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  • MPMoviePlayerController fullscreen movie inside a UIWebView

    - by Wakazors
    Hi, I'm having a problem with the UIWebView and MPMoviePlayerController: My UIWebView have a movie inside the html (it's a local html file), I'm using html5 and a video tag for the video. The problem is: the user can set the video to play inline, directly on the html or he can tap the fullscreen button, but I need to know if the video is playing fullscreen. I've tried to use MPMoviePlayerDidEnterFullscreenNotification but with no success. Does anybody know how to get this notification from the webview? Thanks in advance

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  • Draw simple circle in XNA

    - by George Johnston
    I want to draw a 2d, filled, circle. I've looked everywhere and cannot seem to find anything that will even remotely help me draw a circle. I simply want to specify a height and width and location on my canvas. Anyone know how? Thanks!

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  • Using QT to build a WYSIWYG Editor for a Custom Markup Language

    - by Aaron
    I'm new to QT, and am trying to figure out the best means of creating a WYSIWYG editor widget for a custom markup language that displays simple text, images, and links. I need to be able to propagate changes from the WYSIWYG editor to the custom markup representation. As a concrete example of the problem domain, imagine that the custom markup might have a "player" tag which contains a player name and a team name. The markup could look like this: Last week, <player id="1234"><name>Aaron Rodgers</name><team>Packers</team></player> threw a pass. This text would display in the editor as: Last week, Aaron Rodgers of the Packers threw a pass. The player name and the team name would be editable directly within the editor in standard WYSIWYG fashion, so that my users do not have to learn any markup. Also, when the player name is moused-over, a details pop-up will appear about that player, and similarly for the team. With that long introduction, I'm trying to figure out where to start with QT. It seems that the most logical option would be the Rich Text API using a QTextDocument. This approach seems less than ideal given the limitations of a QTextDocument: I can't figure out how to capture navigation events from clicking on links. Following links on click seems to only be enabled when the QTextEdit is readonly. Custom objects that implement QTextObjectInterface are ignored in copy-and-paste operations Any HTML-based markup that is passed to it as Rich Text is retranslated into a series of span tags and lots of other junk, making it extremely difficult to propagate changes from the editor back to the original custom markup. A second option appears to be QWebKit, which allows for live editing of HTML5 markup, so I could specify a two-way translation between the custom markup and HTML5. I'm not clear on how one would propagate changes from the editor back to the original markup in real-time without re-translating the entire document on every text change. The QWebKit solutions looks like awfully bulky to me (Learning WebKit along with QT) to what should be a relatively simple problem. I have also considered implementing the WYSIWYG with a custom class using native QT containers, labels, images, and other widgets manually. This seems like the most flexible approach, and the one most likely not to run into unresolvable problems. However, I'm pretty sure that implementing all the details of a normal text editor (selecting text, font changes, cut-and-paste support, undo/redo, dragging of objects, cursor placement, etc.) will be incredibly time consuming. So, finally, my question: are there any QT gurus out there with some advice on where to start with this sort of project? BTW, I am using QT because the application is a desktop application that needs platform independence.

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  • Android Tile Bitmap

    - by Rich Lawrence
    I'm trying to load a bitmap in Android which I want to tile. I'm currently using the following in my view to display a bitmap: canvas.drawBitmap(bitmap, srcRect, destRect, null) I essentially want to use this bitmap as a background image in my app and would like to repeat the bitmap in both the X and Y directions. I've seen the TileMode.REPEAT constant for the BitmapShader class but am unsure if this is to do with repeating he actual bitmap or to do with applying a filter to the bitmap.

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  • microformats, rdf or microdata

    - by Shlomi.A.
    Hi. is there any difference between using one of this technologies? I'm building now a site using HTML5, and I'm having hard time to decide which of them to use. I cannot see any difference between them, else the syntax size, which i'm not quiet sure is an advantage for the microformats side.

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  • facebook FBML,FBJS

    - by Rohit
    I want to use FBML as a canvas and would like to display a rich text editor like fckeditor or other. Can anybody out there help me out on this? e.g. to format text mainly bold,italics. Is it possible? how? I'm eager to learn more from the responder.

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  • Rotate webpage via code?

