Search Results

Search found 13682 results on 548 pages for 'move constructor'.

Page 103/548 | < Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >

  • How hard it will be for the programmer to learn MS SSRS adn SSIS [closed]

    - by user75380
    I have a programming background in php/python/java for 5 years and I know MySQL and PostgreSQL. Currently in our company the MSQL Business Intelligence person is leaving his job in 4 months. I am thinking of trying to go to his place, at least try as I want to move in Business Intelligence field in SSRS and SSIS. I just want to know that is it possible for me to get my head around those things in 4 months because I have no idea how they work and how hard it will be for me to pick up those things. Can I do that? I just want to know from experienced people if I can move towards that field? At least how should I start? In my area there are shortages of person, so once I know the stuff I can get into junior jobs easily but I want to know from experienced people.

    Read the article

  • how can I change object look point?

    - by jques
    I have tried to load image but system does not give permission. Please look image http://www.rps.net/gunslinger/scrnshot/gunslinger33.jpg I have two arm with two gun, I want to rotate these arm with mouse. For example, if I move mouse position to the left, arms with guns should be move also. Since this is hoby project, I am a bit confort to ask below question ; What should I do to achieve my wish ? some explanation: perspective view gun in viewing direction left click = trigger left gun perspective Feel free to change the title Thanks

    Read the article

  • Working With Files in Dreamweaver

    Your web files have special needs because anytime you move or delete a file, it has an effect on other files that are linked to it. So, Dreamweaver also has file management tasks related to the web development environment. Dreamweaver keeps a record of all the links on your site. (Remember that the code for a photo is also a link.) Then when you move, Dreamweaver will ask if you want to update the other pages that link to that file. If you delete a file, Dreamweaver will warn you, if there are other pages using that file. Dreamweaver is actually a package of programs and one of them does the file management tasks.

    Read the article

  • Restore the Ctrl + Alt + Num Pad windows positioning commands?

    - by holocronweaver
    Using Unity in Ubuntu 12.04, the Ctrl + Alt + Num Pad combination for positioning windows has been fragmented by Ctrl + Alt + 4 (move window to left half of screen) being changed to Super + Left Arrow. A similar change moved Ctrl + Alt + 6 to Super + Right Arrow. Thus one moves windows to corners using Ctrl + Alt combos, but Super combos are needed to move to the left or right. This is more than a convenience problem since the new windows positioning provided by the super key combos seems to give different sizes than the Ctrl + Alt combos they replaced, leading to distracting gaps between windows when you combine the two methods to position three or more windows on one screen. Is there a way to restore the previous behavior so that I can use Ctrl + Alt + Num Pad for all windows positioning?

    Read the article

  • How can I create a launcher and also have it in the apps toolbar

    - by Michael Durrant
    I want an app icon for smart git. I can create one on my desktop with $ gnome-desktop-item-edit ~/ --create-new and selecting the smartgit.sh app. That works for an icon on the desktop. How can I move that icon / create a new one in my applications toolbar (so not just on the desktop)? In my case that is the Unity applications toolbar (which I've moved to the left). I've tried dragging and dropping it there but it didn't work. I can make it appear in the dash home by adding an entry this way New App doesn't appear in Unity dash but I still can't move it to be an app icon in the apps toolbar.

    Read the article

  • processing gamestate with a window of commands across time?

    - by rook2pawn
    I have clients sending client updates at a 100ms intervals. i pool the command inputs and create a client command frame. the commands come into the server in these windows and i tag them across time as they come in. when i do a server tick i intend to process this list of commands i.e. [ {command:'duck',timestamp:350,player:'a'}, {command:'shoot',timestamp:395,player:'b'}, {command:'move', timestamp:410,player:'c'} {command:'cover',timestamp:420,player:'a'} ] how would i efficiently update the gamestate based on this list? the two solutions i see are 1) simulate time via direct equation to figure out how far everyone would move or change as if the real gameupdate was ticking on the worldtick..but then unforseen events that would normally trigger during real update would not get triggered such as powerups or collissions 2) prepare to run the worldupdate multiple times and figure out which commands get sent to which worldupdate. this seems better but a little more costly is there a canonical way to do this?

    Read the article

  • Too much to learn, dealing with overwhelming varieties of technologies [closed]

    - by zhenka
    I am about to graduate, and I am already working as a web developer in our library IT department. When I look at job postings I am absolutely overwhelmed by the sheer variety of technologies out there. Some companies care about math + algorithms + data structures. Some care about experiences in technology stack XYZ. SQL, css, html, frameworks, javascript, design patterns etc.. etc... etc... At some point I realized I just need to start at mastering a foundation to become employable at a better place and go from there. But the skill-set to get me in the doors varies and I just don't have time to learn everything. How do you deal with this issue? What is the essential stack to become employable? Say in php or ror arena. Perhaps a smarter move would be to move to a technology stack with less variety like .net?

