Search Results

Search found 25564 results on 1023 pages for 'design studio'.

Page 103/1023 | < Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >

  • visual studio crashes when i view a javascript file

    - by oo
    i start up an existing solution, click on a javascript file, the file opens up in the IDE for a few seconds and then visual studio disappears. This is consistent and reproducible. I saw this patch for KB958502 and installed it but it didn't seem to do anything. Any suggestions on how i can proceed as this is completely stopping my development here.

    Read the article

  • Beginner Design pattern question (Web Services involved)

    - by zombie
    Hi all ! I am a noob to web services world. I need to develop a login validator module and expose it as a service. I want it to be service independent, i.e I should have the option of exposing it as a SOAP service or REST service in the future. What pattern should I follow ? Sorry if I am unclear in my requirements, I can clarify as per need. Thanks !! Edit : I am using Eclipse as an IDE and Jersey libraries. I am not into any framework, simply using the MVC pattern. I find a lot of difference between SOAP ann REST methods, so I want my methods to be implementation independent - i.e I should be easily able to use my method through a SOAP or REST service call as per need. What should I do for maximum flexibility ?

    Read the article

  • Erroneous/Incorrect C2248 error using Visual Studio 2010

    - by Dylan Bourque
    I'm seeing what I believe to be an erroneous/incorrect compiler error using the Visual Studio 2010 compiler. I'm in the process of up-porting our codebase from Visual Studio 2005 and I ran across a construct that was building correctly before but now generates a C2248 compiler error. Obviously, the code snippet below has been generic-ized, but it is a compilable example of the scenario. The ObjectPtr<T> C++ template comes from our codebase and is the source of the error in question. What appears to be happening is that the compiler is generating a call to the copy constructor for ObjectPtr<T> when it shouldn't (see my comment block in the SomeContainer::Foo() method below). For this code construct, there is a public cast operator for SomeUsefulData * on ObjectPtr<SomeUsefulData> but it is not being chosen inside the true expression if the ?: operator. Instead, I get the two errors in the block quote below. Based on my knowledge of C++, this code should compile. Has anyone else seen this behavior? If not, can someone point me to a clarification of the compiler resolution rules that would explain why it's attempting to generate a copy of the object in this case? Thanks in advance, Dylan Bourque Visual Studio build output: c:\projects\objectptrtest\objectptrtest.cpp(177): error C2248: 'ObjectPtr::ObjectPtr' : cannot access private member declared in class 'ObjectPtr' with [ T=SomeUsefulData ] c:\projects\objectptrtest\objectptrtest.cpp(25) : see declaration of 'ObjectPtr::ObjectPtr' with [ T=SomeUsefulData ] c:\projects\objectptrtest\objectptrtest.cpp(177): error C2248: 'ObjectPtr::ObjectPtr' : cannot access private member declared in class 'ObjectPtr' with [ T=SomeUsefulData ] c:\projects\objectptrtest\objectptrtest.cpp(25) : see declaration of 'ObjectPtr::ObjectPtr' with [ T=SomeUsefulData ] Below is a minimal, compilable example of the scenario: #include <stdio.h> #include <tchar.h> template<class T> class ObjectPtr { public: ObjectPtr<T> (T* pObj = NULL, bool bShared = false) : m_pObject(pObj), m_bObjectShared(bShared) {} ~ObjectPtr<T> () { Detach(); } private: // private, unimplemented copy constructor and assignment operator // to guarantee that ObjectPtr<T> objects are not copied ObjectPtr<T> (const ObjectPtr<T>&); ObjectPtr<T>& operator = (const ObjectPtr<T>&); public: T * GetObject () { return m_pObject; } const T * GetObject () const { return m_pObject; } bool HasObject () const { return (GetObject()!=NULL); } bool IsObjectShared () const { return m_bObjectShared; } void ObjectShared (bool bShared) { m_bObjectShared = bShared; } bool IsNull () const { return !HasObject(); } void Attach (T* pObj, bool bShared = false) { Detach(); if (pObj != NULL) { m_pObject = pObj; m_bObjectShared = bShared; } } void Detach (T** ppObject = NULL) { if (ppObject != NULL) { *ppObject = m_pObject; m_pObject = NULL; m_bObjectShared = false; } else { if (HasObject()) { if (!IsObjectShared()) delete m_pObject; m_pObject = NULL; m_bObjectShared = false; } } } void Detach (bool bDeleteIfNotShared) { if (HasObject()) { if (bDeleteIfNotShared && !IsObjectShared()) delete m_pObject; m_pObject = NULL; m_bObjectShared = false; } } bool IsEqualTo (const T * pOther) const { return (GetObject() == pOther); } public: T * operator -> () { ASSERT(HasObject()); return m_pObject; } const T * operator -> () const { ASSERT(HasObject()); return m_pObject; } T & operator * () { ASSERT(HasObject()); return *m_pObject; } const T & operator * () const { ASSERT(HasObject()); return (const C &)(*m_pObject); } operator T * () { return m_pObject; } operator const T * () const { return m_pObject; } operator bool() const { return (m_pObject!=NULL); } ObjectPtr<T>& operator = (T * pObj) { Attach(pObj, false); return *this; } bool operator == (const T * pOther) const { return IsEqualTo(pOther); } bool operator == (T * pOther) const { return IsEqualTo(pOther); } bool operator != (const T * pOther) const { return !IsEqualTo(pOther); } bool operator != (T * pOther) const { return !IsEqualTo(pOther); } bool operator == (const ObjectPtr<T>& other) const { return IsEqualTo(other.GetObject()); } bool operator != (const ObjectPtr<T>& other) const { return !IsEqualTo(other.GetObject()); } bool operator == (int pv) const { return (pv==NULL)? IsNull() : (LPVOID(m_pObject)==LPVOID(pv)); } bool operator != (int pv) const { return !(*this == pv); } private: T * m_pObject; bool m_bObjectShared; }; // Some concrete type that holds useful data class SomeUsefulData { public: SomeUsefulData () {} ~SomeUsefulData () {} }; // Some concrete type that holds a heap-allocated instance of // SomeUsefulData class SomeContainer { public: SomeContainer (SomeUsefulData* pUsefulData) { m_pData = pUsefulData; } ~SomeContainer () { // nothing to do here } public: bool EvaluateSomeCondition () { // fake condition check to give us an expression // to use in ?: operator below return true; } SomeUsefulData* Foo () { // this usage of the ?: operator generates a C2248 // error b/c it's attempting to call the copy // constructor on ObjectPtr<T> return EvaluateSomeCondition() ? m_pData : NULL; /**********[ DISCUSSION ]********** The following equivalent constructs compile w/out error and behave correctly: (1) explicit cast to SomeUsefulData* as a comiler hint return EvaluateSomeCondition() ? (SomeUsefulData *)m_pData : NULL; (2) if/else instead of ?: if (EvaluateSomeCondition()) return m_pData; else return NULL; (3) skip the condition check and return m_pData as a SomeUsefulData* directly return m_pData; **********[ END DISCUSSION ]**********/ } private: ObjectPtr<SomeUsefulData> m_pData; }; int _tmain(int argc, _TCHAR* argv[]) { return 0; }

