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  • iphone encryption not working

    - by Futur
    I have this encryption/decryption implemented and executes with no error, but i am unable to decrypt the data and im not sure whether the data is encrypted, kindly help. - (NSData *)AES256EncryptWithKey:(NSString *)key { char keyPtr[kCCKeySizeAES256+1]; bzero(keyPtr, sizeof(keyPtr)); [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [strData length]; data = [[NSData alloc] init]; data = [strData dataUsingEncoding:NSUTF8StringEncoding]; size_t bufferSize = dataLength + kCCBlockSizeAES128; void *pribuffer = malloc(bufferSize); size_t numBytesEncrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES256, NULL /* initialization vector (optional) */, [data bytes], dataLength, /* input */ [data bytes], bufferSize, /* output */ &numBytesEncrypted); if (cryptStatus == kCCSuccess) { return [NSData dataWithBytesNoCopy:data length:numBytesEncrypted]; }} The decryption is : -(NSData *)AES256DecryptWithKey:(NSString *)key andForData:(NSData *)objDataObject { char keyPtr[kCCKeySizeAES256+1]; bzero(keyPtr, sizeof(keyPtr)); [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [objDataObject length]; size_t bufferSize = dataLength + kCCBlockSizeAES128; void *buffer = malloc(bufferSize); size_t numBytesDecrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCDecrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES256, NULL, [objDataObject bytes], dataLength, [objDataObject bytes], bufferSize, &numBytesDecrypted); if (cryptStatus == kCCSuccess) { return [NSData dataWithBytesNoCopy:objDataObject length:numBytesDecrypted]; } } i call the above methods like this: CryptoClass *obj = [CryptoClass new]; NSData *objData = [obj AES256EncryptWithKey:@"hell"]; NSData *val = [obj AES256DecryptWithKey:@"hell" andForData:objData ]; NSLog(@"decrypted string is : %@ AND LENGTH IS %d",[val description],[val length]); Decryption doesnt seem to happen at all and the encryption - i am not sure about it, kindly help me here.

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  • What is a good way to animate UIViews inside UITableViewCell after a callback?

    - by erotsppa
    We couldn't find a way to animate UIViews inside a UITableCell as an action from a callback. Suppose in a scenario where you click on a button on the UITableViewCell and it fires off an asynchronous action to download a picture. Suppose further that when the picture is downloaded we want a UIView in the cell to animate the picture to give user a visual feedback that something new is about to be presented. We couldn't find a way to track down the UIVIew to invoke beginAnimation on because the original cell that the user clicked on might now be used for another row due to the nature of cells being reused when you scroll up and down in the table. In other words we can't keep a pointer to that UITableViewCell. We need to find another way to target the cell and animate it if that row is visible and don't animate if the row is scrolled out of range.

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  • MFMailComposeViewController broke CSS styles in html template

    - by Victor
    I use MFMailComposeViewController to send a message in html format. If my html template contains the css styles: <div class="margin:10 10 10 0"> <a href="domain.name">Go To</a></div> In this case it works good. But if I send: <a href="domain.name">Go&nbsp;To</a> then I see the letter that comes with broken styles as there (3D is not my misprint) <div style=3D"margin:10 10 10 10;"><a href=3D"www.google.com">Go=C2=A0To</a></div> Well as the letter goes broken when I insert in the template symbols from national alphabets. Somebody can tell what the problem and check with yourself?

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  • Trying to debug a 'Assertion failure in -[UIActionSheet showInView:]' error....

