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  • how to get the update manager window visible?

    - by Max Waterman
    I can see from the launcher that the Update Manager is running - it has the little triangle by it. However, I am having trouble seeing the window. If I click on it from one desktop, it switches to another, so I assume that the Update Manager has its window on that other desktop, but it still doesn't show anything. If I click alt-tab to switch between apps, I can see that the Update Manager is there, but selecting it just shows me a blank screen. Also, when I select it, while still holding the alt-key, I see the top menu bar switch to 'Update Manager', but when I release alt, it changes back to Ubuntu Desktop. It's almost like the app is off the screen somewhere, perhaps with just a single pixel showing or something like that. disclaimer: One thing that might be affecting things is that I have 'focus follows mouse' configured, which makes things a bit funky with the menu not being on the window, where it should be (perhaps there's a way to put it back with the window?) - I like to be able to type into background windows, and manually control which window is in the foreground.

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  • Event Framework for OO Architecture in JS

    A reusable event framework for all you javascript needs....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • incorrect work gnome terminal

    - by Flatline
    I use at work Ubuntu Desktop 12.04. 80% of the time I spend in the terminal. After switching from the putty on gnome terminal, I was unpleasantly surprised to work with some devices (eg Extereme Summit X650): gnome terminal: # Module lldp configuration. Press <SPACE> to continue or <Q> to quit: after press SPACE: # Module lldp configuration. Press <SPACE> to continue or <Q> to quit:[60;D# # # Module msdp configuration. # putty(Windows and Linux)/konsole # Module lldp configuration. Press <SPACE> to continue or <Q> to quit: after press SPACE: # Module lldp configuration. # # # Module msdp configuration. # How to fix the gnome terminal?

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  • Setting APPMENU_DISPLAY_BOTH for gnome applications does not work on Ubuntu 12.04 LTS

    - by Jack'
    To start the application with the menu enabled in the application and the panel, the following command has to be used: APPMENU_DISPLAY_BOTH=1 appname I recently discovered that this only works for non-gnome applications on Ubuntu 12.04 LTS, i.e. if you replace appname with applications such as gnome-terminal, gedit, evince, empathy, evolution, rhythmbox, nautilus, etc. only global menus will be displayed. However, if you start, for example, gimp or inkscape by using APPMENU_DISPLAY_BOTH, both global and local menus will be shown. The questions is: why is APPMENU_DISPLAY_BOTH not taken into account when starting such gnome applications? P.S. I know how to disable global menus in order to get the local ones (UBUNTU_MENUPROXY trick, removing appmenu-gtk/qt packages, removing the indicator-appmenu, etc.) Thanks for the help!

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  • ASP.NET 4.0 and the Entity Framework 4 - Part 4 - A 3 Layered Approach to the Entity Framework

    In this article, Vince suggests a pattern to use when developing a three layered application using the Entity Framework 4. After providing a short introduction he demonstrates the creation of the database, data access layer, business logic layer, and a web form. He does so with the help of detailed explanations, source code examples and related screenshots. He also examines how to select records to load a Drop Down List, including adding, editing and deleting records.

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  • Can I run Ubuntu Live from a USB flash-drive without destroying the data on it?

    - by Lucian
    I already have a number of files on a flash drive (8 gb) that I would prefer to keep, but I would like to try Ubuntu even if merely for the aesthetics. I use Windows XP. I know that it's definitely possible to run Ubuntu from a bootable drive like my flash drive to try Ubuntu but I would much rather keep my files intact not only on my flash drive but also my hard drive, if that's possible. I also want to know if it's entirely possible that while running Ubuntu from the USB if I can switch back to Windows while my computer is still on. If I'm missing something, please let me know. I'm very grateful for any assistance in this matter.

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  • 3D architecture app for Android or iPhone

    - by Manixate
    I want to make an app for 3D modeling on iPhone/Android. I cannot get the basic idea of how to get started. I have various options such as learning OpenGL ES, UDK or Unity3d but I want to create models(e.g architecture etc) in my app and then render them when user is finished modeling. I do not know if I am able to design models and then render them in the same app with various effects on the iPhone/Android using UDK or Unity3d. (Note: If you find this question unclear please ask, I may have skipped some vital information).

