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  • Demystifying Search Engine Optimisation (SEO)

    There is much talk currently about search engine optimisation (SEO). It appears to be the latest buzzword, and is often misconceived as being a dark art of marketing communications, no thanks to the many spammers who gave it a bad name in the 90s.

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  • Redefining Search Engine Optimization - Prefer Pay For Performance SEO Over SEO Packages

    There are a lot of business owners who opt for search engine optimization in hope to benefit through this online marketing channel. Most of them sign up with companies offering them fixed SEO packages which is great however it is probably the biggest mistake they are making. Research has shown that in most SEO campaigns you are overpaying because at least for the first few months there is hardly any traffic.

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  • A Tale of Search Engine Optimisation

    As such, search engine optimization becomes the part of the story where websites are literally 'optimized' so that they have the best interface, content, web pages and most traffic with a lot of links increasing their page rankings throughout the web. This is a field that is called 'internet marketing'.

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  • Search Engine Optimization Checklist 2010

    With recent new advances, the online marketing world has seen the new launch of BING, Google Caffeine, and the merger of Microsoft and Yahoo search. People need to realize these changes and see what they can achieve to stay ahead of the game.

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  • Why Web Search Engine Positioning Can Make Your Business Succeed

    The internet offers businesses a worldwide marketplace where they can make their services and products available to potential customers. As a matter of fact, the rampant internet connection and advancement in technology has ensured that millions of people around the world visit the internet and access various sites. Marketing and promotion of a business is vital, if it has to be successful and compete effectively with other competitors.

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  • 3 Secret Ways to Improve Your Search Engine Ranking Right Now

    How do I increase my search engine ranking so that I can boost traffic and therefore sales? That is a good question and is one that anyone who is involved with internet marketing has asked at least once in their online career. It is easy to think that SEO is complicated, especially if you are just starting out.

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  • Venture Capital SEO (Search Engine Optimization)

    Back in the day, venture capitalists relied on tips, networking and brute force to find companies to invest in. Typically, more of their time was spent actively searching for leads than marketing their services. The internet changed all of that. A quick resource for start-up companies looking for companies to invest in them, today's venture capitalists have been forced to change the way they do business - now they must spend more of their time advertising.

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  • How to enable forward search in Adobe Reader from TeXnicCenter?

    - by Sergiy Byelozyorov
    I am creating a LaTeX document in TeXnicCenter with LaTeX = PDF profile. There is a feature which allows to open and scroll auto-generated PDF to the paragraph that is under the cursor in TeXnicCenter. This works with Sumatra PDF and the feature is called "Forward search" in Profile settings, "Viewer" tab. I would like to have the same feature with Adobe Reader. Is this possible at all? Do I have to use "command line" or "DDE command" setting? What do I have to fill in "Command", "Server", "Topic" fields in the Profile settings?

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  • How can I search for Gmail conversations that have more than one e-mail? [closed]

    - by Matt Refghi
    I previously used a service that sent me Slashdot articles as individual e-mails. All I had to do was give them the RSS url, and they handled the rest. On the Gmail side, I simply made a filter, labeling these e-mails as "News". Once I stopped using the service, I realized that I had more than 20,000 such e-mails stockpiled. While I could delete all "News" e-mails, there are some that I've forwarded to friends, sometimes receiving multiple replies. These conversations are valuable - I would like to keep them. As far as I can tell, there's no way to search for conversations that have more than one e-mail in the thread. Up until now, I've been deleting them page by page, carefully de-selecting the conversations that have more than one e-mail; however, it will take far too much time to complete. Is there an easier way that I'm missing? Thanks.

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  • Is it possible to do a web search filtered for the user's comprehension level? [migrated]

    - by Tim
    Do any of the major search engines support a filter to indicate the comprehension level of the user and thus to filter out content beyond their scope? So for example, if someone wanted to find results on "astronomy", but to only show content appropriate for someone in junior-high or lower. Alternatively, if there isn't such an existing method directly, any ideas on how this might be accomplished with existing tools? I found this paper, which seems to indicate folks have looked at this, just don't know if there is a real world tool to do this.

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  • how to use appcfg.py for google-app-engine projects created using google's eclipse plugin?

    - by Aadith
    I have created a google-app-engine java project in Eclipse using Google's Eclipse plugin. My previous attempt to deploy failed. Now, when I retry, I get the following message: Unable to update app: Error posting to URL : http://appengine.google.com/api/appversion/create?app_id=mybdaywisherversion=1 409 conflict Another transaction for this user is already in progress for this app and major version. That user can undo the transaction with appcfg.py's "rollback" command. Now, I have always used the google-app-engine features from inside Eclipse only and have not a clue how to run the appcfg.py command. Could not get much help from documentation available over the internet. The only thing I could make out was for mac (I'm on mac), the command to be used is appcfg.sh. Inside Eclipse, I looked where App-Engine SDK is located on my machine and went to that location. Even found appcfg.sh there. But when I try to run it, it only reports the error "command not found". Tried various alternatives to run it (like tried running it with sudo, tried running it as ./appcfg.sh by going to whether its located) but no success Can someone please tell me the step I will have to follow to run the apcfg command?

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  • How to get debugging of an App Engine application working?

    - by Chris Lacy
    I've got 10+ years in C/C++, and it appears Visual Studio has spoilt me during that time. In Visual Studio, debbuging issimple: I just add a breakpoint to a line of code, and as soon as that code is executed, my breakpoint triggers, at which point I can view a callstack, local/member variables, etc. I'm trying to achieve this functionality under App Engine. I assume that is possible? All the searching I've done to this point has led me to using Pydev in Eclipse. As best I can tell, I am successfully launching my simple 'hello world' program in Debug mode. But the IDE doesn't even seem to have an option to set a breakpoint? I must be missing something. I've googled long and hard about this, but am having no luck. Most results trace back to the same old threads that don't deal directly with my issue. Can anyone shed some light on how you get basic debugging setup using Pydev/Eclipse with App Engine? Alternatively, if there's an easier way to debug App Engine than using Pydev/Eclipse, I'd love to hear about it. Thanks in advance.

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  • How to parse large xml files on google app engine?

    - by Alon Carmel
    Hey, I have fairly large xml file 1mb in size that i host on s3. I need to parse that xml file into my app engine datastore entirely. I have written a simple DOM parser that works fine locally but online it reaches the 30sec error and stops. I tried lowering the xml parsing by downloading the xml file into a BLOB at first before the parser then parse the xml file from blob. problem is that blobs are limited to 1mb. so it fails. I have multiple inserts to the datastore which cause it to fail on 30 sec. i saw somewhere that they recommend using the Mapper class and save some exception where the process stopped but as i am a python n00b i cant figure out how to implement it on a DOM parser or an SAX one (please provide an example?) on how to use it. i'm pretty much doing a bad thing right now and i parse the xml using php outside the app engine and push the data via HTTP post to the app engine using a proprietary API which works fine but is stupid and makes me maintain two codes. can you please help me out?

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  • How do I configure multiple Ubuntu Python installations to avoid App Engine's SSL error?

    - by Linc
    I have Karmic Koala which has Python 2.6 installed by default. However I can't run any Python App Engine projects because they require Python 2.5 and python ssl. To install ssl I installed python2.5-dev first while following some instructions I found elsewhere. sudo apt-get install libssl-dev sudo apt-get install python-setuptools sudo apt-get install python2.5-dev sudo easy_install-2.5 pyopenssl However, I am afraid this is not good for my Ubuntu installation since Ubuntu expects to see version 2.6 of Python when you type 'python' on the command line. Instead, it says '2.5.5'. I tried to revert to the original default version of Python by doing this: sudo apt-get remove python2.5-dev But that didn't seem to do anything either - when I type 'python' on the command line it still say 2.5.5. And App Engine still doesn't work after all this. I continue to get an SSL-related error whenever I try to run my Python app: AttributeError: 'module' object has no attribute 'HTTPSHandler' UPDATE: Just checked whether SSL actually installed as a result of those commands by typing this: $ python2.5 Python 2.5.5 (r255:77872, Apr 29 2010, 23:59:20) [GCC 4.4.1] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import ssl Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named ssl >>> As you can see, SSL is still not installed, which explains the continuing App Engine error. If anyone knows how I can dig myself out of this hole, I would appreciate it.

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  • Drupal Modules for SEO & Content

    - by Aditi
    When we talk about Drupal SEO, there are two things to consider one is about the relevant SEO practices and about appropriate Drupal Modules available. Optimizing your website for search engines is one of the most important aspect of launching & promoting your website especially if ranking matters to you. Understanding SEO For starters, you have begin with Keyword research and then optimize your content according to your findings by tagging, meta tags etc, Drupal modules once installed help you manage a lot of such parameters. Identifying the target keywords Using the Page Title and Token modules PathAuto configuration <H1> heading tags Optimizing Drupal’s default robots.txt file Etc. While Drupal gives you a lot of ability to make your website content worthy & search engine friendly it is important for you to make sure you are not crossing the line or you could get penalized. Modules Overview Drupal Power is at its best when you have these modules & great brain working together. The basic SEO improvements can be achieved easily with the modules enlisted below, but you can win magical rankings if you use them logically & wisely. Understanding your keyword competition & enhancing your content is the basic key to success and ofcourse the modules: Pathauto Automatically create search enging friendly readable URLS from tokens. A token is a piece of data from content, say the author’s username, or the content’s title. For example mysite.com/an-article, rather than mysite.com/node/114 for every node you make. NodeWords Amazingly useful drupal module that allows you to create custom meta tags and descriptions for your nodes, which gives you the ability to target specific keywords and phrases. Page Title Enables you to set an alternative title for the <title></title> tags and for the <h1></h1> tags on a node. Global Redirect Manage content duplication, 301 redirects, and URL validation with this small, but powerful module. Taxonomy manager Make large additions, or changes to taxonomy very easy. This module provides a powerful interface for managing taxonomies. A vocabulary gets displayed in a dynamic tree view, where parent terms can be expanded to list their nested child terms or can be collapsed. robotstxt A robots.txt file is vital for ensuring that search engine spiders don’t index the unwanted areas of your site. This Drupal module gives you the ability to manage your robots.txt file through the CMS admin. xmlsitemap An XML Sitemap lets the search engines index your website content. This module helps in generating and maintaining a complete sitemap for your website and gives you control over exactly which parts of the site you want to be included in the index. It even gives you the ability to automatically submit your sitemap to Google, Yahoo!, Ask.com and Windows Live every time you update a node or at specific interval. Node Import This module allows you to import a set of nodes from a Comma Seperated Values (CSV) or Tab Seperated Values (TSV) text file. Makes it easy to import hundreds-thousands of csv rows and you get to tie up these rows to CCK fields (or locations), and it can file it under the right taxonomy hierarchy. This is Super life saver module.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • I am looking to make a spaceship tilt as it corners but I cant get it to return

    - by bobthemac
    I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I have looked at implementing some kind of spring physics but I don't understand it. Here is my code so far if(myEngine->KeyHeld(Key_A)) { car->RotateY(carSteer * frameTime); if(carSteer >= -carMaxSteer) { carSteer -= carSteerIncrement; car->RotateLocalZ(-(carSteer * frameTime)); } } if(!myEngine->KeyHeld(Key_A)) { if(carSteer < 0) { carSteer = 0; } } if(myEngine->KeyHeld(Key_D)) { car->RotateY(carSteer * frameTime); if(carSteer <= carMaxSteer) { carSteer += carSteerIncrement; car->RotateLocalZ(-(carSteer * frameTime)); } } if(!myEngine->KeyHeld(Key_D)) { if(carSteer > 0) { carSteer = 0; } } All the functions I am calling are built into the engine and I did not write them. Any Help Would Be Appreciated Thanks.

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  • Highlight search text in textarea

    - by Muneeswaran Balasubramanian
    Hi to all, I have to highlight the search terms in the text area. I have one text Filed,search Button and text area. Quote ... After i have enter the search string in the text field whenever i click the search button it highlight the search terms which is available in the text area and focus the search term in text area. I have try to do this by using jquery. But in mozilla,I can't get the focus to the search term at the time of search. I have to scroll down the text area for find the focused search term. In I.E. also it doesn't work properly. Otherwise if any post related to highlight search term in text area is also appreciable. Please guide me to achieve this.

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