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  • Creating a GraphicsPath from a semi-transparent bitmap

    - by Moozhe
    I want to create a GraphicsPath and a list of Points to form the outline of the non-transparent area of a bitmap. If needed, I can guarantee that each image has only one solid collection of nontransparent pixels. So for example, I should be able to record the points either clockwise or counter-clockwise along the edge of the pixels and perform a full closed loop. The speed of this algorithm is not important. However, the efficiency of the resulting points is semi-important if I can skip some points to reduce in a smaller and less complex GraphicsPath. I will list my current code below which works perfectly with most images. However, some images which are more complex end up with paths which seem to connect in the wrong order. I think I know why this occurs, but I can't come up with a solution. public static Point[] GetOutlinePoints(Bitmap image) { List<Point> outlinePoints = new List<Point>(); BitmapData bitmapData = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); byte[] originalBytes = new byte[image.Width * image.Height * 4]; Marshal.Copy(bitmapData.Scan0, originalBytes, 0, originalBytes.Length); for (int x = 0; x < bitmapData.Width; x++) { for (int y = 0; y < bitmapData.Height; y++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = 0; y < bitmapData.Height; y++) { for (int x = bitmapData.Width - 1; x >= 0; x--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int x = bitmapData.Width - 1; x >= 0; x--) { for (int y = bitmapData.Height - 1; y >= 0; y--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = bitmapData.Height - 1; y >= 0; y--) { for (int x = 0; x < bitmapData.Width; x++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } // Added to close the loop outlinePoints.Add(outlinePoints[0]); image.UnlockBits(bitmapData); return outlinePoints.ToArray(); } public static bool ContainsPoint(IEnumerable<Point> points, Point value) { foreach (Point p in points) { if (p == value) return true; } return false; } And when I turn the points into a path: GraphicsPath outlinePath = new GraphicsPath(); outlinePath.AddLines(_outlinePoints); Here's an example showing what I want. The red outline should be an array of points which can be made into a GraphicsPath in order to perform hit detection, draw an outline pen, and fill it with a brush.

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  • adv. styling list with css

    - by Ayrton
    Hi I need to style a regular html list like the following picture: as you see each each list item has a padding on the sides and a top&bottom border. When hovered the border has a width of 100% of the <ul> item. Now the problem actually is: when you give each <li> element a top & bottom border I have a border of 2 px between each element (bottom border from the first element and the top border from the second element), I don't want that however I do not know any solution for this. my html: <div id="tab_top" class="tab"> <div class="bottom"> <div class="cont"> <ul> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> <li><a href="#">Here’s a Sample Post <span class="ct">32</span></a></li> </ul> </div> </div> </div> my css: #tabs .tab div.cont ul li a{line-height:30px; height:30px; color:#3ca097; display:block; padding-left:11px; padding-right:13px; width:259px;} #tabs .tab div.cont ul li a span.ct{float:right;background:url(images/count_comments.gif) no-repeat left top; height:13px; padding-left:16px; margin-top:10px; line-height:12px;} #tabs .tab div.cont ul li a:hover{color:#fff; background-color:#6fd2c8; border-top:1px solid #7db9b2; border-bottom:1px solid #7db9b2; height:28px; line-height:28px;} #tabs .tab div.cont ul li a:hover span.ct{background-position:left bottom; color:#23665f; margin-top:9px;} I would be pleased if you can help me Yours truthfully

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  • Problem with Freetype and OpenGL

    - by Morgan
    Hey, i'm having a weird issue with drawing text in openGL loaded with the Freetype 2 library. Here is a screenshot of what I'm seeing. http://img203.imageshack.us/img203/3316/freetypeweird.png Here are my code bits for loading and rendering my text. class Font { Font(const String& filename) { if (FT_New_Face(Font::ftLibrary, "arial.ttf", 0, &mFace)) { cout << "UH OH!" << endl; } FT_Set_Char_Size(mFace, 16 * 64, 16 * 64, 72, 72); } Glyph* GetGlyph(const unsigned char ch) { if(FT_Load_Char(mFace, ch, FT_LOAD_RENDER)) cout << "OUCH" << endl; FT_Glyph glyph; if(FT_Get_Glyph( mFace->glyph, &glyph )) cout << "OUCH" << endl; FT_BitmapGlyph bitmap_glyph = (FT_BitmapGlyph)glyph; Glyph* thisGlyph = new Glyph; thisGlyph->buffer = bitmap_glyph->bitmap.buffer; thisGlyph->width = bitmap_glyph->bitmap.width; thisGlyph->height = bitmap_glyph->bitmap.rows; return thisGlyph; } }; The relevant glyph information (width, height, buffer) is stored in the following struct struct Glyph { GLubyte* buffer; Uint width; Uint height; }; And finally, to render it, I have this class called RenderFont. class RenderFont { RenderFont(Font* font) { mTextureIds = new GLuint[128]; mFirstDisplayListId=glGenLists(128); glGenTextures( 128, mTextureIds ); for(unsigned char i=0;i<128;i++) { MakeDisplayList(font, i); } } void MakeDisplayList(Font* font, unsigned char ch) { Glyph* glyph = font->GetGlyph(ch); glBindTexture( GL_TEXTURE_2D, mTextureIds[ch]); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, glyph->width, glyph->height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, glyph->buffer); glNewList(mFirstDisplayListId+ch,GL_COMPILE); glBindTexture(GL_TEXTURE_2D, mTextureIds[ch]); glBegin(GL_QUADS); glTexCoord2d(0,1); glVertex2f(0,glyph->height); glTexCoord2d(0,0); glVertex2f(0,0); glTexCoord2d(1,0); glVertex2f(glyph->width,0); glTexCoord2d(1,1); glVertex2f(glyph->width,glyph->height); glEnd(); glTranslatef(16, 0, 0); glEndList(); } void Draw(const String& text, Uint size, const TransformComponent* transform, const Color32* color) { glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTranslatef(100, 250, 0.0f); glListBase(mFirstDisplayListId); glCallLists(text.length(), GL_UNSIGNED_BYTE, text.c_str()); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); glLoadIdentity(); } private: GLuint mFirstDisplayListId; GLuint* mTextureIds; }; Can anybody see anything weird going on here that would cause the garbled text? It's strange because if I change the font size, or the DPI, then some of the letters that display correctly become garbled, and other letters that were garbled before then display correctly.

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  • Java - Problem when Resizing a JInternalFrame

    - by Amokrane
    Hi, In a previous SO question, I was talking about somes issues dealing with my MDI architecture. I have now another problem, when resizing my JInternalFrame. Here is a short video that illustrates the problem. I have a class: Cadre which is basically my JInternalFrame. public class Cadre extends JInternalFrame { /** Largeur par d'une fenêtre interne */ private int width; /** Hauteur d'une fenêtre interne */ private int height; /** Titre d'une fenêtre interne */ private String title; /** Toile associée à la fenêtre interne */ private Toile toile; /** Permet de compter le nombre de fenêtres internes ouvertes */ static int frameCount = 0; /** Permet de décaler les fenêtres internes à l'ouverture */ static final int xDecalage = 30, yDecalage = 30; public Cadre() { super("Form # " + (++frameCount), true, //resizable true, //closable true, //maximizable true);//iconifiable // Taille de la fenêtre interne par défaut width = 500; height = 500; // Titre par défaut title = "Form # " + (frameCount); // On associe une nouvelle toile à la fenêtre toile = new Toile(); this.setContentPane(toile); // On spécifie le titre this.setTitle(title); // Taille de chaque form par défaut this.setSize(width, height); // Permet d'ouvrir les frames de manière décalée par rapport à la dernière ouverte this.setLocation(xDecalage * frameCount, yDecalage * frameCount); } } And this is the JFrame that contains all the JInternalFrame(s): public class Fenetre extends JFrame { /** Titre de la fenêtre principale */ private String title; /** Largeur de la fenêtre */ private int width; /** Hauteur de la fenêtre */ private int height; /** Le menu */ private Menu menu; /** La barre d'outils */ private ToolBox toolBox; /** La zone contenant les JInternalFrame */ private JDesktopPane planche; /** Le pannel comportant la liste des formes à dessiner*/ private Pannel pannel; /** La liste de fenêtres ouvertes */ private static ArrayList<Cadre> cadres; public Fenetre(String inTitle, int inWidth, int inHeight) { // lecture de la taille de la frame width = inWidth; height = inHeight; // lecture du titre de la fenêtre title = inTitle; // On spécifie la taille de la fenêtre ainsi que le titre this.setSize(width, height); this.setTitle(title); // Initialisations des listes de cadres cadres = new ArrayList<Cadre>(); // Instanciation de la fenêtre this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // On définit un layout pour notre frame this.setLayout(new BorderLayout()); // On crée la zone supérieure : Menu + ToolBar JPanel banniere = new JPanel(); banniere.setLayout(new BorderLayout()); // Instanciation d'un menu menu = new Menu(this); this.setJMenuBar(menu); // En haut la ToolBox toolBox = new ToolBox(); this.add(toolBox, BorderLayout.NORTH); // Ajout du pannel à gauche pannel = new Pannel(); this.add(pannel, BorderLayout.WEST); **// Intialisation de la planche de dessin planche = new JDesktopPane(); // On ajoute une Internal frame à notre desktop pane Cadre cadre = new Cadre(); cadre.setVisible(true); planche.add(cadre); try { cadre.setSelected(true); } catch (PropertyVetoException e) { e.printStackTrace(); }** // Pour faire en sorte que le déplacement soit "nice" planche.setDragMode(JDesktopPane.OUTLINE_DRAG_MODE); // On ajoute le nouveau cadre crée à la liste des cadres cadres.add(cadre); // Le contenu principal de la fenêtre est la planche contenant les différentes JInternalFrame this.getContentPane().add(planche); this.setVisible(true); } } So as you can see, I have declared a: JDesktopPane inside the main JFrame of my application. Any idea how to solve this? Thank you!

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  • using xml type attribute for derived complex types

    - by David Michel
    Hi All, I'm trying to get derived complex types from a base type in an xsd schema. it works well when I do this (inspired by this): xml file: <person xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:type="Employee"> <name>John</name> <height>59</height> <jobDescription>manager</jobDescription> </person> xsd file: <xs:element name="person" type="Person"/> <xs:complexType name="Person" abstract="true"> <xs:sequence> <xs:element name= "name" type="xs:string"/> <xs:element name= "height" type="xs:double" /> </xs:sequence> </xs:complexType> <xs:complexType name="Employee"> <xs:complexContent> <xs:extension base="Person"> <xs:sequence> <xs:element name="jobDescription" type="xs:string" /> </xs:sequence> </xs:extension> </xs:complexContent> </xs:complexType> However, if I want to have the person element inside, for example, a sequence of another complex type, it doesn't work anymore: xml: <staffRecord> <company>mycompany</company> <dpt>sales</dpt> <person xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:type="Employee"> <name>John</name> <height>59</height> <jobDescription>manager</jobDescription> </person> </staffRecord> xsd file: <xs:element name="staffRecord"> <xs:complexType> <xs:sequence> <xs:element name="company" type="xs:string"/> <xs:element name="dpt" type="xs:string"/> <xs:element name="person" type="Person"/> <xs:complexType name="Person" abstract="true"> <xs:sequence> <xs:element name= "name" type="xs:string"/> <xs:element name= "height" type="xs:double" /> </xs:sequence> </xs:complexType> <xs:complexType name="Employee"> <xs:complexContent> <xs:extension base="Person"> <xs:sequence> <xs:element name="jobDescription" type="xs:string" /> </xs:sequence> </xs:extension> </xs:complexContent> </xs:complexType> </xs:sequence> </xs:complexType> </xs:element> When validating the xml with that schema with xmllint (under linux), I get this error message then: config.xsd:12: element complexType: Schemas parser error : Element '{http://www.w3.org/2001/XMLSchema}sequence': The content is not valid. Expected is (annotation?, (element | group | choice | sequence | any)*). WXS schema config.xsd failed to compile Any idea what is wrong ? David

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  • Deadlock problem

    - by DoomStone
    Hello i'm having a deadlock problem with the following code. It happens when i call the function getMap(). But i can't reealy see what can cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.Threading; using AForge; using AForge.Imaging; using AForge.Imaging.Filters; using AForge.Imaging.Textures; using AForge.Math.Geometry; namespace CDIO.Library { public class Polygon { List<IntPoint> hull; public Polygon(List<IntPoint> hull) { this.hull = hull; } public bool inPoly(int x, int y) { int i, j = hull.Count - 1; bool oddNodes = false; for (i = 0; i < hull.Count; i++) { if (hull[i].Y < y && hull[j].Y >= y || hull[j].Y < y && hull[i].Y >= y) { try { if (hull[i].X + (y - hull[i].X) / (hull[j].X - hull[i].X) * (hull[j].X - hull[i].X) < x) { oddNodes = !oddNodes; } } catch (DivideByZeroException e) { if (0 < x) { oddNodes = !oddNodes; } } } j = i; } return oddNodes; } public Rectangle getRectangle() { int x = -1, y = -1, width = -1, height = -1; foreach (IntPoint item in hull) { if (item.X < x || x == -1) x = item.X; if (item.Y < y || y == -1) y = item.Y; if (item.X > width || width == -1) width = item.X; if (item.Y > height || height == -1) height = item.Y; } return new Rectangle(x, y, width-x, height-y); } public Point[] getMap() { List<Point> points = new List<Point>(); lock (hull) { Rectangle rect = getRectangle(); for (int x = rect.X; x <= rect.X + rect.Width; x++) { for (int y = rect.Y; y <= rect.Y + rect.Height; y++) { if (inPoly(x, y)) points.Add(new Point(x, y)); } } } return points.ToArray(); } public float calculateArea() { List<IntPoint> list = new List<IntPoint>(); list.AddRange(hull); list.Add(hull[0]); float area = 0.0f; for (int i = 0; i < hull.Count; i++) { area += list[i].X * list[i + 1].Y - list[i].Y * list[i + 1].X; } area = area / 2; if (area < 0) area = area * -1; return area; } } }

