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  • GWT: uiBinder-based widget cant be instanced second time

    - by Konoplianko
    Hi. I created a widget using GWT uiBinder. It works fine, till the moment when I want to instance it second time. After i call constructor second time it returns only raw description from XML and statements in constructor (rootElement.add( new HTML( "panel1" ), leftId );) are just don't work. It throws no error or warning. Please help Java class: public class DashboardLayout extends Composite { final String leftId = "boxLeft"; final String rightId = "boxRight"; interface DashboardLayoutUiBinder extends UiBinder<HTMLPanel, DashboardLayout> { } private static DashboardLayoutUiBinder ourUiBinder = GWT.create( DashboardLayoutUiBinder.class ); @UiField HTMLPanel htmlPanel; public DashboardLayout() { HTMLPanel rootElement = ourUiBinder.createAndBindUi( this ); this.initWidget( rootElement ); rootElement.add( new HTML( "panel1" ), leftId ); rootElement.add( new HTML( "panel2" ), rightId ); } } XML descriprion: <ui:UiBinder xmlns:ui='urn:ui:com.google.gwt.uibinder' xmlns:g='urn:import:com.google.gwt.user.client.ui' > <g:HTMLPanel ui:field="htmlPanel"> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td width="40%" id="boxLeft" class="boxContextLeft"> </td> <td width="60%" id="boxRight" class="boxContextRight"> </td> </tr> </table> </g:HTMLPanel> </ui:UiBinder>

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  • httprequest handle time delays till having response

    - by bourax webmaster
    I have an application that calls a function to send JSON object to a REST API, my problem is how can I handle time delays and repeat this function till i have a response from the server in case of interrupted network connexion ?? I try to use the Handler but i don't know how to stop it when i get a response !!! here's my function that is called when button clicked : protected void sendJson(final String name, final String email, final String homepage,final Long unixTime,final String bundleId) { Thread t = new Thread() { public void run() { Looper.prepare(); //For Preparing Message Pool for the child Thread HttpClient client = new DefaultHttpClient(); HttpConnectionParams.setConnectionTimeout(client.getParams(), 10000); //Timeout Limit HttpResponse response; JSONObject json = new JSONObject(); //creating meta object JSONObject metaJson = new JSONObject(); try { HttpPost post = new HttpPost("http://util.trademob.com:5000/cards"); metaJson.put("time", unixTime); metaJson.put("bundleId", bundleId); json.put("name", name); json.put("email", email); json.put("homepage", homepage); //add the meta in the root object json.put("meta", metaJson); StringEntity se = new StringEntity( json.toString()); se.setContentType(new BasicHeader(HTTP.CONTENT_TYPE, "application/json")); post.setEntity(se); String authorizationString = "Basic " + Base64.encodeToString( ("tester" + ":" + "tm-sdktest").getBytes(), Base64.NO_WRAP); //Base64.NO_WRAP flag post.setHeader("Authorization", authorizationString); response = client.execute(post); String temp = EntityUtils.toString(response.getEntity()); Toast.makeText(getApplicationContext(), temp, Toast.LENGTH_LONG).show(); } catch(Exception e) { e.printStackTrace(); } Looper.loop(); //Loop in the message queue } }; t.start(); }

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  • C# Taking a element off each time (stack)

    - by Sef
    Greetings, Have a question considering a program that stimulates a stack.(not using any build in stack features or any such) stack2= 1 2 3 4 5 //single dimension array of 5 elements By calling up a method "pop" the stack should look like the following: Basically taking a element off each time the stack is being "called" up again. stack2= 1 2 3 4 0 stack2= 1 2 3 0 0 stack2= 1 2 0 0 0 stack2= 1 0 0 0 0 stack2= 0 0 0 0 0 - for (int i = 1; i <= 6; i++) { number= TryPop(s2); //use number ShowStack(s2, "s2"); } Basically I already have code that fills my array with values (trough a push method). The pop method should basically take the last value and place it on 0. Then calls up the next stack and place the following on 0 (like shown above in stack2). The current pop method that keeps track of the top index (0 elements = 0 top, 1 element = 1 top etc..). Already includes a underflow warning if this goes on 0 or below (which is correct). public int Pop() { if(top <= 0) { throw new Exception("Stack underflow..."); } else { for (int j = tabel.Length - 1; j >= 0; j--) { //...Really not sure what to do here. } } return number; }/*Pop*/ Since in the other class I already have a loop (for loop shown above) that simulates 6 times the s2 stack. (first stack: 1 2 3 4 0, second stack 1 2 3 0 0 and so on.) How exactly do I take a element off each time? Either I have the entire display on 0 or the 0 in the wrong places / out of index errors. Thanks in advance!

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  • displaying music current time & duration from AVFoundation

    - by msb
    I have a view-based iphone application that has a single play-pause button that plays an mp3 file. At the time of invoking my doPlayPauseButton() method, I 'd like to show the current time and total duration of this mp3 through the AVAudioPlayer instance I've created, called myAudioPlayer. I have placed two labels at the UI and i'm trying to assign the currentTime and duration properties to these label when the playing begins but my attempts have failed. Here's my play/pause loop, any help would be appreciated: -(IBAction) doPlayPauseButton:(UIButton *)theButton { if(myAudioPlayer.playing) { [myActivityIndicatorView stopAnimating]; myActivityIndicatorView.hidden = YES; //I think I need a myAudioPlayer.currentTime call of some sort for my labels. [myAudioPlayer pause]; [theButton setTitle:@"Play" forState:UIControlStateNormal]; [myTimer invalidate]; } else { [myActivityIndicatorView startAnimating]; myActivityIndicatorView.hidden = NO; myTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(doTimer) userInfo:nil repeats:YES]; [myAudioPlayer play]; [theButton setTitle:@"Pause" forState:UIControlStateNormal];

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  • Design suggestion for expression tree evaluation with time-series data

    - by Lirik
    I have a (C#) genetic program that uses financial time-series data and it's currently working but I want to re-design the architecture to be more robust. My main goals are: sequentially present the time-series data to the expression trees. allow expression trees to access previous data rows when needed. to optimize performance of the data access while evaluating the expression trees. keep a common interface so various types of data can be used. Here are the possible approaches I've thought about: I can evaluate the expression tree by passing in a data row into the root node and let each child node use the same data row. I can evaluate the expression tree by passing in the data row index and letting each node get the data row from a shared DataSet (currently I'm passing the row index and going to multiple synchronized arrays to get the data). Hybrid: an immutable data set is accessible by all of the expression trees and each expression tree is evaluated by passing in a data row. The benefit of the first approach is that the data row is being passed into the expression tree and there is no further query done on the data set (which should increase performance in a multithreaded environment). The drawback is that the expression tree does not have access to the rest of the data (in case some of the functions need to do calculations using previous data rows). The benefit of the second approach is that the expression trees can access any data up to the latest data row, but unless I specify what that row is, I'll have to iterate through the rows and figure out which one is the last one. The benefit of the hybrid is that it should generally perform better and still provide access to the earlier data. It supports two basic "views" of data: the latest row and the previous rows. Do you guys know of any design patterns or do you have any tips that can help me build this type of system? Should I use a DataSet to hold and present the data, or are there more efficient ways to present rows of data while maintaining a simple interface? FYI: All of my code is written in C#.

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  • MySql Query lag time / deadlock?

    - by Click Upvote
    When there are multiple PHP scripts running in parallel, each making an UPDATE query to the same record in the same table repeatedly, is it possible for there to be a 'lag time' before the table is updated with each query? I have basically 5-6 instances of a PHP script running in parallel, having been launched via cron. Each script gets all the records in the items table, and then loops through them and processes them. However, to avoid processing the same item more than once, I store the id of the last item being processed in a seperate table. So this is how my code works: function getCurrentItem() { $sql = "SELECT currentItemId from settings"; $result = $this->db->query($sql); return $result->get('currentItemId'); } function setCurrentItem($id) { $sql = "UPDATE settings SET currentItemId='$id'"; $this->db->query($sql); } $currentItem = $this->getCurrentItem(); $sql = "SELECT * FROM items WHERE status='pending' AND id > $currentItem'"; $result = $this->db->query($sql); $items = $result->getAll(); foreach ($items as $i) { //Check if $i has been processed by a different instance of the script, and if so, //leave it untouched. if ($this->getCurrentItem() > $i->id) continue; $this->setCurrentItem($i->id); // Process the item here } But despite of all the precautions, most items are being processed more than once. Which makes me think that there is some lag time between the update queries being run by the PHP script, and when the database actually updates the record. Is it true? And if so, what other mechanism should I use to ensure that the PHP scripts always get only the latest currentItemId even when there are multiple scripts running in parrallel? Would using a text file instead of the db help?

