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  • PyQt4: Why does Python crash on close when using QTreeWidgetItem?

    - by Rini
    I'm using Python 3.1.1 and PyQt4 (not sure how to get that version number?). Python is crashing whenever I exit my application. I've seen this before as a garbage collection issue, but this time I'm not sure how to correct the problem. This code crashes: import sys from PyQt4 import QtGui class MyWindow(QtGui.QMainWindow): def __init__(self, parent=None): QtGui.QMainWindow.__init__(self, parent) self.tree = QtGui.QTreeWidget(self) self.setCentralWidget(self.tree) QtGui.QTreeWidgetItem(self.tree) # This line is the problem self.show() app = QtGui.QApplication(sys.argv) mw = MyWindow() sys.exit(app.exec_()) If I remove the commented line, the code exits without a problem. If I remove the 'self.tree' parent from the initialization, the code exits without a problem. If I try to use self.tree.addTopLevelItem, the code crashes again. What could be the problem?

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  • Iphone UIButton not working in nested UIViews

    - by Charles Peterson
    This is so damn simple im sure! Im missing something and im exhausted from trying to fix it. hopefully someone can help. The Button in CharacterView.m works but the button nested down in CharacterMale.m does not. I'm not using IB everything is done progmatically. What would cause one button to work and other not? ///////////////////////////////////////////////////////////////////////////////// CharacterController.m ///////////////////////////////////////////////////////////////////////////////// #import "CharacterController.h" #import "CharacterView.h" @implementation CharacterController - (id)init { NSLog(@"CharacterController init"); self = [ super init ]; if (self != nil) { } return self; } - (void)loadView { [ super loadView ]; characterView = [ [ CharacterView alloc ] init]; self.view = characterView; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////////////////////////////////////////////////////// CharacterView.m ///////////////////////////////////////////////////////////////////////////////// #import "CharacterView.h" #import "CharacterMale.h" @implementation CharacterView - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { characterMale = [ [ CharacterMale alloc ] init]; [self addSubview: characterMale]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0, 200, 200, 100); [button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal]; [button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside]; [ self addSubview: button ]; } return self; } - (void)drawRect:(CGRect)rect { } -(void)ApplyImage:(id)sender { NSLog(@"CharacterView button works"); } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////////////////////////////////////////////////////// CharacterMale.m ///////////////////////////////////////////////////////////////////////////////// #import "CharacterMale.h" #import "CharacterController.h" @implementation CharacterMale - (id)init { self = [ super init]; if (self != nil) { UIImage *image = [UIImage imageNamed:@"charMale.png"]; imageView = [[ UIImageView alloc] initWithImage:image]; [image release]; [ self addSubview: imageView ]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0, 0, 200, 100); [button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal]; [button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside]; [ self addSubview: button ]; } return self; } -(void)ApplyImage:(id)sender { NSLog(@"CharacterMal button works"); } - (void)dealloc { [super dealloc]; } @end

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  • Tornado Web & Persistent Connections

    - by Engrost
    How can I write Http server in TornadoWeb that will support persistent Connections. I mean will be able to receive many requests and answer to them without closing connection. How does it actually work in async? I just want to know how to write handler to handle persistent connection. How actually would it work? I have handler like that: class MainHandler(RequestHandler): count = 0 @asynchronous def post(self): #get header content type content_type = self.request.headers.get('Content-Type') if not content_type in ACCEPTED_CONTENT: raise HTTPError(403, 'Incorrect content type') text = self.request.body self.count += 1 command = CommandObject(text, self.count, callback = self.async_callback(self.on_response)) command.execute() def on_response(self, response): if response.error: raise HTTPError(500) body = response.body self.write(body) self.flush() execute calls callback when finishes. is my asumption right that with things that way post will be called many times and for one connection count will increase with each httprequest from client? but for each connection I will have separate count value?

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  • pysvn client.log() returning empty dictionary

    - by nashr rafeeg
    i have the following script that i am using to get the log messages from svn import pysvn class svncheck(): def __init__(self, svn_root="http://10.11.25.3/svn/Moodle/modules", svn_user=None, svn_password=None): self.user = svn_user self.password = svn_password self.root = svn_root def diffrence(self): client = pysvn.Client() client.commit_info_style = 1 client.callback_notify = self.notify client.callback_get_login = self.credentials log = client.log( self.root, revision_start=pysvn.Revision( pysvn.opt_revision_kind.number, 0), revision_end=pysvn.Revision( pysvn.opt_revision_kind.number, 5829), discover_changed_paths=True, strict_node_history=True, limit=0, include_merged_revisions=False, ) print log def notify( event_dict ): print event_dict return def credentials(realm, username, may_save): return True, self.user, self.password, True s = svncheck() s.diffrence() when i run this script its returning a empty dictionary object [<PysvnLog ''>, <PysvnLog ''>, <PysvnLog ''>,.. any idea what i am doing wrong here ? i am using pysvn version 1.7.2 built again svn version 1.6.5 cheers Nash

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  • Help calling class from a class above.

