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  • using declarations in main (C++)

    - by Crystal
    Although you wouldn't want to do this, if you have a namespace COMPANY, and a class in that namespace SOMECLASS. Why is it that in the .cpp file, you might define the functions as COMPANY::SOMECLASS::someFunction() {} But in main, you don't do int main() { COMPANY::SOMECLASS::someFunction(); } but instead you declare the namespace and do something like: using COMPANY::SOMECLASS; int main() { someFunction(); }

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  • why my C++ output executable is so big?

    - by Vincenzo
    I have a rather simple C++ project, which uses boost::regex library. The output I'm getting is 3.5Mb in size. As I understand I'm statically linking all boost .CPP files, including all functions/methods. Maybe it's possible somehow to instruct my linker to use only necessary elements from boost, not all of them? Thanks.

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  • Can Visual Studio manage function prototypes for me in C++ header files?

    - by Gibybo
    In C++, the common practice is to declare functions in header files and define them in cpp files. This leads to always having two copies of every function's prototype. Then whenever I want to change a function's name/return value/parameter, I have to manually change it in both files. This seems unnecessarily tedious and there must be lots of people that share my pain, so is there a way to automate these changes between files in VS? Bonus points for vim solutions as well.

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  • c++ class in cocoa

    - by joels
    Any ideas why Xcode wont let me define a c++ class in my cocoa project? I am trying to use a C++ class in my cocoa project but I am getting build errors just creating the c++ header file. class SomeClass{ public: int count; } Expected '=', ',', ';', 'asm' or 'attribute' before 'SomeClass' in ..... If I remove all code from the header file, ?the cpp file builds without any errors and is included in the list of compiled sources...

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  • penalty for "inlined" classes

    - by 2di
    Hi All Visual studio allow you to create "inlined" classes (if I am not mistaken with the name). So class header and implementation all in one file. H. file contain definitions and declarations of the class and functions, there is no .cpp file at all. So I was wondering if there is any penalty for doing it that way? any disadvantages ? Thanks a lot

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  • llvm preprocessor g++ passes

    - by anon
    Suppose I want to write my own preprocessor. So I want something like this: all *.cpp and *.hpp (even the included ones), before they go to g++, they go: file --> my preprocessor -> g++ Is there a easy way to do this in the LLVM framework? i.e. to add in a stage that says: "after you load up the source file, pipe it through this program before compling it" ? Thanks!

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  • Inaccessible item using C++ inheritance

    - by shinjuo
    I am working on C++ project that uses inheritance. I seem to have an error in visual studio in the below file administrator.h. It says that salariedemploye:salary on line 17 is inaccessible and I am not sure why. Admin.cpp #include namespace SavitchEmployees { Administrator::Administrator( ):SalariedEmployee(), salary(0) { //deliberately empty } Administrator::Administrator(const string& theName, const string& theSsn, double theAnnualSalary) :SalariedEmployee(theName, theSsn),salary(theAnnualSalary) { //deliberately empty } void Administrator::inputAdminData() { cout << " Enter the details of the administrator " << getName() << endl; cout << " Enter the admin title" << endl; getline(cin, adminTitle); cout << " Enter the area of responsibility " << endl; getline(cin, workingArea); cout << " Enter the immediate supervisor's name " << endl; getline(cin, supervisorName); } void Administrator::outputAdminData() { cout << "Name: " << getName() << endl; cout << "Title: " << adminTitle << endl; cout << "Area of responsibility: " << workingArea << endl; cout << "Immediate supervisor: " << supervisorName << endl; } void Administrator::printCheck() { setNetPay(salary); cout << "\n___________________________________\n" << "Pay to the order of " << getName() << endl << "The sum of" << getNetPay() << "Dollars\n" << "______________________________________\n" << "Check Stub Not negotiable \n" << "Employee Number: " << getSsn() << endl << "Salaried Employee(Administrator). Regular Pay: " << salary << endl << "______________________________________\n"; } } admin.h #include <iostream> #include "salariedemployee.h" using std::endl; using std::string; namespace SavitchEmployees { class Administrator : public SalariedEmployee { public: Administrator(); Administrator(const string& theName, const string& theSsn, double salary); double getSalary() const; void inputAdminData(); void outputAdminData(); void printCheck(); private: string adminTitle;//administrator's title string workingArea;//area of responsibility string supervisorName;//immediate supervisor }; } #endif SalariedEmployee.cpp namespace SavitchEmployees { SalariedEmployee::SalariedEmployee():Employee(),salary(0) { //deliberately empty } SalariedEmployee::SalariedEmployee(const string& theName, const string& theNumber, double theWeeklyPay) :Employee(theName, theNumber), salary(theWeeklyPay) { //deliberately empty } double SalariedEmployee::getSalary() const { return salary; } void SalariedEmployee::setSalary(double newSalary) { salary = newSalary; } void SalariedEmployee::printCheck() { setNetPay(salary); cout << "\n___________________________________\n" << "Pay to the order of " << getName() << endl << "The sum of" << getNetPay() << "Dollars\n" << "______________________________________\n" << "Check Stub NOT NEGOTIABLE \n" << "Employee Number: " << getSsn() << endl << "Salaried Employee. Regular Pay: " << salary << endl << "______________________________________\n"; } } Salariedemplyee.h #ifndef SALARIEDEMPLOYEE_H #define SALARIEDEMPLOYEE_H #include <string> #include "employee.h" namespace SavitchEmployees{ class SalariedEmployee : public Employee{ public: SalariedEmployee(); SalariedEmployee(const string& theName, const string& theSsn, double theWeeklySalary); double getSalary() const; void setSalary(double newSalary); void printCheck(); private: double salary; }; } #endif employee.cpp namespace SavitchEmployees { Employee::Employee():name("No name yet"),ssn("No number yet"),netPay(0){} Employee::Employee(const string& theName, const string& theSsn):name(theName),ssn(theSsn),netPay(0){} string Employee::getName() const { return name; } string Employee::getSsn() const { return ssn; } double Employee::getNetPay() const { return netPay; } void Employee::setName(const string& newName) { name = newName; } void Employee::setSsn(const string& newSsn) { ssn = newSsn; } void Employee::setNetPay(double newNetPay) { netPay = newNetPay; } void Employee::printCheck() const { cout << "\nERROR: pringCheck function called for an \n" << "Undifferentiated employee. Aborting the program!\n" << "Check with the author of this program about thos bug. \n"; exit(1); } }

