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  • How to structure a Visual Studio project for the data access layer

    - by Akk
    I currently have a project that uses various DB access technologies mainly for showcasing or for demos. Currently we have: Namespace App.Data (App.Data.dll) Folder NHibernate Folder EntityFramework Folder LinqToSql The above structure is ok as we only use Sql Server as the DB. But going forward we will be including Oracle, MySql etc. So what would be a better structure with this in mind? I thought about: Namespace App.Data.SqlServer (App.Data.SqlServer.dll) Folder NHibernate Folder EntityFramework Folder LinqToSql Or would it just be better to have separate assemblies for each database and access technology?: Namespace App.Data.SqlServer.NHibernate (App.Data.SqlServer.NHibernate.dll) Namespace App.Data.SqlServer.EntityFramework(App.Data.SqlServer.EntityFramework.dll) Namespace App.Data.Oracle.NHibernate (App.Data.Oracle.NHibernate.dll) Namespace App.Data.MySql.NHibernate (App.Data.MySql.Oracle.dll)

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  • How to optimize this Python code?

    - by RandomVector
    def maxVote(nLabels): count = {} maxList = [] maxCount = 0 for nLabel in nLabels: if nLabel in count: count[nLabel] += 1 else: count[nLabel] = 1 #Check if the count is max if count[nLabel] > maxCount: maxCount = count[nLabel] maxList = [nLabel,] elif count[nLabel]==maxCount: maxList.append(nLabel) return random.choice(maxList) nLabels contains a list of integers. The above function returns the integer with highest frequency, if more than one have same frequency then a randomly selected integer from them is returned. E.g. maxVote([1,3,4,5,5,5,3,12,11]) is 5

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  • Best datastructure for frequently queried list of objects

    - by panzerschreck
    Hello, I have a list of objects say, List. The Entity class has an equals method,on few attributes ( business rule ) to differentiate one Entity object from the other. The task that we usually carry out on this list is to remove all the duplicates something like this : List<Entity> noDuplicates = new ArrayList<Entity>(); for(Entity entity: lstEntities) { int indexOf = noDuplicates.indexOf(entity); if(indexOf >= 0 ) { noDuplicates.get(indexOf).merge(entity); } else { noDuplicates.add(entity); } } Now, the problem that I have been observing is that this part of the code, is slowing down considerably as soon as the list has objects more than 10000.I understand arraylist is doing a o(N) search. Is there a faster alternative, using HashMap is not an option, because the entity's uniqueness is built upon 4 of its attributes together, it would be tedious to put in the key itself into the map ? will sorted set help in faster querying ? Thanks

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  • two HashMap iteration

    - by user431276
    I have two HashMaps and I can iterate both hashmaps with following code Iterator it = mp.entrySet().iterator(); while (it.hasNext()) { Map.Entry pairs = (Map.Entry)it.next(); String firstVal = pairs.getValue(); } Iterator it2 = mp2.entrySet().iterator(); while (it2.hasNext()) { Map.Entry pairs2 = (Map.Entry)it.next(); String SecondVal = pairs2.getValue(); } myFunction(firstVal, SecondVal) Is there anyway to iterate two hashmaps at the same time without using two loops? Currently, I have a method that accepts two parameters and each parameter value is stored in first and second hashmap. I have to iterate first hash then second to get values. I think there must be a good way to do it but I don't know :( P.S: there could be some errors in above code as this is just an example to explain my problem. Each iterator is a method in original program and accept one parameter. I couldn't copy past real time functions as they are HUGE !

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  • implementation of a queue using a circular array

    - by matin1234
    Hi I have found these algorithms in the internet but I can not understand that why in the enqueue method we compare size with N-1??? please help me thanks!! Algorithm size(): return (N-f+r)mod N Algorithm enqueue(e): if size()=N-1 then throw a FullQueueException Q[r]<---e r<----(r+1)mod N

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  • Is there a way to define a List<> of two elements string array?

    - by Alexander Prokofyev
    I want to build two-dimentional array of strings where length of one dimention is 2. Similar to this string[,] array = new string[,] { {"a", "b"}, {"c", "d"}, {"e", "f"}, {"g", "h"} } Doing List<string[]> list = new List<string[]>(); list.Add(new string[2] {"a", "b"}); list.Add(new string[2] {"c", "d"}); list.Add(new string[2] {"e", "f"}); list.Add(new string[2] {"g", "h"}); list.ToArray(); gives me string[][] but not string[,] array. Just curious, is there some trick to build dynamically string[,] array somehow?

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  • Is there a good collection library for C-language?

    - by matti
    We have to maintain and even develop C-code of our legacy system. Is there good collection library that would support Java/C# (new versions) style collections. Hashtable, HashSet, etc. Of course without objects, but with structs. The HashTable key limitations to "strings" and ints is not a problem. It wouldn't be bad if it's free even for commercial use. I'm back to C from C# and I must say i'm depressed using our own libraries and the language in general. We're using VS2005 and MS C-compiler if that has nothing to do with anything. Thanks & BR -Matti

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  • Python method to remove iterability

    - by Debilski
    Suppose I have a function which can either take an iterable/iterator or a non-iterable as an argument. Iterability is checked with try: iter(arg). Depending whether the input is an iterable or not, the outcome of the method will be different. Not when I want to pass a non-iterable as iterable input, it is easy to do: I’ll just wrap it with a tuple. What do I do when I want to pass an iterable (a string for example) but want the function to take it as if it’s non-iterable? E.g. make that iter(str) fails.

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  • Tree-like queues

    - by Rehno Lindeque
    I'm implementing a interpreter-like project for which I need a strange little scheduling queue. Since I'd like to try and avoid wheel-reinvention I was hoping someone could give me references to a similar structure or existing work. I know I can simply instantiate multiple queues as I go along, I'm just looking for some perspective by other people who might have better ideas than me ;) I envision that it might work something like this: The structure is a tree with a single root. You get a kind of "insert_iterator" to the root and then push elements onto it (e.g. a and b in the example below). However, at any point you can also split the iterator into multiple iterators, effectively creating branches. The branches cannot merge into a single queue again, but you can start popping elements from the front of the queue (again, using a kind of "visitor_iterator") until empty branches can be discarded (at your discretion). x -> y -> z a -> b -> { g -> h -> i -> j } f -> b Any ideas? Seems like a relatively simple structure to implement myself using a pool of circular buffers but I'm following the "think first, code later" strategy :) Thanks

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  • Rowwise iteration of a dictionay object

    - by mono
    I have a dictionary object like: Dictionary<string, HashSet<int>> dict = new Dictionary<string, HashSet<int>>(); dict.Add("foo", new HashSet<int>() { 15,12,16,18}); dict.Add("boo", new HashSet<int>() { 16,47,45,21 }); I have to print in such a way such that result would be as following at each iteration: It1: foo boo //only the key in a row It2: 15 16 It3: 16 47 Can anyone help me to achieve this. Thanks.

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  • Item in multiple lists

    - by Evan Teran
    So I have some legacy code which I would love to use more modern techniques. But I fear that given the way that things are designed, it is a non-option. The core issue is that often a node is in more than one list at a time. Something like this: struct T { T *next_1; T *prev_1; T *next_2; T *prev_2; int value; }; this allows the core have a single object of type T be allocated and inserted into 2 doubly linked lists, nice and efficient. Obviously I could just have 2 std::list<T*>'s and just insert the object into both...but there is one thing which would be way less efficient...removal. Often the code needs to "destroy" an object of type T and this includes removing the element from all lists. This is nice because given a T* the code can remove that object from all lists it exists in. With something like a std::list I would need to search for the object to get an iterator, then remove that (I can't just pass around an iterator because it is in several lists). Is there a nice c++-ish solution to this, or is the manually rolled way the best way? I have a feeling the manually rolled way is the answer, but I figured I'd ask.

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  • 0/1 Knapsack with irrational weights

    - by user356106
    Consider the 0/1 knapsack problem. The standard Dynamic Programming algorithm applies only when the capacity as well as the weights to fill the knapsack with are integers/ rational numbers. What do you do when the capacity/weights are irrational? The issue is that we can't memoize like we do for integer weights because we may need potentially infinite decimal places for irrational weights - leading to an infinitely large number of columns for the Dynamic Programming Table . Is there any standard method for solving this? Any comments on the complexity of this problem? Any heuristics? What about associated recurrences like (for example): f(x)=1, for x< sqrt(2) f(x)=f(x-sqrt(2))+sqrt(3)

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  • The C vs. C++ way

    - by amc
    Hi, So I have to write a program that will iterate through an image and record the pixel locations corresponding to each color pixel that appears in it. For example, given http://www.socuteurl.com/fishywishykissy I need to find the coordinates of all yellow, purple, dark pink, etc pixels. In C++ I would use a hash table to do this. I would iterate through the image, check each pixel's value, look up that value and either add to a vector of pixel coordinates if it were found or add a new entry to the table if the value were not already there. The problem is that I may need to write this program in pure C instead of C++. How would I go about doing this in C? I feel like implementing a hash table would be pretty obnoxious and error-prone: should I avoid doing that? I'm pretty inexperienced with C and have a fair amount of C++ experience, if that matters. Thanks.

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  • Store address dynamic array in c

    - by user280642
    I'm trying to save the address of a dynamic array index. struct sstor *dlist; struct node *q; q->item = &(dlist->item[(dlist->sz)-1]); // Problem? This is my node struct node { char **item; struct node *next; struct node *prev; }; This is my array struct sstor { int sz; int maxsz; char item[][1024]; }; I'm still new to pointers. The line below gives the error: assignment from incompatible pointer type q->item = &(dlist->item[(dlist->sz)-1]);

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  • Are there any frameworks for data subscription and update?

    - by Timothy Pratley
    There is one server with multiple clients. The clients are viewing subsets of the servers entire data. If the data that a client is viewing changes, the client should be informed of the changes so that it displays the current data. Example: Two clients are viewing a list of users in an administration screen. One client adds a new user to the list and modifies the permissions of another user. The other client sees the changes propagated to their view.

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  • Algorithm Question.. Linked List..

    - by AGeek
    Hi, Scenario is as follows:- I want to reverse the direction of the singly linked list, In other words, after the reversal all pointers should now point backwards.. Well the algorithm should take linear time. The solution that i have thought of using another datastructure A Stack.. With the help of which the singly linked list would be easily reversed, with all pointers pointing backwards.. But i am in doubt, that whether the following implementation yeild linear time complexity.. Please comment on this.. And if any other efficient algorithm is in place, then please discuss.. Thanks.

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  • Reference table values in a war against magic numbers

    - by Alex N.
    This question bugged me for years now and can't seem to find good solution still. I working in PHP and Java but it sounds like this maybe language-agnostic :) Say we have a standard status reference table that holds status ids for some kind of entity. Further let's assume the table will have just 5 values, and will remain like this for a long time, maybe edited occasionally with addition of a new status. When you fetch a row and need to see what status it is you have 2 options(as I see it at least) - put it straight ID values(magic numbers that is) or use a named constant. Latter seem much cleaner, the question though is where those named constants should leave? In a model class? In a class that uses this particular constant? Somewhere else?

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  • Binary Search Tree can't delete the root

    - by Ali Zahr
    Everything is working fine in this function, but the problem is that I can't delete the root, I couldn't figure out what's the bug here.I've traced the "else part" it works fine until the return, it returns the old value I don't know why. Plz Help! node *removeNode(node *Root, int key) { node *tmp = new node; if(key > Root->value) Root->right = removeNode(Root->right,key); else if(key < Root->value) Root->left = removeNode(Root->left, key); else if(Root->left != NULL && Root->right != NULL) { node *minNode = findNode(Root->right); Root->value = minNode->value; Root->right = removeNode(Root->right,Root->value); } else { tmp = Root; if(Root->left == NULL) Root = Root->right; else if(Root->right == NULL) Root = Root->left; delete tmp; } return Root; }

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  • Matrix multiplication using pairs

    - by sc_ray
    Hi, I am looking into alternate ways to do a Matrix Multiplication. Instead of storing my matrix as a two-dimensional array, I am using a vector such as vector<pair<pair<int,int >,int > > to store my matrix. The pair within my pair (pair) stores my indices (i,j) and the other int stores the value for the given (i,j) pair. I thought I might have some luck implementing my sparse array this way. The problem is when I try to multiply this matrix with itself. If this was a 2-d array implementation, I would have multiplied the matrix as follows: for(i=0; i<row1; i++) { for(j=0; j<col1; j++) { C[i][j] = 0; for(k=0; k<col2; k++) C[i][j] += A[i][j] * A[j][k]; } } Can somebody point out a way to achieve the same result using my vector of 'pair of pairs'? Thanks

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  • mailing system DB structure, need help

    - by Anna
    i have a system there user(sender) can write a note to friends(receivers), number of receivers=0. Text of the message is saved in DB and visible to sender and all receivers then they login to system. Sender can add more receivers at any time. More over any of receivers can edit the message and even remove it from DB. For this system i created 3 tables, shortly: users(userID, username, password) messages(messageID, text) list(id, senderID, receiverID, messageID) in table "list" each row corresponds to pair sender-receiver, like sender_x_ID -- receiver_1_ID -- message_1_ID sender_x_ID -- receiver_2_ID -- message_1_ID sender_x_ID -- receiver_3_ID -- message_1_ID Now the problem is: 1. if user deletes the message from table "messages" how to automatically delete all rows from table "list" which correspond to deleted message. Do i have to include some foreign keys? More important: 2. if sender has let say 3 receivers for his message1 (username1, username2 and username3) and at certain moment decides to add username4 and username5 and at the same time exclude username1 from the list of receivers. PHP code will get the new list of receivers (username2, username3, username4, username5) That means insert to table "list" sender_x_ID -- receiver_4_ID -- message_1_ID sender_x_ID -- receiver_5_ID -- message_1_ID and also delete from table "list" the row corresponding to user1 (which is not in the list or receivers any more) sender_x_ID -- receiver_1_ID -- message_1_ID which sql query to send from PHP to make it in an easy and intelligent way? Please help! Examples of sql queries would be perfect!

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