Search Results

Search found 6460 results on 259 pages for 'cpp person'.

Page 102/259 | < Previous Page | 98 99 100 101 102 103 104 105 106 107 108 109  | Next Page >

  • Where to find __sync_add_and_fetch_8?

    - by Viet
    I got errors when trying to use __sync_add_and_fetch: test8.cpp:(.text+0x90e): undefined reference to `__sync_add_and_fetch_8' collect2: ld returned 1 exit status Please kindly advise how to rectify this. Specs: GCC/G++: 4.4.1 GNU/Linux 2.6.32 SMP i686 Many thanks!

    Read the article

  • How do access a secure website within a sharepoint webpart?

    - by Bill
    How do access a secure website within a sharepoint webpart? The following code works fine as a console application but if you run it in a webpart, you will get a access violation WebRequest request = WebRequest.Create("https://somesecuresite.com"); WebResponse firstResponse = null; try { firstResponse = request.GetResponse(); } catch (WebException ex) { writer.WriteLine("Error: " + ex.ToString()); return; } if you access a non secure site, it also works. Any ideas? Error: System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a receive. --- System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at System.Net.UnsafeNclNativeMethods.NativePKI.CertVerifyCertificateChainPolicy(IntPtr policy, SafeFreeCertChain chainContext, ChainPolicyParameter& cpp, ChainPolicyStatus& ps) at System.Net.PolicyWrapper.VerifyChainPolicy(SafeFreeCertChain chainContext, ChainPolicyParameter& cpp) at System.Net.Security.SecureChannel.VerifyRemoteCertificate(RemoteCertValidationCallback remoteCertValidationCallback) at System.Net.Security.SslState.CompleteHandshake() at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult) at System.Net.TlsStream.CallProcessAuthentication(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsyncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) --- End of inner exception stack trace --- at System.Net.HttpWebRequest.GetResponse()

    Read the article

  • How do I use constructor dependency injection to supply Models from a collection to their ViewModels

    - by GraemeF
    I'm using constructor dependency injection in my WPF application and I keep running into the following pattern, so would like to get other people's opinion on it and hear about alternative solutions. The goal is to wire up a hierarchy of ViewModels to a similar hierarchy of Models, so that the responsibility for presenting the information in each model lies with its own ViewModel implementation. (The pattern also crops up under other circumstances but MVVM should make for a good example.) Here's a simplified example. Given that I have a model that has a collection of further models: public interface IPerson { IEnumerable<IAddress> Addresses { get; } } public interface IAddress { } I would like to mirror this hierarchy in the ViewModels so that I can bind a ListBox (or whatever) to a collection in the Person ViewModel: public interface IPersonViewModel { ObservableCollection<IAddressViewModel> Addresses { get; } void Initialize(); } public interface IAddressViewModel { } The child ViewModel needs to present the information from the child Model, so it's injected via the constructor: public class AddressViewModel : IAddressViewModel { private readonly IAddress _address; public AddressViewModel(IAddress address) { _address = address; } } The question is, what is the best way to supply the child Model to the corresponding child ViewModel? The example is trivial, but in a typical real case the ViewModels have more dependencies - each of which has its own dependencies (and so on). I'm using Unity 1.2 (although I think the question is relevant across the other IoC containers), and I am using Caliburn's view strategies to automatically find and wire up the appropriate View to a ViewModel. Here is my current solution: The parent ViewModel needs to create a child ViewModel for each child Model, so it has a factory method added to its constructor which it uses during initialization: public class PersonViewModel : IPersonViewModel { private readonly Func<IAddress, IAddressViewModel> _addressViewModelFactory; private readonly IPerson _person; public PersonViewModel(IPerson person, Func<IAddress, IAddressViewModel> addressViewModelFactory) { _addressViewModelFactory = addressViewModelFactory; _person = person; Addresses = new ObservableCollection<IAddressViewModel>(); } public ObservableCollection<IAddressViewModel> Addresses { get; private set; } public void Initialize() { foreach (IAddress address in _person.Addresses) Addresses.Add(_addressViewModelFactory(address)); } } A factory method that satisfies the Func<IAddress, IAddressViewModel> interface is registered with the main UnityContainer. The factory method uses a child container to register the IAddress dependency that is required by the ViewModel and then resolves the child ViewModel: public class Factory { private readonly IUnityContainer _container; public Factory(IUnityContainer container) { _container = container; } public void RegisterStuff() { _container.RegisterInstance<Func<IAddress, IAddressViewModel>>(CreateAddressViewModel); } private IAddressViewModel CreateAddressViewModel(IAddress model) { IUnityContainer childContainer = _container.CreateChildContainer(); childContainer.RegisterInstance(model); return childContainer.Resolve<IAddressViewModel>(); } } Now, when the PersonViewModel is initialized, it loops through each Address in the Model and calls CreateAddressViewModel() (which was injected via the Func<IAddress, IAddressViewModel> argument). CreateAddressViewModel() creates a temporary child container and registers the IAddress model so that when it resolves the IAddressViewModel from the child container the AddressViewModel gets the correct instance injected via its constructor. This seems to be a good solution to me as the dependencies of the ViewModels are very clear and they are easily testable and unaware of the IoC container. On the other hand, performance is OK but not great as a lot of temporary child containers can be created. Also I end up with a lot of very similar factory methods. Is this the best way to inject the child Models into the child ViewModels with Unity? Is there a better (or faster) way to do it in other IoC containers, e.g. Autofac? How would this problem be tackled with MEF, given that it is not a traditional IoC container but is still used to compose objects?

