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  • How do I stop cropping of a transformed (scaled) image in a grid (silverlight)

    - by Jeremy
    I have a grid with an image in it. Initially, the image is larger than the grid, so it gets cropped which is fine, but if I apply a scaling transform to causing the image to shrink, the portion that was initally cropped remains cropped, but I want it displayed now, because it would fit in the grid. I concidered putting my image in a canvas, but I want it centered vertically and horizontally, which is giving me trouble, so I switched to a grid.

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  • Vertical Seek not progress value not showing on MainActivity textView

    - by Raju Gujarati
    I am try to display the progress value of the seekBar but when it comes to the execution, there is no update on the value being display on the TextView. I wonder what alternatives than putting two classes onto one big class in order to archive this aim ? The below is my code VerticalSeekBar.java package com.example.imagerotation; import android.content.Context; import android.graphics.Canvas; import android.util.AttributeSet; import android.view.MotionEvent; import android.widget.SeekBar; import android.widget.Toast; public class VerticalSeekBar extends SeekBar { public VerticalSeekBar(Context context) { super(context); } public VerticalSeekBar(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } public VerticalSeekBar(Context context, AttributeSet attrs) { super(context, attrs); } protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(h, w, oldh, oldw); } @Override protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(heightMeasureSpec, widthMeasureSpec); setMeasuredDimension(getMeasuredHeight(), getMeasuredWidth()); } protected void onDraw(Canvas c) { c.rotate(-90); c.translate(-getHeight(), 0); super.onDraw(c); } @Override public boolean onTouchEvent(MotionEvent event) { if (!isEnabled()) { return false; } switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_UP: int progress = getMax() - (int) (getMax() * event.getY() / getHeight()); setProgress(progress); onSizeChanged(getWidth(), getHeight(), 0, 0); //Toast.makeText(getContext(), String.valueOf(progress), Toast.LENGTH_SHORT).show(); break; case MotionEvent.ACTION_CANCEL: break; } return true; } } MainActvity.java package com.example.imagerotation; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; import android.widget.TextView; public class MainActivity extends Activity { private VerticalSeekBar seek; private TextView by; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); seek = (VerticalSeekBar)findViewById(R.id.seekBar1); by = (TextView)findViewById(R.id.textView1); by.setText(String.valueOf(seek.getProgress())); } }

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  • Numeric representation of a color

    - by George Johnston
    What would be the best format to numerically represent a color in .NET so that I wouldn't have to use the Color object? Right now I am saving the color as a the HTML representation, but in order to use it I have to parse it out. I am dealing with a 800x600 canvas that stores a color value for each pixel and I need to be able to render the color out as quick as possible without bloating my application out to storing 500k+ color objects.

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  • How to draw N first elements?

    - by noober
    Hello all, There is a canvas element with 10 children (polygons). There is a number in my code from 1 to 10. I'd like to draw the first N elements from the children elements, base on my number. It would be the best solution to do this from XAML with a minimum code-behind like this: ... MyCanvas.N = 5; ...

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  • How to hide and show silvelight user control on main Silverlight Control?

    - by Steve Johnson
    Hi all I have a main silverlight control named MainPage.xaml in an asp.net web site. I want to dynamically add and remove control at run time. So, I have created another control Top10.xaml and added to selected canvas area on MainPage.xaml as described on this page(Click Me): Now i need to modify Top10 visibility in MainPage.xaml dynamically when a button is clicked on MainPage.xaml using C# code in MainPage.xaml.cs. Can anybody help me out? Thanks

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  • Which library should I use for server-side image manipulation on Node.JS?

    - by Andrew
    I found a quite large list of available libraries on Node.JS wiki but I'm not sure which of those are more mature and provide better performance. Basically I want to do the following: load some images to a server from external sources put them onto one big canvas crop and mask them a bit apply a filter or two Resize the final image and give a link to it Big plus if the node package works on both Linux and Windows.

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  • flex button spacing in a horizontal list

    - by pfunc
    How do you dynamically resize buttons in a horizontal list to fit the text size? I am pulling in my button text from xml and it seems that it resizes all the buttons to the first items text. I am wrapping my button inside a canvas, not setting widths for either of them. Basically I need all the buttons to resize to their text, and have them all spaced evenly as well.

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  • How can I move an object left and right with silverlight?

    - by Craig
    I currently have two buttons that say left and right, and I want them to move a square object left and right respectively. What its currently doing when i press left is moving the square to the left, and if I press left again, it resets from the center and goes left. I want it so that when I press left, from where ever it is currently to go left and right. I know the principle is something like get current objects position and add the canvas coordinates respectively but how do I do this?

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  • ScaleTransform and CenterX

    - by Vasco Correia
    I have the following code <Canvas Width="800" Height="600"> ... In the UserControl I animate the ScaleTranform to 1. I want UserControl to "grow" from its center, but it "grows" from the upper left corner of it. The values in CenterX and CenterY do nothing. How can I make it Scale as I want? Thanks in advance.

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  • CSS Print Style Sheets - Examples

    - by bsreekanth
    Trying to learn about how to effectively use print.css, so that graphical and navigational elements are not shown in print preview/print. Read some articles, and part of print css of html5 boilerplate. Two sites, which was quite impressive the way they change the look during print are http://css-tricks.com/ http://bottlerocketcreative.com/ But I cannot see the css related to print. Can you please point to the css they use to learn how to do similar transformation. thanks.

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  • Can I user a layout on the android to render just part of an image at a time?

    - by gamernb
    I have an image file that has all the character sprites that I will be using in a game, and I want to make a layout that will allow the user to cycle through each image to be able to pick which one they want. So, I have one large image, and I need to render just a small (32 x 32) section of it at a time. Is that possible with the layouts or will I have to use a canvas, and manually do most of this?

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  • How to generate dynamic Timers

    - by Jeeva
    I'm developing a web based game application using flex. I'm placing images dynamically inside a canvas . Whenever i place an image it should change it state after a period of time. For example after 2 mins it should change it state. The time has to be calculated for each image after i place the image. How shall i handle this.

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  • My Android game runs out of memory when it is closed and opened and couple times.

    - by sirconnorstack
    I have an Android game that has an activity for the menu, and then another activity for the game that creates a SurfaceView and Thread to deal with canvas drawing and game logic. When you exit the game and start it up again too much or if you open and close the keyboard (thus restarting the activity), the game runs out of memory, usually when loading a bitmap: java.lang.OutOfMemoryError: bitmap size exceeds VM budget How can I keep all my images in memory without loading them again when the game changes state, or how can I release them from memory and let them reload when the game is restarted?

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  • Flex game to build a building

    - by johnraja
    I want to develop a game in flex to build a building. In canvas i want to spirit into number of squares and place a different type of building in that square(Using click and drag). If small building means its take two square and big building means its take four squares. Please anybody help me

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  • Clip a 4:3 image in WPF with a circle

    - by reckoner
    I am trying to clip a 4:3 image with a circle within a grid control. I need the circle clip to reveal the image from the middle in a perfect circle. See below. The circle should dynamically re-size with the image. I have tried Canvas.Clip and Ellipse+VisualBrush without achieving the correct behavior. Thanks!

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  • Update View at runtime in Android

    - by seretur
    The example is pretty straightforward: i want to let the user know about what the app is doing by just showing a text (canvas.drawText()). Then, my first message appears, but not the other ones. I mean, i have a "setText" method but it doesn't updates. onCreate(Bundle bundle) { super.onCreate(bundle); setContentView(splash); // splash is the view class loadResources(); splash.setText("this"); boundWebService(); splash.setText("that"): etc(); splash.setText("so on"); } The view's text drawing works by doing just a drawText in onDraw();, so setText changes the text but doesn't show it. Someone recommended me replacing the view with a SurfaceView, but it would be alot of trouble for just a couple of updates, SO... how the heck can i update the view dinamically at runtime? It should be quite simple, just showing a text for say 2 seconds and then the main thread doing his stuff and then updating the text... Thanks! Update: I tried implementing handler.onPost(), but is the same story all over again. Let me put you the code: package coda.tvt; import android.app.Activity; import android.graphics.Canvas; import android.graphics.Paint; import android.os.Bundle; import android.view.View; import android.widget.TextView; import android.widget.Toast; public class ThreadViewTestActivity extends Activity { Thread t; Splash splash; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); splash = new Splash(this); t = new Thread(splash); t.start(); splash.setTextow("OA"); try { Thread.sleep(4000); } catch (InterruptedException e) { } splash.setTextow("LALA"); } } And: public class Splash implements Runnable { Activity activity; final Handler myHandler = new Handler(); public Splash(Activity activity) { this.activity=activity; } @Override public void run() { // TODO Auto-generated method stub } public synchronized void setTextow(final String textow) { // Wrap DownloadTask into another Runnable to track the statistics myHandler.post(new Runnable() { @Override public void run() { TextView t = (TextView)activity.findViewById(R.id.testo); t.setText(textow); t.invalidate(); } }); } } Although splash is in other thread, i put a sleep on the main thread, i use the handler to manage UI and everything, it doesn't changes a thing, it only shows the last update.

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