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  • 3D array in a 2D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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  • Problems after upgrading from 10.04 to 12.04

    - by Paul D
    I upgraded to 12.04.1 from 10.04 recently and am running the Gnome Classic (no effects) desktop. I spent a couple of days tweaking the appearance and behaviour but there are two issues that I can't resolve. The mouse cursor frequently disappears, especially when scrolling through web pages or hovering over links/icons with tooltips. Moving the mouse brings the pointer back but it vanishes again almost immediately. Note I don't have unclutter or Parallels installed. The screen no longer fades to black when left idle for too long - it just cuts out. Bad news when watching content online. Any tips greatly appreciated. Cheers...

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  • Increasing Ubuntu (12.04) partition size

    - by Anatoli
    I'm running a dual boot Windows XP/Ubuntu system, and I'd like to increase the size of the Ubuntu partition at the expense of the Windows partition. I've already shrunk the Windows partition, creating a large unallocated space between the Windows and Ubuntu partitions (See linked GParted screenshot). http://s17.postimage.org/5ppnrrnot/GParted.png I'd like to move my Ubuntu partition to the start of the unallocated space, and then increase its size to encompass all of the unallocated space. Once I try and move it (Using the GParted live cd), it tells me to expect big GRUB issues since I'm moving my Ubuntu partition's start sector. What is it that I should expect, and how do I handle it? With thanks, Anatoli

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  • How should I choose quadtree depth?

    - by Evpok
    I'm using a quadtree to prune collision detection pairs in a 2d world. How should I choose to what depth said quadtree is calculated? The world is made mostly of moving objects1, so the cost of dispatching the objects between the quadtree cells matters. What is the relationship between the gain from less collision checking and the loss from more dispatching? How can I strike a balance that performs optimally? 1 To be completely explicit, they are autonomous self-replicating cells competing for food sources. This is an attempt to show my pupils predator-prey dynamics and genetic evolution at work.

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  • After 10.10 -> 11.04 upgrade, can only login via Classic (No Effects)

    - by Ryan P.
    Yesterday I upgraded from 10.10 to 11.04, everything seemed to go okay until immediately after login: the desktop goes into a "corrupted" looking state (similar to having too high resolution set). I can see some kind of movement by moving the mouse around/right clicking, and can enter text terminals via ctrl + alt + f1 It does this in both plain "Ubuntu" and "Ubuntu Classic", and only seems to login/startup properly with Ubuntu Classic (No Effects). I have checked my video card (Radeon X600) and run the unity support test which passes with all "yes" results (Unity supported: yes): /usr/lib/nux/unity_support_test -p I have tried re-installing my Ubuntu desktop: rm -rf .gnome .gnome2 .gconf .gconfd .metacity sudo apt-get remove ubuntu-desktop sudo apt-get install ubuntu-desktop With no success. I can workaround for now with Classic (No Effects), but I'd really like to find the root problem. Any suggestions on what else to try would be appreciated!

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  • Please help me to improve Re-Sharper

    - by TATWORTH
    Re-Sharper is an excellent aid to producing good code in either C# or VB.NET. Recently through using Resharper and StyleCop, I have found three area where ReSharper needs to be improved. Please log into the YouTrack at http://youtrack.jetbrains.net and vote for the following: RSRP-268868 Improvement to removal of redundant else and invert if optimisations for enhanced stylecop compliance. When Resharper removes a redundant else, there needs to be a blank line added. Currently there is no provision to specify this. Please vote for this! RSRP-272286 Resharper Feature Request to move initialisation to static constructor Currently ReSharper offers moving initialisation of of non-static variable to a constructor. Why not offer the same for a static constructor?  Please vote for this! RSRP-272285 Expansion of Switch Statement by Resharper Currently ReSharper will fill an empty switch statement based upon an enumeration but will not add missing enumeration values to such a switch statement.   Can't code withoutCoding assistance, smart code editing and code completion for C# and VB.NET

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  • Microsoft DevDays 2010 Day 2

    I delivered a session today that describes what's new in Office 2010 for solution developers. It's a session that I have evolved over the past year. My core demos have also evolved, and I'm pleased with the impact they make. The session was well attended, and I was pleased to see plenty of enthusiasm for Microsoft Office solutions from the good folks in the Netherlands. My demo image is still based on Office 2010 Beta 2, and that's something I'm already in the process of changing. I'm moving to RC...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C# XNA render an entire frame to a texture2d

