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  • Le menu Démarrer de retour dans Windows 8 ? Samsung intègre le S-Launcher à ses appareils sous l'OS pour réintroduire la fonction

    Le menu Démarrer de retour dans Windows 8 ? Samsung intègre le S-Launcher à ses appareils sous l'OS pour réintroduire la fonction Microsoft a entièrement réinventé l'écosystème Windows avec son nouveau système d'exploitation Windows 8. Avec l'introduction d'une nouvelle interface utilisateur et plusieurs nouvelles fonctionnalités, l'éditeur a également mis à la retraite des fonctions traditionnelles dont étaient habitués les utilisateurs. Parmi ces fonctionnalités, figure en bonne place la fin du menu Démarrer disponible dans le coin inférieur gauche de l'écran de l'ordinateur depuis Windows 95. Mais, c'était sans compter sur la ténacité des fabricants d'appareils qui ne souhaiten...

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  • In setting up dual Boot with Windows XP and Ubuntu, which OS do I install first?

    - by markl
    I'd like to install both Ubuntu 12.04 and Windows XP on a Dell laptop, and I was thinking about using a dual boot structure, and using the bulk of my hard drive as empty hard drive space to share files between the two operating systems (so choice of file system type is very important in this set-up). The kind of partitioning structure I would like to use is Partition 1 - Ubuntu 12.04 (root) (20GB) Partition 2 - Ubuntu /home (20GB) Partition 3 : Free Space (560GB) Partition 4 : Windows XP (35GB) Partition 5 : SWAP (3GB) (Total Hardrive Capacity is ~640GB) My question is; what is the best way to go about setting up this kind this system? Should I install Windows XP first and setup the partitions, and then install Ubuntu which I believe will install the GRUB bootloader for OS booting choice or Do I install Ubuntu first, setting up the available partitions and then perform a WIndows install? Please let me know if there is anything in this setup that I have left out and should know about, including things related to setting particular partitions as logical or primary, and whether the boot partition and the filesystem partition should actually be two separate partitions.

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  • Windows 8 : mise à jour des applications natives, une flopée d'améliorations est prévue avant la sortie officielle de l'OS

    Windows 8 sera disponible en octobre la version RTM sera publiée début août MAJ du 10/07/2012 Microsoft met fin aux spéculations sur la date de sortie de la version finale de Windows 8. L'événement Worldwide Partner Conference (WPC), réservé aux partenaires de l'éditeur, qui se déroule actuellement à Toronto au Canada, a été l'occasion pour celui-ci de dévoiler officiellement la date de disponibilité de Windows 8. Le futur système d'exploitation de la firme de Redmond sera disponible en version finale fin octobre prochain. L'OS sera mis à la disposition des fabricants dès début août, afin que ceux-ci puissent décide...

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  • Microsoft annonce Skype pour Windows 8, actif en permanence et disponible le jour du lancement de l'OS

    Microsoft annonce Skype pour Windows 8 Actif en permanence et disponible le jour de sortie de l'OS le 26 octobre À l'occasion de la sortie de Windows 8 cette fin de semaine, Microsoft met à jour son logiciel de messagerie instantanée. Skype serait au rendez-vous dans une nouvelle version épurée et plus moderne. Suivant le style caractéristique des applications « Metro », Skype apparaît comme une tuile en direct sur l'écran de démarrage de Windows 8. Celle-ci affiche les notifications relatives aux appels manqués et aux nouveaux messages reçus. Microsoft estime que Skype pour Windows 8 sera « immersif, fluide et amusant ». Le service de chat sera activé en permanence sur W...

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  • Windows Phone 7.8 annoncé officiellement pour début 2013, l'OS apportera les fonctions de la version 8 aux terminaux incompatibles

    Quelles fonctionnalités doivent être intégrées à Windows Phone 7.8 ? Microsoft invite les utilisateurs à faire des propositions À côté de la mise à jour Windows Phone 8, sera publiée une autre pour les terminaux actuels sous l'OS mobile. Présenté comme un changement de génération technologique, Windows Phone 8 ne pourra pas tourner sur les dispositifs actuels. Raison pour laquelle, Microsoft prévoit la publication d'une version 7.8 afin de faire bénéficier des nouveautés de cette mise à jour à ses clients existants. Windows Phone 7.8 dispose déjà de quelques fonctionnalités de la version 8 comme une nouvelle interface pour l'écran de démarrage, permettant de redimensionner les tui...

