a DB be accessed from any activity in Android?

    - by jul
    hi, I'm passing data to a ListView to display some restaurant names. Now when clicking on an item I'd like to start another activity to display more restaurant data. I'm not sure about how to do it. Shall I pass all the restaurant data in a bundle through the intent object? Or shall I just pass the restaurant id and get the data in the other activity? In that case, how can I access my restaurantList from the other activity? In any case, how can I get data from the restaurant I clicked on (the view only contains the name)? Any help, pointers welcome! Thanks Jul ListView lv= (ListView)findViewById(R.id.listview); lv.setAdapter( new ArrayAdapter<String>(this,android.R.layout.simple_list_item_1,restaurantList.getRestaurantNames())); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Intent i = new Intent(Atable.this, RestaurantEdit.class); Bundle b = new Bundle(); //b.putInt("id", ? ); startActivityForResult(i, ACTIVITY_EDIT); } }); RestaurantList.java package org.digitalfarm.atable; import java.util.ArrayList; import java.util.List; public class RestaurantList { private List<Restaurant> restaurants = new ArrayList<Restaurant>(); public List<Restaurant> getRestaurants() { return this.restaurants; } public void setRestaurants(List<Restaurant> restaurants) { this.restaurants = restaurants; } public List<String> getRestaurantNames() { List<String> restaurantNames = new ArrayList<String>(); for (int i=0; i<this.restaurants.size(); i++) { restaurantNames.add(this.restaurants.get(i).getName()); } return restaurantNames; } } Restaurant.java package org.digitalfarm.atable; public class Restaurant { private int id; private String name; private float latitude; private float longitude; public int getId() { return this.id; } public void setId(int id) { this.id = id; } public String getName() { return this.name; } public void setName(String name) { this.name = name; } public float getLatitude() { return this.latitude; } public void setLatitude(float latitude) { this.latitude = latitude; } public float getLongitude() { return this.longitude; } public void setLongitude(float longitude) { this.longitude = longitude; } }

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  • How to access a superclass method from a nested class?

    - by m01
    I hope this code explains the problem: class Foo { void a() { / *stuff */ } } class Bar extends Foo { void a() { throw new Exception("This is not allowed for Bar"); } class Baz { void blah() { // how to access Foo.a from here? } } } I know that I may be doing something wrong, because inheritance perhaps shouldn't be used in such way. But it's the easiest way in my situation. And, beside that, I'm just curious. Is it possible?

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  • how the get estimated output in timer

    - by ratty
    i have working with twp timer,the code below using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace example { public partial class Form1 : Form { int i = 0; int j = 0; public Form1() { InitializeComponent(); timer1.Interval = 3000; } private void button1_Click(object sender, EventArgs e) { timer1.Enabled = true; } private void timer1_Tick(object sender, EventArgs e) { i++; timer2.Enabled = true; if (i < 3) time1(i); else timer1.Enabled = false; } private void timer2_Tick(object sender, EventArgs e) { j++; timer2.Interval = timer1.Interval / 5; if (j < 5) time2(j); else timer2.Enabled = false; } private void time1(int i) { MessageBox.Show(i.ToString(), "First Timer"); } private void time2(int j) { MessageBox.Show(j.ToString(), "SecondTimer"); } } } when running this program it gives output like this firsttimer:1 secondTimer:1 secondTimer:2 secondTimer:3 secondTimer:4 firsttimer:2 in message box but when debugging debug cannot move that order.after finisheg the secondtimer:2 it gose back to first timer. but i need to go for how i am output get i need for this in another application. why it occurs

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