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  • javascript countdown timer with cookies

    - by jwesonga
    I have a countdown timer that will show a target amount to be fundraised like USD1000000 and slowly count backwards to zero over a period of days. I got this snippet: $(function() { var cnt = 75000000; var count = setInterval(function() { if (cnt > 0) { $('#target').html("<span>KSHS</span><strong>" + cnt + " Target </strong>"); cnt--; } else { clearInterval(count); $('#target').html("<strong> Target Achieved! </strong>"); } }, 4000); }); The only problem is that everytime you refresh the page the counter starts again which essentially means it will never end. I'd like it that a when a user revisits/refreshes the page the counter persists and continues. I've read that javascript cookies can be used for this, just don't know how to implement them, any help?

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  • How can I get an NPC to move randomly in XNA?

    - by Fishwaffles
    I basically want a character to walk in one direction for a while, stop, then go in another random direction. Right now my sprites look but don't move, randomly very quickly in all directions then wait and have another seizure. I will post the code I have so far in case that is useful. class NPC: Mover { int movementTimer = 0; public override Vector2 direction { get { Random rand = new Random(); int randDirection = rand.Next(8); Vector2 inputDirection = Vector2.Zero; if (movementTimer >= 50) { if (randDirection == 4) { inputDirection.X -= 1; movingLeft = true; } else movingLeft = false; if (randDirection == 1) { inputDirection.X += 1; movingRight = true; } else movingRight = false; if (randDirection == 2) { inputDirection.Y -= 1; movingUp = true; } else movingUp = false; if (randDirection == 3) { inputDirection.Y += 25; movingDown = true; } else movingDown = false; if (movementTimer >= 100) { movementTimer = 0; } } return inputDirection * speed; } } public NPC(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed) { } public NPC(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed, int millisecondsPerframe) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed, millisecondsPerframe) { } public override void Update(GameTime gameTime, Rectangle clientBounds) { movementTimer++; position += direction; if (position.X < 0) position.X = 0; if (position.Y < 0) position.Y = 0; if (position.X > clientBounds.Width - frameSize.X) position.X = clientBounds.Width - frameSize.X; if (position.Y > clientBounds.Height - frameSize.Y) position.Y = clientBounds.Height - frameSize.Y; base.Update(gameTime, clientBounds); } }

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  • Using a join with three tables when a field might be null

    - by John
    Hello, The code below works great. It combines data from two MySQL tables. I would like to modify it by pulling in some data from a third MySQL table called "comment." In the HTML table below, "title" is a field in the MySQL table "submission." Every "title" has a corresponding "submissionid" field. The field "submissionid" is also found in the "comment" MySQL table. In the HTML table below, I would like "countComments" to equal the number of times a field called "commentid" appears in the MySQL table "comment" for any given "submissionid," where the "submissionid" is the same in both the "submission" and "comment" tables, and where the "submissionid" corresponds to the "title" being used. Here's the catch: if there is no row in the MySQL table "comment" that corresponds with the "submissionid" being used for "table", I would like "countComments" to equal to zero. How can I do this? Thanks in advance, John $sqlStr = "SELECT s.loginid, s.title, s.url, s.displayurl, l.username FROM submission AS s, login AS l WHERE s.loginid = l.loginid ORDER BY s.datesubmitted DESC LIMIT 10"; $result = mysql_query($sqlStr); $arr = array(); echo "<table class=\"samplesrec\">"; while ($row = mysql_fetch_array($result)) { echo '<tr>'; echo '<td class="sitename1"><a href="http://www.'.$row["url"].'">'.$row["title"].'</a></td>'; echo '</tr>'; echo '<tr>'; echo '<td class="sitename2"><a href="http://www...com/sandbox/members/index.php?profile='.$row["username"].'">'.$row["username"].'</a><a href="http://www...com/sandbox/comments/index.php?submission='.$row["title"].'">'.$row["countComments"].'</a></td>'; echo '</tr>'; } echo "</table>";

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  • Apache Lucene: Is Relevance Score Always Between 0 and 1?