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • Leg animation not working

    - by Monacraft
    I am making a simple animation in XNA C# of a leg moving. This is the logic code for the thigh. It is meant to swing from 25' to 335'. However instead, it hits a point and then keeps on spinning in the other direction. Please help, here's the code: private void Thigh_method() { if (Legdata.Left == true) signvalue = -0.05f; else signvalue = 0.05f; if (Legdata.ToMid == true) Thighturn_ang += signvalue; if (Legdata.ToMid == false) Thighturn_ang -= signvalue; if (Thighturn_ang <= 25 || Thighturn_ang <= 335 && Thighturn_ang <= 180) Legdata.Left = true; if (Thighturn_ang >= 25 || Thighturn_ang >= 335 && Thighturn_ang >= 180) Legdata.Left = false; if (Thighturn_ang == 0) Legdata.ToMid = false; if (Math.Abs(Thighturn_ang) >= 25f) Legdata.ToMid = true; } Thanks in advance, Yours: Mona

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  • Flowmotion Running on Ubuntu Server [migrated]

    - by Thomas Egan
    I am trying to configure Flowmotion to work on my Ubuntu Server. At present I use LAMP to serve pages from a Virtualbox installation. I will be moving this to a dedicated server but would like to enable true streaming of videos using this installation. I am only interested in open source streaming for a research project and although I have installed Flowmotion via apt-get I don't know how to start the service so that embedded videos located on the server will stream. Can anybody provide any information regarding this or online resources I may have missed? I have checked the documentation however if appears far too complex. Just clarify I'm running VirtualBox 4.2.1 on Mac OSX 10.6.8 and Ubuntu Server 12.06 64-bit

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  • Should I understand SVN before I jump to GIT?

    - by John Isaacks
    I work in a department where no one has ever used source control before, including myself. I am trying to push the concept. I have spent a little while researching SVN. I some basics learned. I can Create/update/checkout/commit with command line and from Tortoise. I am starting to learn how to tag and branch but still confused a lot about conflicts between branches and trunk etc. I am still learning, but I do not have a physical person who can show me anything. Its all from books/tutorials and trial and error. From what I have read online it seems like git is the better thing to know, but its also more complicated. I don't want to overwhelm myself. Should I continue to master svn before moving to git or would I be wiser to just jump to git now? Are there pros and cons to both approaches?

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  • Ubuntu 12.04 GNOME Terminal (3.4.1.1) Xorg 100% CPU

    - by EaZ
    after upgrading Ubuntu 11.04 to 12.04 (x64 arch) maximizing or resizing GNOME Terminal (3.4.1.1) windows larger cause the Xorg (1.11.3) or X process to utilize 100% CPU. Resizing smaller, moving windows or minimizing do not seem to have the same impact but by no means are snappy either. I'm running on a Dell E6500 laptop (upgraded from 11.04) running the nvidia proprietary drivers v. 295.49 (Quadro NVS 160M) with compiz 0.9.7.8. Other terminals such as xterm/uxterm are unaffected. Hoping it has to do with some configuration settings but not sure where to look (nvidia/compiz/gnome/X?). Thanks!

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  • What are good options for hosting video that give you privacy and control (not youtube or vimeo)?

    - by Rezen
    I have used http://www.longtailvideo.com/bits-on-the-run,http://www.influxis.com/, wistia for video hosting. Wistia didn't allow the finer control that we wanted to have. Influxis doesn't have the features that Bits on the Run has but platform usage for BOTR gets expensive. I was thinking of moving the videos to Amazon CDN. What are your thoughts and experiences with video hosting and are there any recommendations? Videos will be privately streamed to 100's of doctors offices.

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  • July 7th - Java 7th launch

    - by alexismp
    Java 7 is around the corner and Oracle is hosting a multi-city launch event on July 7th called "Java 7, Moving Java Forward". This event will be held simultaneously in Oracle HQ (Redwood Shores, CA), in Sao Paulo, Brazil and in London UK to celebrate to almost-ready version 7 of Java, the first one in five years! In addition to the live event and the ability for you to attend in person if you're in one of those cities, many Java User Groups are planning Java 7 meetings on the same day or soon after, so check your favorite JUG's upcoming meetings. Chances are there's a Java 7 event nearby. Tori has all the details for this launch event over on the OTN blog. Register directly here.

