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  • iPhone accelerometer:didAccelerate: seems to not get called while I am running a loop

    - by AJ
    An accelerometer related question. (Sorry the formatting may not look right, its the first time I am using this site). I got the accelerometer working as expected using the standard code UIAccelerometer *accel = [UIAccelerometer sharedAccelerometer]; accel.delegate = self; accel.updateInterval = 0.1; //I also tried other update values I use NSLog to log every time the accelerometer:didAccelerate: method in my class is called. The function gets called as expected and everything works fine till here. However, when I run a loop, the above method doesn't seem to get called. Something like this float firstAccelValue = globalAccel; //this is the x-accel value (stored in a global by the above method) float nextAccelValue = firstAccelValue; while (nextAccelValue == firstAccelValue){ //do something nextAccelValue = globalAccel; // note globalAccel is updated by the accelerometer method } The above loop never exits, expectedly since the accelerometer:didAccelerate: method is not getting called, and hence globalAccel never changes value. If I use a fixed condition to break the while loop, I can see that after the loop ends, the method calls work fine again. Am I missing something obvious here? Or does the accelerometer method not fire when certain processing is being done? Any help would be greatly appreciated! Thanks!

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  • How to add UIView to MKMap ??

    - by user128647
    How to add UIView to MKMap so that when we move map around, UIView also moves with map, i mean to say that generally when we add UIView (or any UI component) to MKMap and then if we either zoom / move map around, UIView remain fixed at its initial position, i need as map moves UIView also moves with it.

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  • How do I send SMS without launching Text application?

    - by Thomas
    Hello all: I am developing a simple application which has to send an SMS message from the app itself instead of launching the native Text app. Here's my action now. What should I change to achieve my desired functionality? -(IBAction)startButtonPressed { NSString *phoneNumber = @"13136296693"; NSString *url = [NSString stringWithFormat: @"sms:%@",phoneNumber]; NSLog(@"Send SMS to: %@ ", url); [[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]]; } Thanks! Thomas

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  • Nexus One Android Debugging in Ubuntu 9.10

    - by Doughy
    I can't get Ubuntu 9.10 to recognize the Nexus One as a debug device. I tried following the instructions found here but they are not working: http://alan.lamielle.net/2010/01/22/nexus-one-usb-in-ubuntu-9-10 Anyone know of a link or know how to get the Nexus One to debug correctly in Ubuntu 9.10?

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  • Insert new relationship data in core data

    - by michael
    Hoping someone can shed some light on what I might be doing wrong here. Trying to add an "event" to a list of events, represented by a one to many (inverse) relationship: MyEvents <--- Event This is the code: MyEvents *myEvents = (MyEvents *)[NSEntityDescription insertNewObjectForEntityForName:@"MyEvents" inManagedObjectContext:context]; NSLog(@"MYEVENTS: %@", myEvents); NSLog(@"EVENT: %@", event); [myEvents addEventObject:event]; My context is fine, and both the myEvents and event print perfectly valid information. When I try to add the event that I have (which is passed into this view controller, having been retrieved from core data previously) with this code [myEvents addEventObject:event]; It falls over with *** -[NSComparisonPredicate evaluateWithObject:]: message sent to deallocated instance MyEvents and Event are just the default generated code. MyEvents contains only the relationship to event. Thanks.

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  • Signature control - iPad

    - by Tejaswi Yerukalapudi
    I'm looking to develop a signature control for the iPad. I haven't really done this before, but I think this involves creating an area to draw, the draw itself and the storage. Any tips on how to get started will be great! I'm also looking at using a stylus to create a signature. Are there any styluses that are specifically built for the iPad? The normal ones don't seem to work..\ Thanks, Teja

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  • how can load images from plist in to UITableView ?

    - by srikanth rongali
    I have stored the videos and the thumbnail images of the videos in Documents folder. And I have given the path in plist. In plist I took an array and I added directories to the array. And in the dictionary I stored the image path /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/image1 for key imagePath. for video /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/video1.mp4 for key filePath. I used following code but it is not working. I am trying only for images. I need the images to be loaded in the table in each cell. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; [cell setAccessoryType:UITableViewCellAccessoryDetailDisclosureButton]; UIImageView *image2 = [[UIImageView alloc]init]; image2.frame = CGRectMake(0.0f, 0.0f, 80.0f, 80.0f); image2.backgroundColor = [UIColor clearColor]; //image2.image = [UIImage imageNamed:@"snook.png"]; image2.tag = tag7; } NSDictionary *dictOfplist = [cells objectAtIndex:indexPath.row]; [(UIImageView *)[cell viewWithTag:tag7] setImage:[dictOfplist objectForKey:@"imagePath"]]; return cell; } - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; NSString* plistPath = [[NSBundle mainBundle] pathForResource:@"details" ofType:@"plist"]; contentArray = [NSArray arrayWithContentsOfFile:plistPath]; cells = [[NSMutableArray alloc]initWithCapacity:[contentArray count]]; for(dCount = 0; dCount < [contentArray count]; dCount++) [cells addObject:[contentArray objectAtIndex:dCount]]; } How can I make this work. Thank you.

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  • how to uload photo/image to facebook via iphone application

    - by user275802
    Hey all. i am integrating facebook with my iphone application. i can share text message in facebook, but i want to share/ upload photos to facebook through my iphone application. please let me know is there soution for this. i am trying the facebook sample code but it is giving me some errors: i searched out that error but other developer also facing this type of error. please let me know if there is some one who did upload/ share a photo on facebook in iphone application. Thanks in advance.

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  • Cocos2D, UIScrollView, and initial placement of a scene

    - by diatrevolo
    Hello: I am using a UIScrollView to forward touches to Cocos2D as outlined in http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ Everything works great after a few days of working with it, except one thing: when the initial view appears on the screen, the background appears to be scrolled to the center. As soon as I try to scroll around, the image jumps to 0,0, and everything works as normal, except the touches are offset by half the width and height of the background image. Am I overlooking something basic? I can't think of a useful portion of the code that illustrates the issue, as I can't track it down, but would be happy to post code if anyone has any ideas. Thanks in advance, -Roberto

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  • Adding unique objects to Core Data

    - by absolut
    I'm working on an iPhone app that gets a number of objects from a database. I'd like to store these using Core Data, but I'm having problems with my relationships. A Detail contains any number of POIs (points of interest). When I fetch a set of POI's from the server, they contain a detail ID. In order to associate the POI with the Detail (by ID), my process is as follows: Query the ManagedObjectContext for the detailID. If that detail exists, add the poi to it. If it doesn't, create the detail (it has other properties that will be populated lazily). The problem with this is performance. Performing constant queries to Core Data is slow, to the point where adding a list of 150 POI's takes a minute thanks to the multiple relationships involved. In my old model, before Core Data (various NSDictionary cache objects) this process was super fast (look up a key in a dictionary, then create it if it doesn't exist) I have more relationships than just this one, but pretty much every one has to do this check (some are many to many, and they have a real problem). Does anyone have any suggestions for how I can help this? I could perform fewer queries (by searching for a number of different ID's), but I'm not sure how much this will help. Some code: POI *poi = [NSEntityDescription insertNewObjectForEntityForName:@"POI" inManagedObjectContext:[(AppDelegate*)[UIApplication sharedApplication].delegate managedObjectContext]]; poi.POIid = [attributeDict objectForKey:kAttributeID]; poi.detailId = [attributeDict objectForKey:kAttributeDetailID]; Detail *detail = [self findDetailForID:poi.POIid]; if(detail == nil) { detail = [NSEntityDescription insertNewObjectForEntityForName:@"Detail" inManagedObjectContext:[(AppDelegate*)[UIApplication sharedApplication].delegate managedObjectContext]]; detail.title = poi.POIid; detail.subtitle = @""; detail.detailType = [attributeDict objectForKey:kAttributeType]; } -(Detail*)findDetailForID:(NSString*)detailID { NSManagedObjectContext *moc = [[UIApplication sharedApplication].delegate managedObjectContext]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Detail" inManagedObjectContext:moc]; NSFetchRequest *request = [[[NSFetchRequest alloc] init] autorelease]; [request setEntity:entityDescription]; NSPredicate *predicate = [NSPredicate predicateWithFormat: @"detailid == %@", detailID]; [request setPredicate:predicate]; NSLog(@"%@", [predicate description]); NSError *error; NSArray *array = [moc executeFetchRequest:request error:&error]; if (array == nil || [array count] != 1) { // Deal with error... return nil; } return [array objectAtIndex:0]; }

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  • removing objects from arrays

    - by Sam Jarman
    Hey All I have an array(NSMutableArray) with 8 objects. I then remove number 5 (removeObjectAtIndex:4) does the array now count only 7 objects? or 8 with a space? I need to know. I plan to 'drain the array' after doing a thing with each object. Cheers Guys Sam

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  • Open source iPhone components? Reusable views, controllers, buttons, table cells, etc?

    - by Ian Terrell
    Are there any repositories around for open sourced iPhone components? For instance, I have found myself needing to create several new types of table cells to mimic some of Apple's existing functionality (for instance, all the different types of table cells present in the Settings application). I can't imagine I'm alone here. Where do you go to find open sourced reusable components, or do you just write and hoard your own? Update: I know there are open source full projects around (see this question), but rummaging through them and picking and choosing still leads to significant duplication of effort. Update 2: Here are some libraries that I've found (or have come into existence) since asking this question: Three20 -- Custom UI classes used in the Facebook application CocoaHelpers -- Extensions to common classes MBProgressHUD -- Replacement for the undocumented UIProgressHUD

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  • how to delete contents from plist programmatically ?

    - by srikanth rongali
    I have a plist file. I want to delete the data from the plist. How can I do it programmatically ? My Plist have an array cells. cells is filled by dictionaries . Each dictionary is filled by string. I used the following way. NSString* plistPath1 = [[NSBundle mainBundle] pathForResource:@"details" ofType:@"plist"]; [cells removeObjectAtIndex:[clickedButtonPath row]]; NSMutableArray *array1 = [[NSMutableArray alloc] initWithCapacity:4]; array1 = cells; [array1 writeToFile:plistPath1 atomically: YES]; But the plist is not taking the changes. Thank you.

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  • Ad Hoc Distribution

    - by Taimur Hamza
    Hi everybody, This is the error generated when i drag App file and Mobile Provision File into the iTunes and sync it. The application '" was not installed on your iPhone "" because it is not signed" I have been working on this problem for 3 days now . Can anybody help me Please. I have to send this file to the client. Taimur

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  • Android AppWidget maps activity problem

    - by Andy Armstrong
    Right. So I have an app widget. It has 4 buttons, one one of the buttons I want it to show me the current location of the user on the map. So - I make a new activity as below: package com.android.driverwidget; import java.util.List; import android.os.Bundle; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.MyLocationOverlay; import com.google.android.maps.Overlay; public class MyLocation extends MapActivity{ public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); MapView myMapView = (MapView)findViewById(R.id.mapview); MapController mapController = myMapView.getController(); List<Overlay> overlays = myMapView.getOverlays(); MyLocationOverlay myLocationOverlay = new MyLocationOverlay(this, myMapView); overlays.add(myLocationOverlay); myLocationOverlay.enableMyLocation(); } protected boolean isRouteDisplayed() { return false; } } And then I added the appropriate uses library line to the manifest <activity android:name=".MyLocation" android:label="myLocation"> </activity> <uses-library android:name="com.google.android.maps" /> Ok yet - when I run the app the following errors occur, looks like it cannot find the MapActivity class, im running it on the GoogleApps 1.5 instead of normal android 1.5 as well. http://pastebin.com/m3ee8dba2 Somebody plz help me - i am now dying.

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  • Are these AVAudioSettings right?

    - by Dyldo42
    self.recordSettings = [NSMutableDictionary dictionary]; [recordSettings setValue:[NSNumber numberWithInt:kAudioFormatAppleIMA4] forKey:AVFormatIDKey]; [recordSettings setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey]; [recordSettings setValue:[NSNumber numberWithInt:1] forKey:AVNumberOfChannelsKey]; recordSettings is declared in my view's header file and initialised in its viewDidLoad method. For some reason, everything is working in the simulator, but on a device, the [recorder record] method is returning NO. The only theory I have is that something in the recordSettings isn't compatible with an actual device. Any ideas?

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  • Using malloc/free in Objective-C object

    - by Itamar Katz
    I have a class AudioManager with a member of type AudioBufferList *. (This is a struct declared in the CoreAudio framework). Since AudioBufferList is not a NSObject, I cannot retain it, so I have to alloc/free it (correct me if I'm wrong). My question is, where is the 'right' place to free it? Currently I am doing it in the dealloc method of AudioManager. If I understand correctly, this method is invoked automatically once the release message is sent to the instance of AudioManager --- is that true? Is there any other recommended practice regarding using alloc/free on non-objects members of Objective-C objects? Edit: From Apples documentation: Subclasses must implement their own versions of dealloc to allow the release of any additional memory consumed by the object—such as dynamically allocated storage for data or object instance variables owned by the deallocated object. After performing the class-specific deallocation, the subclass method should incorporate superclass versions of dealloc through a message to super: Which makes things a little bit clearer - but more insights are appreciated.

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  • Pop Over Control on iPad Problem !

    - by Momeks
    Hi , i try to load a view via UIPopover but my app crash after tap the popover button , i tried to solve it but i don't understand ! here is my code : - (IBAction)calendarPopUp:(id)sender { PopViewController *cal = [[PopViewController alloc]init]; //The compiler tells me the problem comes from this line : UIPopoverController *popOver = [[UIPopoverController alloc] initWithContentViewController:cal]; [popOver setDelegate:self]; [popOver presentPopoverFromRect:CGRectMake(113, 64, 226, 129) inView:self permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES]; [popOver setPopoverContentSize:CGSizeMake(226, 129)]; }

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  • First Letter Section Headers with Core Data

    - by Cory Imdieke
    I'm trying to create a list of people sorted in a tableView of sections with the first letter as the title for each section - a la Address Book. I've got it all working, though there is a bit of an issue with the sort order. Here is the way I'm doing it now: NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:[NSEntityDescription entityForName:@"Contact" inManagedObjectContext:context]]; NSSortDescriptor *fullName = [[NSSortDescriptor alloc] initWithKey:@"fullName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:fullName, nil]; [request setSortDescriptors:sortDescriptors]; [fullName release]; [sortDescriptors release]; NSError *error = nil; [resultController release]; resultController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:@"firstLetter" cacheName:nil]; [resultController performFetch:&error]; [request release]; fullName is a standard property, and firstLetter is a transient property which returns - as you'd expect - the first letter of the fullName. 95% of the time, this works perfectly. The problem is the result controller expects these two "lists" (the sorted fullName list and the sorted firstLetter list) to match exactly. If I have 2 contacts like John and Jack, my fullName list would sort these as Jack, John every time but my firstLetter list might sort them as John, Jack sometimes as it's only sorting by the first letter and leaving the rest to chance. When these lists don't match up, I get a blank tableView with 0 items in it. I'm not really sure how I should go about fixing this issue, but it's very frustrating. Has anyone else run into this? What did you guys find out?

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  • Strange crashes on the iPad device with core graphics functions

    - by toastie
    I am getting a lot of strange EXC_BAD_ACCESS crashes on the iPad that only happen on the device and not in the simulator. I am assuming that they are somehow memory related, but I am not sure. They all happen with image context related functions. One strange example is using CGImageCreateWithImageInRect. For example, if i run through a bunch of UIImages and crop them with CGImageCreateWithImageInRect, it will always crash at specific arbitrary sizes. Like, if I crop them all to 200x200, it crashes out after processing 12 images. If i crop them to 210x210, it works no problem. The EXC_BAD_ACCESS happens inside of "memmove" called from "CGBlt_copyBytes". That is all the debugger shows me strangely enough. I can't see the callstack going up to any of my methods. All of this works fine in the simulator! I know this is all very vague, but if anyone has any ideas, they would be greatly appreciated.

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  • Is there any sync services library for iphone

    - by Fedrick
    Hi all, i am developing a mobile client to sync images from iphone photo gallery to amazon s3,so is there any sync services libraries that can help me in this regard.. Also is there any library to access the iphone photo gallery,I just wanted to pick all photos, randomly, from the images stored on the device with no user interaction? Thanks in advance.......

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  • Updated iphone application not live yet

    - by Vishal Mali
    Hi All, 3 weeks back we uploaded an application on the iTunes(V1.0). On Thursday we updated that application with new build (V1.2). I clicked the "Update" button on itunesconnect.apple.com and followed uploaded the new binary and new contents. On the next day the Description and price tag are updated successfully, but the build version number and screens shots are still from the previous version. And the amazing thing we noticed is that application status is "Waiting for Review" from last 2 days... :( I tried to play with release date, but still application status is "Waiting for Review". Its been 2 days that there is no activity happening from apple... :( Please help me in this scenario..... Thanks in advance. Regards, Vishal.

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