    Read the article

  • What am I not getting about this abstract class implementation?

    - by Schnapple
    PREFACE: I'm relatively inexperienced in C++ so this very well could be a Day 1 n00b question. I'm working on something whose long term goal is to be portable across multiple operating systems. I have the following files: Utilities.h #include <string> class Utilities { public: Utilities() { }; virtual ~Utilities() { }; virtual std::string ParseString(std::string const& RawString) = 0; }; UtilitiesWin.h (for the Windows class/implementation) #include <string> #include "Utilities.h" class UtilitiesWin : public Utilities { public: UtilitiesWin() { }; virtual ~UtilitiesWin() { }; virtual std::string ParseString(std::string const& RawString); }; UtilitiesWin.cpp #include <string> #include "UtilitiesWin.h" std::string UtilitiesWin::ParseString(std::string const& RawString) { // Magic happens here! // I'll put in a line of code to make it seem valid return ""; } So then elsewhere in my code I have this #include <string> #include "Utilities.h" void SomeProgram::SomeMethod() { Utilities *u = new Utilities(); StringData = u->ParseString(StringData); // StringData defined elsewhere } The compiler (Visual Studio 2008) is dying on the instance declaration c:\somepath\somecode.cpp(3) : error C2259: 'Utilities' : cannot instantiate abstract class due to following members: 'std::string Utilities::ParseString(const std::string &)' : is abstract c:\somepath\utilities.h(9) : see declaration of 'Utilities::ParseString' So in this case what I'm wanting to do is use the abstract class (Utilities) like an interface and have it know to go to the implemented version (UtilitiesWin). Obviously I'm doing something wrong but I'm not sure what. It occurs to me as I'm writing this that there's probably a crucial connection between the UtilitiesWin implementation of the Utilities abstract class that I've missed, but I'm not sure where. I mean, the following works #include <string> #include "UtilitiesWin.h" void SomeProgram::SomeMethod() { Utilities *u = new UtilitiesWin(); StringData = u->ParseString(StringData); // StringData defined elsewhere } but it means I'd have to conditionally go through the different versions later (i.e., UtilitiesMac(), UtilitiesLinux(), etc.) What have I missed here?

    Read the article

  • How should I detect unnecessary #include files in a large C++ project?

    - by shambolic
    I am working on a large C++ project in Visual Studio 2008, and there are a lot of files with unnecessary #include's. Sometimes the #include's are just artifacts and everything will compile fine with them removed, and in other cases classes could be forward declared and the #include could be moved to the .cpp file. Are there any good tools for detecting both of these cases?

    Read the article

  • Isn't the C++ standard library backward-compatible?

