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  • Removing Microsoft Visual Studio 2010 Tools for Office Runtime (x64)

    - by helloworld922
    I'm trying to remove the Microsoft Visual Studio 2010 Tools for Office Runtime (x64). It says it's uninstalled when I try to remove it from Control Panel->Programs and Features, but the list item is still there, and if I try to remove it again, it brings up the prompt to install it. How do I get rid of this program completely (or at least remove it from the add/remove list)? I don't have Microsoft Office installed (or Visual Studio).

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  • Why is Microsoft No Longer Supporting Vista

    - by PP
    According to an article today in the register Microsoft will no longer support Vista from the end of this month. I have a laptop that is not even a year old using an operating system that will not even have had a year's support. Is anyone else angry that they are paying for inferior and unsupported products from Microsoft?

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Reimage several of the same model PC by copying the hard disk

    - by Tim Lehner
    I have several of the same machine (Dell Precision T3500) that originally came with Windows 7 Pro (there is a Windows 7 Pro OA product key sticker on top of each one). These were initially downgraded to XP by a former IT colleague, but are now back in the pool of unused machines. I am looking to format and install Windows 7 Pro on one of them using the latest official Win7 installer ISO with SP1 and then clone the hard drive to the other machines. The questions then, are: Does this even make sense, or is there a better way to do this considering I'm only doing it to 6 machines? Does this jive with MS licensing (we are the original purchaser of the machines, and thus, presumably, the license holder...but I'm no expert)? Is it possible to apply the individual 25-char product keys to the cloned machines after cloning? How far can I go in the config process (installing corporate standard apps and such) before I have to clone to the other machines considering the licensing/key questions?

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  • How can I create a rectangular SDL surface filled with a particular color?

    - by user3689
    I'm learning SDL. I'd like to create rectangular surface filled with a flat color (not an image). Below is my code -- it compiles fine, but doesn't work. I'm passing the function these parameters: SDL_Surface* m_screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE ); SDL_FillRect( m_screen, &m_screen->clip_rect, SDL_MapRGB(m_screen->format,0xFF, 0xFF, 0xFF) ); ... Button button(m_screen,0,0,50,50,255,0,0) ... ... Button::Button(SDL_Surface* screen,int x,int y,int w,int h,int R, int G, int B) { SDL_Rect box; SDL_Surface * ButtonSurface; ButtonSurface = NULL ; Uint32 rmask, gmask, bmask, amask; #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif box.x = x; box.y = y; box.w = w; box.h = h; ButtonSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, box.w,box.h, 32, rmask, gmask, bmask, amask); if(ButtonSurface == NULL) { LOG_MSG("Button::Button Button failed"); } SDL_FillRect(screen,&box,SDL_MapRGB ( ButtonSurface->format, R, G, B )); //ut.ApplySurface(0,0,ButtonSurface,screen); SDL_BlitSurface(ButtonSurface,NULL,screen,&box); } What am I doing wrong here?

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  • Can a ScatterViewItem dynamically resize to fit its content?

    - by Brett
    We're hosting a control inside of a ScatterViewItem that dynamically changes its size at runtime as a result of having various sub-elements added, removed, and/or collapsed. We would like to have the hosting ScatterViewItem resize as well to properly fit its child controls, but we're having a hard time making this happen. We've tried a number of different things and the closest we've come is hooking into the child control's SizeChanged event and explicitly setting the ScatterViewItem's Width and Height, but this approach still has issues. When you define a ScatterViewItem and its content in XAML, the ScatterViewItem is sized appropriately. We would like to force the same behavior at runtime when its content changes size. Any help would be greatly appreciated. Thanks!

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  • Data-Virtualization problem with SurfaceScrollViewer

    - by TWith2Sugars
    I'm in a situation where I'm using an ItemsControl with a SurfaceScrollViewer bound to an AsyncVirtualizingCollection and all of the data is being requested. I'm aware that it's due to the ItemsControl request all of the data but I'm not sure how to get around this. I've tried the AsyncVirtualizingCollection bound to a ListBox and it works fine and I'm now attempting to having it bound to a SurfaceListBox but the problem persists. Any ideas of how to overcome this? Thanks & Regards Tony

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  • how to animate 2 surfaces in Matlab?

    - by Kate
    Hi everyone, I've written this code which makes an animation of 2 ellipsoids. Parameter k1 of these ellipsoids must depend on time (so they'd move asynchronously), but I need to animate them in one figure. Can I use loop for it or is it better to use timer & some kind of callback functions? The second problem - I need to move inner ellipsoid so they would have one common side. How can I do this? a=5; b=a; c=10; u = (0:0.05*pi:2*pi)'; v = [0:0.05*pi:2*pi]; X = a*sin(u)*cos(v); Y = a*sin(u)*sin(v); Z = c*cos(u)*ones(size(v)); Z(Z0)=0; % cut upper V1=4/3*pi*a*b*c; d=1/2; e=2^d; a2=a/e; b2=a/e; c2=c; V2=4/3*pi*a2*b2*c2; X2 = a2*sin(u)*cos(v);%-2.5; Y2 = b2*sin(u)*sin(v); Z2 = c2*cos(u)*ones(size(v));%+0.25; Z2(Z20)=0; % cut h=1/3; for j = 1:20 k1=(sin(pi*j/20)+0.5)^h; a=a*k1; c=c*k1; X = a*sin(u)*cos(v); Y = a*sin(u)*sin(v); Z = c*cos(u)*ones(size(v)); Z(Z0)=0; a2=a2*k1; b2=a2*k1; c2=c2*k1; X2 = a2*sin(u)*cos(v)+5;%-2.5; Y2 = b2*sin(u)*sin(v); Z2 = c2*cos(u)*ones(size(v));%+0.25; Z2(Z20)=0; hS1=surf(X,Y,Z); alpha(.11) hold on hS2=surf(X2,Y2,Z2); hold off axis([-20 20 -20 20 -20 20]); F(j) = getframe; end movie(F,4)

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  • WPF: Calling a method from a different "branch" of the tree

    - by sofri
    Hey, I'm doing a WPF Application. The tree looks like this: SurfaceWindow --- Startscreen ..........................-------- Page---------- Subpage I'm trying to call a method from the "Subpage" from the "Code Behind" of the Startscreen(Startscreen.xaml.cs). The method from the Subpage looks like this: public void showTheme(ThemeViewModel theme) { ... } If know that I can call it when I'm on the "Page" or the "SurfaceWindow", because it's in the same "branch" of the tree, and I just do something like this: ThemeViewModel theme = (ThemeViewModel)mvm.CurrentItem.ThemeViewModel; katalog.katalogblatt.showTheme(theme); But how do I do it when I'm not on the same branch of the tree and want to call the method?

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  • Generating Bezier Control Points for an object

    - by E.F
    Hello everyone, I'm trying to draw objects using Bezier surfaces with openGL's evaluators. I am struggling with defining the control points for my objects. Can anyone please suggest ways to get the control points for an object? Is there some program that I can use to design my object then import the control points into a file that I can use in my application?

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  • HTC to launch Windows 7 phone in India

    - by samsudeen
    It is a good news for the Indian smart phone users as the wait is finally over for Windows 7 mobile.The Taiwanese  mobile giant HTC is all set to release its Windows 7 based Smartphone series in India from January. HTC HD7 & HTC Mozart , the two smart phones running on Windows 7 OS started appearing on the HTC Indian website (HTC India) from last week.Though Flip kart (Indian online e-commerce website)  has started getting pre -orders for HTC HD7 a month ago , the buzz has started from last week after the introduction of “HTC Mozart”. The complete feature comparison between both the smart phones is given below. Feature Comparison HTC Mozart HTC HD 7 Microsoft Windows 7 Microsoft Windows 7 Qualcomm Snapdragon Processor QSD 8250 1 GHz CPU Qualcomm Snapdragon Processor QSD 8250 1 GHz CPU 8MegaPixel camera with Xenon Flash 5 MP, 2592?1944 pixels, autofocus, dual-LED flash, 480 x 800 pixels, 3.7 inches 480 x 800 pixels, 4.3 inches 11.9mm thick and Weighs 130g 11.2 mm thick and Weighs 162 g Bluetooth 2.1 Bluetooth 2.1 8 GB of internal storage memory 8 GB of internal storage memory 512MB of ROM and 576 of RAM 512MB of ROM and 576 of RAM 3G HSDPA 7.2 Mbps and HSUPA 2 Mbps 3G HSDPA 7.2 Mbps; HSUPA 2 Mbps Wi-Fi 802.11 b/g/n Wi-Fi 802.11 b/g/n Micro-USB interconnector Micro-USB interconnector 3.5mm audio jack 3.5mm audio jack GPS antenna GPS antenna Standard battery Li-Po 1300 MA Standard battery, Li-Ion 1230 MA Standby 360 h (2G) up to 435 h (3G) Up to 310 h (2G) / Up to 320 h (3G) Talk time Up to 6 h 40 min (2G) and 5 h 30 min (3G) Up to 6 h 20 min (2G) / Up to 5 h 20 min (3G) Estimated Price “HTC HD 7″ is priced between  INR 27855 to 32000. though the price of “HDT Mozart” is officially not announced it is estimated to be around INR 30000. Where to Buy The Windows 7 phone is not yet available in stores directly, but most of the leading mobile stores are getting pre -orders. I have given some of the online store links below. Flip kart UniverCell This article titled,HTC to launch Windows 7 phone in India, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Tellago is still hiring….

    - by gsusx
    Tellago 's SOA practice is rapidly growing and we are still hiring. In that sense, we are looking to for Connected Systems (WCF, BizTalk, WF) experts who are passionate about building game changing solutions with the latest Microsoft technologies. You will be working alongside technology gurus like DonXml , Pablo Cibraro or Dwight Goins . If you are interested and not afraid of working with a bunch of crazy people ;)please drop me a line at jesus dot rodriguez at tellago dot com. Hope to hear from...(read more)

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  • More information on the Patch Tuesday updates for SQL Server

    - by AaronBertrand
    Last week, Microsoft released a series of patches for all supported versions of SQL Server (from SQL Server 2005 SP3 all the way to SQL Server 2008 R2). The reason for the patch against SQL Server installations is largely a client-side issue with the XML viewer application, and for SQL Server specifically, the exploit is limited to potential information disclosure. A very easy way to avoid exposure to this exploit is simply to never open a file with the .disco extension (these files are likely already...(read more)

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  • Back from Teched US

    - by gsusx
    It's been a few weeks since I last blogged and, trust me, I am not happy about it :( I have been crazily busy with some of our projects at Tellago which you are going to hear more about in the upcoming weeks :) I was so busy that I didn't even have time to blog about my sessions at Teched US last week. This year I ended up presenting three sessions on three different tracks: BIE403 | Real-Time Business Intelligence with Microsoft SQL Server 2008 R2 Session Type: Breakout Session Real-time business...(read more)

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  • DiscountASP.NET adds Web Application Gallery

    - by wisecarver
    Apr 23, 2010 What if you could install a blog, CMS, image gallery, wiki or other application with a few simple entries and one click of your mouse? Now you can! DiscountASP.NET is happy to announce that we are now providing access to "one-click" installation of many popular applications in Control Panel . The applications are part of Microsoft's Web Application Gallery and are tested for compatibility with our platform before they are made available to you.  You can glean more details...(read more)

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  • DonXml does WCF in NYC

    - by gsusx
    Tomorrow is WCF day in New York city!!!!! My good friend and Tellago's CTO Don Demsak will be doing a session WCF Data and RIA Services at the WCF fire-starter event to be hosted at the Microsoft offices in New York city. Don has a encyclopedic knowledge of both technologies and will be sharing lots of best practices learned from applying these technologies in large service oriented environments. In addition to Don, my crazy Cuban friend Miguel Castro will also be presenting three sessions at the...(read more)

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  • Microsoft : « Nous ne sommes plus en guerre contre l'open-source », interview de Alfonso Castro, Directeur de la Stratégie Interopérabilité

    Microsoft : « Nous ne sommes plus en guerre contre l'open-source » Interview de Alfonso Castro, Directeur de la Stratégie Interopérabilité chez Microsoft France Sponsor Platinium d'un des plus importants événement Java sur Paris (le What's Next), présent au Salon Solutions Linux du mois dernier, soutien à Node.js annoncé aujourd'hui, Microsoft multiplie les signes d'apaisement et de bonne volonté auprès des communautés open-sources. Ces deux évènements et cette annonce étaient l'occasion de faire le point sur les relations, historiquement assez tendues, entre l'entreprise commerciale Microsoft et les communautés bénévoles de développeurs...

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  • Get your Master Immersion learning on!

    - by AaronBertrand
    Time is running out to register for the Master Immersion training events being held in Dallas, TX by SQLskills . These particular events will be instructed by Paul Randal ( blog | twitter ), Kimberly Tripp ( blog | twitter ), and Brent Ozar ( blog | twitter ) and reflect the new format for the Microsoft Certified Master (MCM) program. This means training in the low 4 figures instead of close to $20K, and that you can take at your own pace. We at SQL Sentry ( twitter ) are quite proud to be the exclusive...(read more)

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  • How Visual WebGui helps ASP.NET Cloud-based apps

    - by Visual WebGui
    Everyone is talking about Cloud computing and moving to the cloud (public or private), but very few have actually done it so far. The reason is that the process of migrating existing applications to the cloud is a lot more complicated than one might think which is exactly where the Visual WebGui technology comes in for a rescue. In the past year the Visual WebGui R&D Team have been intensively working on a tool-based solution that gives Microsoft application developers and enterprises a simpler...(read more)

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  • Tellago announces SQL Server 2008 R2 BI quick adoption programs

    - by gsusx
    During the last year, we (Tellago) have been involved in various business intelligence initiatives that leverage some emerging BI techniques such as self-service BI or complex event processing (CEP). Specifically, in the last few months, we have partnered with Microsoft to deliver a series of events across the country where we present the different technologies of the SQL Server 2008 R2 BI stack such as PowerPivot, StreamInsight, Ad-Hoc Reporting and Master Data Services. As part of those events...(read more)

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  • New Visual Studio 2012 Project Templates for DotNetNuke

    - by Chris Hammond
    Earlier this month Microsoft put the bits up for Visual Studio 2012 RTM out on MSDN Subscriber downloads, and during the first two weeks of September they will officially be releasing Visual Studio 2012. I started working with VS2012 late in the release candidate cycle, doing some DNN module development using my templates at http://christoctemplate.codeplex.com . These templates work fine in Visual Studio 2012 from my testing, but they still face the same problem that they had in Visual Studio 2008...(read more)

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  • Creating extendible applications with MEF

    - by Visual WebGui
    Ever wanted to create an application that is easy to maintain and even more easy to extend? Then the following piece by Michael Hensen about Microsoft Extension Framework (MEF) could be a solution for your needs! With MEF, which is part of VS2010 own extensions platform, you can write parts of an application is an enclosed dll. This way you can build up your application the normal way and based on the requirements of a client you can add or remove functions as easy as removing a dll from the base...(read more)

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  • Get your Master Immersion learning on!

    - by AaronBertrand
    Time is running out to register for the Master Immersion training events being held in Dallas, TX by SQLskills . These particular events will be instructed by Paul Randal ( blog | twitter ), Kimberly Tripp ( blog | twitter ), and Brent Ozar ( blog | twitter ) and reflect the new format for the Microsoft Certified Master (MCM) program. This means training in the low 4 figures instead of close to $20K, and that you can take at your own pace. We at SQL Sentry ( twitter ) are quite proud to be the exclusive...(read more)

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  • Microsoft lance Dynamics NAV 2013, son ERP dédié aux PME-PMI se veut « plus rapide, plus intuitif et plus évolutif »

    Microsoft lance Dynamics NAV 2013 Son ERP dédié aux PME-PMI : plus rapide, plus intuitif, plus évolutif Microsoft a annoncé hier le lancement de son progiciel de gestion, Dynamics NAV 2013. Son but est, pour reprendre les mots de l'éditeur, « d'offrir aux entreprises françaises des solutions toujours plus simples, plus facile à utiliser et plus rapide » pour soutenir leurs activités. « C'est une solution ERP particulièrement centrée sur le client final », ajoute Virginie-Marie Garlasain, Chef de produit Microsoft Dynamics ERP chez Microsoft France En plus des fonctions déjà présentes dans la version précédente Dynamics NAV 2009 - telles que la gestion ...

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