    - by wtzolt
    Hello, How to call from class oneThread: back to class fun:? As in, address a class written below. Is it possible? class oneThread(threading.Thread): def __init__(self): threading.Thread.__init__(self) self.start() def run(self): print "1" time.sleep(1) print "2" time.sleep(1) print "3" self.wTree.get_widget("entryResult").set_text("Done with One.") # How to call from here back to class fun, which of course is below...? class fun: wTree = None def __init__( self ): self.wTree = gtk.glade.XML( "main.glade" ) self.wTree.signal_autoconnect( {"on_buttonOne" : self.one} ) gtk.main() def one(self, widget): oneThread(); gtk.gdk.threads_init() do=fun()

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  • Tkinter Packing Strangeness: Buttons packed above others

    - by Parand
    I'm sure I'm doing something obvious wrong here, but I can't see it. I end up with the "Should be on top" label packed at the bottom instead of at the top. What am I doing wrong? from Tkinter import * class SelectAction(Frame): buttons = {} def callback(self): print "Callback" def createWidgets(self): logo_label = Label(text="Should be on top").pack(fill=X) for name, text, callback in ( ('setup_account', 'Account Settings', self.callback), ('do_action', 'Do Something', self.callback), ): self.buttons[name] = Button(self, text=text, command=callback).pack(fill=X) def __init__(self, master=None): Frame.__init__(self, master) self.pack() self.createWidgets() if __name__ == "__main__": root = Tk() app = SelectAction(master=root) app.mainloop() root.destroy()

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  • Problem adding UIBarButtonItems to a ToolBar

    - by Olivier de Jonge
    I have a UINavigationController with a UITableViewController in it. I want to show a ToolBar on the bottom with UIBarButtonItem's. The ToolBar is showing up, but the buttons won't appear. Anyone knows why? - (void)viewDidLoad { [super viewDidLoad]; [[self navigationItem] setTitle:@"Selections List"]; [[self navigationItem] setRightBarButtonItem:[[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addProjectSearch:)] autorelease]]; [[self navigationItem] setLeftBarButtonItem:[self editButtonItem]]; [[super tableView] setDataSource: self]; [[super tableView] setDelegate: self]; //Toolbar UIBarButtonItem * logoutButton = [[[UIBarButtonItem alloc] initWithTitle:@"Log out" style:UIBarButtonItemStylePlain target:self action:@selector(logOut:)]autorelease]; NSMutableArray * arr = [NSMutableArray arrayWithObjects:logoutButton, nil]; [[self navigationController] setToolbarHidden: NO animated:YES]; [[self navigationController] setToolbarItems:arr animated:YES]; }

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  • Core Animation bad access on device

    - by user1595102
    I'm trying to do a frame by frame animation with CAlayers. I'm doing this with this tutorial http://mysterycoconut.com/blog/2011/01/cag1/ but everything works with disable ARC, when I'm try to rewrite code with ARC, it's works on simulator perfectly but on device I got a bad access memory. Layer Class interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface MCSpriteLayer : CALayer { unsigned int sampleIndex; } // SampleIndex needs to be > 0 @property (readwrite, nonatomic) unsigned int sampleIndex; // For use with sample rects set by the delegate + (id)layerWithImage:(CGImageRef)img; - (id)initWithImage:(CGImageRef)img; // If all samples are the same size + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; // Use this method instead of sprite.sampleIndex to obtain the index currently displayed on screen - (unsigned int)currentSampleIndex; @end Layer Class implementation @implementation MCSpriteLayer @synthesize sampleIndex; - (id)initWithImage:(CGImageRef)img; { self = [super init]; if (self != nil) { self.contents = (__bridge id)img; sampleIndex = 1; } return self; } + (id)layerWithImage:(CGImageRef)img; { MCSpriteLayer *layer = [(MCSpriteLayer*)[self alloc] initWithImage:img]; return layer ; } - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; { self = [self initWithImage:img]; if (self != nil) { CGSize sampleSizeNormalized = CGSizeMake(size.width/CGImageGetWidth(img), size.height/CGImageGetHeight(img)); self.bounds = CGRectMake( 0, 0, size.width, size.height ); self.contentsRect = CGRectMake( 0, 0, sampleSizeNormalized.width, sampleSizeNormalized.height ); } return self; } + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; { MCSpriteLayer *layer = [[self alloc] initWithImage:img sampleSize:size]; return layer; } + (BOOL)needsDisplayForKey:(NSString *)key; { return [key isEqualToString:@"sampleIndex"]; } // contentsRect or bounds changes are not animated + (id < CAAction >)defaultActionForKey:(NSString *)aKey; { if ([aKey isEqualToString:@"contentsRect"] || [aKey isEqualToString:@"bounds"]) return (id < CAAction >)[NSNull null]; return [super defaultActionForKey:aKey]; } - (unsigned int)currentSampleIndex; { return ((MCSpriteLayer*)[self presentationLayer]).sampleIndex; } // Implement displayLayer: on the delegate to override how sample rectangles are calculated; remember to use currentSampleIndex, ignore sampleIndex == 0, and set the layer's bounds - (void)display; { if ([self.delegate respondsToSelector:@selector(displayLayer:)]) { [self.delegate displayLayer:self]; return; } unsigned int currentSampleIndex = [self currentSampleIndex]; if (!currentSampleIndex) return; CGSize sampleSize = self.contentsRect.size; self.contentsRect = CGRectMake( ((currentSampleIndex - 1) % (int)(1/sampleSize.width)) * sampleSize.width, ((currentSampleIndex - 1) / (int)(1/sampleSize.width)) * sampleSize.height, sampleSize.width, sampleSize.height ); } @end I create the layer on viewDidAppear and start animate by clicking on button, but after init I got a bad access error -(void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; NSString *path = [[NSBundle mainBundle] pathForResource:@"mama_default.png" ofType:nil]; CGImageRef richterImg = [UIImage imageWithContentsOfFile:path].CGImage; CGSize fixedSize = animacja.frame.size; NSLog(@"wid: %f, heigh: %f", animacja.frame.size.width, animacja.frame.size.height); NSLog(@"%f", animacja.frame.size.width); richter = [MCSpriteLayer layerWithImage:richterImg sampleSize:fixedSize]; animacja.hidden = 1; richter.position = animacja.center; [self.view.layer addSublayer:richter]; } -(IBAction)animacja:(id)sender { if ([richter animationForKey:@"sampleIndex"]) {NSLog(@"jest"); } if (! [richter animationForKey:@"sampleIndex"]) { CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"sampleIndex"]; anim.fromValue = [NSNumber numberWithInt:0]; anim.toValue = [NSNumber numberWithInt:22]; anim.duration = 4; anim.repeatCount = 1; [richter addAnimation:anim forKey:@"sampleIndex"]; } } Have you got any idea how to fix it? Thanks a lot.

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  • Cannot figure out how to get rid of memory leak

    - by Mark S.
    I'm trying to test for memory leaks in my iphone and I'm not having much luck getting rid of this one. Here is the code that is leaking. - (id)initWithManagedObjectContext:(NSManagedObjectContext *)aMoc delegate:(id)aDelegate runSync:(BOOL)aRunSync { if (self = [super init]) { self.moc = aMoc; self.settingsManager = [[VacaCalcSettingsManager alloc] initWithManagedObjectContext:self.moc]; self.delegate = aDelegate; calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; self.runSync = aRunSync; } return self; } It is leaking on the self.settingsManager = [[VacaCalcSettingsManager alloc] initWithManagedObjectContext:self.moc]; line. The self.settingManager instance variable is released in the dealloc method of the class. I'm not sure what other information would be pertinent. Please let me know and I can provide it. Thanks for any assistance. -Mark

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  • Removing a node from a linked list

    - by lost_with_coding
    I would like to create a delete_node function that deletes the node at the location in the list as a count from the first node. So far this is the code I have: class node: def __init__(self): self.data = None # contains the data self.next = None # contains the reference to the next node class linked_list: def __init__(self): self.cur_node = None def add_node(self, data): new_node = node() # create a new node new_node.data = data new_node.next = self.cur_node # link the new node to the 'previous' node. self.cur_node = new_node # set the current node to the new one. def list_print(self): node = ll.cur_node while node: print node.data node = node.next def delete_node(self,location): node = ll.cur_node count = 0 while count != location: node = node.next count+=1 delete node ll = linked_list() ll.add_node(1) ll.add_node(2) ll.add_node(3) ll.list_print()

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  • How to print with PYGTK on quickly

    - by user88476
    I am trying to make a program that can open save and print texts with Quickly, but I can't get the printing part to work. In my code when you press the "printbutton" it opens a print dialog: def on_printbutton_clicked(self,widget): self.printdialog.show() and that works fine. And when you click "ok" it will gather the settings from the dialog and try to print: def on_printdialog_response(self,widget,ok): printjob = gtkunixprint.PrintJob(self.filename,self.printdialog.get_selected_printer,self.printdialog.get_setting,self.printdialog.get_page_setup) but when I run it doesn't work and just gives me this: NameError: global name 'gtkunixprint' is not defined Is "gtkunixprint" wrong? Or is it something else in my code? Or should I first import something? I hope you can help me.

