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  • How to Create a DotNetNuke Skin Object from an OWS Configuration - 2 Videos

    In this tutorial we walk you through how to create and place Open Web Studio skin objects directly into your DotNetNuke skin. We cover how to create an OWS menu and feedback form and how to convert those modules into DNN Skin Objects. The videos contain: Video 1 - Building the New OWS Configuration and Creating the Menu System Video 2 - Placing the OWS Skin Object within the Skin File and Creating a Feedback Skin Object Total Time Length: 18minsDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Adventures in Windows 8: Solving activation errors

    - by Laurent Bugnion
    Note: I tagged this article with “MVVM” because I got a few support requests for MVVM Light regarding this exact issue. In fact it is a Windows 8 issue and has nothing to do with MVVM Light per se… Sometimes when you work on a Windows 8 app, you will get a very annoying issue when starting the app. In that case, the app doesn’t not even start past the Splash screen. Putting a breakpoint in App.xaml.cs doesn’t help because the app doesn’t even reach that point! So what exactly is happening? Well when a Windows 8 app starts, the system is performing a few check first. One of the checks, for instance, is to see if an app with the same package ID is already available. The package ID is a unique value set in the package manifest. In the Solution Explorer, double click on Package.appxmanifest. This opens the manifest in a special editor Click on the Packaging tab See the GUID under Package Name. This is the unique ID I am talking about. If there is a conflict (i.e. if an app is already installed with the exact same ID), Windows will warm the user that the app is already installed. However when you are in the process of developing an app, you install and uninstall the same app many many times (every time that you start in Visual Studio), and sometimes some issues arise, for instance failing to uninstall the app before starting the new instance of the same app. First step if you get such an error When the application fails to start past the splash screen, the first step is to identify what kind of error happened. In my experience the “already installed” is by far the most frequent (in fact I never had another such error), but it can be something else. An annoying thing is that the popup that shows the error is usually started below the Windows 8 app, and so you don’t even see it! This is especially true if you run this in the Simulator. In that case, do the following: Press on the Simulator’s home button, then press on the Desktop tile on the Start menu. The error popup should be shown on the desktop. If your applications runs on the Local machine, you also do the same and press the Windows button, and then from the Start menu press the Desktop tile. Deployment error in Studio Sometimes the same error causes Visual Studio to fail launching the application at all with a deployment error. This is a better case, because at least it is clear that there is an issue. In that case, write down the code that is shown in the Error window (for instance 0x80073D05 in the example below). Once you have the error code, go to the “Troubleshooting packaging, deployment, and query of Windows Store apps” page and look up the code in question. In my case, the error was “ERROR_DELETING_EXISTING_APPLICATIONDATA_STORE_FAILED”, “An error occurred while deleting the package's previously existing application data.” Solving the “ERROR_DELETING_EXISTING_APPLICATIONDATA_STORE_FAILED” issue Update: Before trying the below, you can also try the simple steps: Exit Visual Studio Go to the Start menu Locate your app’s tile. It should be visible in the Start menu directly, towards the far end on the right. Right click the tile and select Uninstall from the App Bar. Restart Visual Studio and try again. Sometimes it helps. If it doesn’t, then try the following: In order to solve the case where Windows, for any reason, fails to delete the existing application before starting the new instance, follow the steps: Open the Package.appxmanifest in Visual Studio Open the Packaging tab. Change the Package name. For tests you can just try to change the last character of the GUID, though I would recommend creating a brand new GUID. Press Start Type GUID Start the GUID Generator application Select Registry Format Press Copy. Paste the new GUID in place of the Package Name in Visual Studio Important: don’t forget to remove the curly brackets at the beginning and at the end of the newly pasted GUID. Then you just have to cross your fingers and start the application again… If it works, celebrate. if it doesn’t work… well at this point I am not sure so good luck with that ;) Happy coding, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • How do I add Different Screens to my C#/XNA Game?

