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  • Problem installing the latest eclipse IDE

    - by James
    I'm running ubuntu 11.04. I'm trying to install the latest "eclipse for java developers" IDE (version Indigo 3.7.1). I have downloaded and extracted it. I attempt to run it by changing to the extracted folder and executing ./eclipse This produces the following errors in the terminal: /usr/lib/gio/modules/libgiobamf.so: wrong ELF class: ELFCLASS64 Failed to load module: /usr/lib/gio/modules/libgiobamf.so /usr/lib/gio/modules/libgvfsdbus.so: wrong ELF class: ELFCLASS64 Failed to load module: /usr/lib/gio/modules/libgvfsdbus.so And then a dialog opens with this error message: JVM terminated. Exit code=13 /usr/bin/java -Dosgi.requiredJavaVersion=1.5 -XX:MaxPermSize=256m -Xms40m -Xmx384m -jar /opt/eclipse//plugins/org.eclipse.equinox.launcher_1.2.0.v20110502.jar -os linux -ws gtk -arch x86 -showsplash -launcher /opt/eclipse/eclipse -name Eclipse --launcher.library /opt/eclipse//plugins/org.eclipse.equinox.launcher.gtk.linux.x86_1.1.100.v20110505/eclipse_1407.so -startup /opt/eclipse//plugins/org.eclipse.equinox.launcher_1.2.0.v20110502.jar --launcher.overrideVmargs -exitdata 2f80031 -product org.eclipse.epp.package.java.product -clean -vm /usr/bin/java -vmargs -Dosgi.requiredJavaVersion=1.5 -XX:MaxPermSize=256m -Xms40m -Xmx384m -jar /opt/eclipse//plugins/org.eclipse.equinox.launcher_1.2.0.v20110502.jar I'd appreciate any help / insight. Update I should mention that I'm running 32 bit ubuntu and I'm trying to install 32 bit eclipse. Update #2 Oops - I just realized that I'm running 64 bit ubuntu, not 32 bit ubuntu.

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  • raid md device is not remove from memory, how to overcome this problem

    - by santhosha
    i create raid 10 , i removed two arrays form md11 one by one , after that i going to editing the contents those are mounted ( it will be not responding stage), after i try for remove arrays those are left it is shows device or resource busy ( is not removed from memory). i try to terminate process this is also not work, i absorve from 4 days resync will be 8.0% it can not modifying. cat /proc/mdstat Personalities : [raid1] [raid0] [raid6] [raid5] [raid4] [linear] [raid10] md11 : active raid10 sde1[3] sdj14 286743936 blocks 64K chunks 2 near-copies [4/1] [___U] [1:2:3:0] [=...................] resync = 8.0% (23210368/286743936) finish=289392.6min speed=15K/sec mdadm -D /dev/md11 /dev/md11: Version : 00.90.03 Creation Time : Sun Jan 16 16:20:01 2011 Raid Level : raid10 Array Size : 286743936 (273.46 GiB 293.63 GB) Device Size : 143371968 (136.73 GiB 146.81 GB) Raid Devices : 4 Total Devices : 2 Preferred Minor : 11 Persistence : Superblock is persistent Update Time : Sun Jan 16 16:56:07 2011 State : active, degraded, resyncing Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 Layout : near=2, far=1 Chunk Size : 64K Rebuild Status : 8% complete UUID : 5e124ea4:79a01181:dc4110d3:a48576ea Events : 0.23 Number Major Minor RaidDevice State 0 0 0 0 removed 1 0 0 1 removed 4 8 145 2 faulty spare rebuilding /dev/sdj1 3 8 65 3 active sync /dev/sde1 umount /dev/md11 umount: /dev/md11: not mounted mdadm -S /dev/md11 mdadm: fail to stop array /dev/md11: Device or resource busy lsof /dev/md11 COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME mount 2128 root 3r BLK 9,11 4058 /dev/md11 mount 5018 root 3r BLK 9,11 4058 /dev/md11 mdadm 27605 root 3r BLK 9,11 4058 /dev/md11 mount 30562 root 3r BLK 9,11 4058 /dev/md11 badblocks 30591 root 3r BLK 9,11 4058 /dev/md11 kill -9 2128 kill -9 5018 kill -9 27605 kill -9 30562 kill -3 30591 mdadm -S /dev/md11 mdadm: fail to stop array /dev/md11: Device or resource busy lsof /dev/md11 COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME mount 2128 root 3r BLK 9,11 4058 /dev/md11 mount 5018 root 3r BLK 9,11 4058 /dev/md11 mdadm 27605 root 3r BLK 9,11 4058 /dev/md11 mount 30562 root 3r BLK 9,11 4058 /dev/md11 badblocks 30591 root 3r BLK 9,11 4058 /dev/md11 cat /proc/mdstat Personalities : [raid1] [raid0] [raid6] [raid5] [raid4] [linear] [raid10] md11 : active raid10 sde1[3] sdj14 286743936 blocks 64K chunks 2 near-copies [4/1] [___U] [1:2:3:0] [=...................] resync = 8.0% (23210368/286743936) finish=289392.6min speed=15K/sec

