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  • Scapy install issues. Nothing seems to actually be installed?

    - by Chris
    I have an apple computer running Leopard with python 2.6. I downloaded the latest version of scapy and ran "python setup.py install". All went according to plan. Now, when I try to run it in interactive mode by just typing "scapy", it throws a bunch of errors. What gives! Just in case, here is the FULL error message.. INFO: Can't import python gnuplot wrapper . Won't be able to plot. INFO: Can't import PyX. Won't be able to use psdump() or pdfdump(). ERROR: Unable to import pcap module: No module named pcap/No module named pcapy ERROR: Unable to import dnet module: No module named dnet Traceback (most recent call last): File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/runpy.py", line 122, in _run_module_as_main "__main__", fname, loader, pkg_name) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/runpy.py", line 34, in _run_code exec code in run_globals File "/Users/owner1/Downloads/scapy-2.1.0/scapy/__init__.py", line 10, in <module> interact() File "scapy/main.py", line 245, in interact scapy_builtins = __import__("all",globals(),locals(),".").__dict__ File "scapy/all.py", line 25, in <module> from route6 import * File "scapy/route6.py", line 264, in <module> conf.route6 = Route6() File "scapy/route6.py", line 26, in __init__ self.resync() File "scapy/route6.py", line 39, in resync self.routes = read_routes6() File "scapy/arch/unix.py", line 147, in read_routes6 lifaddr = in6_getifaddr() File "scapy/arch/unix.py", line 123, in in6_getifaddr i = dnet.intf() NameError: global name 'dnet' is not defined

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  • Play youtube video in full screen ?

    - by Madhup
    Hi all, First of all sorry, If somebody finds this question is repeated (haven't found any by myself). I am developing for an iPad application and trying to play youtube videos using this code: NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: transparent;\ color: white;\ }\ </style>\ </head><body style=\"margin:0\">\ <embed id=\"yt\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"%0.0f\" height=\"%0.0f\"></embed>\ </body></html>"; NSString *html = [NSString stringWithFormat:embedHTML, youTubeUrl, 142.0, 129.5]; [wbView loadHTMLString:html baseURL:nil]; The code works fine when used in an iphone application (i.e. you touch on the webview and it starts playing the youtube video in fullscreen.) But when used in the iPad, on clicking the web view it starts playing the video in the web view itself and shows options to go to full screen, while I want to start the playback in the full screen from the beginning, like it does in the iPhone. Anybody having some ideas or people who have done it before please help. Thanks, Madhup

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  • Seperate html pages for each screen in Jquery mobile

    - by vrs
    I am newbie to Jquery Mobile, so far what ever examples i searched contains only one html page for whole application, with multipe div tags where each page/screen is defined as div tag with data-role as page with some header and footers optionally. Based on user actions, we are hiding some div's(pages) and showing only expected page. Also, this multi-page template seems to be standard design, as written by some blogs. Are there any other designing ways? what I would like to have is multipe html pages, for ex one for login, one for home, one for contact etc. Other wise it is difficult to understand/code/debug issues, especially people from Java background like me.So, what I want is some kind of MVC design with JQueryMobile, like each view/screen as sepearate html associated with one js (Controller). Can we have multiple html pages in JqueryMobile app? If possible how to pass data/ maintain session between them? Any samples are most welcome. Thanks In Advance. Note: Also I don't want server side includes, may app contains 10 to 15 screens, each page will make a webservice call and fetch some data and map it to UI.

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  • [WM6] Owner of a component. What exactly is this for?

    - by kornelijepetak
    I am developing an app for Windows Mobile 6 and there is a CameraCaptureDialog class that enables me to call a camera app from my own application. The class has an Owner property that most examples on the internet set to "this". cam.Owner = this; What exactly does this do? I've seen a similar scenario with Windows Forms components/controls by setting the Parent control. In that case I guess it's used only for layout algorithms, but other than that, is there any useful purpose? I don't see how setting an owner of the CameraCaptureDialog can (and actually does not) make any difference (at least not a visible one). Any insight would be appreciated.

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  • How to adjust video recording brightness?

    - by Paul
    When I record videos in low-light conditions on my Motorola Droid results are poor... very dark images. On my old phone, an LG Dare, recording in low light works better thanks to a brightness adjustment in the video recorder which can be set manually... Android does not have a similar brightness adjustment when recording video. Does anyone have suggestions for how to adjust the brightness using Android's APIs? I have searched the official APIs, but I cannot find a way to control brightness.

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  • SendMessage videocapture consts

    - by Rita
    Hello, I am using a code sample to connect to a webcam, and don't really understand the meaning of the variables passed to the SendMessage method. SendMessage(DeviceHandle, WM_CAP_SET_SCALE, -1, 0) SendMessage(DeviceHandle, WM_CAP_SET_PREVIEW, -1, 0) What does the -1 mean? To scale/preview or not to scale/preview? I'd prefer that zero/one would be used, zero meaning false, and have no idea what the -1 means. SendMessage(DeviceHandle, WM_CAP_EDIT_COPY, 0, 0); What does the zero mean in this case? Or does this message is simply void and the zero has no meaning, similar to the last zero argument? Btw, what DOES the last zero argument mean? Thank you very much in advance :)

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  • Making of a "Babbelbox" where you can speak to for partys

    - by Spidfire
    Ive got a project to make for a party, its called in holland a "Babbelbox". its a computer with a webcam and microphone that can be used to make a kind of video log of everyone who wants to say something about the party. But the problem is that i dont know where to start. ive made a kind of video show system in c but i cant save any data to a good format so it wont jam my harddisk in one hour full. Requirements: Record video + audio Recoding has to start after pressing a button Good compression over the recorded videos (would be even better if it can to be read by final cut pro or premiere pro) Light wight programm would be nice but i could scale up the computer power

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  • EditText items in a scrolling list lose their changes when scrolled off the screen

    - by ianww
    I have a long scrolling list of EditText items created by a SimpleCursorAdapter and prepopulated with values from an SQLite database. I make this by: cursor = db.rawQuery("SELECT _id, criterion, localweight, globalweight FROM " + dbTableName + " ORDER BY criterion", null); startManagingCursor(cursor); mAdapter = new SimpleCursorAdapter(this, R.layout.weight_edit_items, cursor, new String[]{"criterion","localweight","globalweight"}, new int[]{R.id.criterion_edit, R.id.localweight_edit, R.id.globalweight_edit}); this.setListAdapter(mAdapter); The scrolling list is several emulator screens long. The items display OK - scrolling through them shows that each has the correct value from the database. I can make an edit change to any of the EditTexts and the new text is accepted and displayed in the box. But...if I then scroll the list far enough to take the edited item off the screen, when I scroll back to look at it again its value has returned to what it was before I made the changes, ie. my edits have been lost. In trying to sort this out, I've done a getText to look at what's in the EditText after I've done my edits (and before a scroll) and getText returns the original text, even though the EditText is displaying my new text. It seems that the EditText has only accepted my edits superficially and they haven't been bound to the EditText, meaning they get dropped when scrolled off the screen. Can anyone please tell me what's going on here and what I need to do to force the EditText to retain its edits? Thanks Ian

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  • Timer appears to be pausing when screen becomes inactive

    - by elchuppa
    So I have a very simple android activity that starts a timer when you hit a button. Timer timer = new Timer(); timer.schedule(new TimerTask() { @Override public void run() { doStuff(); } }, 15 * 60 * 1000); So this worked reasonably well for me when I was testing but as it turns out when the screen becomes inactive so does the timer. I was a bit surprised by this. I understand you need to create a service to have anything running in the background but I hadn't realized this is required for an activity in the foreground when the phone has inactivated the screen due to lack of activity. What confuses me is I think this worked as I expected originally and just in the last few weeks or so has the timer been affected by the phone saving power. I could be wrong though.. So basically my questions are: am I seeing expected behavior? Do I need to create all timers as services or somehow disallow powersaving? thanks for any advice, Patrick

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  • How to feed an xml database with tags obtained thru html forms ?

    - by blaise1
    Hello! Not a programmer, I begin with xml, html forms and xslt on Mac. I plan to use a form to post short texts in a xhtml page and invite end users to add some annotations to the said text. The users would select a specific part of the text posted and each annotation would stand for one specific chain of characters. My goal is to consolidate the tags obtained from various user's annotations to one xml "knowledge base" containing the original text with all the revision indicators. Then I plan to use xslt sheets to product various reports based on the tags obtained. my two questions are : 1- am I dreaming ? Is it really possible to do that with xml, xforms, xslt without using java, php, ajax or other seasoned programmer's tools ? 2- What should be my focus for further explorations aiming in that direction ? Which schema, events, sequences should I study ? Je vous remercie à l'avance, Please excuse my English. Blaise

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  • What's the BPF for HTTP?

    - by Gtker
    The definition can be seen here. The candidate answer may be tcp and dst port 80,but can tcp and dst port 80 guarantee it's HTTP traffic and includes all HTTP traffic? It seems not,because some site can be visited by specifying a different port other than 80 this way: http://domain.name:8080 So my question is: what's the exact BPF for HTTP?

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  • FragmentActivity doesn't see activity in onActivityCreate(), after screen orientation changed

    - by hai bison
    I'm using Android support library v13. There is a strange thing I couldn't understand. When creating new activity, I load fragment as: Main activity layout: ... <FrameLayout android:id="@+id/fragment_1" ... /> In onCreate() of main activity: mFragment = (FragmentActivity) getSupportFragmentManager().findFragmentById(R.id.fragment_1); // if screen orientation changed, no need to create new instance of fragment if (mFragment == null) { mFragment = ...; // create new instance of fragment FragmentTransaction ft = getSupportFragmentManager().beginTransaction(); ft.replace(R.id.fragment_1, mFragment); // because this is called ONCE, we can use this method ft.commitAllowingStateLoss(); } Now, everything works perfectly in emulators 1.5, 1.6 and 2.2. I have a phone 2.2.2. But there is an exception: if the app is running, and screen orientation changed. Inside onActivityCreated(), getActivity() sometimes returns null. This only happens in emulators 1.5/ 1.6/ 2.2. My phone 2.2.2 works very well, I test hundreds of times but never catch that bug. Even other emulators 3.x, 4.x work well too. Unfortunately I don't have phone 1.5/ 1.6/ 2.2. So did you have experience with this? Is that a bug of the support library, or emulators? Could you please help me? Thank you in advance.

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  • S.redirectTo leads always to a blank screen

    - by Jaime Ocampo
    I am now playing a little bit with lift (2.8.0), and all the features in LiftRules work as intended. But I haven't been able to use S.redirectTo at all. I always ends with a blank screen, no matter what. No error messages at all! As an example, I have the following form: ... <lift:logIn.logInForm form="post"> <p><login:name /></p> <p><login:password /></p> <p><login:submit /></p> </lift:logIn.logInForm> ... And the code is: object LogIn extends helper.LogHelper { ... def logInForm(in: NodeSeq): NodeSeq = { var name = "" var password = "" def login() = { logger.info("name: " + name) logger.info("password: " + password) if (name == "test1") S.redirectTo("/example") if (name == "test2") S.redirectTo("/example.html") if (name == "test3") S.redirectTo("example.html") S.redirectTo("/") } bind("login", in, "name" -> SHtml.text(name, name = _), "password" -> SHtml.password(password, password = _), "submit" -> SHtml.submit("Login", login)) } } The method 'login' is invoked, I can check that in the log information. But as I said, no matter which name I enter, I always end with a blank screen, although 'examples.html' is available when being accessed directly in the browser. How should I invoke S.redirectoTo in order to navigate to 'examples.html'? Also, why don't I receive an error message (I am logging at a debug level)? I think all the configuration in Boot is correct, since all LitRules examples (statelessRewrite, dispatch, viewDispatch, snippets) work fine.

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  • Can't get screen pixel from a specific full screen game with any language?

    - by user1007059
    Okay, I know this might seem like I'm posting a duplicate question since I've asked something similar like a day ago HOWEVER, if anyone sees any problem with this, please read my question first before judging: Yesterday I tried getting a specific pixel from a fullscreen game in C#. I thought my C# code was faulty but when I tried with multiple full screen games today they all worked except for that specific game. I literally tried with 10 different full screen games, a couple being mmofps, mmorpg, mmotps, regular rpg games, regular shooters, regular action adventure games, etc. I tried with multiple programming languages, and with every game except that specific game I'm dealing with, it returns the pixel color to me like I wanted. So let me explain what I tried: first I tried returning an IntPtr with C# using GetDC(IntPtr.Zero) before invoking GetPixel(int x, int y) and then getting the color out of it. Then I tried using the Robot class in Java and using the getPixelColor(int x, int y) method. I also tried using GetDC(0) to return an HDC object in C++ and then invoking GetPixel(int x, int y) before again extracting the color. These three methods worked EXACTLY the same in every single game except that specific game I was talking about. They returned the pixel perfectly, and extracted the exact same color perfectly. I don't feel it's necessary to tell you the game name or anything, since you probably don't even know it, but what could possibly be causing this malfunction in 1 specific game? PS: The game ALWAYS returns an RGB color of: A = 255, R = 0, G = 0, B = 0. Also, I tried taking a snapshot of the game with the 3 programming languages, and then getting the pixel which actually works in all 3 languages, but since I need to get this pixel every 30 ms, it kind of makes my game lag a bit (+ I think it takes up a lot of memory)

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  • What's special about mouse capture and middle mouse button in WPF?

    - by Scott Bilas
    When I call CaptureMouse() in response to a MouseDown from the middle mouse button, it will capture and then release the mouse. Huh? I've tried using Preview events, setting Handled=true, doesn't make a difference. Am I not understanding mouse capture in WPF? Here's some minimal sample code that reproduces the problem. // TestListBox.cs using System.Diagnostics; using System.Windows.Controls; namespace Local { public class TestListBox : ListBox { public TestListBox() { MouseDown += (_, e) => { Debug.WriteLine("+MouseDown"); Debug.WriteLine(" Capture: " + CaptureMouse()); Debug.WriteLine("-MouseDown"); }; MouseUp += (_, e) => { Debug.WriteLine("+MouseUp"); ReleaseMouseCapture(); Debug.WriteLine("-MouseUp"); }; GotMouseCapture += (_, e) => Debug.WriteLine("GotMouseCapture"); LostMouseCapture += (_, e) => Debug.WriteLine("LostMouseCapture"); } } } Generating a default WPF app that has this for its main window will use the test class: <Window x:Class="Local.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:Local" Title="MainWindow" Height="350" Width="525"> <local:TestListBox> <ListBoxItem>1</ListBoxItem> <ListBoxItem>2</ListBoxItem> <ListBoxItem>3</ListBoxItem> <ListBoxItem>4</ListBoxItem> </local:TestListBox> </Window> Upon clicking the middle button down, I get this output: +MouseDown GotMouseCapture LostMouseCapture Capture: True -MouseDown So I'm calling CaptureMouse, which in turn grabs and then releases capture, yet returns true that capture was successfully acquired. What's going on here? Is it possible that this is something with my Logitech mouse driver doing something goofy, trying to initiate 'ultrascroll' or something?

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  • ActionScript shiftKey Not Working In Full Screen Mode?

    - by Chunk1978
    i've drawn an ellipse sprite and added it to the display list of a container, which is added to the display list of the stage. to move the sprites with the keyboard arrows, it appears that my shiftModifier:Number variable is not working when the stage's display state is set to full screen. shiftModifier works as it should when the stage's display state is set to Normal. stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardDown); function onKeyboardDown(evt:KeyboardEvent):void { var shiftModifier:Number = 0.25; if (evt.shiftKey) {shiftModifier = 10;} if (evt.keyCode == Keyboard.UP) {ellipse1.y -= shiftModifier;} if (evt.keyCode == Keyboard.DOWN) {ellipse1.y += shiftModifier;} if (evt.keyCode == Keyboard.LEFT) {ellipse1.x -= shiftModifier;} if (evt.keyCode == Keyboard.RIGHT) {ellipse1.x += shiftModifier;} } fsm.addEventListener(MouseEvent.CLICK, toggleFullScreenMode); function toggleFullScreenMode(evt:MouseEvent):void { if (stage.displayState == StageDisplayState.FULL_SCREEN) {stage.displayState = StageDisplayState.NORMAL;} else {stage.displayState = StageDisplayState.FULL_SCREEN;} } full screen is tested in Safari and Firefox.

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  • Positioning DIV element at center of screen

    - by iSumitG
    I want to position a DIV (or a TABLE) element at the center of screen irrespective of screen size. In other words, the space left on 'top' and 'bottom' should be equal and space left on 'right' and 'left' sides should be equal. How to do it? Note: I prefer a complete CSS solution, but if is not possible without Javascript then using Javascript is also fine. I am trying the following but it is not working: <body> <div style="top:0px; border:1px solid red;"> <table border="1" align="center"> <tr height="100%"> <td height="100%" width="100%" valign="middle" align="center"> We are launching soon! </td> </tr> </table> </div> </body> Note: It is either way fine if the DIV element (or TABLE) scrolls with the website or not. Just want it to be at center when page loads.

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  • Is it possible to tie nested generics?