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  • setInterval works only the first time

    - by Neil
    Hi, I am trying to use setTimer to animate a slide show using straightforward jQuery. I provide the user with a button (in the form of a "DIV" with a button background image) that he clicks to start the show and which then turns into a pause button. The slides are supposed to change every 3 seconds. Here is the relevant code: playLink = $('<div id="lbPlayLink" />').click(function(){ $(playLink).hide(); $(pauseLink).show(); slideInterval = setInterval(function(){next()}, 3000) })[0]; pauseLink = $('<div id="lbPauseLink" />').click(function(){ $(playLink).show(); $(pauseLink).hide(); clearInterval(slideInterval); }).hide()[0]; The next() function call does the work of replacing the slide with the next one. I have checked out this function and it works perfectly if I call it directly (synchronously), however, when it gets called asonchronously by the "setInterval", it works fine the first time (3 seconds after I click on the button), but is never called again, even though it should be called 3 seconds later. I know it's never called as I put an "alert" call at the beginning and end of the function. If I replace the "next()" call in the "setInterval" by "alert('test')" then I can see the setInterval is doing what it is supposed to. I can't for the life of me see why "alert()" is OK but "next()" isn't, unless it has something to do with "scope" of functions, but in that case why does it work the first time? I've tried debugging the code with firebug, but it can't really help with timeout functions like this. Neither Firefox nor IE8 show any error messages. I've looked through the various posts here and elsewhere on setInterval, but can't see anything relevant that I haven't tried already. I've been experimenting now for about 3 hours and it's doing my head in. Can anyone suggest what I can try next? Thanks in advance Neil

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  • Where is my python script spending time? Is there "missing time" in my cprofile / pstats trace?

    - by fmark
    I am attempting to profile a long running python script. The script does some spatial analysis on raster GIS data set using the gdal module. The script currently uses three files, the main script which loops over the raster pixels called find_pixel_pairs.py, a simple cache in lrucache.py and some misc classes in utils.py. I have profiled the code on a moderate sized dataset. pstats returns: p.sort_stats('cumulative').print_stats(20) Thu May 6 19:16:50 2010 phes.profile 355483738 function calls in 11644.421 CPU seconds Ordered by: cumulative time List reduced from 86 to 20 due to restriction <20> ncalls tottime percall cumtime percall filename:lineno(function) 1 0.008 0.008 11644.421 11644.421 <string>:1(<module>) 1 11064.926 11064.926 11644.413 11644.413 find_pixel_pairs.py:49(phes) 340135349 544.143 0.000 572.481 0.000 utils.py:173(extent_iterator) 8831020 18.492 0.000 18.492 0.000 {range} 231922 3.414 0.000 8.128 0.000 utils.py:152(get_block_in_bands) 142739 1.303 0.000 4.173 0.000 utils.py:97(search_extent_rect) 745181 1.936 0.000 2.500 0.000 find_pixel_pairs.py:40(is_no_data) 285478 1.801 0.000 2.271 0.000 utils.py:98(intify) 231922 1.198 0.000 2.013 0.000 utils.py:116(block_to_pixel_extent) 695766 1.990 0.000 1.990 0.000 lrucache.py:42(get) 1213166 1.265 0.000 1.265 0.000 {min} 1031737 1.034 0.000 1.034 0.000 {isinstance} 142740 0.563 0.000 0.909 0.000 utils.py:122(find_block_extent) 463844 0.611 0.000 0.611 0.000 utils.py:112(block_to_pixel_coord) 745274 0.565 0.000 0.565 0.000 {method 'append' of 'list' objects} 285478 0.346 0.000 0.346 0.000 {max} 285480 0.346 0.000 0.346 0.000 utils.py:109(pixel_coord_to_block_coord) 324 0.002 0.000 0.188 0.001 utils.py:27(__init__) 324 0.016 0.000 0.186 0.001 gdal.py:848(ReadAsArray) 1 0.000 0.000 0.160 0.160 utils.py:50(__init__) The top two calls contain the main loop - the entire analyis. The remaining calls sum to less than 625 of the 11644 seconds. Where are the remaining 11,000 seconds spent? Is it all within the main loop of find_pixel_pairs.py? If so, can I find out which lines of code are taking most of the time?

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  • Serializing a DataType="time" field using XmlSerializer

    - by CraftyFella
    Hi, I'm getting an odd result when serializing a DateTime field using XmlSerializer. I have the following class: public class RecordExample { [XmlElement("TheTime", DataType = "time")] public DateTime TheTime { get; set; } [XmlElement("TheDate", DataType = "date")] public DateTime TheDate { get; set; } public static bool Serialize(Stream stream, object obj, Type objType, Encoding encoding) { try { using (var writer = XmlWriter.Create(stream, new XmlWriterSettings { Encoding = encoding })) { var xmlSerializer = new XmlSerializer(objType); if (writer != null) xmlSerializer.Serialize(writer, obj); } return true; } catch (Exception) { return false; } } } When i call the use the XmlSerializer with the following testing code: var obj = new RecordExample {TheDate = DateTime.Now.Date, TheTime = new DateTime(0001, 1, 1, 12, 00, 00)}; var ms = new MemoryStream(); RecordExample.Serialize(ms, obj, typeof (RecordExample), Encoding.UTF8); txtSource2.Text = Encoding.UTF8.GetString(ms.ToArray()); I get some strange results, here's the xml that is produced: <?xml version="1.0" encoding="utf-8"?> <RecordExample xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <TheTime>12:00:00.0000000+00:00</TheTime> <TheDate>2010-03-08</TheDate> </RecordExample> Any idea's how i can get the "TheTime" element to contain a time which looks more like this: <TheTime>12:00:00.0Z</TheTime> ...as that's what i was expecting? Thanks Dave

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  • JW Player playlist only loads randomly in IE, works fine in FF every time

    - by meow
    The playlist loads every time in FF but only the first time in IE (6-8), after that only randomly. If I alert the error that's thrown I get "TypeError: playerReady is undefined". My code looks good and obviously works since FF displays the playlist perfectly. I've got no idea how to solve this. Anyone? <script type='text/javascript'> var so = new SWFObject('/UI/Flash/player.swf', 'ply', '<%=FlashWidth %>', '<%=FlashHeight %>', '9', '#ffffff'), playlistURL = '<%=PlaylistURL %>', imageURL = '<%=GetBackgroundImageUrl() %>'; so.addParam('allowfullscreen', 'true'); so.addParam('allowscriptaccess', 'always'); if (playlistURL !== '') { so.addVariable('playlistfile', playlistURL); so.addVariable('playlist', 'none'); so.addVariable('enablejs', 'true'); } else { so.addVariable('file', '<%=FlashURL %>'); } if (imageURL.length > 0) { so.addVariable('image', imageURL); } so.write('preview<%=PlayerID %>'); </script>

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  • How to display my server's current response time to an average user

    - by Jason
    Sorry, I'm not really sure of the right way to ask this one so bear with me... We have a web application that runs on a set of servers at a data center (not in our offices) We want to be able to somehow 'advertise' to our clients/users that the availability or response time of our servers has met a standard throughout the day. I am being asked to come up with a standard metric that we can easily advertise on our login screen that shows current "standard response time" checked every x minutes. My thinking is that I need to capture something like the results of a traceroute from a server (either in our office, amazon, etc..) to one of the data center servers and come up with a Red/Yellow/Green type of a notifier for the login screen to let the user know that our tests are responding normally and if they are having delay issues it could be their network or connection to the internet. We have lots of clients in rural areas that have poor connectivity and we are trying to let them know any slowness might be on their end, not ours. I've got the LAMP stack to work with, but this could also be some other system all together as long as it can update the main server with the results. I already have pingdom reports that are available, but that's a bit more than people want to read sometimes. Any ideas on what I can do?

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  • How to create a log file in the folder which will be created at run time

    - by swati
    Hello Everyone, I new to apache logger.I am using apache log4j for my application. I am using the following configuration file configure the root logger log4j.rootLogger=INFO, STDOUT, DAILY configure the console appender log4j.appender.STDOUT=org.apache.log4j.ConsoleAppender log4j.appender.STDOUT.Target=System.out log4j.appender.STDOUT.layout=org.apache.log4j.PatternLayout log4j.appender.STDOUT.layout.conversionPattern=%d{yyyy-MM-dd HH:mm:ss.SSS} [%p] %c:%L - %m%n configure the daily rolling file appender log4j.appender.DAILY=org.apache.log4j.DailyRollingFileAppender log4j.appender.DAILY.File=log4jtest.log log4j.appender.DAILY.DatePattern='.'yyyy-MM-dd-HH-mm log4j.appender.DAILY.layout=org.apache.log4j.PatternLayout log4j.appender.DAILY.layout.conversionPattern=%d{yyyy-MM-dd HH:mm:ss.SSS} [%p] %c:%L - %m%n So when my application runs it creates a folder called somename_2010-04-09-23-09 . My log file has to be created inside of this somename_2010-04-09-23-09 folder.(Which created at run time..). Is there anyway to do that.. Is there anyway we can specify in the configuration file so that it will create at run time the log file inside of the folder somename_2010-04-09-23-03 folder..? I would really appreciate if some one can answer to my questions. Thanks, Swati

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  • Time delay an external RSS feed

    - by x3ja
    I subscribe to a number of RSS feeds, mostly from within my own timezone (UK: currently GMT+1, a.k.a BST). However I'm also interested in news from New Zealand (currently GMT+12). My problem is caused by my addiction to needing to keep my unread count at, or near, zero. When I load up my RSS reader in the mornings it has gathered all the NZ news at once (normally around 100 items) and I feel compelled either to read them all or to mark them all as read to feed my need for zero-unread-count. I figured a good solution to this would be to time delay the RSS feed somehow, so I would be drip-fed the stories at their time +12 hours, so I could read them through the day as they come in. So my question (or, rather, questions): Does such a thing exist currently & what is it? (no point reworking the wheel) If not: What would be the best way to approach doing this myself? I have access to a Linux web server on which I can run scripts, create databases, store files etc, so there should be a way... I'm most conversant in perl and have done a little fiddling with XML within that, so would naturally process ... or is there some simpler way to do it that I'm missing?

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  • Simplest way to automatically alter "const" value in Java during compile time

    - by Michael Mao
    Hi all: This is a question corresponds to my uni assignment so I am very sorry to say I cannot adopt any one of the following best practices in a short time -- you know -- assignment is due tomorrow :( link to Best way to alter const in Java on StackOverflow Basically the only task (I hope so) left for me is the performance tuning. I've got a bunch of predefined "const" values in my single-class agent source code like this: //static final values private static final long FT_THRESHOLD = 400; private static final long FT_THRESHOLD_MARGIN = 50; private static final long FT_SMOOTH_PRICE_IDICATOR = 20; private static final long FT_BUY_PRICE_MODIFIER = 0; private static final long FT_LAST_ROUNDS_STARTTIME = 90; private static final long FT_AMOUNT_ADJUST_MODIFIER = 5; private static final long FT_HISTORY_PIRCES_LENGTH = 10; private static final long FT_TRACK_DURATION = 5; private static final int MAX_BED_BID_NUM_PER_AUC = 12; I can definitely alter the values manually and then compile the code to give it another go around. But the execution time for a thorough "statistic analysis" usually requires over 2000 times of execution, which will typically lasts more than half an hour on my own laptop... So I hope there is a way to alter values using other ways than dig into the source code to change the "const" values there, so I can automatically distributed compiled code to other people's PC and let them run the statistic analysis instead. One other reason for a automatically value adjustment is that I can try using my own agent to defeat itself by choosing different "const" values. Although my values are derived from previous history and statistical results, they are far from the most optimized values. I hope there is a easy way so I can quickly adopt that so to have a good sleep tonight while the computer does everything for me... :) Any hints on this sort of stuff? Any suggestion is welcomed and much appreciated.

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  • Perl: how to pretty-print time duration

    - by sds
    How do I pretty print time duration in perl? The only thing I could come up with so far is my $interval = 1351521657387 - 1351515910623; # milliseconds my $duration = DateTime::Duration->new( seconds => POSIX::floor($interval/1000) , nanoseconds => 1000000 * ($interval % 1000), ); my $df = DateTime::Format::Duration->new( pattern => '%Y years, %m months, %e days, ' . '%H hours, %M minutes, %S seconds, %N nanoseconds', normalize => 1, ); print $df->format_duration($duration); which results in 0 years, 00 months, 0 days, 01 hours, 35 minutes, 46 seconds, 764000000 nanoseconds This is no good for me for the following reasons: I don't want to see "0 years" (space waste) &c and I don't want to remove "%Y years" from the pattern (what if I do need years next time?) I know in advance that my precision is only milliseconds, I don't want to see the 6 zeros in the nanoseconds part. I care about prettiness/compactness/human readability much more than about precision/machine readability. I.e., I want to see something like "1.2 years" or "3.22 months" or "7.88 days" or "5.7 hours" or "75.5 minutes" (or "1.26 hours, whatever looks better to you) or "24.7 seconds" or "133.7 milliseconds" &c (similar to how R prints difftime)

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  • Python and a "time value of money" problem.

    - by jamieb
    (I asked this question earlier today, but I did a poor job of explaining myself. Let me try again) I have a client who is an industrial maintenance company. They sell service agreements that are prepaid 20 hour blocks of a technician's time. Some of their larger customers might burn through that agreement in two weeks while customers with fewer problems might go eight months on that same contract. I would like to use Python to help model projected sales revenue and determine how many billable hours per month that they'll be on the hook for. If each customer only ever bought a single service contract (never renewed) it would be easy to figure sales as monthly_revenue = contract_value * qty_contracts_sold. Billable hours would also be easy: billable_hrs = hrs_per_contract * qty_contracts_sold. However, how do I account for renewals? Assuming that 90% (or some other arbitrary amount) of customers renew, then their monthly revenue ought to grow geometrically. Another important variable is how long the average customer burns through a contract. How do I determine what the revenue and billable hours will be 3, 6, or 12 months from now, based on various renewal and burn rates? I assume that I'd use some type of recursive function but math was never one of my strong points. Any suggestions please? Edit: I'm thinking that the best way to approach this is to think of it as a "time value of money" problem. I've retitled the question as such. The problem is probably a lot more common if you think of "monthly sales" as something similar to annuity payments.

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  • IO operation taking long time for files in remote server

    - by user841311
    I have files of size 150 MB each in a remote server in a different domain in the network. I am accessing them thorugh UNC path. I want to read the file content and perform a basic string search. When I try reading the files line by line, the operation just don't finish and takes long time, more than 30 minutes. However when I copy those files to my local machine, the same code reads and performs the string search in less than 5 seconds. I don't have .NET framework installed in the server so I have to do this from my machine. I want to perform all this through C# code in .NET framework 3.5 so I don't want to explictly ftp all the files to my machine before performing this operation. Sample Code DirectoryInfo dir = new DirectoryInfo(@strFilePath); FileInfo[] fiArray = dir.getFiles("*.txt"); foreach (FileInfo fi in fiArray) { //reading file content from server takes long time but fast in local machine //perform string search } Let me know if my requirement is not clear. Thanks in advance!

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  • Dynamic Control loading at wrong time?

    - by Telos
    This one is a little... odd. Basically I have a form I'm building using ASP.NET Dynamic Data, which is going to utilize several custom field templates. I've just added another field to the FormView, with it's own custom template, and the form is loading that control twice for no apparent reason. Worse yet, the first time it loads the template, the Row is not ready yet and I get the error message: {"Databinding methods such as Eval(), XPath(), and Bind() can only be used in the context of a databound control."} I'm accessing the Row variable in a LinqDataSource OnSelected event in order to get the child object... Now for the wierd part: If I reorder the fields a little, the one causing the problem no longer gets loaded twice. Any thoughts? EDIT: I've noticed that Page_Load gets called on the first load (when Row throws an exception if you try to use it) but does NOT get called the second time around. If that helps any... Right now managing it by just catching and ignoring the exception, but still a little worried that things will break if I don't find the real cause. EDIT 2: I've traced the problem to using FindControl recursively to find other controls on the page. Apparently FindControl can cause the page lifecycle events (at least up to page_load) to fire... and this occurs before that page "should" be loading so it's dynamic data "stuff" isn't ready yet.

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  • Algorithm for count-down timer that can add on time

    - by Person
    I'm making a general timer that has functionality to count up from 0 or count down from a certain number. I also want it to allow the user to add and subtract time. Everything is simple to implement except for the case in which the timer is counting down from some number, and the user adds or subtracts time from it. For example: (m_clock is an instance of SFML's Clock) float Timer::GetElapsedTime() { if ( m_forward ) { m_elapsedTime += m_clock.GetElapsedTime() - m_elapsedTime; } else { m_elapsedTime -= m_elapsedTime - m_startingTime + m_clock.GetElapsedTime(); } return m_elapsedTime; } To be a bit more clear, imagine that the timer starts at 100 counting down. After 10 seconds, the above function would look like 100 -= 100 - 100 + 10 which equals 90. If it was called after 20 more seconds it would look like 90 -= 90 - 100 + 30 which equals 70. This works for normal counting, but if the user calls AddTime() ( just m_elapsedTime += arg ) then the algorithm for backwards counting fails miserably. I know that I can do this using more members and keeping track of previous times, etc. but I'm wondering whether I'm missing some implementation that is extremely obvious. I'd prefer to keep it as simple as possible in that single operation.

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  • Compile time float packing/punning

    - by detly
    I'm writing C for the PIC32MX, compiled with Microchip's PIC32 C compiler (based on GCC 3.4). My problem is this: I have some reprogrammable numeric data that is stored either on EEPROM or in the program flash of the chip. This means that when I want to store a float, I have to do some type punning: typedef union { int intval; float floatval; } IntFloat; unsigned int float_as_int(float fval) { IntFloat intf; intf.floatval = fval; return intf.intval; } // Stores an int of data in whatever storage we're using void StoreInt(unsigned int data, unsigned int address); void StoreFPVal(float data, unsigned int address) { StoreInt(float_as_int(data), address); } I also include default values as an array of compile time constants. For (unsigned) integer values this is trivial, I just use the integer literal. For floats, though, I have to use this Python snippet to convert them to their word representation to include them in the array: import struct hex(struct.unpack("I", struct.pack("f", float_value))[0]) ...and so my array of defaults has these indecipherable values like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 0x3C83126F, // Some default float value, 0.005 } (These actually take the form of X macro constructs, but that doesn't make a difference here.) Commenting is nice, but is there a better way? It's be great to be able to do something like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 COMPILE_TIME_CONVERT(0.005), // Some default float value, 0.005 } ...but I'm completely at a loss, and I don't even know if such a thing is possible. Notes Obviously "no, it isn't possible" is an acceptable answer if true. I'm not overly concerned about portability, so implementation defined behaviour is fine, undefined behaviour is not (I have the IDB appendix sitting in front of me). As fas as I'm aware, this needs to be a compile time conversion, since DEFAULTS is in the global scope. Please correct me if I'm wrong about this.

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  • .net real time stream processing - needed huge and fast RAM buffer

    - by mack369
    The application I'm developing communicates with an digital audio device, which is capable of sending 24 different voice streams at the same time. The device is connected via USB, using FTDI device (serial port emulator) and D2XX Drivers (basic COM driver is to slow to handle transfer of 4.5Mbit). Basically the application consist of 3 threads: Main thread - GUI, control, ect. Bus reader - in this thread data is continuously read from the device and saved to a file buffer (there is no logic in this thread) Data interpreter - this thread reads the data from file buffer, converts to samples, does simple sample processing and saves the samples to separate wav files. The reason why I used file buffer is that I wanted to be sure that I won't loose any samples. The application doesn't use recording all the time, so I've chosen this solution because it was safe. The application works fine, except that buffered wave file generator is pretty slow. For 24 parallel records of 1 minute, it takes about 4 minutes to complete the recording. I'm pretty sure that eliminating the use of hard drive in this process will increase the speed much. The second problem is that the file buffer is really heavy for long records and I can't clean this up until the end of data processing (it would slow down the process even more). For RAM buffer I need at lest 1GB to make it work properly. What is the best way to allocate such a big amount of memory in .NET? I'm going to use this memory in 2 threads so a fast synchronization mechanism needed. I'm thinking about a cycle buffer: one big array, the Bus Reader saves the data, the Data Interpreter reads it. What do you think about it? [edit] Now for buffering I'm using classes BinaryReader and BinaryWriter based on a file.