    - by Eamorr
    Greetings, I have the following Apache Lucene snippet that's giving me some nice results: int numHits=100; int resultsPerPage=100; IndexSearcher searcher=new IndexSearcher(reader); TopScoreDocCollector collector=TopScoreDocCollector.create(numHits,true); Query q=parser.parse(queryString); searcher.search(q,collector); ScoreDoc[] hits=collector.topDocs(0*resultsPerPage,resultsPerPage).scoreDocs; Results r=new Results(); r.length=hits.length; for(int i=0;i<hits.length;i++){ Document doc=searcher.doc(hits[i].doc); double distanceKm=getGreatCircleDistance(lucene2double(doc.get("lat")), lucene2double(doc.get("lng")), Double.parseDouble(userLat), Double.parseDouble(userLng)); double newRelevance=((1/distanceKm)*Math.log(hits[i].score)/Math.log(2))*(0-1); System.out.println(hits[i].doc+"\t"+hits[i].score+"\t"+doc.get("content")+"\t"+"Km="+distanceKm+"\trlvnc="+String.valueOf(newRelevance)); } What I want to know, is hits[i].score always between 0 and 1? It seems that way, but I can't be sure. I've even checked the Lucene documentation (class ScoreDocs) to no avail. You'll see I'm calculating the log of the "newRelevance" value, which is based on hits[i].score. I need hits[i].score to be between 0 and 1, because if it is below zero, I'll get an error; above 1 and the sign will change from negative to positive. I hope some Lucene expert out there can offer me some insight. Many thanks,

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  • Custom UIButton Memory Management in dealloc

    - by ddawber
    I am hoping to clarify the processes going on here. I have created a subclass of UIButton whose init method looks like this: - (id)initWithTitle:(NSString *)title frame:(CGRect)btnFrame { self = [UIButton buttonWithType:UIButtonTypeCustom]; [self setTitle:title forState:UIControlStateNormal]; self.frame = btnFrame; return self; } In my view controller I am creating one of these buttons and adding it as a subview: myButton = [[CustomButton alloc] initWithTitle:@"Title" frame:someFrame]; [self.view addSubview:myButton]; In the view controller's dealloc method I log the retain count of my button: - (void)dealloc { NSLog(@"RC: %d", [myButton retainCount]); //RC = 2 [super dealloc]; NSLog(@"RC: %d", [myButton retainCount]); //RC = 1 } The way I understand it, myButton is not actually retained, even though I invoked it using alloc, because in my subclass I created an autorelease button (using buttonWithType:). In dealloc, does this mean that, when dealloc is called the superview releases the button and its retain count goes down to 1? The button has not yet been autoreleased? Or do I need to get that retain count down to zero after calling [super dealloc]? Cheers.

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  • setting write permissions on theme subdirectory?

    - by Scott B
    I've a theme which supports multiple templates, each with a header background image whose color can be set by the site owner via a colorpicker widget in my theme's options panel. This has the effect of opening the background image, recoloring it and resaving it back to the server. I've had zero issues with this routine until recently when a customer installed the theme on a web host whose default read/write permissions are apparently much more restrictive than the norm. In this case, the user was unable to alter the colors of the template images because of the permissions settings. I'm looking for a bit of understanding on what the permissions would need to be (assuming I purposefully set them via script) to allow the logged in wordpress user to write to files under my theme's styles directory. The code I'm using to write to the image file is below... $img = imagecreatefromgif("../wp-content/themes/mytheme/styles/".get_option('my_theme')."/image.gif"); $color = imagecolorallocate($img, $info["red"], $info["green"], $info["blue"]); imagecolorset($img, 0, $info["red"], $info["green"], $info["blue"]); imagegif($img, $path);

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  • nhibernate mapping: delete collection, insert new collection with old IDs

    - by npeBeg
    my issue lokks similar to this one: (link) but i have one-to-many association: <set name="Fields" cascade="all-delete-orphan" lazy="false" inverse="true"> <key column="[TEMPLATE_ID]"></key> <one-to-many class="MyNamespace.Field, MyLibrary"/> </set> (i also tried to use ) this mapping is for Template object. this one and the Field object has their ID generators set to identity. so when i call session.Update for the Template object it works fine, well, almost: if the Field object has an Id number, UPDATE sql request is called, if the Id is 0, the INSERT is performed. But if i delete a Field object from the collection it has no effect for the Database. I found that if i also call session.Delete for this Field object, everything will be ok, but due to client-server architecture i don't know what to delete. so i decided to delete all the collection elements from the DB and call session.Update with a new collection. and i've got an issue: nhibernate performs the UPDATE operation for the Field objects that has non-zero Id, but they are removed from DB! maybe i should use some other Id generator or smth.. what is the best way to make nhibernate perform "delete all"/"insert all" routine for the collection?