    - by Ramses Brown
    I'm working on a Pong clone in XNA. Gameplay-wise, I have it where I want it to be. I want to add a title screen and some other screens to it like a menu, as well as a screen for the Winning/Losing results. I've tried the Game State Management Example on the App Hub site, but It's very complicated and I haven't been able to make sense of it. Is there a simpler way? I'm hoping for a solution that can be used in other projects too. Plus I'd like to know how to actually create menu items (basically, how do I display the different options on it, and highlight them, etc).

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  • Maximal screen resolution for external monitor breaks desktop

    - by Robiston
    Whenever I'm plugging in my external monitor into my notebook and changing the screen resolution to the maximum state, the desktop will get broken in a way: A third of the whole desktop space is not visible at all. I can see the whole panel as well as the Unity side bar to the left, but the desktop space with all the windows in it is not completely visible. It's blanked out. In case of opening the Unity menu bar, I can type something in it. As soon as close the menu bar, the upper part stays visible and hangs: Any ideas about that issue?

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  • Error after installing Ubuntu 12.04 using Wubi

    - by KJ50
    After using Windows Ubuntu Installer from within Windows, I am prompted to restart, so I follow the directions. When I try to start Ubuntu after restarting, the desktop background appears, but then a loading bar with this title appears. Verifying the installation configuration... While this is loading, an error window pops up that says No root file system is defined Please correct this from the partitioning menu There is only an 'Ok' button available to click, and if I click that the same error window appears. I do not know how to get to the "partitioning menu" from this state, so the only option I have is to shut down my computer. What can I do so that Ubuntu finds a "root file system"? Can I diagnose this problem via Windows? Does anyone have any insight? FYI - I am using a new ultrabook with 6GB RAM, Intel i7 3rd gen processor, and no CD/DVD drive.

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  • Reduced Tree View in NetBeans IDE 7.2

    - by Geertjan
    Right-click within the Projects window in NetBeans IDE 7.2 and from the "View Java Packages As" menu, you can now choose "Reduced Tree".I never really understood the difference between "Reduced Tree" and the already existing "Tree". But it makes sense when you see it. Here's Reduced Tree view: And here's Tree view, where you can see that the "actions" and "nodes" packages above each have their own top level package nodes, which takes up more space than the above: What's cool is that your selected package view is persisted across restarts of the IDE. To be complete, here's the List view, which is the third option you have in the "View Java Packages As" menu: Seems to me like the new Reduced Tree view combines the best of the Tree view with the best of the List view! Related issue: http://netbeans.org/bugzilla/show_bug.cgi?id=53192

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  • How to resolve ambiguous key sequence?

    - by Rob Mosher
    Using BasKet, I get the following message: Ambiguous Shortcut Detected The key sequence 'Ctrl+1' is ambiguous. Use 'Configure Shortcuts' from the 'Settings' menu to solve the ambiguity. No action will be triggered. 'Ctrl+1' is shown next to 'To-Do' under the 'Tags' menu. If I look in 'Configure Shortcuts' I don't find Ctrl+1 assigned to anything (the tag shortcuts aren't listed at all, leading me to believe their assignment is hard coded). I looked under 'System Preferences Keyboard Shortcuts' and also searched through CompizConfig, but didn't find anything there that might conflict. How do I resolve this keyboard shortcut issue? I'm guessing the particular program or key sequence isn't too important. It looks like it happens with a number of KDE programs (sadly I haven't seen a solution).

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  • Flashing screen hovering over menubar on left side

    - by iwekb
    Just installed Ubuntu 10.10 netbook version on an older Dell Laptop (no other operating system installed). When hovering with mouse over menu bar, the full screen changes to default coloured back ground shortly and then back to normal (as after start-up) again. And that each time the mouse is over any of the (default) icons on the menu bar. I am not able to select any icon. No left or right click works on icons or anywhere on the menubar apart from the left top small icon, white Ubuntu logo, and the right top small icons for WiFi, sound, mail, shut-down etc. Those icons work. I tried re-installation again and all patches are downloaded. Same problem. Problem is that I can't enter commands either to reduce e.g. the swappiness (if that would be of any help). Can somebody help me that encountered similar problem or knows a resolution?

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  • How can I change the icon in Thunderbird's "New Mail" popup?