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  • What's the purpose of the unnamed namespace?

    - by bbazso
    In a .cpp file, if I decare a constant as follows: namespace { const int UDP_PORT_MIN = 1024; const int UDP_PORT_MAX = 65535; } vs. just: const int UDP_PORT_MIN = 1024; const int UDP_PORT_MAX = 65535; What's the difference between these two? I often see constant definitions declared in an unnamed namespace, so I was wondering what's the purpose of the unnamed namespace in this context?

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  • How do I add dependencies to this header file

    - by Phenom
    Here is a simple header file for six different programs that used to work right, but then my files also include other files. This needs to get changed so that if the dependencies change the files that include those dependencies get updated. all: load list show add delete btree %: %.cpp g++ $< -g -o $@

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  • C++ dynamic type construction and detection

    - by KneLL
    There was an interesting problem in C++, but it concerns more likely architecture. There are many (10, 20, 40, etc) classes that describe some characteristics (mix-in classes), for exmaple: struct Base { virtual ~Base() {} }; struct A : virtual public Base { int size; }; struct B : virtual public Base { float x, y; }; struct C : virtual public Base { bool some_bool_state; }; struct D : virtual public Base { string str; } // .... Primary module declares and exports a function (for simplicity just function declarations without classes): // .h file void operate(Base *pBase); // .cpp file void operate(Base *pBase) { // .... } Any other module can has a code like this: #include "mixins.h" #include "primary.h" class obj1_t : public A, public C, public D {}; class obj2_t : public B, public D {}; // ... void Pass() { obj1_t obj1; obj2_t obj2; operate(&obj1); operate(&obj2); } The question is how to know what the real type of given object in operate() without dynamic_cast and any type information in classes (constants, etc)? Function operate() is used with big array of objects in small time periods and dynamic_cast is too slow for it. And I don't want to include constants (enum obj_type { ... }) because this is not OOP-way. // module operate.cpp void some_operate(Base *pBase) { processA(pBase); processB(pBase); } void processA(A *pA) { } void processB(B *pB) { } I cannot directly pass a pBase to these functions. And it's impossible to have all possible combinations of classes, because I can add new classes just by including new .h files. As one of solutions that comed to mind, in editor application I can use a composite container: struct CompositeObject { vector<Base *pBase> parts; }; But editor does not need a time optimization and can use dynamic_cast for parts to determine the exact type. In operate() I cannot use this solution. So, is it possible to not use a dynamic_cast and type information to solve this problem? Or maybe I should use another architecture?

