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  • css: make background repeat-y with growing child content?

    - by mikemikemike
    I Have a three column layout. The center div is a container which holds all of my content. The outer columns is just a .png that fades into the body's background (left and right respectively). I want the .png to repeat-y to grow with the center container's content. It will only print the image once, and ignores the repeat-y. If I specify a height to the outside columns, it will print, but only to the specified height. I tried height: 100%, which does not work. Here is my code: #ultra_contain { text-align:left; width:900px; padding: 0px; position:relative; margin:0px auto; margin-top:0px; /*border:1px dashed #996;*/ } #gradientleft { float:left; position:relative; background: url("../i/gradient_left.png") repeat-y; /*border:1px dashed #996;*/ } #gradientright { float:right; position:relative; background: url("../i/gradient_right.png") repeat-y; /*border:1px dashed #996;*/ } #container { text-align:left; width:700px; position:relative; margin:5px auto; margin-top:0px; background:#fff; /*border:1px dashed #996;*/ }

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  • Prevent box shadow from showing on a specific side

    - by kaile
    Is there any way to create a css box-shadow in which regardless of the blur value, the shadow only appears on the desired sides? For example if I want to create a div with shadows on left and right sides and no shadow on the top or bottom. The div is not absolutely positioned and its height is determined by the content. -- Edit -- @ricebowl: I appreciate your answer. Maybe you can help with creating a complete solution to fix the problems stated in my reply to your solution... My page setup is as follows: <div id="container"> <div id="header"></div> <div id="content"></div> <div id="clearfooter"></div> </div> <div id="footer"></div> And CSS like this: #container {width:960px; min-height:100%; margin:0px auto -32px auto; position:relative; padding:0px; background-color:#e6e6e6; -moz-box-shadow: -3px 0px 5px rgba(0,0,0,.8), 3px 0px 5px rgba(0,0,0,.8);} #header {height:106px; position:relative;} #content {position:relative;} #clearFooter {height:32px; clear:both; display:block; padding:0px; margin:0px;} #footer {height:32px; padding:0px; position:relative; width:960px; margin:0px auto 0px auto;}

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  • caching images that are retrieved

    - by Rahul Varma
    Hi, I am retrieving a list of images and text from a web service. The images are getting displayed in the list view. But the problem is, when i scroll down the list the entire images are getting loaded once again. When i scroll twice or thrice there is a OutofMemory occuring... Can anyone tell me how to cache the images and also to avoid the loading of the images that are already loaded when i scroll down. I have tried to increase inSampleSize but it didnt work... Here's the code.... public static Bitmap loadImageFromUrl(String url) { InputStream inputStream; Bitmap b; try { inputStream = (InputStream) new URL(url).getContent(); BitmapFactory.Options bpo= new BitmapFactory.Options(); b=BitmapFactory.decodeStream(inputStream, null,bpo ); b.recycle(); bpo.inSampleSize=2; return b; } catch (IOException e) { throw new RuntimeException(e); } // return null; }

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  • Jquery click event propagation

    - by ozsenegal
    I've a table with click events bind to it rows (tr). Also,there're A elements with it owns click events assigned inside those rows. Problem is when i click on A element,it also fires click event from TD.And Im dont want this behavior,i just want to fire A click's event. Code: //Event row TR $("tr:not(:first)").click(function(){ $(".window,.backFundo,.close").remove(); var position = $(this).offset().top; position = position < 0 ? 20 : position; $("body").append($("<div></div>").addClass("backFundo")); $("body").append($("<div></div>").addClass("window").html("<span class=close><img src=Images/close.png id=fechar /></span>").append("<span class=titulo>O que deseja fazer?</span><span class=crud><a href=# id=edit>Editar</a></span><span class=crud><a href=# id=delete codigo=" + $(this).children("td:first").html() + ">Excluir</a></span>").css({top:"20px"}).fadeIn("slow")); $(document).scrollTop(0); }); //Element event $("a").live("click",function(){alert("clicked!");}); Whenever you click the anchor it fires event from it parent row.Any ideas?