    - by Jakob
    When I recieve new mails in Thunderbird a popup-message tells me about that. Does anyone know where this icon is stored and how it is named? I want to change it that it fits the Faenza-theme. I use Thunderbird 10.0.2 with following addons (all preinstalled): EDS Contact Integration 0.3.9 Global Menu Bar integration 2.0.2 Messaging Menu and Unity Launcher integration 0.8.3 Update: The Addons don't have any influence on the icon - I checked this by disabling them. I downloaded the source code and scanned it for the icon. I found it as comm-release/mail/themes/gnomestripe/mail/icons/new-mail-alert.png: Since I couldn't find this file (I searched for the name) on my PC I guess it is somehow built into Thunderbird and protected against changes. Or should there be an easy solution (not to built your own deb-file)? (In the same manner I'd like to change downloadIcon.png in Firefox: )

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  • How to add metadata to images using Shotwell

    - by mcaleaa
    Using Ubuntu 13.04. I have a very basic question about Shotwell. I would like to add a desciption to my photos. I right-click on an image in Nautilus. Choose Open with Shotwell photo viewer. I can't find a way to edit any metadata for the photo. As an example, Shotwell help: http://yorba.org/shotwell/help/view-view.html ... says that I should be able to select Photos Edit title, but I don't have this option in my menu. (I have 'Photo' but not 'Photos'). F2 does nothing for me. My menu options are: File, Edit, View, Photo, Help. I'm missing something very basic here. Grateful for your help!

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  • stuck in busybox after update

    - by Lyra500
    I should start out by saying that I am not very tech savvy and have done my best to understand what is going on here from reading other people's posts and have fumbled my way through several attempted fixes without getting anywhere... I run ubuntu 12.04 on an admittedly cheap laptop from ebuyer and in spite of being cheap and not a brand laptop I have never had any major problems with it. Since updating to 12.04 when it was released the boot-up process has always been slow. Logging in takes about 30secs longer than it used to and if I closed my laptop and opened it again instead of being met with a login screen I'd be met with a black screen with a white mouse. As all of these problems had a behavior-changing fix (don't close laptop, patiently wait for login, etc.) I didn't think of reporting any of the issues. Last night when the update manager prompted me that there were updates available I duly did them as I usually do. At the time a bug report came up and I cannot remember what it said but I reported the bug as I was prompted to do. Then this morning when I started up my laptop it went through the usual sequence, GRUB, purple screen with 'ubuntu' etc. and then when it tried to boot up it went into BusyBox and I have not been able to do anything to solve this. I have tried going into the GRUB menu and starting previous versions but I come to the same point - busybox. I have borrowed another rather elderly laptop with Windows Vista to try and download Boot Repair and Ubuntu and burn them onto CD. I tried downloading boot repair five times, to laptop, CD and USB. Every time it would download and burn fine but then the windows laptop would tell me that 1% did not download properly and my laptop would not run the USB or CD upon booting. I then tried to download ubuntu and make a livecd, twice, but again was told that 1% did not download properly and again my laptop will not run ubuntu from the CD upon booting even if/when I went into the f2 menu and changed the menu priority (if that's what you call it) for booting up to make sure it was definitely trying the USB/CD first. This is the message I get from busybox: BusyBox v1.18.5 (Ubuntu 1:1.18.5-1ubuntu4) built-in shell (ash) Enter 'help' for a list of built-in commands I have tried 'exit' but it mentions things about 'kernal panic' and 'tried to quit init!' and 'can't find /root/dev/console : no such file'. I know that the problem is probably caused by a problem with a kernal caused by the update last night, but I couldn't honestly tell you exactly what was updated and without being able to boot from a livecd I'm not sure how to go about fixing this. As I said, I am not tech savvy and have done what I can to try and find a solution to the problem but I'm starting to feel like I'm out of options. Does anyone have any ideas?

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  • No Windows Option on Boot

    - by Okoning
    I've installed Ubuntu alongside Windows but at first didn't have a boot option menu. So, I installed bootrepair and ran it. This succeeded in granting me a GRUB boot option menu, but Windows isn't on it. Here is the bootrepair report: http://paste.ubuntu.com/8098527 Can anyone tell me what might be wrong? EDIT: I ran sudo fdisk -l and this is the output: Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00023fe0 Device Boot Start End Blocks Id System /dev/sda1 * 2048 960096255 480047104 83 Linux /dev/sda2 960098302 976771071 8336385 5 Extended /dev/sda5 960098304 976771071 8336384 82 Linux swap / Solaris Disk /dev/sdb: 32.0 GB, 32015679488 bytes 255 heads, 63 sectors/track, 3892 cylinders, total 62530624 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdb1 * 32 62530623 31265296 c W95 FAT32 (LBA)

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  • I cannot log in after theme change

    - by sssuizaaa
    After changing the gtk-theme in the gnome tweak took I was taken out of the session to the login screen and now I cannot log in. I can only log in using the guest account. So in the grub menu I selected the recovery mode and in the resulting menu I selected root-drop to root shell prompt. Once there I did a couple of things I've found in several pages and in the forums. 1.gsettings reset org.gnome.desktop.interface gtk-theme This is what I got: (process:642):WARNING: Command line 'dbus-launch –autolunch=4438d024dd45ef7fb2d3f4ab0000000f –binary-syntax --close-stderr' exited with non-zero exit status 1: Autolaunch error: X11 initialization failed.\n and nothing changes 2.gconftool-2 --type=string -s /desktop/gnome/interface/gtk_theme Radiance with this I was trying to change the gtk theme to the Radiance one. No strange message this time but it did not work either. I still cannot log in. Any ideas please?? sssuizaaa

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  • Right-click In Ubuntu 11.10 Acts Too Fast - No Fix Yet, Any Workaround?

    - by badlearner
    When I click the right mouse button (anywhere, be it - desktop, browser, console, etc.), the right-click context menu pops up so quickly that the very option in the menu gets clicked. This happens to often to take it easy. This issue has been brought up a couple of times on Ask Ubuntu, but with no fix whatsoever. This is a very low priority issue for the Ubuntu team I believe? (How could they?!) Is there at least a workaround for the issue? Ubuntu is almost unusable for me as it is now. PS: I have a new mouse. So, please don't go about suggesting that I get a new one - - everything's working fine on Windows 7, so should be the case with ubuntu 11.10, which it is not.

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  • No video signal during: grub, for a moment when I log out and during shut down

    - by hushs
    When I should see the GRUB menu I only see my monitor writes out this: "No optimum mode. Recommended mode: 1600*1200". If i wait for a short while, ubuntu starts to boot and it reaches the desktop. So I guess there is no video signal during that time, there's the grub menu but i cant see it and after the wait time everything is fine. I have the same problem when I log out for a short moment, before the log in screen is reached. and this also happens when i shut down ubuntu. The VGA is an onboard NVIDIA GeForce 7025. Kinda strange problem, I have no idea how to solve this. Please help :)

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  • What does ^+Z do to a process

    - by Kifsif
    In command line I wrote: michael@ubuntu:~$ firefox Firefox launched. Command prompt ($) disappeared. Then I pressed ^+z. The result was: [1]+ Stopped firefox Well, Firefox really stopped. It did not react anyhow. So, I could not close it by pressing the cross of the window. By the way, the menu items 'Tools', and 'Help' somehow showed some signs of life. They showed drop-down lists, but nothing more (no reaction to inner menu items). Well, I could not end Firefox through System Monitor. Could you comment on this case: what happened after pressing ^+z?

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  • Problem installing Ubuntu 13.10 alongside Windows 8

    - by kustrle
    What I have: Sony Vaio laptop (SVE1512E6EW) with preinstalled Windows 8. I disabled Secure Boot some time ago in BIOS. I already had Ubuntu (previous version) installed on it, but removed it some time ago. After that, the default Windows boot menu is showing up everytime I boot up computer, and the only entry is Windows 8. What I did: Burned Ubuntu 13.10 DVD Restarted computer and booted from it Chosen Install Ubuntu (not Try Ubuntu) Created new ext4 partition from free space Installed Ubuntu on it What happened: After the installation I restarted computer. Windows default boot menu showed up (just as before) and the only entry was still Windows 8. If you have any additional questions I will try to answer them as fast as possible.

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  • Does a large (hidden) submenu count towards site content in tems of determining page similarities?

    - by Name
    Basically, I have this site that recently lost a lot of traffic after I optimized the html, the exact reasons to which are uncertain. The graph of impressions (times a page appears on search listings) is continuously going down like an e^-x function. Because the content, previously occupying five pages of tables, now fits within a few paragraph tags, the menu now occupies about 80% of the live html code and I am starting to have doubts wherether this affects the "similar pages" factor that Google punishes. Questions: As far as I know, Google ignores invisible material and the submenus are only visible when hovered over. Has anything at all changed in this area? If I ajax in the submenus, leaving only the main eight menu items to load, will I be punished for "hiding" information? Is the idea worth testing or is it frankly retarded?

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  • Problems with multiple setIntervals running simultaneously

    - by Roel V.
    Hello, My first post here. I want to make a horizontal menu with submenu's sliding down on mouseover. I know I could use jQuery but this is to practice my javascript skills. I use the following code: var up = new Array() var down = new Array() var submenustart function titleover(headmenu, inter) { submenu = headmenu.lastChild up[inter] = window.clearInterval(up[inter]) down[inter] = window.setInterval("slidedown(submenu)",1) } function slidedown(submenu) { if(submenu.offsetTop < submenustart) { submenu.style.top = submenu.offsetTop + 1 + "px" } } function titleout(headmenu, inter) { submenu = headmenu.lastChild down[inter] = window.clearInterval(down[inter]) up[inter] = window.setInterval("slideup(submenu)", 1) } function slideup(submenu) { if(submenu.offsetTop > submenustart - submenu.clientHeight + 1) { submenu.style.top = submenu.offsetTop - 1 + "px" } } The variable submenustart gets appointed a value in another function which is not relevant for my question. HTML looks like this: <table class="hoofding" id="hoofding"> <tr> <td onmouseover="titleover(this, 0)" onmouseout="titleout(this, 0)"><a href="#" class="hoofdinglink" id="hoofd1">AAAA</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> </table></td> <td onmouseover="titleover(this, 1)" onmouseout="titleout(this, 1)"><a href="#" class="hoofdinglink">BBBB</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> <tr><td><a href="...">4444</a></td></tr> <tr><td><a href="...">5555</a></td></tr> </table></td> ... </tr> </table> What happens is the following: If I go over and out (for ex) menu A it works fine. If i go now over menu B the interval applied to A is now applied to B. There are now 2 interval functions applied to B. The one originally for A and a new one triggered by the mouseover on B. If I would go to A all the intervals are now applied to A. I have been searching for hours but and I am completely stuck. Thanks in advance.

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  • css & horizontal scrolling

    - by zen
    One of my most favorite websites is that of the Oxford Hotel in Romania. I like the simplicity of the site and how it flows. I am trying to create a similar scrolling effect using jquery and I've been somewhat successful to a point. My trouble is with css... I am not a wizard in that department. Anyway,...my questions! 1. How can I first make sure that the ".box" class will be in the center of the page when the corresponding link is clicked? Right now it positions itself on the left. 2. Then, how can I tweak this code so that the user only can see the width of the screen and not the browser scroller/the rest of my ".box" divs? Refer to the oxford link if you need to see an example of what I'd like to achieve. This is a portion of my current CSS. body { background: #f2f2f2; text-align:left; color:#666; font-size:14px; font-family:georgia, 'time new romans', serif; margin:0 auto; padding:0; } #menu { background: #333333; position: fixed; top: 0px; left: 0; border: 1px solid #000; clear: both; float: left; font-family: helvetica, sans-serif; font-size: 18px; text-transform: uppercase; margin: 0; padding: 18px; z-index: 500; filter: alpha(opacity=75); opacity: .75; } #menu ul{ list-style-type: none; margin: 0; padding: 0; } #menu ul li{ list-style-type: none; color: #777; display: inline; margin: 0; padding: 0 10px 0 10px; } #menu ul li a{ text-decoration: none; list-style-type: none; color: #777; display: inline; margin: 0; padding: 0; } #menu ul li a:hover{ text-decoration: none; list-style-type: none; color: #fff; display: inline; margin: 0; padding: 0; } #container { position: absolute; top: 120px; width: 70000px; margin: 0; padding: 0; } .box { background: white; border: 3px dashed #f2f2f2; width: 600px; float: left; font-size: 10px; line-height: 15px; margin: 0; padding: 5px 30px 30px 30px; }

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  • Problems with multiple setIntervals running simultaniously

    - by Roel V.
    Hello, My first post here. I want to make a horizontal menu with submenu's sliding down on mouseover. I know I could use jQuery but this is to practice my javascript skills. I use the following code: var up = new Array() var down = new Array() var submenustart function titleover(headmenu, inter) { submenu = headmenu.lastChild up[inter] = window.clearInterval(up[inter]) down[inter] = window.setInterval("slidedown(submenu)",1) } function slidedown(submenu) { if(submenu.offsetTop < submenustart) { submenu.style.top = submenu.offsetTop + 1 + "px" } } function titleout(headmenu, inter) { submenu = headmenu.lastChild down[inter] = window.clearInterval(down[inter]) up[inter] = window.setInterval("slideup(submenu)", 1) } function slideup(submenu) { if(submenu.offsetTop > submenustart - submenu.clientHeight + 1) { submenu.style.top = submenu.offsetTop - 1 + "px" } } The variable submenustart gets appointed a value in another function which is not relevant for my question. HTML looks like this: <table class="hoofding" id="hoofding"> <tr> <td onmouseover="titleover(this, 0)" onmouseout="titleout(this, 0)"><a href="#" class="hoofdinglink" id="hoofd1">AAAA</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> </table></td> <td onmouseover="titleover(this, 1)" onmouseout="titleout(this, 1)"><a href="#" class="hoofdinglink">BBBB</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> <tr><td><a href="...">4444</a></td></tr> <tr><td><a href="...">5555</a></td></tr> </table></td> ... </tr> </table> What happens is the following: If I go over and out (for ex) menu A it works fine. If i go now over menu B the interval applied to A is now applied to B. There are now 2 interval functions applied to B. The one originally for A and a new one triggered by the mouseover on B. If I would go to A all the intervals are now applied to A. I have been searching for hours but and I am completely stuck. Thanks in advance.

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  • Python - help on custom wx.Python (pyDev) class

    - by Wallter
    I have been hitting a dead end with this program. I am trying to build a class that will let me control the BIP's of a button when it is in use. so far this is what i have (see following.) It keeps running this weird error TypeError: 'module' object is not callable - I, coming from C++ and C# (for some reason the #include... is so much easier) , have no idea what that means, Google is of no help so... I know I need some real help with sintax and such - anything woudl be helpful. Note: The base code found here was used to create a skeleton for this 'custom button class' Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's # AM I DOING THIS RIGHT? - I am trying to get empty 'global' # variables within the class Mouse_over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # The conversions, hereafter, were to solve another but. I don't know if it is # necessary to do this since the source being given to the class (in this case) # is a BMP - is there a better way to prevent an error that i have not # stumbled accost? # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False) Main.py import wx import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Errors (and traceback) /home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. I have never been able to get this to go away whenever using wxPython any help? from wxPython.wx import * Traceback (most recent call last): File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module> app = MyApp(0) File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__ self._BootstrapApp() File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp return _core_.PyApp__BootstrapApp(*args, **kwargs) File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit frame = MyFrame(NULL, -1, "wxPython | Buttons") File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__ wx.Point(200,200), wx.Size(300,100)) TypeError: 'module' object is not callable I have tried removing the "wx.Point(200,200), wx.Size(300,100))" just to have the error move up to the line above. Have I declared it right? help?

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  • Python - Bitmap won't draw/display

    - by Wallter
    I have been working on this project for some time now - it was originally supposed to be a test to see if, using wxPython, I could build a button 'from scratch.' From scratch means: that i would have full control over all the aspects of the button (i.e. controlling the BMP's that are displayed... what the event handlers did... etc.) I have run into several problems (as this is my first major python project.) Now, when the all the code is working for the life of me I can't get an image to display. Basic code - not working dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) self.Refresh() self.Update() Full Main.py import wx from Custom_Button import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) # The call for the 'Experiential button' self.Button1 = Custom_Button(parent, -1, wx.Point(100, 100), wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), wx.Bitmap("/home/wallter/Desktop/Normal.bmp"), wx.Bitmap("/home/wallter/Desktop/Click.bmp")) # The following three lines of code are in place to try to get the # Button1 to display (trying to trigger the Paint event (the _onPaint.) # Because that is where the 'draw' functions are. self.Button1.Show(true) self.Refresh() self.Update() # Because the Above three lines of code did not work, I added the # following four lines to trigger the 'draw' functions to test if the # '_onPaint' method actually worked. # These lines do not work. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Full CustomButton.py import wx from wxPython.wx import * class Custom_Button(wx.PyControl): def __init__(self, parent, id, Pos, Over_BMP, Norm_BMP, Push_BMP, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self.pos = Pos self.Over_bmp = Over_BMP self.Norm_bmp = Norm_BMP self.Push_bmp = Push_BMP self._mouseIn = False self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def Iz(self): dc = wx.BufferedPaintDC(self) dc.DrawBitmap(self.Norm_bmp, 100, 100) def _onPaint(self, event): # The printing functions, they should work... but don't. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # This never printed... I don't know if that means if the EVT # is triggering or what. print '_onPaint' # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self.Over_bmp, self.pos) else: # Since the mouse isn't over it Print the normal one # This is adding on the above code to draw the bmp # in an attempt to get the bmp to display; to no avail. dc.DrawBitmap(self.Norm_bmp, self.pos) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self.Push_bmp, self.pos) This code won't work? I get no BMP displayed why? How do i get one? I've gotten the staticBitmap(...) to display one, but it won't move, resize, or anything for that matter... - it's only in the top left corner of the frame? Note: the frame is 400pxl X 400pxl - and the "/home/wallter/Desktop/Mouseover.bmp"

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  • vertical navigation that shows hidden submenu on click using JQuery

    - by user346602
    Hi, I am trying to make a menu that works like the one on this flash site: http://elevensix.de/ When I click "portfolio", only then to the subnavigation links reveal themselves. Right now I have only managed to get a typical vertical "reveal subnavigation on hover menu" working. What is required is that once the appropriate menu item it cicked, its submenu shows. This submenu remains revealed as the submenu items are hovered over then selected. When the submenu item is selected, the content shows, and both the menu and submenu remain visible (the selected menu and submenu item are given a distinct colour to show the navigation path). Whew. Here is my html: <div id="nav"> <ul> <li><a href="#">about</a></li> <li><a href="#">testimonials</a> <ul> <li><a href="#">testimonial1</a></li> <li><a href="#">testimonial2</a></li> <li><a href="#">testimonial3</a></li> <li><a href="#">testimonial4</a></li> </ul> </li> <li><a href="#">Services</a> <ul> <li><a href="#">services1</a></li> <li><a href="#">services2</a></li> <li><a href="#">services3</a></li> <li><a href="#">services4</a></li> </ul> </li> <li><a href="#">Gallery</a></li> <li><a href="#">Contact</a></li> </ul> </div><!--end #nav--> and here is my css: #nav { width:160px; position: relative; top: 250px; left: 20px; } #nav ul { margin:0px; padding:0px; } #nav ul li { line-height:24px; list-style:none; } #nav a { text-decoration: none; color: #9d9fa2; } #nav ul li a:hover { position:relative; color: #00aeef; } #nav ul ul { display:none; position:absolute; left:160px; top:4px; } #nav ul li:hover ul { display:block; color: #00aeef; } #nav ul ul li { width:160px; float:left; display:inline; line-height:16px; } .selected { color: #00aeef !important; } Should I be giving the submenus a class so that I can hide then show them? And where would the class be applied? To the ul? could I use the same class for both submenus? Am I wrong in how I am applying the display:none values for this purpose? Many thanks to all the clever people on here.

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