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  • Cross Browser Issue

    - by dazedandconfused
    My background is in WinForms programming and I'm trying to branch out a bit. I'm finding cross-browser issues a frustrating barrier in general, but have a specific one that I just can't seem to work through. I want to display an image and place a semi-transparent bar across the top and bottom. This isn't my ultimate goal, of course, but it demonstrates the problem I'm having ina a relatively short code fragment so let's go with it. The sample code below displays as intended in Chrome, Safari, and Firefox. In IE8, the bar at the bottom doesn't appear at all. I've researched it for hours but just can't seem to come up with the solution. I'm sure this is some dumb rookie mistake, but gotta start somewhere. Code snippet... <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> <script type="text/javascript" language="javascript"> </script> <style type="text/css"> .workarea { position: relative; border: 1px solid black; background-color: #ccc; overflow: hidden; cursor: move; -moz-user-focus: normal; -moz-user-select: none; unselectable: on; } .semitransparent { filter: alpha(opacity=70); -moz-opacity: 0.7; -khtml-opacity: 0.7; opacity: 0.7; background-color: Gray; } </style> </head> <body style="width: 800px; height: 600px;"> <div id="workArea" class="workarea" style="width: 800px; height: 350px; left: 100px; top: 50px; background-color: White; border: 1px solid black;"> <img alt="" src="images/TestImage.jpg" style="left: 0px; top: 0px; border: none; z-index: 1;" /> <div id="topBar" class="semitransparent" style="position: absolute;width: 800px; height: 75px; left: 0px; top: 0px; min-height: 75px; border: none; z-index: 2;" /> <div id="bottomBar" class="semitransparent" style="position: absolute; width: 800px; height: 75px; left: 0px; top: 275px; min-height: 75px; border: none; z-index: 2;" /> </div> </body> </html>

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  • Crop circular or elliptical image from original UIImage

    - by vikas ojha
    I am working on openCV for detecting the face .I want face to get cropped once its detected.Till now I got the face and have marked the rect/ellipse around it on iPhone. Please help me out in cropping the face in circular/elliptical pattern (UIImage *) opencvFaceDetect:(UIImage *)originalImage { cvSetErrMode(CV_ErrModeParent); IplImage *image = [self CreateIplImageFromUIImage:originalImage]; // Scaling down /* Creates IPL image (header and data) ----------------cvCreateImage CVAPI(IplImage*) cvCreateImage( CvSize size, int depth, int channels ); */ IplImage *small_image = cvCreateImage(cvSize(image->width/2,image->height/2), IPL_DEPTH_8U, 3); /*SMOOTHES DOWN THYE GUASSIAN SURFACE--------:cvPyrDown*/ cvPyrDown(image, small_image, CV_GAUSSIAN_5x5); int scale = 2; // Load XML NSString *path = [[NSBundle mainBundle] pathForResource:@"haarcascade_frontalface_default" ofType:@"xml"]; CvHaarClassifierCascade* cascade = (CvHaarClassifierCascade*)cvLoad([path cStringUsingEncoding:NSASCIIStringEncoding], NULL, NULL, NULL); // Check whether the cascade has loaded successfully. Else report and error and quit if( !cascade ) { NSLog(@"ERROR: Could not load classifier cascade\n"); //return; } //Allocate the Memory storage CvMemStorage* storage = cvCreateMemStorage(0); // Clear the memory storage which was used before cvClearMemStorage( storage ); CGColorSpaceRef colorSpace; CGContextRef contextRef; CGRect face_rect; // Find whether the cascade is loaded, to find the faces. If yes, then: if( cascade ) { CvSeq* faces = cvHaarDetectObjects(small_image, cascade, storage, 1.1f, 3, 0, cvSize(20, 20)); cvReleaseImage(&small_image); // Create canvas to show the results CGImageRef imageRef = originalImage.CGImage; colorSpace = CGColorSpaceCreateDeviceRGB(); contextRef = CGBitmapContextCreate(NULL, originalImage.size.width, originalImage.size.height, 8, originalImage.size.width * 4, colorSpace, kCGImageAlphaPremultipliedLast|kCGBitmapByteOrderDefault); //VIKAS CGContextDrawImage(contextRef, CGRectMake(0, 0, originalImage.size.width, originalImage.size.height), imageRef); CGContextSetLineWidth(contextRef, 4); CGContextSetRGBStrokeColor(contextRef, 1.0, 1.0, 1.0, 0.5); // Draw results on the iamge:Draw all components of face in the form of small rectangles // Loop the number of faces found. for(int i = 0; i < faces->total; i++) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; // Calc the rect of faces // Create a new rectangle for drawing the face CvRect cvrect = *(CvRect*)cvGetSeqElem(faces, i); // CGRect face_rect = CGContextConvertRectToDeviceSpace(contextRef, // CGRectMake(cvrect.x * scale, cvrect.y * scale, cvrect.width * scale, cvrect.height * scale)); face_rect = CGContextConvertRectToDeviceSpace(contextRef, CGRectMake(cvrect.x*scale, cvrect.y , cvrect.width*scale , cvrect.height*scale*1.25 )); facedetectapp=(FaceDetectAppDelegate *)[[UIApplication sharedApplication]delegate]; facedetectapp.grabcropcoordrect=face_rect; NSLog(@" FACE off %f %f %f %f",facedetectapp.grabcropcoordrect.origin.x,facedetectapp.grabcropcoordrect.origin.y,facedetectapp.grabcropcoordrect.size.width,facedetectapp.grabcropcoordrect.size.height); CGContextStrokeRect(contextRef, face_rect); //CGContextFillEllipseInRect(contextRef,face_rect); CGContextStrokeEllipseInRect(contextRef,face_rect); [pool release]; } } CGImageRef imageRef = CGImageCreateWithImageInRect([originalImage CGImage],face_rect); UIImage *returnImage = [UIImage imageWithCGImage:imageRef]; CGImageRelease(imageRef); CGContextRelease(contextRef); CGColorSpaceRelease(colorSpace); cvReleaseMemStorage(&storage); cvReleaseHaarClassifierCascade(&cascade); return returnImage; } } Thanks Vikas

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  • Jquery calendar and tab sliding div clash...