    - by Chris Metzler
    Hi. I'm working on a 64-bit Linux system, trying to build some code that depends on third-party libraries for which I have binaries. During linking, I get a stream of undefined reference errors for one of the libraries, indicating that the linker couldn't resolve references to standard C++ functions/classes, e.g.: librxio.a(EphReader.o): In function `gpstk::EphReader::read_fic_data(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)': EphReader.cpp:(.text+0x27c): undefined reference to `std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, long)' EphReader.cpp:(.text+0x4e8): undefined reference to `std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, long)' I'm not really a C++ programmer, but this looks to me like it can't find the standard library. Doing some more research, I got the following when I looked at librxio's dependency for the standard library: $ ldd librxio.so.16.0 ./librxio.so.16.0: /usr/lib64/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by ./librxio.so.16.0) libm.so.6 => /lib64/libm.so.6 (0x00002aaaaad45000) libstdc++.so.6 => /usr/lib64/libstdc++.so.6 (0x00002aaaaafc8000) libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00002aaaab2c8000) libc.so.6 => /lib64/libc.so.6 (0x00002aaaab4d7000) /lib64/ld-linux-x86-64.so.2 (0x0000555555554000) So I read that as saying that librxio (one of the third-party libraries) requires at least v3.4.9 of the standard library. But the version I have installed is 4.1.2: $ rpm -qa | grep libstdc compat-libstdc++-33-3.2.3-61.x86_64 libstdc++-devel-4.1.2-14.el5.i386 libstdc++-devel-4.1.2-14.el5.x86_64 libstdc++-4.1.2-14.el5.x86_64 libstdc++-4.1.2-14.el5.i386 Shouldn't this work? The shared object major number is 6, same as for v3.4.9. At this level, shouldn't this be backward compatible? It seems like the third-party library is looking for an earlier version of the standard library than what I have installed; but isn't there backward compatibility between versions with the same major number for the shared library? Again, I'm not really a C++ programmer; but I don't see what the problem is. Any advice greatly appreciated. Thanks.

    Read the article

  • CUDA SDK compilation error

    - by ZeroDivide
    I am in the process of setting up a CUDA workstation. Platform specs: Intel Core 2 Duo Nvidia GTX 280 Fedora 10 GCC version 4.3.2 I have installed the developer driver, toolkit, and the SDK. When I try to compile the SDK example code I get the following errors: make[1]: * [obj/i386/release/cutil.cpp.o] Error 1 make: * [lib/libcutil.so] Error 2 I think this means that I am missing a library file but I'm not sure.

    Read the article

  • build errors with Crypto++ on iphone

    - by Joey
    I am trying to build Crypto++ for iPhone but encountering issues. I managed to get it to build to the device by removing a few .asm files and test.cpp but two issues: 1) the simulator gets build errors relating to: {standard input}:13583:suffix or operands invalid for `call' 2) there are hundreds of warnings (kind of annoying) Has anyone gotten crypto++ to work on iphone and found a way to resolve these issues?

    Read the article

  • global static boolean pointer causes segmentation fault using pthread

    - by asksw0rder
    New to pthread programming, and stuck on this error when working on a C++&C mixed code. What I have done is to call the c code in the thread created by the c++ code. There is a static boolean pointer used in the thread and should got free when the thread finishes. However I noticed that every time when the program processed into the c function, the value of the boolean pointer would be changed and the segmentation fault then happened due to the free(). Detail code is as follows: static bool *is_center; // omit other codes in between ... void streamCluster( PStream* stream) { // some code here ... while(1){ // some code here ... is_center = (bool*)calloc(points.num,sizeof(bool)); // start the parallel thread here. // the c code is invoked in this function. localSearch(&points,kmin, kmax,&kfinal); // parallel free(is_center); } And the function using parallel is as follows (my c code is invoked in each thread): void localSearch( Points* points, long kmin, long kmax, long* kfinal ) { pthread_barrier_t barrier; pthread_t* threads = new pthread_t[nproc]; pkmedian_arg_t* arg = new pkmedian_arg_t[nproc]; pthread_barrier_init(&barrier,NULL,nproc); for( int i = 0; i < nproc; i++ ) { arg[i].points = points; arg[i].kmin = kmin; arg[i].kmax = kmax; arg[i].pid = i; arg[i].kfinal = kfinal; arg[i].barrier = &barrier; pthread_create(threads+i,NULL,localSearchSub,(void*)&arg[i]); } for ( int i = 0; i < nproc; i++) { pthread_join(threads[i],NULL); } delete[] threads; delete[] arg; pthread_barrier_destroy(&barrier); } Finally the function calling my c code: void* localSearchSub(void* arg_) { // omit some initialize code... // my code begin_papi_thread(&eventSet); // Processing k-means, omit codes. // is_center value will be updated correctly // my code end_papi_thread(&eventSet); // when jumping into this, error happens return NULL; } And from gdb, what I have got for the is_center is: Breakpoint 2, localSearchSub (arg_=0x600000000000bc40) at streamcluster.cpp:1711 1711 end_papi_thread(&eventSet); (gdb) s Hardware watchpoint 1: is_center Old value = (bool *) 0x600000000000bba0 New value = (bool *) 0xa93f3 0x400000000000d8d1 in localSearchSub (arg_=0x600000000000bc40) at streamcluster.cpp:1711 1711 end_papi_thread(&eventSet); Any suggestions? Thanks in advance!

    Read the article

  • "Access violation reading location" while accessing a global vector..

    - by djzmo
    Hello there, -- First of all, I don't know whether the vector can be called as a "global vector" if I declared it under a namespace, but not in a class or function. -- I'm now writing a simple Irrlicht (http://irrlicht.sourceforge.net) wrapper for my game to make things simpler and easier, but recently I got an "Access violation reading location" error when trying to push_back a vector declared in the global scope. Here is my code so far: irrwrap.cpp: namespace irrw { //......... IrrlichtDevice *device; IVideoDriver *driver; irr::core::array<irr::video::ITexture*> TextureCollector; vector<int> TextureConnector; //......... } //.............. void irrInit(int iGraphicsDriver, int iWindowWidth, int iWindowHeight, int iScreenDepth, bool bFullScreen) { E_DRIVER_TYPE drvT; if(iGraphicsDriver == GD_SOFTWARE) drvT = EDT_SOFTWARE; else if(iGraphicsDriver == GD_D3D8) drvT = EDT_DIRECT3D8; else if(iGraphicsDriver == GD_D3D9) drvT = EDT_DIRECT3D9; else if(iGraphicsDriver == GD_OPENGL) drvT = EDT_OPENGL; //.............. irrw::device = createDevice(drvT, dimension2d<u32>(iWindowWidth, iWindowHeight), iScreenDepth, bFullScreen); irrw::driver = irrw::device->getVideoDriver(); //.................. } void irrLoadImage(irr::core::stringc szFileName, int iID, int iTextureFlag) { //........ irrw::TextureCollector.push_back(irrw::driver->getTexture(szFileName)); // the call stack pointed to this line irrw::TextureConnector.push_back(iID); } main.cpp: //......... INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT) { //......... irrInit(GD_OPENGL, 800, 600, 16, false); irrLoadImage("picture.jpg", 100, 1); //......... } and the error: Unhandled exception at 0x692804d6 in Game.exe: 0xC0000005: Access violation reading location 0x00000558. Now I really got no idea on how to fix the problem. Any kind of help would be appreciated :) Here are some prototypes: virtual ITexture* getTexture(const io::path& filename) = 0; typedef core::string<fschar_t> path; // under 'io' namespace typedef char fschar_t; typedef string<c8> stringc; typedef char c8; Just FYI, I am using MSVC++ 2008 EE. (CODE UPDATED)

    Read the article

  • Emacs : problem with tags file ?

    - by KaluSingh Gabbar
    I am using ctags to create tags for my Emacs to read symbols from, using cygwin. Emacs says "visit-tags-table-buffer: File /home/superman/tags is not a valid tags table" here are my options to find files and generate tags. $>find . -type f -regex '.*\.[hc]\|.*\.cpp' -print0 | xargs -0 ctags -e --extra=+q --fields=+fksaiS --c++-kinds=+px --append -f ~/tags

    Read the article

  • How do I define a template class and divide it into multiple files?