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  • How do I disable mouse magnet on middle edge with multi monitors?

    - by piquadrat
    I use Ubuntu 12.04 on a two screen setup. Multiscreen on 12.04 has generally become much better, but there is one thing that really gets on my nerves: there's a mouse magnet of sorts on the middle edge (between the two screens). It's undoubtedly there to make it easier to interact with the launcher on the right screen. But I have enough trust in my mousing skills, the magnet is more annoying than helpful in my case. Can I disable it somehow?

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  • Detecting Installed .NET Framework Versions

    - by João Angelo
    A new year is upon us and it’s also time for me to end my blogging vacations and get back to the blogosphere. However, let’s start simple… and short. More specifically with a quick way to detect the installed .NET Framework versions on a machine. You just need to fire up Internet Explorer, write the following in the address bar and press enter: javascript:alert(navigator.userAgent) If for any reason you need to copy/paste the resulting information then use the next command instead: javascript:document.write(navigator.userAgent)

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  • How can I reach over 100% volume with a keyboard shortcut?

    - by suli8
    sometimes the sound of videos isn't enough for me. so i reach the sound indicator , over sound preferences and change it to a level higher than 100%. the question is how can i do it from the keyboard? now i can control the volume from the keyboard but it's maximum is 100%. is there a way to do that? EDIT 1: how to use amixer to do it? (as Lyrositor suggested) EDIT2: the closest answer , as Jo-erland, suggested is to set a hotkey to bring up the gnome-volume-control, and then to use left and right arrows to change volume also beyond the 100% mark. any other suggestions, to make this 1 step only? is it possible to set a hotkey to do a sequence of commands ?

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  • Problem with dash - there are no programs on the list

    - by sky
    As I said. There are no programs on the dash list (seacher on appmenu). Yesterday I logged into my account and I tried to find some program but there wasn't any! Additionaly, I tried to view installed programs and manually find program which I looked for, but nothing was displayed :( And today, when I want to turn on Ubuntu Software Center, it just don't turn on .< I'm using Ubuntu 11.10 (64bit). I installed "fresh" O.S. few days ago. Ubuntu is updated and has many Gigabytes of disk memory available. Please help me and my unfortunate O.S. Thank you for all answers.

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  • Why is Lubuntu default desktop environment

    - by John
    So I just wanted to try things out on 14.04, so I did sudo apt-get install lxde sudo apt-get install lubuntu-desktop When I get to the greeter, it reads Lubuntu (Default) Lubuntu Netbook LXDE Openbox Ubuntu Why is Lubuntu default? I don't know if its because its the last thing I installed or if its because it is in alphabetical order. I'm tempted to test this theory by installing Xubuntu and see if it becomes default. I'd like it to read Ubuntu (Default) and have the Ubuntu splash instead. When I open lightdm.conf, there is no line "user-session" nor "greeter-session". They are missing. Is this normal and I have to add it manually?

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  • Picture lens doesn't find anything

    - by Han Cnx
    I get Facebook results, but nothing from my computer. If I open a terminal and use 'locate' then I can find stuff, but the picture lens is empty. Note that my picture files are on an NTFS partition. I have made a link named 'Pictures' in my home folder that points to the location where the picture files are. Again, this works with the 'locate' command and it also works for the Music lens, which is also a link in my home folder. It also (kinda) works for the Video lens, though it only wants to find videos I have opened, which seems not consistent with the other lenses. (and also not very useful this way)

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  • 3D Modeling Software for Programmer [closed]

    - by Pathachiever11
    I've recently learned how to make games for Unity3d, and now I want to start making games! I can't wait to start! However, before I can make 3D games, I need to learn 3D modeling for character design, level design, and some animation. What is the easiest 3D modeling software, compatible with Unity3d? I do not want to spend too much time learning the software. From what I've heard, Blender is a bit complicated to use. Maya and 3dsMax seem very powerful. Could someone point me in the right direction? I don't want to spend a lot of time learning. I know its not that easy, but you guys have experience, you guys probably know out of all which one is easier and powerful. Could you recommend a software? Many Thanks!

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  • JetBrains dévoile enfin son projet open source Nitra, un framework pour faciliter la vie des développeurs

    JetBrains dévoile enfin son projet open source Nitra Un framework pour faciliter la vie des développeursVoilà plusieurs mois que JetBrains, entreprise spécialisée dans l'édition de logiciels destinés aux développeurs, a annoncé le lancement de son projet Nitra dont les contours semblent très prometteurs.Aujourd'hui, JetBrains est fier d'annoncer la publication de la première version de Nitra en open source sous licence BSD, après plusieurs mois de développement pour offrir la meilleure expérience...

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  • Top down space game control problem

    - by Phil
    As the title suggests I'm developing a top down space game. I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that of FlatSpace 2 (awesome game). I can't figure out how to achieve this feeling with keyboard controls as opposed to mouse controls though. Any suggestions? I'm using Unity3d and C# or javaScript (unityScript or whatever is the correct term) works fine if you want to drop some code examples. Edit: Of course I should describe FlatSpace 2's control scheme, sorry. You hold the mouse button down and move the mouse in the direction you want the ship to move in. But it's not the controls I don't know how to do but rather the feeling of a mix of driving a car and flying an aircraft. It's really well made. Youtube link: FlatSpace2 on iPhone I'm not developing an iPhone game but the video shows the principle of the movement style. Edit 2 As there seems to be a slight interest, I'll post the version of the code I've used to continue. It works good enough. Sometimes good enough is sufficient! using UnityEngine; using System.Collections; public class ShipMovement : MonoBehaviour { public float directionModifier; float shipRotationAngle; public float shipRotationSpeed = 0; public double thrustModifier; public double accelerationModifier; public double shipBaseAcceleration = 0; public Vector2 directionVector; public Vector2 accelerationVector = new Vector2(0,0); public Vector2 frictionVector = new Vector2(0,0); public int shipFriction = 0; public Vector2 shipSpeedVector; public Vector2 shipPositionVector; public Vector2 speedCap = new Vector2(0,0); void Update() { directionModifier = -Input.GetAxis("Horizontal"); shipRotationAngle += ( shipRotationSpeed * directionModifier ) * Time.deltaTime; thrustModifier = Input.GetAxis("Vertical"); accelerationModifier = ( ( shipBaseAcceleration * thrustModifier ) ) * Time.deltaTime; directionVector = new Vector2( Mathf.Cos(shipRotationAngle ), Mathf.Sin(shipRotationAngle) ); //accelerationVector = Vector2(directionVector.x * System.Convert.ToDouble(accelerationModifier), directionVector.y * System.Convert.ToDouble(accelerationModifier)); accelerationVector.x = directionVector.x * (float)accelerationModifier; accelerationVector.y = directionVector.y * (float)accelerationModifier; // Set friction based on how "floaty" controls you want shipSpeedVector.x *= 0.9f; //Use a variable here shipSpeedVector.y *= 0.9f; //<-- as well shipSpeedVector += accelerationVector; shipPositionVector += shipSpeedVector; gameObject.transform.position = new Vector3(shipPositionVector.x, 0, shipPositionVector.y); } }

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  • Profiling Database Activity in the Entity Framework

    It’s important to profile your database queries to see what happens in response to Entity Framework queries and other data access activities, says Julie Lerman, who gives you the details on several profiling options to improve you coding. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Why are trees shining in background?

    - by Kinected
    Currently I am creating a forest scene in the dark, and the trees are shining far away, but when I get close they are fine. I have the shaders set to "Nature/Tree Soft Occlusion [bark/leaves]", but they are still rendering strange far away, but close they are fine. I tried placing the trees in a folder named "Ambient-Occlusion" like said here, but no luck. Also fog is turned off. Thanks in advance.

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  • Alt-Tab in 12.04 requires pressing Enter to select app, can I disable that?

    - by Brett Hoerner
    Alt+Tab quickly opens the switcher for me, but tabbing over to the next app and releasing the keys will just leave it selected, not switch to it. I have to press Enter to actually switch to the app. How do I make it automatically switch when I release like every other switcher out there? Same behavior occurs when using Super+Tab with either the Compiz Ring Switcher or Shift Switcher. This seems different from the 11.10 behavior.

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  • Why is my arrow texture being drawn in odd places?

    - by tyjkenn
    This is a script I wrote that places an arrow on the screen, pointing to an enemy off-screen, or, if the enemy is on-screen, it places an arrow hovering above the enemy. Everything seems to work, except for some odd reason, I see random arrows floating around, often skewed and resized (which I really don't understand, because I only rotate and place in this script). Even when I only have one enemy in the scene, I still see these random arrows. It should only be drawing one per enemy. Note: when all enemies are removed, no arrows appear. var arrow : Texture; var cam : Camera; var dim : int = 30; function OnGUI() { var objects = GameObject.FindGameObjectsWithTag("Enemy"); for(var ob : GameObject in objects) { var pos = cam.WorldToViewportPoint(ob.transform.position); if(gameObject.GetComponent(FollowCamera).target != null){ var tar = gameObject.GetComponent(FollowCamera).target.parent; } if(pos.z>1 && ob.transform != tar){ var xDiff = (pos.x*cam.pixelWidth)-(cam.pixelWidth/2); var yDiff = (pos.y*cam.pixelHeight)-(cam.pixelHeight/2); var angle = Mathf.Rad2Deg*Mathf.Atan(yDiff/xDiff)+180; if(xDiff>0) angle += 180; var dist = Mathf.Sqrt(xDiff*xDiff + yDiff*yDiff); var slope = yDiff/xDiff; var camSlope = cam.pixelHeight/cam.pixelWidth; var theX = -1000.0; var theY = -1000.0; var mult = 0; var temp; if(Mathf.Abs(xDiff)>(cam.pixelWidth/2)||Mathf.Abs(yDiff)>(cam.pixelHeight/2)){ //touching right if(slope<camSlope && slope>-camSlope) { if(xDiff>(cam.pixelWidth/2)) { theX = cam.pixelWidth - (dim/2); mult = -1; }else if(xDiff<-(cam.pixelWidth/2)) { theX = (dim/2); mult = 1; } temp = ((cam.pixelWidth/2)*yDiff)/xDiff; theY =(cam.pixelHeight/2)+(mult*temp); } else{ if(yDiff>(cam.pixelHeight/2)) { theY = (dim/2); mult = 1; }else if(yDiff<-(cam.pixelHeight/2)) { theY = cam.pixelHeight - (dim/2); mult = -1; } temp = ((cam.pixelHeight/2)*xDiff)/yDiff; theX =(cam.pixelWidth/2)+(mult*temp); } } else { angle = -90; theX = (cam.pixelWidth/2)+xDiff; theY = (cam.pixelHeight/2)-yDiff-dim; } GUIUtility.RotateAroundPivot(-angle, Vector2(theX, theY)); Graphics.DrawTexture(Rect(theX-(dim/2),theY-(dim/2),dim,dim),arrow,null); GUIUtility.RotateAroundPivot(angle, Vector2(theX, theY)); } } }

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  • Conky window jumps to the top

    - by Scott Severance
    Occasionally, my Conky window jumps to the top and covers all other windows. The only way to solve it is to kill and restart Conky. This happens at seemingly random times while using Compiz features. It seems especially common while using the scale plugin's window picker, but no plugin consistently causes this problem every time. I've seen several questions that appear related on the surface. However, all those questions are solved by ensuring that Conky starts after Compiz. In my case, my problems occur even if Conky starts after Compiz.

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  • Are there any tweaks for fixing the appearance of Eclipse Juno on ubuntu?

    - by agnul
    As we have previously established ;-) running Eclipse on ubuntu is a bit disappointing on the UI side. Things are even worse now that Juno is out. Are there any tweaks specific to Gtk3 and Juno that help make things better? The new UI maybe needs some getting used to, but I'm not convinced. Padding got much worse with all the extra (useless?) space between panes. The gradient on the toolbar looks ugly, the quick search looks like it needs some more polish, the buttons to switch perspectives maybe would look nicer without the quick search bar, tabs are waaay to big. Not sure the color scheme has been fixed since I'm running a modified theme for the sake of old 3.7 (the infamous white on black tooltips)

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  • How to modify the default position of desktop icons

    - by Hanynowsky
    Is it possible to modify the default desktop icons position so that icons move a little bit to right. If yes, how? As far as I know, there is no tweak for that in Nautilus. When I click "Organize Desktop by Name", the icons get aligned to the left of Desktop: that's fine, but they're too close to the launcher when it's in AUTO HIDE mode. So when Launcher is revealed, it comes over icons. Reproduce: Download some files from your browser or copy files/folders from a folder to the desktop, then these latter will be placed just like the screenshot. Their position is fine when the launcher is hidden, but when revealed, it hides a part of the icons. There is no problem when LAUNCHER AUTO-HIDE MODE is disabled. Thanks in advance.

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  • interface changed after restart on Xubuntu

    - by Svetlana
    Something happened a few times after using Xubuntu since 1 month ago. A few times after i restarted my laptop the interface was totally changed. The icons from the panel were different and almost everything. It looked great, it had a grey interface, very nice icons, buttons were bigger and everything looked great. I have no idea what happened, i tried to find the same interface/theme from Settings Manager but without succes. Can anyone please tell me what happened or how can i use the grey interface? It dissapeared after i restarted the laptop. Thank you

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  • Rotate camera around player and set new forward directions

    - by Samurai Fox
    I have a 3rd person camera which can rotate around the player. When I look at the back of the player and press forward, player goes forward. Then I rotate 360 around the player and "forward direction" is tilted for 90 degrees. So every 360 turn there is 90 degrees of direction change. For example when camera is facing the right side of the player, when I press button to move forward, I want player to turn to the left and make that the "new forward". I have Player object with Camera as child object. Camera object has Camera script. Inside Camera script there are Player and Camera classes. Player object itself, has Input Controller. Also I'm making this script for joystick/ controller primarily. My camera script so far: using UnityEngine; using System.Collections; public class CameraScript : MonoBehaviour { public GameObject Target; public float RotateSpeed = 10, FollowDistance = 20, FollowHeight = 10; float RotateSpeedPerTime, DesiredRotationAngle, DesiredHeight, CurrentRotationAngle, CurrentHeight, Yaw, Pitch; Quaternion CurrentRotation; void LateUpdate() { RotateSpeedPerTime = RotateSpeed * Time.deltaTime; DesiredRotationAngle = Target.transform.eulerAngles.y; DesiredHeight = Target.transform.position.y + FollowHeight; CurrentRotationAngle = transform.eulerAngles.y; CurrentHeight = transform.position.y; CurrentRotationAngle = Mathf.LerpAngle(CurrentRotationAngle, DesiredRotationAngle, 0); CurrentHeight = Mathf.Lerp(CurrentHeight, DesiredHeight, 0); CurrentRotation = Quaternion.Euler(0, CurrentRotationAngle, 0); transform.position = Target.transform.position; transform.position -= CurrentRotation * Vector3.forward * FollowDistance; transform.position = new Vector3(transform.position.x, CurrentHeight, transform.position.z); Yaw = Input.GetAxis("Right Horizontal") * RotateSpeedPerTime; Pitch = Input.GetAxis("Right Vertical") * RotateSpeedPerTime; transform.Translate(new Vector3(Yaw, -Pitch, 0)); transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); transform.LookAt(Target.transform); } }

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