XNA, subtract 2 meshes at runtime?
- by OSaad
Hi, i wanted to know how to edit 3d models' vertices in XNA at runtime, i wana do something like the 3d max subtract feature where u put 2 models together and delete the intersecting vertices of 1 of them, more like carving one mesh with the other.
see this if i wasn't clear
anyway so any pointers on how to edit vertices at runtime or any help is really really appreciated.
thanks