Search Results

Search found 6791 results on 272 pages for 'touch typing'.

Page 105/272 | < Previous Page | 101 102 103 104 105 106 107 108 109 110 111 112  | Next Page >

  • Social Media Talk: Facebook, Really?? How Has It Become This Popular??

    - by david.talamelli
    If you have read some of my previous posts over the past few years either here or on my personal blog David's Journal on Tap you will know I am a Social Media enthusiast. I use various social media sites everday in both my work and personal life. I was surprised to read today on Mashable.com that Facebook now Commands 41% of Social Media Trafic. When I think of the Social Media sites I use most, the sites that jump into my mind first are LinkedIn, Blogging and Twitter. I do use Facebook in both work and in my personal life but on the list of sites I use it probably ranks closer to the bottom of the list rather than the top. I know Facebook is engrained in everything these days - but really I am not a huge Facebook fan - and I am finding that over the past 3-6 months my interest in Facebook is going down rather than up. From a work perspective - SM sites let me connect with candidates and communities and they help me talk about the things that I am doing here at Oracle. From a personal perspective SM sites let me keep in touch with friends and family both here and overseas in a really simple and easy way. Sites like LinkedIn give me a great way to proactively talk to both active and passive candidates. Twitter is fantastic to keep in touch with industry trends and keep up to date on the latest trending topics as well as follow conversations about whatever keyword you want to follow. Blogging lets me share my thoughts and ideas with others and while FB does have some great benefits I don't think the benefits outweigh the negatives of using FB. I use TweetDeck to keep track of my twitter feeds, the latest LinkedIn updates and Facebook updates. Tweetdeck is a great tool as it consolidates these 3 SM sites for me and I can quickly scan to see the latest news on any of them. From what I have seen from Facebook it looks like 70%-80% of people are using FB to grow their farm on farmville, start a mafia war on mafiawars or read their horoscope, check their love percentage, etc...... In between all these "updates" every now and again you do see a real update from someone who actually has something to say but there is so much "white noise" on FB from all the games and apps that is hard to see the real messages from all the 'games' information. I don't like having to scroll through what seems likes pages of farmville updates only to get one real piece of information. For me this is where FB's value really drops off. While I use SM everyday I try to use SM effectively. Sifting through so much noise is not effective and really I am not all that interested in Farmville, MafiaWars or any similar game/app. But what about Groups and Facebook Ads?? Groups are ok, but I am not sure I would call them SM game changers - yes there is a group for everything out there, but a group whether it is on FB or not is only as good as the community that supports and participates in it. Many of the Groups on FB (and elsewhere) are set up and never used or promoted by the moderator. I have heard that FB ads do have an impact, and I have not really looked at them - the question of cost jumps and return on investment comes to my mind though. FB does have some benefits, it is a great way to keep in touch with people and a great way to talk to others. I think it would have been interesting to see a different statistic measuring how effective that 41% of Social Media Traffic via FB really is or is it just a case of more people jumping online to play games. To me FB does not equal SM effectiveness, at the moment it is a tool that I sometimes need to use as opposed to want to use. This article was originally posted on David Talamelli's Blog - David's Journal on Tap

    Read the article

  • Easily Add Facebook Chat to Pidgin

    - by Matthew Guay
    Want to keep in touch with your Facebook friends throughout the day?  Here we’ll show you how to easily add Facebook chat to the popular multi-protocol chat client Pidgin. Facebook has recently added support for XMPP chat, which means you can easily add it to popular chat clients such as Pidgin.  Previously you could only add Facebook chat to Pidgin through a plug-in that didn’t always work correctly.  Here we’ll walk you through setting up your Facebook account in Pidgin. Getting Started First, make sure you have a username for your Facebook account (link below).  This is a relatively new feature for Facebook, so if you’ve had your account for a while you may need to choose one.    If you already have one, you should see it listed instead. Now, open Pidgin, and click Manage Accounts. Click Add… Then select XMPP from the Protocol list. Now, enter your Facebook username without the facebook.com part (e.g your.facebook.username, not http://www.facebook.com/your.user.name).  Then, enter chat.facebook.com for the Domain, and enter your standard Facebook password.  You can check the “Remember password” box if you’d like Pidgin to automatically sign in to Facebook chat. Now, click on the Advanced tab, and uncheck the “Require SSL/TLS” box.  Also, make sure the Connect port is 5222.  Click Add, and your Facebook account is added to Pidgin. Now Facebook will show up in your list of accounts, with the username [email protected]. Your Facebook friends will show up directly in your Buddy list, complete with their full name and Facebook profile picture.  Any users that are not in a group will show under your standard list, while ones in a Facebook group will be shown in a separate group.  You can move which groups your Facebook friends show up in, just like you can with other chat contacts.   And no matter if your friend is logged in on the standard Facebook website or through another chat application, it will work the same as always.   This is a great way to keep in touch with your Facebook friends throughout the day.  If you like Facebook chat and already use Pidgin, now you can keep from switching between programs and just chat with all your friends from a central location. Links: Download Pidgin Set your Facebook username Similar Articles Productive Geek Tips The How-To Geek is No Longer on FacebookWin a Free iPod Touch in the How-To Geek Facebook Giveaway!Block Those Irritating Facebook Quiz & Application MessagesPut Your Pidgin Buddy List into the Windows Vista SidebarHow to Lock Down Your Facebook Account TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

    Read the article

  • Silverlight Cream for January 16, 2011 -- #1029

    - by Dave Campbell
    In this Issue: Michael Washington, Jesse Liberty, Deborah Kurata(-2-, -3-, -4-), Sergey Barskiy(-2-), Miroslav Nedyalkov, Jeff Prosise, and Matthias Shapiro(-2-). Above the Fold: Silverlight: "Building a Multi-Page Silverlight LOB Application" Deborah Kurata WP7: "Windows Phone 7 [Controls] Project" Sergey Barskiy Sketchflow: "Sketchflow To Final" Michael Washington From SilverlightCream.com: Sketchflow To Final Check out this post by Michael Washington detailing the Sketchflow he did of his app, and how the final result tracks amazingly well. Windows Phone From Scratch #19 – MVVM Light Toolkit Soup To Nuts #4 Continuing to try to catch up to Jesse Liberty is this post, number 19 in the Windows Phone series and the 4th in that series about MVVMLight, and discussing binding a collection in the ViewModel to a ListBox in the view. Building a Multi-Page Silverlight LOB Application Deborah Kurata has the first 4 parts up (in 2 days) in a 6-part tutorial series she's doing on building a Silverlight LOB app. The first post was an intro and link to the rest as they become available. This 2nd post is getting the app newed up and making sure you've got your head wrapped around multiple pages. Theming a Silverlight Application using Existing Themes Deborah Kurata's next part is about getting started with themes in your app using the themes provided in the toolkit specifically. Theming a Silverlight Application using Custom Themes Deborah Kurata's next tutorial in the series is also about themes, but this time it's about custom themes... or rather customized from a 'standard' one in this case. Adding a New Page to a Multi-Page Silverlight Application Deborah Kurata's last available post in the tutorial series is this one on adding a new page to the app. Windows Phone 7 Project Sergey Barskiy has a pair of posts up about a calendar control that he is building and has out on CodePlex... nice-looking control too! Windows Phone 7 Controls Project Update Sergey Barskiy's second post is an update to the calendar... the biggest update being the ability to use the Toolkit context menu. How to Create Ad Rotator with Telerik TransitionControl and CoverFlow control for Silverlight Miroslav Nedyalkov uses the Telerik TransitionControl and CoverFlow controls to produce a great-looking ad rotator using any ContentControl or ListBox... very nice demo on the page.... Building Touch Interfaces for Windows Phones, Part 2 Jeff Prosise has part 2 of his tutorial series on WP7 Touch Interfaces up... and he's processing touch events directly in this one. Fixing the ListPicker / ScrollViewer Problem in Windows Phone 7 Matthias Shapiro has a couple of posts out that I've missed... this one is on an issue with ListPickers in a ScrollViewer where the listpicker gets hit rather than the scroll, and of course he has a work-around... but you'll need the source for the ListPicker to do it. Embedding a Sound File in Windows Phone 7 app (Silverlight) The next post by Matthias Shapiro is an explanation of embedding a sound file in a WP7 app with 2 conditions: 1) it downloads with your app, and 2) it plays no matter what. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

    - by drootang
    Apple advises using the following code to detect whether running on an iPad or iPhone/iPod Touch: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { // The device is an iPad running iPhone 3.2 or later. // [for example, load appropriate iPad nib file] } else { // The device is an iPhone or iPod touch. // [for example, load appropriate iPhone nib file] } The problem is that UI_USER_INTERFACE_IDIOM() and UIUserInterfaceIdiomPad are NOT defined in the SDKs priory to 3.2. This seems to completely defeat the purpose of such a function. They can only be compiled and run on iPhone OS 3.2 (iPhone OS 3.2 can only be run on iPad). So if you can use UI_USER_INTERFACE_IDIOM(), the result will always be to indicate an iPad. If you include this code and target OS 3.1.3 (the most recent iPhone/iPod Touch OS) in order to test your iPhone-bound universal app code, you will get compiler errors since the symbols are not defined in 3.1.3 or earlier. If this is the recommended-by-Apple approach to runtime device-detection, what am I doing wrong? Has anyone succeeded using this approach to device-detection?

    Read the article

  • android: AbsListView.OnScrollListener SCROLL_STATE_IDLE is not called after SCROLL_STATE_TOUCH_SCROL

    - by Francesco
    I have a problem with android version 2.1. It looks like a bug. I attached an OnScrollListener to my listView. I'm using the method onScrollStateChanged(AbsListView view, int scrollState) for monitoring the scroll's state of my listview. The scrollstate could assume 3 value (taken from the documentation): SCROLL_STATE_FLING: The user had previously been scrolling using touch and had performed a fling. The animation is now coasting to a stop SCROLL_STATE_IDLE:The view is not scrolling. Note navigating the list using the trackball counts as being in the idle state since these transitions are not animated. SCROLL_STATE_TOUCH_SCROLL:The user is scrolling using touch, and their finger is still on the screen I assume that the SCROLL_STATE_IDLE will always be passed after one of other two states. It's always true excepted for android version 2.1. SCROLL_STATE_IDLE is not passed after SCROLL_STATE_TOUCH_SCROLL The problem happens also if you stop the fling by a touch instead of let the scroll stop by itself. This strange behaviour leaves my listView in an unconsistate state. Someonelse has the same problem? Suggestion for a "not-so-dirty" work around?

    Read the article

  • UI_USER_INTERFACE_IDIOM() does not work with iPhone OS SDK < 3.2

    - by drootang
    Apple advises using the following code to detect whether running on an iPad or iPhone/iPod Touch: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { // The device is an iPad running iPhone 3.2 or later. // [for example, load appropriate iPad nib file] } else { // The device is an iPhone or iPod touch. // [for example, load appropriate iPhone nib file] } The problem is that UI_USER_INTERFACE_IDIOM() and UIUserInterfaceIdiomPad are NOT defined in the SDKs priory to 3.2. This seems to completely defeat the purpose of such a function. They can only be compiled and run on iPhone OS 3.2 (iPhone OS 3.2 can only be run on iPad). So if you can use UI_USER_INTERFACE_IDIOM(), the result will always be to indicate an iPad. If you include this code and target OS 3.1.3 (the most recent iPhone/iPod Touch OS) in order to test your iPhone-bound universal app code, you will get compiler errors since the symbols are not defined in 3.1.3 or earlier. If this is the recommended-by-Apple approach to runtime device-detection, what am I doing wrong? Has anyone succeeded using this approach to device-detection?