    - by StealthRT
    Hey all, i am trying my best to figure out another way around this problem i seem to have encountered. On my website i have a jquery calendar and also a jquery div tab slider (this: http://www.queness.com/resources/html/tabmenu/jquery-tabbed-menu-queness.html). The problem comes into play with the DIV tag. The calender loads up inside a DIV with a id of 'calender'. The CSS for the tabs have the DIV hidden: CSS: .boxBody div {display:none;} .boxBody div.show {display:block;} .boxBody #category a {display:block;} And because of that, the calender never shows on the page. However, if i comment out that css code above, it shows up but does not cover each section as it should. In other words, everything is shown when it should be hidden until the tabs are clicked on to revel it. code: <script type="text/javascript"> $(document).ready(function() { $('#tabMenu > li').click(function(){ $('#tabMenu > li').removeClass('selected'); $(this).addClass('selected'); $('.boxBody div').slideUp('1500'); $('.boxBody div:eq(' + $('#tabMenu > li').index(this) + ')').slideDown('1500'); }).mouseover(function() { $(this).addClass('mouseover'); $(this).removeClass('mouseout'); }).mouseout(function() { $(this).addClass('mouseout'); $(this).removeClass('mouseover'); }); $('.boxBody #category li').mouseover(function() { $(this).css('backgroundColor','#888'); $(this).children().animate({paddingLeft:"20px"}, {queue:false, duration:300}); }).mouseout(function() { $(this).css('backgroundColor',''); $(this).children().animate({paddingLeft:"0"}, {queue:false, duration:300}); }); $('.boxBody li').click(function(){ window.location = $(this).find("a").attr("href"); }).mouseover(function() { $(this).css('backgroundColor','#888'); }).mouseout(function() { $(this).css('backgroundColor',''); }); }); </script> <div align="center"> <div class="Mainbox"> <ul id="tabMenu"> <div id="theLogo"><[img] src="img/theLogo.png" width="415" height="146" /></div> <li class="stats"><[img] src="img/Stats.png" width="70" height="52" id="tab1" /></li> <li class="cal"><[img] src="img/cal.png" width="70" height="52" id="tab2" /></li> <li class="loyalty"><[img] src="img/Loyalty.png" width="70" height="52" id="tab3" /></li> <li class="Employees"><[img] src="img/Employees.png" width="70" height="52" id="tab4" /></li> <li class="txtemail"><[img] src="img/TxtEmail.png" width="70" height="52" id="tab5" /></li> </ul> <div class="boxTop"></div> <div class="boxBody"> <div id="stats" class="show"> Just a test here.... </div> <div id="cal"> <div id='calendar'></div> </div> <div class="boxBottom"></div> </div> </div> How can i change the tab javascript code so that it does not have to hide the DIV's so that the calendar will work? I've tried to replace all div's with 'span' or 'p' but that does not seem to work at all. Any help would be great as i am stuck on this and can not go any further without it being solved! :) David

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  • Horizontal navigation from next previous buttons for Overflow:Hidden div

    - by brz dot net
    See following Code <div> <a id="west" href="javascript:void(0);" onclick="scrollBlockWest();"><<West</a> <a id="east" href="javascript:void(0);" onclick="scrollBlockEast();">East >></a> </div> <div id="myScrollContainer" style="overflow:hidden; width:900px; height:700px"> <table id="myScrollContent"><tr><td> <div id="block0" style="display:block;height:300px; width:300px; background-color:Lime">Content 0</div> </td><td> <div id="block1" style="display:block;height:300px; width:300px; background-color:Aqua">Content 1</div> </td><td> <div id="block2" style="display:block;height:300px; width:300px; background-color:Blue">Content 2</div> </td><td> <div id="block3" style="display:block;height:300px; width:300px; background-color:Gray">Content 3</div> </td><td> <div id="block4" style="display:block;height:300px; width:300px; background-color:Gray">Content 4</div> </td> </tr></table> </div> This is my script: <script type="text/javascript" > var totalBlock = 4; var currentBlock = 0; function scrollBlockEast() { var blk = document.getElementById('block'+currentBlock); //alert('block'+blockid); blk.style.display='none'; currentBlock++; //document.getElementById('myScrollContent').style.left = -100; if(currentBlock<totalBlock) { document.getElementById('west').style.display='inline'; } //alert(totlaBlock-1); if(currentBlock==totalBlock) { document.getElementById('east').style.display='none'; } } function scrollBlockWest() { currentBlock--; document.getElementById('block'+currentBlock).style.display='inline'; if(currentBlock<1) { document.getElementById('west').style.display='none'; } else { document.getElementById('east').style.display='inline'; } } </script> Now My object is to slide block on << and click. By default, 3 blocks(Content 0,Content 1,Content 2) are coming. When is clicked then (Content 1,Content 2,Content 3) will come. For this, I hide content 0 block. But layout will disturb on << click. I know this is wrong way. I should set left position instead of hiding content but it is empty I tried to set left position but no luck. Let me know How the block can be moved one by one using javascript and what is the best approach to do this?

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  • Mismatched coordinate systems in LWJGL with Mouse and Textures

    - by Braains
    I'm not really sure how to expand on this other than to say that it appears that my LWJGL seems to have different coordinate systems for the Mouse and for painting Textures. It seems that Textures have the usual Java2D way of putting (0, 0) in the upper-left corner, while the Mouse goes by the more sensible way of having the origin in the lower-left corner. I've checked my code a bunch but I don't see anything modifying the values between where I read them and where I use them. It's thrown me for a loop and I can't quite figure it out. I'll post all the code that involves the Mouse input and Texture painting for you guys to look at. private static void pollHelpers() { while(Mouse.next()) { InputHelper.acceptMouseInput(Mouse.getEventButton(), Mouse.getEventX(), Mouse.getEventY()); } while (Keyboard.next()) { if (Keyboard.getEventKeyState()) { InputHelper.acceptKeyboardInput(Keyboard.getEventKey(), true); } else { InputHelper.acceptKeyboardInput(Keyboard.getEventKey(), false); } } } public static void acceptMouseInput(int mouseButton, int x, int y) { for(InputHelper ie: InputHelper.instances) { if(ie.checkRectangle(x, y)) { ie.sendMouseInputToParent(mouseButton); } } } private void sendMouseInputToParent(int mouseButton) { parent.onClick(mouseButton); } public boolean checkRectangle(int x, int y) { //y = InputManager.HEIGHT - y; See below for explanation return x > parent.getX() && x < parent.getX() + parent.getWidth() && y > parent.getY() && y < parent.getY() + parent.getHeight(); } I put this line of code in because it temporarily fixed the coordinate system problem. However, I want to have my code to be as independent as possible so I want to remove as much reliance on other classes as possible. These are the only methods that touch the Mouse input, and as far as I can tell none of them change anything so all is good here. Now for the Texture methods: public void draw() { if(!clicked || deactivatedImage == null) { activatedImage.bind(); glBegin(GL_QUADS); { DrawHelper.drawGLQuad(activatedImage, x, y, width, height); } glEnd(); } else { deactivatedImage.bind(); glBegin(GL_QUADS); { DrawHelper.drawGLQuad(deactivatedImage, x, y, width, height); } glEnd(); } } public static void drawGLQuad(Texture texture, float x, float y, float width, float height) { glTexCoord2f(x, y); glVertex2f(x, y); glTexCoord2f(x, y + texture.getHeight()); glVertex2f(x, y + height); glTexCoord2f(x + texture.getWidth(), y + texture.getHeight()); glVertex2f(x + width, y +height); glTexCoord2f(x + texture.getWidth(), y); glVertex2f(x + width, y); } I'll be honest, I do not have the faintest clue as to what is really happening in this method but I was able to put it together on my own and get it to work. my guess is that this is where the problem is. Thanks for any help!

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  • Error With CBitmapContextCreate, CGContextDrawImage, CGBitmapContextCreateImage

    - by wsidell
    Error: CGBitmapContextCreate: invalid data bytes/row: should be at least 400 for 8 integer bits/component, 3 components, kCGImageAlphaNoneSkipFirst. Error: CGContextDrawImage: invalid context Error: CGBitmapContextCreateImage: invalid context Currently, I have in application that runs perfectly in OS 4.0, but I have been trying to get it to work properly in 3.1.3 and I keep getting the errors mentioned above. I am fairly new to iPhone development and am not exactly sure what the problem would be. I am using image resize code that I found in another post on stackoverflow. Here is the code: - (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize{ CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; Any help would be appreciated. If you need more info, I will gladly post it.

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  • jQuery: Div elements are not showing up

    - by Legend
    I am adapting the Coverflow technique to work with a div. Following is the html: <html> <head> <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> <style type="text/css" media="screen"> body,html { margin: 0; padding: 0; background: #000; height: 100%; color: #eee; font-family: Arial; font-size: 10px; } div.magnifyme { height: 80px; padding: 80px; position: absolute; top: 0px; left: 0px; width: 8000px; } div.wrapper { margin: 0px; height: 470px; /*border: 2px solid #999;*/ overflow: hidden; padding-left: 40px; right: 1px; width: 824px; position: relative; } div.container {position: relative; width: 854px; height: 480px; background: #000; margin: auto;} div.nav {position: absolute; top: 10px; width: 20%; height: 10%; right: 1px; } div.magnifyme div { position: absolute; width: 300px; height: 280px; float: left; margin: 5px; position: relative; border: 2px solid #999; background: #500; } </style> <script type="text/javascript" src="jquery-1.3.2.js"></script> <script type="text/javascript" src="ui.coverflow.js"></script> <script type="text/javascript"> $(function() { $("div.magnifyme").coverflow(); $("#add").click(function() { location.reload(); $(".magnifyme").append("<div id=\"div5\">hello world</div>"); $("div.magnifyme").coverflow(); }); }); </script> </head> <body> <div class="container"> <div class="wrapper"> <div class="magnifyme"> <div id="div0">This is div 0</div> <div id="div1">This is div 1</div> <div id="div2">This is div 2</div> <div id="div3">This is div 3</div> <div id="div4">This is div 4</div> </div> </div> <div class="nav"> <button type="button" id="add">Add to Deck</button> </div> </div> </body> </html> The coverflow function (included as a js file in the head section) is here. When I click the button, I was expecting it to add a DIV to the already present deck. For some reason, it doesn't show the newly added DIV. I tried calling the coverflow() function after I added the new element but that didn't work either. Is there any way I can make this work?

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  • Smooth Div Scroll jquery not scrolling

    - by Razor
    The Smooth Div Scroll is great but for some reason the area no longer scrolls when I edit or remove the #makeMeScrollable or #makeMeScrollable div.scrollableArea * When I leave it as is it works. Which is a problem for customization. and it won't work after I take the "*" out of div.scrollableArea * If I edit the part with the It's been frustrating figuring out why that part which is supposed to be editable not work at all. Any help with this jquery would be helpful! Thanks in advance! /* You can alter this CSS in order to give SmoothDivScroll your own look'n'feel */ /* Invisible left hotspot */ div.scrollingHotSpotLeft { /* The hotspots have a minimum width of 75 pixels and if there is room the will grow and occupy 10% of the scrollable area (20% combined). Adjust it to your own taste. */ min-width: 75px; width: 10%; height: 100%; /* There is a big background image and it's used to solve some problems I experienced in Internet Explorer 6. */ background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; left: 0; /* The first cursor url is for Firefox and other browsers, the second is for Internet Explorer */ cursor: url(../images/cursors/cursor_arrow_left.cur), url(images/cursors/cursor_arrow_left.cur),w-resize; } /* Visible left hotspot */ div.scrollingHotSpotLeftVisible { background-image: url(../images/arrow_left.gif); background-color: #fff; background-repeat: no-repeat; /* Standard CSS3 opacity setting */ opacity: 0.35; /* Opacity for really old versions of Mozilla Firefox (0.9 or older) */ -moz-opacity: 0.35; /* Opacity for Internet Explorer. */ filter: alpha(opacity = 35); /* Use zoom to Trigger "hasLayout" in Internet Explorer 6 or older versions */ zoom: 1; } /* Invisible right hotspot */ div.scrollingHotSpotRight { min-width: 75px; width: 10%; height: 100%; background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; right: 0; cursor: url(../images/cursors/cursor_arrow_right.cur), url(images/cursors/cursor_arrow_right.cur),e-resize; } /* Visible right hotspot */ div.scrollingHotSpotRightVisible { background-image: url(../images/arrow_right.gif); background-color: #fff; background-repeat: no-repeat; opacity: 0.35; filter: alpha(opacity = 35); -moz-opacity: 0.35; zoom: 1; } /* The scroll wrapper is always the same width and height as the containing element (div). Overflow is hidden because you don't want to show all of the scrollable area. */ div.scrollWrapper { position: relative; overflow: hidden; width: 100%; height: 100%; } div.scrollableArea { position: relative; width: auto; height: 100%; } #makeMeScrollable { width:100%; height: 330px; position: relative; } #makeMeScrollable div.scrollableArea * { position: relative; float: left; margin: 0; padding: 0; } http://www.smoothdivscroll.com/ //^above link to the jquery I am talking about

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  • Jquery .Animate Width Problem.

    - by smoop
    Thanks in advance for any-help with this, I'll try and explain it well. I have a container of 1000px width and 220px height, in this I will have three columns 220px in height but with different widths (77px, 200px and 300px). When you click one div it will open to a fixed size (the same for each, say 400px) and the others which are not clicked will shrink back to their original sizes (77px, 200px and 300px). Like an accordian with different widths.. My jquery is getting there but not quite, I know how to create an Event on click, I know from there I need to shrink everything but the one I clicked back to their orignal size. I finish but making the one clicked expand to the size it needs to be. jsfiddle here! $(document).ready(function(){ // Your code here $('.section').click(function() { $('.section').not(this).animate({width:"77px"},400); //alert('clicked!'); $(this).animate({width:"400px"},400); }); }); <div id="pictureNavContainer"> <div class="section pictureSectionOne" id="1"></div> <div class="section pictureSectionTwo" id="2"></div> <div class="section pictureSectionThree" id="3"></div> </div> <style> #pictureNavContainer{background-color:#262626; width:1000px; height:220px; overflow:hidden;} .pictureSectionOne{float:left; background:yellow; height:220px; width:77px;} .pictureSectionTwo{float:left; background:red; height:220px; width:177px;} .pictureSectionThree{float:left; background:blue; height:220px; width:400px;} </style> I figured a kind of solution: <script> $(document).ready(function(){ // Your code here $('.section').click(function() { $('#1').animate({width:"50px"},400); $('#2').animate({width:"100px"},400); $('#3').animate({width:"200px"},400); //alert('clicked!'); $(this).animate({width:"400px"},400); }); }); </script> But the code isnt very good.. but it works This: $(function(){ var $sections = $('.section'); var orgWidth = []; var animate = function() { var $this = $(this); $sections.not($this).each(function(){ var $section = $(this), org = orgWidth[$section.index()]; $section.animate({ width: org }, 400); }); $this.animate({ width: 400 }, 400); }; $sections.each(function(){ var $this = $(this); orgWidth.push($this.width()); $this.click(animate); }); });