    - by hkBattousai
    I have written a simple template class for test purpose. It compiles without any errors, but when I try to use it in main(), it give some linker errors. main.cpp #include <iostream> #include "MyNumber.h" int wmain(int argc, wchar_t * argv[]) { MyNumber<float> num; num.SetValue(3.14); std::cout << "My number is " << num.GetValue() << "." << std::endl; system("pause"); return 0; } MyNumber.h #pragma once template <class T> class MyNumber { public: MyNumber(); ~MyNumber(); void SetValue(T val); T GetValue(); private: T m_Number; }; MyNumber.cpp #include "MyNumber.h" template <class T> MyNumber<T>::MyNumber() { m_Number = static_cast<T>(0); } template <class T> MyNumber<T>::~MyNumber() { } template <class T> void MyNumber<T>::SetValue(T val) { m_Number = val; } template <class T> T MyNumber<T>::GetValue() { return m_Number; } When I build this code, I get the following linker errors: Error 7 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\X64\Debug\Console Demo.exe 1 error LNK1120: 4 unresolved externals Error 3 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: __cdecl MyNumber::~MyNumber(void)" (??1?$MyNumber@M@@QEAA@XZ) referenced in function wmain Error 6 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: __cdecl MyNumber::MyNumber(void)" (??0?$MyNumber@M@@QEAA@XZ) referenced in function wmain Error 4 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: float __cdecl MyNumber::GetValue(void)" (?GetValue@?$MyNumber@M@@QEAAMXZ) referenced in function wmain Error 5 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: void __cdecl MyNumber::SetValue(float)" (?SetValue@?$MyNumber@M@@QEAAXM@Z) referenced in function wmain But, if I leave main() empty, I don't get any linker errors. What is wrong with my template class? What am I doing wrong?

    Read the article

  • C++ Deck and Card Class Error with bad alloc

    - by user3702164
    Just started learn to code in school. Our assignment requires us to create a card game with card,deck and hand class. I am having troubles with it now and i keep getting exception: std::bad_alloc at memory location. Here are my codes right now CardType h: #ifndef cardType_h #define cardType_h #include <string> using namespace std; class cardType{ public: void print(); int getValue() const; string getSymbol() const; string getSpecial() const; string getSuit() const; int checkSpecial(int gscore) const; cardType(); cardType(string suit,int value); private: int value; string special; string symbol; string suit; }; #endif CardType cpp: #include "cardType.h" #include <iostream> #include <string> using namespace std; void cardType::print() { cout << getSymbol() << " of " << getSuit() << ", having the value of " << getValue() << "."<< endl <<"This card's special is " << getSpecial() << endl; } int cardType::getValue() const { return value; } string cardType::getSymbol() const { return symbol; } string cardType::getSpecial() const { return special; } string cardType::getSuit() const { return suit; } cardType::cardType(){ value=0; symbol="?"; special='?'; suit='?'; } cardType::cardType(string s, int v){ suit = s; value = v; switch(v){ case 1: // Ace cards have a value of 1 and have no special type symbol="Ace"; special="None"; break; case 2: // 2 cards have a value of 2 and have no special type symbol="2"; special="None"; break; case 3: symbol="3"; // 3 cards have a value of 3 and have no special type special="None"; break; case 4: symbol="4"; // 4 cards have a value of 0 and have a special type "Reverse" which reverses the flow of the game special="Reverse"; value=0; break; case 5: symbol="5"; // 5 cards have a value of 5 and have no special type special="None"; break; case 6: symbol="6"; // 6 cards have a value of 6 and have no special type special="None"; break; case 7: symbol="7"; // 7 cards have a value of 7 and have no special type special="None"; break; case 8: symbol="8"; // 8 cards have a value of 8 and have no special type special="None"; break; case 9: symbol="9"; // 9 cards have a value of 0 and have a special type "Pass" which does not add any value to the game and lets the player skip his turn. special="Pass"; value=0; break; case 10: symbol="10"; // 10 cards have a value of 10 and have a special type "subtract" which instead of adding the 10 value to the total game it is subtracted instead. special="Subtract"; value=10; break; case 11: // Jack cards have a value of 10 and have no special type symbol="Jack"; special="None"; value=10; break; case 12: // Queens cards have a value of 10 and have no special type symbol="Queen"; special="None"; value=10; break; case 13: symbol="King"; // King cards have a value of 0 and have a special type "NinetyNine" which changes the total game score to 99 reguardless what number it was previously special="NinetyNine"; value=0; break; } } int cardType::checkSpecial(int gscore) const{ if(special=="Pass"){ return gscore; } if(special=="Reverse"){ return gscore; } if(special=="Subtract"){ return gscore - value; } if(special=="NinetyNine"){ return 99; } else{ return gscore + value; } } DeckType h: #ifndef deckType_h #define deckType_h #include "cardType.h" #include <string> using namespace std; class deckType { public: void shuffle(); cardType dealCard(); deckType(); private: cardType *deck; int current; }; #endif DeckType cpp: #include <iostream> #include "deckType.h" using namespace std; deckType::deckType() { int index = 0; int current=0; deck = new cardType[52]; string suit[] = {"Hearts","Diamonds","Clubs","Spades"}; int value[] = {1,2,3,4,5,6,7,8,9,10,11,12,13}; for ( int i = 0; i <= 3; i++ ) { for ( int j = 1; j <= 13; j++ ) { deck[index] = cardType(suit[i],value[j]); index++; } } } cardType deckType::dealCard() { return deck[current]; current++; } Main cpp : #include "deckType.h" #include <iostream> using namespace std; int main() { deckType gamedeck; cout << "1" <<endl; cardType currentCard; cout << "2" <<endl; currentCard = gamedeck.dealCard(); cout << "3" <<endl; return 0; } I keep getting bad_alloc at the currentCard = gamedeck.dealCard(); I really do not know what i have done wrong.

    Read the article

  • Build error while compiling Android source (JNI)

    - by arTsmarT
    I added some new functionality in C and when I try to build it, it gives me the following error: libnativehelper/include/nativehelper/JNIHelp.h:116: error: undefined reference to 'jniRegisterNativeMethods' error. I have included jnihelp.h in my C files. Is this a makefile related issue or am I missing something? LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE_TAGS := optional LOCAL_MODULE := newfile LOCAL_SRC_FILES := newfile.cpp include $(BUILD_SHARED_LIBRARY)

    Read the article

  • Access Violation When Accessing an STL Object Through A Pointer or Reference In A Different DLL or E

    - by Yan Cheng CHEOK
    I experience the following problem while using legacy VC6. I just cann't switch to modern compiler, as I am working on a legacy code base. http://support.microsoft.com/kb/172396 Since there are no way to export map, my planned workaround is using static linking instead of dynamic linking. I was wondering whether you all had encountered the similar situation? What is your workaround for this? Another workaround is to create wrapper class around the stl map, to ensure creation and accessing stl map, are within the same DLL space. Note that, fun0, which uses wrapper class will just work fine. fun1 will crash. Here is the code example : // main.cpp. Compiled it as exe. #pragma warning (disable : 4786) #include <map> #include <string> template <class K, class V> class __declspec(dllimport) map_wrapper { public: map_wrapper(); ~map_wrapper(); map_wrapper(const map_wrapper&); map_wrapper& operator=(const map_wrapper&); V& operator[](const K&); const V& operator[](const K&) const; const V& get(const K&) const; void put(const K&, const V&); int size() const; private: std::map<K, V> *m; }; __declspec(dllimport) void fun0(map_wrapper<std::string, int>& m); __declspec(dllimport) void fun1(std::map<std::string, int>& m); int main () { map_wrapper<std::string, int> m0; std::map<std::string, int> m1; m0["hello"] = 888; m1["hello"] = 888; // Safe. The we create std::map and access map both in dll space. fun0(m0); // Crash! The we create std::map in exe space, and access map in dll space. fun1(m1); return 0; } // dll.cpp. Compiled it as dynamic dll. #pragma warning (disable : 4786) #include <map> #include <string> #include <iostream> /* In map_wrapper.h */ template <class K, class V> class __declspec(dllexport) map_wrapper { public: map_wrapper(); ~map_wrapper(); map_wrapper(const map_wrapper&); map_wrapper& operator=(const map_wrapper&); V& operator[](const K&); const V& operator[](const K&) const; const V& get(const K&) const; void put(const K&, const V&); int size() const; private: std::map<K, V> *m; }; /* End */ /* In map_wrapper.cpp */ template <class K, class V> map_wrapper<K, V>::map_wrapper() : m(new std::map<K, V>()) { } template <class K, class V> map_wrapper<K, V>::~map_wrapper() { delete m; } template <class K, class V> map_wrapper<K, V>::map_wrapper(const map_wrapper<K, V>& map) : m(new std::map<K, V>(*(map.m))) { } template <class K, class V> map_wrapper<K, V>& map_wrapper<K, V>::operator=(const map_wrapper<K, V>& map) { std::map<K, V>* tmp = this->m; this->m = new std::map<K, V>(*(map.m)); delete tmp; return *this; } template <class K, class V> V& map_wrapper<K, V>::operator[](const K& key) { return (*this->m)[key]; } template <class K, class V> const V& map_wrapper<K, V>::operator[](const K& key) const { return (*this->m)[key]; } template <class K, class V> const V& map_wrapper<K, V>::get(const K& key) const { return (*this->m)[key]; } template <class K, class V> void map_wrapper<K, V>::put(const K& key, const V& value) { (*this->m)[key] = value; } template <class K, class V> int map_wrapper<K, V>::size() const { return this->m->size(); } // See : http://www.parashift.com/c++-faq-lite/templates.html#faq-35.15 // [35.15] How can I avoid linker errors with my template classes? template class __declspec(dllexport) map_wrapper<std::string, int>; /* End */ __declspec(dllexport) void fun0(map_wrapper<std::string, int>& m) { std::cout << m["hello"] << std::endl; } __declspec(dllexport) void fun1(std::map<std::string, int>& m) { std::cout << m["hello"] << std::endl; }

    Read the article

  • More inside an IDE(eclipse cdt)

    - by symfony
    This is what I see in the Console when I clicked Project-Clean menu: g++ -O0 -g3 -Wall -c -fmessage-length=0 -osrc\hw.o ..\src\hw.cpp g++ -ohw.exe src\hw.o But I've no idea how is these command generated? Can someone elaborate the lifecycle of the command?

    Read the article

  • win32:libs undefined reference

    - by hector
    I want to link a .lib in my Qt project and I get an error about an undefined reference to vhtIOConn::getDefault(vhtIOConn::DeviceType). I have already added the following specifications to the .pro file: ###################################################################### # Automatically generated by qmake (2.01a) vie 28. ago 12:48:10 2009 ###################################################################### TARGET = DEPENDPATH += . INCLUDEPATH += . LIBS += "C:\agregar\VirtualHandCore.lib" LIBS += "C:\agregar\VirtualHandDevice.lib" LIBS += "C:\agregar\VirtualHandRegistry.lib" # Input HEADERS += "C:/Documents and Settings/halvarado/Mis documentos/respaldos de Qt/Development/include/vhandtk/vhtBase.h" SOURCES += main.cpp What should I do?

    Read the article

  • how to use Application window? c++

    - by blood
    i have been programming for sometime but all of my programming books have not really showed me how to use the Application window i always use the console window. i was looking at the Application project and i noticed that it has a .cpp file that is the main file but how do work with the window? i have tryed googleing it but i can't find anything really that is usefull, can anyone help ?

    Read the article

  • How do I add Objective C code to a FireBreath Project?

