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  • Enterprise Wireless Authentication without Active Directory

    - by ank
    We are in the process of redoing our wireless access network and would like to know if there is any method to get Windows clients/users access to the network using 802.1x WITHOUT having an Active Directory server for authentication and WITHOUT installing additional software on each and every client. Note that we already use Radius servers, LDAP servers (all on CentOS). Users employ a variety of clients including Windows, Mac, Linux, Android, iOS.

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  • iPhone database load

    - by Mizan
    I have a sqlite databse that holds a table. The table contains about 7500 data. I've fetch the 7500 data in a UITableView. A UISearchBar is used to search the UITableView.There is no problem in simulator but when I run in a iPhone device, then it will take time to load and when I type to SearchBar then it hangs the device keyboard. Is there any optimal solution to load 7500 data in a UITableView?

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  • iPhone Launch Image zoom animation not working on physical device

    - by user341542
    I have developed an iPhone app with a launch image. When starting the app in the simulator, the image zooms in as expected. However, when the app is deployed to my physical device, the zoom animation is very short and sometimes completes instantaneously. I'm sure it's nothing to do with my app start up as I put a sleep call in applicationDidFinishLoading to slow it down and this occurs after the zoom animation has completed.

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  • How to test an openshift application on local host

    - by panipsilos
    I recently start playing with Openshift and I am wondering if there is a way to deploy ( test) your application on local host before you upload it on openshift. Thing is that every time I make change on the code, it takes some time to push it to openshift and check if it works. Google app engine SDK ( for Eclipse), for example, includes a web server application (app engine simulator) that allows you to test your app locally before you deploy on google. thnx Fotis

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  • Rendering problem with UITableview

    - by Spider-Paddy
    I have a very strange problem with a UITableview within a navigation controller on the iPhone simulator. Of the cells displayed, only some are correctly rendered. They are all supposed to look the same but the majority are missing the accessory I've set, scrolling the view changes which cell has the accessory so I suspect it's some sort of cell caching happening, although the contents are correct for each cell. I also set an image as the background and that was also only displaying sporadically but I fixed that by changing cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; (which also only rendered a random cell with the background) to cell.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; I now need to fix the problem with the accessory only showing on a random cell. I tried moving the code from cellForRowAtIndex to willDisplayCell but it made no difference. I put in a log command to confirm that it is running through each frame. Basically it's a table view (UITableViewCellStyleSubtitle) that gets its info from a server & is then updated by a delegate method calling reload. Code is: -(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"%@", [NSString stringWithFormat:@"Setting colours for cell %i", indexPath.row]); // Set cell background // cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; cell.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; cell.textLabel.backgroundColor = [UIColor clearColor]; cell.detailTextLabel.backgroundColor = [UIColor clearColor]; // detailTableViewAccessory is a view containing an imageview in this view's nib // i.e. nib <- view <- imageview <- image cell.accessoryView = detailTableViewAccessory; } // Called by data fetching object when done -(void)listDataTransferComplete:(ArticleListParser *)articleListParserObject { NSLog(@"Data parsed, reloading detail table"); self.currentTotalResultPages = (((articleListParserObject.currentArticleCount - 1) / 10) + 1); self.detailTableDataSource = [articleListParserObject.returnedArray copy]; // make a local copy of the returned array // Render table again with returned array data (neither of these 2 fixed it) [self.detailTableView performSelectorOnMainThread:@selector(reloadData) withObject:nil waitUntilDone:NO]; // [self.detailTableView reloadData]; // Re-enable necessary buttons (including table cells) letUserSelectRow = TRUE; [btnByName setEnabled:TRUE]; [btnByPrice setEnabled:TRUE]; // Remove please wait message NSLog(@"Removing please wait view"); [pleaseWaitViewControllerObject.view removeFromSuperview]; } I only included code that I thought was relevant, can supply more if needed. I can't test it on an iPhone yet so I don't know if it's maybe just a simulator anomaly or a bug in my code. I've always gotten good feedback from questions, any ideas?

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  • MonoTouch on Device - Vibrates at launch?

    - by Driss Zouak
    I just deployed my app to my iPhone for the first time. Every time it launches it vibrates before running, and it runs fine. The build is a Debug | iPhone one of my app. Any ideas why it vibrates when it launches and how to stop that? It's definitely not something I coded up and I don't have any exceptions or issues when running in the simulator.

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  • Do we need an iPhone/iPad for its development?

    - by Vinothbabu
    Today i was going through an website and found something over this iphone and ipad development projects. I had a question whether a developer requires an iphone to actually work with or is there any other simulator type device where we can test it out too. It would be also great if you can share some docs on getting started. Thanks.

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  • Proper method to detect device model (iPhone/iPod Touch)?

    - by Mark
    Is this the proper way to detect which device a user is running? NSString *currentModel = [[UIDevice currentDevice] model]; if ([currentModel isEqualToString:@"iPhone"]) { // The user is running on iPhone so allow Call, Camera, etc. } else { // The user is running on a different device (iPod / iPad / iPhone Simulator) disallow Call. }

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  • j2me/BlackBerry - How to send Email with Attachment from Application?

    - by SWATI
    hey i am building an application in which user can send an email to a person. The user enters the email id of the person to whom email is to be sent in a Edit field and then presses a send button the email must be delivered with an attachment. how can i do it?????? i m really confused after googling. can someone tell me the exact way also,cant i send email from simulator if my cod file is unsigned thanks in advance

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  • Cannot find MediaPlayer.framework

    - by manateeman
    Hi Working with iPhone simulator 3.1.3 - Trying to add a framework to my project - MediaPlayer.framework. I tried the "Add existing framework" method - but cannot find the file in folder "Frameworks". Am I looking in the wrong place? Wrong filename? Wrong space/time continuum? I also did a search for the file - to no avail. Not in /System/Library/Frameworks/ Do I have to download it?

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  • Android : background thread

    - by Ram
    Team, I need to run a background thread in my application. Could you please share the best practices where to initiate the thread so that keeps running irrespective of the Activity is being shown and things to consider. The purpose of this background thread is to fire transactions from the Simulator to the server and get the response back from the host. thanks, Ramesh

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  • related to gdata in iphone

    - by sandhya
    my application is working fine in simulator but when i tried to build it on ipod it is giving some error i.e., "_OBJC_CLASS_$_GDataServiceGoogleSpreadsheet", referenced from: __objc_classrefs__DATA@0 in spreadsheetViewController.o and "_kGDataGoogleSpreadsheetsPrivateFullFeed", referenced from: _kGDataGoogleSpreadsheetsPrivateFullFeed$non_lazy_ptr in spreadsheetViewController.o

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  • Localization problems in iPhone

    - by user193545
    Hi I have been trying to localize my iPhone app in two languages - english and german I have created two folders en.lproj and de.lproj each containing Localizable.strings file for respective language. I have included these files in my resources folder, changed the encoding of these files to UTF-16. I have tried cleaning the project and building it again, deleting folder at path: Library/Application Support/iPhone Simulator/User But the problem is still there. Anybody having an idea please help.

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  • How to debug iPhone project crash when there is no error message

    - by teepusink
    Hi, I am doing this iPhone app that works fine on the simulator. However, when I run it on a device in debug mode, it just crash without any error messages. How can I debug that? I heard about a flag we can set to help with this kind of situation but not sure what that flag is and how to set it. If I'm not mistaken I think what that flag does is put a break point automatically prior to crash. Thanks, Tee

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  • I have a collection of dead consumer grade routers, should I buy a real one?

    - by Ex Networking Guy
    Am I crazy for considering purchasing a Cisco 2621 for the house? I am familiar enough with IOS to set up a simple gateway router, I don't really need the experience. At this point, I'm a developer so my days of crawling through CO's and under desks are long past me. But I am really sick of crappy consumer grade networking gear. Maybe I have lousy luck and this stack of WRTG54s is just because I have lousy power, or whatever.

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  • Fail to save a managed object to core-data after its properties were updated.

    - by Tzur Gazit
    I have to trouble to create the object, but updating it fails. Here is the creation code: // Save data from pList to core data fro the first time - (void) saveToCoreData:(NSDictionary *)plistDictionary { // Create system parameter entity SystemParameters *systemParametersEntity = (SystemParameters *)[NSEntityDescription insertNewObjectForEntityForName:@"SystemParameters" inManagedObjectContext:mManagedObjectContext]; //// // GPS SIMULATOR //// NSDictionary *GpsSimulator = [plistDictionary valueForKey:@"GpsSimulator"]; [systemParametersEntity setMGpsSimulatorEnabled:[[GpsSimulator objectForKey:@"Enabled"] boolValue]]; [systemParametersEntity setMGpsSimulatorFileName:[GpsSimulator valueForKey:@"FileName"]]; [systemParametersEntity setMGpsSimulatorPlaybackSpeed:[[GpsSimulator objectForKey:@"PlaybackSpeed"] intValue]]; [self saveAction]; } During execution the cached copy is changed and then it is saved (or trying) to the database. Here is the code to save the changed copy: // Save data from pList to core data fro the first time - (void) saveSystemParametersToCoreData:(SystemParameters *)theSystemParameters { // Step 1: Select Data NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"SystemParameters" inManagedObjectContext:mManagedObjectContext]; [fetchRequest setEntity:entity]; NSError *error = nil; NSArray *items = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; [fetchRequest release]; if (error) { NSLog(@"CoreData: saveSystemParametersToCoreData: Unresolved error %@, %@", error, [error userInfo]); abort(); } // Step 2: Update Object SystemParameters *systemParameters = [items objectAtIndex:0]; //// // GPS SIMULATOR //// [systemParameters setMGpsSimulatorEnabled:[theSystemParameters mGpsSimulatorEnabled]]; [systemParameters setMGpsSimulatorFileName:[theSystemParameters mGpsSimulatorFileName]]; [systemParameters setMGpsSimulatorPlaybackSpeed:[theSystemParameters mGpsSimulatorPlaybackSpeed]]; // Step 3: Save Updates [self saveAction]; } As to can see, I fetch the object that I want to update, change its values and save. Here is the saving code: - (void)saveAction { NSError *error; if (![[self mManagedObjectContext] save:&error]) { NSLog(@"ERROR:saveAction. Unresolved Core Data Save error %@, %@", error, [error userInfo]); exit(-1); } } The Persistent store method: - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (mPersistentStoreCoordinator != nil) { return mPersistentStoreCoordinator; } NSString *path = [self databasePath]; NSURL *storeUrl = [NSURL fileURLWithPath:path]; NSError *error = nil; mPersistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![mPersistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:nil error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return mPersistentStoreCoordinator; } There is no error but the sqLite file is not updated, hence the data is not persistent. Thanks in advance.

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  • subview is not added immediately (iphone)

    - by Jonathan
    When the return button on the keyboard for a textfield is tapped I want to add a UIView, then connect to a website with NSURlConnection sendsynchronousrequest and I have the code in that order But when I run in the simulator (I can't run on device) the connection is run first then the subview is added (ie the opposite of the order of the code) Why is this and how can stop it, because I want the view to added, then the connection done and then the view removed.

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  • Easy way to trigger a noise in iPhone OS?

    - by mystify
    For example, the first gen iPod touch is making sharp tick sounds when rolling a picker view. I need a easy way to trigger a sound for my unit tests. When a unit test fails, I want the iPhone simulator to make a noise so that I see it. Because I'm not looking at the console all the time for NSLog messages...

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  • iPhone. Particle system performance

    - by e40pud
    I try to draw rain and snow as particle system using Core Graphics. In simulator rendering proceeded fine but when I run my app on real device rendering is slow down. So, advise me please approaches to increase particle system drawing performance on iPhone. May be I should use OpenGL for this or CoreAnimation?

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