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  • XSLT: generate multiple object by incrementing attribute and value

    - by Daniel
    Hi, I have a xml as below that I'd like to copy n times while incrementing one of its element and one of its attribute. XML input: <Person position=1> <name>John</name> <number>1</number> <number>1</number> </Person> and I'd like something like below with the number of increment to be a variable. XML output: <Person position=1> <name>John</name> <number>1</number> </Person> <Person position=2> <name>John</name> <number>2</number> </Person> .... <Person position=n> <name>John</name> <number>n</number> </Person> Any clue

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  • XNA Vector2 Rotation Question

    - by Tom Allen
    I'm messing about with some stuff in XNA and am trying to move an object around asteroids-style in that you press left and right to rotate and up/down to go forwards and backwards in the direction you are pointing. I've got the rotation of the sprite done, but i can't get the object to move in the direction you've pointed it, it always moves up and down on the x = 0 axis. I'm guessing this is straight forward but I just can't figure it out. My "ship" class has the following properties which are note worthy here: Vector2 Position float Rotation The "ship" class has an update method is where the input is handled and so far I've got the following: public void Update(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); GamePadState gamePad = GamePad.GetState(PlayerIndex.One); float x = Position.X; float y = Position.Y; if (keyboard.IsKeyDown(Keys.Left)) Rotation -= 0.1f; if (keyboard.IsKeyDown(Keys.Right)) Rotation += 0.1f; if (keyboard.IsKeyDown(Keys.Up)) y -= ??; if (keyboard.IsKeyDown(Keys.Down)) y += ??; this.Position = new Vector2(x, y); } Any help would be most appreciated!

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  • Using the hardware keyboard to simulate button press on Android

    - by Bevor
    Hello, it is difficult to test a game with the mouse pointer on android buttons. I would like to control those buttons with the hardware keyboard. Actually I don't want to control the buttons itself but I want to control the behaviour the buttons would also do. For example I have 4 buttons in the android application with "arrow up, down, left, right". I'd like to use the arrow buttons of my hardware keyboard to control the same. How can I do that? Actually the question is, where can I set the Listener? I tried something in my activity. I set this listener to the application button: button.setOnKeyListener(new OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) //scroll down return true; } }); The behaviour is the following: I can't scroll down with my hardware keyboard but with the hardware keyboard I can select the android buttons (they will be highlighted when I move on any button). After I selected the button with the Listener I can't select any other button anymore but then the Listener comes into force. Now I can scroll down with the hardware keyboard arrow down button. I would like to achieve this behaviour without selecting any button. So I thought about setting the listener to the layout container or any other layout but this has no effect. Is there any other approach to achieve this?

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  • Style first 2 TextViews in Android ListView differently

    - by Kurtis Nusbaum
    I have a ListView and I want the first two entries in it to be displayed differently than the rest. Nothing fancy, I want them all to just be text views. But the first two entries need to have different sizes and weights than the rest. I tried modifying the ArrayAdapter class like so: private class BusStopAdapter<T> extends ArrayAdapter<T>{ public BusStopAdapter( Context context, int textViewResourceId, List<T> objects) { super(context, textViewResourceId, objects); } public View getView(int position, View convertView, ViewGroup parent) { TextView toReturn = (TextView)super.getView(position, convertView, parent); if(position == 0){ toReturn.setTextSize(12); toReturn.setText("Previous Bus: " + toReturn.getText()); toReturn.setPadding(0,0,0,0); } else if(position == 1){ toReturn.setTextSize(20); toReturn.setPadding( toReturn.getPaddingLeft(), 0, toReturn.getPaddingRight(), 0 ); toReturn.setText("Next Bus: " + toReturn.getText()); toReturn.setGravity(Gravity.CENTER_HORIZONTAL|Gravity.TOP); } return toReturn; } } But this inadvertantly causes some of the other textviews to take on these special attributes. I think it's because cause textviews get "recycled" in the AbsListAdapter class.

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  • scrollLeft works but scrollTop doesn't work

    - by Xiao Jia
    I have the following HTML with CSS .container { overflow: scroll; } etc. <body> <div class="container"> <div id="markers"></div> <img id="map" src="/img/map.jpg"/> </div> </body> map.jpg is very large and I want to scroll to a fixed position like this: $(function(){ console.log($('.container').scrollTop()); $('.container').scrollTop(1000); console.log($('.container').scrollTop()); console.log($('.container').scrollLeft()); $('.container').scrollLeft(1750); console.log($('.container').scrollLeft()); }); scrollLeft works fine but scrollTop doesn't. Below is the console output. 0 0 0 1750 I've been searching for half an hour but still don't know how to fix it... UPDATE: CSS about .container #markers and #map .container { overflow: scroll; width: 100%; max-width: 100%; height: 100%; max-height: 100%; margin: 0; padding: 0; } #map { width: 5000px; max-width: 5000px; height: 2907px; max-height: 2907px; cursor: crosshair; } #markers { position: relative; top: 0; left: 0; width: 0; height: 0; margin: 0; padding: 0; }

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  • Android Layout + Programming

    - by MD
    I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now. The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application. Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through. I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful. Thanks in advance.