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  • Change the playback rate of a track in real time on Android

    - by android_dev
    Hello, I would like to know if somebody knows a library to changing the playback rate of a track in real time. My idea is to load a track and change its playback rate to half or double. Firstly, I tried with MusicPlayer but is was not possible at all and then I tried with SoundPool. The problem is that with SoundPool I can´t change the rate once the track is loaded. Here is the code I am using (proof of concept): float j = 1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button b = (Button)findViewById(R.id.Button01); b.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { j = (float) (j +.5); } }); AssetFileDescriptor afd; try { SoundPool sp = new SoundPool(1, AudioManager.STREAM_MUSIC, 0); afd = getAssets().openFd("wav/sample.wav"); int id = sp.load(afd, 1); sp.play(id, 1, 1, 1, 0, j); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } When I press the button, the playback rate should increase but it does not happen. Any idea of how change the rate in real time? Thanks in advance.

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  • How to use VC++ intrinsic functions w/o run-time library

    - by Adrian McCarthy
    I'm involved in one of those challenges where you try to produce the smallest possible binary, so I'm building my program without the C or C++ run-time libraries (RTL). I don't link to the DLL version or the static version. I don't even #include the header files. I have this working fine. For some code constructs, the compiler generates calls to memset(). For example: struct MyStruct { int foo; int bar; }; MyStruct blah = {}; // calls memset() Since I don't include the RTL, this results in a missing symbol at link time. I've been getting around this by avoiding those constructs. For the given example, I'll explicitly initialize the struct. MyStruct blah; blah.foo = 0; blah.bar = 0; But memset() can be useful, so I tried adding my own implementation. It works fine in Debug builds, even for those places where the compiler generates an implicit call to memset(). But in Release builds, I get an error saying that I cannot define an intrinsic function. You see, in Release builds, intrinsic functions are enabled, and memset() is an intrinsic. I would love to use the intrinsic for memset() in my release builds, since it's probably inlined and smaller and faster than my implementation. But I seem to be a in catch-22. If I don't define memset(), the linker complains that it's undefined. If I do define it, the compiler complains that I cannot define an intrinsic function. I've tried adding #pragma intrinsic(memset) with and without declarations of memset, but no luck. Does anyone know the right combination of definition, declaration, #pragma, and compiler and linker flags to get an intrinsic function without pulling in RTL overhead? Visual Studio 2008, x86, Windows XP+.

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  • UITableView with Custom Cell only loads one row of data at a time

    - by Anton
    For my table, I've created a custom cell that has two labels. I also have two arrays with data, that I use to respectively assign each label in the cell. My problem, is that when the table is viewed, only the first row has data, and the rest of the data "sorta" loads when I start scrolling down. By "sorta", only the first row will load at a time. The only time I get to see all the data, is when I scroll to the bottom, then scroll up again. I've used the cellForRowAtIndexPath method to load the data into my cell. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CustomCellIdentifier = @"CustomCellIdentifier"; CustomCell *cell = (CustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[CustomCell class]]) cell = (CustomCell *)oneObject; } NSUInteger row = [indexPath row]; //I have two tables to fill up, hence the tag if statement if ([tableView tag] == 0) { cell.arriveTimeLabel.text = [homeBoundTimes objectAtIndex:row]; cell.departTimeLabel.text = [homeBoundTimes objectAtIndex:row]; } else if ([tableView tag] == 1) { cell.arriveTimeLabel.text = [workBoundTimes objectAtIndex:row]; cell.departTimeLabel.text = [workBoundTimes objectAtIndex:row]; } return cell; } Is it possible that its only getting called when the top cell is being called?

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  • Switching to WPF, the best use of time at Visual Studio Launch 2010

    - by Stewbob
    Yes, this is a programming-related question, if a little indirectly (that's why I marked it Community Wiki right away). For better or worse, I am switching from Winforms to WPF in April. I am also going to be in attendance at the Visual Studio Launch in Las Vegas. I have a real need to get up to speed quickly in WPF, so my question is: What sessions are going to be the best use of my time? I've got some picked out already, but I'm looking for some more advice on how to wade through all the marketing fluff and get some real educational value out of these few days. I have not been to one of these events before, so I don't really know how much is marketing hype, and how much is solid content. A couple of the workshops look interesting (VPR02 and VPS02), but I don't know enough about the actual content of these to justify the extra expense right now. Any thoughts there would be appreciated. And yes, I do have WPF learning planned other than just these few days in Vegas, but since I'm going to be there anyway, I want to learn as much as I can in the time available.

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