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  • compiling a c++ program including mysql

    - by wyatt
    I'm new to gcc, and trying to compile a c++ program which includes mysql.h using the command: g++ -o test test.cpp -L/usr/include/mysql -lmysqlclient -I/usr/include/mysql It works without issue, but I was wondering if someone could explain the arguments to me. I don't like using commands I don't understand. Thanks

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  • Auto-needed classes?

    - by fsdfa
    Suppose I have a class A and a class B. The .h of A, needs the .h of B, and the .h of B needs the .h of A. (need = #include). All .h have the guards: #ifndef _classX_ #define _classX_ ... ... #endif But if I compile the .cpp of A, then when it includes the .h of B, the B class cannot include the .h of A class because the A class has already use the guard. How can i solve this?

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  • C++ class is not recognizing string data type

    - by reallythecrash
    I'm working on a program from my C++ textbook, and this this the first time I've really run into trouble. I just can't seem to see what is wrong here. Visual Studio is telling me Error: identifier "string" is undefined. I separated the program into three files. A header file for the class specification, a .cpp file for the class implementation and the main program file. These are the instructions from my book: Write a class named Car that has the following member variables: year. An int that holds the car's model year. make. A string that holds the make of the car. speed. An int that holds the car's current speed. In addition, the class should have the following member functions. Constructor. The constructor should accept the car's year and make as arguments and assign these values to the object's year and make member variables. The constructor should initialize the speed member variable to 0. Accessors. Appropriate accessor functions should be created to allow values to be retrieved from an object's year, make and speed member variables. There are more instructions, but they are not necessary to get this part to work. Here is my source code: // File Car.h -- Car class specification file #ifndef CAR_H #define CAR_H class Car { private: int year; string make; int speed; public: Car(int, string); int getYear(); string getMake(); int getSpeed(); }; #endif // File Car.cpp -- Car class function implementation file #include "Car.h" // Default Constructor Car::Car(int inputYear, string inputMake) { year = inputYear; make = inputMake; speed = 0; } // Accessors int Car::getYear() { return year; } string Car::getMake() { return make; } int Car::getSpeed() { return speed; } // Main program #include <iostream> #include <string> #include "Car.h" using namespace std; int main() { } I haven't written anything in the main program yet, because I can't get the class to compile. I've only linked the header file to the main program. Thanks in advance to all who take the time to investigate this problem for me.

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  • Listing C Constants/Macros

    - by ZJR
    Is there a way to make the GNU C Preprocessor, cpp (or some other tool) list all available macros and their values at a given point in a C file? I'm looking for system-specific macros while porting a program that's already unix savvy and loading a sparse bunch of unix system files. Just wondering if there's an easier way than going hunting for definitions.

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  • Nested loop traversing arrays

    - by alecco
    There are 2 very big series of elements, the second 100 times bigger than the first. For each element of the first series, there are 0 or more elements on the second series. This can be traversed and processed with 2 nested loops. But the unpredictability of the amount of matching elements for each member of the first array makes things very, very slow. The actual processing of the 2nd series of elements involves logical and (&) and a population count. I couldn't find good optimizations using C but I am considering doing inline asm, doing rep* mov* or similar for each element of the first series and then doing the batch processing of the matching bytes of the second series, perhaps in buffers of 1MB or something. But the code would be get quite messy. Does anybody know of a better way? C preferred but x86 ASM OK too. Many thanks! Sample/demo code with simplified problem, first series are "people" and second series are "events", for clarity's sake. (the original problem is actually 100m and 10,000m entries!) #include <stdio.h> #include <stdint.h> #define PEOPLE 1000000 // 1m struct Person { uint8_t age; // Filtering condition uint8_t cnt; // Number of events for this person in E } P[PEOPLE]; // Each has 0 or more bytes with bit flags #define EVENTS 100000000 // 100m uint8_t P1[EVENTS]; // Property 1 flags uint8_t P2[EVENTS]; // Property 2 flags void init_arrays() { for (int i = 0; i < PEOPLE; i++) { // just some stuff P[i].age = i & 0x07; P[i].cnt = i % 220; // assert( sum < EVENTS ); } for (int i = 0; i < EVENTS; i++) { P1[i] = i % 7; // just some stuff P2[i] = i % 9; // just some other stuff } } int main(int argc, char *argv[]) { uint64_t sum = 0, fcur = 0; int age_filter = 7; // just some init_arrays(); // Init P, P1, P2 for (int64_t p = 0; p < PEOPLE ; p++) if (P[p].age < age_filter) for (int64_t e = 0; e < P[p].cnt ; e++, fcur++) sum += __builtin_popcount( P1[fcur] & P2[fcur] ); else fcur += P[p].cnt; // skip this person's events printf("(dummy %ld %ld)\n", sum, fcur ); return 0; } gcc -O5 -march=native -std=c99 test.c -o test