    - by Michael Deardeuff
    Is it possible to tie nested generics/captures together? I often have the problem of having a Map lookup of class to genericized item of said class. In concrete terms I want something like this (no, T is not declared anywhere). private Map<Class<T>, ServiceLoader<T>> loaders = Maps.newHashMap(); In short, I want loaders.put/get to have semantics something like these: <T> ServiceLoader<T> get(Class<T> klass) {...} <T> void put(Class<T> klass, ServiceLoader<T> loader) {...} Is the following the best I can do? Do I have to live with the inevitable @SuppressWarnings("unchecked") somewhere down the line? private Map<Class<?>, ServiceLoader<?>> loaders = Maps.newHashMap();

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  • Programming powering off and powering on in one single OnClick function on android

    - by user1060919
    I would like to write an activity that after clicking on a button turns off the screen and then turns it back on after 2 secs. I tried using the following code in order to power off the screen: WindowManager.LayoutParams lp = getWindow().getAttributes(); lp.screenBrightness = 0/(float)255; getWindow().setAttributes(lp); But it would only take effect when then onClick function returns. I tried running it into a handler but with no success. I need to find a way to force the setting to get applied before the function returns so that I can call the power on function 2 secs later on the same onClick call. I also found it very hard to wakeup the device afterwards. While this code works if I power off the screen using the physical button it doesn't seem to work when the phone is powered off using the technique described previously. PowerManager pm = (PowerManager)this.getSystemService(Context.POWER_SERVICE); PowerManager.WakeLock wl = pm.newWakeLock(PowerManager.FULL_WAKE_LOCK|PowerManager.ACQUIRE_CAUSES_WAKEUP | PowerManager.ON_AFTER_RELEASE ,"Dev Tag"); try { wl.acquire(); wl.release(); } catch (Exception e) { Toast.makeText(this, e.getMessage(),20).show(); } Thanks you in advance for your help!

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  • Capturing system command output as a string

    - by dreeves
    Perl and PHP do this with backticks. For example: $output = `ls`; This code returns a directory listing into the variable $output. A similar function, system("ls"), returns the operating system return code for the given command. I'm talking about a variant that returns whatever the command prints to stdout. (There are better ways to get the list of files in a directory; the example code is an example of this concept.) How do other languages do this? Is there a canonical name for this function? (I'm going with "backtick"; though maybe I could coin "syslurp".)

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  • Running a process at the Windows 7 Welcome Screen

    - by peelman
    So here's the scoop: I wrote a tiny C# app a while back that displays the hostname, ip address, imaged date, thaw status (we use DeepFreeze), current domain, and the current date/time, to display on the welcome screen of our Windows 7 lab machines. This was to replace our previous information block, which was set statically at startup and actually embedded text into the background, with something a little more dynamic and functional. The app uses a Timer to update the ip address, deepfreeze status, and clock every second, and it checks to see if a user has logged in and kills itself when it detects such a condition. If we just run it, via our startup script (set via group policy), it holds the script open and the machine never makes it to the login prompt. If we use something like the start or cmd commands to start it off under a separate shell/process, it runs until the startup script finishes, at which point Windows seems to clean up any and all child processes of the script. We're currently able to bypass that using psexec -s -d -i -x to fire it off, which lets it persist after the startup script is completed, but can be incredibly slow, adding anywhere between 5 seconds and over a minute to our startup time. We have experimented with using another C# app to start the process, via the Process class, using WMI Calls (Win32_Process and Win32_ProcessStartup) with various startup flags, etc, but all end with the same result of the script finishing and the info block process getting killed. I tinkered with rewriting the app as a service, but services were never designed to interact with the desktop, let alone the login window, and getting things operating in the right context never really seemed to work out. So for the question: Does anybody have a good way to accomplish this? Launch a task so that it would be independent of the startup script and run on top of the welcome screen?

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  • Possibility of initiating playback of flash video on headless server through the terminal

    - by brendan morrison
    Hey so I have a website which has video's gathered from places around the web, primarily youtube but a few other's as well. Now I am wondering if there is some way to check link's to make sure they are still available through a unix shell. (My idea is to run a cron to check videos are still available and if not delete them.) I am aware i could use user to do this but it always bothered me and was wondering if there is somehow to check the playback of a flash video though the terminal . Any insight into this would be awesome as I haven't found much on the web. Also note ideally the tech. will work on all video type's including html5. update So it's occured to me that through the you tube api, I could check the status of the video's coming from youtube (which is a start). But I would love to know if there's something else that is not player specific but rather just calls the video to play similar to how a user would.

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