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  • How to reference a string from another package in a library using XML in Android?

    - by Garret Wilson
    The Android documentation tells me that I can access a string from another package by using the "package name", whatever that means: @[<package_name>:]<resource_type>/<resource_name> So in my manifest I want to access a string that I've placed in a separate library project, in the com.globalmentor.android package---that's where my R class is, after all: <activity android:label="@com.globalmentor.android:string/app_applicationlistactivity_label" android:name="com.globalmentor.android.app.ApplicationListActivity" > </activity> That doesn't even compile. But this does: <activity android:label="@string/app_applicationlistactivity_label" android:name="com.globalmentor.android.app.ApplicationListActivity" > </activity> Why? What does the Android documentation mean which it talks about the "package_name"? Why doesn't the first example work, and why does the second example work? I don't want all my resource names merged into the same R file---I want them partitioned into packages, like I wrote them.

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  • How to run a widget inside of an activity in Android?

    - by user220755
    I have a widget built to give the user the chance to choose the date (I did not build it, I am building on top of an open source software). Now, I need to display this widget inside of a class that extends the activity class in Android. Let me show some code. Let us say this is the activity class: public class RandomClass extends Activity { public void onCreate(Bundle savedInstanceState) { // I want to run the widget here when the class is created // (the activity is created) } } The widget i want to run is a widget that lets the user choose the date. I know I code use one of Android's activities but I need to build on top of the code so I have to run it inside of the activity class I created. Sorry if this is not clear, ask any questions and i will be more than glad to answer them and clarify.

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  • Testcase with multitouch on Android?

    - by makke
    The TouchUtils class in the android documentation has functions like drag() [http://developer.android.com/intl/de/reference/android/test/TouchUtils.html#drag(android.test.InstrumentationTestCase,%20float,%20float,%20float,%20float,%20int)], but they do not support multi touch gestures, like a two finger swipe. Looking at the MotionEvent.obtain() methods, there does not seem to be any way of invoking a "virtual" multi touch event from a testcase. Anyone has got it working?

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  • Android device guidelines/requirements

    - by Ravi Vyas
    Are there any requirements/guidelines for an Android device? like numbers of buttons or minimum buttons required. Also are there any android devices which do not have the menu and back buttons? ( I am aware that no menu/back buttons will kill most of the apps in terms of usability , I just wanted to know more on the topic :-) )

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  • android can not find a target

    - by EthanZ6174
    i am using eclipse with android plugin and sdk, but i can not create a virtual device due to there is no target, and when I execute this: $ ./android list targets Available Android targets: what should i do? and.............. when i try to install the available packages in eclipse avd manage it comes to: Downloading SDK Platform Android 2.0 API5, revision1 SSL peer shutdown incorrectly....

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  • Unfortunately App stopped when destroying SupportMapFragment

    - by user1408341
    I have the following problem. I have three fragments which are hosted in a TabHost. When I'm working with the app everything works fine. Now I like to end the app when the user hits the back button. Instead of terminating without errors I get the message Unfortunately App stopped. Then I said to myself something is wrong with the onDestroy() method of the FragmentActivity or with the onDestroyView method() of the Fragment. The problem is I cannot debug the point where the app crash. I get only the error:Fatal signal 11 (SIGSEGV). I then removed one by one each Fragment to identify which fragment causes the error. I could identify the fragment that I named BasicMapFragment. Something is wrong there. The code: public class BasicMapFragment extends SupportMapFragment implements LocationListener { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = super.onCreateView(inflater, container, savedInstanceState); //removeAllMarkers(); //setupGps(); //setupMap(); //setupMarkersFromModel(); //registerListeners(); return view; } } I commented out all my self written code to isolate the place where the error occurs. @Override public void onDestroy() { Log.d("ch.xxx.fragment.BasiceMapFragment", "On destroy called"); super.onDestroy(); } public void onDestroyView() { Log.d("ch.xxx.fragment.BasiceMapFragment", "On destroy view called"); super.onDestroyView(); } When I press the back button now the onDestroy() method of my FragmentActivity is first called like expected. Then the onDestroyView method is called on my BasicMapFragment class. At the end the onDestroy method is called - and then the application crash. Here is my layout file: <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <fragment android:id="@+id/map" android:layout_width="match_parent" android:layout_height="match_parent" class="com.google.android.gms.maps.SupportMapFragment"/> </FrameLayout> Resume: - Map is showed - I can work with the app. - When I leave out the BasicMapFragment the app finish without error. - When I add the BasicMapFragment the app returns an error when I press the back button Is there something that I have forgot to implement? Have somebody had the same trouble?

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  • Programmatically find device support GPS or not?

    - by RockOn
    Hi! I am trying to find a code which will help to me to find out the device which I used it has a GPS feature or not? I dont want to know its GPS is enable or disable. I just want to that the device has GPS hardware or not throug program. Anyone have any idea pls help.. Thanks and regards. Mintu

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  • C++ virtual + protected?

    - by user346113
    Hi, In C++, I have a base class A, a sub class B. Both have the virtual method Visit. I would like to redefine 'Visit' in B, but B need to access the 'Visit' function of each A (and all subclass to). I have something like that, but it tell me that B cannot access the protected member of A! But B is a A too :-P So, what can I do? class A { protected: virtual Visit(...); } class B : public class A { protected: vector<A*> childs; Visit(...); } B::Visit(...) { foreach(A* a in childs) { a->Visit(...); } } Thx

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  • Android Device Management

    - by Jon Hopkins
    I'm looking at the possibility of using Android as a secure corporate mobile platform. One of the pre-requisites for this will be a way of managing multiple devices, security policies, software deployment, that sort of thing - essentially the things the BlackBerry Enterprise Server handles for BlackBerry or MDM (or something 3rd party like SOTI) handles for Windows Mobile. Does such a thing exist for Android? It's a platform we're interested in but without this right now (and we're not in a position to build it ourselves) it's a non-starter.

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  • Overriding vs Virtual

    - by anonymous
    What is the purpose of using the reserved word virtual in front of functions? If I want a child class to override a parent function, I just declare the same function such as "void draw(){}". class Parent{ public: void say(){ std::cout << "1"; }}; class Child : public Parent{public:void say(){ std::cout << "2"; } }; int main() { Child* a = new Child(); a->say(); return 0; } The output is 2. So again, why would the reserved word "virtual" be necessary in the header of say() ? Thanks a bunch.

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  • Why I have to redeclare a virtual function while overriding [C++]

    - by Neeraj
    #include <iostream> using namespace std; class Duck { public: virtual void quack() = 0; }; class BigDuck : public Duck { public: // void quack(); (uncommenting will make it compile) }; void BigDuck::quack(){ cout << "BigDuckDuck::Quack\n"; } int main() { BigDuck b; Duck *d = &b; d->quack(); } Consider this code, the code doesn't compiles. However when I declare the virtual function in the subclass, then it compiles fine. The compiler already has the signature of the function which the subclass will override, then why a redeclaration is required? Any insights.

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  • open text file in android emulator

    - by Karthick
    How to open a text file in android.I am using android 1.5 emulator and eclipse ide.I try to push files to the device emulator.In Eclipse ide android file explorer has the text file and image files in the sdcard.In the Emulator Image files are in the Gallery.How can i see the text file in the android emulator.

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  • Suggestions related to Android final application?

    - by UMMA
    dear friends, i have completed my First android application and i have deployed that application to different android based mobile phones which is working fine. my question to you is, is there iphone store like thing exists in android to upload your application by paying fee to android store or something like that.. or nothing or should i start passing my application to end users directly? any help would be appriciated.

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  • need a help regarding android 1.5 and 2.1 (beginner)

    - by piemesons
    I am new to android and last year i bought two books of android 1.5. But at that time i was busy in my project so was not able to work on android. Now i want to start android again. Should i go for those books or should i buy new editions Is there any major change regarding basic learnings? Please let me know. Thanks

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  • How to implement Android l10n ?

    1.How to implement Android system l10n ?It has been l10n in German.What is different between Android and Linux in realizing system localization? 2.What is Operational process of implementing Android l10n ? 3.What is needed to implement Android system localization? such as Unicode UTF8, charset,other anything else?

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  • Cross Platform Data Access with Xamarin & C# For iPhone, iPad, and Android - Local, Web Services, & Sql Server

    - by Wallym
    The following is a link to cross platform data access training with Xamarin & C#.   It is intended for use on iPhone, iPad, and Android devices.  The course covers local data in Sqlite, calling Web Services via REST and JSON, and calling Sql Server. Url: http://www.learnnowonline.com/course/cpx2/xamarin-cross-platform-data-access/  Course Data  Applications live on data. These applications can vary from an online social network service, to a company’s internal database, to simple data, and all points in between. This Course will focus on how to easily access data on the device, communicate back and forth with a web service, and then finally to a SQL server database. Outline Local Data (27:36) Introduction (00:36) Problem (01:57) Solution (02:01) LINQ (02:03) LINQ Status (00:48) SQLite (02:18) SQLite - .Net Developers (00:50) SQLite-net (01:07) SQLite-net Attributes (02:10) Getting Started (01:09) CRUD (01:05) SQLite Platforms (01:17) Demo: SQLite – Android (04:53) Demo: SQLite – iOS (04:56) Summary (00:20) Web Services Data (32:43) Introduction (00:19) Async Commands (03:15) HttpClient (01:26) HTTP Verbs (01:29) Notes (00:58) GET Operation (01:37) JSON.NET (01:50) Images (01:16) Other Http Verbs (01:27) Post (03:18) Demo: Http – iOS prt1 (05:26) Demo: Http – iOS prt2 (05:28) Demo: Http – Android (04:20) Summary (00:27) Direct Data (12:33) Introduction (00:23) Remote Data - Direct (02:47) Sql Server (01:15) Demo: Sql Server – iOS (04:15) Demo: Sql Server – Android (01:49) "codepage 1252 not supported" (01:03) Other Resources (00:43) Summary (00:15) Note: Thanks to Frank Kreuger for his data access library Sqlite-Net.  It is very helpful and I have used it in some other projects beyond just this training session.

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  • How do you manage the testing of your Android software on physical devices?

    - by Philip Regan
    I'm in charge of managing mobile application development at my company, and I am currently building a mobile device "library" for testing. Essentially, we want to have a representative device in-house for each of the OSes we are developing for, currently iOS (iPhone-only), Blackberry, and Android. Simulators only go so far, but I'm placing into the process a step to test software on the devices themselves. The problem we're finding is with Android. I don't think any of us here ever really understood just how fragmented the whole platform is until we started looking at devices to acquire. We are going to wait until v2.3 of Android is released, but which products to choose? Do we go by the most popular by market share? Do we get a small range of products by specs from least to most powerful overall? We're trying to avoid having to manage a dozen different devices to test each app, if not because of cost if only for the repeated time sink. How do you manage the testing of your Android software on physical devices?

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