    Read the article

  • C# Design Reduce a Long List of Methods

    - by guazz
    I have a simple application that loads data from an XML file to a database. public class EmployeeLoader() { public void LoadEmpoyees() {...} public void LoadSalaries() {...} public void LoadRegistrationData() {...} public void LoadTaxData() {...} } Is it a good idea to have multiple "Load" methods as this looks like a code smell as I have about tweney Load methods? If so, how do I make my code more readable? Each Load method loads data to the corresponding table in the database via a repository?

    Read the article

  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

    Read the article

  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

    Read the article

  • design decision between array or object save in database

    - by justjoe
    i code some configuration setting. And need those values to be load, everytime my webapp start. yes, it's somekind autoload setting. But, right now, i have to choose between save it as object or array. is there any different between them when we save them in database ? which one is faster or maintainable or other pro and cons thanks

    Read the article

  • Visual Studio 2010 is messing with my references

    - by zachary
    I have a dll in the GAC. I browse to this same dll in a different place then referenced in the GAC using the file dialog of add reference. Visual studio repoints it to the gac location. Boom my build blows up on the build server that doesn't have this dll in the gac or at that location. What is the best way to fix this?

    Read the article

  • Visual Studio Colour Settings

    - by Ian
    I've got a custom colour set in Visual Studio and one of the colours when debugging is making things a bit of a misery. Unfortunately I can't figure out which one it is, and when going through and changing all the light background ones, it still remains. Can anyone point me in the right direction? In this screenshot the current line is yellow, and the caller is the white/cream sort of colour which is the one I want to change... Thanks very much! :)

    Read the article

  • Custom Visual Studio 2008 Designer

    - by Mick
    How do I create a custom Visual Studio 2008 UI designer for a C# file? For example, when you double click on a DataSet in the Solution Explorer, a UI screen appears that allows you to edit the DataSet, even though it is defined in XML/code (which you can right click and "View Code"). Usually this code is separated from user code in some way, either by region ("Windows Forms Designer Generated Code"), by codegen (".g.cs" for WPF XAML files), or some other means like partial classes.

    Read the article

  • Facebook Privacy Permissions Design

    - by Ian
    Does anyone know the general layout of how facebook's privacy permissions system works (database)? I've been trying to figure out how they manage to have such a complex set of rules be applied to various content on their site, yet it remains fast. How are they doing that?

    Read the article

  • C++ Change image based on a click (Visual Studio C++)

    - by Jimbo
    In visual studio, when making a C++ windows application form. I want a picture to change when I click on it. So when I double click the picture and it brings up the click action script, what script do I use..... Similiar to int temp = System::Int32::Parse(label1->Text); temp++; label1->Text = temp.ToString(); Which just increments an integer in a label

    Read the article

  • How to best use GCC with Visual Studio

    - by Oops
    I know this thread http://stackoverflow.com/questions/216025/gcc-with-visual-studio but to me it seems that everything mentioned there is rather outdated and it seems to be the tenor is: don't do it Who knows a better step by step explanation thank you in advance Oops

    Read the article

  • Mysql search design

    - by neil
    I'm designing a mysql database, and i'd like some input on an efficient way to store blog/article data for searching. Right now, I've made a separate column that stores the content to be searched - no duplicate words, no words shorter than four letters, and no words that are too common. So, essentially, it's a list of keywords from the original article. Also searched would be a list of tags, and the title field. I'm not quite sure how mysql indexes fulltext columns, so would storing the data like that be ineffective, or redundant somehow? A lot of the articles are on the same topic, so would the score be hurt by so many of the rows having similar keywords? Also, for this project, solutions like sphinx, lucene or google custom seach can't be used -- only php & mysql. Thanks!

    Read the article

< Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >