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  • Overlapping labels in Qt fridge magnets example

    - by bullettime
    I want to modify the fridge magnets example provided with Qt in a way that when I drag a label and drop it over another, it will push the label beneath the dragged label to the side, so they will never overlap one another. I've seen how collision is detected in the colliding mice example, where it uses a QGraphicsScene to draw the QGraphicsItem mice on, and scene()-collidingItems(this) to see which mice are colliding. The problem is that the fridge magnets example uses a class that inherits QWidget in place of QGraphicsScene, so there's no collidingItems() method to check when we have a collision. How do I go about doing that?

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  • What are some techniques to create scrollable areas?

    - by Omega
    I'm getting started with OpenGL ES on Android and I'd looking to learn some techniques to have a game map larger than the visible area. I'm assuming I've somehow got to ensure that the system isn't rendering the entire scene, including what's outside of the visible area. I'm just not sure how I'd go about designing this! This is for simple 2D top-down tile based rendering. No real 3D except what's inherent in OpenGL ES itself. Would anyone be able to get me started on the right path? Are there options that might scale nicely when I decide to start tilting my perspective and doing 3D?

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  • AS2 acts randomly when changing scenes on the first frame

    - by fabieno
    I have a flash movie containing to scenes: scene1, scene2. I have chosen the order so that scene1 starts first, I was requested to add a functionality to allow flashvars to be passed, if fv_change equals one then scene2 should be the first to appear when the movie is loaded. I have included the following code in scene1 first frame of some layer: this.onEnterFrame = function() { delete this.onEnterFrame; if (isset==undefined && _root.fv_change && _root.fv_change==1) { isset = true; gotoAndStop("scene2",1); } } when testing in my flash environment everything worked fine, when I exported it to an HTML & SWF combo I got random results, I refreshed the page several times and some of the times scene2 appeared and some of the times it stayed with scene1. Am I doing something wrong? what is the correct way to change scene order using AS2 and external data(flashvars for that matter).

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  • SQL Server Table Partitioning, what is happening behind the scenes?

    - by user404463
    I'm working with table partitioning on extremely large fact table in a warehouse. I have executed the script a few different ways. With and without non clustered indexes. With indexes it appears to dramatically expand the log file while without the non clustered indexes it appears to not expand the log file as much but takes more time to run due to the rebuilding of the indexes. What I am looking for is any links or information as to what is happening behind the scene specifically to the log file when you split a table partition.

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  • Objective-C: Protocols

    - by Stu
    I'd like an instance variable object to adopt a protocol. @interface GameScene : Scene <AVAudioPlayerDelegate> { @private Layer *content <CocosNodeOpacity>; } For example I'd like my Layer object to adopt the <CocosNodeOpacity> so that I can get the methods -(GLubyte) opacity; //and -(void) setOpacity: (GLubyte) opacity; for free. The syntax shown above is invalid. Is it possible to achieve this without creating a new implementation file and creating a custom object? Thanks.

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  • MVC SiteMap - when different nodes point to same action SiteMap.CurrentNode does not map to the correct route

    - by awrigley
    Setup: I am using ASP.NET MVC 4, with mvcSiteMapProvider to manage my menus. I have a custom menu builder that evaluates whether a node is on the current branch (ie, if the SiteMap.CurrentNode is either the CurrentNode or the CurrentNode is nested under it). The code is included below, but essentially checks the url of each node and compares it with the url of the currentnode, up through the currentnodes "family tree". The CurrentBranch is used by my custom menu builder to add a class that highlights menu items on the CurrentBranch. The Problem: My custom menu works fine, but I have found that the mvcSiteMapProvider does not seem to evaluate the url of the CurrentNode in a consistent manner: When two nodes point to the same action and are distinguished only by a parameter of the action, SiteMap.CurrentNode does not seem to use the correct route (it ignores the distinguishing parameter and defaults to the first route that that maps to the action defined in the node). Example of the Problem: In an app I have Members. A Member has a MemberStatus field that can be "Unprocessed", "Active" or "Inactive". To change the MemberStatus, I have a ProcessMemberController in an Area called Admin. The processing is done using the Process action on the ProcessMemberController. My mvcSiteMap has two nodes that BOTH map to the Process action. The only difference between them is the alternate parameter (such are my client's domain semantics), that in one case has a value of "Processed" and in the other "Unprocessed": Nodes: <mvcSiteMapNode title="Process" area="Admin" controller="ProcessMembers" action="Process" alternate="Unprocessed" /> <mvcSiteMapNode title="Change Status" area="Admin" controller="ProcessMembers" action="Process" alternate="Processed" /> Routes: The corresponding routes to these two nodes are (again, the only thing that distinguishes them is the value of the alternate parameter): context.MapRoute( "Process_New_Members", "Admin/Unprocessed/Process/{MemberId}", new { controller = "ProcessMembers", action = "Process", alternate="Unprocessed", MemberId = UrlParameter.Optional } ); context.MapRoute( "Change_Status_Old_Members", "Admin/Members/Status/Change/{MemberId}", new { controller = "ProcessMembers", action = "Process", alternate="Processed", MemberId = UrlParameter.Optional } ); What works: The Html.ActionLink helper uses the routes and produces the urls I expect: @Html.ActionLink("Process", MVC.Admin.ProcessMembers.Process(item.MemberId, "Unprocessed") // Output (alternate="Unprocessed" and item.MemberId = 12): Admin/Unprocessed/Process/12 @Html.ActionLink("Status", MVC.Admin.ProcessMembers.Process(item.MemberId, "Processed") // Output (alternate="Processed" and item.MemberId = 23): Admin/Members/Status/Change/23 In both cases the output is correct and as I expect. What doesn't work: Let's say my request involves the second option, ie, /Admin/Members/Status/Change/47, corresponding to alternate = "Processed" and a MemberId of 47. Debugging my static CurrentBranch property (see below), I find that SiteMap.CurrentNode shows: PreviousSibling: null Provider: {MvcSiteMapProvider.DefaultSiteMapProvider} ReadOnly: false ResourceKey: "" Roles: Count = 0 RootNode: {Home} Title: "Process" Url: "/Admin/Unprocessed/Process/47" Ie, for a request url of /Admin/Members/Status/Change/47, SiteMap.CurrentNode.Url evaluates to /Admin/Unprocessed/Process/47. Ie, it is ignorning the alternate parameter and using the wrong route. CurrentBranch Static Property: /// <summary> /// ReadOnly. Gets the Branch of the Site Map that holds the SiteMap.CurrentNode /// </summary> public static List<SiteMapNode> CurrentBranch { get { List<SiteMapNode> currentBranch = null; if (currentBranch == null) { SiteMapNode cn = SiteMap.CurrentNode; SiteMapNode n = cn; List<SiteMapNode> ln = new List<SiteMapNode>(); if (cn != null) { while (n != null && n.Url != SiteMap.RootNode.Url) { // I don't need to check for n.ParentNode == null // because cn != null && n != SiteMap.RootNode ln.Add(n); n = n.ParentNode; } // the while loop excludes the root node, so add it here // I could add n, that should now be equal to SiteMap.RootNode, but this is clearer ln.Add(SiteMap.RootNode); // The nodes were added in reverse order, from the CurrentNode up, so reverse them. ln.Reverse(); } currentBranch = ln; } return currentBranch; } } The Question: What am I doing wrong? The routes are interpreted by Html.ActionLlink as I expect, but are not evaluated by SiteMap.CurrentNode as I expect. In other words, in evaluating my routes, SiteMap.CurrentNode ignores the distinguishing alternate parameter.

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  • Accelerometer Values from Android/iPhone device

    - by mrlinx
    I'm trying to map my movements with a android device into an OpenGL scene. I've recorded accelerometer values for a simples movement: Moving the phone (lies flat on a table) 10cm forward (+x), and then 10cm backward (-x). The problem is that this values when used to calculate velocity and position, makes only the opengl cube go forward. Seems like the negative acceleration recorded was not enough to reduce the speed and invert its movement. What can be the problem? This is my function that updates the velocity and position every time new data comes in: void updatePosition(double T2) { double T = 0.005; Vec3 old_pos = position.clone(), old_vel = velocity.clone(); velocity = old_vel.plus(acceleration.times(T)); position = old_pos.plus(old_vel.times(T).plus(acceleration.times(0.5 * Math.pow(T, 2)))); } This is the X,Y,Z accelerometer values over the entire captured time:

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  • Getting error to access webservice.