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  • Python: How To copy function parameters into object's fields effortlessly ?

    - by bandana
    Many times I have member functions that copy parameters into object's fields. For Example: class NouveauRiches(object): def __init__(self, car, mansion, jet, bling): self.car = car self.mansion = mansion self.jet = jet self.bling = bling Is there a python language construct that would make the above code less tedious? One could use *args: def __init__(self, *args): self.car, self.mansion, self.jet, self.bling = args +: less tedious -: function signature not revealing enough. need to dive into function code to know how to use function -: does not raise a TypeError on call with wrong # of parameters (but does raise a ValueError) Any other ideas? (Whatever your suggestion, make sure the code calling the function does stays simple)

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  • QComboBox returns None Type . How to get Current Data ?

    - by vettipayyan
    I've implemented 2 QComboBoxes with one having items manually inserted every time and another one having items inserted with a list (I'm using Python ) But when i attempt to get the current value of Combobox , it returns None . I proceeded as specified in this question : I referred this i have provided wat i've coded ."command" and "option" are QComboBoxes ( Pardon me for bad style) Is there any mistake in Indexes ? self.command.insertItem(1,'Convert') self.command.insertItem(2,'Compose') self.command.insertItem(3,'Animate') self.option.insertItems(268,list) and retrieval : self.selected_com=self.command.itemData(self.command.currentIndex()) self.selected_opt=self.option.itemData(self.option.currentIndex())

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  • What was scientifically shown to support productivity when organizing/accessing file and folders?

    - by Tom Wijsman
    I have gathered terabytes of data but it has became a habit to store files and folders to the same folder, that folder could be kind of seen as a Inbox where most files (non-installations) enter my system. This way I end up with a big collections of files that are hard to organize properly, I mostly end up making folders that match their file type but then I still have several gigabytes of data per folder which doesn't make it efficient such that I can productively use the folder. I'd rather do a few clicks than having to search through the files, whether that's by some software product or by looking through the folder. Often the file names themselves are not proper so it would be easier to recognize them if there were few in a folder, rather than thousands of them. Scaling in the structure of directory trees in a computer cluster summarizes this problem as following: The processes of storing and retrieving information are rapidly gaining importance in science as well as society as a whole [1, 2, 3, 4]. A considerable effort is being undertaken, firstly to characterize and describe how publicly available information, for example in the world wide web, is actually organized, and secondly, to design efficient methods to access this information. [1] R. M. Shiffrin and K. B¨orner, Proc. Natl. Acad. Sci. USA 101, 5183 (2004). [2] S. Lawrence, C.L. Giles, Nature 400, 107–109 (1999). [3] R.F.I. Cancho and R.V. Sol, Proc. R. Soc. London, Ser. B 268, 2261 (2001). [4] M. Sigman and G. A. Cecchi, Proc. Natl. Acad. Sci. USA 99, 1742 (2002). It goes further on explaining how the data is usually organized by taking general looks at it, but by looking at the abstract and conclusion it doesn't come with a conclusion or approach which results in a productive organization of a directory hierarchy. So, in essence, this is a problem for which I haven't found a solution yet; and I would love to see a scientific solution to this problem. Upon searching further, I don't seem to find anything useful or free papers that approach this problem so it might be that I'm looking in the wrong place. I've also noted that there are different ways to term this problem, which leads out to different results of papers. Perhaps a paper is out there, but I'm not just using the same terms as that paper uses? They often use more scientific terms. I've once heard a story about an advocate with a laptop which has simply outperformed an advocate with had tons of papers, which shows how proper organization leads to productivity; but that story didn't share details on how the advocate used the laptop or how he had organized his data. But in any case, it was way more useful than how most of us organize our data these days... Advice me how I should organize my data, I'm not looking for suggestions here. I would love to see statistics or scientific measurement approaches that help me confirm that it does help me reach my goal.

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  • Tips on self-learning boot-time fundamentals (grub, disks, partitions, LVMs, etc)?

    - by Harry
    Is there any good resource which I can use to self-learn all the low-level system administration details on Grub, Grub2, disks, partitioning, LVM, etc? I'm comfortable with system admin tasks post-boot but I lack knowledge about both the fundamentals and actuals of all that happens during boot on a Linux system such as Fedora. Any recommendations on how to setup a testbed on my desktop for learning the above? I may not be able to get another machine / harddisk, so may have to rely on something like VirtualBox. But don't know if there are other (better) options... so asking for tips from those who have self-learned / mastered this track themselves.