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  • On-Premises to Office 365: Identity

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information “Run your business, not your mail server.” I am not sure where I read that, but it makes so much sense! Every organization is moving to the cloud, and some just haven’t started their journey yet. One of the fastest and most compelling online cloud based offerings is Office 365. Available in various SKUs, you can get SharePoint, Lync, Exchange, and Office professional as cloud-based offerings. The subscriptions are as low as $2 per user per month to $20 something per user per month. Also, with SharePoint 2013, if you buy Office 365 subscriptions for your users, you don’t need to buy CALs (Client Access Licenses) for on-premises use. Read full article here. Read full article ....

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  • returning correct multiTouch id

    - by Max
    I've spent countless hours on reading tutorials and looking at every question related to multiTouch from here and Stackoverflow. But I just cannot figure out how to do this correctly. I use a loop to get my pointerId, I dont see alot of people doing this but its the only way I've managed to get it somewhat working. I have two joysticks on my screen, one for moving and one for controlling my sprites rotation and the angle he shoots, like in Monster Shooter. Both these work fine. My problem is that when I Move my sprite at the same time as Im shooting, my touchingPoint for my movement is set to the touchingPoint of my shooting, since the x and y is higher on the touchingPoint of my shooting (moving-stick on left side of screen, shooting-stick on right side), my sprite speeds up, this creates an unwanted change in speed for my sprite. I will post my entire onTouch method here with some variable-changes to make it more understandable. Since I do not know where Im going wrong. public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int pointerCount = event.getPointerCount(); for (int i = 0; i < pointerCount; i++) { int x = (int) event.getX(i); int y = (int) event.getY(i); int id = event.getPointerId(i); int action = event.getActionMasked(); int actionIndex = event.getActionIndex(); String actionString; switch (action) { case MotionEvent.ACTION_DOWN: actionString = "DOWN"; break; case MotionEvent.ACTION_UP: shooting=false; // when shooting is true, it shoots dragging=false; // when dragging is true, it moves actionString = "UP"; break; case MotionEvent.ACTION_POINTER_DOWN: actionString = "PNTR DOWN"; break; case MotionEvent.ACTION_POINTER_UP: shooting=false; dragging=false; actionString = "PNTR UP"; break; case MotionEvent.ACTION_CANCEL: shooting=false; dragging=false; actionString = "CANCEL"; break; case MotionEvent.ACTION_MOVE: try{ if((int) event.getX(id) > 0 && (int) event.getX(id) < touchingBox && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ movingPoint.x = (int) event.getX(id); movingPoint.y = (int) event.getY(id); dragging = true; } else if((int) event.getX(id) > touchingBox && (int) event.getX(id) < view.getWidth() && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ shootingPoint.x = (int) event.getX(id); shootingPoint.y = (int) event.getY(id); shooting=true; }else{ shooting=false; dragging=false; } }catch(Exception e){ } actionString = "MOVE"; break; default: actionString = ""; } Wouldnt post this much code if I wasnt at an absolute loss of what I'm doing wrong. I simply can not get a good understanding of how multiTouching works. basicly movingPoint changes for both my first and second finger. I bind it to a box, but aslong as I hold one finger within this box, it changes its value based on where my second finger touches. It moves in the right direction and nothing gives an error, the problem is the speed-change, its almost like it adds up the two touchingPoints.

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  • How can I spawn a sprite based on a condition after the game starts?

    - by teddyweedy
    How do I spawn a sprite anytime later in the game when the game starts? I'm using FlashDevelop with Flixel. I did try it in override public function create(): void. It works only in the beginning. I try it using if (FlxG.score == 1) but it doesn't work. I also tried it in override public function update(): void. It works and it is moving but it leaves a sprite making it a multi-sprite. I also did try FlxGroup but to no avail.

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  • After 10.10 -> 11.04 upgrade, can only login via Classic (No Effects)

    - by Ryan P.
    Yesterday I upgraded from 10.10 to 11.04, everything seemed to go okay until immediately after login: the desktop goes into a "corrupted" looking state (similar to having too high resolution set). I can see some kind of movement by moving the mouse around/right clicking, and can enter text terminals via ctrl + alt + f1 It does this in both plain "Ubuntu" and "Ubuntu Classic", and only seems to login/startup properly with Ubuntu Classic (No Effects). I have checked my video card (Radeon X600) and run the unity support test which passes with all "yes" results (Unity supported: yes): /usr/lib/nux/unity_support_test -p I have tried re-installing my Ubuntu desktop: rm -rf .gnome .gnome2 .gconf .gconfd .metacity sudo apt-get remove ubuntu-desktop sudo apt-get install ubuntu-desktop With no success. I can workaround for now with Classic (No Effects), but I'd really like to find the root problem. Any suggestions on what else to try would be appreciated!

