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  • MySQL - Calculating a value from two columns in each row, using the result in a WHERE or HAVING clause

    - by taber
    I have a MySQL db schema like so: id flags views done ------------------------------- 1 2 20 0 2 66 100 0 3 25 40 0 4 30 60 0 ... thousands of rows ... I want to update all of the rows whose flags / views are = 0.2. First as a test I want to try to SELECT to see how many rows would actually get updated. I tried: SELECT flags/views AS poncho FROM mytable HAVING poncho 0.2 But this only returns like 2 rows and I know there should be a lot more than that. It seems like it's calculating the poncho value on all rows or something odd. What am I doing wrong? Thanks!

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  • best way to statistically detect anomalies in data

    - by reinier
    Hi, our webapp collects huge amount of data about user actions, network business, database load, etc etc etc All data is stored in warehouses and we have quite a lot of interesting views on this data. if something odd happens chances are, it shows up somewhere in the data. However, to manually detect if something out of the ordinary is going on, one has to continually look through this data, and look for oddities. My question: what is the best way to detect changes in dynamic data which can be seen as 'out of the ordinary'. Are bayesan filters (I've seen these mentioned when reading about spam detection) the way to go? Any pointers would be great! EDIT: To clarify the data for example shows a daily curve of database load. This curve typically looks similar to the curve from yesterday In time this curve might change slowly. It would be nice that if the curve from day to day changes say within some perimeters, a warning could go off. R

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  • Hot deploy not longer working on JBoss

    - by Bernhard V
    Hi! I've got a pretty annoying problem with my JBoss AS 4.2.3 GA. Until recently everything was running fine, but now the hot deploy feature is now longer working. And -- as always -- I don't know what I did to cause this behaviour. My projects are built with Maven. I've cleaned every target directory, installed the projects and then deployed them to the server. So the sources in Eclipse and the deployed projects on the server should be identical. Inside a method I've added a simple System.out.println("test"); statement and -- BANG! -- I get the following error: Do you know a way out of my trouble?

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  • PostSharp OnExceptionAspect not working as expected

    - by Rune Sundling
    Created a simple class to test out the OnExceptionAspect in PostSharp. [Serializable] [AttributeUsage(AttributeTargets.Method | AttributeTargets.Class)] public class ExceptionSwallower : OnExceptionAspect { public override void OnException(MethodExecutionEventArgs eventArgs) { eventArgs.FlowBehavior = FlowBehavior.Return; base.OnException(eventArgs); } } Added the attribute to a method [ExceptionSwallower] public void SomeMethod() { throw new Exception(); } and invoked it. However, the exception is not actually swallowed, which seems odd. I haven't been able to find any similar problems, so I expect there is some minor thing I haven't gotten right. Anyone?

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  • How to override a class method of the gem in rails Application ?

    - by Srinivas Iyer
    Hi, Best practice to Override a class method of the gem in rails Application . I need to override the behaviour of the find method of a gem. following is the code in the gem module Youtube class display attr_accessor :base def find(id, options = {}) detailed = convert_to_number(options.delete(:detailed)) options[:detailed] = detailed unless detailed.nil? base.send :get, "/get_youtube", options.merge(:youtube_id => id) end end end How do i override the above find method in my YoutubeSearch Controller of Rails Application ? def find(id, options = {}) //Code here end Thanks

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  • Android: Hiding the keyboard in an overrided "Done" keypress of EditText

    - by Marshall Ward
    Hello, I have used a bit of Android code to override the "Done" button in my EditText field: myEditField.setOnEditorActionListener(new TextView.OnEditorActionListener() { @Override public boolean onEditorAction(TextView v, int actionId, KeyEvent event) { if (actionId == EditorInfo.IME_ACTION_DONE) { mySubroutine(); return true; } return false; } }); Activating the field calls up the keyboard, and pressing "Done" evaluates mySubroutine() successfully. However, the keyboard no longer goes away when I press "Done". How do I restore this default behaviour to the routine?

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  • Chrome Browser: Cookie lost on refresh

    - by Nirmal
    I am experiencing a strange behaviour of my application in Chrome browser (No problem with other browsers). When I refresh a page, the cookie is being sent properly, but intermittently the browser doesn't seem to pass the cookie on some refreshes. This is what I am using for page headers: header("Last-Modified: " . gmdate("D, d M Y H:i:s") . " GMT"); header("Cache-Control: no-cache, must-revalidate"); // HTTP/1.1 header("Expires: Thu, 25 Nov 1982 08:24:00 GMT"); // Date in the past Do you see any issue here that might affect the cookie handling? Thank you for any suggestion.

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  • AS3 mouseX and mouseY values wrong in Firefox

    - by Gerard
    Hi there, I'm getting some strange behaviour in my Flash movie, only in Firefox for MAC (3.6.2). Basically, the mouseX and mouseY properties of all display objects become massive numbers: < 100000000. This issue only occurs on Firefox, it is not present when the movie is run standalone, nor when it is run on any other browser. The swf requires Flash Player 10, and is written in AS3. It is also embedded via SWFObject, but I tested using the export code supplied with Flash and verified the issue is still present. Has anybody heard of this? Is it a Flash or Firefox bug? Is it a bug at all? Thanks

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  • Disabling Xdebug's dumping of caught exceptions

    - by nuqqsa
    By default Xdebug will dump any exception regardless of whether it is caught or not: try { throw new Exception(); } catch (Exception $e) { } echo 'life goes on'; With XDebug enabled and the default settings this piece of code will actually output something like the following (nicely formatted): ( ! ) Exception: in /test.php on line 3 Call Stack # Time Memory Function Location 1 0.0003 52596 {main}( ) ../test.php:0 life goes on Is it possible to disable this behaviour and have it dumping only the uncaught exceptions? Thanks in advance. UPDATE: I'm about to conclude that this is a bug, since xdebug.show_exception_trace is disabled by default yet it doesn't behave as expected (using Xdebug v2.0.5 with PHP 5.2.10 on Ubuntu 9.10).

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  • How does the momentum/inertial scroll work with the Magic Mouse on NSScrollView?

    - by jbrennan
    When you scroll with the newer Apple Magic Mouse (at least on 10.6, I can't confirm any previous Mac OS) you get inertial scroll like scrolling on iPhone (that is, after a flick of the finger to scroll, it doesn't abruptly stop, but instead gradually slows down). This behaviour is "for free" with all NSScrollViews, it would appear. There are exceptional cases, such as Tweetie for Mac (I've heard Tweetie was written with a custom Table View class that works akin to how UITableView works on iPhone). My question is, how do the scroll views know how to do this inertial scrolling? My guess is the mouse [driver] repeatedly sends scroll events with a dampening scroll magnitude (or something like that) over the scroll period. But I'm not really sure how it works. I am having some scrolling problems in my scrollview class and I'm trying to figure out why (obviously we don't have the source code to Tweetie to see why it doesn't get the proper scrolling), but just trying to better understand how it works in order to fix my own problems.

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  • dynamically created datagridview columns not accessible unless added to a form...why?

    - by deostroll
    We simply created a DataGridView control dynamically and bound it to a DataTable. We were tying to style certain columns. But, when we tried to access the columns we got a null reference. On further investigation we found that if we add the DataGridView control to the main form, and then try to access its columns, it works fine!!! Code which throws error: DataGridView gv = new DataGridView(); gv.DataSource = GetDataTable(); //binding it to datatable Debug.Assert(gv.Columns == null); Code which works fine: DataGridView gv = new DataGridView(); gv.DataSource = GetDataTable(); //binding it to datatable this.Controls.Add(gv); //adding to form Debug.Assert(gv.Columns == null); //the assertion fails! Why is this behaviour so? Is there a workaround for this?

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  • printf field width : bytes or chars?

    - by leonbloy
    The printf/fprintf/sprintf family supports a width field in its format specifier. I have a doubt for the case of (non-wide) char arrays arguments: Is the width field supposed to mean bytes or characters? What is the (correct-de facto) behaviour if the char array corresponds to (say) a raw UTF-8 string? (I know that normally I should use some wide char type, that's not the point) For example, in char s[] = "ni\xc3\xb1o"; // utf8 encoded "niño" fprintf(f,"%5s",s); Is that function supposed to try to ouput just 5 bytes (plain C chars) (and you take responsability of misalignments or other problems if two bytes results in a textual characters) ? Or is it supposed to try to compute the length of "textual characters" of the array? (decodifying it... according to the current locale?) (in the example, this would amount to find out that the string has 4 unicode chars, so it would add a space for padding).

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  • Need to convert this for loop to a while loop

    - by Bragaadeesh
    Hi guys, I solved a problem recently. But I have this one piece of code where I dont utilize the for loop initialization and condition check. It looks a bit odd that way for a for loop. I want to convert it into a while loop. Please help me do it. I tried many times, but somewhere something is missing. for(;;current =(current+1)%n){ if(eliminated[current%n]){ continue; }else{ inkiPinki++; if(inkiPinki == m){ eliminated[current%n] = true; printStatus(eliminated, people); remainingGuys--; break; } } } In the above code eliminiated[index] is a boolean.

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  • IE8 BHO tab problem

    - by simil
    I am developing an IE8 BHO in C#. One of the functions of the BHO is to maintain a list of website pairs visited by the user. I add the pair (url1, url2) to the list if the user visits url2 by clicking on a link present at url1. I will be using this info to show the ie history in a nice way as opposed to the default behaviour of showing a long list of visited websites (something along the lines of the Firefox addon Voyage ). In my BHO, I am currently using the BeforeNavigate2 event to find the URL the user is going to visit. This works fine as long as the page is opened in the same tab. But, how to find if the user opens the link in a new tab/new window? Is there a way (other than IPC) in which we can find the url from which the user came from? Thanks, simil

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  • Stop propagating deletes

    - by Mark
    Is it just me or is anyone else finding EF very difficult to use in a real app :( I'm using it as the data layer and have created custom business objects. I'm having difficulty converting the business objects back to EF objects and updating/adding/deleting from the database. Does anyone know a good, simple example of doing this? Actually the current problem that's driving me nuts is when I delete something EF tries to delete other related stuff as well. For example, if I delete an invoice it will also delete the associated customer! Seems odd. I can't figure out how to stop it doing this. // tried: invoiceEfData.CustomerReference = null; // also tried invoiceEfData.Customer = null; context.DeleteObject(invoiceEfData); context.SaveChanges(); // at this point I get a database error due to it attempting to delete the customer

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  • Intercept and ignore keyboard event in Windows 7 32bit

    - by Sg2010
    Hi all, My hardware has a problem, from time to time it's sending a "keydown" followed by a "keyup" of event: keydown: None LButton, OemClear 255 keyup: None LButton, OemClear 255 keydown: None LButton, OemClear 255 keyup: None LButton, OemClear 255 It goes like this forever, in Windows. In general it doesn't affect most of the applications, because this key is not printable. I think it's a special function key, like a media key or something. It doesn't do anything. But, in some applications that LISTEN to keydown and keyup, I get undesire and unexpected behaviour. Is there a way to intercept these 2 events in Windows (for all applications, for Windows itself) and make the OS ignore them? This is really important to me, if you can think of any solution, I'd be forever thankful.

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  • Interface "not marked with serializable attribute" exception

    - by Joel in Gö
    I have a very odd exception in my C# app: when trying to deserialize a class containing a generic List<IListMember> (where list entries are specified by an interface), an exception is thrown reporting that "the type ...IListMember is not marked with the serializable attribute" (phrasing may be slightly different, my VisualStudio is not in English). Now, interfaces cannot be Serializable; the class actually contained in the list, implementing IListMember, is [Serializable]; and yes, I have checked that IListMember is in fact defined as an interface and not accidentally as a class! I have tried reproducing the exception in a separate test project only containing the class containing the List and the members, but there it serializes and deserializes happily :/ Does anyone have any good ideas about what it could be?

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  • Interface for classes that have nothing in common

    - by Tomek Tarczynski
    Lets say I want to make few classes to determine behaviour of agents. The good practice would be to make some common interface for them, such interface (simplified) could look like this: interface IModel { void UpdateBehaviour(); } All , or at least most, of such model would have some parameters, but parameters from one model might have nothing in common with parameters of other model. I would like to have some common way of loading parameters. Question What is the best way to do that? Is it maybe just adding method void LoadParameters(object parameters) to the IModel? Or creating empty interface IParameters and add method void LoadParameters(IParameters parameters)? That are two ideas I came up with, but I don't like either of them.

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  • How does 64 bit code work on OS-X 10.5?

    - by philcolbourn
    I initially thought that 64 bit instructions would not work on OS-X 10.5. I wrote a little test program and compiled it with GCC -m64. I used long long for my 64 bit integers. The assembly instructions used look like they are 64 bit. eg. imultq and movq 8(%rbp),%rax. I seems to work. I am only using printf to display the 64 bit values using %lld. Is this the expected behaviour? Are there any gotcha's that would cause this to fail? Am I allowed to ask multiple questions in a question? Does this work on other OS's?

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  • Fast partial sorting algorithm

    - by trican
    I'm looking for a fast way to do a partial sort of 81 numbers - Ideally I'm looking to extract the lowest 16 values (its not necessary for the 16 to be in the absolutely correct order). The target for this is dedicated hardware in an FPGA - so this slightly complicated matters as I want the area of the resultant implementation as small as possible. I looked at and implemented the odd-even merge sort algorithm, but I'm ideally looking for anything that might be more efficient for my needs (trade algorithm implementation size for a partial sort giving lowest 16, not necessarily in order as opposed to a full sort) Any suggestions would be very welcome Many thanks

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  • .net difference between right shift and left shift keys

    - by Mr AH
    I am currently working on an application which requires different behaviour based on whether the user presses the right or left shift key (RShiftKey, LShiftKey), however when either of these keys is pressed I only see ShiftKey | Shift. Is there something wrong with my keyboard? (laptop) do I need a new keyboard driver/keyboard in order to send the different key commands maybe... This is a pretty massive problem at the moment, as there is no way of testing that the code works (apart from unit tests). Anyone had any experience of the different shift/alt/ctrl keys?

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  • Difference between and dll & EXE in PE format?

    - by Rajakumar
    Hi , I know exe and dlls are almost same in pe format ,i have a problem in insert a new section in a (user32)dll ,while run a application exe ,it produces Unable to locate component error .i.e ^*#%&@$<.dll(junk) was not found ,reinstatallation may fix the problem. whenever do the samething in exe ,it was work fine,but dll does not give desired output ,i cannot understand ,its behaviour.both exe &dll's are same structure ,then whats the problem ,is there may be a entry point problem ? or what is the problem ,pleasse help towards the error ? thanks...

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  • Flex: Why does setting scaleX/Y in mxml effect the components size but setting it in actionscript do

    - by ChrisInCambo
    Hi, I'm playing around with the scaleX/Y in the canvas tag and have noticed some strange behaviour. When I set scale in in mxml the width and height of the canvas are adjusted accordingly. For example if I have a canvas like this: <mx:Canvas width="1000" height="1000" scaleX="0.1" scaleY="0.1" /> The canvas now appears on screen to have a width and height of 100 and if inside my creationComplete callback I check the width and height property they are indeed 100. But if I do exactly the same thing except I set the scaleX/Y property from actionscript the canvas on screen appears to have a width and height of 100 as expected, but when I check the width and height property of the canvas they are still at the previous values of 1000. Could anyone help me understand what is going on and also tell me if there is any method that will refresh the width and height values so that they are correct? Thanks, Chris

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  • visual studio 2005 is deleting the .svn folder in the bin\Debug directory - how to prevent this?

    - by M K Saravanan
    For some reason I need to check in a couple of files in the bin\Debug directory. For the past few weeks, I am noticing a strange behaviour from VS2005. Every time I recompile the code, it is deleting the .svn folder in the bin\Debug directory and hence svn is showing "obstructed" error. Even svn clean up doesn't help due to missing .svn folder. Is there any settings on VS2005 to prevent this? In the first place, why it is deleting .svn folder? This thread http://svn.haxx.se/tsvnusers/archive-2008-10/0019.shtml discuss about it but no useful solution to prevent this from happening. Any other suggestions?

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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