Search Results

Search found 92339 results on 3694 pages for 'new blackberry developer'.

Page 102/3694 | < Previous Page | 98 99 100 101 102 103 104 105 106 107 108 109  | Next Page >

  • PowerPivot course: Copenhagen, Dublin and Zurich new dates available for booking

    - by AlbertoFerrari
    Wow, this time I have been able to make an announcement before Marco Russo! The PowerPivot course we are bringing in tour all over Europe has three new dates available for booking: Copenhagen : 21-22, March 2011 at the Radisson Blu Royal Hotel. Dublin : 28-29, March 2011 at the Microsoft Ireland Building 3. Zurich : 4-5, April 2011 at Digicom Academy AG. The registrations are now open on the www.powerpivotworkshop.com web site., where you can find all the relevant information about the course. As...(read more)

    Read the article

  • New Features In Photoshop CS4

    Adobe Photoshop is the most popular image editing software in the world. It';s used by a number of professionals in the photo, magazine, and film industries, among others. When a new update comes, man... [Author: Mandi Pralle - Computers and Internet - March 29, 2010]

    Read the article

  • Google I/O 2012 - What's New in Google Maps

    Google I/O 2012 - What's New in Google Maps Brian McClendon, Dylan Lorimer, Thor Mitchell There is a lot of exciting things happening in the world of Maps at Google. Come and join us as we kick off the Maps track at Google I/O 2012 with a dive into the cutting edge of online maps with Google's Vice President of Google Maps and Earth, Brian McClendon, For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 4780 54 ratings Time: 51:32 More in Science & Technology

    Read the article

  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

    Read the article

  • Complete RESTful API debugging/testing tool

    - by vartec
    I'm looking for the most complete tool, preferably portable GUI or browser plugin to test RESTful API. What I need is: GET/POST/DELETE/PUT support multiple file uploads as fields (multipart/form-data) file uploads as body Extra points for: possibility to save multiple configurations and use them to pre-fill parameters OAuth support nice JSON response formatting Currently I'm using 3 tools: Chrome REST Console extension — My favorite, very nicely done. Has OAuth. However the functionality missing for me is sending file as a body of the request; Cannot send multiple files; Firefox Poster add-on — Quite nice, but the functionality it's missing for file as POST fields parameters; Also cannot send multiple files; cURL — can do anything, but it's quite tedious to use it from command line.

    Read the article

  • It is CX a new concept?

    - by Isabel F. Peñuelas
    The Marketing Industry and the Web Industry are talking about CX since some time. However it is only very recently that the concept has reached some common meaning accepted by the analysts’ and the IT community. The new CX model depends on two previous facts: the expansion of the social media, and the impact of the new advanced features of mobile devices regarding brand-customer interaction. CXsers vs UXers First there is some need of disambiguity between User Experience and Customer Experience. User Experience -UX, is a much well established concept related with the design of user interactions for particular devices. UX people are interested on multiple touch points of digital interfaces while CX people are interested on all kind of interfaces including physical ones. UX is an evolution of Web Usability, while CX is a marketing concept. UX is an instrument of User Experience. CX in fact is all about Connections and Interactions. Connections Dan Draper, the creative director Mad Men, understands very well that to market effectively means to connect with people, and the best way to connect to people is to use the connections people have with other people: understanding Social Media connections and taking the customer pulse of customers on those medias, and are strong facilitators of CX strategies.  Interactions We can very simply define CX as the relationship that a customer establishes with a brand through multiple touch points (interactions, channels) through the entire life cycle of his relationship- direct or indirect with the brand. Interactions can be grouped on Customer Journeys through multiple touch points defined as the path a customer follows to achieve a goal. Processes A customer journey today usually starts at the moment he surfs the Web, then he takes a purchase decision; purchases the product;  request a particular service and finally recommends or do not recommends the product.  Customer Journeys are processes, and to analyze customer journeys there exists today a broad offering of modern Customer Journey tools very similar actually to the use cases or UML activity diagrams for IT systems design. As a summary CX is nothing more and nothing less than applying process analysis methods for better understanding how to create value through customer interactions across the multiple user´s touch points with the brand.

    Read the article

  • What is a recent programming language of choice for the AI?

    - by Eduard Florinescu
    For a few decades the programming language of choice for AI was either Prolog or LISP, and a few more others that are not so well known. Most of them were designed before the 70's. Changes happens a lot on many other domains specific languages, but in the AI domain it hadn't surfaced so much as in the web specific languages or scripting etc. Are there recent programming languages that were intended to change the game in the AI and learn from the insufficiencies of former languages?

    Read the article

  • New and Improved Functionality in SSIS 2008

    While it does not bring revolutionary changes, the release of SQL Server 2008 delivers functionality, scalability, and performance improvements to SQL Server Integration Services (SSIS). Here is a comprehensive listing of new and enhanced features of SSIS with a short description of each.

    Read the article

  • Getting Started with the New Column Store Index of SQL Server 2012

    Column Store Index, a new feature in SQL Server 2012, improves performance of data warehouse queries several folds. Arshad Ali shows you how to create column store index, and how to use index query hint to include or exclude a column store index. Schedule Azure backupsRed Gate’s Cloud Services makes it simple to create and schedule backups of your SQL Azure databases to Azure blob storage or Amazon S3. Try it for free today.

    Read the article

  • What is the Best way to learn c# programming and capability to do anything with C#?

