Search Results

Search found 4953 results on 199 pages for 'wmd editor'.

Page 101/199 | < Previous Page | 97 98 99 100 101 102 103 104 105 106 107 108  | Next Page >

  • Unity mouse input not working in webplayer build

    - by Califer
    I have a button script with the following code void OnMouseDown() { animation.Play("button-squish"); enlarged = true; audio.PlayOneShot(buttonSound); } void OnMouseUpAsButton() { if (enlarged) { SelectThisButton(); enlarged = false; animation.Play("button-return"); } } void OnMouseExit() { if (enlarged) { enlarged = false; animation.Play("button-return"); } } It works great in the editor, but when I made a build and tested it in Chrome none of the buttons had any response. Further testing revealed that it did work in Firefox. Rather than telling people to change their browser if they want to play, I want to make the button code work. How else can I get the buttons to know when they're being pressed if the built-in stuff isn't working?

    Read the article

  • How can I obtain in-game data from Warcraft 3 from an external process?

    - by Slav
    I am implementing a behavior algorithm and would like to test it with my lovely Warcraft III game to watch how it will fight against real players. The problem I'm having is that I don't know how to obtain information about in-game state (units, structures, environment, etc.) from the running WC3 game. My algorithm needs access to the hard drive and possibly distributed computing, that's why JASS (WC3's editor language) isn't appropriate; I need to run my algorithm from a separate process. Direct3D hooking is an approach, but it wasn't done for WC3 yet and a significant drawback of that approach would be the inability to watch how the AI performs online, since it uses the viewport to issue commands. How I read in-game data from WC3 in a different process in a fastest and easiest way?

    Read the article

  • Develop a small size software using C only for copying same data to multiple external drives simultaneously [on hold]

    - by VSP
    I want to develop a software that can copy the same data to multiple external drives, simultaneously. For example, consider a file Movie and I have 3 external drives to copy it to, and I want to copy Movie to all these 3 drives(these drives can be flash storage or external hard-disk or pen-drive etc. but have one thing in common, i.e. they are all external drives) at the same time, means when I right-click on Movie there has to be 1 option saying Copy to All Drives. It's a sort of mini-project and I want to use C language only. For starting I would like it to work only on Windows OS. What are the requirements of developing this software (not the system requirements but what will I need to develop such a software, like editor,compiler etc.)? I know this type of software must have already been developed but I want to use C language and C Language only. So, is it possible to develop such a software?

    Read the article

  • Why do I get a 403 error when accessing my apache server?

    - by nishan
    Im running Ubuntu 12.04 LTS on a system with 2 GB RAM and a 500 GB HDD. My hard drive has 4 partitions: Partition 1 = 40 gb Windows (NTFS, lable = win32) Partition 2 = 320 gb Windows (FAT label = common) Partition 3 = 40 gb Ubuntu (EXT4) I installed apached2. Then, to change its default www directory, I ran gksu gedit /etc/apache2/sites-enabled/000-default and, in the editor, changed the location to /media/common/www. After that I ran these commands in a terminal: chmod 777 /media/common/www chmod 777 /media/common/www/*.* After that I ran: firefox 127.0.0.1/index.php It said: Forbidden You don't have permission to access / on this server. Apache/2.2.22 (Ubuntu) Server at 127.0.0.1 Port 80 Before my changes it was working fine. How can I run my websites?

    Read the article

  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

    Read the article

  • Disable/remove Cinnamon keyboard shortcurts

    - by Robin
    I installed Cinnamon on Ubuntu 12.04 using sudo add-apt-repository ppa:gwendal-lebihan-dev/cinnamon-stable sudo apt-get update sudo apt-get install cinnamon Now I am looking for a way to disable the keyboard shortcuts ALTF7 (move window) and ALTF8 (resize windows). I already disabled those key bindings under Keyboard - Shortcuts. This has no effect. I did not find them in gconf-editor under apps -> muffin . Does anybody know how to remove/edit/disable those key bindings ?

    Read the article

  • MVC 2 in 2 Minutes!

    - by Steve Michelotti
    In a couple of recent Code Camps, I’ve given my presentation: Top 10 Ways MVC 2 Will Boost Your Productivity. In the presentation, I cover all major new features introduced in MVC 2 with a focus on productivity enhancements. To drive the point home, I conclude with a final demo where I build a couple of screens from scratch highlighting many (but not all) of the features previously covered in the talk. A couple of weeks ago, I was asked to make it available online so here it is. In 2 minutes the demo builds a couple screens from scratch that provide a goal setting tracker for a user. MVC 2 features included in the video are: Template Helpers / Editor Templates Server-side/Client-side Validation Model Metadata for View Model HTML Encoding Syntax Dependency Injection Abstract Controllers Custom T4 Templates Custom MVC Visual Studio 2010 Code Snippets The complete code samples and slide deck can be downloaded here: Top 10 Ways MVC 2 Will Boost Your Productivity. Enjoy! (Right-click and Zoom to view in full screen)   Click here for Direct link to video

    Read the article

  • read object from compressed file that generate from actionscript3

    - by Last Chance
    I have made a simple game Map Editor, and I want to save a array that contain map tile info to a file, as below: var arr:Array = [.....2d tile info in it...]; var ba:ByteArray = new ByteArray(); ba.writeObject(arr); ba.compress(); var file:File = new File(); file.save(ba); now I had successful save a compressed object to a file. now the problem is my server side need to read this file and decompress get the arr out from file, then convert it as python list. is that prossible?

    Read the article

  • From the Coalface - 4 - Getting a connection string

    - by TATWORTH
    Creating a connection string by hand is quite difficult, however you create a connection string as follows: 1) Create an empty text file in windows explorer and rename it to X.UDL 2) Double click on it and the datalink provider dialog will appear. 3) Select the provider tab. Find the provider for your data access method and click next. 4) Select your source  5) Test the connection and save it. 6) Open X.UDL with a text editor to see your connections string. You can also look at http://www.connectionstrings.com/ for examples of connection strings.

    Read the article

  • Collisions on complex map 2D

    - by waxx
    I'm currently thinking about collision and map system that I want to use in my next game and I'm kind of puzzled. Maps are going to be somewhat complex with lots of irregularities and thus tiling is out of question. I thought about an editor where you'd draw rectangles on the map that would represent areas that are collidable with and then saving such "collision map" with only black/white gfx. Or maybe should I save exact rectangles data with their x/y/width/height into some text file and go from there? What would you recommend? Thanks.

    Read the article

  • what extension for uploading drawings from gimp to facebook

    - by joel
    Today I upgraded to Ubuntu 13.10 from 13.04. It looks good. I didn't test Gimp Image Editor on the 13.04 version but I just tested the 13.10 version with a painting with Gimp and when I tried to upload the file to facebook it tells me that this is an invalid image. I have an older laptop with ubuntu 12.04 and have the same Gimp installed in it. With the 12.04 version I have plenty of extensions for filing the images that I do on gimp and can upload them to facebook. I noticed that the 13.10 version has only a few extensions for saving a file from gimp. Which extension should I use to save a file that facebook will accept in this 13.10 version?

    Read the article

  • game engine done, ideas missing

    - by Thoms
    I read at many places how people have this GREAT ideas but are not able to program themselves. I have quite the opposite problem. I have developed game engine, level editor, embedded Lua scripting language, I have even made wrapper for Android and it all works well. But I have no good idea about how to proceed with actual levels; I have no good ideas. The engine itself is very generic and can be used in many game concepts, but I just cannot think of anything useful. Do you have any thoughts on how to proceed? Where should I seek ideas? Who should I ask? I am sorry if this question is a duplicate.

    Read the article

  • Typescript - A free add-on for Visual Studio 2012

    - by TATWORTH
    At http://www.microsoft.com/en-us/download/details.aspx?id=34790, Microsoft are providing a free add-on for Visual Studio. If you have any version of Visual Studio 2012, it provides an editor for Typescript."TypeScript is a language for application-scale JavaScript. TypeScript adds optional types, classes, and modules to JavaScript. TypeScript supports tools for large-scale JavaScript applications for any browser, for any host, on any OS. TypeScript compiles to clean, readable, standards-based JavaScript. Try it out at http://www.typescriptlang.org/playground."I look forward to type-safe JavaScript!There is a tutorial for it at http://www.typescriptlang.org/tutorial/

    Read the article

  • At Symbol not working for apt get proxy authentication Ubuntu 11.10

    - by Shivhari
    I Have tried two things in three places to see if it works please do help me out. Two methords: 1) replacing @ with %40 2) replacing @ with \@ Three places: 1) export with the .bashrc file 2) editing /etc/apt/apt.conf and setting acquires there 3) using gconf editor and setting the values in /system/http_proxy and setting authentication name and password and checking the use_authentication checkbox. still there is no success and i still get 407 error when trying wget or apt-get update. please do help me, been stuck with this for three hours now. also, i read somewhere that creating a file in /etc/apt/apt.conf.d and then creating a 01proxy file with acquire might work. I tried that also, but it doesnt work. Please help.

    Read the article

  • chmod - file permission on writable

    - by user1350338
    I am running Ubuntu 12.04 x64 server on ext4 partition. I set a directory's permission to '766' as below. sudo chmod 766 /archive drwxrw-rw- 3 root root 4096 Sep 27 10:50 archive/ <BR><BR><BR> But, when I tried to create new file through vi editor, permission error has occured. vi /archive/test.txt -------- > "/archive/test.txt" [Permission Denied] I thought I had "write" permission. Could anyone help me what is the problem?

    Read the article

  • Where to prepare (legal) "embeded" documents for the web [on hold]

    - by WHITECOLOR
    Say I have to have terms of use on site, a place the text as marked up html. Where it is better to prepare this document initially if it is going to placed to the web? Considering that such documents are prepared and changed by lawyers, it is not very applicable for them to use text editor. And it is not very efficient to manually process content to prepare it for the web as it is changed. For now my solution is: Prepare document text in google docs keeping some simple structure (title, ordered lit of features, simple paragraphs), save as html (it will contain some unnecessary markup) and then use custom conversion tool (some script) to convert saved html from google docs to simple html and inject new version to the site. What is common practiceses for this problem? What is the workflow of preparing and publishing such documents.

    Read the article

  • How to make Nautilus name column display at the width of the longest filename

    - by fred.bear
    Prior to a recent glytch where I lost some of my custom settings, Nautilus would open directories and display the name-column wide enough to show the longest filename on display. It did it dynamically; If I renamed a file to a longer or shorter name, the column was automatically adjusted to the new width.. It's not doing that now, and I have no idea how to get this function back.. UPDATE I hadn't mentioned it, but I am talking about the List view... I have been fossicing around in the GConf Editpr and came across a setting for Compact View which does exactly what I am referring to... but it only effects the Compact View... that setting is: gconf-editor /apps/nautilus/compact_view/all_columns_have_same_width ...but I can't find the setting for List View... I know the capability exists, because I've been using it until only a few days ago, when my system got hung up...

    Read the article

  • Jaroslav Tulach's Report on NetBeans at OSGiCon

    - by Geertjan
    The latest NetBeans Podcast was recorded over the last few weeks and released yesterday. Aside from the NetBeans news items and interviews (interesting stuff about Joel Murach's new Java book using NetBeans, as well as the new developments in the NetBeans Groovy editor), there is, as always an "API Design Tip" of the podcast. That's really worth listening to, always of course, but especially this time because here Jaroslav Tulach talks at some length about his recent trip to OSGiCon, as well as the history and status of OSGi support in NetBeans IDE. Start listening from just before the 30th minute (i.e., the final segment) if you're interested in this particular topic: https://blogs.oracle.com/nbpodcast/entry/netbeans_podcast_60 For example, hear about how JDeveloper got faster by switching from Equinox to Netbinox. And... will Eclipse find itself on the same OSGi container too?

    Read the article

  • Increase Servers folder depth limit for running scripts?

    - by MeltingDog
    I have a CMS on my site that utilises TinyMCE (the WYSIWYG text editor). The issue is that TinyMCE cannot browse for files (example: images) on the web server. I get the error: Error 324 (net::ERR_EMPTY_RESPONSE): The server closed the connection without sending any data. I have been told this may be occurring because the server is configured to limit the folder depth for running scripts. Unfortunately I am primarily a front end developer so I am not really sure how to go about changing/viewing this. I have access to WHM and cPanel. Does anyone know how to adjust this?

