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  • next line character a huge influence on xmlparser?

    - by jovany
    I have question about a basic xml file I'm parsing and just putting in simple nextlines(Enters). I'll try to explain my problem with this next example. I'm( still) building an xml tree and all it has to do ( this is a testtree ) is put the summary in an itemlist. I then export it to a plist so I can see if everything is done correctly. A method that does this is in the parser which looks like this if([elementName isEqualToString:@"Book"]) { [appDelegate.books addObject:aBook]; [aBook release]; aBook = nil; } else { [aBook setValue:currentElementValue forKey:elementName]; NSString *directions = [NSString stringWithFormat:currentElementValue]; [directionTree = setObject:directions forKey:@"directions"]; } [currentElementValue release]; currentElementValue = nil; } the export for the plistfile happens at the endtag of books. Below is the first xmlfile <?xml version="1.0" encoding="UTF-8"?> <Books><Book id="1"><summary>Ero adn the ancient quest to measure the globe.</summary></Book><Book id="2"><summary>how the scientific revolution began.</summary></Book></Books> This is my output http://img139.imageshack.us/img139/9175/picture6rtn.png If I make some adjustments like here <?xml version="1.0" encoding="UTF-8"?> <Books><Book id="1"> <summary>Ero adn the ancient quest to measure the globe.</summary> </Book> <Book id="2"> <summary>how the scientific revolution began.</summary> </Book> </Books> My directions key with type string remains empty... http://img248.imageshack.us/img248/5838/picture7y.png I never knew that if I just put in an enter it would have such an influence. Does anyone know a solution to this since my real xml file looks like this. ps. the funny thing is I can actually see ( when debugging)my directions string (NSString directions ) fill up with the currentElementValue in both cases.

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  • Code Signing Services

    - by bogdan
    I'm developing a System Preference Pane that runs a background application. I'm planning on codesigning the background application and I'll be using the kill flag of codesign (http://gemma.apple.com/mac/library/documentation/Darwin/Reference/ManPages/man1/codesign.1.html). From my understanding, this kill flag will not allow the background application to be run if it's signature doesn't match. My problem with this approach is that it doesn't provide any feedback to the user and, for somewhat reason, the application gets corrupted, it will refuse to launch without any information. I'd like to use the Code Signing Service from the System Preference Pane to check the validity of the background application. However, I couldn't find how to use it to check the validity of an external file. Is this possible using the Code Signing Service or should I NSTask codesign directly? My application is targeted for 10.6 so it doesn't matter which I use. Thank you!

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  • Check if UINavigationItem title is truncated

    - by PartiallyFinite
    I want to check whether the title of a UINavigationItem is truncated. I set the title like this: self.navigationItem.title = whatever. I know I can check if the text in a UILabel is truncated like this: CGSize size = [label.text sizeWithFont:[UIFont fontWithName:@"myfont" size:18.0]]; if (size.width > label.bounds.size.width) { // set a shorter title } And I can even find the UINavigationItemView object in which the title is displayed like so: UIView *navItemView; for (UIView *view in self.navigationController.navigationBar.subviews) { if ([view isKindOfClass:NSClassFromString(@"UINavigationItemView")]) { navItemView = view; } } But I cannot apply this method to the navItemView because is always seems to have a width of exactly 58, which is much less than the title in it, so according to that, it would appear that the title is truncated, even when it isn't. So, my question comes down to this: How do I find the width of the title displayed in the UINavigationItem? UPDATE: I have found a solution to my problem, but it isn't exactly ideal, perfect, or reliable, so I am not marking it as an answer yet. If anyone has any better solutions, please share them.

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  • Loading Accessory callout view for mkannotationview

    - by Zap
    I have a map annotation view that contains a rightcallout button which loads an accessory view which is a UIViewController class. I am using resuable annotations, but am wondering how I can pass updated information to my UIViewController class. Let's say I have 2 string values which map to 2 UILabels on my view. How can I update those values after the initial accessory view has already been loaded into memory as a resusable view? Any help would be appreciated.

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • GNUStep make with a precompiled (and prefixed) .pch header from Xcode project?

    - by d11wtq
    I'm trying to build an Xcode project with GNUStep-make. Right now the project is very small (3 classes) however it will grow to hundreds of classes over the coming weeks so I'm trying to get everything figured out and well-organised now. Xcode creates a ProjectName_Prefix.pch file which is a header that: a) get precompiled and b) is prefixed to every file in my project; at least if I understand correctly. Now, how do I tell GNUStep-make what to do with this file when it builds? I've added it to the XXX_PRECOMPILED_HEADERS variable. Cioccolata_OBJC_PRECOMPILED_HEADERS = Cioccolata_Prefix.pch With this in place the build fails with the error: Making all for framework Cioccolata... make[1]: *** No rule to make target `/Users/chris/Projects/Mac/Cioccolata/build/GNUStep/obj/PrecompiledHeaders/ObjC/Cioccolata_Prefix.pch', needed by `internal-precompile-headers'. Stop. make: *** [Cioccolata.all.framework.variables] Error 2 I've also got the following in my makefile: ADDITIONAL_OBJC_FLAGS += -include Cioccolata_Prefix.pch -Winvalid-pch I'm not sure what I've done wrong here. I basically have tried to follow the GNUStep documentation for precompiled headers. None of my project's source files expressly include the Foundation framework since this header does that.

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  • How to access pixels of an NSBitmapImageRep?

    - by Paperflyer
    I have an NSBitmapImageRep that is created like this: NSBitmapImageRep *imageRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:waveformSize.width pixelsHigh:waveformSize.height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:YES colorSpaceName:NSCalibratedRGBColorSpace bytesPerRow:0 bitsPerPixel:0]; Now I want to access the pixel data so I get a pointer to the pixel planes using unsigned char *bitmapData; [imageRep getBitmapDataPlanes:&bitmapData]; According to the Documentation this returns a C array of five character pointers. But how can it do that? since the type of the argument is unsigned char **, it can only return an array of chars, but not an array of char pointers. So, this leaves me wondering how to access the individual pixels. Do you have an idea how to do that? (I know there is the method – setColor:atX:y:, but it seems to be pretty slow if invoked for every single pixel of a big bitmap.)

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  • Core Data fetchedresultscontroller question : what is "sections" for?

    - by Jake
    Hi, I'm trying to get to know Core Data (I'm a noob at iPhone development) and in order to do this I'm trying to get an object from the fetchedresultscontroller and NSlog it's name (a property of the object). I tried to do it like this: NSArray *ar = [NSArray arrayWithArray:[fetchedResultsController sections]]; Task *t = [ar objectAtIndex:0]; NSLog(@"%@", t.taskName); However, the app crashed with this error: the app crashes with the error Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[_NSDefaultSectionInfo taskName]: unrecognized selector sent to instance 0x3d1f670' I have since learned that you need to use the fetched objects property for this, but then what is sections for? Thanks for any help, sorry if this is a supremely stupid question. I've looked over the documentation but still don't understand.

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  • Making a Grid in an NSView

    - by Hooligancat
    I currently have an NSView that draws a grid pattern (essentially a guide of horizontal and vertical lines) with the idea being that a user can change the spacing of the grid and the color of the grid. The purpose of the grid is to act as a guideline for the user when lining up objects. Everything works just fine with one exception. When I resize the NSWindow by dragging the resize handle, if my grid spacing is particularly small (say 10 pixels). the drag resize becomes lethargic in nature. My drawRect code for the grid is as follows: -(void)drawRect:(NSRect)dirtyRect { NSRect thisViewSize = [self bounds]; // Set the line color [[NSColor colorWithDeviceRed:0 green:(255/255.0) blue:(255/255.0) alpha:1] set]; // Draw the vertical lines first NSBezierPath * verticalLinePath = [NSBezierPath bezierPath]; int gridWidth = thisViewSize.size.width; int gridHeight = thisViewSize.size.height; int i; while (i < gridWidth) { i = i + [self currentSpacing]; NSPoint startPoint = {i,0}; NSPoint endPoint = {i, gridHeight}; [verticalLinePath setLineWidth:1]; [verticalLinePath moveToPoint:startPoint]; [verticalLinePath lineToPoint:endPoint]; [verticalLinePath stroke]; } // Draw the horizontal lines NSBezierPath * horizontalLinePath = [NSBezierPath bezierPath]; i = 0; while (i < gridHeight) { i = i + [self currentSpacing]; NSPoint startPoint = {0,i}; NSPoint endPoint = {gridWidth, i}; [horizontalLinePath setLineWidth:1]; [horizontalLinePath moveToPoint:startPoint]; [horizontalLinePath lineToPoint:endPoint]; [horizontalLinePath stroke]; } } I suspect this is entirely to do with the way that I am drawing the grid and am open to suggestions on how I might better go about it. I can see where the inefficiency is coming in, drag-resizing the NSWindow is constantly calling the drawRect in this view as it resizes, and the closer the grid, the more calculations per pixel drag of the parent window. I was thinking of hiding the view on the resize of the window, but it doesn't feel as dynamic. I want the user experience to be very smooth without any perceived delay or flickering. Does anyone have any ideas on a better or more efficient method to drawing the grid? All help, as always, very much appreciated.

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  • NSDictionary with specific property of plist

    - by Leonardo
    Hi, I have a plist with key values. Each key represent a language, let's say 'it' 'en' ....ecc The value of each key is another key/value(=array) set. At startup I would like to create a dictionary by reading only a specific key. Let's say the locale of my iphone is 'it', then the init method would only parse it key, because the only way I found by now is to make a dictionary from the whole plist file and then another dictionary. But I can imagine this can become quite cpu consuming if I add more language in the future. thanks Leonardo

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  • Facebook Connect iPhone StreamDialog delegate dialogDidSucceed

    - by JohnPayne
    Hey. I use FBStreamDialog to let users publish on their news feed. [fbStreamDialog show]; makes the dialog view popup, the user can press cancel or submit that message. Now...my problem is that both buttons close the dialog view and call the delegate method dialogDidSucceed. How do I find out which button was pressed? Its very important for me to know, any useful advice would be reaally really nice! Thanks, John

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  • UICollectionViewController nested in a normal UIViewController

    - by patrickS
    I have added a UICollectionView into a normal ViewController (MainViewController), and than created a UICollectionViewController Subclass (CollectionViewController) in the ViewController and connected the UICollectionView outlet with the CollectionViewController object _collectionViewController = [[CollectionViewController alloc] initWithCollectionViewLayout:_collectionView.collectionViewLayout]; _collectionView.dataSource = _collectionViewController; _collectionView.delegate = _collectionViewController; In the CollectionViewController I have setup an simple NSArray object and I show this one. This works as expected. But If I try to access the collectionview from the CollectionViewController via self.collectionview I am not able to access this one. I dont know what I have to do, to also connect the collectionview. I have build a sample ios-app it is available at: https://github.com/patricks/uicollectionview-problem The method - (void)outputSelectedCell in the UICollectionViewController always shows, that there is nothing selected… I hope you understand the problem.

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  • Passcode functionality for iPhone app?

    - by David Liu
    I was thinking about putting in PIN number functionality within my iPhone app (various examples can be seen here http://forums.mint.com/showthread.php?t=5956 ), but I was kinda stumped how to go about it. Should I just go with a hidden textfield and simulate the inputs with images?

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  • How to find the leaky faucet that loads into Malloc 32kb

    - by Rob
    I have been messing around with Leaks trying to find which function is not being deallocated (I am still new to this) and could really use some experienced insight. I have this bit of code that seems to be the culprit. Every time I press the button that calls this code, 32kb of memory is additionally allocated to memory and when the button is released that memory does not get deallocated. What I found was that everytime that AVAudioPlayer is called to play an m4a file, the final function to parse the m4a file is MP4BoxParser::Initialize() and this in turn allocates 32kb of memory through Cached_DataSource::ReadBytes My question is, how do I go about deallocating that after it is finished so that it doesn't keep allocating 32kb every time the button is pressed? Any help you could provide is greatly appreciated! - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //stop playing theAudio.stop; // cancel any pending handleSingleTap messages [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [g_AppsList objectAtIndex: [touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource: filename ofType:@"m4a"]; theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:-1]; [theAudio setVolume: g_Volume]; [theAudio play]; }

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  • NSFetchedResultsControllerDelegate in a second view controller (not firing?)

    - by MTBPatriot
    I am running into an issue similar to the one described here: http://stackoverflow.com/questions/1319940/nsfetchedresultscontrollerdelegate-not-firing (the delegate for my NSFetchedResultsControllerDelegate are not being called on my second view controller) I can't seem to get the proposed solutions to work. I have a main view that loads information from Core Data just fine, but when it pushes a separate controller (and passes the managed object to it), the delegate methods won't fire. I've read about 'mergeChangesFromContextDidSaveNotification' but I don't understand how to synchronize the two manage objects and/or get the delegate methods to be called. Any help would be greatly appreciated. Thank you, Mike

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  • The 10.6.3 os x update broke simulated key-presses for Nestopia.

    - by Lou Z.
    The iPhone app that I released is a wireless game controller, it translates touches on the device into key-presses on the networked Mac. This allowed for playing emulator (e.g. Nestopia) games using the iPhone as a controller. Of course, the day that I released it coincided with an os x update. After installing this update, the simulated key-presses no longer work in Nestopia! The crazier thing is, when I go to 'File Open' within Nestopia, I can cycle through the file list by hitting the up-arrow on my iphone controller; i.e. the simulated key-presses work in menu items, but not in the game itself. The code that I use to simulate keys is below. Given the list of changes here, can anyone identify which change would cause this problem? Thanks!! #define UP false #define DOWN true -(void)sendKey:(CGKeyCode)keycode andKeyDirection:(BOOL)keydirection{ CGEventRef eventRef = CGEventCreateKeyboardEvent(NULL, keycode, keydirection); CGEventPost(kCGSessionEventTap, eventRef); CFRelease(eventRef); }

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  • Create a table of contents from a pdf file

    - by ryan
    I'm using quartz to display pdf content, and I need to create a table of contents to navigate through the pdf. From reading Apple's documentation I think I am supposed to use CGPDFDocumentGetCatalog, but I can't find any examples on how to use this anywhere. Any ideas?

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  • Can I use an NSDecimalNumber anywhere that an NSNumber is expected?

    - by Nick Forge
    NSDecimalNumber is a subclass of NSNumber, and from what I can tell, it implements all of the NSNumber methods as expected for an NSNumber instance. Given that, is it ok to give NSDecimalNumbers to any code that is expecting an NSNumber? The only possible issue might be code that checks that an argument is an instance of NSNumber, but since NSNumber is a class-cluster, code like this would have to check that the instance is a subclass of NSNumber, and NSDecimalNumber instances should pass the same tests.

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  • How do I integrate popToRootViewControllerAnimated with my tabs?

    - by Adam Storr
    Hello! I am trying to make one of my tab buttons go to the root using popToRootViewControllerAnimated. My question is: where do I put this code for it to work? I have my tabs created through Interface Builder... do they have to be hard coded for this to work? Here is the code that I'm looking to use: [self.navigationController popToRootViewControllerAnimated:YES]; New code in AppDelegate: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { if (viewController = HomeViewController) { [HomeViewController popToRootViewControllerAnimated:NO]; } }

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  • CATransitionFade not working on newly added subviews

    - by David Liu
    For some reason, fading in new buttons using CATransition isn't working for me when it's a newly added button. The fade animation, however, is working on existing subviews. Code: // Add new button. CATransition *animation = [CATransition animation]; [animation setDuration:0.5]; [animation setType:kCATransitionFade]; [[button layer] addAnimation:animation forKey:@"fadeIn"]; [self.view addSubview:button]; // Enable previous button (Enabling fades in different type of background) if(toolbar.buttons.count != 0){ UIButton * prevButton = [toolbar.buttons objectAtIndex:(toolbar.buttons.count - 1)]; prevButton.enabled = YES; [[prevButton layer] addAnimation:animation forKey:@"fadeIn"]; }

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  • Problem with writeData

    - by zp26
    Hi, I have a problem with my code. I want to create a XML file like this: <name>myName<name> <x>myX<x> <y>myY<y> <z>myZ<z> but my file is: <name>myName<name><x>myX<x><y>myY<y><z>myZ<z> Can i have this text formatting? This is my code: -(void)salvataggioInXML:(NSString*)name:(float)x:(float)y:(float)z{ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; NSFileHandle *myHandle = [NSFileHandle fileHandleForUpdatingAtPath:filePath]; [myHandle seekToEndOfFile]; NSString *tagName = [NSString stringWithFormat:@"<name>%@<name>", name]; NSString *tagX = [NSString stringWithFormat:@"<x>%f<x>", name]; NSString *tagY = [NSString stringWithFormat:@"<y>%f<y>", name]; NSString *tagZ = [NSString stringWithFormat:@"<z>%f<z>", name]; NSData* dataName = [tagName dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataX = [tagX dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataY = [tagY dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataZ = [tagZ dataUsingEncoding: NSASCIIStringEncoding]; [myHandle writeData:dataName]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataX]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataY]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataZ]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; NSLog(@"zp26 %@",filePath); }

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  • GDB says that a KVO observer is registered even though it is not (or is it?).

    - by Paperflyer
    When my application is closed, the main controller class removes itself as Observer from the model and then releases the model. Like this: - (void)dealloc { [theModel removeObserver:self forKeyPath:@"myValue"]; [theModel release]; [super dealloc]; } And right after that, the debugger says: 2010-04-29 14:07:40.294 MyProgram[13678:a0f] An instance 0x116f2e880 of class TheModel was deallocated while key value observers were still registered with it. Observation info was leaked, and may even become mistakenly attached to some other object. Set a breakpoint on NSKVODeallocateBreak to stop here in the debugger. Here's the current observation info: <NSKeyValueObservationInfo 0x100288450> ( <NSKeyValueObservance 0x1002aca90: Observer: 0x116f40ec0, Key path: myValue, Options: <New: YES, Old: NO, Prior: NO> Context: 0x0, Property: 0x116f80430> ) where 0x116f2e880 is indeed the model and 0x116f40ec0 is indeed the controller. How can the controller still be an observer when it just removed itself as an observer?

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  • How to paint background of specific range of text in NSTextView

    - by Rui Pacheco
    Hi, This is not a specific bug, its more about not knowing how to do something. I've an NSTextView and I need to paint the background of specific ranges of text when the user clicks on a specific part of the text view. I've tried this but I just get erratic behaviour in the sense that sometimes text loses the foreground color or the background doesn't span the whole range: NSLayoutManager *layoutManager = [myTextView layoutManager]; [layoutManager removeTemporaryAttribute:NSBackgroundColorAttributeName forCharacterRange:range]; [[myTextView layoutManager] setTemporaryAttributes:attributes forCharacterRange:range]; For the sake of simplicity assume that range is always a valid string (it is in my testing environment).

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  • Obj-C: ++variable is increasing by two instead of one

    - by Eli Garfinkel
    I am writing a program that asks users yes/no questions to help them decide how to vote in an election. I have a variable representing the question number called questionnumber. Each time I go through the switch-break loop, I add 1 to the questionnumber variable so that the next question will be displayed. This works fine for the first two questions. But then it skips the third question and moves on to the fourth. When I have more questions in the list, it skips every other question. Somewhere, for some reasons, the questionnumber variable is increasing when I don't want it to. Please look at the code below and tell me what I'm doing wrong. Thank you! Eli import "MainView.h" import @implementation MainView @synthesize Question; @synthesize mispar; int conservative = 0; int liberal = 0; int questionnumber = 1; (IBAction)agreebutton:(id)sender { ++liberal; } (IBAction)disagreebutton:(id)sender { ++conservative; } (IBAction)nextbutton:(id)sender { ++questionnumber; switch (questionnumber) { case 2: Question.text = @"Congress should pass a law that would ban Americans from earning more than one hundred million dollars in any given year."; break; case 3: Question.text = @"It is not fair to admit people to a university or employ them on the basis of merit alone. Factors such as race, gender, class, and sexual orientation must also be considered."; break; case 4: Question.text = @"There are two Americas - one for the rich and one for the poor."; break; case 5: Question.text = @"Top quality health care should be free for all."; break; default: break; } } @end

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