    - by MSU
    I browsed all the answers given in Stackoverflow,i couldn't find my answer that's why i am writing this, so please don't mark this a duplicate. My case i want to get the capability of doing anything in C# from building applications to solving problems. I searched for and tried to read books. Then one of the experts said, reading books will not make any good for you, for learning you have to solve problems i.e. real world problems in C#, he gave me some sample problems, which i previously did in C++, i started doing, but the thing is that i know the internal logic of solving the problem or the algorithm to solve. But i don't know how to imepelement them using C# efficiently. so, the gap is, i can't think in C#, I know the message to passed but don't the exact way to pass it. I did a program to solve a problem, then find out there are much easier ways of doing it wherever i was doing it in tougher way. So, can you guys(C# experts) please enlighten me, what i need to get hold of the language and get the ability to code in C# proficiently?

    Read the article

  • Software/Hardware Development?

    - by SwarthyMantooth
    Sincere apologies if this is the wrong place to ask this. I am a computer engineering student and I'm currently on my first co-op of the required 5 I have to take, and I've noticed that all I'm really given is software engineering jobs. I love developing software, but I don't want to lose out on the hardware aspect of computers, as having a hybrid knowledge of the two is why I chose this major in the first place. So I guess my question is: Are there any software engineering jobs that still allow you to handle and interface with hardware on a very low level? Or am I to be forced to choose which focus I love more?

    Read the article

  • W3C Has a New XML Standard: XProc

    XProc standard bringing new XML pipeline capabilities enabling developers to automate and share workflows....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Finding Telecommuting Opportunities as a Recent College Graduate

    - by stanigator
    Reading the answers to hiring practices of remote vs. local employees and freelance programming sites, I would like to add this question to the mix. I am a recent college graduate from an electrical engineering background with 2 years worth of work terms in programming (C, C++, VBA, Matlab, etc.) while I was still in school. While I am interested in learning other software tools (such as Python, Ruby on Rails, Javascript, etc.), I want to use the tools I have now in a telecommuting role while I grow my toolset. Despite having 2 years of work experience (and I've lost track of when I have started programming), my status as a recent college graduate may be an obstacle of my credibility to compete for telecommuting (or in fact any) programming opportunities. I don't know how I can go about finding telecommute programming opportunities for someone with my situation. Overall, many of previous places I've worked at liked my work. What are your suggestions? Thanks in advance!

    Read the article

  • Oracle Enterprise Manager 11g Launch at 1pm in New York

    - by john.brust
    If you're not in New York for the launch of Oracle Enterprise Manager 11g, you're still invited to join us for our live launch webcast starting shortly. Register now! Speakers include: Charles Phillips | President, Oracle Richard Sarwal | Senior Vice President, Product Development Perry M. Cozzone | Vice President and CIO, Colorcon, Inc J.P. Garbani | Vice President, Forrester Research Photo courtesy of our Oracle Database Insider team member: Jeff Erickson

    Read the article

  • Oracle University New Courses (Week 14)

    - by swalker
    Oracle University released the following new (versions of) courses recently: Database Oracle Data Modeling and Relational Database Design (4 days) Fusion Middleware Oracle Directory Services 11g: Administration (5 days) Oracle Unified Directory 11g: Services Deployment Essentials (2 days) Oracle GoldenGate 11g Management Pack: Overview (1 day) Business Intelligence & Datawarehousing Oracle Database 11g: Data Mining Techniques (2 days) Oracle Solaris Oracle Solaris 10 System Administration for HP-UX Administrators (5 days) E-Business Suite R12.x Oracle Time and Labor Fundamentals Get in contact with your local Oracle University team for more details and course dates. Stay Connected to Oracle University: LinkedIn OracleMix Twitter Facebook Google+

    Read the article

  • Ubuntu not mounting brand-new external drive

    - by user245115
    I bought a brand new 3TB external drive for my birthday coming up, It's a WD My Book, it came as NTFS, and I'm trying to make it mount using a simple script on boot. (Not /etc/fstab, I ruined my comp. using that by accident and had to re-install, I'm instead having a script run in /etc/init.d) The thing is, it's under /dev/sdf and I want it to mount in /exhd, the script seems to run but it doesn't mount it, any help here?

    Read the article

  • PASS Summit Location Redux

    - by andyleonard
    Introduction To quote Ronald Reagan, " There you go again ." The Professional Association for SQL Server (PASS) is considering locations for future PASS Summits. The apparent answer is: You Can Have The Summit Anywhere You Want... ... as long as it's in Seattle. PASS conducted a survey on this about a year ago, and I commented on the results and PASS' (mis-)interpretation of said results in a post entitled On PASS Summit Locations, Time Will Tell . "It's About Community" I think every member of the...(read more)

    Read the article

  • Finding header files

    - by rwallace
    A C or C++ compiler looks for header files using a strict set of rules: relative to the directory of the including file (if "" was used), then along the specified and default include paths, fail if still not found. An ancillary tool such as a code analyzer (which I'm currently working on) has different requirements: it may for a number of reasons not have the benefit of the setup performed by a complex build process, and have to make the best of what it is given. In other words, it may find a header file not present in the include paths it knows, and have to take its best shot at finding the file itself. I'm currently thinking of using the following algorithm: Start in the directory of the including file. Is the header file found in the current directory or any subdirectory thereof? If so, done. If we are at the root directory, the file doesn't seem to be present on this machine, so skip it. Otherwise move to the parent of the current directory and go to step 2. Is this the best algorithm to use? In particular, does anyone know of any case where a different algorithm would work better?

    Read the article

< Previous Page | 98 99 100 101 102 103 104 105 106 107 108 109  | Next Page >