    Read the article

  • Selecting text in mobile Safari on iPhone

    - by Goldy
    I'm trying to make it easy for an iphone user to copy some text to the clipboard in mobile safari. As in the usual "touch-hold-copy". There is a specific bit of text I want to a user to copy. I have full choice of the html markup in which to wrap the text. How can I make it easy, rather than abitrary? For instance: Is there a way to "select all" the text upon touch-down using javascript? Then a user could just continue to touch-hold and then choose copy? Is there a way to bring up the "select all" option? Like you can when typing in a text box? After which they can choose copy? If there's no javascript solution, how can I arrange the html to help Safari select the right bit of text easily? As opposed to just a word, or a wrapping div? I've tried onFocus="this.select()" for various elements, none seem to work. Also tried onClick. Those who have tried to port a site that uses ZeroClipboard to the iPhone might have some ideas. Cheers

    Read the article

  • iphone presentModalViewController

    - by sandy
    Hi All, I have an app, inside that an UIViewController is attached on the UIWindow. on the view of UIViewController, i have added a button and a uiview_1 of size 100x80. this uiview_1 contains another uiview_2 as subview of same size and this uiview_2 contains a UIImageView or a UIlable at runtime (both UIImageView and UIlable are userinteraction enabled) now on the touch/click of UIImageView, i want to show a new view using presentModalViewController, the problem is the view is shown and using back button on the navigation bar i come to the previous/main screen. here the problem come in picture, now i am unable to touch the button or the UIImageView. both are not responding, but app is not crashed and nor frozen. what is wrong in that? Plz help in this... ----- EDIT: Approach First: SWVController *swvController = [[SWVController alloc] init]; UINavigationController *viewNavController = [[UINavigationController alloc] initWithRootViewController:swvController]; UIViewController *pushController = [[UIViewController alloc] init]; UIWindow *win = [[UIApplication sharedApplication] keyWindow]; [win addSubview:pushController.view]; [pushController presentModalViewController:viewNavController animated:YES]; In the swvController i have back button that calls the dismissModelViewController on click result is the Main screen ctrls are not responding to touch – sandy 3 hours ago Second approach: SWVController *swvController = [[SWVController alloc] init]; UINavigationController *viewNavController = [[UINavigationController alloc] initWithRootViewController:swvController]; UIViewController *pushController = [[UIViewController alloc] init]; [self addSubview:pushController.view]; [pushController presentModalViewController:viewNavController animated:YES]; In the swvController i have back button that calls the dismissModelViewController on click result is the swvController's back button on navbar is not responding – sandy 3 hours ago 3rd approach: SWVController *swvController = [[SWVController alloc] init]; UINavigationController *viewNavController = [[UINavigationController alloc] initWithRootViewController:swvController]; SampleAppAppDelegate *appdel = [[UIApplication sharedApplication] delegate]; [appdel.viewController presentModalViewController:viewNavController animated:YES]; result is working fine, but the problem is i dont want to use SampleAppAppDelegate,i want to give my small Uiview (100x80) as a ctrl to other person , where my ctrl will not able to get the AppDelegate of thet app at run time. – sandy 3 hours ago

    Read the article

  • UITouch Event Propagation To Background UIViews

    - by drewww
    I'm having troubles getting any UIView that's not the foreground UIView to receive UITouch events. I'm building an all-Core Graphics-app, so I'm not using any built in UIViews or IB or anything - everything is programmatically constructed and drawn into. Here's my view hierarchy: Root View Type A Container Type A View Type A View Type A View Type B Container Type B View Type B View Type B View The containers are just vanilla UIView objects that I create programmatically and add instances of Type A and B to when they're created. I did this originally to make hitTesting easier—Type A objects can be drag-and-dropped onto Type B objects. Type A objects receive touch events fine, but Type B objects (which are contained by Type B Container which is behind Type A Container) don't receive touch events. Both containers occupy the entire screen; they're basically just convenience containers. If I pull Type B Container to the front (eg [self.view bringSubviewToFront:Type B Container]) it receives events properly, but then the Type A Container doesn't get events. How do I propagate events from the view that's on top? Both views occupy the entire screen, so it makes sense that the top-most view is catching the events, but how should I get it to pass those events on to Type B Container? I could inject some code in the container that passes the touch events back to the main ViewController which can pass them on to Type B Container but that feels really messy to me. Is there a nicer way to not have the Type A Container stop propagation? What's the best practice here?

