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  • asp.net ajax + http module fails

    - by Sri Kumar
    Hi, I am trying my hands on asp.net+ajax+httpmodule. My Form <form id="LoginForm" runat="server"> <asp:ScriptManager ID="LoginScriptMgr" runat="server"></asp:ScriptManager> <asp:UpdatePanel ID="LoginPanel" runat="server"> <ContentTemplate> <asp:Label ID="lblLoginHeader" Text="Login" runat="server"></asp:Label> <asp:TextBox ID="txtUserName" runat="server"></asp:TextBox> <asp:TextBox ID="txtPassword" runat="server" TextMode="Password"></asp:TextBox> <asp:Button ID="btnLogin" Text="Login" runat="server" OnClick="Login" /> <asp:Label ID="lblLoginStatus" runat="server" /> </ContentTemplate> </asp:UpdatePanel> </form> C# Code protected void Login(object sender, EventArgs e) { lblLoginStatus.Text = "Login Successful"; } Web.config <httpModules> <add name="TimeModule" type="MyWebPortal.App_Code.TimeModule,App_Code"/> </httpModules> HTTP Module public class TimeModule : IHttpModule { private HttpApplication oApps = null; public void Dispose() { } public void Init(System.Web.HttpApplication context) { oApps = context; context.PreSendRequestContent += new EventHandler (context_PreSendRequestContent); } void context_PreSendRequestContent(object sender, EventArgs e) { string message = "&lt;!-- This page is being processed at " + System.DateTime.Now.ToString() + " -->"; oApps.Context.Response.Output.Write(message); } } When i remove the TimeModule from Web.config my ajax works. If add the TimeModule then the label doesn't show the message "Login Successful". Removing the ajax panel and with httpmodule available the label shows the message. So, how ajax panel was related to httpmodules?

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  • LNK2001 error when compiling windows forms application with VC++ 2008

    - by Blin
    I've been trying to write a small application which will work with mysql in C++. I am using MySQL server 5.1.41 and MySQL C++ connector 1.0.5. Everything compiles fine when i write console applications, but when i try to compile windows forms application exactly the same way (same libraries, same paths, same project properties) i get this errors: Error 1 error LNK2001: unresolved external symbol "public: virtual int __clrcall sql::mysql::MySQL_Savepoint::getSavepointId(void)" (?getSavepointId@MySQL_Savepoint@mysql@sql@@$$FUAMHXZ) test1.obj test1 Error 2 error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __clrcall sql::mysql::MySQL_Savepoint::getSavepointName(void)" (?getSavepointName@MySQL_Savepoint@mysql@sql@@$$FUAM?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) test1.obj test1 following instructions from here, i've got this: Undecoration of :- "?getSavepointId@MySQL_Savepoint@mysql@sql@@UEAAHXZ" is :- "public: virtual int __cdecl sql::mysql::MySQL_Savepoint::getSavepointId(void) __ptr64" Undecoration of :- "?getSavepointName@MySQL_Savepoint@mysql@sql@@UEAA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ" is :- "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl sql::mysql::MySQL_Savepoint::getSavepointName(void) __ptr64" but what should i do now?

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  • UINaviagtionBar not displaying?

    - by Rajendra Bhole
    Hi, I developing an application in which initially choose UINavigationController based application. In rooViewController xib i added two more UIView, the code is written as follows. @implementation RootViewController @synthesize introductionView, WheelView; (void)viewDidLoad { [super viewDidLoad]; [self.navigationController setNavigationBarHidden:YES]; } pragma mark pragma mark strart up screen: -(void)startIntroductionScreen{ if(window == nil) { window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; } [window addSubview: introductionView]; [window makeKeyAndVisible]; } -(void)WheelScreen{ [window addSubview:carnivalWheelView]; [window makeKeyAndVisible]; self.navigationController.navigationBar.hidden = NO; [self.navigationItem setLeftBarButtonItem:[[UIBarButtonItem alloc] initWithTitle:@"Setting" style:UIBarButtonItemStylePlain target:nil action:nil] animated:YES]; } pragma mark pragma mark IBAction: -(IBAction)breakGlass:(id)sender{ [self startIntroductionScreen]; } -(IBAction)anotherView:(id)sender{ [self WheelScreen]; } In above code, when the -(void)WheelScreen method on the IBAction anotherView of invoke the UINaviagtionBar is not displaying. Thank's in advance.

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  • Android GPS cloud of confusion!

