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  • cannot upgrade current target for ipad

    - by choise
    Hi everyone, i try to upgrade my old existing app to make it a universal application for iphone and ipad. i clicked on my target and tryed to select "upgrade current target for ipad", but i cannot click it, because its not clickable. my project settings are: The Base SDK is set to iPhone Device 3.2 The iPhone OS Deployment Target is set to iPhone OS 3.1 The Targeted Device Family is set to iPhone/iPad are there any other things i have to pay attention? please help, to get my application upgraded.

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  • iPad App Cookies Storage?

    - by Aakburns
    Hi, I have an application that sends you to one website that shows a login form. I've read up on cookies from the apple reference (http://developer.apple.com/iphone/library/documentation/Cocoa/Reference/Foundation/Classes/NSHTTPCookie_Class/Reference/Reference.html#//apple_ref/occ/instm/NSHTTPCookie/initWithProperties:) I'm honestly just not understanding this at all. Can someone please explain how to get cookies working for an app? Post sample code? Thanks.

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  • How to use genstrings across multiple directories?

    - by mystify
    I have an directory, which has a lot of subdirectories. those subdirs sometimes even have subdirs. there are source files inside. How could I use genstrings to go across all these dirs and subdirs? Let's say I cd to my root dir in Terminal, and then I would type this: genstrings -o en.lproj *.m How could I tell it now to look into all these directories? Or would I have to add a lot of relative paths comma separated? how?

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  • UIViewControllers - TabBarApplication - iPhone SDK

    - by Kevin
    Hello everyone, I am very new to the iPhone SDK. I need to know if in a tab bar application I need to make UIViewController classes. For example, when I make a new tab bar application there is a default FirstViewController class (.h, .m) already there. Now if I have code on the second tab, would I need to create a SecondViewController class? If not, how would I make a button on the 2nd tab, and make that button do something. I'm not really sure how to do it, because the FirstViewController works with the buttons and code, but if I make a SecondViewController, and I link everything my app crashes. If anyone could help it would be greatly appreciated. Kevin

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  • Using Mapkit to create a local searchable Map

    - by Digital D
    Using MapKit as a base, I'm planning on adding a map to a project with 'local search' capabilities. I think 'local search' describes the feature I want to design into the map. Here is my vision. The map is displayed on the bottom half of a view. The user's current location is highlighted by default. When the user pushes the 'search' button annotation pins drop onto the map. The search is programmatically fixed to a certain item....for example supermarkets. So supermarkets in a 5 mile radius of the user's current location will populate the map. How would I add this local search feature to the already amazing MapKit? I've learned an incredible amount as a new developer in the last few months, and look forward to learning googles...correction googols more. Thanks in anticipation.

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  • [UIView didCreateWorkout:Type:Distance:Time:Message:]: unrecognized selector sent to instance.

    - by Stephen
    Hello, I'm getting the above error and have been looking at it all day, I'm getting no where fast. Anyone any ideas ? I'm new to IPhone Development. Code Below: #import "WorkoutViewController.h" #import "Workout.h" @implementation WorkoutViewController @synthesize workoutDelegate; //@synthesize Speed; //@synthesize Calories; @synthesize route; @synthesize type; @synthesize distance; @synthesize time; @synthesize message; @synthesize DBContents; @synthesize workoutArray; @synthesize managedObjectContext; //@synthesize saveWorkout; //@synthesize cancelWorkout; -(IBAction)hideKeyboard { } -(IBAction)saveWorkout { [workoutDelegate didCreateWorkout: route.text Type: type.text Distance: distance.text Time: time.text Message: message.text]; } -(IBAction)cancelWorkout { [self.workoutDelegate didCancelWorkout]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. -(void)viewDidLoad { //Set images for Save & Cancel buttons. UIImage *normalImage = [[UIImage imageNamed:@"whiteButton.png"] stretchableImageWithLeftCapWidth:12.0 topCapHeight:0.0]; [saveWorkout setBackgroundImage:normalImage forState:UIControlStateNormal]; [cancelWorkout setBackgroundImage:normalImage forState:UIControlStateNormal]; UIImage *pressedImage = [[UIImage imageNamed:@"blueButton.png"] stretchableImageWithLeftCapWidth:12.0 topCapHeight:0.0]; [saveWorkout setBackgroundImage:pressedImage forState:UIControlStateHighlighted]; [cancelWorkout setBackgroundImage:pressedImage forState:UIControlStateHighlighted]; //Fetch details from the database. NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Workout" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; NSError *error; self.workoutArray = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; [request release]; //self.workoutArray = [[NSMutableArray alloc] init]; //self.DBContents.text = [self.workoutArray objectAtIndex:0]; [super viewDidLoad]; } -(void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } -(void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } -(void) didCreateWorkout:(NSString *)thisRoute Type:(NSString *)thisType Distance:(NSString *)thisDistance Time:(NSString *)thisTime Message:(NSString *)thisMessage { // Add the new workout. Workout *newWorkout = [NSEntityDescription insertNewObjectForEntityForName:@"Workout" inManagedObjectContext:self.managedObjectContext]; newWorkout.route = thisRoute; newWorkout.type = thisType; newWorkout.distance = thisDistance; newWorkout.time = thisTime; newWorkout.message = thisMessage; [self.workoutArray addObject:newWorkout]; //[self dismissModalViewControllerAnimated:YES]; } -(void)didCancelWorkout { [self dismissModalViewControllerAnimated:YES]; } -(void)dealloc { // [Speed release]; // [Calories release]; [route release]; [type release]; [distance release]; [time release]; [message release]; // [saveWorkout release]; // [cancelWorkout release]; [workoutArray release]; [managedObjectContext release]; [super dealloc]; } @end I'm trying to save details that I key on the screen (WorkoutViewController.xib) and I click the save button and get the above error. Thanks Stephen

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  • iPhone Dev: Animating PNG Sequences

    - by Franky
    What is the best or recommended technique for animating PNG Sequences. Heres what I've learned: Do it Manually Using MutableArrays containing Strings, you can animate a UIImageView with a timer which increments an index number UIImage - animation methods This works, the only problem is to find if an image has completed its animation, you have to check the isAnimating BOOL, and to do that you need a timer. What is the best and recommended? Looking to do Oldschool game sprite animations, ie: Idle Animation Attack Animation Walk Animation ect... Let me know if any one has something. @lessfame

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  • iPhone SDK: How to generate a random time of day

    - by bigdave
    Hello all, I am having some problems trying to figure out the best way of generating a random time of day. For instance, if I want to choose a random time between the hours of 9am and 5pm, what would be the best way with the least amount of overhead on the device? I guess I need someone to point me in the right direction. Thanks!

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  • random generator to obtain data from array not displaying

    - by Yang Jie Domodomo
    I know theres a better solution using arc4random (it's on my to-try-out-function list), but I wanted to try out using the rand() and stand(time(NULL)) function first. I've created a NSMutableArray and chuck it with 5 data. Testing out how many number it has was fine. But when I tried to use the button function to load the object it return me with object <sampleData: 0x9a2f0e0> - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } While I feel the main cause is the method itself, I've paste the rest of the code below just incase i made any error somewhere. ViewController.h #import <UIKit/UIKit.h> #import "sampleData.h" #import "sampleDataDAO.h" @interface ViewController : UIViewController @property (weak, nonatomic) IBOutlet UILabel *label; @property (weak, nonatomic) IBOutlet UIButton *onHitMePressed; - (IBAction)generateNumber:(id)sender; @property(nonatomic, strong) sampleDataDAO *daoDS; @property(nonatomic, strong) NSMutableArray *ds; @end ViewController.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize label; @synthesize onHitMePressed; @synthesize daoDS,ds; - (void)viewDidLoad { [super viewDidLoad]; daoDS = [[sampleDataDAO alloc] init]; self.ds = daoDS.PopulateDataSource; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setLabel:nil]; [self setOnHitMePressed:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } @end sampleData.h #import <Foundation/Foundation.h> @interface sampleData : NSObject @property (strong,nonatomic) NSString * object; @end sampleData.m #import "sampleData.h" @implementation sampleData @synthesize object; @end sampleDataDAO.h #import <Foundation/Foundation.h> #import "sampleData.h" @interface sampleDataDAO : NSObject @property(strong,nonatomic)NSMutableArray*someDataArray; -(NSMutableArray *)PopulateDataSource; @end sampleDataDAO.m #import "sampleDataDAO.h" @implementation sampleDataDAO @synthesize someDataArray; -(NSMutableArray *)PopulateDataSource { someDataArray = [[NSMutableArray alloc]init]; sampleData * myData = [[sampleData alloc]init]; myData.object= @"object 1"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 2"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 3"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 4"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 5"; [someDataArray addObject:myData]; myData=nil; return someDataArray; } @end

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  • Tags in TextField

    - by mukeshpawar
    My problem is- i have three cell, within that i have each textfield now i want the user is clicking in which textbox. This method textFieldDidEndEditing gives me the value which user is inputting but i dont get any tag of the textfield

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  • How can I load a view based on how long I hold a UIButton?

    - by Thomas
    Hello all, I've searched the net and documentation, but haven't found anything quite like what I'm trying to do. I'm working on an app where I want to load one view if a UIButton is held for x seconds, another if it's held for x+y seconds, etc. I found this tutorial. The problem I'm running into is, how do I switch the length of the button press? The tutorial switched the number of taps. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: // Single touch { // Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch ([touch tapCount]) { case 1: // Single Tap. { // Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showAlertView:) userInfo:nil repeats:NO]; [timer retain]; } break; case 2: // Double tap. break; } } break; case 2: // Double touch { } break; default: break; } } Any suggestions? Thanks! Thomas

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  • How to store javascript variables in iPhone application

    - by sugar
    <script type="text/javascript"> function getSelectionRange() { var sel; if (window.getSelection) { sel = window.getSelection(); if (sel.rangeCount) { return sel.getRangeAt(0); } } else if (document.selection) { return document.selection.createRange(); } return null; } var range; </script> whatShouldBeHere=[wvText stringByEvaluatingJavaScriptFromString:@"getSelectionRange();"]; Here, method getSelectionRange is returning JavaScript Object of Range type. How can I catch & store in plist file in iPhone application ? Thanks in advance for sharing your knowledge. Sagar

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  • Best way to figure out why didReceiveMemoryWarning is always getting called on a UIViewController

    - by wgpubs
    I have a UIViewController and I'm noticing that I've done something to where the didReceiveMemoryWarning method is getting called every time I run it on an actual device. I've run the project with Run Run With Performance Tool Object Allocations (and Leaks also). There are no leaks but I have no idea how to read or understand the "Object Allocations" data that is displayed. So ... How do I read this information and what is/are the best ways to figure out (and resolve) why this is happening? Thanks

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  • Nested factory methods in Objective-C

    - by StephenT
    What's the best way to handle memory management with nested factory methods, such as in the following example? @implementation MyClass + (MyClass *) SpecialCase1 { return [MyClass myClassWithArg:1]; } + (MyClass *) SpecialCase2 { return [MyClass myClassWithArg:2]; } + (MyClass *) myClassWithArg:(int)arg { MyClass *instance = [[[MyClass alloc] initWithArg:arg] autorelease]; return instance; } - (id) initWithArg:(int)arg { self = [super init]; if (nil != self) { self.arg = arg; } return self; } @end The problem here (I think) is that the autorelease pool is flushed before the SpecialCaseN methods return to their callers. Hence, the ultimate caller of SpecialCaseN can't rely on the result having been retained. (I get "[MyClass copyWithZone:]: unrecognized selector sent to instance 0x100110250" on trying to assign the result of [MyClass SpecialCase1] to a property on another object.) The reason for wanting the SpecialCaseN factory methods is that in my actual project, there are multiple parameters required to initialize the instance and I have a pre-defined list of "model" instances that I'd like to be able to create easily. I'm sure there's a better approach than this.

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  • How to check in which position (landscape or portrait) os the iPhone now?

    - by Mike Rychev
    I have an app with a tab bar, and nav controllers in each tab. When user shakes the device, a UIImageView appears as a child view in the nav controller. But the UIImageView must contain a special image, depending on the device's current orientation. If I write just - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) if (interfaceOrientation == UIInterfaceOrientationPortrait|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { //Code } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight||interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { //Code } } The view just goes crazy if user rotated the device before shaking. Is there a method to get iPhones current orientation?

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  • Core data setReturnsDistinctResult not working

    - by Moze
    So i'm building a small application, it uses core data database of ~25mb size with 4 entities. It's for bus timetables. In one table named "Stop" there are have ~1300 entries of bus stops with atributes "name", "id", "longitude", "latitude" and couple relationships. Now there are many stops with same name but different coordinates and id. Search is implemented using NSPredicate. So I want to show all distinct stop names in table view, i'm using setReturnsDistinctResults with NSDictionaryResultType and setPropertiesToFetch. But setReturnsDistinctResult is not working and I'm still getting all entries. Heres code: - (NSFetchRequest *)fetchRequest { if (fetchRequest == nil) { fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Stop" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; NSArray *sortDescriptors = [NSArray arrayWithObject:[[[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES] autorelease]]; [fetchRequest setSortDescriptors:sortDescriptors]; [fetchRequest setResultType:NSDictionaryResultType]; [fetchRequest setPropertiesToFetch:[NSArray arrayWithObject:[[entity propertiesByName] objectForKey:@"name"]]]; [fetchRequest setReturnsDistinctResults:YES]; DebugLog(@"fetchRequest initialized"); } return fetchRequest; } ///////////////////// - (NSFetchedResultsController *)fetchedResultsController { if (self.predicateString != nil) { self.predicate = [NSPredicate predicateWithFormat:@"name CONTAINS[cd] %@", self.predicateString]; [self.fetchRequest setPredicate:predicate]; } else { self.predicate = nil; [self.fetchRequest setPredicate:predicate]; } fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:self.fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:sectionNameKeyPath cacheName:nil]; return fetchedResultsController; } ////////////// - (UITableViewCell *)tableView:(UITableView *)table cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [[fetchedResultsController objectAtIndexPath:indexPath] valueForKey:@"name"]; return cell; }

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  • Array of Objects

    - by James
    Complete and utter neophyte to Objective-C and the entire Mac platform so don't flame me please =). Basically I'm trying to create a simple game. The game has a board which I've created a class for and a board is comprised of squares which I also created a class for (board and square respectively). In my view controller I'm trying to instantiate a board and add boardSize^2 squares to said object. board contains an NSMutableArray *squares. I've also created a convenience method which sets an NSNumber *boardSize called initWithDimension. In my touchesBegan handler I have the following: board *game_board = [[board alloc] initWithDimension:10]; int size = [game_board.boardSize intValue]; for(int i = 0; i <= size; i++) { square *s = [[square alloc] init]; [game_board.squares addObject:s]; [s release]; } NSLog(@"%i", size); NSLog(@"%@", [game_board.squares objectAtIndex:0]); ...and I'm getting 10 (as expected) and then (null). This is probably glaringly obvious to an experienced developer, I've just struggled for an hour trying to solve it and have given up. I've tried it without the [s release] as well, same result. I've also imported square.h and board.h. Any ideas what's wrong here? Any other comments on what I'm brutalizing? Thanks.

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  • Multiple strings in openURL. iPhone SDK

    - by user354779
    Hello, I am making a twitter application for iPhone, I am trying to add a button which will open Safari, and take the user to their twitter homepage. I have a textfield called username, so the following code does not work, hopefully someone will be able to help me out. -(IBAction)viewAccount { [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://www.twitter.com/", username.text]]; } Any help is appreciated! Thank you!

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  • No method found compiler warning

    - by Magic Bullet Dave
    I have create a class from a string, check it is valid and then check if it responds to a particular method. If it does then I call the method. It all works fine, except I get an annoying compiler warning: "warning: no '-setCurrentID:' method found". Am I doing something wrong here? Is there anyway to tell the compiler all is ok and stop it reporting a warning? The here is the code: // Create an instance of the class id viewController = [[NSClassFromString(class) alloc] init]; // Check the class supports the methods to set the row and section if ([viewController respondsToSelector:@selector(setCurrentID:)]) { [viewController setCurrentID:itemID]; } // Push the view controller onto the tab bar stack [self.navigationController pushViewController:viewController animated:YES]; [viewController release]; Cheers Dave

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  • Calculating File size before download

    - by sagar
    Ok ! Coming to the point directly. What I want to do is explained as follows. I have an url of MP3 file. ( for example Sound File ) Now, When user starts application. Download should start & for that I have implemented following methods. -(void)viewDidLoad { [super viewDidLoad]; NSURL *url=[NSURL URLWithString:@"http://xyz.pqr.com/abc.mp3"]; NSURLRequest *req=[NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:120]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self startImmediately:YES]; if(con){ myWebData=[[NSMutableData data] retain]; } else { // [MainHandler performSelector:@selector(targetSelector:) withObject:nil]; } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ NSLog(@"%@",@"connection established"); [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@",@"connection receiving data"); [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"connection failed"); [connection release]; // [AlertViewHandler showAlertWithErrorMessage:@"Sorry, there is no network connection. Please check your network and try again."]; // [self parserDidEndDocument:nil]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; } Now, Above methods work perfectly for downloading. But missing points are as follows. I can not get the exact size which is going to be downloaded. ( means I want to know what is the size of file - which is going to be download )

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