    - by jmort253
    I am writing a browser plugin for Mac OS that will place a status bar icon in the status bar, which users can use to interface with the browser plugin. I've successfully built a FireBreath 1.6 project in XCode 4.4.1, and can install it in the browser. However, FireBreath uses C++, whereas a large majority of the existing libraries for Mac OS are written in Objective C. In the /Mac/projectDef.make file, I added the Cocoa Framework and Foundation Framework, as suggested here and in other resources I've found on the Internet: target_link_libraries(${PROJECT_NAME} ${PLUGIN_INTERNAL_DEPS} ${Cocoa.framework} # added line ${Foundation.framework} # added line ) I reran prepmac.sh, expecting a new project to be created in XCode with my .mm files, and .m files; however, it seems that they're being ignored. I only see the .cpp and .h files. I added rules for those in the projectDef.make file, but it doesn't seem to make a difference: file (GLOB PLATFORM RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} Mac/[^.]*.cpp Mac/[^.]*.h Mac/[^.]*.m #added by me Mac/[^.]*.mm #added by me Mac/[^.]*.cmake ) Even if I add the files in manually, I get a series of compilation errors. There are about 20 of them, all related to the file NSObjRuntime.h file: Parse Issue - Expected unqualified-id Parse Issue - Unknown type name 'NSString' Semantic Issue - Use of undeclared identifier 'NSString' Parse Issue - Unknown type name 'NSString' ... ... Semantic Issue - Use of undeclared identifier 'aSelectorName' ... ... Semantic Issue - Use of undeclared identifier 'aClassName' ... It continues like this for some time with similar errors... From what I've read, these errors appear because of dependencies on the Foundation Framework, which I believe I've included in the project. I also tried clicking the project in XCode I'm to the point now where I'm not sure what to try next. People say it's not hard to use Objective C in C/C++ code, but being new to XCode and Objective C might contribute to my confusion. This is only day 4 for me in this new platform. What do I need to do to get XCode to compile the Objective C code? Please remember that I'm a little new to this, so I'd appreciate it if you leave detailed answers as opposed to the vague one-liners that are common in the firebreath tag. I'm just a little in over my head, but if you can get me past this hurdle I'm certain I'll be good to go from there. UPDATE: I edited projects/MyPlugin/CMakeLists.txt and added in the .m and .mm rules there too. after running prepmac.sh, the files are included in the project, but I still get the same compile errors. I moved all the .h files and .mm files from the Obj C code to the MyPlugin root folder and reran the prepmac.sh file. Problem still exists. Same compile errors.

    Read the article

  • Making Global Struct in C++ Program

    - by mosg
    Hello world! I am trying to make global structure, which will be seen from any part of the source code. I need it for my big Qt project, where some global variables needed. Here it is: 3 files (global.h, dialog.h & main.cpp). For compilation I use Visual Studio (Visual C++). global.h #ifndef GLOBAL_H_ #define GLOBAL_H_ typedef struct TNumber { int g_nNumber; } TNum; TNum Num; #endif dialog.h #ifndef DIALOG_H_ #define DIALOG_H_ #include <iostream> #include "global.h" using namespace std; class ClassB { public: ClassB() {}; void showNumber() { Num.g_nNumber = 82; cout << "[ClassB][Change Number]: " << Num.g_nNumber << endl; } }; #endif and main.cpp #include <iostream> #include "global.h" #include "dialog.h" using namespace std; class ClassA { public: ClassA() { cout << "Hello from class A!\n"; }; void showNumber() { cout << "[ClassA]: " << Num.g_nNumber << endl; } }; int main(int argc, char **argv) { ClassA ca; ClassB cb; ca.showNumber(); cb.showNumber(); ca.showNumber(); cout << "Exit.\n"; return 0; } When I`m trying to build this little application, compilation works fine, but the linker gives me back an error: 1>dialog.obj : error LNK2005: "struct TNumber Num" (?Num@@3UTNumber@@A) already defined in main.obj Is there exists any solution? Thanks.

    Read the article

  • C++ preprocessing error in the code

    - by mkal
    #include "iostream" #include "string" using namespace std; #define AA(bb) \ string(::##bb); int main (int argc, char *argv[]) { AA(aa); } This gives me a bunch of errors but I am trying to understand this error pre.cpp:11:1: error: pasting "::" and "aa" does not give a valid preprocessing token Any ideas?

    Read the article

< Previous Page | 98 99 100 101 102 103 104 105 106 107 108 109  | Next Page >