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  • Problem when using ajax for refresh captcha with refresh button [closed]

    - by jowan
    But it doesn't work, I just get my image be vanished and I try METHOD 2, I think it can work but I'm wrong coz i just get display with code of image not new captcha image I am stack and confuse about what method exactly work to refresh my own captcha.. Any wrong in my code or my method can't be used to refresh captcha.. Could anyone tell me how to refresh captcha exactly ? Thanks in Advance JQUERY CODE $('.refresh_captcha').click( function(){ $.ajax({ type: 'POST', url: 'captcha_mk.php', success: function(data){ //$('img').attr('src', data); // METHOD 1 ( I try it and my image is lost ) $('div').html('<img src=' + data); // METHOD 2 ( display code of image not captcha image) } }); });

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • Problem installing eclipse-platform in fresh Ubuntu 10.10

    - by pablo
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    I have just installed XP Mode on our Windows 7 Computer. I need XP Mode because we have a legacy accounting program that doesn't run in Windows 7. The problem we are having is that when I run the accounting program in XP Mode it starts but then reports a connection problem. I understand that is a problem with the ODBC connection. I there any way that I can correct this? I will really appreciate you help....

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    - by Levi
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    - by Thomas
    recently i upgrade my machine with new hardware component. my mother board is Gigabyte, processor Intel i3 3.6 ghz, ram 4 gb, graphics card ATI radeon 4350 1 GB. my OS installed is windows XP. when i am trying to play call of duty black ops then screen gets freeze and when i try to play other game like medal of honour then suddenly game closed suddenly after 15 or 20 minutes. i am not being able to find out the problem. whether i have problem in RAM or Graphics card. i asked few hardware person and one of them told me that i should installed windows 7 rather than windows xp. is it true. please help me to understand the problem and also tell me what should i do to fix this problem. please discuss in detail. thanks in advance. Update: yes i already install lates driver for ATI radeon 4350 but still the problem persist. do i need to install windows 7 instead of win xp because my processor is intel i3.

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    - by wirrbel
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  • Apache httpd Problem

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  • unmet dependencies and broken count>0 problem

    - by Simon
    I tried installing fbreader, following all the steps, but ended up with unmet dependencies, i also think a file is referenced in two locations at once and hence killing it.. any ideas how I can fix it? i've done alot of research and tried: simon@simon-Studio-1558:~$ sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: dkms patch Use 'apt-get autoremove' to remove them. The following extra packages will be installed: libzlcore0.12 The following NEW packages will be installed: libzlcore0.12 0 upgraded, 1 newly installed, 0 to remove and 61 not upgraded. 6 not fully installed or removed. Need to get 0 B/270 kB of archives. After this operation, 811 kB of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 179860 files and directories currently installed.) Unpacking libzlcore0.12 (from .../libzlcore0.12_0.12.10dfsg-4_i386.deb) ... dpkg: error processing /var/cache/apt/archives/libzlcore0.12_0.12.10dfsg-4_i386.deb (--unpack): trying to overwrite '/usr/lib/libzlcore.so.0.12.10', which is also in package libzlcore 0.12.10-1 No apport report written because MaxReports is reached already dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Errors were encountered while processing: /var/cache/apt/archives/libzlcore0.12_0.12.10dfsg-4_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1) sorry for the formatting, but it basically isn't liking: dpkg: error processing /var/cache/apt/archives/libzlcore0.12_0.12.10dfsg-4_i386.deb (--unpack): trying to overwrite '/usr/lib/libzlcore.so.0.12.10', which is also in package libzlcore 0.12.10-1 Any ideas? Also I don't care about keeping the program, but the error is stopping sudo apt-get remove fbreader from working too.

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  • Problem with external monitor on my asus u36sd laptop

    - by Abonec
    To connect my laptop to external monitor (for the dual monitor configuration) I have to perform 7 weird steps: Suspend OS (close notebook for that) Connect external monitor to vga output Open notebook and unsuspend OS (at this moment in laptop screen is native resolution but on external monitor resolution is lower than native (not same as at laptop)). Suspend OS (close notebook for that) Open notebook and unsuspend OS (at this moment laptop screen has resolution as a external monitor but external monitor has lower resolution that should be in native) Suspend OS (close notebook for that) Unsuspend OS (at this moment laptop and external monitor have native resolution which will should be) I just open and close hood of the laptop until external monitor and laptop screen become in native resolution. Adjusting monitors in displays not give me proper result. I have ASUS U36SD with optimus (disabled by acpicall) with 1366x768 screen and external monitor with 1280x1024 and latest ubuntu 11.10. How to perform laptop to work with external monitor without this weird actions?

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  • Performance problem with an Intel Wireless 5100

    - by Piet
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  • Ardour wont start Jack problem

    - by Drew S
    I downloaded Ardour yesterday, it worked, edited an audio file done. Come back today it wont start I get this: Ardour could not start JACK There are several possible reasons: 1) You requested audio parameters that are not supported.. 2) JACK is running as another user. Please consider the possibilities, and perhaps try different parameters. So I try and look at qjackctl to see what happening there. When I try to start JACK I get D-BUS: JACK server could not be started. then Could not connect to JACK server as client. - Overall operation failed. - Unable to connect to server. Please check the messages window for more info. and this is the message box in JACK. 15:22:12.927 Patchbay deactivated. 15:22:12.927 Statistics reset. 15:22:12.944 ALSA connection change. 15:22:12.951 D-BUS: Service is available (org.jackaudio.service aka jackdbus). Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started 15:22:12.959 ALSA connection graph change. 15:22:45.850 ALSA connection graph change. 15:22:46.021 ALSA connection change. 15:22:56.492 ALSA connection graph change. 15:22:56.624 ALSA connection change. 15:23:42.340 D-BUS: JACK server could not be started. Sorry Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started Wed Oct 23 15:23:42 2013: Starting jack server... Wed Oct 23 15:23:42 2013: JACK server starting in realtime mode with priority 10 Wed Oct 23 15:23:42 2013: ERROR: Cannot lock down 82274202 byte memory area (Cannot allocate memory) Wed Oct 23 15:23:42 2013: Acquired audio card Audio0 Wed Oct 23 15:23:42 2013: creating alsa driver ... hw:0|hw:0|1024|2|44100|0|0|nomon|swmeter|-|32bit Wed Oct 23 15:23:42 2013: ERROR: ATTENTION: The playback device "hw:0" is already in use. The following applications are using your soundcard(s) so you should check them and stop them as necessary before trying to start JACK again: pulseaudio (process ID 2553) Wed Oct 23 15:23:42 2013: ERROR: Cannot initialize driver Wed Oct 23 15:23:42 2013: ERROR: JackServer::Open failed with -1 Wed Oct 23 15:23:42 2013: ERROR: Failed to open server Wed Oct 23 15:23:43 2013: Saving settings to "/home/drew/.config/jack/conf.xml" ... 15:26:41.669 Could not connect to JACK server as client. - Overall operation failed. - Unable to connect to server. Please check the messages window for more info. Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started 15:26:49.006 D-BUS: JACK server could not be started. Sorry Wed Oct 23 15:26:48 2013: Starting jack server... Wed Oct 23 15:26:48 2013: JACK server starting in non-realtime mode Wed Oct 23 15:26:48 2013: ERROR: Cannot lock down 82274202 byte memory area (Cannot allocate memory) Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started Wed Oct 23 15:26:48 2013: ERROR: cannot register object path "/org/freedesktop/ReserveDevice1/Audio0": A handler is already registered for /org/freedesktop/ReserveDevice1/Audio0 Wed Oct 23 15:26:48 2013: ERROR: Failed to acquire device name : Audio0 error : A handler is already registered for /org/freedesktop/ReserveDevice1/Audio0 Wed Oct 23 15:26:48 2013: ERROR: Audio device hw:0 cannot be acquired... Wed Oct 23 15:26:48 2013: ERROR: Cannot initialize driver Wed Oct 23 15:26:48 2013: ERROR: JackServer::Open failed with -1 Wed Oct 23 15:26:48 2013: ERROR: Failed to open server Wed Oct 23 15:26:50 2013: Saving settings to "/home/drew/.config/jack/conf.xml" ... 15:26:52.441 Could not connect to JACK server as client. - Overall operation failed. - Unable to connect to server. Please check the messages window for more info. Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started 15:26:55.997 D-BUS: JACK server could not be started. Sorry Wed Oct 23 15:26:55 2013: Starting jack server... Wed Oct 23 15:26:55 2013: JACK server starting in non-realtime mode Wed Oct 23 15:26:55 2013: ERROR: Cannot lock down 82274202 byte memory area (Cannot allocate memory) Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started Wed Oct 23 15:26:55 2013: ERROR: cannot register object path "/org/freedesktop/ReserveDevice1/Audio0": A handler is already registered for /org/freedesktop/ReserveDevice1/Audio0 Wed Oct 23 15:26:55 2013: ERROR: Failed to acquire device name : Audio0 error : A handler is already registered for /org/freedesktop/ReserveDevice1/Audio0 Wed Oct 23 15:26:55 2013: ERROR: Audio device hw:0 cannot be acquired... Wed Oct 23 15:26:55 2013: ERROR: Cannot initialize driver Wed Oct 23 15:26:55 2013: ERROR: JackServer::Open failed with -1 Wed Oct 23 15:26:55 2013: ERROR: Failed to open server Wed Oct 23 15:26:57 2013: Saving settings to "/home/drew/.config/jack/conf.xml" ... 15:26:59.054 Could not connect to JACK server as client. - Overall operation failed. - Unable to connect to server. Please check the messages window for more info. Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started 15:29:24.624 ALSA connection graph change. 15:29:24.641 ALSA connection change. 15:33:11.760 D-BUS: JACK server could not be started. Sorry Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started Wed Oct 23 15:33:11 2013: Starting jack server... Wed Oct 23 15:33:11 2013: JACK server starting in non-realtime mode Wed Oct 23 15:33:11 2013: ERROR: Cannot lock down 82274202 byte memory area (Cannot allocate memory) Wed Oct 23 15:33:11 2013: ERROR: cannot register object path "/org/freedesktop/ReserveDevice1/Audio0": A handler is already registered for /org/freedesktop/ReserveDevice1/Audio0 Wed Oct 23 15:33:11 2013: ERROR: Failed to acquire device name : Audio0 error : A handler is already registered for /org/freedesktop/ReserveDevice1/Audio0 Wed Oct 23 15:33:11 2013: ERROR: Audio device hw:0 cannot be acquired... Wed Oct 23 15:33:11 2013: ERROR: Cannot initialize driver Wed Oct 23 15:33:11 2013: ERROR: JackServer::Open failed with -1 Wed Oct 23 15:33:11 2013: ERROR: Failed to open server Wed Oct 23 15:33:12 2013: Saving settings to "/home/drew/.config/jack/conf.xml" ... 15:34:09.439 Could not connect to JACK server as client. - Overall operation failed. - Unable to connect to server. Please check the messages window for more info. Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started

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  • Problem while installing amd driver on ubuntu 12.10 on my dell inspiron 5520

    - by Arun
    I have a dell inspiron 5520 which has switchable graphics mode with amd radeon hd 7600m. I have recently installed ubuntu 12.10 alongside windows. But i can't install the driver for grahics card. While typing "sudo apt-get install fglrx-installer" it says unable to locate the package. While adding the repository ubuntu-x-swat/x-updates it shows error that "The requested URL /ubuntu-x-swat/x-updates/ubuntu/dists/quantal/main/binary- i386/Packages was not found on this server." In another attempt i download driver from amd-driver site, and then installing from terminal it shows that some errors come while installing and I get the blank screen only. So how to install the amd driver on my laptop.

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  • Cocos3d lighting problem

    - by Parasithe
    I'm currently working on a cocos3d project, but I'm having some trouble with lighting and I have no idea how to solve it. I've tried everything and the lighting is always as bad in the game. The first picture is from 3ds max (the software we used for 3d) and the second is from my iphone app. http://prntscr.com/ly378 http://prntscr.com/ly2io As you can see, the lighting is really bad in the app. I manually add my spots and the ambiant light. Here is all my lighting code : _spot = [CC3Light lightWithName: @"Spot" withLightIndex: 0]; // Set the ambient scene lighting. ccColor4F ambientColor = { 0.9, 0.9, 0.9, 1 }; self.ambientLight = ambientColor; //Positioning _spot.target = [self getNodeNamed:kCharacterName]; _spot.location = cc3v( 400, 400, -600 ); // Adjust the relative ambient and diffuse lighting of the main light to // improve realisim, particularly on shadow effects. _spot.diffuseColor = CCC4FMake(0.8, 0.8, 0.8, 1.0); _spot.specularColor = CCC4FMake(0, 0, 0, 1); [_spot setAttenuationCoefficients:CC3AttenuationCoefficientsMake(0, 0, 1)]; // Another mechansim for adjusting shadow intensities is shadowIntensityFactor. // For better effect, set here to a value less than one to lighten the shadows // cast by the main light. _spot.shadowIntensityFactor = 0.75; [self addChild:_spot]; _spot2 = [CC3Light lightWithName: @"Spot2" withLightIndex: 1]; //Positioning _spot2.target = [self getNodeNamed:kCharacterName]; _spot2.location = cc3v( -550, 400, -800 ); _spot2.diffuseColor = CCC4FMake(0.8, 0.8, 0.8, 1.0); _spot2.specularColor = CCC4FMake(0, 0, 0, 1); [_spot2 setAttenuationCoefficients:CC3AttenuationCoefficientsMake(0, 0, 1)]; _spot2.shadowIntensityFactor = 0.75; [self addChild:_spot2]; I'd really appreciate if anyone would have some tip on how to fix the lighting. Maybe my spots are bad? maybe it's the material? I really have no idea. Any help would be welcomed. I already ask some help on cocos2d forums. I had some answers but I need more help.

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  • Can't Boot, video drivers or x-server problem?

    - by ZacharyH
    I was uninstalling some programs that I installed to try and get my iPod touch working with Ubuntu (I gave up on that) when ubuntu just crashed. Now after I choose ubuntu in GRUB, it gives me a screen that says "Ubuntu is running in low-graphics mode: your screen, graphics card, and input device settings could not be detected correctly. You will need to configure these yourself" It was working just fine before I started to uninstall those programs. I think that I might have uninstalled something necessary to the system. If I click OK on the screen, it gives me options to reconfigure, troubleshoot, exit to console, or restart X. But no matter what I choose I still can't boot into ubuntu - I get stuck looking at the splash screen which stalls forever. I was receiving support from one of my mate's and he was doing something with the LiveCD, and now the message doesn't pop up any more, I just get stuck at a never ending splash screen. Any help would be appreciated, thanks!

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  • Weird Net Connection problem

    - by Sarthak
    hullo folks....this is my first thread here Ok,i first installed ubuntu 11.10 the day it released on my old laptop...internet worked fine without configuring anything so now,i installed ubuntu 11.10 on my newer laptop.But it says ,"device not ready(firmware missing". Windows 7 worked absolutely fine on it i also tried using a Netgear routed i use on my HDTV,but ubuntu doesnt detect it Any Help? Thanks in advance Peace Log of lspci command sarthak@sarthak:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.2 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1c.5 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 6 (rev 03) 00:1d.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation ICH9M/M-E SATA AHCI Controller (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 00:1f.6 Signal processing controller: Intel Corporation 82801I (ICH9 Family) Thermal Subsystem (rev 03) 04:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) 07:00.0 Ethernet controller: Broadcom Corporation NetLink BCM5906M Fast Ethernet PCI Express (rev 02)

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  • Problem with Macbook air automatically not acquiring free wifi network dns or router address

    - by Rumsfeld
    I have this problem when my macbook air sometimes does not connect to free wifi hotspots. When the problem happens and I try to run the diagnostics, it normally gets to yellow network settings tab. It seems that it for some reason does not acquire automatically the router or dns address. Sometimes after I shut it down and restart it magically connects to the wifi hotspot but it is very inconsistent. Anyone knows a fix for this problem?

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  • Web Apps install problem in 12.04 64bit installation

    - by gsc-frank
    I just did: sudo add-apt-repository ppa:webapps/preview sudo apt-get update sudo apt-get dist-upgrade sudo apt-get install unity-webapps-preview and get the following message: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: unity-webapps-preview : Depends: xul-ext-unity but it is not going to be installed Depends: xul-ext-websites-integration but it is not going to be installed Depends: xul-ext-webaccounts but it is not going to be installed E: Unable to correct problems, you have held broken packages. What is wrong?

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  • Problem running Qreator on Xubuntu-14.04

    - by Seyed Mohammad
    I installed Qreator using apt-get on Xubuntu-14.04: $ sudo apt-get install qreator But the application fails to start! When I try to run it via Terminal, the following error messages are printed and the program aborts: $ qreator ** (qreator:3859): WARNING **: Couldn't connect to accessibility bus: Failed to connect to socket /tmp/dbus-Gh2FPHrMr2: Connection refused No handlers could be found for logger "qreator_lib" Traceback (most recent call last): File "/usr/bin/qreator", line 47, in <module> qreator.main() File "/usr/lib/python2.7/dist-packages/qreator/__init__.py", line 63, in main window = QreatorWindow.QreatorWindow() File "/usr/lib/python2.7/dist-packages/qreator_lib/Window.py", line 48, in __new__ new_object.finish_initializing(builder) File "/usr/lib/python2.7/dist-packages/qreator/QreatorWindow.py", line 79, in finish_initializing self.init_qr_types() File "/usr/lib/python2.7/dist-packages/qreator/QreatorWindow.py", line 135, in init_qr_types self.qr_types = [d(self.update_qr_code) for d in QRCodeType.dataformats] File "/usr/lib/python2.7/dist-packages/qreator/qrcodes/QRCodeType.py", line 71, in __init__ self.create_widget() # pylint: disable=E1101 File "/usr/lib/python2.7/dist-packages/qreator/qrcodes/QRCodeLocation.py", line 29, in create_widget self.widget = QRCodeLocationGtk(self.qr_code_update_func) File "/usr/lib/python2.7/dist-packages/qreator/qrcodes/QRCodeLocationGtk.py", line 49, in __init__ latitude, longitude = get_current_location() File "/usr/lib/python2.7/dist-packages/qreator/qrcodes/QRCodeLocationGtk.py", line 109, in get_current_location '/org/freedesktop/Geoclue/Providers/Hostip') File "/usr/lib/python2.7/dist-packages/dbus/bus.py", line 241, in get_object follow_name_owner_changes=follow_name_owner_changes) File "/usr/lib/python2.7/dist-packages/dbus/proxies.py", line 248, in __init__ self._named_service = conn.activate_name_owner(bus_name) File "/usr/lib/python2.7/dist-packages/dbus/bus.py", line 180, in activate_name_owner self.start_service_by_name(bus_name) File "/usr/lib/python2.7/dist-packages/dbus/bus.py", line 278, in start_service_by_name 'su', (bus_name, flags))) File "/usr/lib/python2.7/dist-packages/dbus/connection.py", line 651, in call_blocking message, timeout) dbus.exceptions.DBusException: org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.Geoclue.Providers.Hostip was not provided by any .service files How can I fix this ?

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  • Problem installing g++ ccompiler on Ubuntu 14.04

    - by Yash Agarwal
    I tried to install g++ using packages from another user. offline..but there were errors. After connecting to the net I tried to install using sudo apt-get install g++, but it gave the following output: gstreamer0.10-alsa is already the newest version. qtdeclarative5-ubuntu-ui-extras-browser-plugin is already the newest version. python-gconf is already the newest version. gstreamer0.10-tools is already the newest version. libglib2.0-0 is already the newest version. gir1.2-peas-1.0 is already the newest version. libatk-bridge2.0-0 is already the newest version. gnome-session-bin is already the newest version. libgomp1 is already the newest version. libmessaging-menu0 is already the newest version. usb-creator-gtk is already the newest version. libgnome-desktop-3-7 is already the newest version. software-properties-gtk is already the newest version. gnome-control-center-shared-data is already the newest version. unity-scope-gourmet is already the newest version. libcupsimage2 is already the newest version. growisofs is already the newest version. libjson-glib-1.0-common is already the newest version. activity-log-manager is already the newest version. libio-string-perl is already the newest version. qtdeclarative5-qtfeedback-plugin is already the newest version. gnome-power-manager is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. and many more lines like this....but g++ is still not installed

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  • Problem importing Firefox bookmarks to Chromium

    - by RPi Awesomeness
    I would like to switch from Firefox to Chromium (it seems to be faster for my system) and I have a large number of bookmarks I would like to import into Chromium. I looked at this question: Can I sync bookmarks between Firefox and Chromium? but that seemed to be specific to Firefox Sync, which I don't have. I just want to import my bookmarks from Firefox into Chromium. However, when I go to the Customize and Control button and then choose the option Import Bookmarks and Settings under the Bookmarks menu item, it gives me this: I have Firefox and Chromium as up to date as the official repositories (I believe), so I really have no clue what is going on. I have attempted to import directly from HTML, but it only imports the first set of bookmarks, nothing beyond that (where all of the bookmarks I really want are.) Can I import the JSON Firefox backup file into Chromium, or am I stuck manually entering all of these bookmarks into Chromium? Thanks!

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