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  • Rails log shows unexpected data as to the time spent on a DB stuff

    - by Arhimed
    I'm running on WinXP + Ruby 1.8.6 + Rails 2.3.5 (frozen to the project) in development environment. Looking at development.log I observe inconsistent data as to the time spent on a database stuff. Example #1 (good): Processing PagesController#index (for 127.0.0.1 at 2010-05-11 12:15:54) [GET] Parameters: {"action"=>"index", "controller"=>"pages"} City Columns (563.0ms) SHOW FIELDS FROM `cities` City Load (15.0ms) SELECT * FROM `cities` WHERE (`cities`.`short_name` = 'NY') LIMIT 1 Redirected to http://xyz:3000/sightings Completed in 953ms (DB: 578) | 302 Found [http://xyz/] Example #2 (unexpected): Processing PagesController#index (for 127.0.0.1 at 2010-05-11 12:15:36) [GET] Parameters: {"action"=>"index", "controller"=>"pages"} City Columns (0.0ms) SHOW FIELDS FROM `cities` City Load (0.0ms) SELECT * FROM `cities` WHERE (`cities`.`short_name` = 'NY') LIMIT 1 Redirected to http://xyz:3000/sightings Completed in 47ms (DB: 32) | 302 Found [http://xyz/] Example #2 shows 32ms were spent on DB while there were just 2 sql querries and both of zero time spent. Example #3 (unexpected): Processing PagesController#index (for 127.0.0.1 at 2010-05-11 11:21:24) [GET] Parameters: {"action"=>"index", "controller"=>"pages"} City Columns (63.0ms) SHOW FIELDS FROM `cities` City Load (62.0ms) SELECT * FROM `cities` WHERE (`cities`.`short_name` = 'NY') LIMIT 1 Redirected to http://xyz:3000/sightings Completed in 1187ms (DB: 297) | 302 Found [http://xyz/] Example #3 shows 297ms while there were querries of 63ms and 62ms (125ms in total). Can't understand it. Could someone explain? Thanks in advance.

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  • How to handle Win+Shift+LEft/Right on Win7 with custom WM_GETMINMAXINFO logic?

    - by Steven Robbins
    I have a custom windows implementation in a WPF app that hooks WM_GETMINMAXINFO as follows: private void MaximiseWithTaskbar(System.IntPtr hwnd, System.IntPtr lParam) { MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO)); System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); if (monitor != System.IntPtr.Zero) { MONITORINFO monitorInfo = new MONITORINFO(); GetMonitorInfo(monitor, monitorInfo); RECT rcWorkArea = monitorInfo.rcWork; RECT rcMonitorArea = monitorInfo.rcMonitor; mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left); mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top); mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left); mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top); mmi.ptMinTrackSize.x = Convert.ToInt16(this.MinWidth * (desktopDpiX / 96)); mmi.ptMinTrackSize.y = Convert.ToInt16(this.MinHeight * (desktopDpiY / 96)); } Marshal.StructureToPtr(mmi, lParam, true); } It all works a treat and it allows me to have a borderless window maximized without having it sit on to of the task bar, which is great, but it really doesn't like being moved between monitors with the new Win7 keyboard shortcuts. Whenever the app is moved with Win+Shift+Left/Right the WM_GETMINMAXINFO message is received, as I'd expect, but MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) returns the monitor the application has just been moved FROM, rather than the monitor it is moving TO, so if the monitors are of differing resolutions the window end up the wrong size. I'm not sure if there's something else I can call, other then MonitorFromWindow, or whether there's a "moving monitors" message I can hook prior to WM_GETMINMAXINFO. I'm assuming there is a way to do it because "normal" windows work just fine.