    - by nemade-vipin
    hi friend, I have created webapplication in which I am getting the error:- ypeError: Error #1009: Cannot access a property or method of a null object reference. at FlexSBTSApp/displayString()[E:\Users\User1\Documents\Flex Builder 3\FlexSBTSApp\src\FlexSBTSApp.mxml:38] at FlexSBTSApp/___FlexSBTSApp_Button1_click()[E:\Users\User1\Documents\Flex Builder 3\FlexSBTSApp\src\FlexSBTSApp.mxml:118] my code is:- import mx.controls.*; [Bindable] private var childName:ArrayCollection; [Bindable] private var childId:ArrayCollection; private var photoFeed:ArrayCollection; private var arrayOfchild:Array; [Bindable] private var childObj:Child; public var user:SBTSWebService; public function initApp():void { user = new SBTSWebService(); user.addSBTSWebServiceFaultEventListener(handleFaults); } public function displayString():void { // Instantiate a new Entry object. var newEntry:GetSBTSMobileAuthentication = new GetSBTSMobileAuthentication(); newEntry.mobile=mobileno.text; newEntry.password=password.text; user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); user.getSBTSMobileAuthentication(newEntry); } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null && event.result._return>0) { if(event.result._return > 0) { var UserId:int = event.result._return; getChildList(UserId); viewstack2.selectedIndex=1; } else { Alert.show("Authentication fail"); } } } public function getChildList(userId:int):void { var childEntry:GetSBTSMobileChildrenInfo = new GetSBTSMobileChildrenInfo(); childEntry.UserId = userId; user.addgetSBTSMobileChildrenInfoEventListener(sbtsChildrenInfoResult); user.getSBTSMobileChildrenInfo(childEntry); } public function sbtsChildrenInfoResult(event:GetSBTSMobileChildrenInfoResultEvent):void { if(event.result != null && event.result._return!=null) { arrayOfchild = event.result._return as Array; photoFeed = new ArrayCollection(arrayOfchild); childName = new ArrayCollection(); for( var count:int=0;count<photoFeed.length;count++) { childObj = photoFeed.getItemAt(count,0) as Child; childName.addItem(childObj.strName); } } } ]]> <mx:Panel width="500" height="300" headerColors="[#000000,#FFFFFF]"> <mx:TabNavigator id="viewstack2" selectedIndex="0" creationPolicy="all" width="100%" height="100%"> <mx:Form label="Login Form"> <mx:FormItem label="Mobile NO:"> <mx:TextInput id="mobileno" /> </mx:FormItem> <mx:FormItem label="Password:"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="displayString()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List"> <mx:Label width="100%" color="blue" text="Select Child."/> <mx:RadioButtonGroup id="radioGroup"/> <mx:Repeater id="fieldRepeater" dataProvider="{childName}"> <mx:RadioButton groupName="radioGroup" label="{fieldRepeater.currentItem}" value="{fieldRepeater.currentItem}"/> </mx:Repeater> </mx:Form> <mx:Form label="Child Information"> </mx:Form> <mx:Form label="Trace Path"> </mx:Form> </mx:TabNavigator> </mx:Panel>

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  • Visual Studio massive renaming of controls in WPF project

    - by Mark
    I have a scene in my WPF project with about 2000 different user controls: <local:MyControlType x:name="aaka4sn9f" /> <local:MyControlType x:name="aaks22nf_1" /> <local:MyControlType x:name="aa66s2f_2" /> and so on down the screen... Is there a way to rename all of these controls using Visual Studio (and possibly a regex) to be: <local:MyControlType x:name="myControl1" /> <local:MyControlType x:name="myControl2" /> <local:MyControlType x:name="myControl3" /> ?? Thanks a lot!

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  • Flash: dynamically adding events code to instances possible?

    - by Kohan
    I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene. I was hoping i could add some code like so: MC Frame one. this.onClipEvent(load) { this._alpha = 0; } but I cannot. How can i set the MC _alpha to 0 for all instances without adding it manually to each instance or setting it in the properties? edit: or creating a class for it just to set the alpha.

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  • How set opacity on QGraphicsItem

    - by La Chamelle
    Hello, i have a inherited from QGraphicsScene and QGraphicsItem to create my own classes. I use Qt 4.6. I want to set a specific opacity on each items of my scene. I use setOpacity : setOpacity method, but its not the result i hope. I want to have for example one item opaque and an other transparent (to see the desktop, or the other application). But if i dont set the opacity of the QGraphicsView to 0.5, i have not the transparancy. And if the QGraphicsView is set to 0.5, the item is not real opaque. What should i do ? Thanks you.

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  • how to set(get) cookie value in ext.net

    - by user591587
    scene: when I click item in ext:ComboBox and want to set the item selected value to cookie variable. Finally, after I click ext:Button, the ext:Label get cookie value and display it. But I get a error :Ext.Ajax Communication Failure , any help will be appreciated. aspx: <ext:ComboBox ID="ComboBox1" runat="server" StoreID="Store1" Width="100" Editable="false" DisplayField="name" ValueField="value" Mode="Local" TriggerAction="All`enter code here`" EmptyText="Select a locale..."> ..... aspx.cs protected void lngIndexChanged(object sender, DirectEventArgs e) { //Sets the cookie that is to be used by Global.asax HttpCookie cookie = new HttpCookie("CultureInfo"); cookie.Value = ComboBox1.SelectedItem.Value ; Response.Cookies.Add(cookie); Label1.Text = cookie.Value; //Set the culture and reload for immediate effect. //Future effects are handled by Global.asax Thread.CurrentThread.CurrentCulture = new CultureInfo(ComboBox1.SelectedItem.Value); Thread.CurrentThread.CurrentUICulture = new CultureInfo(ComboBox1.SelectedItem.Value); }

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  • Targeting specific material by name in the imported model

    - by Aleksander Lenart
    I'm trying to select a particular material in the imported model (via Collada loader) in Three.js. I know this can be done with the getChildByName method but it just doesn't work for me. I couldn't find any working example with this method included, either. What am I doing wrong here? loader = new THREE.ColladaLoader(); loader.load('myModel.dae', function ( collada ) { model = collada.scene; var myMaterial = model.getChildByName( 'materialName', true ); myMaterial.material = new THREE.MeshBasicMaterial( { wireframe: true } ); });

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  • How to reset all the values after completion of the game, before starting it again ?

    - by srikanth rongali
    I have writing a small shooting game in cocos2d. Winning the game is to eliminate all the 10 enemies. After that end screen comes showing 'You Won' and 'Play Again'. If I go for 'Play Again' option the game is starting from where I need. But, the problem is that the game is continuing from previously ended state. I mean it is not starting from enemy 1 again instead it is just showing the end of 10 enemy. I think I have to reset all the values before pushing the scene. But should I reset all the values I have used or there is any other way ? Thank You.

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  • Caurina Tweener and Alpha

    - by Jk_
    Hi guys, Usually I work with TweenLite but I had to modify the code of someone else who worked with Caurina Tweener. I have a basic problem with it! On my scene, I have a simple movie clip filled with black. Into this movieclip a bitmap file (jpg). When I make a tween on the alpha of my mc, it seems that there is a delay (in the alpha) between this the black background and the image. Tweener.addTween(thisMc, { _autoAlpha:0, time:1 } ); I'm sure there is an easy way to avoid this problem but I can't find it out! Cheers, Jk_

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  • maya "export all" window blocks my plugins script UI

    - by Hinchy
    I'm writing a custom File Translator for Maya which can export only (I have only declared the writer function). Currently having a problem with the MEL script which defines the plugin's options as a GUI. Currently I have a blank Maya scene, go to "file-export all". This creates the "File Export All" dialog, I then select my plugin exporter which runs my MEL script to create the bespoke options window. This new window is created behind the "File Export All" dialog and is not selectable! Do I have to place my export plugin specific options within the export all dialog rather than placing them in a separate window? Thanks for any links, tips or pointers you can provide.

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  • Android Alert Dialog Extract User Choice Radio Button?

    - by kel196
    Apologies for any coding ignorance, I am a beginner and am still learning! I am creating a quiz app which reads questions off a SQL database and plots them as points on a google map. As the user clicks each point, an alert dialog appears with radio buttons to answer some question. My radiobuttons are in CustomItemizedOverlay file and when I click submit, I want to be able to send the user choice back to the database, save it and return to the user if their answer is correct. My question is this, how do I pass the user choice out once the submit button has been clicked? I tried making a global variable to read what was selected to no avail. Any suggestions would be appreciated! If I need to post any other code, please ask and I will do so ASAP! package uk.ac.ucl.cege.cegeg077.uceskkw; import java.util.ArrayList; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.graphics.drawable.Drawable; import android.widget.Toast; import com.google.android.maps.ItemizedOverlay; import com.google.android.maps.OverlayItem; public class CustomItemizedOverlay2 extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> mapOverlays = new ArrayList<OverlayItem>(); private Context context; public CustomItemizedOverlay2(Drawable defaultMarker) { super(boundCenterBottom(defaultMarker)); } public CustomItemizedOverlay2(Drawable defaultMarker, Context context) { this(defaultMarker); this.context = context; } @Override protected OverlayItem createItem(int i) { return mapOverlays.get(i); } @Override public int size() { return mapOverlays.size(); } @Override protected boolean onTap(int index) { OverlayItem item = mapOverlays.get(index); // gets the snippet from ParseKMLAndDisplayOnMap and splits it back into // a string. final CharSequence allanswers[] = item.getSnippet().split("::"); AlertDialog.Builder dialog = new AlertDialog.Builder(context); dialog.setIcon(R.drawable.easterbunnyegg); dialog.setTitle(item.getTitle()); dialog.setSingleChoiceItems(allanswers, -1, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { Toast.makeText(context, "You have selected " + allanswers[whichButton], Toast.LENGTH_SHORT).show(); } }); dialog.setPositiveButton(R.string.button_submit, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { dialog.dismiss(); // int selectedPosition = ((AlertDialog) // dialog).getListView().getCheckedItemPosition(); Toast.makeText(context, "hi!", Toast.LENGTH_SHORT) .show(); } }); dialog.setNegativeButton(R.string.button_close, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { dialog.dismiss(); // on cancel button action } }); AlertDialog question = dialog.create(); question.show(); return true; } public void addOverlay(OverlayItem overlay) { mapOverlays.add(overlay); this.populate(); } }

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  • Problem with evaluating XPath expression in Java

    - by JSteve
    Can somebody help me find the mistake I am doing in evaluating following XPath expression? I want to get all "DataTable" nodes under the node "Model" in my xml through XPath. Here is my XML doc: <?xml version="1.0" encoding="UTF-8"?> <Root> <Application> <Model> <DataSet name="ds" primaryTable="Members" openRows="1"> <DataTable name="Members" openFor="write"> <DataColumn name="id" type="String" mandatory="true" primaryKey="true" valueBy="user"/> <DataColumn name="name" type="String" mandatory="true" valueBy="user"/> <DataColumn name="address" type="String" mandatory="false" valueBy="user"/> <DataColumn name="city" type="String" mandatory="false" valueBy="user"/> <DataColumn name="country" type="String" mandatory="false" valueBy="user"/> </DataTable> </DataSet> </Model> <View> <Composite> <Grid> <Label value="ID:" row="0" column="0" /> <Label value="Name:" row="1" column="0" /> <Label value="Address:" row="2" column="0" /> <Label value="City:" row="3" column="0" /> <Label value="Country:" row="4" column="0" /> <TextField name="txtId" row="0" column="1" /> <TextField name="txtName" row="1" column="1" /> <TextField name="txtAddress" row="2" column="1" /> <TextField name="txtCity" row="3" column="1" /> <TextField name="txtCountry" row="4" column="1" /> </Grid> </Composite> </View> </Application> </Root> Here the Java code to extract required node list: try { DocumentBuilderFactory domFactory = DocumentBuilderFactory.newInstance(); domFactory.setNamespaceAware(true); domFactory.setIgnoringComments(true); domFactory.setIgnoringElementContentWhitespace(true); DocumentBuilder builder = domFactory.newDocumentBuilder(); Document dDoc = builder.parse("D:\TEST\myFile.xml"); XPath xpath = XPathFactory.newInstance().newXPath(); NodeList nl = (NodeList) xpath.evaluate("//Model//DataTable", dDoc, XPathConstants.NODESET); System.out.println(nl.getLength()); }catch (Exception ex) { System.out.println(ex.getMessage()); } There is no problem in loading and parsing xml file and I can see correct nodes in dDoc. Problem is with xpath that returns nothing on evaluating my expression. I tried many other expressions for testing purpose but every time resulting NodeList "nl" does not have any item

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  • Shader vs Shader Material , papervision specific , general insight welcome.

    - by RadAdam
    hello overflow. I asked this question on the pv3d forum and not a single person could, or cared to answer it. Im relatively new to 3d so i apologize if this is common sense to some. I have a sphere , in which i am applying a CellMaterial to. Looks great. I noticed that in the papervision sdk , there is also a CellShader. Should I be using this in congruence with the CellMaterial ? Should it be one or the other ? Is shader , a deprecated practice to Shader Material ? My initial thoughts were that the shader applies to the whole scene , while materials can be applied uniquely to objects. The documentation seems to show otherwise. What benefit if any could be gained by using both a CellShader and a CellMaterial ? id really love to get some ambient inclusion in there some how.

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  • What does setting the GL color before doing a texture mapping operation do?

    - by quixoto
    I am looking at some sample code in a book that creates a jittered antialiasing effect by repeatedly rendering a scene (at different offsets) onto a offscreen texture, then using that texture to repeatedly draw a quad in the main view with some blend stuff set up. To accumulate the color "correctly", the code is setting the color like so: glColor4f(f, f, f, 1); where f is 1.0/number_of_samples, and then binding the offscreen texture and rendering it. Since textures come with their own color and alpha data, what is the effect (mathematically and intuitively) that setting the overall "color" in advance achieves? Thanks.

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  • Performance of DirectX and Recent Windows Mobile Version

    - by Kevin
    I'm seeing very poor performance while using the managed DirectDraw wrappers for WindowsMobile. Microsoft.WindowsMobile.DirectX.Direct3D I would appear the biggest bottle neck is calling Device.Present() after building up the scene. When using the System.Diagnostics.Stopwatch and running this very trivial exmaple Using Sprites on MSDN I'm seeing it's taking approximately 150ms to call the Device.Present() method. I'm seeing this on my AT&T Tilt and on the emulator. In larger applications such as the UltimateGMan sample it's taking over a second to call this method. Does anyone have any experience with using DirectX on mobile devices? What am I missing? I would prefer to stay in the managed world but if I drop back into C++ would I see better performance?

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  • Accessing a Clip Inside Another Clip in a Loaded SWF-File

    - by Anders
    I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this: - Scene - CardGraphics (Movie Clip) - CardFront - CardBack - CardValueImage (Movie Clip) ... In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call). This is basically what I want to do: // Card Class [Embed(source = 'CardGraphics.swf')] private static var CardsClip:Class; private var clip:MovieClip = new CardsClip; // Card Constructor this.valueImageFrame = suit * 13 + rank; // Calculate which frame contains the // graphical representation of this card this.clip.CardValueImage.gotoAndStop(valueImageFrame);

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  • iPhone Input with Stacked Views

    - by Forrest
    Hi, I've got a situation in an iphone application where buttons are not receiving input as I expect. Here's the setup: ViewMain - The main view full of various images and labels ViewOverlay - A HUD like overlay view with two UIButton objects. To create my scene I do the following: viewController.view = ViewMain [ViewMain addsubview:ViewOverlay] This view renders as expected, with ViewOverlay correctly rendered ontop of ViewMain. However the two buttons found inside ViewOverlay do not receive touch events and can not be pressed. Tapping them does nothing at all. I very well may be going about this in the entirely wrong direction. Any ideas?

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  • External SWF Loading problem

    - by Glycerine
    I have an SWF loading in an SWF containing a papervision scene. I've done it before yet problem is, I get an error - I'm not sure what the issue really is. private function downloadSWF(url:String):void { trace(url); var urlRequest:URLRequest = new URLRequest(url); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loaderProgressEventHandler); loader.load(urlRequest); } private function loaderProgressEventHandler(ev:ProgressEvent):void { loader.preloaderCircle.percent = ev.bytesLoaded / ev.bytesTotal; } When the application runs the code - I get the error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.dehash.pv3d.examples.physics::WowDemo() Why am I getting this if the loading hasn't even complete yet? Thanks in advance guys.

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  • how to pass a variable value from one class to another

    - by Arunabha
    I have two packages one is com.firstBooks.series.db.parser which have a java file XMLParser.java, I have another package com.firstBooks.series79 which have a class called AppMain.NW I want to send the value of a variable called _xmlFileName frm AppMain class to the xmlFile variable in XMLParser class, I am posting the code for both the class, kindly help me. package com.firstBooks.series.db.parser; import java.io.IOException; import java.io.InputStream; import java.util.Vector; import net.rim.device.api.xml.parsers.DocumentBuilder; import net.rim.device.api.xml.parsers.DocumentBuilderFactory; import net.rim.device.api.xml.parsers.ParserConfigurationException; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; import org.xml.sax.SAXException; import com.firstBooks.series.db.Question; public class XMLParser { private Document document; public static Vector questionList; public static String xmlFile; public XMLParser() { questionList = new Vector(); } public void parseXMl() throws SAXException, IOException, ParserConfigurationException { // Build a document based on the XML file. DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); DocumentBuilder builder = factory.newDocumentBuilder(); InputStream inputStream = getClass().getResourceAsStream(xmlFile); document = builder.parse(inputStream); } public void parseDocument() { Element element = document.getDocumentElement(); NodeList nl = element.getElementsByTagName("question"); if (nl != null && nl.getLength() > 0) { for (int i = 0; i < nl.getLength(); i++) { Element ele = (Element) nl.item(i); Question question = getQuestions(ele); questionList.addElement(question); } } } private Question getQuestions(Element element) { String title = getTextValue(element, "title"); String choice1 = getTextValue(element, "choice1"); String choice2 = getTextValue(element, "choice2"); String choice3 = getTextValue(element, "choice3"); String choice4 = getTextValue(element, "choice4"); String answer = getTextValue(element, "answer"); String rationale = getTextValue(element, "rationale"); Question Questions = new Question(title, choice1, choice2, choice3, choice4, answer, rationale); return Questions; } private String getTextValue(Element ele, String tagName) { String textVal = null; NodeList nl = ele.getElementsByTagName(tagName); if (nl != null && nl.getLength() > 0) { Element el = (Element) nl.item(0); textVal = el.getFirstChild().getNodeValue(); } return textVal; } } Nw the code for AppMain class //#preprocess package com.firstBooks.series79; import net.rim.device.api.ui.UiApplication; import com.firstBooks.series.ui.screens.HomeScreen; public class AppMain extends UiApplication { public static String _xmlFileName; public static boolean _Lite; public static int _totalNumofQuestions; public static void initialize(){ //#ifndef FULL /* //#endif _xmlFileName = "/res/Series79_FULL.xml"; _totalNumofQuestions = 50; _Lite = false; //#ifndef FULL */ //#endif //#ifndef LITE /* //#endif _xmlFileName = "/res/Series79_LITE.xml"; _totalNumofQuestions = 10; _Lite = true; //#ifndef LITE */ //#endif } private AppMain() { initialize(); pushScreen(new HomeScreen()); } public static void main(String args[]) { new AppMain().enterEventDispatcher(); } }

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