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  • What's a good way for organizing PDF documents on windows?

    - by Ivan
    I'm looking for a good way to manage a lot of pdf documents (e.g. papers, ebooks) on windows. Ideally I'm looking for a windows version of the great mac app Yep. I've looked quite a bit and haven't found any windows app that provides and organized overview of your pdf documents. I've considered just tagging the pdf files, but there don't seem to be any apps to simply tag and search tagged files easily. I've found TaggedFrog, but the tags are kept in the app's internal DB and are associated with the filename. So if you move/rename a file it looses all its tags. In a nutshell: Is there a good windows app to organize/efficiently tag files?

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  • What's the most reliable (i.e. time-proof) solution for organizing photos?

    - by digitxp
    I pooled together my photos from an old external hard drive, various Picasa Web caches, flickr, flash drives, and an old computer. They're all on my external hard drive, using extremely creative labeling, like allpictures pixix pix2 images familyphotos and so on (hey, I was 7 when I organized them last). My computer's hard drive can die at any minute, and the external is new but who knows what that means? I am planning to start reorganizing these picture, probably by face or time. I have Bridge CS5, Picasa, etc., but which one is the most likely to not crash and burn like my Vista laptop did with a ZIP file filled with pictures of a funeral?

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  • Django's self.client.login(...) does not work in unit tests

    - by thebossman
    I have created users for my unit tests in two ways: 1) Create a fixture for "auth.user" that looks roughly like this: { "pk": 1, "model": "auth.user", "fields": { "username": "homer", "is_active": 1, "password": "sha1$72cd3$4935449e2cd7efb8b3723fb9958fe3bb100a30f2", ... } } I've left out the seemingly unimportant parts. 2) Use 'create_user' in the setUp function (although I'd rather keep everything in my fixtures class): def setUp(self): User.objects.create_user('homer', '[email protected]', 'simpson') Note that the password is simpson in both cases. I've verified that this info is correctly being loaded into the test database time and time again. I can grab the User object using User.objects.get. I can verify the password is correct using 'check_password.' The user is active. Yet, invariably, self.client.login(username='homer', password='simpson') FAILS. I'm baffled as to why. I think I've read every single Internet discussion pertaining to this. Can anybody help? The login code in my unit test looks like this: login = self.client.login(username='homer', password='simpson') self.assertTrue(login) Thanks.

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  • How to do "map chunks", like terraria or minecraft maps?

    - by O'poil
    Due to performance issues, I have to cut my maps into chunks. I manage the maps in this way: listMap[x][y] = new Tile (x,y); I tried in vain to cut this list for several "chunk" to avoid loading all the map because the fps are not very high with large map. And yet, when I update or Draw I do it with a little tile range. Here is how I proceed: foreach (List<Tile> list in listMap) { foreach (Tile leTile in list) { if ((leTile.Position.X < screenWidth + hero.Pos.X) && (leTile.Position.X > hero.Pos.X - tileSize) && (leTile.Position.Y < screenHeight + hero.Pos.Y) && (leTile.Position.Y > hero.Pos.Y - tileSize) ) { leTile.Draw(spriteBatch, gameTime); } } } (and the same thing, for the update method). So I try to learn with games like minecraft or terraria, and any two manages maps much larger than mine, without the slightest drop of fps. And apparently, they load "chunks". What I would like to understand is how to cut my list in Chunk, and how to display depending on the position of my character. I try many things without success. Thank you in advance for putting me on the right track! Ps : Again, sorry for my English :'( Pps : I'm not an experimented developer ;)

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  • How to install pip/easy_install on debian 6 for python3.2