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  • Sorting arrays in java

    - by user360706
    Write a static method in Java : public static void sortByFour (int[] arr) That receives as a paramater an array full of non-negative numbers (zero or positive) and sorts the array in the following way : In the beginning of the array all the numbers that devide by four without a remainder will appear. After them all the numbers in the array that devide by 4 with a remainder of 1 will appear. After them all the numbers in the array that devide by 4 with a remainder of 2 will appear. In the end of the array all the rest numbers (those who divide by 4 with the remainder 3) will appear. (The order of the numbers in each group doesn't matter) The method must be the most efficient it can. This is what I wrote but unfortunately it doesn't work well... :( public static void swap( int[] arr, int left, int right ) { int temp = arr[left]; arr[left] = arr[right]; arr[right] = temp; } public static void sortByFour( int[] arr ) { int left = 0; int right = ( arr.length - 1 ); int mid = ( arr.length / 2 ); while ( left < right ) { if ( ( arr[left] % 4 ) > ( arr[right] % 4 ) ) { swap( arr, left, right ); right--; } if ( ( arr[left] % 4 ) == ( arr[right] % 4 ) ) left++; else left++; } } Can someone please help me by fixing my code so that it will work well or rewriting it?

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  • ASP.NET Web Application: use 1 or multiple virtual directories

    - by tster
    I am working on a (largish) internal web application which has multiple modules (security, execution, features, reports, etc.). All the pages in the app share navigation, CSS, JS, controls, etc. I want to make a single "Web Application" project, which includes all the pages for the app, then references various projects which will have the database and business logic in them. However, some of the people on the project want to have separate projects for the pages of each module. To make this more clear, this is what I'm advocating to be the projects. /WebInterface* /SecurityLib /ExecutionLib etc... And here is what they are advocating: /SecurityInterface* /SecutiryLib /ExecutionInterface* /ExecutionLib etc... *project will be published to a virtual directory of IIS Basically What I'm looking for is the advantages of both approaches. Here is what I can think of so far: Single Virtual Directory Pros Modules can share a single MasterPage Modules can share UserControls (this will be common) Links to other modules are within the same Virtual directory, and thus don't need to be fully qualified. Less chance of having incompatible module versions together. Multiple Virtual Directories Pros Can publish a new version of a single module without disrupting other modules Module is more compartmentalized. Less likely that changes will break other modules. I don't buy those arguments though. First, using load balanced servers (which we will have) we should be able to publish new versions of the project with zero downtime assuming there are no breaking database changes. Second, If something "breaks" another module, then there is either an improper dependency or the break will show up eventually in the other module, when the developers copy over the latest version of the UserControl, MasterPage or dll. As a point of reference, there are about 10 developers on the project for about 50% of their time. The initial development will be about 9 months.

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  • Is there a way to detect Layout or Display changes in WPF?

    Hello! I am trying to check how fast the Frame control can display a FixedPage object when it is assigned to Frame.Content property. I plan to check the tick count before and after the assignment to the Content property. Example: int starttime = Environment.TickCount; frame1.Content = fixedpage; int endtime = Environment.TickCount; The problem is that the assignment to the Content property might be asynchronous and returns immediately therefore i get a zero amount of time. The rendering of the FixedPage however visually has a lag time from assignment of the Content property up to the point where the FixedPage appears on screen. The Frame.ContentChanged() event is no good either because it gets triggered even before the FixedPage appears on screen so it's not accurate. I'm thinking of detecting the change on the window or control's display instead in order to get the time when the FixedPage is actually displayed on screen. Is there a way to do this in WPF? Thanks!

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  • Chrome extension javascript array bug?