    - by Adam Davis
    I'm hoping that there's a relatively simple way to rotate a webpage a little bit, 30 degrees or so, while still leaving it fully functional and usable. I completely control the page, and can modify it to make this easier if needed. I'd rather not re-write the whole thing in SVG, though, but perhaps javascript and canvas will work? Is there a way using CSS, Javascript, or some other cross browser method that would allow me to accomplish this?

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  • What does it mean to "preconcat" a matrix?

    - by Brad Hein
    In reviewing: http://developer.android.com/reference/android/graphics/Canvas.html I'm wondering translate(): "preconcat the current matrix with the specified translation" -- what does this mean? I can't find a good definition of "preconcat" anywhere on the internet! The only place I can find it is in the Android Source - I'm starting to wonder if they made it up? :) I'm familiar with "concat" or concatenate, which is to append to, so what is a pre-concat?

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  • Silverlight vs web 2.0

    - by nathan gonzalez
    i understand that silverlight has come a long way since its inception, but i have always struggled to find the business need for silverlight. i'd love to hear the advantages and disadvantages of silverlight 4.0 vs modern html5 and javascript libraries like jQuery or ExtJS from some people who are more in the know than i am. is silverlight the way of the future or a stumbling block on the path to a plugin free web?

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  • Facebook dialogs keep popping up in Firefox

    - by Pierre Olivier Martel
    I have a facebook application running in a FBML canvas and I have a problem with dialogs (either extended permissions or stream publish dialogs). Once they popup, they keep popping up for every subsequent requests. I've tested it in Chrome and everything works fine. It seems that the URL is chained in Firefox, which gives cryptic long urls like : http://apps.facebook.com/webdweller-po/discover?_fb_q=1&_fb_qsub=apps.facebook.com#!/webdweller-dev/?_fb_q=1&_fb_qsub=apps.facebook.com Did anybody experienced such a bug?

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  • invalidArgumentError: Error #2015: Invalid BitmapData

    - by Arif
    the error is ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData/get width() recently i write code in flex to upload a image in canvas and modify it. first i convert the image bitmapdata then use it. but problem is after upload some image the above error display. the process can't get the width or height of bitmapdata. How can i solve this?

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  • Java Hardware Acceleration

    - by Freezerburn
    I have been spending some time looking into the hardware acceleration features of Java, and I am still a bit confused as none of the sites that I found online directly and clearly answered some of the questions I have. So here are the questions I have for hardware acceleration in Java: 1) In Eclipse version 3.6.0, with the most recent Java update for Mac OS X (1.6u10 I think), is hardware acceleration enabled by default? I read somewhere that someCanvas.getGraphicsConfiguration().getBufferCapabilities().isPageFlipping() is supposed to give an indication of whether or not hardware acceleration is enabled, and my program reports back true when that is run on my main Canvas instance for drawing to. If my hardware acceleration is not enabled now, or by default, what would I have to do to enable it? 2) I have seen a couple articles here and there about the difference between a BufferedImage and VolatileImage, mainly saying that VolatileImage is the hardware accelerated image and is stored in VRAM for fast copy-from operations. However, I have also found some instances where BufferedImage is said to be hardware accelerated as well. Is BufferedImage hardware accelerated as well in my environment? What would be the advantage of using a VolatileImage if both types are hardware accelerated? My main assumption for the advantage of having a VolatileImage in the case of both having acceleration is that VolatileImage is able to detect when its VRAM has been dumped. But if BufferedImage also support acceleration now, would it not have the same kind of detection built into it as well, just hidden from the user, in case that the memory is dumped? 3) Is there any advantage to using someGraphicsConfiguration.getCompatibleImage/getCompatibleVolatileImage() as opposed to ImageIO.read() In a tutorial I have been reading for some general concepts about setting up the rendering window properly (tutorial) it uses the getCompatibleImage method, which I believe returns a BufferedImage, to get their "hardware accelerated" images for fast drawing, which ties into question 2 about if it is hardware accelerated. 4) This is less hardware acceleration, but it is something I have been curious about: do I need to order which graphics get drawn? I know that when using OpenGL via C/C++ it is best to make sure that the same graphic is drawn in all the locations it needs to be drawn at once to reduce the number of times the current texture needs to be switch. From what I have read, it seems as if Java will take care of this for me and make sure things are drawn in the most optimal fashion, but again, nothing has ever said anything like this clearly. 5) What AWT/Swing classes support hardware acceleration, and which ones should be used? I am currently using a class that extends JFrame to create a window, and adding a Canvas to it from which I create a BufferStrategy. Is this good practice, or is there some other type of way I should be implementing this? Thank you very much for your time, and I hope I provided clear questions and enough information for you to answer my several questions.

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  • How to give CSS3 support to IE?

    - by metal-gear-solid
    I use IE7.js but it doesn't have CSS3 support. I use jQuery always in my projects. What is the best lightweight way to give all CSS3 selectors and properties support to IE 6,7,8? I'm not asking for HTML5 support only asking to give CSS3 support in as much as light on performance way.

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  • What is the best way to bind PhoneGap events (like backbutton) to views in ember.js

    - by Fedor
    I'm playing with PhoneGap and emberjs (trying to build "proof of concept" mobile/HTML5 application based on ember.js). Ember.js itself works fine, but I haven't found any good way to "bind" PhoneGap events to views. For instance, I would like to handle backbutton event and remove a view on it. It would be nice to define behavior in view class and call document.addEventListener when instance of the view is appended and call document.removeEventListener when view instance removed.

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  • Silverlight Marching Ants Image Selection

    - by Ben Herila
    (Silverlight 3) Is there a pre-existing (preferably free, even better if open source) method (either a control or source code) for dragging a "marching ants" style selection on an image in a ScrollViewer or on a Canvas, similar to how it's done in image editing software? Even better if the resulting selection box has adjustment handles.

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  • How to copy matplotlib figure?

    - by Alex
    I have FigureCanvasWxAgg instance with a figure displayed on a frame. If user clicks on the canvas another frame with a new FigureCanvasWxAgg containing the same figure will be shown. By now closing the new frame can result in destroying the C++ part of the figure so that it won't be available for the first frame. How can I save the figure? Python deepcopy from copy module does't work in this case. Thanks in advance.

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  • How to load photoshop action with JavaScript?

    - by Elena
    Hello! How do I load photoshop's action using its javascript scripting language? Mostly curious in this action steps: Add Noise Distribution: gaussian Percent: 2% With Monochromatic Texturizer Texture Type: Canvas Scaling: 100 Relief: 3 Without Invert Texture Light Direction: Top Left

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  • iphone touch offset in uiwebview

    - by How2iphone
    I am currently experimenting with canvas drawing function in a uiwebview.Its a simple app that allows you to finger paint on the Iphone.Can someone point me in the rite direction on a problem I'm having.I need to be able to offset the touch so you can see what your painting instead of your finger being in the way.Its built on Html,javascript and css.Any ideas would be greatly appreciated.

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  • What are the basics of dealing with user input events in Android?

    - by user279112
    Hello. I thought I had understood this question, but something is quite wrong here. When the user (me, so far) tries to press keys, nothing really happens, and I am having a lot of trouble understanding what it is that I've missed. Consider this before I present some code to help clarify my problem: I am using Android's Lunar Lander example to make my first "real" Android program. In that example, of course, there exist a class LunarView, and class nested therein LunarThread. In my code the equivalents of these classes are Graphics and GraphicsThread, respectively. Also I can make sprite animations in 2D just fine on Android. I have a Player class, and let's say GraphicsThread has a Player member referred to as "player". This class has four coordinates - x1, y1, x2, and y2 - and they define a rectangle in which the sprite is to be drawn. I've worked it out so that I can handle that perfectly. Whenever the doDraw(Canvas canvas) method is invoked, it'll just look at the values of those coordinates and draw the sprite accordingly. Now let's say - and this isn't really what I'm trying to do with the program - I'm trying to make the program where all it does is display the Player sprite at one location of the screen UNTIL the FIRST time the user presses the Dpad's left button. Then the location will be changed to another set position on the screen, and the sprite will be drawn at that position for the rest of the program invariably. Also note that the GraphicsThread member in Graphics is called "thread", and that the SurfaceHolder member in GraphicsThread is called "mSurfaceHolder". So consider this method in class Graphics: @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { return thread.keyDownHandler(keyCode, msg); } Also please consider this method in class GraphicsThread: boolean keyDownHandler(int keyCode, KeyEvent msg) { synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { player.x1 = 100; player.y1 = 100; player.x2 = 120; player.y2 = 150; } } return true; } Now then assuming that player's coordinates start off as (200, 200, 220, 250), why won't he do anything different when I press Dpad: Left? Thanks!

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