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  • Google I/O 2010 - Writing real-time games for Android redux

    Google I/O 2010 - Writing real-time games for Android redux Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 0 ratings Time: 58:57 More in Science & Technology

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  • SDK Android : améliorations de performances pour l'émulateur avec le support du GPU

    SDK Android : améliorations de performances pour l'émulateur avec le support du GPU Google vient de publier une mise à jour du kit de développement (SDK) pour Android. Au coeur de cette nouvelle version, des améliorations de performances et de nouvelles fonctionnalités pour l'émulateur Android qui viennent résoudre le problème de lenteur de l'environnement qui ne cadrait plus avec les nouvelles versions de l'OS. L'outil permettant aux développeurs de tester leurs applications Android sur un ordinateur de bureau prend désormais en charge le GPU pour Android 4.X. Cette nouveauté va permettre de profiter de l'accélération matérielle pour avoir une simulation plus réaliste de...

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  • Google déploie Android 4.2 et publie son code source ainsi que son SDK

    Fuite des fonctionnalités d'Android 4.2 : nouveau Google Play, gestion du multi-utilisateur et contrôle parental Google a récemment envoyé des invitations à la presse pour un évènement Android le 29 octobre prochain à New York. Au cours de cet évènement, l'éditeur pourrait dévoiler Android 4.2, une mise à jour mineure de la version 4.1, Jelly Bean. Cette nouvelle a laissé place à des rumeurs qui viennent dévoiler quelques-unes des nouvelles fonctionnalités et améliorations qu'apportera cette version d'Android. Selon le site spécialisé Android Police, la prochaine mise à jour de l'OS mobile de Google apportera une nouvelle version de la galerie d'applications...

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  • Fuite des fonctionnalités d'Android 4.2 : nouveau Google Play, gestion du multi-utilisateur et contrôle parental

    Fuite des fonctionnalités d'Android 4.2 : nouveau Google Play, gestion du multi-utilisateur et contrôle parental Google a récemment envoyé des invitations à la presse pour un évènement Android le 29 octobre prochain à New York. Au cours de cet évènement, l'éditeur pourrait dévoiler Android 4.2, une mise à jour mineure de la version 4.1, Jelly Bean. Cette nouvelle a laissé place à des rumeurs qui viennent dévoiler quelques-unes des nouvelles fonctionnalités et améliorations qu'apportera cette version d'Android. Selon le site spécialisé Android Police, la prochaine mise à jour de l'OS mobile de Google apportera une nouvelle version de la galerie d'applications...

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  • Tranparent animated image in webview

    - by Amit Battan
    Hi All I am using animated image (gif image) in webview but problem is that it showing while background for transparent image. even I set the background color of webview is transparent. Is any way to do it transparent or any other way to show transparent animated image in Iphone SDk Thanks Amit Battan

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  • Displaying issue in Webview

    - by milanjansari
    Hello, i did save png and pdf file in Sqlite successfully. but when i retrive png and pdf data from sqlite and trying to display in Webview its create a problem. for exp NSData *data = [[NSData alloc] initWithBytes:sqlite3_column_blob(selectstmt, 1) length:sqlite3_column_bytes(selectstmt, 3)]; [webview loadData:data MIMEType:@"image/png" textEncodingName:@"UTF-8" baseURL:[NSURL URLWithString:@""]]; but problem is there only see image tag not display image. any solution of below of the code. Thanks you

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  • Scale down WebView content in iphone App

    - by TechFusion
    Hello, I am looking to display multiple web content in one main view. I have created different WebView and make it's height and width to fit all in one view size of Landscape mode. How to scale down web view content to show data in small size (as per WebView height and width) ? I have built application using Interface builder.The view is interface with one tab bar of tab bar controller. Thanks,

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  • force a webview link to launch safari?

    - by tbacos
    I have a uiwebview embedded within an iPhone app of mine. I want to be able to have certain links within that webview open into the full mobile safari app (i.e. not my embedded version of it). Is there a simple way to structure some of my hrefs to force this, instead of every link opening within my embedded webview? Thanks. -tony

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  • Scrolling in Webview Progmatically

    - by mindfreak
    Hello friends, I am having a webview which dispalys large amounbt of data. I want to scroll Webview progmatically. I know window.scrollto() method is there but ,god knows why, it is not working. Can anybody guide me step by step how to do this ? I am sure there is some minor problem. Pl. guide me.

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  • What needs to be done to port a Windows Flash game to Android?

    - by Russell Yan
    My team has developed a game using Flash (with Lua embeded) that targets Windows. And we want to port that game to Android (also iOS in the future). It's acceptable to rewrite the Flash part of client. And some other team in our company recommended Unity3D to replace the Flash part. Since we have no experience in Android/iOS development, we would need to learn some new tool/language anyway. So we would like that learning still be useful after the porting and when we starting a new game. Any thoughts? Edits: I think it is worth noticing the background of the game : the project is started by a tester and developer, both without knowing much about flex and actionscript. They built the game while learning, so most of the code is hard to maintain. I and other two developers joined the project after a year or so when one has leave (and the other be our manager). The other two developers are just graduates with little experience and little knowledge of flex. I am good at the server part and the c# language. Based on the fact that the code is hard to maintain (and we do need to change a lot of code to make the game easier to playe in a mobile device), and I am good at c# (and learning). I still tend to do the porting with Unity, which could get better performance and possibly save time.

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  • Selling Android apps from Latvia? or should I just put banners?

    - by Roger Travis
    I am in Latvia ( which is not supported to sell apps at android market ), so I am thinking about the best way of monetizing my app. So far I've come up with such options: somehow imitate that I am from a supported country, get a bank account there, etc. use PayPal for in-app purchases. The player get, say, first 10 levels for free, but then is asked to pay 0.99$ for the rest of the game. downsides: player might not feel comfortable entering his paypal details into an app. also android market might not really like that. making the app free and get money from advertising... let's do some calculation here, say, I get 1m free downloads, each user during his playtime would see 10 banners, therefor 10m / 1000 * 0.3 = gives roughly 33k$ ( if we use adMob with their 0.3$ per 1000 impressions ). On the other hand, if we use paypal in app purchase, we need a 3% or more conversion rate to beat this... hmm... What do you think about all this? Thanks! edit: from what I just read all over the net, it looks like advertisers will change their eCPM price a lot without you understanding why... while using in-app paypal purchase you can at least somehow monitor the cashflow.

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • OS X is based on the codex Gigas the devils bible: Android OS n 4.4 Dio Ra Egyptian deity why is that?

    - by user215250
    GUESS WHO? The Internet and all computers are based on a mathematical number system that seems to be 3, 4, 6, 8 and 10. The HTTP is 888P and UTF-8 and Windows 8 and 8 gigas of RAM(88) on a 64biTOS X-10 or Aten(satan) why is it allowed to be so evil and who all knows about it? Is this activity illegal and should I sew these companies for being involved in satanic practices? iC3 iC3 iC3 I do see XP (X) Chi and (P) Rho a monogram and symbol for Christ, consisting of the superimposed Greek letters. The X is ten, The X code, OS X(O Satan) and codex The Gigas the Devil bible and the P is Payne, The House of Payne in which God dwells. Windows 8, Google Android and Apples OS X are the foundation on which we operarte on the Internet and our Mobiles devices. What is it that these 3 companies have chosen to base their OS’s on such evil? Windows 8 is windows hate H8, HH and H8. Said to be the Devil. Google’s (UGLE) M the Masonic M behind Android OS.in 4.4 is Dio (R) DNA O Sin and 44 is the Devils name in Twain’s The Mysterious Stranger. Apple’s evil (i) OS X (ou-es-ten) O Satan them all beat (B8) considering Apple put their first product on the market for $666.66. The Holy Grail of computers they say. Your Excellency, Lord and King OS2 Eisus Uni Peg Unix: The Unicorn Pegasus Jesus Christ

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  • How bad would be to focus on iOS/Android development for an indie developer?

    - by kender
    After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development (Objective-C and CoronaSDK). With my current experience in Corona I can quickly develop for iOS and Android systems. And this is something that I'm probably gonna do with several of the game ideas I have, at least for the prototype part. But - I'm wondering if it's not a bad idea to focus on those 2 systems only. After all there are other mobile platforms, there are PCs, Macs and Linux boxes... All of them having gamers using them. I was wondering if it wasn't a good idea to try some other SDK, giving me more flexibility when it comes to platform-independance. There's Unity3D (I think I can develop a 2D game in it though), there's MoAI from what I checked. I see a few options, not sure which one is best as I have little experience in this field (publishing own games): Stick with CoronaSDK for the whole time, release for iOS and Android platforms, screw other mobile devices and PCs, Use Corona for prototyping, then when the idea goes more into the "production" phase rewrite it in MoAI or Unity3D for more platforms support, Start with one of those 2 SDKs right now (which means the prototype phase will be delayed a bit, but after that I can jump right into real coding). Any clues here, what to do?

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  • Best practice for combining a Java Applet/ Android interface?

    - by Pearsonartphoto
    I'm working on an online game, which I am seriously considering writing a Java Applet for it. The game is not overly complex on the features. I'm considering at some point having at least 3 versions of the game, which include a Java stand alone, applet, and Android game. I know from Design Patterns that the best way to use differing things like buttons and the like is to use a Bridge interface, where I have a common template for the common buttons. However, I'm having a bit of difficulty understanding what to do about the following. I know that Android programs use an Activity structure, which I am well familiar with, and that Applets extend the Applet interface, which I am not as familiar with. I also know that a stand alone java program uses basically a main() function, which doesn't have much structure. I'm convinced that there should be a way to design a common design pattern between the two, but somehow I'm missing what that is exactly. What can I do to make the different frameworks work with as much common code as possible?

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  • Android: Conversion to Dalvik format failed: Unable to execute dex: null

    - by Adam Haile
    I'm trying to use the SmugFig SmugMug API on Android. It was designed for J2SE I would imagine, so I'm not sure it will even work on Android, but I figured it was worth trying as opposed to trying to create my own API. When I load the project though, I get the following error: Conversion to Dalvik format failed: Unable to execute dex: null It doesn't say what package it fails on, just "Android Packaging Problem", but it did not do this before I added SmugFig and it's dependency JARS to the build path. Where should I look? Or does this mainly me that it just won't work with those libraries?

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  • Android Device Chooser -- device not showing up

    - by mportiz08
    I'm using the android plugin for eclipse, and when I try to run my program using a real device through the android device chooser, my phone is not listed as a device. I have updated eclipse and all of the android packages, but it still isn't showing up. My phone is running 1.6, which is also the target version listed in the eclipse project. Also, the reason I decided to try testing on a real device is because the emulator doesn't seem to be working right anymore when I run my project. The emulator launches, but the program never does. Any ideas? (using windows 7/t-mobile mytouch 3g)

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  • Android SlidingDrawer in Eclipse IDE

    - by user295447
    I am trying to design an application for Android that makes use of the SlidingDrawer, but I have not been able to use the form (layout?) designer to add this element without producing an exception "IllegalArgumentException: The handle attribute is required and must refer to a valid child." As of March 17th, I believe I have everything up to date (Eclipse, and the Android SDK). All the SDK components have been installed. I have created two Android virtual devices, One for version 1.0, and one for version 2.1 when I figured out that 1.0 didn't support the SlidingDrawer. I have tried importing the samples provided in the SDK, as well as several other layouts from the web that I have found, all of which produce this same exception. My programming background is mostly C++, and I consider myself to be a novice programmer, so feel free to talk to me as if I were an idiot so that I will understand. ^^;

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  • Issues with Android TabHost Example

    - by kevindtimm
    I have been attempting to implement the 'advanced' tabwidget example from google. But, when it tries to call tabHost.addTab(spec); I get a stack trace from the debugger. Sorry, I don't have the stack trace here, but I'm wondering if others have had this same issue (as this code had a number of typo's and missing information that stopped me from even compiling. Can anyone point me to a corrected/running version of this code? The updated information needed are: <activity android:name=".ArtistsActivity"></activity> <activity android:name=".AlbumsActivity"></activity> <activity android:name=".SongsActivity"></activity>

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  • Android daemon process

    - by J Andy
    Is it possible (without violating any licenses) to write a native C/C++ application on top of the Android OS and make it run as a daemon process? There are already several daemon process' running which one can see with the 'ps' command, the legal part concerns me the most. And also the lack of documentation on how to exactly do this. For the writing part, I guess one could use basic Linux programming concepts, since Android supports at least to some level the standard Posix API. To make it run as the phone boots, some modifications is of course required in init as well. I have no plans to have this app in the Android Market, so installing it manually to the phone is not a problem. As long as it does not require re-compiling the whole OS or kernel. I really appreciate all info on this topic, since there's isn't much available. Thanks.

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  • Computer Vision and AR libraries availabe for Android?!?!?

    - by Arturo
    Hello I am starting out as an Android Developer, and I would like to know if there are any Computer vision libraries or Augmented Reality libraries for the Android SDK , as I am planning to use these libraries for a mobile app. I have read that if I download the NDK, I might be able to "import/use" the C openCV, and ARtoolkit libraries, but I am wondering if this is possible, or if there is a better and easier way of using these tools. Android apps are programmed in Java, yet OpenCV & ARtoolkit use C/C++, any way to use these libraries?!? Thank you!

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  • Android ListView background colors always showing grey.

    - by fiXedd
    I have a ListView that I'm populating from a custom ListAdapter. Inside the Adapter (in the getView(int, View, ViewGroup) method) I'm setting the background color of the View using setBackgroundColor(int). The problem is that no matter what color I set the background to it always comes out a dark grey. It might also be worth noting that I'm using the Light theme. Relevant (simplified) bits of code: AndroidManifest.xml: <activity android:name=".MyActivity" android:theme="@android:style/Theme.Light" /> MyAdapter.java: @Override public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = LayoutInflater.from(mContext); View av = inflater.inflate(R.layout.my_row, parent, false); av.setBackgroundColor(R.color.myRow_red); mName = (TextView) av.findViewById(R.id.myRow_name); mName.setText("This is a name"); return av; } Any ideas/suggestions?

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  • Android: databinding when using a ArrayAdapter: possible?

    - by Peterdk
    I need some simple databinding for a Spinner. I want to display 2 items for each dropdownitem. So when the user clicks the spinner I get a list like: ------------------- Name 123456 ------------------- Name 123456 ------------------- I understand this can be done when using a Cursor, according to the databinding info on android dev. Like: SimpleCursorAdapter adapter2 = new SimpleCursorAdapter(this, R.layout.my_custom_spinner_item_layout, cur, new String[] {People.NAME, People.ID}, new int[] {android.R.id.text1, android.R.id.text2}); However, I don't get my data from a database, so I don't use a cursor, I use a ArrayAdapter. Unfortunately it looks like there is no support for databinding with this adapter. Is there a way to do this?

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  • twitter's officially supported android application

    - by sorens
    i am developing an application for android and would like for my users to be able to post some information from my application to their twitter feed. i know how to make this work by building a VIEW intent and forwarding the user to the android built-in web browser (thanks to stack overflow!) However, now that there is an official Twitter application, I would like to be able to use the twitter applications activity (if it is installed) to make the post. However, I can not find any developer documentation on what the Twitter Intent for Android is called. Can someone provide a short snippet of sample code that includes that text of the Intent to use?

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