    - by Wayne Werner
    Hi, I'm working on a Google Chrome extension. In the popup I have the following code: var bookmarks = []; function appendBMTnode(node){ bookmarks.push([node[0].title, node[0].id]); } function addchildren(results){ for(x = 0; x < results.length; x++){ bookmarks.push([results[x].title, results[x].id]); chrome.bookmarks.getChildren(results[x].id, addchildren); } } function getallbookmarks(){ chrome.bookmarks.get('0', appendBMTnode); chrome.bookmarks.getChildren('0', addchildren); } console.debug(bookmarks.length); console.debug(bookmarks); Now, I would assume that the first command would issue the # of bookmarks I have. Indeed, when I use Chrome's debugger and add bookmarks.length to the watch list, 418 is the value. In the console of the debugger I can write bookmarks.length and it will give me the correct length. I can type for(x = 0; x < bookmarks.length; x++){ console.debug(bookmarks[x]); } and I get string representations of each inner array. However, that original console.debug(bookmarks.length) gives an output of zero. And if I add console.debug(bookmarks[0]); to the popup.html it tells me that the value is undefined. This seems like a bug to me, but my real question is how can I iterate over this list? Thanks

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  • why malloc+memset slower than calloc?

    - by kingkai
    It's known that calloc differentiates itself with malloc in which it initializes the memory alloted. With calloc, the memory is set to zero. With malloc, the memory is not cleared. So in everyday work, i regard calloc as malloc+memset. Incidentally, for fun, i wrote the following codes for benchmark. The result is confused. Code 1: #include<stdio.h> #include<stdlib.h> #define BLOCK_SIZE 1024*1024*256 int main() { int i=0; char *buf[10]; while(i<10) { buf[i] = (char*)calloc(1,BLOCK_SIZE); i++; } } time ./a.out real 0m0.287s user 0m0.095s sys 0m0.192s Code 2: #include<stdio.h> #include<stdlib.h> #include<string.h> #define BLOCK_SIZE 1024*1024*256 int main() { int i=0; char *buf[10]; while(i<10) { buf[i] = (char*)malloc(BLOCK_SIZE); memset(buf[i],'\0',BLOCK_SIZE); i++; } } time ./a.out real 0m2.693s user 0m0.973s sys 0m1.721s Repalce memset with bzero(buf[i],BLOCK_SIZE) in Code 2 produce the result alike. My Question is that why malloc+memset is so much slower than calloc? How can calloc do that ? Thanks!

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  • How can I solve the Log Pile wooden puzzle with a computer program?

    - by craig1410
    Can anyone suggest how to solve the Log Pile wooden puzzle using a computer program? See here to visualise the puzzle: http://www.puzzlethis.co.uk/products/madcow/the_log_pile.htm The picture only shows some of the pieces. The full set of 10 pieces are configured as follows with 1 representing a peg, -1 representing a hole and 0 representing neither a peg nor a hole. -1,1,0,-1,0 1,0,1,0,0 1,-1,1,0,0 -1,-1,0,0,-1 -1,1,0,1,0 0,1,0,0,1 1,0,-1,0,-1 0,-1,0,1,0 0,0,-1,1,-1 1,0,-1,0,0 The pieces can be interlocked in two layers of 5 pieces each with the top layer at 90 degrees to the bottom layer as shown in the above link. I have already created a solution to this problem myself using Java but I feel that it was a clumsy solution and I am interested to see some more sophisticated solutions. Feel free to either suggest a general approach or to provide a working program in the language of your choice. My approach was to use the numeric notation above to create an array of "Logs". I then used a combination/permutation generator to try all possible arrangements of the Logs until a solution was found where all the intersections equated to zero (ie. Peg to Hole, Hole to Peg or Blank to Blank). I used some speed-ups to detect the first failed intersection for a given permutation and move on to the next permutation. I hope you find this as interesting as I have. Thanks, Craig.

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  • Support clicking a link, but sending a POST (vs GET) to the server, without Ajax?

    - by xyld
    I'm thinking this isn't exactly possible, but maybe I'm wrong. I'm simply torn between those who believe that only POST requests should modify data on the server and people that relax the rule and allow GET requests to modify data. Take this situation. Say you have a table, each row is a row in the database. I'd like to allow them to delete the row via a fancy "X" icon as the very last <td></td> element in the row. AFAIK, the only way to send a POST to the server is via a form. But do I really stuff an entire form into the last <td></td> element just to do a POST? Or should I cheat and use an <a href=...></a> tag that sends a GET request? You may be thinking "Do both! Send a POST AND use the <a ...></a> tag! Use fancy javascript + xhr!" And I'll say, oh? And how will that degrade in a zero javascript environment? Maybe we've reached a point when it doesn't make sense to worry about gracefully degrading? I'm not sure. You tell me? I'm new to web development, but I understand most of the concepts involved.

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  • mongoose updating a field in a MongoDB not working

    - by Masiar
    I have this code var UserSchema = new Schema({ Username: {type: String, index: true}, Password: String, Email: String, Points: {type: Number, default: 0} }); [...] var User = db.model('User'); /* * Function to save the points in the user's account */ function savePoints(name, points){ if(name != "unregistered user"){ User.find({Username: name}, function(err, users){ var oldPoints = users[0].Points; var newPoints = oldPoints + points; User.update({name: name}, { $inc: {Points: newPoints}}, function(err){ if(err){ console.log("some error happened when update"); } else{ console.log("update successfull! with name = " + name); User.find({Username: name}, function(err, users) { console.log("updated : " + users[0].Points); }); } }); }); } } savePoints("Masiar", 666); I would like to update my user (by finding it with its name) by updating his/her points. I'm sure oldPoints and points contain a value, but still my user keep being at zero points. The console prints "update successful". What am I doing wrong? Sorry for the stupid / noob question. Masiar

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  • Counting combinations in c or in python

    - by Dennis
    Hello I looked a bit on this topic here but I found nothing that could help me. I need a program in Python or in C that will give me all possible combinations of a and b that will meet the requirement n=2*a+b, for n from 0 to 10. a, b and n are integers. For example if n=0 both a and b must be 0. For n=1 a must be zero and b must be 1, for n=2 a can be 1 and b=0, or a=0 and b=2, etc. I'm not that good with programming. I made this: #include <stdio.h> int main(void){ int a,b,n; for(n = 0; n <= 10; n++){ for(a = 0; a <= 10; a++){ for(b = 0; b <= 10; b++) if(n == 2*a + b) printf("(%d, %d), ", (a,b)); } printf("\n"); } } But it keeps getting strange results like this: (0, -1079628000), (1, -1079628000), (2, -1079628000), (0, -1079628000), (3, -1079628000), (1, -1079628000), (4, -1079628000), (2, -1079628000), (0, -1079628000), (5, -1079628000), (3, -1079628000), (1, -1079628000), (6, -1079628000), (4, -1079628000), (2, -1079628000), (0, -1079628000), (7, -1079628000), (5, -1079628000), (3, -1079628000), (1, -1079628000), (8, -1079628000), (6, -1079628000), (4, -1079628000), (2, -1079628000), (0, -1079628000), (9, -1079628000), (7, -1079628000), (5, -1079628000), (3, -1079628000), (1, -1079628000), (10, -1079628000), (8, -1079628000), (6, -1079628000), (4, -1079628000), (2, -1079628000), (0, -1079628000), ideone Any idea what is wrong? Also if I could do this for Python it would be even cooler. :D

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  • How do you unit-test a method with complex input-output

    - by Dan
    When you have a simple method, like for example sum(int x, int y), it is easy to write unit tests. You can check that method will sum correctly two sample integers, for example 2 + 3 should return 5, then you will check the same for some "extraordinary" numbers, for example negative values and zero. Each of these should be separate unit test, as a single unit test should contain single assert. What do you do when you have a complex input-output? Take a Xml parser for example. You can have a single method parse(String xml) that receives the String and returns a Dom object. You can write separate tests that will check that certain text node is parsed correctly, that attributes are parsed OK, that child node belongs to parent etc. For all these I can write a simple input, for example <root><child/></root> that will be used to check parent-child relationships between nodes and so on for the rest of expectations. Now, take a look at follwing Xml: <root> <child1 attribute11="attribute 11 value" attribute12="attribute 12 value">Text 1</child1> <child2 attribute21="attribute 21 value" attribute22="attribute 22 value">Text 2</child2> </root> In order to check that method worked correctly, I need to check many complex conditions, like that attribute11 and attribute12 belong to element1, that Text 1 belongs to child1 etc. I do not want to put more than one assert in my unit-test. How can I accomplish that?

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  • Autocomplete and User define keyboard

    - by Geetha
    Hi All, I am using asp:button to create a keyboard with A-Z and 0-9 for touch screen using Java script. This keyboard is linked with one textbox. If we click one button corresponding text will be displayed on the textbox. Its working fine. I have included the autocomplete feature to this textbox using jquery JQuery Autocomplete. Problem: The autocomplete is not working if i my user define keyboard. How to modify my key buttons as keyboard keys? Is it possible? Is there any other way to achieve this? Code: <asp:TextBox ID="txtSearch" runat="server"></asp:TextBox> <asp:Button ID="zero" runat="server" Text="0" CssClass="myclass" OnClientClick="return typeLetter(this);" TabIndex="20"/> function typeLetter(currentbutton) { if (previousActiveElement != null) { if (previousActiveElement == 'antSearchText'){ var position = document.getElementById('position').value; if (position == '') { alert('chk position'); } else { var existingString = document.getElementById(previousActiveElement).value; var beforeString = existingString.substring(0, position); var afterString = existingString.substring(position, existingString.length); document.getElementById(previousActiveElement).value = beforeString + currentbutton.value + afterString; setCaretPosition(document.getElementById(previousActiveElement), parseInt(position) + 1); setCaretPosition(document.getElementById(previousActiveElement), parseInt(position) + 1); } } } return false; }

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  • Can't get screen pixel from a specific full screen game with any language?

    - by user1007059
    Okay, I know this might seem like I'm posting a duplicate question since I've asked something similar like a day ago HOWEVER, if anyone sees any problem with this, please read my question first before judging: Yesterday I tried getting a specific pixel from a fullscreen game in C#. I thought my C# code was faulty but when I tried with multiple full screen games today they all worked except for that specific game. I literally tried with 10 different full screen games, a couple being mmofps, mmorpg, mmotps, regular rpg games, regular shooters, regular action adventure games, etc. I tried with multiple programming languages, and with every game except that specific game I'm dealing with, it returns the pixel color to me like I wanted. So let me explain what I tried: first I tried returning an IntPtr with C# using GetDC(IntPtr.Zero) before invoking GetPixel(int x, int y) and then getting the color out of it. Then I tried using the Robot class in Java and using the getPixelColor(int x, int y) method. I also tried using GetDC(0) to return an HDC object in C++ and then invoking GetPixel(int x, int y) before again extracting the color. These three methods worked EXACTLY the same in every single game except that specific game I was talking about. They returned the pixel perfectly, and extracted the exact same color perfectly. I don't feel it's necessary to tell you the game name or anything, since you probably don't even know it, but what could possibly be causing this malfunction in 1 specific game? PS: The game ALWAYS returns an RGB color of: A = 255, R = 0, G = 0, B = 0. Also, I tried taking a snapshot of the game with the 3 programming languages, and then getting the pixel which actually works in all 3 languages, but since I need to get this pixel every 30 ms, it kind of makes my game lag a bit (+ I think it takes up a lot of memory)

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  • VC9 C1083 Cannot open include file: 'boost...' after trying to abstract an include dependency

    - by ronivek
    Hey, So I've been working on a project for the past number of weeks and it uses a number of Boost libraries. In particular I'm using the boost::dynamic_bitset library quite extensively. I've had zero issues up until now; but tonight I discovered a dependency between some includes which I had to resolve; and I tried to do so by providing an abstract callback class. Effectively I now have the following: First include... class OtherClassCallback { public: virtual int someOtherMethod() const = 0; }; class SomeClass { public: void someMethod(OtherClassCallback *oc) { ... oc->someOtherMethod(); ... } }; Second include... #include "SomeClass.h" class SomeOtherClass : public OtherClassCallback { public: int someOtherMethod() const { return this->someInt; } }; Here is the issue; ever since I implemented this class I'm now getting the following error: fatal error C1083: Cannot open include file: 'boost/dynamic_bitset/dynamic_bitset.hpp': No such file or directory Now I'm getting no other compiler errors; and it's a pretty substantial project. My include paths and so on are perfect; my files are fully accessible and removing the changes fixes the issue. Does anyone have any idea what might be going on? I'm compiling to native Windows executables in VS9. I should confess that I'm very inexperienced with C++ in general so go easy on me if it's something horribly straightforward; I can't figure it out.