    - by dsobol
    I am working through "Beginning iPad Application Development" and am getting hung up in Chapter 3 where I have created a project that works with an Action Sheet. As it stands now, my application loads into the simulator just fine with no errors that I am aware of, but as it runs, it crashes with the following errors showing up in the debugger window: 2010-05-31 19:44:39.703 UsingViewsActionSheet[49538:207] * Assertion failure in -[UIActionSheet showInView:], /SourceCache/UIKit_Sim/UIKit-1145.66/UIAlert.m:7073 2010-05-31 19:44:39.705 UsingViewsActionSheet[49538:207] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: view != nil' I am sure that this is the block where the app breaks based upon my use of breakpoints. //Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { UIActionSheet *action = [[UIActionSheet alloc] initWithTitle:@"This is my Action Sheet!" delegate:self cancelButtonTitle:@"OK" destructiveButtonTitle:@"Delete Message!" otherButtonTitles:@"Option 1", @"Option 2", @"Option 3", nil]; [action showInView:self.view]; // <-- This line seems to trigger the crash.... [action release]; [super viewDidLoad]; } Am I missing something obvious, or is there more to the problem than is shown here? I have looked at the abstract for showInView and cannot divine anything there yet. I appreciate any and all asssitance. Regards, Steve O'Sullivan

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  • iPad app store visibility

    - by Jameson
    So I created my iPad app and submitted it to the store, the app is called photogoo. I now have the iPad and I am finding that it is not possible to browse to the app in any way, confirmed by the zero downloads from yesterday. It is only possible to find by searching.. I also noticed that the apps in entertainment were being listed alphabetically and stopped at "F" Am I really being excluded because my app starts with the letter "P" or is it possible there is some reason that I am not being listed under "all apps"?

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  • How to disable multiple touches on a ScrollView and UIImage

    - by Rob
    I have a scrollview that I am loading images into that the user can touch and play a sound. However, the program is getting confused when I press one image with one finger and then another one with a different finger. It thinks you are pushing the same button again and therefore plays the sound again (so you have two of the same sounds playing at the same time even though you may have pressed a different sound button). I tried setting exclusiveTouch for each UIImage but that didn't seem to work in this case for some reason. What am I missing or is there a better way to do this? Here is some code: for creating buttons.... - (void) createButtons { CGRect myFrame = [self.outletScrollView bounds]; CGFloat gapX, gapY, x, y; int columns = 3; int myIndex = 0; int viewWidth = myFrame.size.width; int buttonsCount = [g_AppsList count]; float actualRows = (float) buttonsCount / columns; int rows = buttonsCount / columns; int buttonWidth = 100; int buttonHeight = 100; if (actualRows > rows) rows++; //set scrollview content size to hold all the glitter icons library gapX = (viewWidth - columns * buttonWidth) / (columns + 1); gapY = gapX; y = gapY; int contentHeight = (rows * (buttonHeight + gapY)) + gapY; [outletScrollView setContentSize: CGSizeMake(viewWidth, contentHeight)]; UIImage* myImage; NSString* buttonName; //center all buttons to view int i = 1, j = 1; for (i; i <= rows; i++) { //calculate gap between buttons gapX = (viewWidth - (buttonWidth * columns)) / (columns + 1); if (i == rows) { //this is the last row, recalculate gap and pitch gapX = (viewWidth - (buttonWidth * buttonsCount)) / (buttonsCount + 1); columns = buttonsCount; }//end else x = gapX; j = 1; for (j; j <= columns; j++) { //get shape name buttonName = [g_AppsList objectAtIndex: myIndex]; buttonName = [NSString stringWithFormat: @"%@.png", buttonName]; myImage = [UIImage imageNamed: buttonName]; TapDetectingImageView* imageView = [[TapDetectingImageView alloc] initWithImage: myImage]; [imageView setFrame: CGRectMake(x, y, buttonWidth, buttonHeight)]; [imageView setTag: myIndex]; [imageView setContentMode:UIViewContentModeScaleToFill]; [imageView setUserInteractionEnabled: YES]; [imageView setMultipleTouchEnabled: NO]; [imageView setExclusiveTouch: YES]; [imageView setDelegate: self]; //add button to current view [outletScrollView addSubview: imageView]; [imageView release]; x = x + buttonWidth + gapX; //increase button index myIndex++; }//end for j //increase y y = y + buttonHeight + gapY; //decrease buttons count buttonsCount = buttonsCount - columns; }//end for i } and for playing the sounds... - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //stop playing theAudio.stop; // cancel any pending handleSingleTap messages [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [g_AppsList objectAtIndex: [touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource: filename ofType:@"m4a"]; theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:-1]; [theAudio setVolume: g_Volume]; [theAudio play]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { BOOL allTouchesEnded = ([touches count] == [[event touchesForView:self] count]); if (allTouchesEnded) { //stop playing theAudio.stop; }//end if //stop playing theAudio.stop; }

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  • Create a Editable Grid View as in iBooks

    - by tilomitra
    There have been some similar questions asked regarding Grid views, but none have been sufficiently answered (some have been left unanswered as the SDKs were under NDAs at the time). The question is: Can anyone direct me towards a tutorial, or explain to me what steps to take to create a Grid View similar to iBooks, or the Yahoo! Entertainment app on the iPhone? Here's a screenshot of what I mean.

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  • UIViewController rotate methods

    - by Corey Floyd
    What object is responsible for dipatching the UIViewController rotation method calls, i.e: – shouldAutorotateToInterfaceOrientation: – willRotateToInterfaceOrientation:duration: – willAnimateFirstHalfOfRotationToInterfaceOrientation:duration: – willAnimateSecondHalfOfRotationFromInterfaceOrientation:duration: – didRotateFromInterfaceOrientation: I imagine it is UIApplication (but maybe the AppDelegate or UIWindow). The next question, is how does the object know which UIViewController to talk to? How does it know which UIViewController has its view as the subview of the window? Is there a message you can send or a property you can set (of some object) that sets the "Active" UIViewController for the app?

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  • iPhone: addAnnotation not working when called from another view

    - by Nic Hubbard
    I have two views, the first view has an MKMapView on it named ridesMap. The second view is just a view with a UITableView in it. When you click the save button in the second view, it calls a method from the first view: // Get my first views class MyRidesMapViewController *rideMapView = [[MyRidesMapViewController alloc] init]; // Call the method from my first views class that removes an annotation [rideMapView addAnno:newRidePlacemark.coordinate withTitle:rideTitle.text withSubTitle:address]; This correctly calls the addAnno method, which looks like: - (void)addAnno:(CLLocationCoordinate2D)anno withTitle:(NSString *)annoTitle withSubTitle:(NSString *)subTitle { Annotation *ano = [[[Annotation alloc] init] autorelease]; ano.coordinate = anno; ano.title = annoTitle; ano.subtitle = subTitle; if ([ano conformsToProtocol:@protocol(MKAnnotation)]) { NSLog(@"YES IT DOES!!!"); } [ridesMap addAnnotation:ano]; }//end addAnno This method creates an annotation which does conform to MKAnnotation, and it suppose to add that annotation to the map using the addAnnotation method. But, the annotation never gets added. I NEVER get any errors when the annotation does not get added. But it never appears when the method is called. Why would this be? It seems that I have done everything correctly, and that I am passing a correct MKAnnotation to the addAnnotation method. So, I don't get why it never drops a pin? Could it be because I am calling this method from another view? Why would that matter?

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  • How do I access variable values from one view controller in another?

    - by Thomas
    Hello all, I have an integer variable (time) in one view controller whose value I need in another view controller. Here's the code: MediaMeterViewController // TRP - On Touch Down event, start the timer -(IBAction) startTimer { time = 0; // TRP - Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateTimer) userInfo:nil repeats:YES]; [timer retain]; // TRP - Retain timer so it is not accidentally deallocated } // TRP - Method to update the timer display -(void)updateTimer { time++; // NSLog(@"Seconds: %i ", time); if (NUM_SECONDS == time) [timer invalidate]; } // TRP - On Touch Up Inside event, stop the timer, decide stress level, display results -(IBAction) btn_MediaMeterResults { [timer invalidate]; NSLog(@"Seconds: %i ", time); ResultsViewController *resultsView = [[ResultsViewController alloc] initWithNibName:@"ResultsViewController" bundle:nil]; [self.view addSubview:resultsView.view]; } And in ResultsViewController, I want to process time based on its value ResultsViewController - (void)viewDidLoad { if(time < 3) {// Do something} else if ((time > 3) && (time < 6)) {// Do something else} //etc... [super viewDidLoad]; } I'm kind of unclear on when @property and @synthesize is necessary. Is that the case in this situation? Any help would be greatly appreciated. Thanks! Thomas

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  • disable javascript in a UIWebView

    - by adrien Coye
    Hi, Is there a way to disable the Javascript in a UIwebView ? I have memory consumption problem, and I'm looking for a trick here because it seems to not be be possible with the official stuff. Maybe a call with javascript can stop javascript itself, i don't know. Thanks in advance for any help, Adrian C

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  • iPhone OS: Tap status bar to scroll to top doesn't work after remove/add back

    - by avocade
    Using this method to hide the status bar: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; When setting "hidden" back to NO, the tap-to-scroll-to-top (in UIWebView, UITableView, whatever) doesn't work any more, and requires a restart of the app to get the functionality back. Is this a bug (I filed a rdar anyhow) or have I missed a step? Should I perhaps expect this behavior since the statusBar "loses touch" somehow with the respective view?

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  • Replacing a calloutaccessoryview in mkannotationview

    - by Mugunth Kumar
    In my viewForAnnotation delegate, I create a MKAnnotationView with leftCalloutaccessory as a info button. When the info button is tapped, I want to replace it with a UIActivityIndicator. So in the calloutAccessoryTapped delegate, I wrote view.leftCalloutaccessoryView = [UIActivityIndicator indicatorWithStyle:UIActivityIndicatorWhite]; The callout accessory seems to change, but it seems like the view doesn't get updated immediately. That's when the callout accessory gets hidden (by tapping another pin) and is re-opened, I see a spinner. But otherwise, I don't. I tried calling [view setNeedsdisplay] and [view setNeedsLayout] and [view layoutsubviews] as well but in vain. Any suggestions/pointers?

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  • Is it possible to use xib file in cocos2d

    - by iPhone Fun
    Hi all, I am creating application in cocos2d, but one thing I would like to know is it possible to use xib file in cocs2d as we are using in simple iPhone application creation? If yes then how to make call to such xib files, can any one tell me the answer, is is possible or not? Thanks in advance.

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  • How to toggle orientation lock in android?

    - by pixel
    I want to create checkbox in my preference Activity that allows user to toggle orientation change. In similar questions people write only about complete orientation lock (by overriding onConfigurationChanged method or adding configChanges in AndroidManifest.xml) or orientation enforcing ( by setRequestedOrientation ). Is there a way to toggle orientation lock?

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  • NSFetchedResultsController titleForHeaderInSection with formatted NSDate

    - by Daniel Granger
    In my Core Data app I am using a FetchedResultsController. Usually to set titles for headers in a UITableView you would implement the following method like so: - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { id <NSFetchedResultsSectionInfo> sectionInfo = [[<#Fetched results controller#> sections] objectAtIndex:section]; return [sectionInfo name]; } where [sectionInfo name] returns a NSString. my sectionKeyPath is based on an NSDate and this all works fine apart from the section headers it gives me are the raw date description strings (e.g. 12/12/2009 12:32:32 +0100) which look a bit of a mess in a header! So I want to use a date formatter on this to make a nice header like "Apr 17 2010" but I can't do that with the [sectionInfo name] as this is NSString! Any Ideas? Many Thanks

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  • Saving data - does work on Simulator, not on Device