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  • javascript - rollover effect on overlapping transparent images

    - by user427969
    I want to add rollover effect on overlapping transparent images. For example: The following image is divided into 5 parts and I want to add rollover effect (different image) on each of them When O tried with div or img tag, the image is rendered as a rectangle so rollover effect is not proper. When i rollover on green part between yellow, the yellow image gets highlighted because its z-index is high. Following is the code that I tried: <body> <br /> <img src="part1.png" onclick="console.log('test1');"/> <img src="part2.png" onclick="console.log('test2');" style="position:absolute; left:30px; top: 19px;"/> <img src="part3.png" onclick="console.log('test3');" style="position:absolute; left:70px; top: 15px;"/> <img src="part4.png" onclick="console.log('test4');" style="position:absolute; left:95px; top: 16px;"/> <img src="part5.png" onclick="console.log('test5');" style="position:absolute; left:123px; top: 24px;"/> </body> images = , , , , I don't want to use jQuery, if possible.

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  • Finding the Column Index for a Specific Value

    - by Btibert3
    Hi All, I am having a brain cramp. Below is a toy dataset: df <- data.frame( id = 1:6, v1 = c("a", "a", "c", NA, "g", "h"), v2 = c("z", "y", "a", NA, "a", "g"), stringsAsFactors=F) I have a specific value that I want to find across a set of defined columns and I want to identify the position it is located in. The fields I am searching are characters and the trick is that the value I am looking for might not exist. In addition, null strings are also present in the dataset. Assuming I knew how to do this, the variable position indicates the values I would like returned. > df id v1 v2 position 1 1 a z 1 2 2 a y 1 3 3 c a 2 4 4 <NA> <NA> 99 5 5 g a 2 6 6 h g 99 The general rule is that I want to find the position of value "a", and if it is not located or if v1 is missing, then I want 99 returned. In this instance, I am searching across v1 and v2, but in reality, I have 10 different variables. It is also worth noting that the value I am searching for can only exist once across the 10 variables. What is the best way to generate this recode? Many thanks in advance.

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  • EditText items in a scrolling list lose their changes when scrolled off the screen

    - by ianww
    I have a long scrolling list of EditText items created by a SimpleCursorAdapter and prepopulated with values from an SQLite database. I make this by: cursor = db.rawQuery("SELECT _id, criterion, localweight, globalweight FROM " + dbTableName + " ORDER BY criterion", null); startManagingCursor(cursor); mAdapter = new SimpleCursorAdapter(this, R.layout.weight_edit_items, cursor, new String[]{"criterion","localweight","globalweight"}, new int[]{R.id.criterion_edit, R.id.localweight_edit, R.id.globalweight_edit}); this.setListAdapter(mAdapter); The scrolling list is several emulator screens long. The items display OK - scrolling through them shows that each has the correct value from the database. I can make an edit change to any of the EditTexts and the new text is accepted and displayed in the box. But...if I then scroll the list far enough to take the edited item off the screen, when I scroll back to look at it again its value has returned to what it was before I made the changes, ie. my edits have been lost. In trying to sort this out, I've done a getText to look at what's in the EditText after I've done my edits (and before a scroll) and getText returns the original text, even though the EditText is displaying my new text. It seems that the EditText has only accepted my edits superficially and they haven't been bound to the EditText, meaning they get dropped when scrolled off the screen. Can anyone please tell me what's going on here and what I need to do to force the EditText to retain its edits? Thanks Ian

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  • How to know which image is being viewed in UIScrollView? Also, is it possible to loop scrolling for

    - by bruin
    This is what I'm trying to do, and I'm not sure if it's possible using UIScrollView. First, I don't care about zooming, all I care is that the user is able to scroll through images just like the Photo App, this I got. But how do I know which image he is viewing while using UIScrollView? For instance, if he stops on the 3rd image out of 10 images in the view, how do I know he's on that image? I can't find a way to access the index (is this accessible)?? Also, bonus question, once the user scrolls to the last image, I don't want the scrolling to stop but I want it to loop so that image 1 comes after image 10. And vice versa, if you scroll left passed image 1, you'll see image 10. I'm not asking for the logic, I can do this in an array very simply, I just don't know how to access (if it's even possible) the indexing of the images in the scroll view. If it's not, does anyone have a solution to do this? thanks in advance!

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  • 2D platformer gravity physics with slow-motion

    - by DD
    Hi all, I fine tuned my 2d platformer physics and when I added slow-motion I realized that it is messed up. The problem I have is that for some reason the physics still depends on framerate. So when I scale down time elapsed, every force is scaled down as well. So the jump force is scaled down, meaning in slow-motion, character jumps vertically smaller height and gravity force is scaled down as well so the character goes further in the air without falling. I'm sending update function in hopes that someone can help me out here (I separated vertical (jump, gravity) and walking (arbitrary walking direction on a platform - platforms can be of any angle) vectors): characterUpdate:(float)dt { //Compute walking velocity walkingAcceleration = direction of platform * walking acceleration constant * dt; initialWalkingVelocity = walkingVelocity; if( isWalking ) { if( !isJumping ) walkingVelocity = walkingVelocity + walkingAcceleration; else walkingVelocity = walkingVelocity + Vector( walking acceleration constant * dt, 0 ); } // Compute jump/fall velocity if( !isOnPlatform ) { initialVerticalVelocity = verticalVelocity; verticalVelocity = verticalVelocity + verticalAcceleration * dt; } // Add walking velocity position = position + ( walkingVelocity + initialWalkingVelocity ) * 0.5 * dt; //Add jump/fall velocity if not on a platform if( !isOnPlatform ) position = position + ( verticalVelocity + initialVerticalVelocity ) * 0.5 * dt; verticalAcceleration.y = Gravity * dt; }

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  • if else on javascript with the value of a select box (pure javascript)

    - by user983248
    I'm working on a select box that have images instead of text, (on the background with css). <script type="text/javascript"> function onChange(element) { element.style.backgroundColor = "Yellow"; element.className = "on_change"; } </script> <select onchange="onChange(this);"> <option value="1" style="background: url(/one.png) no-repeat scroll 0 0 transparent; width:32px; height:32px;"></option> <option value="2" style="background: url(/two.png) no-repeat scroll 0 0 transparent; width:32px; height:32px;"></option> <option value="3" style="background: url(/three.png) no-repeat scroll 0 0 transparent; width:32px; height:32px;"></option> </select> The problem is how do I get the value of the selected option and if is 1 set one image and if it is two set another image as the background using pure javascript (no jQuery)? I know that selectedIndex is the key to my problem, but I'm clueless of how to use it or how to use it on an if else statement. The script above is just one of my trials, I actually use the script above to perform the same task. <select onchange="this.style.backgroundColor=this.options[this.selectedIndex].style.backgroundColor; this.style.color=this.options[this.selectedIndex].style.color">

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  • how do I get a new line, after using float:left?

    - by codeman73
    What I am trying to do is have rows of images, 6 images in each row. Some of these images need to have another image floating on top of them (flush with the lower-right corner). I was able to get that to work from this thread: http://stackoverflow.com/questions/48474/how-do-i-position-one-image-on-top-of-another-in-html However, now I'm unable to get the new row after the 6th image. Neither <BR> or <P> create a new line. They simply push the next image down several pixels, but the image is still in the same line. It seems like the float style is interfering with the <BR> and/or <P>. I tried using different styles for the image that starts a new row, like float:none and display:block, but neither worked. The odd thing is that the new line starts after the 7th image. Here's what I'm using so far: <style type="text/css"> .containerdiv { float: left; position: relative; } .containerdivNewLine { float: none; display: block; position: relative; } .cornerimage { position: absolute; bottom: 0; right: 0; } </style> <div class="containerdiv"> <img border="0" height="188" src="myImg" width="133" /> <img class="cornerimage" height="140" src="imageOnTop" width="105" /> </div> For the 7th image, when I'm trying to start a new row, I'm simply replacing the 'containerdiv' class with 'containerdivNewLine'.

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  • different thread accessing MemoryStream

    - by Wayne
    There's a bit of code which writes data to a MemoryStream object directly into it's data buffer by calling GetBuffer(). It also uses and updates the Position and SetLength() properties appropriately. This code works purposes 99.9999% of the time. Literally. Only every so many 100,000's of iterations it will barf. The specific problem is that the memory.Position property suddenly returns zero instead of the appropriate value. However, code was added that checks for the 0 and throws an exception which include log of the MemoryStream properties like Position and Length in a separate method. Those return the correct value. Further addition shows that when this rare condition occurs, the memory.Position only has zero inside this particular method. Okay. Obviously, this must be a threading issue. But this code is well locked. However, the nature of this software is that it's organized by "tasks" with a scheduler and so any one of several actual O/S thread may run this code at any give time--but never more than one at a time. So it's my guess that ordinarily it so happens that the same thread keeps getting used for this method and then on a rare occasion a different thread get used. Then due to compiler optimizations, the different thread never gets the correct value. It gets a "stale" value. Ordinarily in a situation like this I would apply a "volatile" keyword to the variable in question. But that (those) variables are inside the MemoryStream object. Does anyone have any other idea? Or does this mean we have to implement our own MemoryStream object? (Just like we end up having to do with practically every collection in .NET?) It's a shame to have such an awesome platform as .NET and have virtually the entire system useless as-is for seriously parallelized applications. If I'm wrong or you have other ideas, please advise. Sincerely, Wayne

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  • Div at bottom of window and adaptable height div

    - by Rob
    Is there a way to get a div to always be at the bottom of the window, and another div to change its height to fill any space that it leaves, and that div will scroll if its content is too long. (I never want the window to scroll). This is best illustrated by a picture: The green div will always put itself at the bottom of the window, and the orange div will fill the gap. When the window is smaller, like in the right hand image, the orange div will be smaller and will scroll. The green div can be toggled. Sometimes the green div will have display: none, and then the orange div will stretch to the bottom. When the green div has display: block again, it will look like the picture again. It has to work in IE6. So far I can get the green div to go to the bottom by: position: absolute; bottom: 0; But I don't know how to get the orange div to do what I want.

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  • How to Alphabetize a CSS file in Vim

    - by Kev
    I get a CSS file: div#header h1 { z-index: 101; color: #000; position: relative; line-height: 24px; margin-right: 48px; border-bottom: 1px solid #dedede; font-size: 18px; } div#header h2 { z-index: 101; color: #000; position: relative; line-height: 24px; margin-right: 48px; border-bottom: 1px solid #dedede; font-size: 18px; } I want to Alphabetize lines between the {...} div#header h1 { border-bottom: 1px solid #dedede; color: #000; font-size: 18px; line-height: 24px; margin-right: 48px; position: relative; z-index: 101; } div#header h2 { border-bottom: 1px solid #dedede; color: #000; font-size: 18px; line-height: 24px; margin-right: 48px; position: relative; z-index: 101; } I map F7 to do it nmap <F7> /{/+1<CR>vi{:sort<CR> But I need to press F7 over and over again to get the work done. If the CSS file is big, It's time-consuming & easily get bored. I want to get the cmds piped. So that, I only press F7 once! Any idea? thanks!

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  • How to prevent the other threads from accessing a method when one thread is accessing a method?

    - by geeta
    I want to search for a string in 10 files and write the matching lines to a single file. I wrote the matching lines from each file to 10 output files(o/p file1,o/p file2...) and then copied those to a single file using 10 threads. But the output single file has mixed output(one line from o/p file1,another line from o/p file 2 etc...) because its accessed simultaneously by many threads. If I wait for all threads to complete and then write the single file it will be much slower. I want the output file to be written by one thread at a time. What should i do? My source code:(only writing to single file method) public void WriteSingle(File output_file,File final_output) throws IOException { synchronized(output_file){ System.out.println("Writing Single file"); FileOutputStream fo = new FileOutputStream(final_output,true); FileChannel fi = fo.getChannel(); FileInputStream fs = new FileInputStream(output_file); FileChannel fc = fs.getChannel(); int maxCount = (64 * 1024 * 1024) - (32 * 1024); long size = fc.size(); long position = 0; while (position < size) { position += fc.transferTo(position, maxCount, fi); } } }

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  • JS: Object itteration fails

    - by Newbie
    Hello! In my JS, I have an object called box_object. It looks like this: ({ id:"3", text:"this is a box object", connection_parent:["1", "2"], connection_child:["5", "6"], connectiondata_child:{ 0:{id:"5", linepoint:"bottom"}, 1:{id:"6", linepoint:"bottom"}}, connectiondata_parent:{ 0:{id:"1", linepoint:"top"}, 1:{id:"2", linepoint:"top"}} }) Now, I want to add some position values to box_object.connectiondata_parent. Using jQuery I can use the .each() method. So I tried it, but it failed. In my function I do the following: $(box_object.connectiondata_parent).each(function(it, obj){ if(typeof(obj[it]) != "undefined" && obj[it].linepoint == "top"){ var point_position_top = new Object(); point_position_top.left = startingpoint_left; point_position_top.top = startingpoint_top; obj[it].position = point_position_top; }else if(typeof(obj[it]) != "undefined" && obj[it].linepoint == "bottom"){ var point_position_bottom = new Object(); point_position_bottom.left = startingpoint_left; point_position_bottom.top = startingpoint_bottom; obj[it].position = point_position_bottom; }else{} }); After the function my box_object looks like this: ({ id:"3", text:"this is third box", connection_parent:["1", "2"], connection_child:["5", "6"], connectiondata_child:{ 0:{id:"5", linepoint:"bottom"}, 1:{id:"6", linepoint:"bottom"}}, connectiondata_parent:{ 0:{id:"1", linepoint:"top", position:{left:500, top:104}}, 1:{id:"2", linepoint:"top"}} }) It seems it only writes the values to the first "value". Any Ideas why?

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  • ListView causing OutOfMemory Error

    - by Michael
    So I am not really given a reason to the right of this error message. I am not exactly sure why this is happening but my guess though is that it has to do with the fact that there are around ~50 good quality drawables. Upon scrolling really fast, the app crashes. I feel as if I am mitigating most common issues with ListView and crashing such as using View Holders as well as only initiating the inflater once. Process: com.example.michael.myandroidappactivity, PID: 20103 java.lang.OutOfMemoryError at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) Here is the code public class ImageAdapter extends BaseAdapter { private Context context; private ArrayList<Integer> imageIds; private static LayoutInflater inflater; public ImageAdapter(Context _context, ArrayList<Integer> _imageIds) { context = _context; imageIds = _imageIds; } @Override public int getCount() { return imageIds.size(); } @Override public Object getItem(int position) { return null; } @Override public long getItemId(int position) { return 0; } static class ViewHolder{ ImageView img; } @Override public View getView(int position, View convertView, ViewGroup parent) { ViewHolder holder = null; View rowView = null; if(rowView==null) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); rowView = inflater.inflate(R.layout.listview_layout, parent, false); holder = new ViewHolder(); holder.img = (ImageView) rowView.findViewById(R.id.flag); rowView.setTag(holder); } else { holder = (ViewHolder) rowView.getTag(); } holder.img.setImageResource(imageIds.get(position)); return rowView; } }

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  • C# Finding 2 positions 1-dimArray

    - by Chris
    Hello, In a method i am calculating the longest row of elements. The 1-dim array is filled up with random values (0 or 1). The method looks up the longest row (being 0 or 1, whatever is the longest). Meaning in for example: 1110100 --> the longest row would be 3 (3 * 1) 0110000 --> the longest row would be 4 (4 * 0) My problem is i am trying to perform some type of linear search to show the position of the row in the array. The first example has the longest row of 3 elements (3 times 1). For 1110100 the position in the array would be 0 - 2 (index) For 0110000 the position in the array would be 3 - 6 (index) I have been trying with foreaches, for loops etc..but i cannot seem to get the proper indexes of both. Cannot seem to display both positions properly. For the first example the correct output wouldbe: The largest row of same elements of the array consists of 3 elements on the position 0 - 2. The longest row of elements gets of same elements get calculated as the following: public int BerekenDeelrij (int [] table) ( int count = 0; final int value = 0; int largest = 0; foreach (int value in table) ( if (value == last value) counter + +; else ( largest = Math.Max largest (largest, counter); final value = value count = 1; ) ) Math.Max return (largest, counter); ) Best Regards.

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  • Swing JTable Scrolling not working properly

    - by Marko
    I'm doing an application, which uses Swing JTable. I used drag and drop in NetBeans, to add the JTable. When I add the JTable, JScrollPane is added automaticly. All the look is done with drag and drop. By pressing the first button, I set the number of rows in the table. This is the code to set my DataModel int size = 50; String[] colNames = {"Indeks", "Ime", "Priimek", "Drzava"}; DefaultTableModel model = new DefaultTableModel(size, colNames.length); model.setColumnIdentifiers(colNames); table.setModel(model); So if the size is, let's say 10, it works OK, since there is no scroll bar. When I add 50 empty rows, when trying to scroll for 5 seconds, it doesn't work properly and crashes in some time. I added the picture, for better understanding (this is what happens to the rows when I scroll up and down for a while). What could be wrong? Am I not using the DataModel as it is supposed to be used, should I .revalidate() or .repaint() the JTable?

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