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  • We're Building Both Our Client Base & Our Partners!

    - by TheSilverlightGroup
    In a timeframe of a week or so, all our previous work is beginning to pay off! We are getting client offers that are both interesting, for huge companies, & utilizing Silverlight 4! In addition, we are building our database of Partners. Moving along, The Silverlight Group now has a toll-free phone number: 1-888-863-6989, so please call us for your most challenging Silverlight Project as well as training, Silverlight tools, etc. The Silverlight Group is carving our mark in the Universe!

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  • career change : non-functional to test automation

    - by centennial
    I started my Career as core-Java developer 6 years ago and stayed as developer for 6-7 month and then moved to performance testing (actualy pushed into this for short term and later I started liking it). I have done all sort of non-functional testing like performance, load, stress, soak, compatibility, failover etc on many performance test tools accross many industries. I was doing contracting all these years which means I kept moving to new projects after every 3-6 months. Now personal situation has been changed, married man now so looking for something long term. Performance testing generally comes at the end of the development life cycle hence very short term contracts so I was wondering if I can move into functional/test automation side I can earn myself good length of contract. I had some exposure of QTP but I am sure to learn all other tools very quickly as I am quite good in programming and concept of testing. in short I want to move into functional test automation to get long term contract without leaving my love for programming . any thoughts please ?

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  • Move site to new domain divided by language across subdomains

    - by mark
    I managed to find a nice domain for a fairly fledgling site of mine that actually hasn't been parked by scumbag squatters. Given the upcoming move I'm thinking I'd take the opportunity to split the content across subdomains according to language, much like wikipedia for example: current: www.old-domain.com/en/subject # English www.old-domain.com/subjecto # Spanish (default so not locale in url) proposed en.new-domain.com/subject es.new-domain.com/subjecto The advantage of doing this is a fairly competitive keyword such that I may wish to put a copy of my application on a Spanish slice in order to gain a few serp's. Also pure vanity. Google's webmaster tools allows me to move to the new domain and I can add the root domain and the subdomains but forward to only one. I'll 301 from the old domain appropriately but is there anything I should know about webmaster tools in this respect where effectively I'm moving to two addresses? (Feel free to dissuade me from doing this if it's a bad idea in comments.) I've now asked this same question on google's forums.

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • Can I upgrade Unity

    - by user208455
    Since the bug described here I am moving LTS distros only, however the current LTS is 12.04, and I`ve seen how ubuntu 13.10 looks like, I know that the unity interface is a WOP but, I wanna know is there any possible way to upgrade unity in 12.04? and btw, after that wipeout ,from the post I was reffering to, that sam stupid (to be polite) thing did windows xp, but now I have shortenned the 500GB ntfs partition to 100 GB and added a 100GB ubuntu partition (for /) and a 200+ GB partition for /home and installed ubuntu 12.04 like that (in "something else"). And after a few minor grub issues everything works perfectly, just like it should be

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  • Physics don't apply on a unique body AndEngine

    - by Kanga
    I am developing a game in AndEngine so far I managed to create everything I wanted for my sprite that was connected to a BoxBody. I was rotating it moving it everything was great. I wanted my collision detection to be more precise so I changed from boxBody to unique irregular shaped body. I found all the vertices and I just replaced the newly created irregular shaped body with the boxbody everywhere in my code. Not only that the image of the sprite is not in place but all the physics and maths I was doing for movement and physics wont work. Please help me :(. Thanks in advance.

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  • Beginner's steps to game programming [on hold]

    - by CodeTrasher
    I have graduated from university less than 6 months ago and became a B.Eng in Software Engineering. I have moderate understanding of programming experience from languages like C++, Java and C#. But mostly on simple desktop and mobile applications. I've tried some simple Pong-like games but never finished even the smallest game. I have a couple of nice ideas growing (IMO, at least...) in my mind but don't really know where to begin. 2D is way to go, of course, at the beginning. I just want to hear from more experienced game devs how they started out. Should I make a rough outline of the core idea and mechanics and start working on a prototype of core gameplay? Or should I just practice more by making Pong, Asteroids and that sort of games and get an understanding of those before moving on? Thanks to all!

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