    Read the article

  • how to better (inambiguaously) use the terms CAPTCHA and various types of interactions?

    - by vgv8
    I am working on survey of state-of-the-art and trends of spam prevention techniques. I observe that non-intrusive, transparent to visitor spam prevention techniques (like context-based filtering or honey traps) are frequently called non-captcha. Is it correct understanding of term CAPTCHA which is "type of challenge-response [ 2 ]test used in computing to ensure that the response is not generated by a compute" [ 1 ] and challenge-response does not seem to imply obligatory human involvement. So, which understanding (definition) of term and classification I'd better to stick with? How would I better call CAPTCHA without direct human interaction in order to avoid ambiguity and confusion of terms understnding? How would I better (succinctly and unambiguously) coin the term for captchas requiring human interaction but without typing into textbox? How would I better (succinctly and unambiguously) coin the terms to mark the difference between human interaction with images (playing, drag&dropping, rearranging, clicking with images) vs. just recognizing them (and then typing into a textbox the answer without interaction with images)? PS. The problem is that recognition of a wiggled word in an image or typing the answer to question is also interaction and when I start to use the terms "interaction", "interactive", "captcha", "protection", "non-captcha", "non-interactive", "static", "dynamic", "visible", "hidden" the terms overlap ambiguously with which another (especailly because the definitions or their actual practice of usage are vague or contradictive). [ 1 ] http://en.wikipedia.org/wiki/CAPTCHA

    Read the article

  • How does overlayViewTouched notification work in the MoviePlayer sample code

    - by Jonathan
    Hi, I have a question regarding the MoviePlayer sample code provided by apple. I don't understand how the overlayViewTouch notification works. The NSlog message I added to it does not get sent when I touch the view (not button). // post the "overlayViewTouch" notification and will send // the overlayViewTouches: message - (void)overlayViewTouches:(NSNotification *)notification { NSLog(@"overlay view touched"); // Handle touches to the overlay view (MyOverlayView) here... } I can, however, get the NSlog notification if I place it in -(void)touchesBegan in "MyOverlayView.m". Which makes me think it is recognizing touches but not sending a notification. // Handle any touches to the overlay view - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; if (touch.phase == UITouchPhaseBegan) { NSLog(@"overlay touched(from touchesBegan") // IMPORTANT: // Touches to the overlay view are being handled using // two different techniques as described here: // // 1. Touches to the overlay view (not in the button) // // On touches to the view we will post a notification // "overlayViewTouch". MyMovieViewController is registered // as an observer for this notification, and the // overlayViewTouches: method in MyMovieViewController // will be called. // // 2. Touches to the button // // Touches to the button in this same view will // trigger the MyMovieViewController overlayViewButtonPress: // action method instead. NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; [nc postNotificationName:OverlayViewTouchNotification object:nil]; } } Can anyone shed light on what I am missing or doing wrong? Thank you.

    Read the article

  • Opengl Iphone SDK: How to tell if you're touching an object on screen?

    - by TheGambler
    First is my touchesBegan function and then the struct that stores the values for my object. I have an array of these objects and I'm trying to figure out when I touch the screen if I'm touching an object on the screen. I don't know if I need to do this by iterating through all my objects and figure out if I'm touching an object that way or maybe there is an easier more efficient way. How is this usually handled? -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ [super touchesEnded:touches withEvent:event]; UITouch* touch = ([touches count] == 1 ? [touches anyObject] : nil); CGRect bounds = [self bounds]; CGPoint location = [touch locationInView:self]; location.y = bounds.size.height - location.y; float xTouched = location.x/20 - 8 + ((int)location.x % 20)/20; float yTouched = location.y/20 - 12 + ((int)location.y % 20)/20; } typedef struct object_tag // Create A Structure Called Object { int tex; // Integer Used To Select Our Texture float x; // X Position float y; // Y Position float z; // Z Position float yi; // Y Increase Speed (Fall Speed) float spinz; // Z Axis Spin float spinzi; // Z Axis Spin Speed float flap; // Flapping Triangles :) float fi; // Flap Direction (Increase Value) } object;

    Read the article

  • C# ErrorProvider Want to know if any are Active

    - by RcK
    I want to know if any ErrorProvider are active in my form. being able to find this out might help reduce my code.. I did find this thing here Counting ErrorProvider but incase someone knows a better way... so here goes. Ok so basically I have a WinForm which has many TextBoxes Now when user enters values I use Validating to perform validation and if it does not match Regex I set the ErrorProvider ON for that Control.. similarly if the user changes the value to a acceptable one I switch ErrorProvider OFF for that Control.. but when SAVE is clicked i have to do another check anyways incase the user did not listen to me and change the thing like he was supposed to and still clicked SAVE.. I dont want the thing crashing.. soo mm is there like a thing where I could say if ErrorProviders is not active then proceed with save else message box saying change it. [ANOTHER QUESTION] Umm When Validating it only Validates when the Control loses Focus... I kinda of want it to do validation when user stops typing.. I hope you get what I mean Like Email Address(textbox) when user is typing his/her name in I [DON'T] want it to do validation yet, but when user has finished entering is waiting for ErrorProvider to disappear(But it doesn't coz it only does that when control loses focus) 2 odd seconds after typing can i make the validation take place?

    Read the article

  • Dojo dialog, the iPad and the virtual keyboard issue

    - by Chris Butler
    Recently, I have been working on a project where the interface should work for desktop and tablets (in particular the iPad). One issue I am coming across is with a Dojo dialog on the iPad when text entry is taking place. Basically here is what happens: Load Dojo interface with buttons on iPad - OK Press button (touch) to show dialog (90% height and width) - OK Click on text box (touch) like DateTextBox or TimeTextBox - OK, the virtual keyboard is opened Click the date or time I want in the UI (touch) - OK, but I can't see all of the options since it is longer than the screen size... Try to scroll down (swipe up with two fingers or click 'next' in the keyboard) - not OK and the dialog repositions itself to have it's top at the top of the viewport area. Basically, the issue is that the dialog keeps trying to reposition itself. Am I able to stop dialog resizing and positioning if I catch the window onResize events? Does anyone else have this issue with the iPad and Dojo dialogs? Also, I found this StackOverflow topic on detecting the virtual keyboard, but it wasn't much help in this case... http://stackoverflow.com/questions/2593139/ipad-web-app-detect-virtual-keyboard-using-javascript-in-safari Thanks!

    Read the article

  • Accessing Virtual Host from outside LAN

    - by Ray
    I'm setting up a web development platform that makes things as easy as possible to write and test all code on my local machine, and sync this with my web server. I setup several virtual hosts so that I can access my projects by typing in "project" instead of "localhost/project" as the URL. I also want to set this up so that I can access my projects from any network. I signed up for a DYNDNS URL that points to my computer's IP address. This worked great from anywhere before I setup the virtual hosts. Now when I try to access my projects by typing in my DYNDNS URL, I get the 403 Forbidden Error message, "You don't have permission to access / on this server." To setup my virtual hosts, I edited two files - hosts in the system32/drivers/etc folder, and httpd-vhosts.conf in the Apache folder of my WAMP installation. In the hosts file, I simply added the server name to associate with 127.0.0.1. I added the following to the http-vhosts.conf file: <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot "c:/wamp/www/ladybug" ServerName ladybug ErrorLog "logs/your_own-error.log" CustomLog "logs/your_own-access.log" common </VirtualHost> <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot "c:/wamp/www" ServerName localhost ErrorLog "logs/localhost-error.log" CustomLog "logs/localhost-access.log" common </VirtualHost> Any idea why I can't access my projects from typing in my DYNDNS URL? Also, is it possible to setup virtual hosts so that when I type in http://projects from a random computer outside of my network, I access url.dyndns.info/projects (a.k.a. my WAMP projects on my home computer)? Help is much appreciated, thanks!

    Read the article

  • How to make UIButton work like Launcher in SpringBoard, when pressed for long timeinterval

    - by KayKay
    In my ViewController I am using UIButton which triggers some action when touchedUpInside. Upto here no problem, but i also want to add another action for touchDown event. More precisely i dont have an idea how to add that action to which event, that will work the same as when App-Icon is pressed longer in springboard which causes springboard enter in editing mode.Actually what i want is : when this button is kept holding for ,say about 2 seconds it will pop-up an alertView without touch being heldUp (with finger is still on button). I have tried with 2 NSdate difference, one of which is allocated when touchedDown and other when touchUpInside. Its working and popping alert,but only after touchedUpInside. I want it to show alert without touch being removed. Here is the code. (IBAction)touchedDown:(id)sender { momentTouchedDown = [[NSDate alloc] init];//class variable NSLog(@"touched down"); } - (IBAction)touchUpInside:(id)sender { NSLog(@"touch lifted Up\n"); NSDate *momentLifted = [[NSDate alloc] init]; double timeInterval = [momentLifted timeIntervalSinceDate:momentTouchedDown]; NSLog(@"time lifted = %@, time down = %@, time diff = %@", momentLifted, momentTouchedDown, [NSString stringWithFormat:@"%g",timeInterval]); [momentLifted release]; if(timeInterval > 2.0) { NSLog(@"AlertBox has been fired"); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Yes" message:@""//msg delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK" , nil]; [alert show]; [alert release]; } } Please provide me an insight..thanks for help in advance.

    Read the article

  • Cygwin Cruisecontrol cannot execute commands

    I'm having what I hope to be a simple problem. However, it's had me stumped all day. I'm working with cruisecontrol in windows, being set up through Cygwin. I have some CC experience in the linux platform and much of what I'm doing is very similar. However, most any command I try to execute in the config.xml file's Schedule section is giving an error. Here's the exception: ExecBuilder - Could not execute command: /cygdrive/d/Program\ Files/Subversion/bin/svn net.sourceforge.cruisecontrol.CruiseControlException: Encountered an IO exception while attempting to execute 'net.sourceforge.cruisecontrol.builders.ExecScript@b80f1c'. CruiseControl cannot continue. at net.sourceforge.cruisecontrol.builders.ScriptRunner.runScript(ScriptRunner.java:133) Here are some examples of commands I've tried to run which give this type of error. <exec command="${CCLoc}/projects/${project.name}/IOSdllScript"/> -Runs a script that I tested outside of the cruisecontrol.bat and it runs. Includes #!/bin/sh as the first line <exec command="${CCLoc}/projects/${project.name}/EmptyFile"/> -Essentially an empty text file, proving that the problem had nothing to do with my script. <exec command="/cygdrive/d/Program\ Files/Subversion/bin/svn" args="cleanup" workingdir="${svndir}"/> -Trys svn cleanup on a directory. I double checked the pathing and spelling. One command that I tested worked and didn't give this error. That command was touch. <exec command="touch" args="ABC.txt"/> I'm not sure why only touch seems to work and nothing else does. Thank you for your help.

    Read the article

  • Im Stumped, Why is UIImage\Texture2d memory not being freed

    - by howsyourface
    I've been looking everywhere trying to find a solution to this problem. Nothing seems to help. I've set up this basic test to try to find the cause of why my memory wasn't being freed up: if (texture != nil) { [texture release]; texture = nil; } else { UIImage* ui = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"]]; texture = [[Texture2D alloc] initWithImage:ui]; } Now i would place this in the touches began and test by monitoring the memory usage using intstruments at the start (normally 11.5 - 12mb) after the first touch, with no object existing the texture is created and memory jumps to 13.5 - 14 However, after the second touch the memory does decrease, but only to around 12.5 - 13. There is a noticeable chunk of memory still occupied. I tested this on a much larger scale, loading 10 of these large textures at a time The memory jumps to over 30 mb and remains there, but on the second touch after releasing the textures it only falls to around 22mb. I tried the test another time loading the images in with [uiimage imagenamed:] but because of the caching this method performs it just means that the full 30mb remains in memory.