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  • Actionscript: How Can I Know When The Source Property Of An Image Is Completely Updated

    - by Joshua
    var I:Image=new Image(); I.source='C:\\Abc.png'; var H:int=I.height; H is always Zero! I am presuming this is because the image hasn't finished reading the png file off the disk yet. What event can I monitor to know when it's width and height will have the right values? The 'Complete' event only seems to work for DOWNLOADED images. The 'Render' event happens EVERY FRAME. The (undocumented?) 'sourceChanged', happens as soon as source changes, and has the same problem! What event do I watch that will let me know when the image's width and height properties will have valid values? Or is there some Synchronous version of I.source='xxx.png', that I don't know about? P.S. Yes, I know I shouldn't use "C:\" in an Air Program. This was just for illustrative purposes, so that you won't suggest I use "Complete", which never even seems to fire when the file indicated by source is local.

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  • Parameter meaning of CBasePin::GetMediaType(int iPosition, ...) method

    - by user325320
    Thanks to everyone who views my question. http://msdn.microsoft.com/en-us/library/windows/desktop/dd368709(v=vs.85).aspx It is not very clear from the documentation regarding the iPosition parameter for virtual HRESULT GetMediaType( int iPosition, CMediaType *pMediaType ); It is said "Zero-based index value.", but what kind of index it is? the index of the samples? I have a source filter sending the H.264 NALU flows (MEDIASUBTYPE_AVC1) and it works very well except that the SPS/PPS may be changed after the video is played for a while. The SPS and PPS are appended to the MPEG2VIDEOINFO structure, which is passed in CMediaType::SetFormat method when GetMediaType method is called. and there is another version of GetMediaType which accepts the iPosition parameter. It seems I can use this method to update the SPS / PPS. My question is: What does the iPosition param mean, and how does Decoder Filter know which SPS/PPS are assigned for each NALU sample. HRESULT GetMediaType(int iPosition, CMediaType *pMediaType) { ATLTRACE( "\nGetMediaType( iPosition = %d ) ", iPosition); CheckPointer(pMediaType,E_POINTER); CAutoLock lock(m_pFilter->pStateLock()); if (iPosition < 0) { return E_INVALIDARG; } if (iPosition == 0) { pMediaType->InitMediaType(); pMediaType->SetType(&MEDIATYPE_Video); pMediaType->SetFormatType(&FORMAT_MPEG2Video); pMediaType->SetSubtype(&MEDIASUBTYPE_AVC1); pMediaType->SetVariableSize(); } int nCurrentSampleID; DWORD dwSize = m_pFlvFile->GetVideoFormatBufferSize(nCurrentSampleID); LPBYTE pBuffer = pMediaType->ReallocFormatBuffer(dwSize); memcpy( pBuffer, m_pFlvFile->GetVideoFormatBuffer(nCurrentSampleID), dwSize); pMediaType->SetFormat(pBuffer, dwSize); return S_OK; }

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  • Matlab fft function

    - by CTZStef
    The code below is from the Matlab 2011a help about fft function. I think there is a problem here : why do they multiply t(1:50) by Fs, and then say it's time in millisecond ? Certainly, it happens to be true in this very particular case, but change the value of Fs to, say, 2000, and it won't work anymore, obviously because of this factor of 2. Right ? Quite misleading, isn't it ? What do I miss ? Fs = 1000; % Sampling frequency T = 1/Fs; % Sample time L = 1000; % Length of signal t = (0:L-1)*T; % Time vector % Sum of a 50 Hz sinusoid and a 120 Hz sinusoid x = 0.7*sin(2*pi*50*t) + sin(2*pi*120*t); y = x + 2*randn(size(t)); % Sinusoids plus noise plot(Fs*t(1:50),y(1:50)) title('Signal Corrupted with Zero-Mean Random Noise') xlabel('time (milliseconds)') Clearer with this : fs = 2000; % Sampling frequency T = 1 / fs; % Sample time L = 1000; % Length of signal t2 = (0:L-1)*T; % Time vector f = 50; % signal frequency s2 = sin(2*pi*f*t2); figure, plot(fs*t2(1:50),s2(1:50)); % NOT good figure, plot(t2(1:50),s2(1:50)); % good

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