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  • background image disappears when position relative used in firefox

    - by toomanyairmiles
    So I'm trying to add a badge to the top right corner of a site I'm doing some work on. z-index works to float the object above the page content but each time i try to use position relative the background image disappears only position absolute shows the image. I don't really want to use absolute as the image needs to be positioned on the right hand side of the sites menu bar not the right hand side of the viewport. Any thoughts or advice appreciated <div class="badge-box"> <a href="http://www.google.com" class="badge">Book Now!</a> </div> <div id="header"> <a href="index.php"><img src="images/pixel.gif" width="378" height="31" alt="Welcome to Gwynfryn Farm Cottages" /></a> </div> <div id="main-menu"> <div> <a href="/">Home</a> <a href="/cottages.php">Our Cottages</a> <a href="/gwynfryn.php">Bed &amp; Breakfast</a> <a href="/rates.php">Price Guide</a> <a href="/llanbedr.php">Location &amp; Local Attractions</a> <a href="/news.php">News &amp; Special Offers</a> <a href="/contact.php">Contact Us</a> </div> </div> .badge-box { width: 1030px; margin-left: auto; margin-right: auto; border: 0px solid red; } .badge { background: url(../images/badge.png) 0px 0px no-repeat; width: 148px; height: 148px; text-indent: -10000px; position: relative; z-index: 999; } #header { width: 960px; height: 40px; margin-left:auto; margin-right:auto; margin-top:20px; padding: 20px 0px 0px 20px; background: #58564f url(../images/header-top-background.png); } #main-menu { width: 980px; margin-left: auto; margin-right: auto; height: 35px; /*background: red;*/ background: #58564f url(../images/header-bottom-background.png); font-family: Georgia, "Times New Roman", Times, serif; } #main-menu div { width: 776px; height: 35px; margin-left: auto; margin-right: auto; background: blue; } #main-menu div a { display: block; float: left; padding: 5px 10px 0px 10px; height: 30px; color: #FFFFFF; font-size: 1.2em; text-align: center; background: green; } #main-menu div a:hover { background-color: #333333; }

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  • Need to hide displayed div when I show others

    - by adrian collins
    I am stuck. I have a page with 3 buttons, the 3 buttons do a couple things - they change the style of a div, and they also show/hide a content div. The changing of the div style works fine, but I am having issues with the content div. If you land on the page and click the "Our Brands" tab, then click the other 2 tabs, it works fine. If you land on the page, and click "What's New" or "About Us" first, then the show/hide does not work correctly - it does not until you actually click on "Our Brands." http://www.adriancollins.net/clients/kennys/ Any help would be appreciated, I am a designer first, a developer about 9000th. Show/Hide Code <script type="text/javascript"> var _hidediv = null; function showdiv(id) { if(_hidediv) _hidediv(); var div = document.getElementById(id); div.style.display = 'block'; _hidediv = function () { div.style.display = 'none'; }; } </script> Tab Divs <div id="brand_button"><a href="#" onClick="showdiv('brands_content'); lower.className='blue';angle.className='blue_angle';return false"><img src="wp-content/uploads/2012/10/brands_button.png"></a></div> <div id="whatsnew_button"><a href="#" onClick="showdiv('new_content');lower.className='black';angle.className='black_angle';return false"><img src="wp-content/uploads/2012/10/whatsnew_button.png"></a></div> <div id="about_button"><a href="#" onClick="showdiv('about_content');lower.className='green';angle.className='green_angle';return false"><img src="wp-content/uploads/2012/10/about_button.png"></a></div> Content Divs <div id="brands_content">Content...</div> <div id="whats_content">Content...</div> <div id="about_content">Content...</div> CSS #brands_content { position: relative; display: block; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 12; } #new_content { position: relative; display: none; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 999; color: #fff; } #about_content { position: relative; display: none; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 999; } Thanks

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  • Text not Being Placed Correctly In the Center

    - by ThatMacLad
    This is another noobish mistake from me but I've placed some text in my page but after adding some padding to my div tag it's impossible for me to place my Text in the vertical center. Here is a preview of my problem: The CSS: body { background-image: url(../images/body-bg.jpg); font-family: arial; } .cms-head { background-image: url(../images/cms-head.png); background-repeat: no-repeat; width: 850px; height: 50px; padding: 5px; margin-bottom: -10px; } .posts-list { background-image: url(../images/new-post-b.png);; width: 840px; height: 500px; padding: 5px; border-bottom: 1px solid #000000; } .content { width: 850px; height: 500px; margin-left: auto; margin-right: auto; } .edit-post-but { background-image: url(../images/new-button.png); background-repeat: no-repeat; width: 60px; height: 40px; } .post-title { width: 834px; height: 40px; background-image: url(../images/post-head.png); background-repeat: no-repeat; -moz-border-radius: 5px; -webkit-border-radius: 5px; margin-left: auto; margin-right: auto; padding: 5px; font-size: 20px; color: #ffffff; } .bottom { width: 850px; height: 50px; background-image: url(../images/cms-bot.png); background-repeat: no-repeat; } a:active, a:link, a:visited{ color: #ffffff; } a:hover{ text-decoration:none; } The HTML/PHP: <html> <head> <title>Blog Name | Edit Post</title> <link rel="stylesheet" href="css/cms.css" type="text/css" /> </head> <body> <div class="content"> <div class="cms-head"> <a href="newpost.php"><img src="images/new-button.png" /></a> <a href="#"><img src="images/rss-button.png" /></a> </div> <div class="posts-list"> <?php mysql_connect ('localhost', 'root', 'root') ; mysql_select_db ('tmlblog'); $result = mysql_query("SELECT timestamp, id, title FROM php_blog ORDER BY id DESC"); while($row = mysql_fetch_array($result)) { $date = date("l F d Y",$row['timestamp']); $id = $row['id']; $title = strip_tags(stripslashes($row['title'])); if (mb_strlen($title) >= 50) { $title = substr($title, 0, 50); $title = $title . "..."; } print("<div class='post-title'><a href=\"update.php?id=" . $id . "\"><img src='images/edit-button.png'></a>$title<br /></div>"); } mysql_close(); ?> </div> <div class="bottom"></div> </div> </body> </html>

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  • When Clearing an ObservableCollection, There are No Items in e.OldItems