    - by Anthony Forloney
    I am trying to design my first Android application with the use of GPS. As of right now, I have a drawable button that when clicked, alerts a Toast message of the longitude and latitude. I have tried to use the telnet localhost 5554 and then geo fix #number #number to feed in values but no results display just 0 0. I have also tried DDMS way of sending GPS coordinates and I get the same thing. My question is what exactly is the code equivalent to the geo fix and the DDMS way of sending coordinates. I have used Location, LocationManger and LocationListener but I am not sure which is the right choice. Could anyone explain to me what the code-equivalent just so I can get a better understanding of how to fix my application not working. Code is given, just in case if the error exists with the code @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button) findViewById(R.id.track); button.setOnClickListener(this); LocationManager location =(LocationManager)getSystemService(Context.LOCATION_SERVICE); Location loc = location.getLastKnownLocation(location.GPS_PROVIDER); updateWithNewLocation(loc); } private final LocationListener locationListener = new LocationListener() { public void onLocationChanged(Location location) { updateWithNewLocation(location); } private void updateWithNewLocation(Location l) { longitude = l.getLongitude(); latitude = l.getLatitude(); provider = l.getProvider(); } public void onClick(View v) { Toast.makeText(this, "Your location is " + longitude + " and " + latitude + " provided by: " + provider, Toast.LENGTH_SHORT).show(); } }

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  • help me improve my sse yuv to rgb ssse3 code

    - by David McPaul
    Hello, I am looking to optimise some sse code I wrote for converting yuv to rgb (both planar and packed yuv functions). i am using SSSE3 at the moment but if there are useful functions from later sse versions thats ok. I am mainly interested in how I would work out processor stalls and the like. Anyone know of any tools that do static analysis of sse code? ; ; Copyright (C) 2009-2010 David McPaul ; ; All rights reserved. Distributed under the terms of the MIT License. ; ; A rather unoptimised set of ssse3 yuv to rgb converters ; does 8 pixels per loop ; inputer: ; reads 128 bits of yuv 8 bit data and puts ; the y values converted to 16 bit in xmm0 ; the u values converted to 16 bit and duplicated into xmm1 ; the v values converted to 16 bit and duplicated into xmm2 ; conversion: ; does the yuv to rgb conversion using 16 bit integer and the ; results are placed into the following registers as 8 bit clamped values ; r values in xmm3 ; g values in xmm4 ; b values in xmm5 ; outputer: ; writes out the rgba pixels as 8 bit values with 0 for alpha ; xmm6 used for scratch ; xmm7 used for scratch %macro cglobal 1 global _%1 %define %1 _%1 align 16 %1: %endmacro ; conversion code %macro yuv2rgbsse2 0 ; u = u - 128 ; v = v - 128 ; r = y + v + v >> 2 + v >> 3 + v >> 5 ; g = y - (u >> 2 + u >> 4 + u >> 5) - (v >> 1 + v >> 3 + v >> 4 + v >> 5) ; b = y + u + u >> 1 + u >> 2 + u >> 6 ; subtract 16 from y movdqa xmm7, [Const16] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm0,xmm7 ; y = y - 16 ; subtract 128 from u and v movdqa xmm7, [Const128] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm1,xmm7 ; u = u - 128 psubsw xmm2,xmm7 ; v = v - 128 ; load r,b with y movdqa xmm3,xmm0 ; r = y pshufd xmm5,xmm0, 0xE4 ; b = y ; r = y + v + v >> 2 + v >> 3 + v >> 5 paddsw xmm3, xmm2 ; add v to r movdqa xmm7, xmm1 ; move u to scratch pshufd xmm6, xmm2, 0xE4 ; move v to scratch psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r psraw xmm6,1 ; divide v by 2 paddsw xmm3, xmm6 ; and add to r psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r ; b = y + u + u >> 1 + u >> 2 + u >> 6 paddsw xmm5, xmm1 ; add u to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,4 ; divide u by 32 paddsw xmm5, xmm7 ; and add to b ; g = y - u >> 2 - u >> 4 - u >> 5 - v >> 1 - v >> 3 - v >> 4 - v >> 5 movdqa xmm7,xmm2 ; move v to scratch pshufd xmm6,xmm1, 0xE4 ; move u to scratch movdqa xmm4,xmm0 ; g = y psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,1 ; divide u by 2 psubsw xmm4,xmm6 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,2 ; divide v by 4 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g %endmacro ; outputer %macro rgba32sse2output 0 ; clamp values pxor xmm7,xmm7 packuswb xmm3,xmm7 ; clamp to 0,255 and pack R to 8 bit per pixel packuswb xmm4,xmm7 ; clamp to 0,255 and pack G to 8 bit per pixel packuswb xmm5,xmm7 ; clamp to 0,255 and pack B to 8 bit per pixel ; convert to bgra32 packed punpcklbw xmm5,xmm4 ; bgbgbgbgbgbgbgbg movdqa xmm0, xmm5 ; save bg values punpcklbw xmm3,xmm7 ; r0r0r0r0r0r0r0r0 punpcklwd xmm5,xmm3 ; lower half bgr0bgr0bgr0bgr0 punpckhwd xmm0,xmm3 ; upper half bgr0bgr0bgr0bgr0 ; write to output ptr movntdq [edi], xmm5 ; output first 4 pixels bypassing cache movntdq [edi+16], xmm0 ; output second 4 pixels bypassing cache %endmacro SECTION .data align=16 Const16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 Const128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 UMask db 0x01 db 0x80 db 0x01 db 0x80 db 0x05 db 0x80 db 0x05 db 0x80 db 0x09 db 0x80 db 0x09 db 0x80 db 0x0d db 0x80 db 0x0d db 0x80 VMask db 0x03 db 0x80 db 0x03 db 0x80 db 0x07 db 0x80 db 0x07 db 0x80 db 0x0b db 0x80 db 0x0b db 0x80 db 0x0f db 0x80 db 0x0f db 0x80 YMask db 0x00 db 0x80 db 0x02 db 0x80 db 0x04 db 0x80 db 0x06 db 0x80 db 0x08 db 0x80 db 0x0a db 0x80 db 0x0c db 0x80 db 0x0e db 0x80 ; void Convert_YUV422_RGBA32_SSSE3(void *fromPtr, void *toPtr, int width) width equ ebp+16 toPtr equ ebp+12 fromPtr equ ebp+8 ; void Convert_YUV420P_RGBA32_SSSE3(void *fromYPtr, void *fromUPtr, void *fromVPtr, void *toPtr, int width) width1 equ ebp+24 toPtr1 equ ebp+20 fromVPtr equ ebp+16 fromUPtr equ ebp+12 fromYPtr equ ebp+8 SECTION .text align=16 cglobal Convert_YUV422_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx mov esi, [fromPtr] mov edi, [toPtr] mov ecx, [width] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP REPEATLOOP: ; loop over width / 8 ; YUV422 packed inputer movdqa xmm0, [esi] ; should have yuyv yuyv yuyv yuyv pshufd xmm1, xmm0, 0xE4 ; copy to xmm1 movdqa xmm2, xmm0 ; copy to xmm2 ; extract both y giving y0y0 pshufb xmm0, [YMask] ; extract u and duplicate so each u in yuyv becomes u0u0 pshufb xmm1, [UMask] ; extract v and duplicate so each v in yuyv becomes v0v0 pshufb xmm2, [VMask] yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,16 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP ENDLOOP: ; Cleanup pop ecx pop esi pop edi mov esp, ebp pop ebp ret cglobal Convert_YUV420P_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx push eax push ebx mov esi, [fromYPtr] mov eax, [fromUPtr] mov ebx, [fromVPtr] mov edi, [toPtr1] mov ecx, [width1] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP1 REPEATLOOP1: ; loop over width / 8 ; YUV420 Planar inputer movq xmm0, [esi] ; fetch 8 y values (8 bit) yyyyyyyy00000000 movd xmm1, [eax] ; fetch 4 u values (8 bit) uuuu000000000000 movd xmm2, [ebx] ; fetch 4 v values (8 bit) vvvv000000000000 ; extract y pxor xmm7,xmm7 ; 00000000000000000000000000000000 punpcklbw xmm0,xmm7 ; interleave xmm7 into xmm0 y0y0y0y0y0y0y0y0 ; extract u and duplicate so each becomes 0u0u punpcklbw xmm1,xmm7 ; interleave xmm7 into xmm1 u0u0u0u000000000 punpcklwd xmm1,xmm7 ; interleave again u000u000u000u000 pshuflw xmm1,xmm1, 0xA0 ; copy u values pshufhw xmm1,xmm1, 0xA0 ; to get u0u0 ; extract v punpcklbw xmm2,xmm7 ; interleave xmm7 into xmm1 v0v0v0v000000000 punpcklwd xmm2,xmm7 ; interleave again v000v000v000v000 pshuflw xmm2,xmm2, 0xA0 ; copy v values pshufhw xmm2,xmm2, 0xA0 ; to get v0v0 yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,8 add eax,4 add ebx,4 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP1 ENDLOOP1: ; Cleanup pop ebx pop eax pop ecx pop esi pop edi mov esp, ebp pop ebp ret SECTION .note.GNU-stack noalloc noexec nowrite progbits

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  • @PrePersist with entity inheritance

    - by gerry
    I'm having some problems with inheritance and the @PrePersist annotation. My source code looks like the following: _the 'base' class with the annotated updateDates() method: @javax.persistence.Entity @Inheritance(strategy = InheritanceType.TABLE_PER_CLASS) public class Base implements Serializable{ ... @Id @GeneratedValue protected Long id; ... @Column(nullable=false) @Temporal(TemporalType.TIMESTAMP) private Date creationDate; @Column(nullable=false) @Temporal(TemporalType.TIMESTAMP) private Date lastModificationDate; ... public Date getCreationDate() { return creationDate; } public void setCreationDate(Date creationDate) { this.creationDate = creationDate; } public Date getLastModificationDate() { return lastModificationDate; } public void setLastModificationDate(Date lastModificationDate) { this.lastModificationDate = lastModificationDate; } ... @PrePersist protected void updateDates() { if (creationDate == null) { creationDate = new Date(); } lastModificationDate = new Date(); } } _ now the 'Child' class that should inherit all methods "and annotations" from the base class: @javax.persistence.Entity @NamedQueries({ @NamedQuery(name=Sensor.QUERY_FIND_ALL, query="SELECT s FROM Sensor s") }) public class Sensor extends Entity { ... // additional attributes @Column(nullable=false) protected String value; ... // additional getters, setters ... } If I store/persist instances of the Base class to the database, everything works fine. The dates are getting updated. But now, if I want to persist a child instance, the database throws the following exception: MySQLIntegrityConstraintViolationException: Column 'CREATIONDATE' cannot be null So, in my opinion, this is caused because in Child the method "@PrePersist protected void updateDates()" is not called/invoked before persisting the instances to the database. What is wrong with my code?

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  • Changing order of children of an SWT Composite

    - by Alexey Romanov
    In my case I have two children of a SashForm, but the question applies to all Composites and different layouts. class MainWindow { Sashform sashform; Tree child1 = null; Table child2 = null; MainWindow(Shell shell) { sashform = new SashForm(shell, SWT.NONE); } // Not called from constructor because it needs data not available at that time void CreateFirstChild() { ... Tree child1 = new Tree(sashform, SWT.NONE); } void CreateSecondChild() { ... Table child2 = new Table(sashform, SWT.NONE); } } I don't know in advance in what order these methods will be called. How can I make sure that child1 is placed on the left, and child2 on the right? Alternately, is there a way to change their order as children of sashform after they are created? Currently my best idea is to put in placeholders like this: class MainWindow { Sashform sashform; private Composite placeholder1; private Composite placeholder2; Tree child1 = null; Table child2 = null; MainWindow(Shell shell) { sashform = new SashForm(shell, SWT.NONE); placeholder1 = new Composite(sashform, SWT.NONE); placeholder2 = new Composite(sashform, SWT.NONE); } void CreateFirstChild() { ... Tree child1 = new Tree(placeholder1, SWT.NONE); } void CreateSecondChild() { ... Table child2 = new Table(placeholder2, SWT.NONE); } }

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  • CloseHandler<Window> and Window.ClosingHandler() working differently in IE

    - by stuff22
    It seems that CloseHandler and Window.ClosingHandler() are not working or are not triggering the events in the same way under IE as opposed to Firefox. Window.addWindowClosingHandler(new Window.ClosingHandler() { @Override public void onWindowClosing(ClosingEvent event) { event.setMessage(message); } Window.addCloseHandler(new CloseHandler<Window>() { @Override public void onClose(CloseEvent<Window> event) { //Window.alert("debug1"); if(recordId!=null){ DatabaseQueryServiceAsync dbQueryService = DatabaseQueryService.Util.getInstance(); dbQueryService.releaseRecordLock(recordId, new AsyncCallback<String>() { @Override public void onFailure(Throwable arg0) { } @Override public void onSuccess(String arg0) { } }); } } }); }); For example, the ClosingHandler under IE displays the message when I swap a panel within within my widget. This does not occur in Firefox. The CloseHandler doesn't seem to trigger at all when the window closes in IE, but does so in firefox. The interesting thing to point out there, is that when I put a Window.alert("debug1") message in the addCloseHandler() method it DOES run the callback below, but as soon as I remove it, the callback doesn't happen. In firefox it works and runs the callback in both situations. So, I'm basically pulling my hair out not really understanding what's going on. Any help would be greatly appreciated. Thanks.

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  • Inheritance issue with ivar on the iPhone

    - by Buffalo
    I am using the BLIP/MYNetwork library to establish a basic tcp socket connection between the iPhone and my computer. So far, the code builds and runs correctly in simulator but deploying to device yields the following error: error: property 'delegate' attempting to use ivar '_delegate' declared in super class of 'TCPConnection' @interface TCPConnection : TCPEndpoint { @private TCPListener *_server; IPAddress *_address; BOOL _isIncoming, _checkedPeerCert; TCPConnectionStatus _status; TCPReader *_reader; TCPWriter *_writer; NSError *_error; NSTimeInterval _openTimeout; } /** The delegate object that will be called when the connection opens, closes or receives messages. */ @property (assign) id<TCPConnectionDelegate> delegate; /** The delegate messages sent by TCPConnection. All methods are optional. */ @protocol TCPConnectionDelegate <NSObject> @optional /** Called after the connection successfully opens. */ - (void) connectionDidOpen: (TCPConnection*)connection; /** Called after the connection fails to open due to an error. */ - (void) connection: (TCPConnection*)connection failedToOpen: (NSError*)error; /** Called when the identity of the peer is known, if using an SSL connection and the SSL settings say to check the peer's certificate. This happens, if at all, after the -connectionDidOpen: call. */ - (BOOL) connection: (TCPConnection*)connection authorizeSSLPeer: (SecCertificateRef)peerCert; /** Called after the connection closes. You can check the connection's error property to see if it was normal or abnormal. */ - (void) connectionDidClose: (TCPConnection*)connection; @end @interface TCPEndpoint : NSObject { NSMutableDictionary *_sslProperties; id _delegate; } - (void) tellDelegate: (SEL)selector withObject: (id)param; @end Does anyone know how I would fix this? Would I simply declare _delegate as a public property of the base class "TCPEndPoint"? Thanks for the help ya'll!

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  • how to restart a Thread?

    - by wizztjh
    It is a RMI Server object , so many sethumanActivity() might be run , how do i make sure the previous changeToFalse thread will be stop or halt before the new changeToFalse run? t. interrupt ? Basically when sethumanActivity() is invoke , the humanActivity will be set to true , but a thread will be run to set it back to false. But I am thinking for how to disable or kill the thread when another sethumanActivity() invoked? public class VitaminDEngine implements VitaminD { public boolean humanActivity = false; changeToFalse cf = new changeToFalse(); Thread t = new Thread(cf); private class changeToFalse implements Runnable{ @Override public void run() { try { Thread.sleep(4000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } humanActivity = false; } } @Override public void sethumanActivity() throws RemoteException { // TODO Auto-generated method stub humanActivity = true; t.start(); } public boolean gethumanActivity() throws RemoteException { // TODO Auto-generated method stub return humanActivity; } } Edited after the help of SOer package smartOfficeJava; import java.rmi.RemoteException; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; public class VitaminDEngine implements VitaminD { public volatile boolean humanActivity = false; changeToFalse cf = new changeToFalse(); ExecutorService service = Executors.newSingleThreadExecutor(); private class changeToFalse implements Runnable{ @Override public void run() { try { Thread.sleep(4000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } humanActivity = false; } } @Override public synchronized void sethumanActivity() throws RemoteException { humanActivity = true; service.submit(cf); } public synchronized boolean gethumanActivity() throws RemoteException { return humanActivity; } }

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  • UIImage - should be loaded with [UIImage imageNamed:@""] or not ?

    - by sagar
    Hello ! every one. I am having number of images with in my application. ( images more than 50 - approximately & it can extend according to client's need ) Each image are very large round about - 1024 x 768 & 150 dpi Now, I have to add all this images in a scroll view & display it. Ok, My question is as follows. According to me there are two options of loading large images imageNamed:@"" load asynchronously when viewDidLoad Called. Which is more preferable ? imgModel.image=[UIImage imageNamed:[dMain valueForKey:@"imgVal"]]; or like this. NSURL *ur=[[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:lblModelName.text ofType:@"png"] isDirectory:NO]; NSURLRequest *req=[NSURLRequest requestWithURL:ur cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:40]; [ur release]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self]; if(con){ myWebData=[[NSMutableData data] retain]; } else { } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [connection release]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"ImageView Ref From - %@",imgV); // my image view & set image imgV.image=[UIImage imageWithData:myWebData]; [connection release]; connection=nil; }

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  • How to use the LINQ where expression?

    - by NullReference
    I'm implementing the service \ repository pattern in a new project. I've got a base interface that looks like this. Everything works great until I need to use the GetMany method. I'm just not sure how to pass a LINQ expression into the GetMany method. For example how would I simply sort a list of objects of type name? nameRepository.GetMany( ? ) public interface IRepository<T> where T : class { void Add(T entity); void Update(T entity); void Delete(T entity); void Delete(Expression<Func<T, bool>> where); T GetById(long Id); T GetById(string Id); T Get(Expression<Func<T, bool>> where); IEnumerable<T> GetAll(); IEnumerable<T> GetMany(Expression<Func<T, bool>> where); } public virtual IEnumerable<T> GetMany(Expression<Func<T, bool>> where) { return dbset.Where(where).ToList(); }

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  • Please help with passing multidimensional arrays

    - by nn
    Hi, I'm writing a simple test program to pass multidimensional arrays. I've been struggling to get the signature of the callee function. void p(int (*s)[100], int n) { ... } In the code I have: int s1[10][100], s2[10][1000]; p(s1, 100); This code appears to work, but it's not what I intended. I want to the function p to be oblivious whether the range of values is 100 or 1000, but it should know there are 10 pointers. I tried as a first attempt: void p(int (*s)[10], int n) // n = # elements in the range of the array and also: void p(int **s, int n) // n = # of elements in the range of the array But to no avail can I seem to get this correct. I don't want to hardcode the 100 or 1000, but instead pass it in, but there will always be 10 arrays. Obviously, I want to avoid having to declare the function: void p(int *s1, int *s2, int *s3, ..., int *s10, int n) FYI, I'm looking at the answers to a similar question but still confused.

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  • C# ref Confusion

    - by Rahat
    I have a confusion that when i pass a variable by refrence in the constructor of another class and after passing that object by refrence i recreate the refrence object with the new keyword. Now the class in which i have passed the refrenced object dosen't reflect the updated data. An exabple of the above problem is shown below: Object to be passed by Refrence: public class DummyObject { public string Name = "My Name"; public DummyObject() { } } Class which is passing the Refrence: public partial class Form1 : Form { // Object to be passed as refrence DummyObject dummyObject = new DummyObject(); public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { // assigning value dummyObject.Name = "I am Dummy"; // Passing object Form2 frm = new Form2(ref dummyObject); frm.Show(); } private void button2_Click(object sender, EventArgs e) { // Displaying Name MessageBox.Show(this.dummyObject.Name); } private void button3_Click(object sender, EventArgs e) { // Assigning new object this.dummyObject = new DummyObject(); // Changing Name Variable this.dummyObject.Name = "I am Rechanged"; // Displaying Name MessageBox.Show(this.dummyObject.Name); } } Class to which Object is passed by Reference: public partial class Form2 : Form { private DummyObject dummyObject = null; public Form2(ref DummyObject DummyObject) { InitializeComponent(); this.dummyObject = DummyObject; this.dummyObject.Name = "I am Changed"; } private void button2_Click(object sender, EventArgs e) { MessageBox.Show(this.dummyObject.Name); } } whn i reaasign the object in Form 1 and cdisplay its value in form 2 it still displays "I am Changed" instead of "I am Rechanged". How to keep the data synchronized?

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  • Is it possible to prevent out-of-order execution by using single volatile

    - by Yan Cheng CHEOK
    By referring article, it is using a pair of volatile to prevent out-of-order execution. I was wondering, is it possible to prevent it using single volatile? void fun_by_thread_1() { this.isNuclearFactory = true; this.factory = new NuclearFactory(); } void fun_by_thread_2() { Factory _factory = this.factory; if (this.isNuclearFactory) { // Do not operate nuclear factory!!! return; } // If out-of-order execution happens, _factory might // be NuclearFactory instance. _factory.operate(); } Factory factory = new FoodFactory(); volatile boolean isNuclearFactory = false; The reason I ask, is because I have a single guard flag (similar to isNuclearFactory flag), to guard against multiple variables (similar to many Factory). I do not wish to mark all the Factory as volatile. Or, shall I fall into the following solution? void fun_by_thread_1() { try { writer.lock(); this.isNuclearFactory = true; this.factory = new NuclearFactory(); } finally { writer.unlock(); } } void fun_by_thread_2() { try { reader.lock(); Factory _factory = this.factory; if (this.isNuclearFactory) { // Do not operate nuclear factory!!! return; } } finally { reader.unlock(); } _factory.operate(); } Factory factory = new FoodFactory(); boolean isNuclearFactory = false; P/S: I know instanceof. Factory is just an example to demonstrate of out-of-order problem.

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  • templete class c++

    - by inna karpasas
    hi! i try to design a templete for my universty project. i wrote the follwing cod: #ifndef _LinkedList_H_ #define _LinkedList_H_ #include "Link.h" #include <ostream> template <class L>//error one class LinkedList { private: Link<L> *pm_head; Link<L> * pm_tail; int m_numOfElements; Link<L>* FindLink(L * dataToFind); public: LinkedList(); ~LinkedList(); int GetNumOfElements(){return m_numOfElements;} bool Add( L * data); L *FindData(L * data); template <class L> friend ostream & operator<<(ostream& os,const LinkedList<L> listToprint);//error two L* GetDataOnTop(); bool RemoveFromHead(); L* Remove(L * toRemove); this templete uses the link class templete #ifndef _Link_H_ #define _Link_H_ template <class T>//error 3 class Link { private: T* m_data; Link* m_next; Link* m_prev; public: Link(T* data); ~Link(void); bool Link::operator ==(const Link& other)const; /*getters*/ Link* GetNext()const {return m_next;} Link* GetPrev()const {return m_prev;} T* GetData()const {return m_data;} //setters void SetNext(Link* next) {m_next = next;} void SetPrev(Link* prev) {m_prev = prev;} void SetData(T* data) {m_data = data;} }; error one: shadows template parm class L' error two:declaration ofclass L' error three: shadows template parm `class T' i dont understand what is the problem. i can relly usr your help thank you :)

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  • BackgroundWorker and foreach loop

    - by tomfox66
    I have to process a loop with backgroundworkers. Before I start a new loop iteration I need to wait until the provious backgroundworker has finished. A while loop inside my foreach loop with isbusy flag doesn's seem like a good idea to me. How should I design this loop so it waits for the bg-worker to end before iterating the loop public void AutoConnect() { string[] HardwareList = new string[] { "d1", "d4", "ds1_2", "ds4_2" }; foreach (string HW in HardwareList) { if (backgroundWorker1.IsBusy != true) { backgroundWorker1.RunWorkerAsync(HW); // Wait here until backgroundWorker1 finished } } } private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) { BackgroundWorker worker = sender as BackgroundWorker; string FileName = e.Argument as string; try { if ((worker.CancellationPending == true)) { e.Cancel = true; } else { // Time consuming operation ParseFile(Filename); } } catch { } } private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) { label1.Text = e.ProgressPercentage.ToString() + " lines"; } private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { if(e.Cancelled == true) { //this.tbProgress.Text = "Canceled!"; } else if(!(e.Error == null)) { //this.tbProgress.Text = ("Error: " + e.Error.Message); } else { label1.text = "Done!"; } }

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  • Java KeyListener in separate class

    - by Chris
    So I have my main class here, where basically creates a new jframe and adds a world object to it. The world object is basically where all drawing and keylistening would take place... public class Blobs extends JFrame{ public Blobs() { super("Blobs :) - By Chris Tanaka"); setVisible(true); setResizable(false); setSize(1000, 1000); setIgnoreRepaint(true); setDefaultCloseOperation(EXIT_ON_CLOSE); add(new World()); } public static void main(String[] args) { new Blobs(); } } How exactly would you get key input from the world class? (So far I have my world class extending a jpanel and implementing a keylistener. In the constructor i addKeyListener(this). I also have these methods since they are auto implemented: public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_W) System.out.println("Hi"); } public void keyReleased(KeyEvent e) {} public void keyTyped(KeyEvent e) {} However this does not seem to work?

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  • How to access webbrowser object on this code? C++

    - by extintor
    I found this example http://www.mvps.org/user32/webhost.cab that host an Internet Explorer WebBrowser object, and it uses this code to access the object void webhostwnd::CreateEmbeddedWebControl(void) { OleCreate(CLSID_WebBrowser,IID_IOleObject,OLERENDER_DRAW,0,&site,&storage,(void**)&mpWebObject); mpWebObject->SetHostNames(L"Web Host",L"Web View"); // I have no idea why this is necessary. remark it out and everything works perfectly. OleSetContainedObject(mpWebObject,TRUE); RECT rect; GetClientRect(hwnd,&rect); mpWebObject->DoVerb(OLEIVERB_SHOW,NULL,&site,-1,hwnd,&rect); IWebBrowser2* iBrowser; mpWebObject->QueryInterface(IID_IWebBrowser2,(void**)&iBrowser); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(L"http://google.com"); VARIANT ve1, ve2, ve3, ve4; ve1.vt = VT_EMPTY; ve2.vt = VT_EMPTY; ve3.vt = VT_EMPTY; ve4.vt = VT_EMPTY; iBrowser->put_Left(0); iBrowser->put_Top(0); iBrowser->put_Width(rect.right); iBrowser->put_Height(rect.bottom); iBrowser->Navigate2(&vURL, &ve1, &ve2, &ve3, &ve4); VariantClear(&vURL); iBrowser->Release(); } I don't have much experience with cpp, I want to know how to access that same ie object (to use Navigate2 for example) from a button or something like that. How could I achieve this?

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  • DLL Exports: not all my functions are exported

    - by carmellose
    I'm trying to create a Windows DLL which exports a number of functions, howver all my functions are exported but one !! I can't figure it out. The macro I use is this simple one : __declspec(dllexport) void myfunction(); It works for all my functions except one. I've looked inside Dependency Walker and here they all are, except one. How can that be ? What would be the cause for that ? I'm stuck. Edit: to be more precise, here is the function in the .h : namespace my { namespace great { namespace namespaaace { __declspec(dllexport) void prob_dump(const char *filename, const double p[], int nx, const double Q[], const double xlow[], const char ixlow[], const double xupp[], const char ixupp[], const double A[], int my, const double bA[], const double C[], int mz, const double clow[], const char iclow[], const double cupp[], const char icupp[] ); }}} And in the .cpp file it goes like this: namespace my { namespace great { namespace namespaaace { namespace { void dump_mtx(std::ostream& ostr, const double *mtx, int rows, int cols, const char *ind = 0) { /* some random code there, nothing special, no statics whatsoever */ } } // end anonymous namespace here // dump the problem specification into a file void prob_dump( const char *filename, const double p[], int nx, const double Q[], const double xlow[], const char ixlow[], const double xupp[], const char ixupp[], const double A[], int my, const double bA[], const double C[], int mz, const double clow[], const char iclow[], const double cupp[], const char icupp[] ) { std::ofstream fout; fout.open(filename, std::ios::trunc); /* implementation there */ dump_mtx(fout, Q, nx, nx); } }}} Thanks

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  • Postback Removing Styling from Page

    - by Roy
    Hi, Currently I've created a ASP.Net page that has a dropdown control with autopostback set to true. I've also added color backgrounds for individual listitems. Whenever an item is selected in the dropdown control the styling is completely removed from all of the list items. How can I prevent this from happening? I need the postback to pull data based on the dropdown item that is selected. Here is my code. aspx file: <asp:DropDownList ID="EmpDropDown" AutoPostBack="True" OnSelectedIndexChanged="EmpDropDown_SelectedIndexChanged" runat="server"> </asp:DropDownList> <asp:TextBox ID="MessageTextBox" TextMode="MultiLine" Width="550" Height="100px" runat="server"></asp:TextBox> aspx.cs code behind: protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { GetEmpList(); } } protected void EmpDropDown_SelectedIndexChanged(object sender, EventArgs e) { GetEmpDetails(); } private void GetEmpList() { SqlDataReader dr = ToolsLayer.GetEmpList(); int currentIndex = 0; while (dr.Read()) { EmpDropDown.Items.Add(new ListItem(dr["Title"].ToString(), dr["EmpKey"].ToString())); if (dr["Status"].ToString() == "disabled") { EmpDropDown.Items[currentIndex].Attributes.Add("style", "background-color:red;"); } currentIndex++; } dr.Close(); } private void GetEmpDetails() { SqlDataReader dr = ToolsLayer.GetEmpDetails(EmpDropDown.SelectedValue); while (dr.Read()) { MessageTextBox.Text = dr["Message"].ToString(); } dr.Close(); } Thank You

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  • How to implement an interface class using the non-virtual interface idiom in C++?

    - by andreas buykx
    Hi all, In C++ an interface can be implemented by a class with all its methods pure virtual. Such a class could be part of a library to describe what methods an object should implement to be able to work with other classes in the library: class Lib::IFoo { public: virtual void method() = 0; }; : class Lib::Bar { public: void stuff( Lib::IFoo & ); }; Now I want to to use class Lib::Bar, so I have to implement the IFoo interface. For my purposes I need a whole of related classes so I would like to work with a base class that guarantees common behavior using the NVI idiom: class FooBase : public IFoo // implement interface IFoo { public: void method(); // calls methodImpl; private: virtual void methodImpl(); }; The non-virtual interface (NVI) idiom ought to deny derived classes the possibility of overriding the common behavior implemented in FooBase::method(), but since IFoo made it virtual it seems that all derived classes have the opportunity to override the FooBase::method(). If I want to use the NVI idiom, what are my options other than the pImpl idiom already suggested (thanks space-c0wb0y).

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  • Generic FSM for game in C++ ?

    - by Mr.Gando
    Hello, I was wondering if there's a way I could code some kind of "generic" FSM for a game with C++?. My game has a component oriented design, so I use a FSM Component. my Finite State Machine (FSM) Component, looks more or less this way. class gecFSM : public gecBehaviour { public: //Constructors gecFSM() { state = kEntityState_walk; } gecFSM(kEntityState s) { state = s; } //Interface void setRule(kEntityState initialState, int inputAction, kEntityState resultingState); void performAction(int action); private: kEntityState fsmTable[MAX_STATES][MAX_ACTIONS]; }; I would love to hear your opinions/ideas or suggestions about how to make this FSM component, generic. With generic I mean: 1) Creating the fsmTable from an xml file is really easy, I mean it's just a bunch of integers that can be loaded to create an MAX_STATESxMAX_ACTION matrix. void gecFSM::setRule(kEntityState initialState, int inputAction, kEntityState resultingState) { fsmTable[initialState][inputAction] = resultingState; } 2) But what about the "perform Action" method ? void gecFSM::performAction(int action) { switch( smTable[ ownerEntity->getState() ][ action ] ) { case WALK: /*Walk action*/ break; case STAND: /*Stand action*/ break; case JUMP: /*Jump action*/ break; case RUN: /*Run action*/ break; } } What if I wanted to make the "actions" and the switch generic? This in order to avoid creating a different FSM component class for each GameEntity? (gecFSMZombie, gecFSMDryad, gecFSMBoss etc ?). That would allow me to go "Data Driven" and construct my generic FSM's from files for example. What do you people suggest?

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  • how can i get MC in stage function??

    - by eblek
    function createCircles(evt:Event):void { for(i=0; i<3; i++) { var figure:Sprite=new Sprite(); figure.circle.x=10; figure.circle.y=i*figure.square.height*1.02; figure.circle.buttonMode=true; figure.circle.addEventListener(MouseEvent.MOUSE_DOWN,downFNC); addChild(figure.circle); } } function downFNK(evt:MouseEvent):void{ current_mc=MovieClip(evt.target); current_mc.x=mouseX; current_mc.y=mouseY; stage.addEventListener(Event.ENTER_FRAME,appear); } function appear (evt:Event):void { current_mc=??? current_mc.x=mouseX; current_mc.y=mouseY; if(mouseX stage.width/2) current_mc.visible=false; else current_mc.visible=true; stage.addEventListener(MouseEvent.MOUSE_UP, upFNC); } function upFNC(evt:MouseEvent):void { stage.removeEventListener(Event.ENTER_FRAME, appear); } hi, i create three circles. if a circle is dragged to right side of the stage, it becomes invisible and vice versa. when MOUSE_UP is invoked, it must stay in its last position. so in the appear() function how can i assign the selected circle to current_mc?

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  • Generic callbacks

    - by bobobobo
    Extends So, I'm trying to learn template metaprogramming better and I figure this is a good exercise for it. I'm trying to write code that can callback a function with any number of arguments I like passed to it. // First function to call int add( int x, int y ) ; // Second function to call double square( double x ) ; // Third func to call void go() ; The callback creation code should look like: // Write a callback object that // will be executed after 42ms for "add" Callback<int, int, int> c1 ; c1.func = add ; c1.args.push_back( 2 ); // these are the 2 args c1.args.push_back( 5 ); // to pass to the "add" function // when it is called Callback<double, double> c2 ; c2.func = square ; c2.args.push_back( 52.2 ) ; What I'm thinking is, using template metaprogramming I want to be able to declare callbacks like, write a struct like this (please keep in mind this is VERY PSEUDOcode) <TEMPLATING ACTION <<ANY NUMBER OF TYPES GO HERE>> > struct Callback { double execTime ; // when to execute TYPE1 (*func)( TYPE2 a, TYPE3 b ) ; void* argList ; // a stored list of arguments // to plug in when it is time to call __func__ } ; So for when called with Callback<int, int, int> c1 ; You would automatically get constructed for you by < HARDCORE TEMPLATING ACTION > a struct like struct Callback { double execTime ; // when to execute int (*func)( int a, int b ) ; void* argList ; // this would still be void*, // but I somehow need to remember // the types of the args.. } ; Any pointers in the right direction to get started on writing this?

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