How to monetize and/or protect framework rights?
- by Arthur Wulf White
I made a game engine/framerwork for ActionScript 3 that allows very efficient and flexible level design for Platformers, Tower Defense game, RPG's, RTS and racing games.
The algorithms I used are new and are not available in any other level editor I've seen.
What are the best ways to benefit myself and others with my new framework?
It is written for ActionScript 3 so unless I translate it to C# I'm guessing it will be decompiled and used by others. I want to have some lisence, allowing me to share the framework and still benefit from it.
Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief.