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  • How should backbone.js handle a GET request that returns no results?

    - by Nyxynyx
    I have a number of text input elements that when its values are changed, will trigger a fetch on listingListView's collection listingCollection, which then updates listingListView with the new data via the function listingListView.refreshList as shown below. I am using PHP/Codeigniter to expose a RESTful API. Problem: Everything works fine if there are results retrieved from the fetch(). However, when the filters results in no result being returned, how should the server side and the client side handle it? Currently Chrome's javascript console displays a 404 error and in the Network tab, the XHR request is highlighted in red. All I want to do in the event of zero results returned, is to blank the listingListView and show a message like (No results returned) and not throw any errors in the javascript console. Thanks! PHP Code function listings_get() { // Get filters $price_min = $this->get('price_min'); $this->load->model('app_model'); $results = $this->app_model->get_listings($price_min); if($results) $this->response($results); else $this->response(NULL); } JS Code window.ListingListView = Backbone.View.extend({ tagName: 'table', initialize: function() { this.model.bind('reset', this.refreshList, this); this.model.bind('add', function(listing) { $(this.el).append(new ListingListItemView({ model: listing }).render().el); }, this); }, render: function() { _.each(this.model.models, function(listing) { $(this.el).append(new ListingListItemView({ model: listing }).render().el); }, this); return this; }, close: function() { $(this.el).unbind(); $(this.el).empty(); }, refreshList: function() { $(this.el).empty(); this.render(); } });

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  • Explaining the forecasts from an ARIMA model

    - by Samik R.
    I am trying to explain to myself the forecasting result from applying an ARIMA model to a time-series dataset. The data is from the M1-Competition, the series is MNB65. For quick reference, I have a google doc spreadsheet with the data. I am trying to fit the data to an ARIMA(1,0,0) model and get the forecasts. I am using R. Here are some output snippets: > arima(x, order = c(1,0,0)) Series: x ARIMA(1,0,0) with non-zero mean Call: arima(x = x, order = c(1, 0, 0)) Coefficients: ar1 intercept 0.9421 12260.298 s.e. 0.0474 202.717 > predict(arima(x, order = c(1,0,0)), n.ahead=12) $pred Time Series: Start = 53 End = 64 Frequency = 1 [1] 11757.39 11786.50 11813.92 11839.75 11864.09 11887.02 11908.62 11928.97 11948.15 11966.21 11983.23 11999.27 I have a few questions: (1) How do I explain that although the dataset shows a clear downward trend, the forecast from this model trends upward. This also happens for ARIMA(2,0,0), which is the best ARIMA fit for the data using auto.arima (forecast package) and for an ARIMA(1,0,1) model. (2) The intercept value for the ARIMA(1,0,0) model is 12260.298. Shouldn't the intercept satisfy the equation: C = mean * (1 - sum(AR coeffs)), in which case, the value should be 715.52. I must be missing something basic here. (3) This is clearly a series with non-stationary mean. Why is an AR(2) model still selected as the best model by auto.arima? Could there be an intuitive explanation? Thanks.

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  • What most efficient method to find a that triangle which contains the given point?

    - by Christo
    Given the triangle with vertices (a,b,c): c / \ / \ / \ a - - - b Which is then subdivided into four triangles by halving each of the edges: c / \ / \ ca / \ bc /\ - - - /\ / \ / \ / \ / \ a- - - - ab - - - -b Wich results in four triangles (a, ab, ca), (b, bc, ab), (c, ca, bc), (ab, bc, ca). Now given a point p. How do I determine in which triangle p lies, given that p is within the outer triangle (a, b, c)? Currently I intend to use ab as the origin. Check whether it is to the left of right of the line "ca - ab" using the perp of "ca - ab" and checking the sign against the dot product of "ab - a" and the perp vector and the vector "p - ab". If it is the same or the dot product is zero then it must be in (a, ab, ca)... Continue with this procedure with the other outer triangles (b, ba, ab) & (c, ca, ba). In the end if it didn't match with these it must be contained within the inner triangle (ab, bc, ca). Is there a better way to do it?

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  • Pointers to structs

    - by Bobby
    I have the following struct: struct Datastore_T { Partition_Datastores_T cmtDatastores; // bytes 0 to 499 Partition_Datastores_T cdhDatastores; // bytes 500 to 999 Partition_Datastores_T gncDatastores; // bytes 1000 to 1499 Partition_Datastores_T inpDatastores; // bytes 1500 1999 Partition_Datastores_T outDatastores; // bytes 2000 to 2499 Partition_Datastores_T tmlDatastores; // bytes 2500 to 2999 Partition_Datastores_T sm_Datastores; // bytes 3000 to 3499 }; I want to set a char* to struct of this type like so: struct Datastore_T datastores; // Elided: datastores is initialized with data here char* DatastoreStartAddr = (char*)&datastores; memset(DatastoreStartAddr, 0, sizeof(Datastore_T)); The problem I have is that the value that DatastoreStartAddr points to always has a value of zero when it should point to the struct that has been initialized with data. Meaning if I change the values in the struct using the struct directly, the values pointed to by DatastoreStartAddr should also change b/c they are pointing to the same address. But this is not happening. What am I doing wrong?

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  • What is the best approach to 2D collision detection on the iPhone?

    - by Magic Bullet Dave
    Been working on this problem of collision detection and there appears to be 3 main approaches I could take: Sprite and mask approach. (AND the overlap of the sprites and check for a non-zero number in the resulting sprite pixel data). Bounding circles, rectangles or polygons. (Create one or more shapes that enclose the sprites and do the basic maths to check for overlaps). Use an existing sprite library. The first approach, even though it would have been the way I would have done it in the old days of 16x16 sprite blocks, it appears that there just isn’t an easy way of getting at the individual image pixel data and/or alpha channel within Quartz (or OPENGL for that matter). Detecting the overlap of the bounding box is easy, but then creating a 3rd image from the overlap and then testing it for pixels is complicated and my gut feel is that even if we could get it to work would be slow. Am I missing something neat here? The second approach involves dividing up our sprites into several polygons and testing them for overlaps. The more polygons the more accurate the collision detection. The benefit is that it is fast, and can be accurate. The downside is it makes the sprite creation more complicated. i.e., we have to create the polygons for each sprite. For speed the best approach is to create a tree of polygons. The 3rd approach I’m not sure about as it involves buying code (or using an open source licence). I am not sure what the best library to use is or whether this would make life easier or give us a problem integrating this into our app. So in short I am favouring the polygon and tree approach and would appreciate you views on this before I go and write lots of code. Best regards Dave

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  • DOS Batch file to echo a specific line number

    - by Lee
    So for the second part of my current dilemma, I have a list of folders in "c:\file_list.txt". I need to be able to extract them (well, echo them with some mods) based on the line number because this batch script is being called by an iterative macro process. I'm passing the line number as a parameter. @echo off setlocal enabledelayedexpansion set /a counter=0 set /a %%a = "" for /f "usebackq delims=" %%a in (c:\file_list.txt) do (if "!counter!"=="%1" goto :printme & set /a counter+=1) :printme echo %%a which gives me an output of "%a". Doh! So, I've tried echoing !a! (result: "ECHO is off."); I've tried echoing %a (result: a) I figured the easy thing to do would be to modify the "head.bat" code found here: http://stackoverflow.com/questions/130116/dos-batch-commands-to-read-first-line-from-text-file except rather than echoing every line - I'd just echo the last line found. Not as simple as one might think. I've noticed that my counter is staying at zero for some reason; I'm wondering if the "set /a counter+=1" is doing what I think it's doing.

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  • Flag bit computation and detection

    - by Majid
    Hi all, In some code I'm working on I should take care of ten independent parameters which can take one of two values (0 or 1). This creates 2^10 distinct conditions. Some of the conditions never occur and can be left out, but those which do occur are still A LOT and making a switch to handle all cases is insane. I want to use 10 if statements instead of a huge switch. For this I know I should use flag bits, or rather flag bytes as the language is javascript and its easier to work with a 10 byte string with to represent a 10-bit binary. Now, my problem is, I don't know how to implement this. I have seen this used in APIs where multiple-selectable options are exposed with numbers 1, 2, 4, 8, ... , n^(n-1) which are decimal equivalents of 1, 10, 100, 1000, etc. in binary. So if we make call like bar = foo(7), bar will be an object with whatever options the three rightmost flags enable. I can convert the decimal number into binary and in each if statement check to see if the corresponding digit is set or not. But I wonder, is there a way to determine the n-th digit of a decimal number is zero or one in binary form, without actually doing the conversion?

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  • Using PLINQ to calculate and update values within the enclosure does not work

    - by Keith
    I recently needed to do a running total on a report. Where for each group, I order the rows and then calculate the running total based on the previous rows within the group. Aha! I thought, a perfect use case for PLINQ! However, when I wrote up the code, I got some strange behavior. The values I was modifying showed as being modified when stepping through the debugger, but when they were accessed they were always zero. Sample Code: class Item { public int PortfolioID; public int TAAccountID; public DateTime TradeDate; public decimal Shares; public decimal RunningTotal; } List<Item> itemList = new List<Item> { new Item { PortfolioID = 1, TAAccountID = 1, TradeDate = new DateTime(2010, 5, 1), Shares = 5.335m, }, new Item { PortfolioID = 1, TAAccountID = 1, TradeDate = new DateTime(2010, 5, 2), Shares = -2.335m, }, new Item { PortfolioID = 2, TAAccountID = 1, TradeDate = new DateTime(2010, 5, 1), Shares = 7.335m, }, new Item { PortfolioID = 2, TAAccountID = 1, TradeDate = new DateTime(2010, 5, 2), Shares = -3.335m, }, }; var found = (from i in itemList where i.TAAccountID == 1 select new Item { TAAccountID = i.TAAccountID, PortfolioID = i.PortfolioID, Shares = i.Shares, TradeDate = i.TradeDate, RunningTotal = 0 }); found.AsParallel().ForAll(x => { var prevItems = found.Where(i => i.PortfolioID == x.PortfolioID && i.TAAccountID == x.TAAccountID && i.TradeDate <= x.TradeDate); x.RunningTotal = prevItems.Sum(s => s.Shares); }); foreach (Item i in found) { Console.WriteLine("Running total: {0}", i.RunningTotal); } Console.ReadLine(); If I change the select for found to be .ToArray(), then it works fine and I get calculated reuslts. Any ideas what I am doing wrong?

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  • Module not found

    - by TMP
    Hi There! I've been working on this one quite a bit and haven't gotten any closer to a solution. I juut dug up my old copy of the WindowsHookLib again - It's available with source at http://www.codeproject.com/KB/DLL/WindowsHookLib.aspx. This library allows Global Windows Mouse/Keyboard/Clipboard Hooks, which is very useful. I'm trying to use the Mouse Hook in here to Capture Mouse-Motion (I could use a Timer that always polls Cursor.Position, but I plan on using more features of WindowsHookLib later). Code as follows: MouseHook mh = new MouseHook(); mh.InstallHook(); mh.MouseMove += new EventHandler<WindowsHookLib.MouseEventArgs>(mh_MouseMove); But on the call to InstallHook(), I get an Exception: "The specified Module could not be found". Strange. Searching, I found that someone thought this occurs because a DLL is not in a place included in the Windows PATH variable, and because placing it in system32 didn't help I went the whole hog and translated the thing to C# for inclusion directly in my project (I was curious how it works). However the error was obstinately persistent, so I dug a bit on this, and found the Code in the Library that is responsible: In InstallHook(), we have IntPtr hinstDLL = Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]); this._hMouseHook = UnsafeNativeMethods.SetWindowsHookEx(14, this._mouseProc, hinstDLL, 0); if (this._hMouseHook == IntPtr.Zero) { throw new MouseHookException(new Win32Exception(Marshal.GetLastWin32Error()).Message); } And this (after modification and recompile) tells me that what I'm really getting is a Windows error "ERROR_MOD_NOT_FOUND"! Now, Here I'm stumped. Didn't I just compile the Hook Library directly into my project? (UnsafeMethods.SetWindowsHookEx is just a DllImported Method from user32) Any Answers, or Prods in the right direction, or any hints, pointers or similar are very much appreciated!

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  • Box2dx: Cancel force on a body?

    - by Rosarch
    I'm doing pathfinding where I use force to push body to waypoints. However, once they get close enough to the waypoint, I want to cancel out the force. How can I do this? Do I need to maintain separately all the forces I've applied to the body in question? I'm using Box2dx (C#/XNA). Here is my attempt, but it doesn't work at all: internal PathProgressionStatus MoveAlongPath(PositionUpdater posUpdater) { Vector2 nextGoal = posUpdater.Goals.Peek(); Vector2 currPos = posUpdater.Model.Body.Position; float distanceToNextGoal = Vector2.Distance(currPos, nextGoal); bool isAtGoal = distanceToNextGoal < PROXIMITY_THRESHOLD; Vector2 forceToApply = new Vector2(); double angleToGoal = Math.Atan2(nextGoal.Y - currPos.Y, nextGoal.X - currPos.X); forceToApply.X = (float)Math.Cos(angleToGoal) * posUpdater.Speed; forceToApply.Y = (float)Math.Sin(angleToGoal) * posUpdater.Speed; float rotation = (float)(angleToGoal + Math.PI / 2); posUpdater.Model.Body.Rotation = rotation; if (!isAtGoal) { posUpdater.Model.Body.ApplyForce(forceToApply, posUpdater.Model.Body.Position); posUpdater.forcedTowardsGoal = true; } if (isAtGoal) { // how can the body be stopped? posUpdater.forcedTowardsGoal = false; //posUpdater.Model.Body.SetLinearVelocity(new Vector2(0, 0)); //posUpdater.Model.Body.ApplyForce(-forceToApply, posUpdater.Model.Body.GetPosition()); posUpdater.Goals.Dequeue(); if (posUpdater.Goals.Count == 0) { return PathProgressionStatus.COMPLETE; } } UPDATE If I do keep track of how much force I've applied, it fails to account for other forces that may act on it. I could use reflection and set _force to zero directly, but that feels dirty.

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  • Detect how many times the users have click the button...

    - by Jerry
    Hello guys. Just want to know if there is a way to detect how many times a user has clicked a button by using Jquery. My main application has a button that can add input fields depend on the users. He/She can adds as many input fields as they need. When they submit the form, The add page will add the data to my database. My current idea is to create a hidden input field and set the value to zero. Every time a user clicks the button, jquery would update the attribute of the hidden input field value. Then the "add page" can detect the loop time. See the example below. I just want to know if there are better practices to do this. Thanks for the helps. main page <form method='post' action='add.php'> //omit <input type="hidden" id="add" name="add" value="0"/> <input type="button" id="addMatch" value="Add a match"/> //omit </form> jquery $(document).ready(function(){ var a =0; $("#addMatch").live('click', function(){ $('#table').append("<input name='match"+a+"Name' />") //the input field will append //as many as the user wants. a++; $('#add').attr('value', 'a'); //pass the a value to hidden input field return false; }); Add Page $a=$_POST['a']; // for($k=0;$k<$a;$k++){ //get all matchName input field $matchName=$_POST['match'.$k.'Name']; //insert the match $updateQuery=mysql_query("INSERT INTO game (team) values('$matchName')",$connection); if(!$updateQuery){ DIE('mysql Error:'+mysql_error()); }

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  • xsd.exe creating invalid constraints in dataset from xsd file

    - by Dan Neely
    I have a sequence with an allowed minimum length of zero in my xsd. When I try and load an xml file which doesn't have any elements of the sequence into the DataSet that xsd.exe created I get an exception indicating that my file violated one of the DataSet's constraints. The xml file validates against the schema so I know it's valid. Is there anything I can do to make the tool generate a valid dataset? <xs:sequence minOccurs="0" maxOccurs="unbounded"> <xs:element name="Numbers" type="xs:double"/> </xs:sequence> Edit: if I change my schema to this the generated code works properly. It looks wrong to me though since it appears to be implying that I could have sequence items with nothing in them, which doesn't make any sense. <xs:sequence minOccurs="0" maxOccurs="unbounded"> <xs:element name="Numbers" type="xs:double" minOccurs="0"/> </xs:sequence>

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  • Is there a limit for the number of files in a directory on an SD card?

    - by jamesh
    I have a project written for Android devices. It generates a large number of files, each day. These are all text files and images. The app uses a database to reference these files. The app is supposed to clear up these files after a little use (perhaps after a few days), but this process may or may not be working. This is not the subject of this question. Due to a historic accident, the organization of the files are somewhat naive: everything is in the same directory; a .hidden directory which contains a zero byte .nomedia file to prevent the MediaScanner indexing it. Today, I am seeing an error reported: java.io.IOException: Cannot create: /sdcard/.hidden/file-4200.html at java.io.File.createNewFile(File.java:1263) Regarding the sdcard, I see it has plenty of storage left, but counting $ cd /Volumes/NO_NAME/.hidden $ ls | wc -w 9058 Deleting a number of files seems to have allowed the file creation for today to proceed. Regrettably, I did not try touching a new file to try and reproduce the error on a commandline; I also deleted several hundred files rather than a handful. However, my question is: are there hard limits on filesize or number of files in a directory? am I even on the right track here? Nota Bene: The SD card is as-is - i.e. I haven't formatted it, so I would guess it would be a FAT-* format. The FAT-32 format has hard limits of filesize of 2GB (well above the filesizes I am dealing with) and a limit of number of files in the root directory. I am definitely not writing files in the root directory.

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  • Singleton Pattern combine with a Decorator

    - by Mike
    Attached is a classic Decorator pattern. My question is how would you modify the below code so that you can wrap zero or one of each topping on to the Pizza Right now I can have a Pepporini - Sausage -- Pepporini -- Pizza class driving the total cost up to $10, charging twice for Pepporini. I don't think I want to use the Chain of Responsibility pattern as order does not matter and not all toppings are used? Thank you namespace PizzaDecorator { public interface IPizza { double CalculateCost(); } public class Pizza: IPizza { public Pizza() { } public double CalculateCost() { return 8.00; } } public abstract class Topping : IPizza { protected IPizza _pizzaItem; public Topping(IPizza pizzaItem) { this._pizzaItem = pizzaItem; } public abstract double CalculateCost(); } public class Pepporini : Topping { public Pepporini(IPizza pizzaItem) : base(pizzaItem) { } public override double CalculateCost() { return this._pizzaItem.CalculateCost() + 0.50; } } public class Sausage : Topping { public Sausage(IPizza pizzaItem) : base(pizzaItem) { } public override double CalculateCost() { return this._pizzaItem.CalculateCost() + 1.00; } } public class Onions : Topping { public Onions(IPizza pizzaItem) : base(pizzaItem) { } public override double CalculateCost() { return this._pizzaItem.CalculateCost() + .25; } } }

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  • Trouble with Unions in C program.

    - by Jordan S
    I am working on a C program that uses a Union. The union definition is in FILE_A header file and looks like this... // FILE_A.h**************************************************** xdata union { long position; char bytes[4]; }CurrentPosition; If I set the value of CurrentPosition.position in FILE_A.c and then call a function in FILE_B.c that uses the union, the data in the union is back to Zero. This is demonstrated below. // FILE_A.c**************************************************** int main.c(void) { CurrentPosition.position = 12345; SomeFunctionInFileB(); } // FILE_B.c**************************************************** void SomeFunctionInFileB(void) { // After the following lines execute I see all zeros in the flash memory. WriteByteToFlash(CurrentPosition.bytes[0]; WriteByteToFlash(CurrentPosition.bytes[1]; WriteByteToFlash(CurrentPosition.bytes[2]; WriteByteToFlash(CurrentPosition.bytes[3]; } Now, If I pass a long to SomeFunctionInFileB(long temp) and then store it into CurrentPosition.bytes within that function, and finally call WriteBytesToFlash(CurrentPosition.bytes[n]... it works just fine. It appears as though the CurrentPosition Union is not global. So I tried changing the union definition in the header file to include the extern keyword like this... extern xdata union { long position; char bytes[4]; }CurrentPosition; and then putting this in the source (.c) file... xdata union { long position; char bytes[4]; }CurrentPosition; but this causes a compile error that says: C:\SiLabs\Optec Programs\AgosRot\MotionControl.c:76: error 91: extern definition for 'CurrentPosition' mismatches with declaration. C:\SiLabs\Optec Programs\AgosRot\/MotionControl.h:48: error 177: previously defined here So what am I doing wrong? How do I make the union global?

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  • Free solution for automatic updates with .NET/C#?

    - by a2h
    Yes, from searching I can see this has been asked time and time again. Here's a backstory. I'm an individual hobbyist developer with zero budget. A program I've been developing has been in need of constant bugfixes, and me and users are getting tired of having to manually update. Me, because my current solution of Manually FTP to my website Update a file "newest.txt" with the newest version Update index.html with a link to the newest version Hope for people to see the "there's an update" message Have them manually download the update sucks, and whenever I screw up an update, I get pitchforks. Users, because, well, "Are you ever going to implement auto-update?" "Will there ever be an auto-update feature?" Over the past few hours I have looked into: http://windowsclient.net/articles/appupdater.aspx - I can't comprehend the documentation http://www.codeproject.com/KB/vb/Auto_Update_Revisited.aspx - Doesn't appear to support anything other than working with files that aren't in use http://wyday.com/wyupdate/ - wyBuild isn't free, and the file specification is simply too complex. Maybe if I was under a company paying me I could spend the time, but then I may as well pay for wyBuild. http://www.kineticjump.com/update/default.aspx - Ditto. ClickOnce - Workarounds for implementing launching on startup are massive, horrendous and not worth it for such a simple feature. Publishing is a pain; manual FTP and replace of all files is required for servers without FrontPage Extensions. I'm pretty much ready to throw in the towel right now and strangle myself. And then I think about Sparkle...

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  • Avoiding a fork()/SIGCHLD race condition

    - by larry
    Please consider the following fork()/SIGCHLD pseudo-code. // main program excerpt for (;;) { if ( is_time_to_make_babies ) { pid = fork(); if (pid == -1) { /* fail */ } else if (pid == 0) { /* child stuff */ print "child started" exit } else { /* parent stuff */ print "parent forked new child ", pid children.add(pid); } } } // SIGCHLD handler sigchld_handler(signo) { while ( (pid = wait(status, WNOHANG)) > 0 ) { print "parent caught SIGCHLD from ", pid children.remove(pid); } } In the above example there's a race-condition. It's possible for "/* child stuff */" to finish before "/* parent stuff */" starts which can result in a child's pid being added to the list of children after it's exited, and never being removed. When the time comes for the app to close down, the parent will wait endlessly for the already-finished child to finish. One solution I can think of to counter this is to have two lists: started_children and finished_children. I'd add to started_children in the same place I'm adding to children now. But in the signal handler, instead of removing from children I'd add to finished_children. When the app closes down, the parent can simply wait until the difference between started_children and finished_children is zero. Another possible solution I can think of is using shared-memory, e.g. share the parent's list of children and let the children .add and .remove themselves? But I don't know too much about this. EDIT: Another possible solution, which was the first thing that came to mind, is to simply add a sleep(1) at the start of /* child stuff */ but that smells funny to me, which is why I left it out. I'm also not even sure it's a 100% fix. So, how would you correct this race-condition? And if there's a well-established recommended pattern for this, please let me know! Thanks.

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  • Have no idea with python-excel read data file

    - by Protoss Reed
    I am a student and haven't a big expirence to do this work. So problem is next. I have a part of code: import matplotlib.pyplot as plt from pylab import * import cmath def sf(prompt): """ """ error_message = "Value must be integer and greater or equal than zero" while True: val = raw_input(prompt) try: val = float(val) except ValueError: print(error_message) continue if val <= 0: print(error_message) continue return val def petrogen_elements(): """Input and calculations the main parameters for pertogen elements""" print "Please enter Petrogen elements: \r" SiO2 = sf("SiO2: ") Al2O3= sf("Al2O3: ") Na2O = sf("Na2O: ") K2O = sf("K2O: ") petro = [SiO2,TiO2,Al2O3,] Sum = sum(petro) Alcal = Na2O + K2O TypeA lcal= Na2O / K2O Ka= (Na2O + K2O)/ Al2O3 print '-'*20, "\r Alcal: %s \r TypeAlcal: %s \ \r Ka: %s \r" % (Alcal, TypeAlcal,Ka,) petrogen_elements() So the problem is next. I have to load and read excel file and read all data in it. After that program have to calculate for example Alcaline, Type of Alcaline etc. Excel file has only this structure 1 2 3 4 5   1 name1 SiO2 Al2O3 Na2O K2O 2 32 12 0.21 0.1 3 name2 SiO2 Al2O3 Na2O K2O 4 45 8 7.54 5 5 name3 SiO2 Al2O3 Na2O K2O 6. … …. …. … … … All excel file has only 5 columns and unlimited rows. User has choice input data or import excel file. First part of work I have done but it stays a big part Finally I need to read all file and calculate the values. I would be so grateful for some advice

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  • String Length Evaluating Incorrectly

    - by Justin R.
    My coworker and I are debugging an issue in a WCF service he's working on where a string's length isn't being evaluated correctly. He is running this method to unit test a method in his WCF service: // Unit test method public void RemoveAppGroupTest() { string addGroup = "TestGroup"; string status = string.Empty; string message = string.Empty; appActiveDirectoryServicesClient.RemoveAppGroup("AOD", addGroup, ref status, ref message); } // Inside the WCF service [OperationBehavior(Impersonation = ImpersonationOption.Required)] public void RemoveAppGroup(string AppName, string GroupName, ref string Status, ref string Message) { string accessOnDemandDomain = "MyDomain"; RemoveAppGroupFromDomain(AppName, accessOnDemandDomain, GroupName, ref Status, ref Message); } public AppActiveDirectoryDomain(string AppName, string DomainName) { if (string.IsNullOrEmpty(AppName)) { throw new ArgumentNullException("AppName", "You must specify an application name"); } } We tried to step into the .NET source code to see what value string.IsNullOrEmpty was receiving, but the IDE printed this message when we attempted to evaluate the variable: 'Cannot obtain value of local or argument 'value' as it is not available at this instruction pointer, possibly because it has been optimized away.' (None of the projects involved have optimizations enabled). So, we decided to try explicitly setting the value of the variable inside the method itself, immediately before the length check -- but that didn't help. // Lets try this again. public AppActiveDirectoryDomain(string AppName, string DomainName) { // Explicitly set the value for testing purposes. AppName = "AOD"; if (AppName == null) { throw new ArgumentNullException("AppName", "You must specify an application name"); } if (AppName.Length == 0) { // This exception gets thrown, even though it obviously isn't a zero length string. throw new ArgumentNullException("AppName", "You must specify an application name"); } } We're really pulling our hair out on this one. Has anyone else experienced behavior like this? Any tips on debugging it?

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  • Ubuntu server or Debian server (to run C++ apps developed on Ubuntu)

    - by skyeagle
    I have written a number of C++ server side daemons for my website, using my Ubuntu 9.10 dev machine. I am now about to venture out to look for a hosting provider etc. This is my problem: I have read on many posts (admittedly old posts) that Debian server is much more robust than Ubuntu server - is this till the case?. In particular, I am constantly "raising elephants" with my Ubuntu 9.10 - this is "ok" for home use, but for a website server, I would not be so forgiving. Also, there seems to be a new "patch" every few weeks - which I would not like on a server (I want to leave the server well alone, and let it get on with its business of serving pages). So in this instance Debian looks a more attractive proposition. I am worried that the C++ apps I have developed on Ubuntu may not be binary compatable with Debian (or I may need to install additional libraries/packages etc to get things to work), and I have zero experience with Debian. Additionally, I dont want to be grappling with the learning curve associated with a new OS, whilst trying to launch a new web site (I am assuming Debian UI is quite different from Ubuntu). In this case, the maxim "the devil you know is better than the one you dont", seems appropriate - and I find Ubuntu a more attractive proposition (atleast I know my apps will run without any probs etc). Can anyone provide some rational advice (based on actual experience), to help me decide which route to take - given the two (conflicting) trains of thought outlined above?

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  • Linux: modpost does not build anything

    - by waffleman
    I am having problems getting any kernel modules to build on my machine. Whenever I build a module, modpost always says there are zero modules: MODPOST 0 modules To troubleshoot the problem, I wrote a test module (hello.c): #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_INFO */ #include <linux/init.h> /* Needed for the macros */ static int __init hello_start(void) { printk(KERN_INFO "Loading hello module...\n"); printk(KERN_INFO "Hello world\n"); return 0; } static void __exit hello_end(void) { printk(KERN_INFO "Goodbye Mr.\n"); } module_init(hello_start); module_exit(hello_end); Here is the Makefile for the module: obj-m = hello.o KVERSION = $(shell uname -r) all: make -C /lib/modules/$(KVERSION)/build M=$(shell pwd) modules clean: make -C /lib/modules/$(KVERSION)/build M=$(shell pwd) clean When I build it on my machine, I get the following output: make -C /lib/modules/2.6.32-27-generic/build M=/home/waffleman/tmp/mod-test modules make[1]: Entering directory `/usr/src/linux-headers-2.6.32-27-generic' CC [M] /home/waffleman/tmp/mod-test/hello.o Building modules, stage 2. MODPOST 0 modules make[1]: Leaving directory `/usr/src/linux-headers-2.6.32-27-generic' When I make the module on another machine, it is successful: make -C /lib/modules/2.6.24-27-generic/build M=/home/somedude/tmp/mod-test modules make[1]: Entering directory `/usr/src/linux-headers-2.6.24-27-generic' CC [M] /home/somedude/tmp/mod-test/hello.o Building modules, stage 2. MODPOST 1 modules CC /home/somedude/tmp/mod-test/hello.mod.o LD [M] /home/somedude/tmp/mod-test/hello.ko make[1]: Leaving directory `/usr/src/linux-headers-2.6.24-27-generic' I looked for any relevant documentation about modpost, but found little. Anyone know how modpost decides what to build? Is there an environment that I am possibly missing? BTW here is what I am running: uname -a Linux waffleman-desktop 2.6.32-27-generic #49-Ubuntu SMP Wed Dec 1 23:52:12 UTC 2010 i686 GNU/Linux

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  • Paddle Movement using Box2D

    - by Anubhav Sharma
    Hello everybody, I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code : var mousex:int = costume.stage.mouseX; if (mousex < paddleWidth/2) mousex = paddleWidth/2; else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2) mousex = PhysiVals.STAGE_WIDTH - paddleWidth / 2; var idealLocation:Point = new Point(mousex, ypos); var directionToTravel:b2Vec2 = new b2Vec2((idealLocation.x -> costume.x) * PhysiVals.paddleSpeed, idealLocation.y-costume.y); directionToTravel.Multiply(1 / PhysiVals.RATIO); directionToTravel.Multiply(30); body.SetLinearVelocity(directionToTravel); Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero. I tried playing with the angular velocity but I have no real idea how to do this! So Please help!

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  • Socket.Recieve Failing When Multithreaded

    - by Qua
    The following piece of code runs fine when parallelized to 4-5 threads, but starts to fail as the number of threads increase somewhere beyond 10 concurrentthreads int totalRecieved = 0; int recieved; StringBuilder contentSB = new StringBuilder(4000); while ((recieved = socket.Receive(buffer, SocketFlags.None)) > 0) { contentSB.Append(Encoding.ASCII.GetString(buffer, 0, recieved)); totalRecieved += recieved; } The Recieve method returns with zero bytes read, and if I continue calling the recieve method then I eventually get a 'An established connection was aborted by the software in your host machine'-exception. So I'm assuming that the host actually sent data and then closed the connection, but for some reason I never recieved it. I'm curious as to why this problem arises when there are a lot of threads. I'm thinking it must have something to do with the fact that each thread doesn't get as much execution time and therefore there are some idle time for the threads which causes this error. Just can't figure out why idle time would cause the socket not to recieve any data.

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  • Twitter api - no more than 150 requests per hour....

    - by RenegadeAndy
    Hi. I am writing a twitter app using jtwitter - and its running inside a server inside my work. Anyway - whenever i run it from work it returns the error below and I am only making a couple requests per hour: HTTP/1.1 400 Bad Request {"request":"/1/statuses/user_timeline.json?count=6&id=cicsdemo&","error":"Rate limit exceeded. Clients may not make more than 150 requests per hour."} ] 2010-06-03 18:44:49 zero.timer.TimerTask::run Thread-3 SEVERE [ CWPZA3100E: Exception during processing for timer task, "twitterTimer". Exception: java.lang.ClassCastException: winterwell.jtwitter.Twitter$Status incompatible with java.lang.String ] I run the same code from home - its fine. So obviously at some point twitter thinks our work is all coming from one direct IP - which is why its hitting a limit which it shouldnt. Do I have any choice or workaround - can i make the limit be counted from my direct machine IP - or to my account instead of IP? Can i use a proxy? Has any body else had this problem and solved it?! Before anyone asks the APP must live inside my work - it cannot run anywhere else! Cheers, Andy

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  • VB6 Game Development

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "near-zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do suggest solutions with good performance and as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) UPDATE: Here is a screen shot of GearHead Garage. This picture ought to describe what i was attempting in words above... :) Thank You

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