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  • Creating and Compiling a C++ project on Windows

    - by sc_ray
    I need to work on C++ project on my windows machine. My project will consist of various classes(.h and .cpp) as well as the startup file to start the application. The preliminary design is simple but the application has the potential to gain complexity as time goes by. What I need here is ideas to set up the C++ project compiler/IDE/Makefile etc..etc. as well as some standard tools besides Visual C++ to compile/build/link projects such as these on a Windows OS. Thanks

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  • Accessing initialized variable on different class C++

    - by d0pe
    I'm having some difficulties with this problem. The main idea is, I initialized a variable of class type B in class A, class A.h has the variable Z declared as public, like B *Z; In class A.cpp, I initialized it as Z = new B(); Now, I want to access that variable from class C and I'm unable to do so. C.h includes A.h and B.h

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  • An IE7 toolbar button, with 2 different *.rc files

    - by karikari
    I have a IE 7 button toolbar project on Visual C++. My question is, can my button have 2 *.rc files. Means, by default it will use the 1st *.rc file, and when certain condition achieve inside my *.cpp, the button will be using the 2nd *.rc file. Is this allowed in visual studio or IE7? edit: Both rc files has different information for icon image.

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  • curl problems in c++ class

    - by Danilo
    I read a few articles on c++ / curl here on stackoverflow and assembled the following. The main goal is to handle the whole request in an instance of a class -- and maybe later in a secondary thread. My problem is: "content_" seems to stay empty though its the same addr and HttpFetch.h: class HttpFetch { private: CURL *curl; static size_t handle(char * data, size_t size, size_t nmemb, void * p); size_t handle_impl(char * data, size_t size, size_t nmemb); public: std::string content_; static std::string url_; HttpFetch(std::string url); void start(); std::string data(); }; HttpFetch.cpp: HttpFetch::HttpFetch(std::string url) { curl_global_init(CURL_GLOBAL_ALL); //pretty obvious curl = curl_easy_init(); content_.append("Test"); std::cout << &content_ << "\n"; curl_easy_setopt(curl, CURLOPT_URL, &url); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &content_); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, &HttpFetch::handle); //curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L); //tell curl to output its progress curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L); //std::cout << &content_ << "\n"; } void HttpFetch::start() { curl_easy_perform(curl); curl_easy_cleanup(curl); } size_t HttpFetch::handle(char * data, size_t size, size_t nmemb, void * p) { std::string *stuff = reinterpret_cast<std::string*>(p); stuff->append(data, size * nmemb); std::cout << stuff << "\n"; // has content from data in it! return size * nmemb; } main.cpp: #include "HttpFetch.h" int main(int argc, const char * argv[]) { HttpFetch call = *new HttpFetch("http://www.example.com"); call.start(); ::std::cout << call.content_ << "\n" } Thanks in advance

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  • SQLAuthority Book Review – DBA Survivor: Become a Rock Star DBA

    - by pinaldave
    DBA Survivor: Become a Rock Star DBA – Thomas LaRock Link to Amazon Link to Flipkart First of all, I thank all my readers when I wrote that I could not get this book in any local book stores, because they offered me to send a copy of this good book. A very special mention goes to Sripada and Jayesh for they gave so much effort in finding my home address and sending me the hard copy. Before, I did not have the copy of the book, but now I have two of it already! It surprises me how my readers were able to find my home address, which I have not publicly shared. Quick Review: This is indeed a one easy-to-read and fun book. We all work day and night with technology yet we should not forget to show our love and care for our family at home. For our souls that starve for peace and guidance, this one book is the “it” book for all the technology enthusiasts. Though this book was specifically written for DBAs, the reach is not limited to DBAs only because the lessons incorporated in it actually applies to all. This is one of the most motivating technical books I have read. Detailed Review: Let us go over a few questions first: Who wants to be as famous as rockstars in the field of Database Administration? How can one learn what it takes to become a top notch software developer? If you are a beginner in your field, how will you go to next level? Your boss may be very kind or like Dilbert’s Boss, what will you do? How do you keep growing when Eco-system around you does not support you? You are almost at top but there is someone else at the TOP, what do you do and how do you avoid office politics? As a database developer what should be your basic responsibility? and many more… I was able to completely read book in one sitting and I loved it. Before I continue with my opinion, I want to echo the opinion of Kevin Kline who has written the Forward of the book. He has truly suggested that “You hold in your hands a collection of insights and wisdom on the topic of database administration gained through many years of hard-won experience, long nights of study, and direct mentorship under some of the industry’s most talented database professionals and information technology (IT) experts.” Today, IT field is getting bigger and better, while talking about terabytes of the database becomes “more” normal every single day. The gods and demigods of database professionals are taking care of these large scale databases and are carefully maintaining them. In this world, there are only a few beginnings on the first step. There are many experts in different technology fields who are asked to address the issues with databases. There is YOU and ME, who is just new to this work. So we ask ourselves WHERE to begin and HOW to begin. We adore and follow the religion of our rockstars, but oftentimes we really have no idea about their background and their struggles. Every rockstar has his success story which needs to be digested before learning his tricks and tips. This book starts with the same note and teaches the two most important lessons for anybody who wants to be a DBA Rockstar –  to focus on their single goal of learning and to excel the technology. The story starts with three simple guidelines – Get Prepared, Get Trained, Get Certified. Once a person learns the skills, and then, it would be about time that he needs to enrich or to improve those skills you have learned. I am sure that the right opportunity will come finding themselves and they will not have to go run behind it. However, the real challenge for any person is the first day or first week. A new employee, no matter how much experienced he is, sometimes has no clue about what should one do at new job. Chapter 2 and chapter 3 precisely talk about what one should do as soon as the new job begins. It is also written with keeping the fact in focus that each job can be very much different but there are few infrastructure setups and programming concepts are the same. Learning basics of database was really interesting. I like to focus on the roots of any technology. It is important to understand the structure of the database before suggesting what indexes needs to be created, the same way this book covers the most essential knowledge one must learn by most database developers. I think the title of the fourth chapter is my favorite sentence in this book. I can see that I will be saying this again and again in the future – “A Development Server Is a Production Server to a Developer“. I have worked in the software industry for almost 8 years now and I have seen so many developers sitting on their chairs and waiting for instructions from their lead about how to improve the code or what to do the next. When I talk to them, I suggest that the experiment with their server and try various techniques. I think they all should understand that for them, a development server is their production server and needs to pay proper attention to the code from the beginning. There should be NO any inappropriate code from the beginning. One has to fully focus and give their best, if they are not sure they should ask but should do something and stay active. Chapter 5 and 6 talks about two essential skills for any developer and database administration – what are the ethics of developers when they are working with production server and how to support software which is running on the production server. I have met many people who know the theory by heart but when put in front of keyboard they do not know where to start. The first thing they do opening the browser and searching online, instead of opening SQL Server Management Studio. This can very well happen to anybody who is experienced as well. Chapter 5 and 6 addresses that situation as well includes the handy scripts which can solve almost all the basic trouble shooting issues. “Where’s the Buffet?” By far, this is the best chapter in this book. If you have ever met me, you would know that I love food. I think after reading this chapter, I felt Thomas has written this just keeping me in mind. I think there will be many other people who feel the same way, too. Even my wife who read this chapter thought this was specifically written for me. I will not talk any more about this chapter as this is one must read chapter. And of course this is about real ‘FOOD‘. I am an SQL Server Trainer and Consultant and I totally agree with the point made in the chapter 8 of this book. Yes, it says here that what is necessary to train employees and people. Millions of dollars worth the labor is continuously done in the world which has faults and incorrect. Once something goes wrong, very expensive consultant comes in and fixes the problem. This whole cycle which can be stopped and improved if proper training is done. There is plenty of free trainings available as well, if one cannot afford paid training. “Connect. Learn. Share” – I think this is a great summary and bird’s eye view of this book. Networking is the key. Everything which is discussed in this book can be taken to next level if one properly uses this tips and continuously grow with it. Connecting with others, helping learn each other and building the good knowledge sharing environment should be the goal of everyone. Before I end the review I want to share a real experience. I have personally met one DBA who has worked in a single department in a company for so long that when he was put in a different department in his company due to closing that department, he could not adjust and quit the job despite the same people and company around him. Adjusting in the new environment gets much tougher as one person gets more and more experienced. This book precisely addresses the same issue along with their solutions. I just cannot stop comparing the book with my personal journey. I found so many things which are coincidently in the book is written as how we developer and DBA think. I must express special thanks to Thomas for taking time in his personal life and write this book for us. This book is indeed a book for everybody who wants to grow healthy in the tough and competitive environment. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Book Review, SQLAuthority News, SQLServer, T SQL, Technology

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