    - by atomAltera
    I'm trying to install pip or setup tools form python 3.2 in debian 6. First case: apt-get install python3-pip...OK python3 easy_install.py webob Searching for webob Reading http://pypi.python.org/simple/webob/ Reading http://webob.org/ Reading http://pythonpaste.org/webob/ Best match: WebOb 1.2.2 Downloading http://pypi.python.org/packages/source/W/WebOb/WebOb-1.2.2.zip#md5=de0f371b46554709ce5b93c088a11cae Processing WebOb-1.2.2.zip Traceback (most recent call last): File "easy_install.py", line 5, in <module> main() File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 1931, in main with_ei_usage(lambda: File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 1912, in with_ei_usage return f() File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 1935, in <lambda> distclass=DistributionWithoutHelpCommands, **kw File "/usr/local/lib/python3.2/distutils/core.py", line 148, in setup dist.run_commands() File "/usr/local/lib/python3.2/distutils/dist.py", line 917, in run_commands self.run_command(cmd) File "/usr/local/lib/python3.2/distutils/dist.py", line 936, in run_command cmd_obj.run() File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 368, in run self.easy_install(spec, not self.no_deps) File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 608, in easy_install return self.install_item(spec, dist.location, tmpdir, deps) File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 638, in install_item dists = self.install_eggs(spec, download, tmpdir) File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 799, in install_eggs unpack_archive(dist_filename, tmpdir, self.unpack_progress) File "/usr/lib/python3/dist-packages/setuptools/archive_util.py", line 67, in unpack_archive driver(filename, extract_dir, progress_filter) File "/usr/lib/python3/dist-packages/setuptools/archive_util.py", line 154, in unpack_zipfile data = z.read(info.filename) File "/usr/local/lib/python3.2/zipfile.py", line 891, in read with self.open(name, "r", pwd) as fp: File "/usr/local/lib/python3.2/zipfile.py", line 980, in open close_fileobj=not self._filePassed) File "/usr/local/lib/python3.2/zipfile.py", line 489, in __init__ self._decompressor = zlib.decompressobj(-15) AttributeError: 'NoneType' object has no attribute 'decompressobj' Second case: from http://pypi.python.org/pypi/distribute#installation-instructions python3 distribute_setup.py Downloading http://pypi.python.org/packages/source/d/distribute/distribute-0.6.28.tar.gz Extracting in /tmp/tmpv6iei2 Traceback (most recent call last): File "distribute_setup.py", line 515, in <module> main(sys.argv[1:]) File "distribute_setup.py", line 511, in main _install(tarball, _build_install_args(argv)) File "distribute_setup.py", line 73, in _install tar = tarfile.open(tarball) File "/usr/local/lib/python3.2/tarfile.py", line 1746, in open raise ReadError("file could not be opened successfully") tarfile.ReadError: file could not be opened successfully Third case: from http://pypi.python.org/pypi/distribute#installation-instructions tar -xzvf distribute-0.6.28.tar.gz cd distribute-0.6.28 python3 setup.py install Before install bootstrap. Scanning installed packages No setuptools distribution found running install running bdist_egg running egg_info writing distribute.egg-info/PKG-INFO writing top-level names to distribute.egg-info/top_level.txt writing dependency_links to distribute.egg-info/dependency_links.txt writing entry points to distribute.egg-info/entry_points.txt reading manifest file 'distribute.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'distribute.egg-info/SOURCES.txt' installing library code to build/bdist.linux-x86_64/egg running install_lib running build_py copying distribute.egg-info/PKG-INFO -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/SOURCES.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/dependency_links.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/entry_points.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/top_level.txt -> build/bdist.linux-x86_64/egg/EGG-INFO creating 'dist/distribute-0.6.28-py3.2.egg' and adding 'build/bdist.linux-x86_64/egg' to it Traceback (most recent call last): File "setup.py", line 220, in <module> scripts = scripts, File "/usr/local/lib/python3.2/distutils/core.py", line 148, in setup dist.run_commands() File "/usr/local/lib/python3.2/distutils/dist.py", line 917, in run_commands self.run_command(cmd) File "/usr/local/lib/python3.2/distutils/dist.py", line 936, in run_command cmd_obj.run() File "build/src/setuptools/command/install.py", line 73, in run self.do_egg_install() File "build/src/setuptools/command/install.py", line 93, in do_egg_install self.run_command('bdist_egg') File "/usr/local/lib/python3.2/distutils/cmd.py", line 313, in run_command self.distribution.run_command(command) File "/usr/local/lib/python3.2/distutils/dist.py", line 936, in run_command cmd_obj.run() File "build/src/setuptools/command/bdist_egg.py", line 241, in run dry_run=self.dry_run, mode=self.gen_header()) File "build/src/setuptools/command/bdist_egg.py", line 542, in make_zipfile z = zipfile.ZipFile(zip_filename, mode, compression=compression) File "/usr/local/lib/python3.2/zipfile.py", line 689, in __init__ "Compression requires the (missing) zlib module") RuntimeError: Compression requires the (missing) zlib module zlib1g-dev installed Help me please

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  • UIPageControl bug: showing one bullet first and then showing everything

    - by user313551
    I have some strange behavior using a UIPageControl: First it appears showing only one bullet, then when I move the scroll view all the bullets appear correctly. Is there something I'm missing before I add it as a subview? Here is my code imageScrollView.h : @interface ImageScrollView : UIView <UIScrollViewDelegate> { NSMutableDictionary *photos; BOOL *pageControlIsChangingPage; UIPageControl *pageControl; } @property (nonatomic, copy) NSMutableDictionary *photos; @property (nonatomic, copy) UIPageControl *pageControl; @end Here is the code for imageScrollView.m: #import "ImageScrollView.h" @implementation ImageScrollView @synthesize photos, pageControl; - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Initialization code NSLog(@"%@",pageControl); } return self; } - (void) drawRect:(CGRect)rect { [self removeAllSubviews]; UIScrollView *scroller = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0,self.frame.size.width,self.frame.size.height)]; [scroller setDelegate:self]; [scroller setBackgroundColor:[UIColor grayColor]]; [scroller setShowsHorizontalScrollIndicator:NO]; [scroller setPagingEnabled:YES]; NSUInteger nimages = 0; CGFloat cx= 0; for (NSDictionary *myDictionaryObject in photos) { if (![myDictionaryObject isKindOfClass:[NSNull class]]) { NSString *photo =[NSString stringWithFormat:@"http://www.techbase.com.mx/blog/%@", [myDictionaryObject objectForKey:@"filepath"]]; NSDictionary *data = [myDictionaryObject objectForKey:@"data"]; UIView *imageContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height - 30)]; TTImageView *imageView = [[TTImageView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height - 30)]; imageView.urlPath=photo; [imageContainer addSubview:imageView]; UILabel *caption = [[UILabel alloc] initWithFrame:CGRectMake(0,imageView.frame.size.height,imageView.frame.size.width,10)]; [caption setText:[NSString stringWithFormat:@"%@",[data objectForKey:@"description"]]]; [caption setBackgroundColor:[UIColor grayColor]]; [caption setTextColor:[UIColor whiteColor]]; [caption setLineBreakMode:UILineBreakModeWordWrap]; [caption setNumberOfLines:0]; [caption sizeToFit]; [caption setFont:[UIFont fontWithName:@"Georgia" size:10.0]]; [imageContainer addSubview:caption]; CGRect rect = imageContainer.frame; rect.size.height = imageContainer.size.height; rect.size.width = imageContainer.size.width; rect.origin.x = ((scroller.frame.size.width - scroller.size.width) / 2) + cx; rect.origin.y = ((scroller.frame.size.height - scroller.size.height) / 2); imageContainer.frame=rect; [scroller addSubview:imageContainer]; [imageView release]; [imageContainer release]; [caption release]; nimages++; cx +=scroller.frame.size.width; } } [scroller setContentSize:CGSizeMake(nimages * self.frame.size.width, self.frame.size.height)]; [self addSubview:scroller]; pageControl = [[UIPageControl alloc] initWithFrame:CGRectMake(self.frame.size.width/2, self.frame.size.height -20, (self.frame.size.width/nimages)/2, 20)]; pageControl.numberOfPages=nimages; [self addSubview:pageControl]; [scroller release]; } -(void)dealloc { [pageControl release]; [super dealloc]; } -(void)scrollViewDidScroll:(UIScrollView *)_scrollView{ if(pageControlIsChangingPage){ return; } CGFloat pageWidth = _scrollView.frame.size.width; int page = floor((_scrollView.contentOffset.x - pageWidth /2) / pageWidth) + 1; pageControl.currentPage = page; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView{ pageControlIsChangingPage = NO; } @end

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  • Rotate rectangle around center

    - by ESoft
    I am playing with Brad Larsen's adaption of the trackball app. I have two views at a 60 degree angle to each other and was wondering how I get the rotation to be in the center of this (non-closed) rectangle? In the images below I would have liked the rotation to take place all within the blue lines. Code (modified to only rotate around x axis): #import "MyView.h" //===================================================== // Defines //===================================================== #define DEGREES_TO_RADIANS(degrees) \ (degrees * (M_PI / 180.0f)) //===================================================== // Public Interface //===================================================== @implementation MyView - (void)awakeFromNib { transformed = [CALayer layer]; transformed.anchorPoint = CGPointMake(0.5f, 0.5f); transformed.frame = self.bounds; [self.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 4.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0051.png"] CGImage]; imageLayer.borderColor = [UIColor yellowColor].CGColor; imageLayer.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 120.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(-60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0089.png"] CGImage]; imageLayer.borderColor = [UIColor greenColor].CGColor; imageLayer.borderWidth = 2.0f; transformed.borderColor = [UIColor whiteColor].CGColor; transformed.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; UIView *line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height / 2.0f, self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor redColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (1.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (3.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { previousLocation = [[touches anyObject] locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint location = [[touches anyObject] locationInView:self]; //location = CGPointMake(previousLocation.x, location.y); CATransform3D currentTransform = transformed.sublayerTransform; //CGFloat displacementInX = location.x - previousLocation.x; CGFloat displacementInX = previousLocation.x - location.x; CGFloat displacementInY = previousLocation.y - location.y; CGFloat totalRotation = sqrt((displacementInX * displacementInX) + (displacementInY * displacementInY)); CGFloat angle = DEGREES_TO_RADIANS(totalRotation); CGFloat x = ((displacementInX / totalRotation) * currentTransform.m12 + (displacementInY/totalRotation) * currentTransform.m11); CATransform3D rotationalTransform = CATransform3DRotate(currentTransform, angle, x, 0, 0); previousLocation = location; transformed.sublayerTransform = rotationalTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { } - (void)dealloc { [super dealloc]; } @end