    - by cplotts
    I have something here that is really catching me off guard. I have an ObservableCollection of T that is filled with items. I also have an event handler attached to the CollectionChanged event. When you Clear the collection it causes an CollectionChanged event with e.Action set to NotifyCollectionChangedAction.Reset. Ok, that's normal. But what is weird is that neither e.OldItems or e.NewItems has anything in it. I would expect e.OldItems to be filled with all items that were removed from the collection. Has anyone else seen this? And if so, how have they gotten around it? Some background: I am using the CollectionChanged event to attach and detach from another event and thus if I don't get any items in e.OldItems ... I won't be able to detach from that event. CLARIFICATION: I do know that the documentation doesn't outright state that it has to behave this way. But for every other action, it is notifying me of what it has done. So, my assumption is that it would tell me ... in the case of Clear/Reset as well. Below is the sample code if you wish to reproduce it yourself. First off the xaml: <Window x:Class="ObservableCollection.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" > <StackPanel> <Button x:Name="addButton" Content="Add" Width="100" Height="25" Margin="10" Click="addButton_Click"/> <Button x:Name="moveButton" Content="Move" Width="100" Height="25" Margin="10" Click="moveButton_Click"/> <Button x:Name="removeButton" Content="Remove" Width="100" Height="25" Margin="10" Click="removeButton_Click"/> <Button x:Name="replaceButton" Content="Replace" Width="100" Height="25" Margin="10" Click="replaceButton_Click"/> <Button x:Name="resetButton" Content="Reset" Width="100" Height="25" Margin="10" Click="resetButton_Click"/> </StackPanel> </Window> Next, the code behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Collections.ObjectModel; namespace ObservableCollection { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); _integerObservableCollection.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(_integerObservableCollection_CollectionChanged); } private void _integerObservableCollection_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e) { switch (e.Action) { case System.Collections.Specialized.NotifyCollectionChangedAction.Add: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Move: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Remove: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Replace: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Reset: break; default: break; } } private void addButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Add(25); } private void moveButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Move(0, 19); } private void removeButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.RemoveAt(0); } private void replaceButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection[0] = 50; } private void resetButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Clear(); } private ObservableCollection<int> _integerObservableCollection = new ObservableCollection<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; } }

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  • Div in HTML not floating left with CSS

    - by rusty009
    My div with class name 'header-body-right' doesn't seem to be floating to the left of my div named 'header-body-centre' and I can't understand why, here is my HTML, <!DOCTYPE HTML> <HTML> <HEAD> <TITLE> </TITLE> <meta charset="UTF-8" /> <link href="main.css" rel="stylesheet" type="text/css"> <META NAME="Generator" CONTENT="Notepad"> <META NAME="Author" CONTENT="00"> <META NAME="KEYWORDS" CONTENT="" /> <META NAME="DESCRIPTION" CONTENT="" /> </HEAD> <BODY> <div class="header-top"> </div> <div class="header-body"> <div class="header-body-centre"> <div class="logo"> <img src="logo.png" /> </div> </div> <div class="header-body-right"> test </div> </div> <div class="navbar"> </div> <div class="content-container"> </div> </BODY> </HTML> The CSS I am using for the code is posted below, body { margin:0px; padding:0px; } .header-top { height:11px; width:100%; background-image: url('HeaderTopNav.png'); background-repeat: repeat-x; } .header-body { width:100%; height:100px; } .header-body-centre { margin: 0 auto; height:100%; width:70%; } .header-body-right { width:15%; height:100px; float:left; } .navbar { height:35px; width:auto; border: 1px solid green; } .logo { margin-top:35px; float:left; } .quickNav { float:right; } .container { margin: 0 auto; background-color: #fff; border: 2px solid #c9c8c8; border-bottom: none; height:auto; overflow:hidden; width: 1000px; clear:both; } Can anyone see why? I have tried floating the header-bosy-centre and decreasing the width of the header-body-right but nothing works. Can anyone see what I have done wrong? I am out of ideas. Thanks.

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  • A very strange problem related to Flash and Java

    - by Nitesh Panchal
    Hello, I have created one simple program for showing webcam of the user. It works absolutely fine when i am running without integrating it in my java web application. But as soon as i copy paste the same files in Netbeans 6.8 and try to run it. My swf file is visible but the buttons in it are totally unclickable. I get the message of allow or deny showing webcam but the buttons are not clickable. It makes my application totally useless. I thought it's a minor issue but now it's getting on my nerves. I am trying it since 3 hours but didn't find any solution. I don't think anybody faced this issue till now that's why can't seem to find any thread in any forum on it in google. I am using Netbeans 6.8, Ubuntu, Glassfish V3 and JSF. Thanks in advance :). UPDATE:- It works fine on Windows XP. Then what can be the problem with Ubuntu? Any kind of permission rights that i need to give? 2nd UPDATE:- I think this is bug with Flash. I found that this code doesn't work :- <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" id="VideoConferenceAdmin" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="wmode" value="opaque"/> <param name="allowFullScreen" value="false" /> <param NAME="FlashVars" VALUE="rootIp=localhost&amp;userName=admin&amp;roomName=test" /> <param name="movie" value="Conference/VideoConference.swf" /><param name="quality" value="high" /> <embed src="Conference/VideoConference.swf" wmode="window" FlashVars="rootIp=localhost&amp;userName=test&amp;roomName=test" quality="high" width="600" height="500" name="VideoConference" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object> And this one works :- <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" id="VideoConferenceAdmin" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="wmode" value="opaque"/> <param name="allowFullScreen" value="false" /> <param NAME="FlashVars" VALUE="rootIp=localhost&amp;userName=admin&amp;roomName=test" /> <param name="movie" value="Conference/VideoConference.swf" /><param name="quality" value="high" /> <embed src="Conference/VideoConference.swf" wmode="window" FlashVars="rootIp=localhost&amp;userName=test&amp;roomName=test" quality="high" name="VideoConference" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object> As you can see, just by removing the height and width attribute the panels of Flash settings work fine. I know you will find me funny but i am not. You can check out on your own if you don't trust me. Now, my question would be, can anybody tell me how do i set height and width of swf? I want it to be 600px width and 500px height. Even the style attribute doesn't work. Can i set height and width from within Flash? because without explicitly setting height and width, it looks very small. I think this should be very easy for all now. Thanks in advance :)

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  • How to determine edges in an images optimally?

    - by SorinA.
    I recently was put in front of the problem of cropping and resizing images. I needed to crop the 'main content' of an image for example if i had an image similar to this: the result should be an image with the msn content without the white margins(left& right). I search on the X axis for the first and last color change and on the Y axis the same thing. The problem is that traversing the image line by line takes a while..for an image that is 2000x1600px it takes up to 2 seconds to return the CropRect = x1,y1,x2,y2 data. I tried to make for each coordinate a traversal and stop on the first value found but it didn't work in all test cases..sometimes the returned data wasn't the expected one and the duration of the operations was similar.. Any idea how to cut down the traversal time and discovery of the rectangle round the 'main content'? public static CropRect EdgeDetection(Bitmap Image, float Threshold) { CropRect cropRectangle = new CropRect(); int lowestX = 0; int lowestY = 0; int largestX = 0; int largestY = 0; lowestX = Image.Width; lowestY = Image.Height; //find the lowest X bound; for (int y = 0; y < Image.Height - 1; ++y) { for (int x = 0; x < Image.Width - 1; ++x) { Color currentColor = Image.GetPixel(x, y); Color tempXcolor = Image.GetPixel(x + 1, y); Color tempYColor = Image.GetPixel(x, y + 1); if ((Math.Sqrt(((currentColor.R - tempXcolor.R) * (currentColor.R - tempXcolor.R)) + ((currentColor.G - tempXcolor.G) * (currentColor.G - tempXcolor.G)) + ((currentColor.B - tempXcolor.B) * (currentColor.B - tempXcolor.B))) > Threshold)) { if (lowestX > x) lowestX = x; if (largestX < x) largestX = x; } if ((Math.Sqrt(((currentColor.R - tempYColor.R) * (currentColor.R - tempYColor.R)) + ((currentColor.G - tempYColor.G) * (currentColor.G - tempYColor.G)) + ((currentColor.B - tempYColor.B) * (currentColor.B - tempYColor.B))) > Threshold)) { if (lowestY > y) lowestY = y; if (largestY < y) largestY = y; } } } if (lowestX < Image.Width / 4) cropRectangle.X = lowestX - 3 > 0 ? lowestX - 3 : 0; else cropRectangle.X = 0; if (lowestY < Image.Height / 4) cropRectangle.Y = lowestY - 3 > 0 ? lowestY - 3 : 0; else cropRectangle.Y = 0; cropRectangle.Width = largestX - lowestX + 8 > Image.Width ? Image.Width : largestX - lowestX + 8; cropRectangle.Height = largestY + 8 > Image.Height ? Image.Height - lowestY : largestY - lowestY + 8; return cropRectangle; } }

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  • Need help with regex parsing (in perl)

    - by Charlie
    Hi all, need some help parsing an html file in perl. I used the LWP module to retrieve a webpage into $_ with $/ undefined so there are no newline issues. Then I'm trying to find all strings matching a pattern. How do I do that? I know how to find 1 instance of it, but how do I match all instances? and what data structure would the results go to? a multi dimensional array? my text (excerpt) looks like the following: <TR> <TD BGCOLOR=EEEEEE><A HREF="/program.cgi?pid=1233"><FONT FACE="ARIAL,HELVETICA,SANS-SERIF" SIZE=2>Title 1</A></FONT></TD> <TD BGCOLOR=EEEEEE nowrap><FONT FACE="ARIAL,HELVETICA" SIZE=2>Jun 27 2010 3:00PM</FONT></TD> <TD BGCOLOR=EEEEEE>&nbsp;</TD> </TR> <TR><TD BGCOLOR=EEEEEE COLSPAN=3><IMG SRC="http://images.domain.com/images/spacer.gif" WIDTH=1 HEIGHT=2><BR></TD></TR> <TR><TD COLSPAN=3 BGCOLOR=999999><IMG SRC="http://images.domain.com/images/spacer.gif" HEIGHT=1 WIDTH=1></TD></TR> <TR><TD COLSPAN=3 ><IMG SRC="http://images.domain.com/images/spacer.gif" WIDTH=1 HEIGHT=2><BR></TD></TR> <TR> <TD><A HREF="/program.cgi?pid=1234"><FONT FACE="ARIAL,HELVETICA,SANS-SERIF" SIZE=2>Title 2</A></FONT></TD> <TD nowrap><FONT FACE="ARIAL,HELVETICA" SIZE=2>Jun 29 2010 7:00PM</FONT></TD> <TD>&nbsp;</TD> </TR> <TR><TD COLSPAN=3><IMG SRC="http://images.domain.com/images/spacer.gif" WIDTH=1 HEIGHT=2><BR></TD></TR> <TR><TD COLSPAN=3 BGCOLOR=999999><IMG SRC="http://images.domain.com/images/spacer.gif" HEIGHT=1 WIDTH=1></TD></TR> <TR><TD COLSPAN=3 BGCOLOR=EEEEEE><IMG SRC="http://images.domain.com/images/spacer.gif" WIDTH=1 HEIGHT=2><BR></TD></TR> <TR> <TD BGCOLOR=EEEEEE><A HREF="/program.cgi?pid=1235"><FONT FACE="ARIAL,HELVETICA,SANS-SERIF" SIZE=2>Title 3</A></FONT></TD> <TD BGCOLOR=EEEEEE nowrap><FONT FACE="ARIAL,HELVETICA" SIZE=2>Jul 3 2010 7:00PM</FONT></TD> <TD BGCOLOR=EEEEEE>&nbsp;</TD> </TR> I want to get the following into an array (or any structure): { ["/program.cgi?pdi=1233", "Title 1"], ["/program.cgi?pdi=1234", "Title 2"], ["/program.cgi?pdi=1235", "Title 3"] } Thanks

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  • OpenGL texture misaligned on quad

    - by user308226
    I've been having trouble with this for a while now, and I haven't gotten any solutions that work yet. Here is the problem, and the specifics: I am loading a 256x256 uncompressed TGA into a simple OpenGL program that draws a quad on the screen, but when it shows up, it is shifted about two pixels to the left, with the cropped part appearing on the right side. It has been baffling me for the longest time, people have suggested clamping and such, but somehow I think my problem is probably something really simple, but I just can't figure out what it is! Here is a screenshot comparing the TGA (left) and how it appears running in the program (right) for clarity. Also take note that there's a tiny black pixel on the upper right corner, I'm hoping that's related to the same problem. Here's the code for the loader, I'm convinced that my problem lies in the way that I'm loading the texture. Thanks in advance to anyone who can fix my problem. bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; }

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  • can't implement jquery jScrollPane to replace browser's scrollbars

    - by Zack
    I am trying to replace browser's scrollbars with jScrollPane (jQuery), it won't work. Here are two attempts to implement it: a basic attempt, and an attempt to imitate the full page demo for jScrollPane. I've been trying everything I could think of to figure out what didn't work, but couldn't. here is my code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title></title> <!-- styles needed by jScrollPane --> <link type="text/css" href="style/jquery.jscrollpane.css" rel="stylesheet" media="all" /> <style type="text/css" id="page-css"> /* Styles specific to this particular page */ html { overflow: auto; } #full-page-container { overflow: auto; } .scroll-pane { width: 100%; height: 200px; overflow: auto; } .horizontal-only { height: auto; max-height: 200px; } </style> <!-- latest jQuery direct from google's CDN --> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <!-- the mousewheel plugin --> <script type="text/javascript" src="script/jquery.mousewheel.js"></script> <!-- the jScrollPane script --> <script type="text/javascript" src="script/jquery.jscrollpane.min.js"></script> <script type="text/javascript" id="sourcecode"> $(function () { var win = $(window); // Full body scroll var isResizing = false; win.bind( 'resize', function () { if (!isResizing) { isResizing = true; var container = $('#full-page-container'); // Temporarily make the container tiny so it doesn't influence the // calculation of the size of the document container.css( { 'width': 1, 'height': 1 } ); // Now make it the size of the window... container.css( { 'width': win.width(), 'height': win.height() } ); isResizing = false; container.jScrollPane( { 'showArrows': true } ); } } ).trigger('resize'); // Workaround for known Opera issue which breaks demo (see // http://jscrollpane.kelvinluck.com/known_issues.html#opera-scrollbar ) $('body').css('overflow', 'hidden'); // IE calculates the width incorrectly first time round (it // doesn't count the space used by the native scrollbar) so // we re-trigger if necessary. if ($('#full-page-container').width() != win.width()) { win.trigger('resize'); } }); </script> </head> <body> <div id="full-page-container"> This is the most basic implementation of jScrollPane I could create, if I am not wrong this has all it should take, yet it doesn't work. a little lorem ipsum to make the scrollbars show up: [here come's lot's of lorem ipsum text in the actual page...] </div> </body> </html> The other option is the same, with a link to demo.css and demo.js.

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