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  • Why 32-bit color EGL configurations fail with EGL_BAD_MATCH on Moto Droid?

    - by Gilead
    I'm trying to figure out why certain EGL configurations cause eglMakeCurrent() call to return EGL_BAD_MATCH on Motorola Droid running Android 2.1u1. This is a full list of hardware-accelerated EGL configurations (those with EGL_CONFIG_CAVEAT == EGL_NONE) as there's a few others with EGL_CONFIG_CAVEAT == EGL_SLOW_CONFIG but those are backed by PixelFlinger 1.2 meaning they're using software renderer. ID: 0 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 1 RGB: 8, 8, 8 Alpha: 8 Depth: 0 Stencil: 0 // BAD MATCH ID: 2 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 3 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 4 RGB: 8, 8, 8 Alpha: 8 Depth: 0 Stencil: 0 // BAD MATCH ID: 5 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 6 RGB: 5, 6, 5 Alpha: 0 Depth: 24 Stencil: 8 ID: 7 RGB: 5, 6, 5 Alpha: 0 Depth: 0 Stencil: 0 ID: 8 RGB: 5, 6, 5 Alpha: 0 Depth: 24 Stencil: 8 Clearly, all configurations with 32-bit color depth fail and all 16-bit ones are OK but: 1. Why? 2. WHY?! :) 3. How do I tell which ones would fail before actually trying to use them? The code below is as simple as it can get. I put if (v[0] == 6) there to check different configs, normally they're chosen by half-clever config matcher :) private void createSurface(SurfaceHolder holder) { egl = (EGL10)EGLContext.getEGL(); eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); egl.eglInitialize(eglDisplay, null); int[] numConfigs = new int[1]; egl.eglChooseConfig(eglDisplay, new int[] { EGL10.EGL_NONE }, null, 0, numConfigs); EGLConfig[] configs = new EGLConfig[numConfigs[0]]; egl.eglChooseConfig(eglDisplay, new int[] { EGL10.EGL_NONE }, configs, numConfigs[0], numConfigs); int[] v = new int[1]; for (EGLConfig c : configs) { egl.eglGetConfigAttrib(eglDisplay, c, EGL10.EGL_CONFIG_ID, v); if (v[0] == 6) { eglConfig = c; } } eglContext = egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, null); if (eglContext == null || eglContext == EGL10.EGL_NO_CONTEXT) { throw new RuntimeException("Unable to create EGL context"); } eglSurface = egl.eglCreateWindowSurface(eglDisplay, eglConfig, holder, null); if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE) { throw new RuntimeException("Unable to create EGL surface"); } if (!egl.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) { throw new RuntimeException("Unable to make EGL current"); } gl = (GL10)eglContext.getGL(); }

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  • Does webkit-scrollbar work with webkit-transition?

    - by Trev
    I want a custom webkit-scrollbar to animate a different background color for the hover state. The code below changes the color on hover but doesn't animate anything. It works on a div so I suspect webkit-scrollbar doesn't play nice with transitions. ::-webkit-scrollbar-thumb { background-color: #a8a8a8; -webkit-transition: background-color 1s linear; } ::-webkit-scrollbar-thumb:hover { background-color: #f6f6f6; }

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  • C# or C++ game: many 16 color images loaded into RAM. Efficient solution?

    - by user560639
    I am in the planning stages of creating a fighting game and am unsure how to handle one issue relating to memory. Background info: - Still debating whether to use C# (XNA) or C++. We do not want to commit to either until we have explored how to solve this problem in both languages. - Using a max of 256MB RAM would be great if possible. - Two characters will be present at a time, and these characters can only change between battles. There is time to load/free memory between battles, but the game needs to run at a constant 60 drawn frames per second during combat. Each frame is 16.67ms - The total number of images per character is in the low hundreds. Each image is roughly 200x400 pixels. Only one image from each character will be displayed at any given moment. Uncompressed, each image takes roughly 300kb from my calculations; upwards of 100MB for a whole character. This is pushing too close to the 256MB limit given that memory will be needed for some other resources as well. Since each image can be made with a total of 16 colors. Theoretically I should be able to use 1/8th the space if I can take advantage of this. I've looked around but haven't found any word of native support for paletted images. (Storing each pixel using fewer bits that each map to a 32-bit RGBa color) I was considering making my own file format with 4 bits per pixel (and some extra palette info), loading all the images of this new format into RAM before battle, and then when drawing any specific image, decompress only that image into a raw image so it can be rendered properly. I don't know if it's realistic to perform so many assignment operations (appx 200x400 for each character = 160k) each frame. It sounds very hacky to me. Does anyone have advice on whether my solution sounds reasonable, and if there is perhaps a better one available? Thanks so much! (I also attempted to use an image with only 1 channel, then use a shader to perform a series of if statements to translate various values into other colors. Unfortunately, there were too many lines of code for the shader. It is also rather hacky and does not scale well.)

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  • Turn Texture Blending off in XNA

    - by George Johnston
    I am currently drawing single colored pixels to my texture in XNA. However, there seems to be blending occuring, as the color I draw on the screen gets blended with my background color. How can I turn this off so that the color I draw is only the color I draw? this.spriteBatch.Draw(texture, new Rectangle(x, y, 1, 1), [My Color]);

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  • How to manage a One-To-One and a One-To-Many of same type as unidirectional mapping?

    - by user1652438
    I'm trying to implement a model for private messages between two or more users. That means I've got two Entities: User PrivateMessage The User model shouldn't be edited, so I'm trying to set up an unidirectional relationship: @Entity (name = "User") @Table (name = "user") public class User implements Serializable { @Id String username; String password; // something like this ... } The PrivateMessage Model addresses multiple receivers and has exactly one sender. So I need something like this: @Entity (name = "PrivateMessage") @Table (name = "privateMessage") @XmlRootElement @XmlType (propOrder = {"id", "sender", "receivers", "title", "text", "date", "read"}) public class PrivateMessage implements Serializable { private static final long serialVersionUID = -9126766942868177246L; @Id @GeneratedValue private Long id; @NotNull private String title; @NotNull private String text; @NotNull @Temporal(TemporalType.TIMESTAMP) private Date date; @NotNull private boolean read; @NotNull @ElementCollection(fetch = FetchType.EAGER, targetClass = User.class) private Set<User> receivers; @NotNull @OneToOne private User sender; // and so on } The according 'privateMessage' table won't be generated and just the relationship between the PM and the many receivers is satisfied. I'm confused about this. Everytime I try to set a 'mappedBy' attribute, my IDE marks it as an error. It seems to be a problem that the User-entity isn't aware of the private message which maps it. What am I doing wrong here? I've solved some situation similar to this one, but none of those solutions will work here. Thanks in advance!

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  • What are the performance implications of wildcard mapping all requests through IIS 6.0?

    - by slolife
    I am interested in using UrlRewriter.NET and noticed in the config page for IIS 6.0 on Win2k3, that they say to map all requests through the ASP.NET ISAPI. That's fine, but I am wondering if anyone has good or bad things to say about this performance wise? Is my web server going to be dragged down to its knees by doing this or will it be more of a small step up in server load? My server currently has room to breathe now, so some performance hit is expected and acceptable.

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  • How to shoot a triangle out of an asteroid which floats all of the way up to the screen?

    - by Holland
    I currently have an asteroid texture loaded as my "test player" for the game I'm writing. What I'm trying to figure out how to do is get a triangle to shoot from the center of the asteroid, and keep going until it hits the top of the screen. What happens in my case (as you'll see from the code I've posted), is that the triangle will show, however it will either be a long line, or it will just be a single triangle which stays in the same location as the asteroid moving around (that disappears when I stop pressing the space bar), or it simply won't appear at all. I've tried many different methods, but I could use a formula here. All I'm trying to do is write a space invaders clone for my final in C#. I know how to code fairly well, my formulas just need work is all. So far, this is what I have: Main Logic Code protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(ClearOptions.Target, Color.Black, 1, 1); mAsteroid.Draw(mSpriteBatch); if (mIsFired) { mPositions.Add(mAsteroid.LastPosition); mRay.Fire(mPositions); mIsFired = false; mRay.Bullets.Clear(); mPositions.Clear(); } base.Draw(gameTime); } Draw Code public void Draw() { VertexPositionColor[] vertices = new VertexPositionColor[3]; int stopDrawing = mGraphicsDevice.Viewport.Width / mGraphicsDevice.Viewport.Height; for (int i = 0; i < mRayPos.Length(); ++i) { vertices[0].Position = new Vector3(mRayPos.X, mRayPos.Y + 5f, 10); vertices[0].Color = Color.Blue; vertices[1].Position = new Vector3(mRayPos.X - 5f, mRayPos.Y - 5f, 10); vertices[1].Color = Color.White; vertices[2].Position = new Vector3(mRayPos.X + 5f, mRayPos.Y - 5f, 10); vertices[2].Color = Color.Red; mShader.CurrentTechnique.Passes[0].Apply(); mGraphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleStrip, vertices, 0, 1); mRayPos += new Vector2(0, 1f); mGraphicsDevice.ReferenceStencil = 1; } }

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  • Multiple render targets and gamma correctness in Direct3D9

    - by Mario
    Let's say in a deferred renderer when building your G-Buffer you're going to render texture color, normals, depth and whatever else to your multiple render targets at once. Now if you want to have a gamma-correct rendering pipeline and you use regular sRGB textures as well as rendertargets, you'll need to apply some conversions along the way, because your filtering, sampling and calculations should happen in linear space, not sRGB space. Of course, you could store linear color in your textures and rendertargets, but this might very well introduce bad precision and banding issues. Reading from sRGB textures is easy: just set SRGBTexture = true; in your texture sampler in your HLSL effect code and the hardware does the conversion sRGB-linear for you. Writing to an sRGB rendertarget is theoretically easy, too: just set SRGBWriteEnable = true; in your effect pass in HLSL and your linear colors will be converted to sRGB space automatically. But how does this work with multiple rendertargets? I only want to do these corrections to the color textures and rendertarget, not to the normals, depth, specularity or whatever else I'll be rendering to my G-Buffer. Ok, so I just don't apply SRGBTexture = true; to my non-color textures, but when using SRGBWriteEnable = true; I'll do a gamma correction to all the values I write out to my rendertargets, no matter what I actually store there. I found some info on gamma over at Microsoft: http://msdn.microsoft.com/en-us/library/windows/desktop/bb173460%28v=vs.85%29.aspx For hardware that supports Multiple Render Targets (Direct3D 9) or Multiple-element Textures (Direct3D 9), only the first render target or element is written. If I understand correctly, SRGBWriteEnable should only be applied to the first rendertarget, but according to my tests it doesn't and is used for all rendertargets instead. Now the only alternative seems to be to handle these corrections manually in my shader and only correct the actual color output, but I'm not totally sure, that this'll not have any negative impact on color correctness. E.g. if the GPU does any blending or filtering or multisampling after the Linear-sRGB conversion... Do I even need gamma correction in this case, if I'm just writing texture color without lighting to my rendertarget? As far as I know, I DO need it because of the texture filtering and mip sampling happening in sRGB space instead, if I don't correct for it. Anyway, it'd be interesting to hear other people's solutions or thoughts about this.

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  • CSS layout problem on Firefox with filling space between end of left column and footer

    - by Jean
    Basically, the left column is supposed to extend to the footer with the continuous red color. However, in Firefox on pages with lots of text, the column does not extend to the footer and leaves a large white gap--see site: http://library.luhs.org/JHSII/about.html I've tried readjusting the heights, creating the sticky footer, and other things I've read about on this site. So I admit that I'm stumped, and what's really odd is that the layout seems to work in IE as there is no white space! I didn't create the site, but I recently inherited it and trying to work through the mess Any help is much appreciated, here's the CSS #html,body{ margin:0; padding:0; border:0; height:100%; } #body{ background:#ffffff; min-width:965px; text-align:center; width: 600px; font: Geneva, Arial, Helvetica, sans-serif; } #.style7{ clear:both; height:1px; overflow:hidden; line-height:1%; font-size:0px; margin-bottom:-1px; } #fullheightcontainer{ margin-left:auto; margin-right:auto; text-align:left; position:relative; width:965px; height:100%; } #wrapper{ min-height:100%; height:100%; background:#660000; background-color: #660000; background-repeat: repeat; } #wrapp\65 r{ height:auto; } # html wrapper{ height:100%; } #outer{ z-index:1; position:relative; margin-left:150px; width:815px; background:#FFFFFF; height:100%; background-color: #FFFFFF; } #left{ width:151px; float:left; display:inline; position:relative; margin-left:-150px; } padding: 20px; border: 0; margin: 0 0 0 240px *>html #left{width:150px;} #container-left{ width:150px; color: #CCCCCC; } * html #left{margin-right:-3px;} #center{ width:800px; float:right; display:inline; margin-left:-1px; } #clearheadercenter{ height:125px; overflow:hidden; } #clearfootercenter{ height:50px; overflow:hidden; } #footer{ z-index:1; position:relative; clear: both; width:965px; height:50px; overflow:hidden; margin-top:-50px; background-color: #660000; } #subfooter1{ background:#FFFFCC; text-align:left; margin-left:150px; height:50px; } #header{ z-index:1; position:absolute; top:0px; width:815px; margin-left:150px; height:100px; overflow:hidden; background-color: #660000; } #subheader1{ background:#FFFFCC; text-align:center; height:70px; } #gfx_bg_middle{ top:0px; position:absolute; height:100%; overflow:hidden; width:815px; margin-left:150px; background:#FFFFFF; } # html #gfx_bg_middle{ display:none; } #floatingnav { margin: 5px 10px 5px 5px; padding: 0px 5px 5px; float: right; font: .75em/1.35em Geneva, Arial, Helvetica, sans-serif; height: 600px; width: 300px; } #floatingnav a { color: #630; } #floatingnav ul { margin-top: -5; } #.floatright { float: right; margin: 0 0 10px 10px; border: 1px solid #666; padding: 2px; } #outer{ word-wrap:break-word; } #table.s1 { border-width: medium; border-spacing: 2px; border-style: none; border-color: rgb(85, 0, 0); border-collapse: collapse; background-color: white; } #table.s1 th { border-width: medium; padding: 2px; border-style: groove; border-color: red; background-color: white; -moz-border-radius: 0px 0px 0px 0px; } #table.s1 td { border-width: medium; padding: 2px; border-style: groove; border-color: #660000; background-color: #FFFFFF; -moz-border-radius: 0px 0px 0px 0px; } #a:link { color: #000066; } #a:visited { color: #000066; } #p.sample { font-family: serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: 100%; word-spacing: normal; letter-spacing: normal; text-decoration: none; text-transform: none; text-align: left; text-indent: 0ex; }

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  • How do I concatenate a lot of files into one inside Hadoop, with no mapping or reduction

    - by Leonard
    I'm trying to combine multiple files in multiple input directories into a single file, for various odd reasons I won't go into. My initial try was to write a 'nul' mapper and reducer that just copied input to output, but that failed. My latest try is: vcm_hadoop lester jar /vcm/home/apps/hadoop/contrib/streaming/hadoop-*-streaming.jar -input /cruncher/201004/08/17/00 -output /lcuffcat9 -mapper /bin/cat -reducer NONE but I end up with multiple output files anyway. Anybody know how I can coax everything into a single output file?

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  • How to perform ant path mapping in war task?

    - by eljenso
    I have several JAR file pattern sets, like <patternset id="common.jars"> <include name="external/castor-1.1.jar" /> <include name="external/commons-logging-1.2.6.jar" /> <include name="external/itext-2.0.4.jar" /> ... </patternset> I also have a war task containing a lib element: ... Like this however, I end up with a WEB-INF/lib containing the subdirectories from my patterns: WEB-INF/lib/external/castor-1.1.jar WEB-INF/lib/external/... Is there any way to flatten this, so the JAR files appear top-level under WEB-INF/lib, regardless of the directories specified in the patterns? I looked at mapper but it seems you cannot use them inside lib.

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  • How to track history of db tables that include many-to-many mapping tables?

    - by chacmool
    I have seen several questions here on tracking db history, but can't seem to find one that matches our situation. We need to track the history of several tables, some of which are many-to-many linking tables. Eg say we have this schema: EntityA id name EntityB id name ABLink A_id B_id So, tracking changes to EntityA or EntityB seems pretty straightforward. We can keep a log table with the same columns plus a date stamp and user. But what about the links? How do we maintain the set of links that are valid for a given version of the data? We need to be able to recreate a history of the data showing changes in chronological order. So if a link added or deleted, we indicate that. Etc.

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  • Mapping one to one foreign key relationships in Entity Framework 4.0?

    - by John K.
    Hello all, I'm sure I'm missing something very simple, but let's say I have two entities, Employee and EmployeeType. Employee type would contain values like 'Full time', 'Contractor', 'Intern', etc. An Employee entity would contain one, and only one EmployeeType value. So I am designing a new .edmx model using the Model-First approach and generating my actual sql server data schema from the model. I want to add an integer type foreign key id into my Employee entity, EmployeeTypeId, which will map to the primary key of the EmployeeType entity. So I've gone ahead and done that in my Employee entity. Where I'm stuck is how, though the Entity Framework designer, to enforce the 1:1 referential constraint on that EmployeeTypeId property? Or does the EF handle that automatically behind the scenes? thanks in advance, John

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  • What is the most efficient way to store a mapping "key -> event stream"?

    - by jkff
    Suppose there are ~10,000's of keys, where each key corresponds to a stream of events. I'd like to support the following operations: push(key, timestamp, event) - pushes event to the event queue for key, marked with the given timestamp. It is guaranteed that event timestamps for a particular key are pushed in sorted or almost sorted order. tail(key, timestamp) - get all events for key since the given timestamp. Usually the timestamp requests for a given key are almost monotonically increasing, almost synchronously with pushes for the same key. This stuff has to be persistent (although it is not absolutely necessary to persist pushes immediately and to keep tails with pushes strictly in sync), so I'm going to use some kind of database. What is the optimal kind of database structure for this task? Would it be better to use a relational database, a key-value storage, or something else?

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  • How to set Foreground Color in a ListBox single element?

    - by user1038056
    I'm doing a game. I have a list of users (nicks): List<string> users; This list is used to show to the users on a ListBox, call listaJogadores. public delegate void actualizaPlayersCallback(List<string> users); public void actualizaPlayers(List<string> users) { listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users }); } public void actualizarListaPlayers(List<string> users) { listaJogadores.Items.Clear(); for (int i = 0; i < users.Count; i++) { listaJogadores.Items.Add(users.ElementAt(i)); } } When a user is playing, then it have is nick on the list of games: List<Game> games; What I want is when a player enter in a game, the color of is nick show in listaJogadores, must be Red! When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick(); This is my code... Give me some ideas/help please! I think that the problem is the for(), but how can I manipulate an entire list without doing a loop? listaJogadores.DrawMode = DrawMode.OwnerDrawFixed; private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e) { e.DrawBackground(); Brush textBrush = SystemBrushes.ControlText; Font drawFont = e.Font; for (int i = 0; i < games.Count; i++) { Game tmp; tmp = games.ElementAt(i); for (int j = 0; j < tmp.players.Count; j++) { string nick = tmp.players.ElementAt(i).getNick(); if (listaJogadores.Items[e.Index].ToString() == nick) { textBrush = Brushes.Red;//RED.... if ((e.State & DrawItemState.Selected) > 0) drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold); } else if ((e.State & DrawItemState.Selected) > 0) { textBrush = SystemBrushes.HighlightText; } } } e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds); }

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  • How come my red border is not wrapping around my text div and my side bar div

    - by Clay
    How come my red border is not wrapping around my text div and my side bar div. Here's my code: CSS: body{ background-color: #d7d7d7; color: #666666; font-family: arial, sans-serif; font-size: x-small; } div#header { background-color: #323232; height: 140px; width: 950px; } div#maincontainer { background-color: #d7d7d7; width: 950px; height: auto; margin-top: 5px; border: 1px solid red; } div#maintextcontainer{ //background-color: #333333; width: 640px; //margin-right: 10px; margin: 1px; float: left; color: black; } div#maintextcontainer h2{ color: #4f4f4f; } div#sidebarcontainer { //background-color: #333333; width: 300px; float: left; color: black; margin: 1px; } div#footer{ background-color: #323232; width: 950px; margin-top: 5px; clear: left; } div#global{ width: 950px; margin: auto; } HTML: <div id="global"> <div id="header"> This is the header div</div> <div id="maincontainer"> <div id="maintextcontainer">Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi aliquam neque eu turpis euismod eget suscipit nulla ultrices. Donec sagittis mi non sem vestibulum elementum dapibus risus auctor. Praesent tristique laoreet dapibus. Integer vel ligula lorem, et pharetra lorem. </div> <div id="sidebarcontainer">Nam at lectus vitae est tempor lacinia sed et ante. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Praesent interdum mi id nisi aliquet pulvinar. </div> </div> <div id="footer">This is Footer Text</div> </div>

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  • Hibernate configuration - session factory scanning?

    - by Marcus
    We have this hibernate.cfg.xml file. Is there a way to tell Hibernate to just scan a directory instead of having to add an entry here for each class? <hibernate-configuration> <session-factory> <mapping class="com.abc.domain.model.A" /> <mapping class="com.abc.domain.model.B" /> <mapping class="com.abc.domain.model.C" /> <mapping class="com.abc.domain.model.D" /> <mapping class="com.abc.domain.model.E" /> </session-factory> </hibernate-configuration>

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  • jquery element filter by css

    - by salmane
    I would like to select every div that has a red background color for example. is this possible in jquery? <div style="background-color:red"></div> <div style="background-color:white"></div> <div style="background-color:red"></div> <div style="background-color:yellow"></div> thank you

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  • Problem setting row backgrounds in Android Listview

    - by zchtodd
    I have an application in which I'd like one row at a time to have a certain color. This seems to work about 95% of the time, but sometimes instead of having just one row with this color, it will allow multiple rows to have the color. Specifically, a row is set to have the "special" color when it is tapped. In rare instances, the last row tapped will retain the color despite a call to setBackgroundColor attempting to make it otherwise. private OnItemClickListener mDirectoryListener = new OnItemClickListener(){ public void onItemClick(AdapterView parent, View view, int pos, long id){ if (stdir.getStationCount() == pos) { stdir.moreStations(); return; } if (playingView != null) playingView.setBackgroundColor(Color.DKGRAY); view.setBackgroundColor(Color.MAGENTA); playingView = view; playStation(pos); } }; I have confirmed with print statements that the code setting the row to gray is always called. Can anyone imagine a reason why this code might intermittently fail? If there is a pattern or condition that causes it, I can't tell. I thought it might have something to do with the activity lifecycle setting the "playingView" variable back to null, but I can't reliably reproduce the problem by switching activities or locking the phone. private class DirectoryAdapter extends ArrayAdapter { private ArrayList<Station> items; public DirectoryAdapter(Context c, int resLayoutId, ArrayList<Station> stations){ super(c, resLayoutId, stations); this.items = stations; } public int getCount(){ return items.size() + 1; } public View getView(int position, View convertView, ViewGroup parent){ View v = convertView; LayoutInflater vi = (LayoutInflater)getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); if (position == this.items.size()) { v = vi.inflate(R.layout.morerow, null); return v; } Station station = this.items.get(position); v = vi.inflate(R.layout.songrow, null); if (station.playing) v.setBackgroundColor(Color.MAGENTA); else if (station.visited) v.setBackgroundColor(Color.DKGRAY); else v.setBackgroundColor(Color.BLACK); TextView title = (TextView)v.findViewById(R.id.title); title.setText(station.name); return v; } };

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  • How to make Entity Key Mapping in Entity Framework like sql's foreign key?

    - by programmerist
    I try to give entity map on my entity app. But how can I do it? I try to make it like below: var test = ( from k in Kartlar where k.Rehber..... above codes k.(can not see Rehber or not working ) if you are correct , i can write k.Rehber.ID and others. i can not write: from k in Kartlar where k.Rehber.ID = 123 //assuming that navigation property name is Rehbar and its primary key of Rehbar table is ID && k.Kampanya.ID = 345 //assuming that navigation property name is Kampanya and its primary //key of Kampanya table is ID && k.Birim.ID = 567 //assuming that navigation property name is Birim and its primary key of Birim table is ID select k images you can see: also: You should look : http://i42.tinypic.com/2nqyyc6.png I have a table it includes 3 foreign key field like that: My Table: Kartlar ID (Pkey) RehberID (Fkey) KampanyaID (Fkey) BrimID (Fkey) Name Detail How can i write entity query with LINQ ? select * from Kartlar where RehberID=123 and KampanyaID=345 and BrimID=567 BUT please be careful I can not see RehberID, KampanyaID, BrimID in entity they are foreign key. I should use entity key but how?

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  • How to assign WPF resources to other resource tags

    - by Tom
    This is quite obscure, I may just be missing something extremely simple. Scenario 1 Lets say I create a gradient brush, like this in my <Window.Resources> section: <LinearGradientBrush x:Key="GridRowSelectedBackBrushGradient" StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="#404040" Offset="0.0" /> <GradientStop Color="#404040" Offset="0.5" /> <GradientStop Color="#000000" Offset="0.6" /> <GradientStop Color="#000000" Offset="1.0" /> </LinearGradientBrush> Then much later on, I want to override the HighlightBrushKey for a DataGrid. I have basically done it like this (horrible); <LinearGradientBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" GradientStops="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=GradientStops}" StartPoint="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=StartPoint}" EndPoint="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=EndPoint}" /> This is obviously not the most slick way of referencing a resource. I also came up with the following problem, which is almost identical. Scenario 2 Say I created two colors in my <Window.Resources> markup, like so: <SolidColorBrush x:Key="DataGridRowBackgroundBrush" Color="#EAF2FB" /> <SolidColorBrush x:Key="DataGridRowBackgroundAltBrush" Color="#FFFFFF" /> Then later on, I want to supply them in an Array, which feeds the ConverterParameter on a Binding so I can supply the custom Converter with my static resource instances: <Setter Property="Background"> <Setter.Value> <Binding RelativeSource="{RelativeSource Mode=Self}" Converter="{StaticResource BackgroundBrushConverter}"> <Binding.ConverterParameter> <x:Array Type="{x:Type Brush}"> <SolidColorBrush Color="{Binding Source={StaticResource DataGridRowBackgroundBrush}, Path=Color}" /> <SolidColorBrush Color="{Binding Source={StaticResource DataGridRowBackgroundAltBrush}, Path=Color}" /> </x:Array> </Binding.ConverterParameter> </Binding> </Setter.Value> </Setter> What I've done is attempt to rereference an existing resource, but in my efforts I've actually recreated the resource, and bound the properties so they match. Again, this is not ideal. Because I've now hit this problem at least twice, is there a better way? Thanks, Tom

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  • Hibernate without primary keys generated by db?

    - by Michael Jones
    I'm building a data warehouse and want to use InfiniDB as the storage engine. However, it doesn't allow primary keys or foreign key constraints (or any constraints for that matter). Hibernate complains "The database returned no natively generated identity value" when I perform an insert. Each table is relational, and contains a unique integer column that was previously used as the primary key - I want to keep that, but just not have the constraint in the db that the column is the primary key. I'm assuming the problem is that Hibernate expects the db to return a generated key. Is it possible to override this behaviour so I can set the primary key field's value myself and keep Hibernate happy? -- edit -- Two of the mappings are as follows: <?xml version="1.0"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <!-- Generated Jun 1, 2010 2:49:51 PM by Hibernate Tools 3.2.1.GA --> <hibernate-mapping> <class name="com.example.project.Visitor" table="visitor" catalog="orwell"> <id name="id" type="java.lang.Long"> <column name="id" /> <generator class="identity" /> </id> <property name="firstSeen" type="timestamp"> <column name="first_seen" length="19" /> </property> <property name="lastSeen" type="timestamp"> <column name="last_seen" length="19" /> </property> <property name="sessionId" type="string"> <column name="session_id" length="26" unique="true" /> </property> <property name="userId" type="java.lang.Long"> <column name="user_id" /> </property> <set name="visits" inverse="true"> <key> <column name="visitor_id" /> </key> <one-to-many class="com.example.project.Visit" /> </set> </class> </hibernate-mapping> and: <?xml version="1.0"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <!-- Generated Jun 1, 2010 2:49:51 PM by Hibernate Tools 3.2.1.GA --> <hibernate-mapping> <class name="com.example.project.Visit" table="visit" catalog="orwell"> <id name="id" type="java.lang.Long"> <column name="id" /> <generator class="identity" /> </id> <many-to-one name="visitor" class="com.example.project.Visitor" fetch="join" cascade="all"> <column name="visitor_id" /> </many-to-one> <property name="visitId" type="string"> <column name="visit_id" length="20" unique="true" /> </property> <property name="startTime" type="timestamp"> <column name="start_time" length="19" /> </property> <property name="endTime" type="timestamp"> <column name="end_time" length="19" /> </property> <property name="userAgent" type="string"> <column name="user_agent" length="65535" /> </property> <set name="pageViews" inverse="true"> <key> <column name="visit_id" /> </key> <one-to-many class="com.example.project.PageView" /> </set> </class> </hibernate-mapping>

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  • What's The Best Object-Relational Mapping Tool For .NET?

    - by Icono123
    I've worked on a few Java web projects and we've always used Hibernate for our data object layer. I haven't worked on a large scale ASP.NET site and I'm unsure which solution to choose. I'm tempted to try NHibernate, but I don't like the fact that they use so many third party libraries. I found this list on Wikipedia of available ORM software: http://en.wikipedia.org/wiki/List_of_object-relational_mapping_software#.NET What ORM have you used? Was it easy to use? Would you recommend using it again? Was it used on a small, medium, or large project? Would you write your own? Thanks.

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  • Ruby on Rails: one-to-one mapping. Just semantics or really a different structure.

    - by Sam
    So I'm creating a plugin for Ruby on Rails to make implemented addresses including country, state, city, and zip_code for countries that can follow that paradigm a lot easier but that's beside the point expect for how the address model is associated. So starting with my address model. class Address < ActiveRecord::Base has_one :country has_one :state has_one :city has_one :zip_code end What's the difference between saying belongs_to and has_one Seems to be the same thing because both only require one model to declare ownership and foreign_key And it also seems that both are logical to say. an address belongs to an account and an account has one address Is this only semantics or is there are real difference

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  • Is there a performance gain from defining routes in app.yaml versus one large mapping in a WSGIAppli

    - by jgeewax
    Scenario 1 This involves using one "gateway" route in app.yaml and then choosing the RequestHandler in the WSGIApplication. app.yaml - url: /.* script: main.py main.py from google.appengine.ext import webapp class Page1(webapp.RequestHandler): def get(self): self.response.out.write("Page 1") class Page2(webapp.RequestHandler): def get(self): self.response.out.write("Page 2") application = webapp.WSGIApplication([ ('/page1/', Page1), ('/page2/', Page2), ], debug=True) def main(): wsgiref.handlers.CGIHandler().run(application) if __name__ == '__main__': main() Scenario 2: This involves defining two routes in app.yaml and then two separate scripts for each (page1.py and page2.py). app.yaml - url: /page1/ script: page1.py - url: /page2/ script: page2.py page1.py from google.appengine.ext import webapp class Page1(webapp.RequestHandler): def get(self): self.response.out.write("Page 1") application = webapp.WSGIApplication([ ('/page1/', Page1), ], debug=True) def main(): wsgiref.handlers.CGIHandler().run(application) if __name__ == '__main__': main() page2.py from google.appengine.ext import webapp class Page2(webapp.RequestHandler): def get(self): self.response.out.write("Page 2") application = webapp.WSGIApplication([ ('/page2/', Page2), ], debug=True) def main(): wsgiref.handlers.CGIHandler().run(application) if __name__ == '__main__': main() Question What are the benefits and drawbacks of each pattern? Is one much faster than the other?

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