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  • Changing in pavucontrols tab "Recording" via command line

    - by Mojo
    I'm using pavucontrol to make changes in the "Recording". I'm changing the source (??) of a Loopback to Null-Output from "Internes Audio Analog Stereo" to "Monitor of Internes Audio Analog Stereo" see the screenshot http://picpaste.de/Bildschirmfoto_vom_2013-10-26_11_32_03-z0KwnFDE.png I'm now looking for a possibility to do this via command line. So far I've done the following: pactl load-module module-null-sink ? creates a new sink pactl load-module module-loopback ? creates a new sink input pactl load-module module-loopback ? creates another sink input pacmd move-sink-input 0 1 ? changes the sink of the sink-input (to Null-Output); this is like changing manually in the pacucontrol tab "Playback". It's just the last part (making the change like shown in the screenshot) via command line that I'm not able to do. I'd be very happy for any advice or suggestions. Thanks already!

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  • Reinstall Ubuntu on Custom Partitions

    - by Forerunner117
    I am attempting to reinstall ubuntu 13.04 without losing my installed software and /home docs. I have read countless threads on this same topic, but nothing seems to apply to my situation. When I originally installed, I had created a separate partition for /home, but I am now unsure of which partition that was. Based on the picture below, where should I be installing the new copy? Also, will I run into problems since I am now running 13.10 and want to put 13.04 back on it? Should I grab 12.04 or 13.10 for this reinstall? Picture: http://i.stack.imgur.com/FL2SY.png (Note: I am performing this reinstall due to a complete muck up of my unity/compiz settings and configuration, resulting in no desktop. I've done my best to resolve this problem first before resorting to this.)

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  • Open webOS sort en version bêta et en deux solutions : sous Ubuntu et pour l'environnement "OpenEmbedded"

    Open webOS sort en version bêta et en deux solutions Sous Ubuntu et pour l'environnement "OpenEmbedded" Il y a de cela huit mois, l'équipe du projet webOS avait promis à ses adaptes ainsi qu'à la communauté open source de lancer une version libre du système d'exploitation pour appareils mobiles. [IMG]http://idelways.developpez.com/news/images/openwebos-logo.png[/IMG] Chose promise, chose due, car après beaucoup d'efforts, une version bêta de l'Open webOS est enfin disponible. Sur le blog du projet Open webOS, l'équipe indique que cette version, dite « August Edition », comporte 54 composants webOS disponibles en open source. Cela c...

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  • Boot time seems unusually long on MSI GX660R (bootchart included)

    - by Sman789
    After upgrading (clean install) to Ubuntu 12.04, the speed issue when running programs has reduced on my MSI GX660R laptop. However, the boot time is still much longer (over a minute, even after BIOS) than on the many less powerful laptops I have encountered running the same OS, and I was wondering if anyone could help me improve it. I use the FGLRX driver, if that makes any difference. I have uploaded a boot chart, it can be found here http://imageshack.us/photo/my-images/4/bootchartl.png/ As you can see, the boot time is over a minute even after BIOS. A 'designed for Vista' laptop from ages ago which I installed Ubuntu on boots in around thirty seconds, so I think it's a bit strange. Output of dmesg: http://paste.ubuntu.com/1081359/ Output of /var/log/kern.log : http://paste.ubuntu.com/1081363/ Output of /var/log/syslog : http://paste.ubuntu.com/1081365/

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  • DVD Drive Burner Not Working

    - by TheLastStego
    I'm attempting to burn Bodhi Linux to a blank DVD. It's a dual-layered DVD+R DL disc and my drive has burned to these discs before. I know bodhi will fit on a regular DVD or a CD but all I have at the moment is the dual layered DVDs. The computer I'm putting bodhi on doesn't support booting from USB either. When I try to write the bodhi iso to the DVD with xfburn, I get this error: http://i.stack.imgur.com/lxs0O.png I was able to burn to these exact DVDs about a week ago, preparing a video compilation using devede and xfburn. Using k3bm, I get an error saying "Failed To Write" and when using brasero (as a last attempt) I received the same error as with xfburn.

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  • Highlight polygon and tint rest of map using Google Maps

    - by Haes
    Hi, I'd like to display a highlighted polygon using Google Maps. The idea is that the polygon in question would be displayed normally and the rest of the map should be darkened a little bit. Here's an example image what I would like to accomplish with a polygon from Austria: Unfortunately, I'm a complete rookie when it comes to Google Maps API's and map stuff in general. So, is this even possible do this with Google Map API's? If yes, with what version (v2, v3)? Would it be easier to do it with other map toolkits, like openlayers? PS: One idea I had, was to build an inverse polygon (in this example, the whole world minus the shape of austria) and then display a black colored overlay with transparency using this inverted polygon. But that seems to be quite complicated to me.

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  • My first Windows Phone 7 application is live &ndash; from zero to submitted in 5 hours

    - by Eric Nelson
    Tuesday evening I found myself minus family. I decided to use the time to “have a crack at this Silverlight Phone 7 stuff”. From zero (no experience, no tools installed, no membership on the AppHub) to submitted for approval took me from 8pm to 1am – with the last hour messing around with png files in Paint to complete the submission process! Two days later on Thursday it was approved and is now in the marketplace for you to install - or not :-) The application is very simple but it works and looks “finished” – and importantly I learnt a lot about what is involved and the power of our tooling to make this pretty easy to get going. Go on, give it a go by popping over to the App Hub. You do need to pay $99 to join the App Hub to publish but you can start by downloading the free tools and just work with the included emulator. Related Links https://create.msdn.com/ App Hub http://msdn.microsoft.com/library/ff402535.aspx MSDN Documentation for Phone 7 Development

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  • Les premiers noms de domaines non-latins fonctionnent, avec des URLs en caractères arabes

    Mise à jour du 07.05.2010 par Katleen Les premiers noms de domaines non-latins fonctionnent, avec des URLs en caractères arabes Il y a quelques heures, les trois premiers noms de domaines non-latins on été placé dans la root zone du DNS. Ils sont donc désormais en service, et fonctionnent parfaitement. Voici un exemple de ce que vous pourrez voir dans le champ d'URL de votre navigateur, si vous visitez l'un de ces sites : [IMG]http://blog.icann.org/wp-content/uploads/2010/05/idn-example-450px.png[/IMG] Ces trois nouveaux domaines sont السعودية. (?Al-Saudiah?), امارات. ( ?Emarat?) et ...

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  • Bit copy of encrypted home and other partitions

    - by Mka
    My laptop is overheating so I need to save all my files before I format the hard drive. I learned how to copy dev/sdX using dd command. However, I am not sure what to copy. Picture from GParted here: http://is.muni.cz/www/256590/fig.png should I copy sda5 and sda6 only? Or sda2 and sda1? I do not need to use these data on another disk, I just want to be able to access them - therefore I want to put them on external hard drive. And last question - how I will then mount my encrypted home? Will it work? Thanks a lot!

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  • Find directories that DON'T contain a file

    - by Oli
    Yes, I'm sorting out my music. I've got everything arranged beautifully in the following mantra: /Artist/Album/Track - Artist - Title.ext and if one exists, the cover sits in /Artist/Album/cover.(jpg|png). I want to scan through all the second-level directories and find the ones that don't have a cover. By second level, I mean I don't care if /Britney Spears/ doesn't have a cover.jpg, but I would care if /Britney Spears/In The Zone/ didn't have one. Don't worry about the cover-downloading (that's a fun project for me tomorrow) I only care about the glorious bash-fuiness about an inverse-ish find example.

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  • Xubuntu all Icons disappeared

    - by user1392185
    I'm running Xubuntu 12.04.1 with kernel Xen4.1-amd64 and the following problem is mine: Nearly all icons have been replaced by the default "no icon available"-icon, even on the login screen and the all icons in software like e.g. Firefox and the icons I manually assigned to launchers, too. Changing the icon theme does not seem to affect this. The only icons that did not disappear are: LibreOffice, gThumb, Simplescan, Ristretto and in the XFCE menu office, tools and graphics. How could I bring the icons back? EDIT: When I tried to use Ristretto the following error showed up: Could not load image-loader module /usr/lib/x68_64-linux-gnu/gdk-pixbuf-2.0/2.12.0/loaders/libpixbufloader-png.so Unable to open shared-object-file I/O error (Had to translate this to English.)

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  • Microsoft Surface versus iPad 4 : comparaison au niveau du HTML5 par l'équipe Sencha

    Microsoft Surface versus iPad 4 : comparaison au niveau du HTML5 par l'équipe Sencha. [IMG]http://cdn.sencha.io/img/20121119-surface-vs-ipad-preview.png[/IMG] Sencha fournit des outils de développement pour bureau et mobile. Son équipe a mis l'iPad 4 et la tablette Surface de Microsoft à l'épreuve pour voir comment ils se débrouillent en tant que plates-formes HTML5. Le HTML5 est la prochaine génération de technologies Web qui est adoptée de plus en plus pour développer des applications qui peuvent être rédigées en une seule fois et exécutées sur plusieurs systèmes d'exploitation, les navigateurs et les périphériques. Les tests révèlent que l...

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  • Unity: Render 2D textures on a 3D object's face

    - by www.Sillitoy.com
    I am not familiar with 3D graphics and I'd like to know what is the right way to render some 2D figures on different points of a wider face of a 3D object. My 3D object is just a cube representing a poker table. I have 2D png for players placeholders and I'd like to render these figures on the 3D object where needed. An alternative solution would be to render the whole face with a big picture containing all the placeholders figures. However it would be a waste of memory and thus less efficient. What do you suggest me?

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  • Google rachète une startup spécialisée dans les processeurs fondée par des ingénieurs ayant travaill

    Google suit les traces d'Apple et rachète Agnilux, une startup spécialisée dans les technologies des processeurs Google vient d'acquérir Agnilux une mystérieuse startup américaine spécialisée à la fois dans les technologies des serveurs et des processeurs pour un montant inconnu. [IMG]http://djug.developpez.com/rsc/logo-agnilux.png[/IMG] Agnilux est fondée par des anciens employé de Cisco , TiVo et PA Semi, le fabricant des semi-conducteurs qui est à l'origine des microprocesseurs A4 de l'iPad. Google n'a communiqué jusqu'à présent aucun détail concernant ce rachat, donc on ne sait pas encore ce que Google compte faire des employés de cette startup. Mais il semble que Google veut bien concev...

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  • C# Custom Brush - I want two gradients chaining them together.

    - by Logan
    I am making a bar chart and I want two separate gradients for each bar. First I want a gradient to go from top to bottom solid red to transparent red. I want to paint over the top of that a gradient that goes from right to left, black to opaque. So - In the bottom left we should have; Bottom left - Alpha 0 Bottom right - Alpha 0 Top left - Alpha 255 Colour Red Top Right - Alpha 255 Colour Black So in effect I want to take a solid colour, add a left to right gradient to black then take the output of that and add a top to bottom gradient to transparency. All this and I want it to be in a single brush, is this even possible? Thanks!

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  • Oracle publie NetBeans 7.2 bêta : support de PHP 5.4, C++ 11, Java 7 Update 4, déploiement dans le Cloud et intégration de FindBugs pour l'IDE

    Oracle publie NetBeans 7.2 bêta support de PHP 5.4, C++ 11, Java 7 Update 4, déploiement dans le Cloud et intégration de FindBugs pour l'IDE Oracle vient d'annoncer la sortie de la bêta de NetBeans 7.2. NetBeans est un environnement de développement intégré permettant la création des applications en Java, PHP, C et C++, ainsi qu'en plusieurs langages JVM comme Scala et Groovy. [IMG]http://ftp-developpez.com/gordon-fowler/NetBeans%20Logo.png[/IMG] L a bêta de NetBeans 7.2 intègre des améliorations et nouvelles fonctionnalités permettant d'obtenir de meilleures performances sur les systèmes de fichiers distants, une numérisation des projets en arrière-plan et un déma...

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  • How do I install graphviz 2.29 in 12.04?

    - by bidur
    In my ubuntu 12.04, the graphviz is not the latest version(2.29). I need some features available in the latest version of graphviz. I tried to install the graphviz version 2.29, which requires libgraphviz4(=2.18). I anyhow installed libgraphviz4 and installed graphviz 2.29. For that I have to remove packages libcdt4 and libpathplan4. Now whenever I try to generate graph, I get some problems: For e.g.: dot -Kfdp -n -Tpng -o samplePOS.png forcePOS.dot It says: dot: error while loading shared libraries: libgvc.so.6: cannot open shared object file: No such file or directory neato -Tps -o sample_1.ps sourcedot.gv It says: neato: error while loading shared libraries: libgvc.so.6: cannot open shared object file: No such file or directory So, I am looking for some ways so that I can run graphviz 2.29 in my ubuntu 12.04.

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  • Loading assets in Monogame

    - by Matebu
    I'm creating a MonoGame application on Visual Studio 2012, yet when trying to load a texture I get the following problem: Could not load Menu/btnPlay asset! I have set content directory: Content.RootDirectory = "Assets"; Also the file btnPlay.png has properties set: Build Action: Content and Copy to Output directory: Copy if newer. My constructor and LoadContent functions are totally empty, but have a look yourself: public WizardGame() { Window.Title = "Just another Wizard game"; _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Assets"; } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); Texture2D texture = Content.Load<Texture2D>("Menu/btnPlay"); _graphics.IsFullScreen = true; _graphics.ApplyChanges(); } How do I properly load a texture?

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  • Why is my Workspace switcher view skewed

    - by Lee
    I have been using Workspace switcher in Ubuntu just fine but recently have encountered this problem. The windows in the switcher don't fill the screen. I must have pressed some combination of buttons somehow but can't find any information anywhere in regards to resizing them. As you can see in the screen shot it looks like a perspective view or something. http://i1115.photobucket.com/albums/k553/lmt337/Screenshotfrom2012-07-04103519.png I should also add I have a dual monitor setup and nvidia graphics. The switcher still works but the fact the screens dont fit my actual screens is driving me nuts. Thanks in advance for any help.

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  • Sortie de jQuery Mobile 1.2.0 avec de nouveaux composants popup et des listes personnalisables

    Sortie de jQuery Mobile 1.2.0 [IMG]http://jquerymobile.com/wp-content/uploads/2012/09/jquery-mobile-logo.png[/IMG] Avant toute chose, l'équipe tient à remercier les contributeurs de jQuery Mobile qui ont suivi de près les évolutions qui ont mené à la sortie de la version 1.2.0. Elle rajoute d'ailleurs que toute aide est la bienvenue. Parmi les nouveautés, nous pouvons découvrir : un nouveau composant popup. L'idée est de permettre une création facile d'info-bulle simple, de menu, de formulaire popup, de superposition de cartes ou de lightbox avec ce même composant. Basiquement, vous avez besoin d'un lien et d'un conteneur :

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  • How do i use a transparent image in a transparent image using GD?

    - by hogofwar
    I have tried every way I can find but the background is always black. Is there any way to keep the transparency of the first image when GD ises it in PHP? I'm using imagecopymerge to use the image. though i am not sure if this is the right way. imagecopymerge($dest, $char, 0, 0, 0, 0, 150, 300, 100); The image is like so: http://filesmelt.com/dl/draw7.php.png See that the background is black whereas the roginal picture was transparent as the modified picture should be aswell

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  • Windows Azure : Microsoft va baisser ses prix de 28% pour rendre sa plateforme Cloud "plus accessible"

    Microsoft rend Windows Azure plus accessible avec une réduction de la tarification de 28% Pour la seconde fois en un an, Microsoft revoit à la baisse le prix de sa plateforme Cloud Windows Azure. La société vient d'annoncer dans un billet de blog qu'elle appliquera à compter du 12 décembre prochain une nouvelle grille tarifaire aux clients Windows Azure. Cette nouvelle tarification permettra une réduction de près de 28% en fonction des volumes stockés. La nouvelle grille peut être consultée ci-dessous : [IMG]http://rdonfack.developpez.com/images/Table_Storage.png[/IMG] Les comptes de stockage Windows Azure dis...

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  • C# Image Download

    - by Nouman Zakir
    A C# class that makes it easier to download images from the web. Use the following code in your program to download image files such as JPG, GIF, PNG, etc from the internet using WebClient class. using System;using System.Drawing;using System.Drawing.Imaging;using System.IO;using System.Net;public class DownloadImage { private string imageUrl; private Bitmap bitmap; public DownloadImage(string imageUrl) { this.imageUrl = imageUrl; } public void Download() { try { WebClient client = new WebClient(); Stream stream = client.OpenRead(imageUrl); bitmap = new Bitmap(stream); stream.Flush(); stream.Close(); } catch (Exception e) { Console.WriteLine(e.Message); } } public Bitmap GetImage() { return bitmap; } public void SaveImage(string filename, ImageFormat format) { if (bitmap != null) { bitmap.Save(filename, format); } }}

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  • Increasing Ubuntu (12.04) partition size

    - by Anatoli
    I'm running a dual boot Windows XP/Ubuntu system, and I'd like to increase the size of the Ubuntu partition at the expense of the Windows partition. I've already shrunk the Windows partition, creating a large unallocated space between the Windows and Ubuntu partitions (See linked GParted screenshot). http://s17.postimage.org/5ppnrrnot/GParted.png I'd like to move my Ubuntu partition to the start of the unallocated space, and then increase its size to encompass all of the unallocated space. Once I try and move it (Using the GParted live cd), it tells me to expect big GRUB issues since I'm moving my Ubuntu partition's start sector. What is it that I should expect, and how do I handle it? With thanks, Anatoli

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  • How do I put different textures on different walls? LWJGL

    - by lehermj
    So far I have it so you are running around in a box, but all of the walls are the same texture! I've loaded up other textures for the walls (I want the walls a different texture than the floor) but it seems as if its being ignored... Here's my code: int floorTexture = glGenTextures(); { InputStream in = null; try { in = new FileInputStream("floor.png"); PNGDecoder decoder = new PNGDecoder(in); ByteBuffer buffer = BufferUtils.createByteBuffer(4 * decoder.getWidth() * decoder.getHeight()); decoder.decode(buffer, decoder.getWidth() * 4, Format.RGBA); buffer.flip(); glBindTexture(GL_TEXTURE_2D, floorTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, decoder.getWidth(), decoder.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); glBindTexture(GL_TEXTURE_2D, floorTexture); } catch (FileNotFoundException ex) { System.err.println("Failed to find the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException ex) { System.err.println("Failed to load the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } finally { if (in != null) { try { in.close(); } catch (IOException e) { e.printStackTrace(); } } } } int wallTexture = glGenTextures(); { InputStream in = null; try { in = new FileInputStream("walls.png"); PNGDecoder decoder = new PNGDecoder(in); ByteBuffer buffer = BufferUtils.createByteBuffer(4 * decoder.getWidth() * decoder.getHeight()); decoder.decode(buffer, decoder.getWidth() * 4, Format.RGBA); buffer.flip(); glBindTexture(GL_TEXTURE_2D, wallTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, decoder.getWidth(), decoder.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); glBindTexture(GL_TEXTURE_2D, wallTexture); } catch (FileNotFoundException ex) { System.err.println("Failed to find the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException ex) { System.err.println("Failed to load the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } finally { if (in != null) { try { in.close(); } catch (IOException e) { e.printStackTrace(); } } } } int ceilingDisplayList = glGenLists(1); glNewList(ceilingDisplayList, GL_COMPILE); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, ceilingHeight, gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, ceilingHeight, gridSize); glEnd(); glEndList(); int wallDisplayList = glGenLists(1); glNewList(wallDisplayList, GL_COMPILE); glBegin(GL_QUADS); // North wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); // West wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(-gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, floorHeight, +gridSize); // East wall glTexCoord2f(0, 0); glVertex3f(+gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(+gridSize, floorHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, -gridSize); // South wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(+gridSize, floorHeight, +gridSize); glEnd(); glEndList(); int floorDisplayList = glGenLists(1); glNewList(floorDisplayList, GL_COMPILE); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, floorHeight, gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, floorHeight, gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(gridSize, floorHeight, -gridSize); glEnd(); glEndList();

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