Search Results

Search found 12376 results on 496 pages for 'active pattern'.

Page 104/496 | < Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >

  • MVC + Repository Pattern - Still depends on Data Model?

    - by Jack
    I've started a project for school in which I am using ASP.NET MVC 2 + LINQ2SQL, and a business layer so my UI doesnt interact with the DB directly. My question is this: In my MVC project, when bringing up views and passing around data, I still have to include my Data project for access to the classes in my Linq2Sql project. Is this correct? Example: Controller: ClassesRepository cr = new ClassesRepository(); // this is from my Business project Class classToEdit = cr.GetByClassId(id); // "Class" is from my data project I still have to reference the Class class in my linq2sql data project - shouldn't my UI be completely independent of my data layer? Or maybe I'm going about this all wrong.

    Read the article

  • Design pattern suggestion

    - by Avinash
    Following is the problem statement. There are n numbers of match strings, If event A occurs and then in certain period of time event B occurs then I do not raise alarm. but if B do not occurs then i have to raise alarm. There can be multiple chain of events which defines whether to raise alarm or not.

    Read the article

  • Design pattern for loading multiple message types

    - by lukem00
    As I was looking through SO I came across a question about handling multiple message types. My concern is - how do I load such a message in a neat way? I decided to have a separate class with a method which loads one message each time it's invoked. This method should create a new instance of a concrete message type (say AlphaMessage, BetaMessage, GammaMessage, etc.) and return it as a Message. class MessageLoader { public Message Load() { // ... } } The code inside the method is something which looks really awful to me and I would very much like to refactor it/get rid of it: Message msg = Message.Load(...); // load yourself from whatever source if (msg.Type == MessageType.Alpha) return new AlphaMessage(msg); if (msg.Type == MessageType.Beta) return new BetaMessage(msg); // ... In fact, if the whole design looks just too messy and you guys have a better solution, I'm ready to restructure the whole thing. If my description is too chaotic, please let me know what it's missing and I shall edit the question. Thank you all.

    Read the article

  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

    Read the article

  • Design pattern for data entry forms with LINQ2SQL

    - by petebob796
    I am about to start a new winforms data entry application, it already has the database designed which I am comfortable with. I was going to use LINQ2SQL to access the tables to keep things type safe but am now wondering about design patterns, something I am just getting into. Since LINQ is giving me objects to use should I still create classes in between to hold the validation code and helper methods or should these just go in with the UI? It just seems I will end up with classes sat in between with little code which will cause the UI classes to have code just getting and setting values in the intermediate class and returning from validation to flag errors... Any good reading on this? Should I consider the entity framework (or similar) instead?

    Read the article

  • autosave pattern

    - by Mark
    I'm using localstorage to do gmail-style autosave on a webpage. So I basically save every 30 seconds to local, OK. The problem is recovery. I can't detect whether or not a user has crashed or incorrectly exited. So let's say the user crashed and loads up the form again, I can't just continue saving and overwriting the previous autosaves. I need to restore the previous save. But let's say the user didn't crash. He did everything correctly, but then used a different browser to edit the same file, so no new data to the previous browser's localstorage. He then loads up the file in the previous browser. The localstorage should not be restored in that case. Assuming there's no way to compare timestamps, how can I solve this problem? Thanks.

    Read the article

  • How to change active culture on Windows Phone 7

    - by Sam
    [Update] I see I need the full example to explain. In my Windows Phone 7 App, I got a page containing a TextBox bound to a Decimal "Amount": <TextBox Text="{Binding Amount,Mode=TwoWay}" InputScope="CurrencyAmount"/> The phone settings are set to German. In german localization, a value like 1234.56m would be formatted 1.234,56 (unlike the US, where it should be 1,234.56). Problem is, when I enter a value like 1.234,56 in the textbox, the content will be interpreted for US, resulting in 1.23456m, when it should have been 1234.56m. So, how do I get the binding on the WP7 to use the current phone culture instead of a generic US one? In Germany people expect to enter a colon for decimals instead of a dot.

    Read the article

  • What causes a UIViewController to become active?

    - by Rob Bonner
    I am sure this is an easy question, but one that has escaped me for some time now. Say I have a UIViewController, either defined as a root in an XIB or on a stack. At some point in my code I want to replace it with another view controller. Just flat out replace it. How would I do that? I have tried defining the controller and assigning, but not sure what actually makes it push on the screen with the absence of a navigation controller.

    Read the article

  • Session vs singleton pattern

    - by chobo
    Hi, I have a web application where I would like to pull user settings from a database and store them for Global access. Would it make more sense to store the data in a Singleton, or a Session object? What's the difference between the two? Is it better to store the data as an object reference or break it up into value type objects (ints and strings)? Thanks!

    Read the article

  • callback pattern

    - by robUK
    Hello, gcc 4.4.3 c89 I am creating a client server application and I will need to implement some callback functions. However, I am not too experienced in callbacks. And I am wondering if anyone knowns some good reference material to follow when designing callbacks. Is there any design patterns that are used for c. I did look at some patterns but there where all c++. Many thanks for any suggestions,

    Read the article

  • Decorator Design Pattern Use With Service Objects (wSingleton)

    - by Dustin
    I'm working on a project where I need to add some functionality to a service object and using a decorator to add it in seems like a good fit. However, I've only ever used decorators with simple beans, never on a singleton like a service object. Has anyone ever done this before and what are the pros and cons? In this case I don't think creating a subclass will work so a decorator seems to be a good fit. What are your thoughts on doing this?

    Read the article

  • why is Active Record firing extra query when I use Includes method to fetch data

    - by riddhi_agrawal
    I have the following model structure: class Group < ActiveRecord::Base has_many :group_products, :dependent => :destroy has_many :products, :through => :group_products end class Product < ActiveRecord::Base has_many :group_products, :dependent => :destroy has_many :groups, :through => :group_products end class GroupProduct < ActiveRecord::Base belongs_to :group belongs_to :product end I wanted to minimize my database queries so I decided to use includes.In the console I tried something like, groups = Group.includes(:products) my development logs show the following calls, Group Load (403.0ms) SELECT `groups`.* FROM `groups` GroupProduct Load (60.0ms) SELECT `group_products`.* FROM `group_products` WHERE (`group_products`.group_id IN (1,3,14,15,16,18,19,20,21,22,23,24,25,26,27,28,29,30,33,42,49,51)) Product Load (22.0ms) SELECT `products`.* FROM `products` WHERE (`products`.`id` IN (382,304,353,12,63,103,104,105,262,377,263,264,265,283,284,285,286,287,302,306,307,308,328,335,336,337,340,355,59,60,61,247,309,311,66,30,274,294,324,350,140,176,177,178,64,240,327,332,338,380,383,252,254,255,256,257,325,326)) Product Load (10.0ms) SELECT `products`.* FROM `products` WHERE (`products`.`id` = 377) LIMIT 1 I could analyze the initial three calls were necessary but don't get the reason why the last database call is made, Product Load (10.0ms) SELECT `products`.* FROM `products` WHERE (`products`.`id` = 377) LIMIT 1 Any idea why this is happening? Thanks in advance. :)

    Read the article

  • [C#] RegEx search for two pattern strings and cut what's between

    - by gsharp
    I'm trying to write a little SQL Helper. I have a query like this stored in a string: DECLARE @V1 INT --ignore DECLARE @V11 INT DECLARE @V12 INT --endignore DECLARE @V2 INT --ignore SELECT * FROM SampleTable INNER JOIN AnotherSampleTable ...... --endignore SELECT * From Employee ORDER BY LastName My helper method should cut everything what's between --ignore and --endignore The result string should look like: DECLARE @V1 INT DECLARE @V2 INT SELECT * From Employee ORDER BY LastName How can achieve my result with RegEx?

    Read the article

  • design-pattern libraries ready-to-use?

    - by fayer
    symfony has released some of their components free to use outside the framework. i have used the event dispatcher and dependency injection...they are awesome! i wonder if there are other components/libraries (from other frameworks etc) that in the same way help you manage various design patterns? eg. decorator, facade, singleton, chain of commands etc. i think symfony is on the right path, abstracting away the design patterns. are there any other components out there doing the same? thanks

    Read the article

  • jquery plugin pattern using jquery.data

    - by web_dev
    I have seen this piece of code in jquery plugin patterns and the notes section mention that we could attach the plugin to the DOM element using the jQuery.data function. What I don't understand is how do I make use of this piece of code. Can somebody provide examples of how to use this functionality and explain its significance? $.fn[pluginName] = function (options) { return $Extend(this).each(function () { if (!$.data(this, 'plugin_' + pluginName)) { $.data(this, 'plugin_' + pluginName, new Plugin( this, options )); } }); };