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  • Smartphones : quels OS progressent en Europe ? Quelle marque vend le plus ? Réponse de Kantar Worldpanel

    Quelles sont les parts de marché des différents OS mobiles en Europe ? Qui progresse ? Qui s'impose ou pas ? Réponse de Kantar Worldpanel Kantar Worldpanel ComTech vient de publier les résultats d'un étude sur les ventes réels de smartphones en Europe. Ces chiffres sont difficiles à obtenir et toujours sujet à caution. Commençons donc par un peu de méthodologie. La société s'appuie sur des panels qu'elle interroge régulièrement. « Nous collectons des données grâce à de très grands échantillons de consommateurs dans tous les pays où nous opérons. Ces mêmes consommateurs sont interrogés toutes les 4 semaines sur leur mobile / tablette : ont-ils changé d'appareil, de...

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  • Templated << friend not working when in interrelationship with other templated union types

    - by Dwight
    While working on my basic vector library, I've been trying to use a nice syntax for swizzle-based printing. The problem occurs when attempting to print a swizzle of a different dimension than the vector in question. In GCC 4.0, I originally had the friend << overloaded functions (with a body, even though it duplicated code) for every dimension in each vector, which caused the code to work, even if the non-native dimension code never actually was called. This failed in GCC 4.2. I recently realized (silly me) that only the function declaration was needed, not the body of the code, so I did that. Now I get the same warning on both GCC 4.0 and 4.2: LINE 50 warning: friend declaration 'std::ostream& operator<<(std::ostream&, const VECTOR3<TYPE>&)' declares a non-template function Plus the five identical warnings more for the other function declarations. The below example code shows off exactly what's going on and has all code necessary to reproduce the problem. #include <iostream> // cout, endl #include <sstream> // ostream, ostringstream, string using std::cout; using std::endl; using std::string; using std::ostream; // Predefines template <typename TYPE> union VECTOR2; template <typename TYPE> union VECTOR3; template <typename TYPE> union VECTOR4; typedef VECTOR2<float> vec2; typedef VECTOR3<float> vec3; typedef VECTOR4<float> vec4; template <typename TYPE> union VECTOR2 { private: struct { TYPE x, y; } v; struct s1 { protected: TYPE x, y; }; struct s2 { protected: TYPE x, y; }; struct s3 { protected: TYPE x, y; }; struct s4 { protected: TYPE x, y; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR2() {} VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR3 { private: struct { TYPE x, y, z; } v; struct s1 { protected: TYPE x, y, z; }; struct s2 { protected: TYPE x, y, z; }; struct s3 { protected: TYPE x, y, z; }; struct s4 { protected: TYPE x, y, z; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR3() {} VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR4 { private: struct { TYPE x, y, z, w; } v; struct s1 { protected: TYPE x, y, z, w; }; struct s2 { protected: TYPE x, y, z, w; }; struct s3 { protected: TYPE x, y, z, w; }; struct s4 { protected: TYPE x, y, z, w; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR4() {} VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR4& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); }; // Test code int main (int argc, char * const argv[]) { vec2 my2dVector(1, 2); cout << my2dVector.x << endl; cout << my2dVector.xx << endl; cout << my2dVector.xxx << endl; cout << my2dVector.xxxx << endl; vec3 my3dVector(3, 4, 5); cout << my3dVector.x << endl; cout << my3dVector.xx << endl; cout << my3dVector.xxx << endl; cout << my3dVector.xxxx << endl; vec4 my4dVector(6, 7, 8, 9); cout << my4dVector.x << endl; cout << my4dVector.xx << endl; cout << my4dVector.xxx << endl; cout << my4dVector.xxxx << endl; return 0; } The code WORKS and produces the correct output, but I prefer warning free code whenever possible. I followed the advice the compiler gave me (summarized here and described by forums and StackOverflow as the answer to this warning) and added the two things that supposedly tells the compiler what's going on. That is, I added the function definitions as non-friends after the predefinitions of the templated unions: template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); And, to each friend function that causes the issue, I added the <> after the function name, such as for VECTOR2's case: friend ostream& operator<< <> (ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<< <> (ostream& os, const VECTOR4<TYPE>& toString); However, doing so leads to errors, such as: LINE 139: error: no match for 'operator<<' in 'std::cout << my2dVector.VECTOR2<float>::xxx' What's going on? Is it something related to how these templated union class-like structures are interrelated, or is it due to the unions themselves? Update After rethinking the issues involved and listening to the various suggestions of Potatoswatter, I found the final solution. Unlike just about every single cout overload example on the internet, I don't need access to the private member information, but can use the public interface to do what I wish. So, I make a non-friend overload functions that are inline for the swizzle parts that call the real friend overload functions. This bypasses the issues the compiler has with templated friend functions. I've added to the latest version of my project. It now works on both versions of GCC I tried with no warnings. The code in question looks like this: template <typename SWIZZLE> inline typename EnableIf< Is2D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is3D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is4D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; }

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  • Setting up Django on an internal server (os.environ() not working as expected?)

    - by monkut
    I'm trying to setup Django on an internal company server. (No external connection to the Internet.) Looking over the server setup documentation it appears that the "Running Django on a shared-hosting provider with Apache" method seems to be the most-likely to work in this situation. Here's the server information: Can't install mod_python no root access Server is SunOs 5.6 Python 2.5 Apache/2.0.46 I've installed Django (and flup) using the --prefix option (reading again I probably should've used --home, but at the moment it doesn't seem to matter) I've added the .htaccess file and mysite.fcgi file to my root web directory as mentioned here. When I run the mysite.fcgi script from the server I get my expected output (the correct site HTML output). But, it won't when trying to access it from a browser. It seems that it may be a problem with the PYTHONPATH setting since I'm using the prefix option. I've noticed that if I run mysite.fcgi from the command-line without setting the PYTHONPATH enviornment variable it throws the following error: prompt$ python2.5 mysite.fcgi ERROR: No module named flup Unable to load the flup package. In order to run django as a FastCGI application, you will need to get flup from http://www.saddi.com/software/flup/ If you've already installed flup, then make sure you have it in your PYTHONPATH. I've added sys.path.append(prefixpath) and os.environ['PYTHONPATH'] = prefixpath to mysite.fcgi, but if I set the enviornment variable to be empty on the command-line then run mysite.fcgi, I still get the above error. Here are some command-line results: >>> os.environ['PYTHONPATH'] = 'Null' >>> >>> os.system('echo $PYTHONPATH') Null >>> os.environ['PYTHONPATH'] = '/prefix/path' >>> >>> os.system('echo $PYTHONPATH') /prefix/path >>> exit() prompt$ echo $PYTHONPATH Null It looks like Python is setting the variable OK, but the variable is only applicable inside of the script. Flup appears to be distributed as an .egg file, and my guess is that the egg implementation doesn't take into account variables added by os.environ['key'] = value (?) at least when installing via the --prefix option. I'm not that familiar with .pth files, but it seems that the easy-install.pth file is the one that points to flup: import sys; sys.__plen = len(sys.path) ./setuptools-0.6c6-py2.5.egg ./flup-1.0.1-py2.5.egg import sys; new=sys.path[sys.__plen:]; del sys.path[sys.__plen:]; p=getattr(sys,'__egginsert',0); sy s.path[p:p]=new; sys.__egginsert = p+len(new) It looks like it's doing something funky, anyway to edit this or add something to my code so it will find flup?

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  • Change compilation flags in Qt under Mac OS X?

    - by Lior
    I installed Qt for Mac, and am compiling my Qt project after adding in the .Pro file CONFIG(release, debug|release):QMAKE_CXXFLAGS += -O3 -fomit-frame-pointer to optimize for speed. However, I always see that the command where g++ is ran, includes -Os, which optimizes for size. I would like to remove it. I tried several approaches, like CONFIG(release, debug|release):QMAKE_CFLAGS_RELEASE -= -Os CONFIG(release, debug|release):QMAKE_CXXFLAGS -= -Os and CONFIG(release, debug|release):QMAKE_CXXFLAGS = -O3 -fomit-frame-pointer CONFIG(release, debug|release):QMAKE_CFLAGS_RELEASE = -O3 -fomit-frame-pointer (no +) But nothing. -Os ALWAYS appear. How do I change this? I found the qmake.conf file under /usr/local/QT4.5/mkspecs. It includes a mac-g++.conf file, but I cannot change it, and chmod doesn't work: chmod: mac-g++.conf: Operation not permitted Any ideas?

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  • Inconsistency in modified/created/accessed time on mac

    - by Seth Johnson
    I'm having trouble using os.utime to correctly set the modification time on the mac (Mac OS X 10.6.2, running Python 2.6.1 from /usr/bin/python). It's not consistent with the touch utility, and it's not consistent with the properties displayed in the Finder's "get info" window. Consider the following command sequence. The 'created' and 'modified' times in the plain text refer to the "get info" window attributes. As a reminder, os.utime takes arguments (filename, (atime, mtime)). >>> import os >>> open('tempfile','w').close() 'created' and 'modified' are both the current time. >>> os.utime('tempfile', (1000000000, 1500000000) ) 'created' is the current time, 'modified' is July 13, 2017. >>> os.utime('tempfile', (1000000000, 1000000000) ) 'created' and 'modified' are both September 8, 2001. >>> os.path.getmtime('tempfile') 1000000000.0 >>> os.path.getctime('tempfile') 1269021939.0 >>> os.path.getatime('tempfile') 1269021951.0 ...but the os.path.get?time and os.stat don't reflect it. >>> os.utime('tempfile', (1500000000, 1000000000) ) 'created' and 'modified' are still both September 8, 2001. >>> os.utime('tempfile', (1500000000, 1500000000) ) 'created' is September 8, 2001, 'modified' is July 13, 2017. I'm not sure if this is a Python problem or a Mac stat problem. When I exit the Python shell and run touch -a -t 200011221234 tempfile neither the modification nor the creation times are changed, as expected. Then I run touch -m -t 200011221234 tempfile and both 'created' and 'modified' times are changed. Does anyone have any idea what's going on? How do I change the modification and creation times consistently on the mac? (Yes, I am aware that on Unixy systems there is no "creation time.")

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  • How should a one-man development shop document their code?

    - by CKoenig
    Hi, please let me first describe my situation. I work in an IT department for a small-to-medium sized industrial-company and basically I'm the only real developer (sometimes a second guy joins in for his own projects). I programm mostly in C#/.net. Of course I only programm for internal need (Intranet, reporting, data-driven apps, some mobile apps, ...). My question is how should I document my work? It's a highly dynamic environment (the features and bug fixes I implement are tested by me during production, and go live, often within a day. If I technical documentation like MSDN or even overview diagramms those would take me more time to sync than the whole programming process. Also I feel it's a waste of time because I would be the only one who ever read it. I do understand that if I get sick, leave, or forget this documentation would be valuable. PS:well of course you are right - the quesion is how much and how/where. I try using the XML-docu comments for the public exposed parts but as I'm a believer in self-documenting code the comments mostly restates in plain text what you can read from the method-head itself :(Maybe using the remarks section is the key but if you have 30 lines of code with a 15 line xml-comment in front it just looks dirty (sorry for posting it here but our firewall rejects JSON :( )

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  • Why are there so many man-made edge cases in IT, and is there any hope for simplification / unificat

    - by Hamish Grubijan
    This question is meant to generate discussion and so it is marked as community wiki. My observation is that the field of information technology grows so rapidly and randomly, that for many it takes a lot of time to learn many intricacies of some tools that will be obsolete in just short 3 years. If you look at the questions asked on StackOverflow ... at least half of them stem from the fact that some language / tool / API / protocol was poorly designed, is backwards and has gotchas. There are so many things which distract developers from converting English into machine code; instead they spend their time configuring stuff and gluing together things that do not really fit. How many times do you pick up somebody else's project (or someone picks up yours :) ) and realize that this program does not need half of the dialogs that it has, and that the logic can be simplified a great deal? But, it had to be made and sold here before a better thing is made and sold elsewhere, and hence all this rush. I often wish that things would just slow down. I do not want Microsoft Windows to run on my car's computer, my watch, my table, my toaster oven, and my toilet seat. I'd rather have Windows that DOES NOT HAVE WINDOWS REGISTRY, I'd rather have Windows that allows two different programs to work on the same file at the same time, the way it works on Unix systems. Microsoft is just an example. I am looking forward to the day when I do not have to worry about Windows vs Unix new line break, when System32 actually means that this directory contains 32-bit binaries, and not 64-bit ones, the day when dll hell and manifest hell are no longer an issue, the day when it takes me a lot less than 3 months on a new job to learn the system. I do not mean learning the entire code base of a product (depending on the size of it, it can take a long time). I mean - remembering which build-assisting scripts are written in Perl and which version of it, and which ones are done through .bat files, when do I need to manually make every file in some directory writable before running a script, or else a critical step of a database maintenance home-grown tool will bomb, and it will take 2 days to clean that up. Makes me wonder if humans enslaved computers, or if it is the other way around. The key is that improving those things will not bring extra revenue, and hence those taking the time to fix crap like that are not "business focused". However, these imperfections irritate me immensely, particularly because my memory is limited - I can hold only a small portion of that useless knowledge of a system in my head at any given point in time. I must not be alone. Did you also happen to notice that a programmer can waste a lot of time on things that should have been a lot more straight-forward? Is there hope? Will things get better/simpler in the future, or will there be a lot more IT crap floating around? I suppose I see diversity of tools, protocols, etc. as a bad thing. Thank you for participation.

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  • RPC Fails but passing in SQL Man. Studios works

    - by Justin
    I am calling a stored procedure from a web service in an ASP.Net application. And until a few days ago, all was well. However now when i call it I get an error saying The timeout period elapsed prior to the completion of the operation or the server could not be reached. However when i would run SQL SERVER PROFILER, I could see that the call was getting to the database, but was timing out. I then copied the statement being executed found at the bottom of the Profiler and pasted it into Management Studio and executed it and it finishes in about 7 seconds.. This runs just fine on our production server. It seems to be similar to this question: SELECT DISTINCT not working in .NET application, but works in SQL Mgmt Studio but I see no answer.

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  • Unable to plot graph using matplotlib

    - by Aman Deep Gautam
    I have the following code which searches all the directory in the current directory and then takes data from those files to plot the graph. The data is read correctly as verified by printing but there are no points plotted on graph. import argparse import os import matplotlib.pyplot as plt #find the present working directory pwd=os.path.dirname(os.path.abspath(__file__)) #find all the folders in the present working directory. dirs = [f for f in os.listdir('.') if os.path.isdir(f)] plt.figure() plt.xlim(0, 20000) plt.ylim(0, 1) for directory in dirs: os.chdir(os.path.join(pwd, directory)); chd_dir = os.path.dirname(os.path.abspath(__file__)) files = [ fl for fl in os.listdir('.') if os.path.isfile(fl) ] print files for f in files: f_obj = open(os.path.join(chd_dir, f), 'r') list_x = [] list_y = [] for i in xrange(0,4): f_obj.next() for line in f_obj: temp_list = line.split() print temp_list list_y.append(temp_list[0]) list_x.append(temp_list[1]) print 'final_lsit' print list_x print list_y plt.plot(list_x, list_y, 'r.') f_obj.close() os.chdir(pwd) plt.savefig("test.jpg") The input files look like the following: 5 865 14709 15573 14709 1.32667e-06 664 0.815601 14719 1.55333e-06 674 0.813277 14729 1.82667e-06 684 0.810185 14739 1.4e-06 694 0.808459 Can anybody help me with why this is happening? Being new I would like to know some tutorial where I can get help with kind of plotting as the tutorial I was following made me end up here. Any help appreciated.

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  • WinXP Parallels Guest with OS X host -- communication between the two?

    - by Justin
    The setup: Windows XP guest OS running inside Parallels 5 on a OS X 10.6.2 host. I have a win32 application that runs in windows that communicates with other programs by sending out keystrokes to the program in focus. I can run this software inside parallels just fine, but I need a way for it to communicate (via keystrokes) with native OS X applications. For instance, the windows software sends out a continuous stream of a's and w's, based on the program input from an external source. On the other side, I have a Mac version of VLC media player with hotkeys set up for a and w for the two functions I would like to manipulate from the windows software. How can I set up a link between the guest and host OS's with Parallels that lets a windows program send keystrokes to a mac program?

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  • What is the best BitTorrent client for Mac OS X?

    - by deddebme
    I am using uTorrent in Mac OS X but I wasn't happy about it at all. It is much worse than its Windows version and it hasn't been updated for quite a while. I tried Azureus but its interface isn't good, probably because it is Java based. Any recommendation on which BitTorrent client to use in Mac OS X?

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  • What software will run the new Windows 8 in virtualization under OS X?

    - by bmike
    I've read a lot about the new Windows OS, but would like to run it first hand. I've got several Macs with Mountain Lion (10.8) and presume I can use this evaluation license to test the OS for my consulting company. What else do I need to run Windows 8 in virtualization (as I'd rather not mess with BootCamp for several reasons)? Any other gotchas from someone who has gone down this path would be appreciated as well.

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  • Is VirtualBox really slow compared to the host OS? (for Ruby development)

    - by dan
    I have VirtualBox running Ubuntu as a guest environment on my Macbook Pro running Leopard OS X 10.5. I timed the same batch of Ruby on Rails unit tests on both systems. The difference seems to be quite big. The same suite of Ruby unit tests that take 13.4 seconds in the native OS X, take 82 seconds to run in VirtualBox Ubuntu. Are other people doing the same kind of development noticing the same differences?

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