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  • The Benefits of Using Ongoing Search Engine Optimization Services

    Many new clients of search engine optimization companies are unsure if they should opt for one-time search engine optimization services or ongoing services. One-time SEO services are appropriate for new websites for several reasons. Once you do the initial optimization of a new website, you have to wait a while in order to receive data that will help you determine the direction in which you need to optimize the site. A period of six months or so will give you enough data to determine what will and won't work for the site.

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  • How to populate a form list with buttons using javascript

    - by StealingMana
    I made a script that, when you press one button(accessories) the selection(mylist) populates with one array(accessoryData), and when you hit the other button(weapons) the other array(weaponData) populates the selection. However, in the current state of the code the second button press is not re-populating the selection. What is wrong here? Also if there is a more efficient way to do this, that might be helpful. Full code function runList(form, test) { var html = ""; var x; dataType(test); while (x < dataType.length) { html += "<option>" + dataType[x]; x++; } document.getElementById("mylist").innerHTML = html; }

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  • The Benefits of Using Professional SEO Services

    Professional SEO services are offered by individuals and companies that specialize in internet marketing and search engine optimization. They are a cost effective solution, catering for any online company's marketing needs. If you choose a good SEO company, the chances are the cost of the services will far outweigh the increased business to your website.

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  • Advantages of Using Directory Submission Service

    Directory Submission Service is an art which includes submitting your website, blog or page to many online directories. For example yellow pages and Google Directory. The basic purpose of Directory Submission Service is to enhance online exposure of your website, business or services. Usually this process ends up with attracting more potential customer towards your website. In this way you can generate more sales and sell more services through your website because most of the customers who are visiting your website are potential customers who need these services.

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  • how to congest a link using iperf

    - by navaz
    I have setup like below. Switch1-------------------- Switch2 | | | | | | | | | | | | PC1 PC2 PC3 PC4 I have a video traffic is flowing between PC1 and PC4. I have configured PC2 as iperf server. ( iperf -s ) and PC3 as client . (iperf -c 10.10.10.2 -P 20 -t 10000) where 10.10.10.2 is PC2 IP. now I am seeing most of the traffic in a link (switch1---switch2) is iperf. (TCP). I have observed from the logs that 1 out of 300 packet is UDP. Still I am not seeing any difference in the quality of video streaming in PC4. It looks similar compared to the case with no iperf. I am checking QOS, I have tried many options with iperf, couldnt succeed. I want to diminish the quality of video streaming in PC4. Could you please tell me what options can be used along with iperf to do it. Bandwidth between Switch1---switch2 is 1Gbits/sec. Thanks in advance

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  • Using T[1] instead of T for functions overloaded for T(&)[N]

    - by Abyx
    The asio::buffer function has (void*, size_t) and (PodType(&)[N]) overloads. I didn't want to write ugly C-style (&x, sizeof(x)) code, so I wrote this: SomePacket packet[1]; // SomePacket is POD read(socket, asio::buffer(packet)); foo = packet->foo; But that packet-> looks kinda weird - the packet is an array after all. (And packet[0]. doesn't look better.) Now, I think if it was a good idea to write such code. Maybe I should stick to unsafe C-style code with void* and sizeof? Upd: here is another example, for writing a packet: SomePacket packet[1]; // SomePacket is POD packet->id = SomePacket::ID; packet->foo = foo; write(socket, asio::buffer(packet));

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  • Is using dirname(__FILE__) a good practice?

    - by webose
    Looking at the code of Joomla I see that in the first line of the index, it defines the base path of installation with dirname(__FILE__). Is this a possible risk for the site? If a non controlled error message show the internal path of the Joomla directory, because of, for example a failed include, can it be used to perform some kind of attack to the site? If yes, is it convenient to use this function?

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  • Learn How to Create Web Pages Using HTML Codes

    Once you understand the basic HTML codes you will have access to a wide range of opportunities. This will enable you to publish content online and link with text and other sites. This article discusses basic HTML codes. HTML codes are very easy to understand because they are very logical.

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  • Using "gedit", a string of errors occours

    - by Kumuluzz
    I'm trying to program some small programs in C in terminal and gedit. But everytime i use gedit then a string of errors occours. When i open a new file nothing happens. But in the exact same moment i save the file, then a string of erros coour. Also if i open an already existing file (not a new one), then when the gedit window opens the old file all the lines of errors are writen. In both cases in less than a second and nothing more happens. An example to the error: "error: line 35272: 0 is wrong flag id". They are all similar to this, except the line number is different. There are like 50 of them. I'm running 11.10, just installed it a couple of days again (yes, i'm a newbie) and i've updated all the files recently. I've tried reinstalling gedit via: sudo apt-get --reinstall install gedit It kinda made it worse, now a lot of the lines are shown twice. So now it goes (this is a copy of the first lines of error): error: line 6787: 0 is wrong flag id error: line 10034: 0 is wrong flag id error: line 10034: 0 is wrong flag id error: line 11351: 0 is wrong flag id error: line 11351: 0 is wrong flag id error: line 11849: 0 is wrong flag id error: line 11849: 0 is wrong flag id error: line 15609: 0 is wrong flag id error: line 15609: 0 is wrong flag id error: line 19814: 0 is wrong flag id

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  • using apple-mobile-web-app-capable and cache.manifest issue [migrated]

    - by LocoMike
    So I have this simple html file <!DOCTYPE HTML> <html manifest="cache.manifest"><head> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> <title>Test</title> <meta http-equiv="content-type" content="text/html"> <meta name="HandheldFriendly" content="true"> <meta name="viewport" content="width=320; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"> <style type="text/css"></style></head> <body marginwidth="0" marginheight="0" topmargin="0" leftmargin="0"> <h1>hello</h1> </body> </html> My cache.manifest is simply CACHE MANIFEST I run this website on my local server (localhost). I load it from iphone safari and it works fine. I then stop the server and load it again, and it works, because the offline cache is doing its job. However... if I save the website as a start icon in the iphone dashboard, and then I try to open it with the server stopped it won't load. However... if I open it with the server running at least once (it will work) then I can open it later without problem. It looks like even though the page was cached in safari, it is not cached in this saved app. Anybody knows how to get around this? Thank you!

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  • Can't load model using ContentTypeReader

    - by Xaosthetic
    I'm writing a game where I want to use ContentTypeReader. While loading my model like this: terrain = Content.Load<Model>("Text/terrain"); I get following error: Error loading "Text\terrain". Cannot find ContentTypeReader AdventureGame.World.HeightMapInfoReader,AdventureGame,Version=1.0.0.0,Culture=neutral. I've read that this kind of error can be caused by space's in assembly name so i've already removed them all but exception still occurs. This is my content class: [ContentTypeWriter] public class HeightMapInfoWriter : ContentTypeWriter<HeightmapInfo> { protected override void Write(ContentWriter output, HeightmapInfo value) { output.Write(value.getTerrainScale); output.Write(value.getHeight.GetLength(0)); output.Write(value.getHeight.GetLength(1)); foreach (float height in value.getHeight) { output.Write(height); } } public override string GetRuntimeType(TargetPlatform targetPlatform) { return "AdventureGame.World.Heightmap,AdventureGame,Version=1.0.0.0,Culture=neutral"; } public override string GetRuntimeReader(TargetPlatform targetPlatform) { return "AdventureGame.World.HeightMapInfoReader,AdventureGame,Version=1.0.0.0,Culture=neutral"; } } Does anyone meed that kind of error before?

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  • Editing assemblies using ReflexIL

    - by nmarun
    I have known ReflexIL for quite some time, so I thought I’ll write a line or two about this simple and yet power tool. This tool runs as a plug-in for Red Gate’s Reflector . I’m not sure if I can cover all the features of this tool, but there are a couple that I really liked that we’ll just see those. In order to get it working, you unzip the contents of the file to some folder. In Reflector, under Tools->Add-Ins add the path to the Reflexil.Reflector.dll. And, you’re set. To bring up the add...(read more)

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  • 6 Advantages of Using Link Building Services

    Marketing on the internet takes a lot of time and systematic efforts and also an incredible strategy. I must say it is a sort of a complex function that you have got to take up to ensure that your website gets a good PageRank and also popularity and credibility among users of the internet.

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  • Splashing Liquid Using Cocos2d

    - by Maverick
    I am new to game development in iOS. My problem is that I want to give a water splash effect on the screen as like someone has just randomly thrown water from any corner of the screen. I will be grateful to know any tutorials, or libraries that wil help me achieving this effect. Thanks in advance. Edit: Sample Liquid Simulation I wanted to simulate the behavior like this IMAGE. Like a liquid is poured in glass. I hope it clears what I asked. Thanks for your precious time.

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  • how to know which standard does my Wi-Fi Connection using currently

    - by idgar
    My laptop has capabilities of 802.11n connection. with my previous router i could connect with more than 54Mb connection. now i have D-Link router and for some reason the maximum connection speed is 54Mb, which implying that the connection has established with 802.11g. how can i check which standard (g or n) has been established? is there any command that get that information? (nm-applet does not give any information about that at the connection information window).

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  • Using Unity – Part 5

    - by nmarun
    In the previous article of the series, I talked about constructor and property (setter) injection. I wanted to write about how to work with arrays and generics in Unity in this blog, after seeing how lengthy this one got, I’ve decided to write about generics in the next one. This one will only concentrate on arrays. My Product4 class has the following definition: 1: public interface IProduct 2: { 3: string WriteProductDetails(); 4: } 5:  6: public class Product4 : IProduct 7: { 8: public string Name { get; set; } 9: public ILogger[] Loggers { get; set; } 10:  11: public Product4(string productName, ILogger[] loggers) 12: { 13: Name = productName; 14: Loggers = loggers; 15: } 16:  17: public string WriteProductDetails() 18: { 19: StringBuilder productDetails = new StringBuilder(); 20: productDetails.AppendFormat("{0}<br/>", Name); 21: for (int i = 0; i < Loggers.Count(); i++) 22: { 23: productDetails.AppendFormat("{0}<br/>", Loggers[i].WriteLog()); 24: } 25: 26: return productDetails.ToString(); 27: } 28: } The key parts are line 4 where we declare an array of ILogger and line 5 where-in the constructor passes an instance of an array of ILogger objects. I’ve created another class – FakeLogger: 1: public class FakeLogger : ILogger 2: { 3: public string WriteLog() 4: { 5: return string.Format("Type: {0}", GetType()); 6: } 7: } It’s implementation is the same as what we had for the FileLogger class. Coming to the web.config file, first add the following aliases. The alias for FakeLogger should make sense right away. ILoggerArray defines an array of ILogger objects. I’ll tell why we need an alias for System.String data type. 1: <typeAlias alias="string" type="System.String, mscorlib" /> 2: <typeAlias alias="ILoggerArray" type="ProductModel.ILogger[], ProductModel" /> 3: <typeAlias alias="FakeLogger" type="ProductModel.FakeLogger, ProductModel"/> Next is to create mappings for the FileLogger and FakeLogger classes: 1: <type type="ILogger" mapTo="FileLogger" name="logger1"> 2: <lifetime type="singleton" /> 3: </type> 4: <type type="ILogger" mapTo="FakeLogger" name="logger2"> 5: <lifetime type="singleton" /> 6: </type> Finally, for the real deal: 1: <type type="IProduct" mapTo="Product4" name="ArrayProduct"> 2: <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement,Microsoft.Practices.Unity.Configuration, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> 3: <constructor> 4: <param name="productName" parameterType="string" > 5: <value value="Product name from config file" type="string"/> 6: </param> 7: <param name="loggers" parameterType="ILoggerArray"> 8: <array> 9: <dependency name="logger2" /> 10: <dependency name="logger1" /> 11: </array> 12: </param> 13: </constructor> 14: </typeConfig> 15: </type> Here’s where I’m saying, that if a type of IProduct is requested to be resolved, map it to type Product4. Furthermore, the Product4 has two constructor parameters – a string and an array of type ILogger. You might have observed the first parameter of the constructor is named ‘productName’ and that matches the value in the name attribute of the param element. The parameterType of ‘string’ maps to ‘System.String, mscorlib’ and is defined in the type alias above. The set up is similar for the second constructor parameter. The name matches the name of the parameter (loggers) and is of type ILoggerArray, which maps to an array of ILogger objects. We’ve also decided to add two elements to this array when unity resolves it – an instance of FileLogger and one of FakeLogger. The click event of the button does the following: 1: //unityContainer.RegisterType<IProduct, Product4>(); 2: //IProduct product4 = unityContainer.Resolve<IProduct>(); 3: IProduct product4 = unityContainer.Resolve<IProduct>("ArrayConstructor"); 4: productDetailsLabel.Text = product4.WriteProductDetails(); It’s worth mentioning here about the change in the format of resolving the IProduct to create an instance of Product4. You cannot use the regular way (the commented lines) to get an instance of Product4. The reason is due to the behavior of Unity which Alex Ermakov has brilliantly explained here. The corresponding output of the action is: You have a couple of options when it comes to adding dependency elements in the array node. You can: - leave it empty (no dependency elements declared): This will only create an empty array of loggers. This way you can check for non-null condition, in your mock classes. - add multiple dependency elements with the same name 1: <param name="loggers" parameterType="ILoggerArray"> 2: <array> 3: <dependency name="logger2" /> 4: <dependency name="logger2" /> 5: </array> 6: </param> With this you’ll see two instances of FakeLogger in the output. This article shows how Unity allows you to instantiate objects with arrays. Find the code here.

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  • Sure Success Using SEO Techniques

    Wanting to be successful even in your web and business ventures is a worthwhile goal. To start your journey to success and eventually reach it, you can give SEO Training the chance to teach you proven ways to make it there.

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