    Read the article

  • Templated derived class in CRTP (Curiously Recurring Template Pattern)

    - by Butterwaffle
    Hi, I have a use of the CRTP that doesn't compile with g++ 4.2.1, perhaps because the derived class is itself a template? Does anyone know why this doesn't work or, better yet, how to make it work? Sample code and the compiler error are below. Source: foo.C #include <iostream> using namespace std; template<typename X, typename D> struct foo; template<typename X> struct bar : foo<X,bar<X> > { X evaluate() { return static_cast<X>( 5.3 ); } }; template<typename X> struct baz : foo<X,baz<X> > { X evaluate() { return static_cast<X>( "elk" ); } }; template<typename X, typename D> struct foo : D { X operator() () { return static_cast<D*>(this)->evaluate(); } }; template<typename X, typename D> void print_foo( foo<X,D> xyzzx ) { cout << "Foo is " << xyzzx() << "\n"; } int main() { bar<double> br; baz<const char*> bz; print_foo( br ); print_foo( bz ); return 0; } Compiler errors foo.C: In instantiation of ‘foo<double, bar<double> >’: foo.C:8: instantiated from ‘bar<double>’ foo.C:30: instantiated from here foo.C:18: error: invalid use of incomplete type ‘struct bar<double>’ foo.C:8: error: declaration of ‘struct bar<double>’ foo.C: In instantiation of ‘foo<const char*, baz<const char*> >’: foo.C:13: instantiated from ‘baz<const char*>’ foo.C:31: instantiated from here foo.C:18: error: invalid use of incomplete type ‘struct baz<const char*>’ foo.C:13: error: declaration of ‘struct baz<const char*>’

    Read the article

  • License key pattern detection?

    - by Ricket
    This is not a real situation; please ignore legal issues that you might think apply, because they don't. Let's say I have a set of 200 known valid license keys for a hypothetical piece of software's licensing algorithm, and a license key consists of 5 sets of 5 alphanumeric case-insensitive (all uppercase) characters. Example: HXDY6-R3DD7-Y8FRT-UNPVT-JSKON Is it possible (or likely) to extrapolate other possible keys for the system? What if the set was known to be consecutive; how do the methods change for this situation, and what kind of advantage does this give? I have heard of "keygens" before, but I believe they are probably made by decompiling the licensing software rather than examining known valid keys. In this case, I am only given the set of keys and I must determine the algorithm. I'm also told it is an industry standard algorithm, so it's probably not something basic, though the chance is always there I suppose. If you think this doesn't belong in Stack Overflow, please at least suggest an alternate place for me to look or ask the question. I honestly don't know where to begin with a problem like this. I don't even know the terminology for this kind of problem.

    Read the article

  • Does this singleton pattern make sense?

    - by dontWatchMyProfile
    @implementation MySingletonClass static MySingletonClass *sharedInstance = nil; + (MySingletonClass*)sharedInstance { @synchronized(self) { if (sharedInstance == nil) { sharedInstance = [[self alloc] init]; } } return sharedInstance; } + (id)alloc { @synchronized(self) { if (sharedInstance == nil) { sharedInstance = [super alloc]; return sharedInstance; } } return nil; } + (id)allocWithZone:(NSZone *)zone { @synchronized(self) { if (sharedInstance == nil) { sharedInstance = [super allocWithZone:zone]; return sharedInstance; } } return nil; } -(id)init { self = [super init]; if (self != nil) { // initialize stuff here } return self; } @end Not sure if it's ok to overwrite both alloc and allocWithZone: like this...?

    Read the article

  • Does this pattern have a name?

    - by LK7jb
    Disclaimer: I'm trying to learn proper OO programming/design, so I'm pretty new to this stuff. I guess this is a general design patterns question, but I'll base my example on a game engine or something that renders objects to the display. Consider the following: How can this sort of separation between physical objects (e.g., cubes, spheres, etc.) and the rendering mechanism be achieved in an extensible manner? This design is not set in stone, and perhaps I've got something wrong from the start. I'm just curious as to how a problem like this is solved in real world code.

    Read the article

< Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >