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  • How do I stop cropping of a transformed (scaled) image in a grid (silverlight)

    - by Jeremy
    I have a grid with an image in it. Initially, the image is larger than the grid, so it gets cropped which is fine, but if I apply a scaling transform to causing the image to shrink, the portion that was initally cropped remains cropped, but I want it displayed now, because it would fit in the grid. I concidered putting my image in a canvas, but I want it centered vertically and horizontally, which is giving me trouble, so I switched to a grid.

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  • choosing an image locally from http url and serving that image without a server round trip

    - by serverman
    Hi folks I am a complete novice to Flash (never created anything in flash). I am quite familiar with web applications (J2EE based) and have a reasonable expertise in Javascript. Here is my requirement. I want the user to select (via an html form) an image. Normally in the post, this image would be sent to server and may be stored there to be served later. I do not want that. I want to store this image locally and then serve it via HTTP to the user. So, the flow is: 1. Go to the "select image url":mywebsite.com/selectImage Browse the image and select the image This would transfer control locally to some code running on the client (Javascript or flash), which would then store the image locally at some place on the client machine. Go to the "show image url": mywebsite.com/showImage This would eventually result in some client code running on the browser that retrieves the image and renders it (without any server round trips.) I considered the following options: Use HTML5 local storage. Since I am a complete novice to flash, I looked into this. I found that it is fairly straightforward to store and retrieve images in javascript (only strings are allowed but I am hoping storing base64 encoded strings would work at least for small images). However, how do I serve the image via http url that points to my server without a server round trip? I saw the interesting article at http://hacks.mozilla.org/category/fileapi/ but that would work only in firefox and I need to work on all latest browsers (at least the ones supporting HTML5 local storage) Use flash SharedObjects. OK, this would have been good - the only thing is I am not sure where to start. Snippets of actionscripts to do this are scattered everywhere but I do not know how to use those scripts in an actual html page:) I do not need to create any movies or anything - just need to store an image and serve it locally. If I go this route, I would also use it to store other "strings" locally. If you suggest this, please give me the exact steps (could be pointers to other web sites) on how to do this. I would like to avoid paying for any flash development environment software ideally:) Thank you!

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  • How to take handwritten notes as image in android?

    - by krammer
    I am trying to develop an android application that could store whatever the user writes on screen as an image. For example, if the user writes "Co" followed by "ol" and presses OK, the text is stored as "Cool" as an image in a field on the form displayed on the phone. (No handwriting recognition or OCR required) I have seen the Canvas class in Android, but how would you concatenate all the letters/set of characeters and convert them to image ? Is there any open source project that does something similar ?

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  • Numeric representation of a color

    - by George Johnston
    What would be the best format to numerically represent a color in .NET so that I wouldn't have to use the Color object? Right now I am saving the color as a the HTML representation, but in order to use it I have to parse it out. I am dealing with a 800x600 canvas that stores a color value for each pixel and I need to be able to render the color out as quick as possible without bloating my application out to storing 500k+ color objects.

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  • Vertical Seek not progress value not showing on MainActivity textView

    - by Raju Gujarati
    I am try to display the progress value of the seekBar but when it comes to the execution, there is no update on the value being display on the TextView. I wonder what alternatives than putting two classes onto one big class in order to archive this aim ? The below is my code VerticalSeekBar.java package com.example.imagerotation; import android.content.Context; import android.graphics.Canvas; import android.util.AttributeSet; import android.view.MotionEvent; import android.widget.SeekBar; import android.widget.Toast; public class VerticalSeekBar extends SeekBar { public VerticalSeekBar(Context context) { super(context); } public VerticalSeekBar(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } public VerticalSeekBar(Context context, AttributeSet attrs) { super(context, attrs); } protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(h, w, oldh, oldw); } @Override protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(heightMeasureSpec, widthMeasureSpec); setMeasuredDimension(getMeasuredHeight(), getMeasuredWidth()); } protected void onDraw(Canvas c) { c.rotate(-90); c.translate(-getHeight(), 0); super.onDraw(c); } @Override public boolean onTouchEvent(MotionEvent event) { if (!isEnabled()) { return false; } switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_UP: int progress = getMax() - (int) (getMax() * event.getY() / getHeight()); setProgress(progress); onSizeChanged(getWidth(), getHeight(), 0, 0); //Toast.makeText(getContext(), String.valueOf(progress), Toast.LENGTH_SHORT).show(); break; case MotionEvent.ACTION_CANCEL: break; } return true; } } MainActvity.java package com.example.imagerotation; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; import android.widget.TextView; public class MainActivity extends Activity { private VerticalSeekBar seek; private TextView by; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); seek = (VerticalSeekBar)findViewById(R.id.seekBar1); by = (TextView)findViewById(R.id.textView1); by.setText(String.valueOf(seek.getProgress())); } }

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  • How to hide and show silvelight user control on main Silverlight Control?

    - by Steve Johnson
    Hi all I have a main silverlight control named MainPage.xaml in an asp.net web site. I want to dynamically add and remove control at run time. So, I have created another control Top10.xaml and added to selected canvas area on MainPage.xaml as described on this page(Click Me): Now i need to modify Top10 visibility in MainPage.xaml dynamically when a button is clicked on MainPage.xaml using C# code in MainPage.xaml.cs. Can anybody help me out? Thanks

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  • How to draw N first elements?

    - by noober
    Hello all, There is a canvas element with 10 children (polygons). There is a number in my code from 1 to 10. I'd like to draw the first N elements from the children elements, base on my number. It would be the best solution to do this from XAML with a minimum code-behind like this: ... MyCanvas.N = 5; ...

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  • flex button spacing in a horizontal list

    - by pfunc
    How do you dynamically resize buttons in a horizontal list to fit the text size? I am pulling in my button text from xml and it seems that it resizes all the buttons to the first items text. I am wrapping my button inside a canvas, not setting widths for either of them. Basically I need all the buttons to resize to their text, and have them all spaced evenly as well.

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  • How can I move an object left and right with silverlight?

    - by Craig
    I currently have two buttons that say left and right, and I want them to move a square object left and right respectively. What its currently doing when i press left is moving the square to the left, and if I press left again, it resets from the center and goes left. I want it so that when I press left, from where ever it is currently to go left and right. I know the principle is something like get current objects position and add the canvas coordinates respectively but how do I do this?

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  • Which library should I use for server-side image manipulation on Node.JS?

    - by Andrew
    I found a quite large list of available libraries on Node.JS wiki but I'm not sure which of those are more mature and provide better performance. Basically I want to do the following: load some images to a server from external sources put them onto one big canvas crop and mask them a bit apply a filter or two Resize the final image and give a link to it Big plus if the node package works on both Linux and Windows.

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  • ScaleTransform and CenterX

    - by Vasco Correia
    I have the following code <Canvas Width="800" Height="600"> ... In the UserControl I animate the ScaleTranform to 1. I want UserControl to "grow" from its center, but it "grows" from the upper left corner of it. The values in CenterX and CenterY do nothing. How can I make it Scale as I want? Thanks in advance.

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  • Can I user a layout on the android to render just part of an image at a time?

    - by gamernb
    I have an image file that has all the character sprites that I will be using in a game, and I want to make a layout that will allow the user to cycle through each image to be able to pick which one they want. So, I have one large image, and I need to render just a small (32 x 32) section of it at a time. Is that possible with the layouts or will I have to use a canvas, and manually do most of this?

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  • How to generate dynamic Timers

    - by Jeeva
    I'm developing a web based game application using flex. I'm placing images dynamically inside a canvas . Whenever i place an image it should change it state after a period of time. For example after 2 mins it should change it state. The time has to be calculated for each image after i place the image. How shall i handle this.

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  • CSS Print Style Sheets - Examples

    - by bsreekanth
    Trying to learn about how to effectively use print.css, so that graphical and navigational elements are not shown in print preview/print. Read some articles, and part of print css of html5 boilerplate. Two sites, which was quite impressive the way they change the look during print are http://css-tricks.com/ http://bottlerocketcreative.com/ But I cannot see the css related to print. Can you please point to the css they use to learn how to do similar transformation. thanks.

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  • My Android game runs out of memory when it is closed and opened and couple times.

    - by sirconnorstack
    I have an Android game that has an activity for the menu, and then another activity for the game that creates a SurfaceView and Thread to deal with canvas drawing and game logic. When you exit the game and start it up again too much or if you open and close the keyboard (thus restarting the activity), the game runs out of memory, usually when loading a bitmap: java.lang.OutOfMemoryError: bitmap size exceeds VM budget How can I keep all my images in memory without loading them again when the game changes state, or how can I release them from memory and let them reload when the game is restarted?

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  • Clip a 4:3 image in WPF with a circle

    - by reckoner
    I am trying to clip a 4:3 image with a circle within a grid control. I need the circle clip to reveal the image from the middle in a perfect circle. See below. The circle should dynamically re-size with the image. I have tried Canvas.Clip and Ellipse+VisualBrush without achieving the correct behavior. Thanks!

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  • Flex game to build a building

    - by johnraja
    I want to develop a game in flex to build a building. In canvas i want to spirit into number of squares and place a different type of building in that square(Using click and drag). If small building means its take two square and big building means its take four squares. Please anybody help me

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  • Rotating blocks in JavaScript.

    - by Alvin SMith
    I'd like to create a JavaScript web app that makes blocks appear on the page that can be dragged around by the user. If I used DIVs with background colors, it would be easy to rotate them by 90 degrees at a time. However, if I wanted to rotate them arbitrarily, how could I accomplish this? I'd rather not have to resort to Flash, images, or HTML5.

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