    Read the article

  • Moving Day

    - by Christopher House
    I've decided that it's time for me to move on from Geeks with Blogs.  It's been a great platform but unforuntately I've not used it nearly as much as I should.  It's been over a year and a half since my last post.  It's not that I haven't had worthwhile stuff to post, it's more due to a lack of motivation.  Knowing how I work, I think part of the problem with me using GWB is that it's free.  If I don't use it, I don't feel like I'm wasting anything.  With that in mind, I've decided to move to a paid host in hopes that drives me to post more frequently.  My new blog is located at the following address:http://thirteendaysaweek.comIn the coming days and weeks I'll be working on moving my content to the new site and will leave posts here that redirect to the new site.

    Read the article

  • How to update a mesh position base on a pressed key?

    - by steven166
    I have a mesh loaded from a file, like a tiger mesh. At the first time it locates at A position, then if I press a left key, it will moves to B position but the problem is if I press a left key one more time, it will move from B position to C position. It means that the amount I want to move the mesh will base on the current position instead of the first time rendering position. I can do it if I have a array vertices then I just update the vertex buffer, but a mesh loaded from a file does not have an array vertices, so how to do it? Anybody help me, please?

    Read the article

  • Help to understand directions of sprites in XNA

    - by 3Dkreativ
    If I want to move a sprite to the right and upwards in a 45 degree angle I use Vector2 direction = new Vector2(1,-1); And if the sprite should move straight to right Vector2 direction = new Vector2(1,0); But how would I do if I want another directions, lets say somewhere between this values? I have tested with some other values, but then the sprite either moves to fast and or in another direction than I expected!? I suspect it's about normalize!? Another thing I have problem with to understand. I'm doing a simple asteroids game as a task in a class in C# and XNA. When the asteroids hit the window borders, I want them to bounce back in a random direction, but I can't do this before I understand how directions and Vector2 works. Help is preciated! Thanks!

    Read the article

  • Intersection of player and mesh

    - by Will
    I have a 3D scene, and a player that can move about in it. In a time-step the player can move from point A to point B. The player should follow the terrain height but slow going up cliffs and then fall back, or stop when jumping and hitting a wall and so on. In my first prototype I determine the Y at the player's centre's X,Z by intersecting a ray with every triangle in the scene. I am not checking their path, but rather just sampling their end-point for each tick. Despite this being Javascript, it works acceptably performance-wise. However, because I am modeling the player as a single point, the player can position themselves so that they are half-in a cliff face and so on. I need to model them as as a solid e.g. some cluster of spheres or a even their fuller mesh. I am also concerned that if they were moving faster they might miss the test altogether. How should I solve this?

    Read the article

  • Developing AI for warhammer board game [closed]

    - by josemanuel
    right now I'm going to develop a simple AI for some units for the board game warhammer fantasy. With some simple rules, I've read some things such as http://gamedev.stackexchange.com/questions/21519/complex-game-ai-for-turn-based-strategy-games . I have the robots to move the pieces, the map is just simple(no hills,buildings..) and I need to start to give an AI for the robot to move the pieces. Problem is I have been searching for a long time and can't really find someone that has done something similar with warhammer, and I don't really know where to begin with or which tools I need to use. I would be glad if someone can give me some headsup on how to begin with, or if any programming language is better, not to mention if there is something similar where I could ask for help.

    Read the article

  • Showing range on hexagonal grid

    - by user23673
    Here is the situation. I have hexagonal board,and a unit on it,with speed or move value 4.Diffrent terrain has a diffrent cost.When i click on the unit,game should show me a move range. My solution was to check each hex in range of 4,with A* pathfinding,and if path cost was less than 4 then this hex was in range.Finally game nicely show me range of that unit. My question is: Is there other solution to search for range on hex grids or square grid,because even if i am really proud of what i did in my solution,i think,it is a little to exaggerated?:)) What make me ask this question?I noticed that when unit speed is 4 or 6 or even 8,time to computing range for my computer was really good,but when speed was 10 and more i noticed that i needed to wait few second to compute.Well in real games i rather dont see something like this and my A* pathfinding is rather well optimized,so im thinking that my solution is wrong. Thanks for any replies.

    Read the article

  • Can't interact with windows after first login

    - by evilpie
    Every time I restart my computer and login into my ubuntu account for the first time, I can't click on anything besides the bar on the left. So I can start Firefox from there, but I am not able to click on the new tab button etc. Same will all other apps. I can start the Terminal via the keyboard, but I can't move it around. So I have to logout via the keyboard and login again. Usually everything works fine now. Just waiting doesn't help. The only obvious change I made to Ubuntu was to move the /home directory.

    Read the article

  • Will Google follow HTML refresh?

    - by yasar11732
    I want to move my current Tumblr blog to static HTML blog. Currently I am using a custom domain, I am planning on doing the move when Google sees domain name change. I am considering two options: Buying a hosting service Using GitHub pages Buying a hosting service would probably mean I am going to pay for lots of things that I don't need like PHP, MySQL, e-mail service etc. On the other hand, if I use GitHub pages, I can't use .htaccess file to make 301 redirects. I want to change my URL structure and this is important to me. I was wondering if I use: <meta http-equiv=refresh content="0; url=http://example.com/newurl" /> Would Google see it as 301 redirect, so that I won't use my search engine value?

    Read the article

  • Driver inversion

    - by Val
    I have a GUI game, which is driven by user every time it clicks the mouse. Every time user clicks a square on a board, the board state is updated (we re-compute the score, the player to make next move and legal movements it can make) and repainted. Both mouse click, state recomputation and painting are handled in the GUI thread. Now, suppose that I want to train AI to play without GUI. That is, game engine should consume next move by simply calling AI's makeMove function in one thread. This would allow to play millions of games per second automatically. GUI may just screenshot some arbitrary states time after time. How do you switch to this strategy?

    Read the article

  • Camera not working

    - by user17548
    I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want. However, if I hold down Up and move the mouse at the same time then the camera moves a lot faster than it should. I want it to move at the same speed as it does when only the Up arrow is pressed. I think I need to normalize something somewhere but not sure what and not sure where. Have tried various combinations without success so if anyone can point me in the right direction that would be great. Thanks. My code #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { if( KEY_DOWN(VK_UP)) MovePlayer(D3DXVECTOR3(0, 0, -1.0f)); if( KEY_DOWN(VK_DOWN)) MovePlayer(D3DXVECTOR3(0, 0, 1.0f)); switch( msg ) { case WM_MOUSEMOVE: ProcessMouseInput(); } } void MovePlayer( D3DXVECTOR3 in_vec ) { D3DXMATRIX CameraRot; D3DXMatrixRotationY(&CameraRot,D3DXToRadian(AngleY)); D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&in_vec,&CameraRot); CameraPos += (m_timeElapsed * CameraRotTarget); } void ProcessMouseInput() { GetCursorPos( &CurrentMouseState ); if ((CurrentMouseState.x != GameMouseState.x) || (CurrentMouseState.y != GameMouseState.y)) { int dx = CurrentMouseState.x - GameMouseState.x; int dy = CurrentMouseState.y - GameMouseState.y; AngleY+=m_timeElapsed*dx*7.0f; } GameMouseState = CurrentMouseState; // Set back to window center in Render function } VOID UpdateCamera() { D3DXVECTOR3 CameraOrigTarget(0, 0, -1); D3DXVECTOR3 CameraOrigUp(0, 1, 0); D3DXMATRIX CameraRot; D3DXMATRIX CameraRotX; D3DXMatrixRotationX(&CameraRotX,D3DXToRadian(AngleX)); D3DXMATRIX CameraRotY; D3DXMatrixRotationY(&CameraRotY,D3DXToRadian(AngleY)); CameraRot = CameraRotX * CameraRotY; D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&CameraOrigTarget,&CameraRot); D3DXVECTOR3 CameraTarget; CameraTarget = CameraPos + CameraRotTarget; D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXMatrixLookAtLH( &matView, &CameraPos, &CameraTarget, &vUpVec ); g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI / 4, 1.0f, 1.0f, 100.0f ); g_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj ); }

    Read the article

  • How do you make a 2D character in Javascript? [on hold]

    - by user36507
    How do you actually make a character in JS? I know you are supposed to use objects like var character = new Object(); (If the code has errors I apologise.)But how do you make the character move using keys WASD or let the character pick up items. What I want to know is that whether you need a canvas created specially for the character, how to add attributes and use keys to move it all in code. Also it would be great if you could help me on how to import pictures to JS to use it.

    Read the article

  • Beginner question: ArrayList can't seem to get it right! Pls help

    - by elementz
    I have been staring at this code all day now, but just can't get it right. ATM I am just pushing codeblocks around without being able to concentrate anymore, with the due time being within almost an hour... So you guys are my last resort here. I am supposed to create a few random balls on a canvas, those balls being stored within an ArrayList (I hope an ArrayList is suitable here: the alternative options to choose from were HashSet and HashMap). Now, whatever I do, I get the differently colored balls at the top of my canvas, but they just get stuck there and refuse to move at all. Apart from that I now get a ConcurrentModificationException, when running the code: java.util.ConcurrentModificationException at java.util.AbstractList$Itr.checkForComodification(AbstractList.java:372) at java.util.AbstractList$Itr.next(AbstractList.java:343) at BallDemo.bounce(BallDemo.java:109) Reading up on that exception, I found out that one can make sure ArrayList is accessed in a threadsafe manner by somehow synchronizing access. But since I have remember fellow students doing without synchronizing, my guess is, that it would actually be the wrong path to go. Maybe you guys could help me get this to work, I at least need those stupid balls to move ;-) /** * Simulate random bouncing balls */ public void bounce(int count) { int ground = 400; // position of the ground line System.out.println(count); myCanvas.setVisible(true); // draw the ground myCanvas.drawLine(50, ground, 550, ground); // Create an ArrayList of type BouncingBalls ArrayList<BouncingBall>balls = new ArrayList<BouncingBall>(); for (int i = 0; i < count; i++){ Random numGen = new Random(); // Creating a random color. Color col = new Color(numGen.nextInt(256), numGen.nextInt(256), numGen.nextInt(256)); // creating a random x-coordinate for the balls int ballXpos = numGen.nextInt(550); BouncingBall bBall = new BouncingBall(ballXpos, 80, 20, col, ground, myCanvas); // adding balls to the ArrayList balls.add(bBall); bBall.draw(); boolean finished = false; } for (BouncingBall bBall : balls){ bBall.move(); } } This would be the original unmodified method we got from our teacher, which only creates two balls: /** * Simulate two bouncing balls */ public void bounce() { int ground = 400; // position of the ground line myCanvas.setVisible(true); myCanvas.drawLine(50, ground, 550, ground); // draw the ground // crate and show the balls BouncingBall ball = new BouncingBall(50, 50, 16, Color.blue, ground, myCanvas); ball.draw(); BouncingBall ball2 = new BouncingBall(70, 80, 20, Color.red, ground, myCanvas); ball2.draw(); // make them bounce boolean finished = false; while(!finished) { myCanvas.wait(50); // small delay ball.move(); ball2.move(); // stop once ball has travelled a certain distance on x axis if(ball.getXPosition() >= 550 && ball2.getXPosition() >= 550) { finished = true; } } ball.erase(); ball2.erase(); } }

    Read the article

  • Relation between [[Prototype]] and prototype in JavaScript

    - by Claudiu
    From http://www.jibbering.com/faq/faq_notes/closures.html : Note: ECMAScript defines an internal [[prototype]] property of the internal Object type. This property is not directly accessible with scripts, but it is the chain of objects referred to with the internal [[prototype]] property that is used in property accessor resolution; the object's prototype chain. A public prototype property exists to allow the assignment, definition and manipulation of prototypes in association with the internal [[prototype]] property. The details of the relationship between to two are described in ECMA 262 (3rd edition) and are beyond the scope of this discussion. What are the details of the relationship between the two? I've browsed through ECMA 262 and all I've read there is stuff like: The constructor’s associated prototype can be referenced by the program expression constructor.prototype, Native ECMAScript objects have an internal property called [[Prototype]]. The value of this property is either null or an object and is used for implementing inheritance. Every built-in function and every built-in constructor has the Function prototype object, which is the initial value of the expression Function.prototype Every built-in prototype object has the Object prototype object, which is the initial value of the expression Object.prototype (15.3.2.1), as the value of its internal [[Prototype]] property, except the Object prototype object itself. From this all I gather is that the [[Prototype]] property is equivalent to the prototype property for pretty much any object. Am I mistaken?

    Read the article

  • WPF Memory Leak on XP (CMilChannel, HWND)

    - by vanja.
    My WPF application leaks memory at about 4kb/s. The memory usage in Task Manager climbs constantly until the application crashes with an "Out of Memory" exception. By doing my own research I have found that the problem is discussed here: http://stackoverflow.com/questions/801589/track-down-memory-leak-in-wpf and #8 here: http://blogs.msdn.com/jgoldb/archive/2008/02/04/finding-memory-leaks-in-wpf-based-applications.aspx The problem described is: This is a leak in WPF present in versions of the framework up to and including .NET 3.5 SP1. This occurs because of the way WPF selects which HWND to use to send messages from the render thread to the UI thread. This sample destroys the first HWND created and starts an animation in a new Window. This causes messages sent from the render thread to pile up without being processed, effectively leaking memory. The solution offered is: The workaround is to create a new HwndSource first thing in your App class constructor. This MUST be created before any other HWND is created by WPF. Simply by creating this HwndSource, WPF will use this to send messages from the render thread to the UI thread. This assures all messages will be processed, and that none will leak. But I don't understand the solution! I have a subclass of Application that I am using and I have tried creating a window in that constructor but that has not solved the problem. Following the instructions given literally, it looks like I just need to add this to my Application constructor: new HwndSource(new HwndSourceParameters("MyApplication"));

    Read the article

< Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >