UDK: Toggle Material on Brushes?
- by user50300
I'm attempting to change / toggle the material that's applied to a BSP brush. I've seen where it's possible on static meshes, but I can't seem to get it to work on brushes. Below is an example scenario.
The ground (BSP Brush) is covered in a stone material
The player hits a trigger.
A new "moss" material is applied to the brush, removing the old stone material.
Any assistance you could offer would be greatly appreciated.