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  • Solr performance (tomcat) - High load

    - by Ward Loockx
    I'm relatively new to solr. I have a production site running on a VPS, but now I'm having serious load issues. I don't know where to start in order to get the load down... VPS specs (linode.com 512) 512 MB RAM 4 CPU (1x priority) Looks like my solr server (tomcat) is using a lot of CPU power You can find my solrconfig.xml on http://pastebin.com/qdfi8Med and my schema.xml on http://pastebin.com/rRusDP8b I've tried to increaese the cache size, but this didn't do anything on the load. You can see the stats page below. EDIT - Because the screenshot was unclear, I took smaller screenshots if what (I think) is important. Dismax query handler stats Caches stats Thanks for the help!

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  • db2 tablespace size and performance impact

    - by jrhickey
    Originally when we began moving to db2 LUW we ran into some issues where our tables were too big to fit into the default 4K table space. As a result of "pressure" to get it done we just went with a 32K default table space and put ALL of our tables there. What impact would that have if any? I talked to one person who said that it would possible make out database MUCH larger than it needed to be. Is that true? What about memory? Would there be any benefit to moving the smaller tables back to a 4K table space? I have looked around in forums and what not but cannot seem to find a good answer.

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  • Accessing local variable doesn't improve performance

    - by NicMagnier
    The short version Why is this code: var index = (Math.floor(y / scale) * img.width + Math.floor(x / scale)) * 4; More performant than this one? var index = Math.floor(ref_index) * 4; The long version This week, the author of Impact js published an article about some rendering issue: http://www.phoboslab.org/log/2012/09/drawing-pixels-is-hard In the article there was the source of a function to scale an image by accessing pixels in the canvas. I wanted to suggest some traditional ways to optimize this kind of code so that the scaling would be shorter at loading time. But after testing it my result was most of the time worst that the original function. Guessing this was the JavaScript engine that was doing some smart optimization I tried to understand a bit more what was going on so I did a bunch of test. But my results are quite confusing and I would need some help to understand what's going on. I have a test page here: http://www.mx981.com/stuff/resize_bench/test.html jsPerf: http://jsperf.com/local-variable-due-to-the-scope-lookup To start the test, click the picture and the results will appear in the console. There are three different versions: The original code: for( var y = 0; y < heightScaled; y++ ) { for( var x = 0; x < widthScaled; x++ ) { var index = (Math.floor(y / scale) * img.width + Math.floor(x / scale)) * 4; var indexScaled = (y * widthScaled + x) * 4; scaledPixels.data[ indexScaled ] = origPixels.data[ index ]; scaledPixels.data[ indexScaled+1 ] = origPixels.data[ index+1 ]; scaledPixels.data[ indexScaled+2 ] = origPixels.data[ index+2 ]; scaledPixels.data[ indexScaled+3 ] = origPixels.data[ index+3 ]; } } jsPerf: http://jsperf.com/so-accessing-local-variable-doesn-t-improve-performance One of my attempt to optimize it: var ref_index = 0; var ref_indexScaled = 0 var ref_step = 1 / scale; for( var y = 0; y < heightScaled; y++ ) { for( var x = 0; x < widthScaled; x++ ) { var index = Math.floor(ref_index) * 4; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index ]; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index+1 ]; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index+2 ]; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index+3 ]; ref_index+= ref_step; } } jsPerf: http://jsperf.com/so-accessing-local-variable-doesn-t-improve-performance The same optimized code but with recalculating the index variable each time (Hybrid) var ref_index = 0; var ref_indexScaled = 0 var ref_step = 1 / scale; for( var y = 0; y < heightScaled; y++ ) { for( var x = 0; x < widthScaled; x++ ) { var index = (Math.floor(y / scale) * img.width + Math.floor(x / scale)) * 4; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index ]; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index+1 ]; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index+2 ]; scaledPixels.data[ ref_indexScaled++ ] = origPixels.data[ index+3 ]; ref_index+= ref_step; } } jsPerf: http://jsperf.com/so-accessing-local-variable-doesn-t-improve-performance The only difference in the two last one is the calculation of the 'index' variable. And to my surprise the optimized version is slower in most browsers (except opera). Results of personal testing (not the jsPerf tests): Opera Original: 8668ms Optimized: 932ms Hybrid: 8696ms Chrome Original: 139ms Optimized: 145ms Hybrid: 136ms Safari Original: 433ms Optimized: 853ms Hybrid: 451ms Firefox Original: 343ms Optimized: 422ms Hybrid: 350ms After digging around, it seems an usual good practice is to access mainly local variable due to the scope lookup. Because The optimized version only call one local variable it should be faster that the Hybrid code which call multiple variable and object in addition to the various operation involved. So why the "optimized" version is slower? I thought that it might be because some JavaScript engine don't optimize the Optimized version because it is not hot enough but after using --trace-opt in chrome, it seems all version are properly compiled by V8. At this point I am a bit clueless and wonder if somebody would know what is going on? I did also some more test cases in this page: http://www.mx981.com/stuff/resize_bench/index.html

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  • Is HTML5/WebGL performance bad on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • Is HTML5/WebGL performance unreliable on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • Determining cause of high NFS/IO utilization without iotop

    - by Matt
    I have a server that is doing an NFSv4 export for user's home directories. There are roughly 25 users (mostly developers/analysts) and about 40 servers mounting the home directory export. Performance is miserable, with users often seeing multi-second lags for simple commands (like ls, or writing a small text file). Sometimes the home directory mount completely hangs for minutes, with users getting "permission denied" errors. The hardware is a Dell R510 with dual E5620 CPUs and 8 GB RAM. There are eight 15k 2.5” 600 GB drives (Seagate ST3600057SS) configured in hardware RAID-6 with a single hot spare. RAID controller is a Dell PERC H700 w/512MB cache (Linux sees this as a LSI MegaSAS 9260). OS is CentOS 5.6, home directory partition is ext3, with options “rw,data=journal,usrquota”. I have the HW RAID configured to present two virtual disks to the OS: /dev/sda for the OS (boot, root and swap partitions), and /dev/sdb for the home directories. What I find curious, and suspicious, is that the sda device often has very high utilization, even though it only contains the OS. I would expect this virtual drive to be idle almost all the time. The system is not swapping, according to "free" and "vmstat". Why would there be major load on this device? Here is a 30-second snapshot from iostat: Time: 09:37:28 AM Device: rrqm/s wrqm/s r/s w/s rkB/s wkB/s avgrq-sz avgqu-sz await svctm %util sda 0.00 44.09 0.03 107.76 0.13 607.40 11.27 0.89 8.27 7.27 78.35 sda1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 sda2 0.00 44.09 0.03 107.76 0.13 607.40 11.27 0.89 8.27 7.27 78.35 sdb 0.00 2616.53 0.67 157.88 2.80 11098.83 140.04 8.57 54.08 4.21 66.68 sdb1 0.00 2616.53 0.67 157.88 2.80 11098.83 140.04 8.57 54.08 4.21 66.68 dm-0 0.00 0.00 0.03 151.82 0.13 607.26 8.00 1.25 8.23 5.16 78.35 dm-1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 dm-2 0.00 0.00 0.67 2774.84 2.80 11099.37 8.00 474.30 170.89 0.24 66.84 dm-3 0.00 0.00 0.67 2774.84 2.80 11099.37 8.00 474.30 170.89 0.24 66.84 Looks like iotop is the ideal tool to use to sniff out these kinds of issues. But I'm on CentOS 5.6, which doesn't have a new enough kernel to support that program. I looked at Determining which process is causing heavy disk I/O?, and besides iotop, one of the suggestions said to do a "echo 1 /proc/sys/vm/block_dump". I did that (after directing kernel messages to tempfs). In about 13 minutes I had about 700k reads or writes, roughly half from kjournald and the other half from nfsd: # egrep " kernel: .*(READ|WRITE)" messages | wc -l 768439 # egrep " kernel: kjournald.*(READ|WRITE)" messages | wc -l 403615 # egrep " kernel: nfsd.*(READ|WRITE)" messages | wc -l 314028 For what it's worth, for the last hour, utilization has constantly been over 90% for the home directory drive. My 30-second iostat keeps showing output like this: Time: 09:36:30 PM Device: rrqm/s wrqm/s r/s w/s rkB/s wkB/s avgrq-sz avgqu-sz await svctm %util sda 0.00 6.46 0.20 11.33 0.80 71.71 12.58 0.24 20.53 14.37 16.56 sda1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 sda2 0.00 6.46 0.20 11.33 0.80 71.71 12.58 0.24 20.53 14.37 16.56 sdb 137.29 7.00 549.92 3.80 22817.19 43.19 82.57 3.02 5.45 1.74 96.32 sdb1 137.29 7.00 549.92 3.80 22817.19 43.19 82.57 3.02 5.45 1.74 96.32 dm-0 0.00 0.00 0.20 17.76 0.80 71.04 8.00 0.38 21.21 9.22 16.57 dm-1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 dm-2 0.00 0.00 687.47 10.80 22817.19 43.19 65.48 4.62 6.61 1.43 99.81 dm-3 0.00 0.00 687.47 10.80 22817.19 43.19 65.48 4.62 6.61 1.43 99.82

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  • Disk operations freeze Debian

    - by Grzenio
    Hi, I have just installed Debian testing on my new desktop and I am not very happy with performance - when I perform a disk intensive operation, e.g. upgrade packages in the system, everything seems to freeze, e.g. changing tabs in Iceweasel takes 3 seconds. I run the Debian on my 3 year old Thinkpad X60 ultra-portable, and I don't have these issues. (every single parameter of the laptop is much worse than the desktop). I am using the default packaged kernel and scripts. I run hdparm -t /dev/sda1 And I got around 96GB/s, which is expected. What else can I try to make it work better? EDIT: grzes:/home/ga# hdparm -i /dev/sda /dev/sda: Model=WDC WD15EARS-00Z5B1, FwRev=80.00A80, SerialNo=WD-WMAVU1362357 Config={ HardSect NotMFM HdSw>15uSec SpinMotCtl Fixed DTR>5Mbs FmtGapReq } RawCHS=16383/16/63, TrkSize=0, SectSize=0, ECCbytes=50 BuffType=unknown, BuffSize=unknown, MaxMultSect=16, MultSect=16 CurCHS=16383/16/63, CurSects=16514064, LBA=yes, LBAsects=2930277168 IORDY=on/off, tPIO={min:120,w/IORDY:120}, tDMA={min:120,rec:120} PIO modes: pio0 pio3 pio4 DMA modes: mdma0 mdma1 mdma2 UDMA modes: udma0 udma1 udma2 udma3 udma4 udma5 *udma6 AdvancedPM=no WriteCache=enabled Drive conforms to: Unspecified: ATA/ATAPI-1,2,3,4,5,6,7 * signifies the current active mode EDIT2: Even my wife said "on this new computer I can't do anything when I copy the photos from the camera and its much worse than on the old one". So it must be serious. EDIT3: Updated to 2.6.32, but still no improvement EDIT4: I forgot to mention that the new disk is ext4, the old was ext3. EDIT5: Still not solved. I have a P43 ASUS P5QL-E board. Lines from dmesg that seem relevant: [ 0.370850] Block layer SCSI generic (bsg) driver version 0.4 loaded (major 253) [ 0.370852] io scheduler noop registered [ 0.370853] io scheduler anticipatory registered [ 0.370854] io scheduler deadline registered [ 0.370876] io scheduler cfq registered (default) ... [ 0.908233] ata_piix 0000:00:1f.2: version 2.13 [ 0.908243] ata_piix 0000:00:1f.2: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.908246] ata_piix 0000:00:1f.2: MAP [ P0 P2 P1 P3 ] [ 0.908275] ata_piix 0000:00:1f.2: setting latency timer to 64 [ 0.908316] scsi0 : ata_piix [ 0.908374] scsi1 : ata_piix [ 0.909180] ata1: SATA max UDMA/133 cmd 0xa000 ctl 0x9c00 bmdma 0x9480 irq 19 [ 0.909183] ata2: SATA max UDMA/133 cmd 0x9880 ctl 0x9800 bmdma 0x9488 irq 19 [ 0.909199] ata_piix 0000:00:1f.5: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.909202] ata_piix 0000:00:1f.5: MAP [ P0 -- P1 -- ] [ 0.909228] ata_piix 0000:00:1f.5: setting latency timer to 64 [ 0.909279] scsi2 : ata_piix [ 0.909326] scsi3 : ata_piix [ 0.910021] ata3: SATA max UDMA/133 cmd 0xb000 ctl 0xac00 bmdma 0xa480 irq 19 [ 0.910024] ata4: SATA max UDMA/133 cmd 0xa880 ctl 0xa800 bmdma 0xa488 irq 19 [ 0.915575] FDC 0 is a post-1991 82077 ... [ 1.716062] ata1.00: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [ 1.716074] ata1.01: SATA link down (SStatus 0 SControl 300) [ 1.724318] ata1.00: ATA-8: WDC WD15EARS-00Z5B1, 80.00A80, max UDMA/133 [ 1.724322] ata1.00: 2930277168 sectors, multi 16: LBA48 NCQ (depth 0/32) [ 1.740339] ata1.00: configured for UDMA/133 [ 1.740428] scsi 0:0:0:0: Direct-Access ATA WDC WD15EARS-00Z 80.0 PQ: 0 ANSI: 5 [ 1.746788] scsi 6:0:0:0: CD-ROM ASUS DRW-1608P 1.17 PQ: 0 ANSI: 5 ... [ 1.925981] sd 0:0:0:0: [sda] 2930277168 512-byte logical blocks: (1.50 TB/1.36 TiB) [ 1.926005] sd 0:0:0:0: [sda] Write Protect is off [ 1.926007] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 [ 1.926020] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA [ 1.926092] sda:sr0: scsi3-mmc drive: 40x/40x writer cd/rw xa/form2 cdda tray [ 1.931106] Uniform CD-ROM driver Revision: 3.20 [ 1.931191] sr 6:0:0:0: Attached scsi CD-ROM sr0 ... [ 1.941936] sda1 sda2 sda3 sda4 < sda5 sda6 > [ 1.967691] sd 0:0:0:0: [sda] Attached SCSI disk [ 1.970938] sd 0:0:0:0: Attached scsi generic sg0 type 0 [ 1.970959] sr 6:0:0:0: Attached scsi generic sg1 type 5 ... [ 2.500086] EXT4-fs (sda3): mounted filesystem with ordered data mode ... [ 7.150468] EXT4-fs (sda6): mounted filesystem with ordered data mode

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  • Optimise Apache for EC2 micro instance

    - by Shiyu Sekam
    I'm running apache2 on a EC2 micro instance with ~600 mb RAM. The instance was running for almost a year without problems, but in the last weeks it just keeps crashing, because the server reached MaxClients. The server basically runs few websites, one wordpress blog(not often used), company website(most used) and 2 small sites, which are just internal. The database for the blog runs on RDS, so there's no Mysql running on this web server. When I came to the company, the server already was setup and is running apache + mod_php + prefork. We want to migrate that in the future to a nginx + php-fpm, but it still needs further testing. So for now I have to stick with the old setup. I also use CloudFlare DDOS protection in front of the server, because it was attacked a couple of the times in the last weeks. My company don't want to pay money for a better web server at this point, so I have to stick with the micro instance also. Additionally the code for the website we run is really bad and slow and sometimes a single page load can take up to 15 seconds. The whole website is dynamic and written in PHP, so caching isn't really an option here. It's a customized search for users. I've already turned off KeepAlive, which improved the performance a little bit. My prefork config looks like the following: StartServers 2 MinSpareServers 2 MaxSpareServers 5 ServerLimit 10 MaxClients 10 MaxRequestsPerChild 100 The server just becomes unresponsive after a while running and I've run the following command to see how many connections there are: netstat | grep http | wc -l 75 Trying to restart apache helps for a short moment, but after that a while the apache process(es) become unresponsive again. I've the following modules enabled(output of apache2ctl -M) Loaded Modules: core_module (static) log_config_module (static) logio_module (static) version_module (static) mpm_prefork_module (static) http_module (static) so_module (static) alias_module (shared) authz_host_module (shared) deflate_module (shared) dir_module (shared) expires_module (shared) mime_module (shared) negotiation_module (shared) php5_module (shared) rewrite_module (shared) setenvif_module (shared) ssl_module (shared) status_module (shared) Syntax OK apache2.conf # Security ServerTokens OS ServerSignature On TraceEnable On ServerName "web.example.com" ServerRoot "/etc/apache2" PidFile ${APACHE_PID_FILE} Timeout 30 KeepAlive off User www-data Group www-data AccessFileName .htaccess <Files ~ "^\.ht"> Order allow,deny Deny from all Satisfy all </Files> <Directory /> Options FollowSymLinks AllowOverride None </Directory> DefaultType none HostnameLookups Off ErrorLog /var/log/apache2/error.log LogLevel warn EnableSendfile On #Listen 80 Include /etc/apache2/mods-enabled/*.load Include /etc/apache2/mods-enabled/*.conf Include /etc/apache2/ports.conf LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common LogFormat "%{Referer}i -> %U" referer LogFormat "%{User-agent}i" agent Include /etc/apache2/conf.d/*.conf Include /etc/apache2/sites-enabled/*.conf Vhost of main site <VirtualHost *:80> ServerName www.example.com ## Vhost docroot DocumentRoot /srv/www/jenkins/Web ## Directories, there should at least be a declaration for /srv/www/jenkins/Web <Directory /srv/www/jenkins/Web> AllowOverride All Order allow,deny Allow from all </Directory> ## Load additional static includes ## Logging ErrorLog /var/log/apache2/www.example.com.error.log LogLevel warn ServerSignature Off CustomLog /var/log/apache2/www.example.com.access.log combined ## Rewrite rules RewriteEngine On RewriteCond %{HTTP_HOST} !^www.example.com$ RewriteRule ^.*$ http://www.example.com%{REQUEST_URI} [R=301,L] ## Server aliases ServerAlias www.example.invalid ServerAlias example.com ## Custom fragment <Location /srv/www/jenkins/Web/library> Order Deny,Allow Deny from all </Location> <Files ~ "^\.(.+)"> Order deny,allow deny from all </Files> </VirtualHost>

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  • WPF performance : Converters vs. Triggers

    - by Joachim Kerschbaumer
    hi there, i´m currently facing a problem where i have to set properties on a bunch of framework elements depending on some other properties. i wonder how triggers and converters compare when it comes to performance. Especially MultiTriggers and IMultiValueConverters. Is there any difference? google wasn't helpful so i thought maybe some of the guys over here at SO could bring in some light. thanks, j.

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  • Enhance Localization performances? (ComponentResourceManager.ApplyResources)

    - by Srodriguez
    Dear all, After experiencing some performances issues on my client side, we decided to give a try to some of the performance profilers to try to find the bottleneck or identify the guilty parts of the code. Of course, as many performance investigations, the problems comes from various things, but something I find out is that the ComponentResourceManager.ApplyResources of my user controls takes way too much time in the construction of my forms: more than 24% of the construction time is spent in the ApplyResources inside the InitializeComponent(). This seems rather a lot for only "finding a resource string and putting it in it's container". What is exactly done in the ComponentResourceManager.ApplyResources ? I guess more than searching the string, if not it wouldn't take that long. Is there a way to enhance the performances of the localization? Our software is localized in several languages, so we do need to keep this multi-lingual feature. Any recommendations regarding this issue? Thanks! PS: We are coding in C#, .NET 3.5 SP1.

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  • performance comparision between Zend Lucene and Java Lucene

    - by Carson
    Zend Lucene and Java Lucene are built in PHP and java repectively, and PHP language has a higher level than java. Just wondering How big the performance difference among these two, regarding to index building and data searching? Is it much more effective to let java create and rebuild index, and let php use the index?

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  • Performance of if statement versus switch statement

    - by behrk2
    Hi Everyone, I have an if statement with 16 cases (I am checking the state of four boolean variables). Would there be any value in trying to implement this differently, with nested switch statements perhaps? What is the actual performance gain of a switch statement over an if statement? Thanks!

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  • Difference in String concatenation performance

    - by Homer
    I know you should use a StringBuilder when concatenating strings but I was just wondering if there is a difference in concatenating string variables and string literals. So, is there a difference in performance in building s1, s2, and s3? string foo = "foo"; string bar = "bar"; string s1 = "foo" + "bar"; string s2 = foo + "bar"; string s3 = foo + bar;

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  • What might cause the big overhead of making a HttpWebRequest call?

    - by Dimitri C.
    When I send/receive data using HttpWebRequest (on Silverlight, using the HTTP POST method) in small blocks, I measure the very small throughput of 500 bytes/s over a "localhost" connection. When sending the data in large blocks, I get 2 MB/s, which is some 5000 times faster. Does anyone know what could cause this incredibly big overhead? Update: I did the performance measurement on both Firefox 3.6 and Internet Explorer 7. Both showed similar results. Update: The Silverlight client-side code I use is essentially my own implementation of the WebClient class. The reason I wrote it is because I noticed the same performance problem with WebClient, and I thought that the HttpWebRequest would allow to tweak the performance issue. Regrettably, this did not work. The implementation is as follows: public class HttpCommChannel { public delegate void ResponseArrivedCallback(object requestContext, BinaryDataBuffer response); public HttpCommChannel(ResponseArrivedCallback responseArrivedCallback) { this.responseArrivedCallback = responseArrivedCallback; this.requestSentEvent = new ManualResetEvent(false); this.responseArrivedEvent = new ManualResetEvent(true); } public void MakeRequest(object requestContext, string url, BinaryDataBuffer requestPacket) { responseArrivedEvent.WaitOne(); responseArrivedEvent.Reset(); this.requestMsg = requestPacket; this.requestContext = requestContext; this.webRequest = WebRequest.Create(url) as HttpWebRequest; this.webRequest.AllowReadStreamBuffering = true; this.webRequest.ContentType = "text/plain"; this.webRequest.Method = "POST"; this.webRequest.BeginGetRequestStream(new AsyncCallback(this.GetRequestStreamCallback), null); this.requestSentEvent.WaitOne(); } void GetRequestStreamCallback(IAsyncResult asynchronousResult) { System.IO.Stream postStream = webRequest.EndGetRequestStream(asynchronousResult); postStream.Write(requestMsg.Data, 0, (int)requestMsg.Size); postStream.Close(); requestSentEvent.Set(); webRequest.BeginGetResponse(new AsyncCallback(this.GetResponseCallback), null); } void GetResponseCallback(IAsyncResult asynchronousResult) { HttpWebResponse response = (HttpWebResponse)webRequest.EndGetResponse(asynchronousResult); Stream streamResponse = response.GetResponseStream(); Dim.Ensure(streamResponse.CanRead); byte[] readData = new byte[streamResponse.Length]; Dim.Ensure(streamResponse.Read(readData, 0, (int)streamResponse.Length) == streamResponse.Length); streamResponse.Close(); response.Close(); webRequest = null; responseArrivedEvent.Set(); responseArrivedCallback(requestContext, new BinaryDataBuffer(readData)); } HttpWebRequest webRequest; ManualResetEvent requestSentEvent; BinaryDataBuffer requestMsg; object requestContext; ManualResetEvent responseArrivedEvent; ResponseArrivedCallback responseArrivedCallback; } I use this code to send data back and forth to an HTTP server.

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  • Derby vs PostgreSql Performance Comparison

    - by Austin
    We are doing research right now on whether to switch our postgresql db to an embedded Derby db. Both would be using glassfish 3 for our data layer. Anybody have any opinions or knowledge that could help us decide? Thanks! edit: we are writing some performance tests ourselves right now. Looking for answers more based on experience / first hand knowledge

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  • Objective-C error... Cannot convert to pointer type (int)

    - by Flash84x
    I am attempting to use the TouchXML library and followed the example with the following code for (CXMLElement node in nodes) { NSMutableDictionary *item = [[NSMutableDictionary alloc] init]; int counter; for (counter = 0; counter < [node childCount]; counter++ ) { [item setObject:[[node childAtIndex:counter] stringValue] forKey:[[node childAtIndex:counter] name]]; } [rst addObject:item]; [item release]; } The compiler however is complaining about counter and throwing the following error for counter = 0 and both occurances in the setObject call. Cannot convert to pointer type Any help with my rusty C/ObjC would be appreciated

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  • Variables versus constants versus associative arrays in PHP

    - by susmits
    I'm working on a small project, and need to implement internationalization support somehow. I am thinking along the lines of using constants to define a lot of symbols for text in one file, which could be included subsequently. However, I'm not sure if using variables is faster, or if I can get away with using associative arrays without too much of a performance hit. What's better for defining constant values in PHP, performance-wise -- constants defined using define("FOO", "..."), or simple variables like $foo = "...", or associative arrays like $symbols["FOO"]?

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  • What is the fastest way to unzip textfiles in Matlab during a function?

    - by Paul
    Hello all, I would like to scan text of textfiles in Matlab with the textscan function. Before I can open the textfile with fid = fopen('C:\path'), I need to unzip the files first. The files have the extension: *.gz There are thousands of files which I need to analyze and high performance is important. I have two ideas: (1) Use an external program an call it from the command line in Matlab (2) Use a Matlab 'zip'toolbox. I have heard of gunzip, but don't know about its performance. Does anyone knows a way to unzip these files as quick as possible from within Matlab? Thanks!

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  • Performance comparison of Dictionaries

    - by Hun1Ahpu
    I'm interested in performance values (big-O analysis) of Lookup and Insert operation for .Net Dictionaries: HashTable, SortedList, StringDictionary, ListDictionary, HybridDictionary, NameValueCollection Link to a web page with the answer works for me too.

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  • optimizing operating systems to provide maximum informix performance.

    - by Frank Developer
    Are there any Informix-specific guides for optimizing any operating system where an ifx engine is running? For example, in Linux, strip-down to a bare minimum all unecessary binaries, daemons, utilities, tune kernel parameters, optimize raw and cooked devices (hdparm). Someday, maybe, informix can create its own proprietary PICK-like O/S. The general idea is for the OS where ifx sits on have the smallest footprint, lowest overhead impact on ifx and provide optimized ifx performance.

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  • Drawing performance with CGImageCreateWithJPEGDataProvider?

    - by Rnegi
    I've actually curious about this for the iPhone. I am getting an MJPEG stream from a server and trying to render it natively on the iphone (without the use of safari class). Reasons for this is because the safari class while CAN render MJPEG natively, does not do so at the framerate I would like. So I tried drawing it natively, but I've come up with performance issues, namely a syncing issue between what I'm getting from the server and what I am able to draw onto the screen of the phone. (There should be a little lag, but the drift gets really bad, which is what I want to avoid). So I have a connection set up to my server and I do get the JPEGS. It's just data I insert into a NSMutableArray buffer CFMutableDataRef _t_data_ref = (CFMutableDataRef)[_buffer_array objectAtIndex:0]; //CGDataProviderRef imgDataProvider = CGDataProviderCreateWithCFData (_cf_buffer_data); CGDataProviderRef imgDataProvider = CGDataProviderCreateWithCFData(_t_data_ref); CGImageRef image = CGImageCreateWithJPEGDataProvider(imgDataProvider, NULL, true, kCGRenderingIntentDefault); CGImageRef imgRef = image; CGContextDrawImage(context, CGRectMake(0, 17, 380, 285), imgRef); CGImageRelease(image); CGDataProviderRelease(imgDataProvider); please note this is the gist of my code, but it should summarize what I am trying to accomplish with regards to drawing. Also in order to get the framerate in sync, I had to detach a separate thread that sleeps X seconds and calls [self setNeedsDisplay]. NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // Top-level pool while(1) { //[NSThread sleepForTimeInterval:TIMER_REFRESH_VALUE]; //sleep(unsigned int ); usleep(MICRO_REFRESH_VALUE); if ([_buffer_array count] > 10) { //NSLog(@"stuff %d", [_buffer_array count]); //[self setNeedsDisplay]; [self performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO]; } } [pool release]; // Release the objects in the pool. My buffer of jpeg data actually fills up quite quick, but I can't seem to actually consume what i'm getting at the same rate, actually much slower. Are there any documents that can describe what kind of performance tuning I can do to make it go faster when rendering the JPEG to the screen? Or am I kind of stuck here? Thanks!

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  • CGContextFillEllipseInRect: invalid context

    - by hakewake
    Hi all, when I launch my app, I keep getting this CGContextFillEllipseInRect: invalid context error. My app is simply to make the circle 'pinchable'. The debugger shows me this: [Session started at 2010-05-23 18:21:25 +0800.] 2010-05-23 18:21:27.140 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 1 2010-05-23 18:21:27.144 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 2 2010-05-23 18:21:27.144 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 3 2010-05-23 18:21:27.145 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.145 Erase[8045:207] New value of counter is 4 2010-05-23 18:21:27.148 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.149 Erase[8045:207] New value of counter is 5 2010-05-23 18:21:27.150 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.150 Erase[8045:207] New value of counter is 6 My implementation file is: // // ImageView.m // Erase // #import "ImageView.h" #import "EraseViewController.h" @implementation ImageView -(void)setNewRect:(CGRect)anotherRect{ newRect = anotherRect; } - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { newRect = CGRectMake(0,0,0,0); ref = UIGraphicsGetCurrentContext(); } return self; } - (void)drawRect:(CGRect)rect { static int counter = 0; CGRect veryNewRect = CGRectMake(30.0, 210.0, 60.0, 60.0); NSLog(@"I'm being redrawn."); if (counter == 0){ CGContextFillEllipseInRect(ref, veryNewRect); } else{ CGContextFillEllipseInRect(ref, rect); } counter++; NSLog(@"New value of counter is %d", counter); } - (void)setNeedsDisplay{ [super setNeedsDisplay]; [self drawRect:newRect]; } - (void)dealloc { [super dealloc]; } @end I've got two questions: 1) Why is it updating counter 6 times? I removed the line [super setNeedsDisplay]; but it becomes 4 times. 2) What is that invalid context error? Thanks guys.

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