    Read the article

  • How to disable low disk space notification? (Gnome 3, Ubuntu 12.04)

    - by grimripper
    I've got an SSD drive for root and /home, and a larger HDD for storage. The storage disk is almost full, and there's a low disk space warning on startup. The warning doesn't have any "don't show again" option, only "ignore" and "examine". It also doesn't go away but sticks on the screen until the ignore button is clicked, so it's very annoying in addition to being competely unnecessary. I tried unselecting the storage HDD in baobab's settings, but that didn't have any effect. I also tried gconf-editor, and looked for apps - gnome_settings_daemon - plugins - housekeeping, but there is no "plugins" under "gnome_settings_daemon". Only "gtk-modules" and "keybindings". Gnome 3.4.2.1 Ubuntu 12.04.1 LTS 64-bit

    Read the article

  • how to bind super+s to indicator applete complete? - gnome classic

    - by rrosa
    i use gnome classic, i'm not a mouse fan. when i get an email while i'm writing code, i i would super+s to get to the indicator-applet-complete and read it. also to write emails, or check unread instant messages. upgrading from 12.04 to 14.04 made super+s bind to applications menu rather than the indicator applet complete. i removed the binding from the applications using dconf-editor, navigating to: org-gnome-desktop-wm-keybindings and disabling (['disabled']) the panel-main-menu key. now, how do i bind super+s to the indicator applet complete? it seems to be some how binded, since if if press super+s and then move the cursor over the applet it'll open the drop down menus (and it won't if i hover without pressing super+s) but i don't want to have to use the mouse...

    Read the article

  • How can I write data to a file that users can't easily edit?

    - by ThePlan
    While working on game saving and loading I figured I could just write all the variable values to a file and then load that file from it's default location anytime. However from the very beginning it sounded like an odd job. I know about serialization and boost, but that seems so complicated, I figured I'd keep it simple, but I've ran across this huge issue: No matter what file I can write with C++, the user can get their hands on it, they can edit their position, they can remove a boss, or add new weapons for themselves. My question here is: How can I create a file in C++ which cannot be editted or openned with a text editor such as Notepad (I'm not trying to make a file which is impossible to open, but a file which will give the user a headache if he tries to edit it through usual methods.)

    Read the article

  • Won't Hibernate when Battery Critical

    - by 12SJW34
    Ubuntu 12.04 64bit refuses to hibernate when battery is critically low. Instead it does a complete shutdown which is unnecessary and can cause loss of data. I have enabled Hibernate (pm-hibernate) on following the common instructions I tested pm-hibernate it is works fine when run manually. I have set my power options to hibernate "When Power is Critically Low". This has also been verified by using dconf Editor. Under org gnome settings-daemon plugins power critical-battery-action it is set to "hibernate". Under the same schema, time-action is set to "120". I would like to see what is happening just prior to this shutdown. I would like to know what logs to search to see if pm-hibernate is actually failing, or if it is being ignored entirely. Barring figuring this out on my own, is there a suggested work around?

    Read the article

  • Getting Started with ADF Mobile Sample Apps

    - by Denis T
    Getting Started with ADF Mobile Sample Apps   Installation Steps Install JDeveloper 11.1.2.3.0 from Oracle Technology Network After installing JDeveloper, go to Help menu and select "Check For Updates" and find the ADF Mobile extension and install this. It will require you restart JDeveloper For iOS development, be on a Mac and have Xcode installed. (Currently only Xcode 4.4 is officially supported. Xcode 4.5 support is coming soon) For Android development, have the Android SDK installed. In the JDeveloper Tools menu, select "Preferences". In the Preferences dialog, select ADF Mobile. You can expand it to select configure your Platform preferences for things like the location of Xcode and the Android SDK. In your /jdeveloper/jdev/extensions/oracle.adf.mobile/Samples folder you will find a PublicSamples.zip. Unzip this into the Samples folder so you have all the projects ready to go. Open each of the sample application's .JWS file to open the corresponding workspace. Then from the "Application" menu, select "Deploy" and then select the deployment profile for the platform you wish to deploy to. Try deploying to the simulator/emulator on each platform first because it won't require signing. Note: If you wish to deploy to the Android emulator, it must be running before you start the deployment.   Sample Application Details   Recommended Order of Use Application Name Description 1 HelloWorld The "hello world" application for ADF Mobile, which demonstrates the basic structure of the framework. This basic application has a single application feature that is implemented with a local HTML file. Use this application to ascertain that the development environment is set up correctly to compile and deploy an application. See also Section 4.2.2, "What Happens When You Create an ADF Mobile Application." 2 CompGallery This application is meant to be a runtime application and not necessarily to review the code, though that is available. It serves as an introduction to the ADF Mobile AMX UI components by demonstrating all of these components. Using this application, you can change the attributes of these components at runtime and see the effects of those changes in real time without recompiling and redeploying the application after each change. See generally Chapter 8, "Creating ADF Mobile AMX User Interface." 3 LayoutDemo This application demonstrates the user interface layout and shows how to create the various list and button styles that are commonly used in mobile applications. It also demonstrates how to create the action sheet style of a popup component and how to use various chart and gauge components. See Section 8.3, "Creating and Using UI Components" and Section 8.5, "Providing Data Visualization." Note: This application must be opened from the Samples directory or the Default springboard option must be cleared in the Applications page of the adfmf-application.xml overview editor, then selected again. 4 JavaDemo This application demonstrates how to bind the user interface to Java beans. It also demonstrates how to invoke EL bindings from the Java layer using the supplied utility classes. See also Section 8.10, "Using Event Listeners" and Section 9.2, "Understanding EL Support." 5 Navigation This application demonstrates the various navigation techniques in ADF Mobile, including bounded task flows and routers. It also demonstrates the various page transitions. See also Section 7.2, "Creating Task Flows." Note: This application must be opened from the Samples directory or the Default springboard option must be cleared in the Applications page of the adfmf-application.xml overview editor, then selected again. 6 LifecycleEvents This application implements lifecycle event handlers on the ADF Mobile application itself and its embedded application features. This application shows you where to insert code to enable the applications to perform their own logic at certain points in the lifecycle. See also Section 5.6, "About Lifecycle Event Listeners." Note: iOS, the LifecycleEvents sample application logs data to the Console application, located at Applications-Utilities-Console application. 7 DeviceDemo This application shows you how to use the DeviceFeatures data control to expose such device features as geolocation, e-mail, SMS, and contacts, as well as how to query the device for its properties. See also Section 9.5, "Using the DeviceFeatures Data Control." Note: You must also run this application on an actual device because SMS and some of the device properties do not function on an iOS simulator or Android emulator. 8 GestureDemo This application demonstrates how gestures can be implemented and used in ADF Mobile applications. See also Section 8.4, "Enabling Gestures." 9 StockTracker This application demonstrates how data change events use Java to enable data changes to be reflected in the user interface. It also has a variety of layout use cases, gestures and basic mobile patterns. See also Section 9.7, "Data Change Events."

    Read the article

  • How to Get Vim to do Filename Completion Even When You are Root

    - by user12608033
    From the Obscure Unix Admin Tip of the Day section... If you occasionally edit files as root (I never do, I always use pfexec, wink wink), then you may have noticed that the vim (Vi Improved) editor that normally does filename completion via the <Tab> key now gives you something like: :e /etc/mo^I when you try to open up /etc/motd with a little less typing So, there are at least three solutions to this: Use <Ctrl>-E instead of <Tab> Use the "-N" flag when you start Vim :set wildchar=<Tab> (Enter those 5 characters, not an actual Tab) The reason for this? It seems that when you are root, Vim sets it's "compatible" flag, which makes it behave more like its ancestor vi. In turn this makes Vim set 'wildchar' to <Ctrl>-E. For more info, read the section you get when you enter :help cmdline-completion

    Read the article

< Previous Page | 97 98 99 100 101 102 103 104 105 106 107 108  | Next Page >