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  • Are self-described / auto-descriptive services loosely or tightly coupled in a SOA architecture ?

    - by snowflake
    I consider a self-described / auto-descriptive service as a good thing in a SOA architecture, since (almost) everything you know to call the service is present in the service contract (such a WSDL). Sample of a non self-described service for me is Facebook Query Language (FQL http://wiki.developers.facebook.com/index.php/FQL), or any web service exchanging XML flow in a one String parameter for then parsing XML and performing treatments. Last ones seem further more technically decoupled, since technically you can switch implementations without technical impact on the caller, handling compatibility between implementations/versions at a business level. On the other side, having no strong interface (diluted into the service and its version), make the service tightly coupled to the existing implementation (more difficulty to interchange the service and to ensure perfect compatibility). This question is related to http://stackoverflow.com/questions/2503071/how-to-implement-loose-coupling-with-a-soa-architecture So, are self-described / auto-descriptive services loosely or tightly coupled in a SOA architecture ? What are the impacts regarding ESBs ? Any pointer will be appreciated.

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  • Detect user logout / shutdown in Python / GTK under Linux

    - by Ivo Wetzel
    OK this is presumably a hard one, I've got an pyGTK application that has random crashes due to X Window errors that I can't catch/control. So I created a wrapper that restarts the app as soon as it detects a crash, now comes the problem, when the user logs out or shuts down the system, the app exits with status 1. But on some X errors it does so too. So I tried literally anything to catch the shutdown/logout, with no success, here's what I've tried: import pygtk import gtk import sys class Test(gtk.Window): def delete_event(self, widget, event, data=None): open("delete_event", "wb") def destroy_event(self, widget, data=None): open("destroy_event", "wb") def destroy_event2(self, widget, event, data=None): open("destroy_event2", "wb") def __init__(self): gtk.Window.__init__(self, gtk.WINDOW_TOPLEVEL) self.show() self.connect("delete_event", self.delete_event) self.connect("destroy", self.destroy_event) self.connect("destroy-event", self.destroy_event2) def foo(): open("add_event", "wb") def ex(): open("sys_event", "wb") from signal import * def clean(sig): f = open("sig_event", "wb") f.write(str(sig)) f.close() exit(0) for sig in (SIGABRT, SIGILL, SIGINT, SIGSEGV, SIGTERM): signal(sig, lambda *args: clean(sig)) def at(): open("at_event", "wb") import atexit atexit.register(at) f = Test() sys.exitfunc = ex gtk.quit_add(gtk.main_level(), foo) gtk.main() open("exit_event", "wb") Not one of these succeeds, is there any low level way to detect the system shutdown? Google didn't find anything related to that. I guess there must be a way, am I right? :/

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  • Django: Validation error in Admin

    - by tomwolber
    NEWBIE ALERT! background: For the first time, I am writing a model that needs to be validated. I cannot have two Items that have overlapping "date ranges". I have everything working, except when I raise forms.ValidationError, I get the yellow screen of death (debug=true) or a 500 page (debug=false). My question: How can I have an error message show up in the Admin (like when you leave a required filed blank)? Sorry for my inexperience, please let me know if I can clarify the question better. Models.py from django.db import models from django import forms from django.forms import ModelForm from django.db.models import Q class Item(models.Model): name = models.CharField(max_length=500) slug = models.SlugField(unique=True) startDate = models.DateField("Start Date", unique="true") endDate = models.DateField("End Date") def save(self, *args, **kwargs): try: Item.objects.get(Q(startDate__range=(self.startDate,self.endDate))|Q(endDate__range=(self.startDate,self.endDate))|Q(startDate__lt=self.startDate,endDate__gt=self.endDate)) #check for validation, which may raise an Item.DoesNotExist error, excepted below #if the validation fails, raise this error: raise forms.ValidationError('Someone has already got that date, or somesuch error message') except Item.DoesNotExist: super(Item,self).save(*args,**kwargs) def __unicode__(self): return self.name def get_absolute_url(self): return "/adtest/%s/" % self.slug

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