    - by Peter Hajas
    I use NSData to persist an image in my application. I save the image like so (in my App Delegate): - (void)applicationWillTerminate:(UIApplication *)application { NSLog(@"Saving data"); NSData *data = UIImagePNGRepresentation([[viewController.myViewController myImage]image]); //Write the file out! NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path_to_file = [documentsDirectory stringByAppendingString:@"lastimage.png"]; [data writeToFile:path_to_file atomically:YES]; NSLog(@"Data saved."); } and then I load it back like so (in my view controller, under viewDidLoad): NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path_to_file = [documentsDirectory stringByAppendingString:@"lastimage.png"]; if([[NSFileManager defaultManager] fileExistsAtPath:path_to_file]) { NSLog(@"Found saved file, loading in image"); NSData *data = [NSData dataWithContentsOfFile:path_to_file]; UIImage *temp = [[UIImage alloc] initWithData:data]; myViewController.myImage.image = temp; NSLog(@"Finished loading in image"); } This code works every time on the simulator, but on the device, it can never seem to load back in the image. I'm pretty sure that it saves out, but I have no view of the filesystem. Am I doing something weird? Does the simulator have a different way to access its directories than the device? Thanks!

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  • touchesBegan / Ended incorrectly identifying second, third, etc. touch

    - by Rob
    I have an issue where touchesBegan and touchesEnded are incorrectly identifying my second, third, etc touch if I continue to hold down my first touch. If I lift my finger up off the first touch, then it will recognize the next touch just fine. It's only when I hold my first touch down continuously and then try and touch a different area with a different finger at the same time. It will then incorrectly register that second touch as being from the first touch again. Any insights into how I can fix this? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; NSString* filename = [listOfStuff objectAtIndex:[touch view].tag]; // do something with the filename now } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { ITouch* touch = [touches anyObject]; NSString* buttonPressed = [listOfStuff objectAtIndex:[touch view].tag]; // do something with this info now }

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  • iPhone: NSAlert Delegate Method Never Called

    - by Marco
    Hello, I have implemented an NSAlert but the delegate method didDissmissWithButton is never called. This code evokes the NSAlert: NSString *title = [NSString stringWithFormat:@"Keine Internetverbindung"]; NSString *alertMessage = [NSString stringWithFormat:@"Es konnte keine Verbindung zu www.sip.de aufgebaut werden!"]; NSString *ok = [NSString stringWithFormat:@"Ok"]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:alertMessage delegate:self cancelButtonTitle:ok otherButtonTitles:nil]; [alert show]; [alert release]; and this is the NSAlert delegate method: - (void)alertView:(UIAlertView *)alertView didDisMissWithButtonIndex:(NSInteger)buttonIndex{ exit(3); } The method is never called, what is my mistake?

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  • how to use intent from receiver android

    - by ng93
    hi ive got a working sms receiver but when i try to load another class using: Intent intent = new Intent(SMSReceiver.this, SMSNotifier.class); startActivityForResult(intent, 0); i get the error: The constructor Intent(SMSReceiver, Class<SMSNotifier>) is undefined for the first line and: The method startActivityForResult(Intent, int) is undefined for the type SMSReceiver for the second line id really appreciate some advice as to whats going wrong thanks, ng93

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  • Using regexkitlite with strings containing % signs

    - by David Liu
    So I'm using RegexKitLite in my iPhone app, and I'm basically grabbing out a bunch of URLs and names from within a web page. The problem is that whenever it comes across a URL with URL encoded characters like %22 for a double quote or %27 for a single quote, the captured string basically gives me a jumbled overflowed string, containing garbage and even method names. I'm really not doing anything particularly special within the regex, just your basic "startdelimiter(.*)enddelimiter" regex.

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  • iPhone - facebook connect on iPhone to get contents of an application's wall?

    - by lostInTransit
    Hi I would like to get the contents of my FB app's wall into my iPhone app. The contents on the wall are directly posted there by me and not obtained from any database. Can someone please point me to the documentation where I can get the information for accessing these messages/their comments from my iPhone app? I searched on the Facebook wiki, but it takes me to the github page for FB-Connect on iPhone, nothing where I can see all the API calls possible. Thanks.

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