    Read the article

  • Groovy / Scala / Java under the hood

    - by Jack
    I used Java for like 6-7 years, then some months ago I discovered Groovy and started to save a lot of typing.. then I wondered how certain things worked under the hood (because groovy performance is really poor) and understood that to give you dynamic typing every Groovy object is a MetaClass object that handles all the things that the JVM couldn't handle by itself. Of course this introduces a layer in the middle between what you write and what you execute that slows down everything. Then somedays ago I started getting some infos about Scala. How these two languages compare in their byte code translations? How much things they add to the normal structure that it would be obtained by plain Java code? I mean, Scala is static typed so wrapper of Java classes should be lighter, since many things are checked during compile time but I'm not sure about the real differences of what's going inside. (I'm not talking about the functional aspect of Scala compared to the other ones, that's a different thing) Can someone enlighten me? From WizardOfOdds it seems like that the only way to get less typing and same performance would be to write an intermediate translator that translates something in Java code (letting javac compile it) without alterating how things are executed, just adding synctatic sugar withour caring about other fallbacks of the language itself.

    Read the article

  • Adding iPod Support to (previously) iPhone Only App

    - by rjstelling
    When I started on my current project, there was already an App in the App Store. This App was iPhone only. My first task was to test and build a version that also ran on an iPod Touch. About 3 weeks ago Apple removed the option on iTunes connect to set the device requirements. And sent an email out to all developers: "The App Store requires that you provide metadata about your application before submitting it. While most of this metadata is specified using the iPhone Developer Program Portal, the process for selecting device-related dependencies in iTunes Connect is no longer available. Instead, if your app relies on features that are specific to a device, such as the compass on iPhone 3GS, add the UIRequiredDeviceCapabilities key to your app's Info.plist file to indicate the specific hardware feature required." When I compiled the iPod compatible version I set the device requirements (UIRequiredDeviceCapabilities) in the info.plist to: location-services (gps or skyhook) wi-fi (any device) However, as the App was originally uploaded and the option for "iPhone only" set in iTunes connect this appears to be the default. The kicker is, because Apple have removed this feature there is no way to change it! Has anyone come up against this problem? And how did you solve it? Is it possible I have incorrect values in UIRequiredDeviceCapabilities? UPDATE: The app will run fine on a iPod Touch if installed as a development version via Xcode. The problem is on the App Store it is listed as iPhone only and when iPod Touch users search in the App store no results are returned.

    Read the article

  • IPhone SDK help with minigame

    - by Harry
    right basically what ive got is an app which is a ball and bat and its how many bounces you can achieve, it works alright but there is one problem, when the ball hits the side of the bat it throws it off course and its like the frame of the ball is bouncing in the frame of the bat, Here is my code in my mainview.m #import "MainView.h" #define kGameStateRunning 1 @implementation MainView @synthesize paddle, ball; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,paddle.center.y); paddle.center = xLocation; } -(IBAction) play { pos = CGPointMake(14.0,7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } -(void) onTimer { ball.center = CGPointMake(ball.center.x+pos.x,ball.center.y+pos.y); if(ball.center.x > 320 || ball.center.x < 0) pos.x = -pos.x; if(ball.center.y > 460 || ball.center.y < 0) pos.y = -pos.y; [self checkCollision]; } -(void) checkCollision { if(CGRectIntersectsRect(ball.frame,paddle.frame)) { pos.y = -pos.y; } } @end can anyone work out the problem here? Thanks Harry

    Read the article

  • Laggy interface with NSSearchField hooked up to an NSArrayController via bindings

    - by Simone Manganelli
    So I've got an NSSearchField hooked up directly to an NSArrayController via bindings, attached to the filterPredicate, so that without any code, the user can just type in the NSSearchField and filter the list of objects in the NSArrayController presented to him in the interface (an NSCollectionView, to be specific). The NSSearchField is hooked up to provide live searching, so that the NSCollectionView is filtered instantly as the user types, not after waiting for a short period for the user to stop typing. However, the problem is that this makes the interface really laggy. Typing is delayed significantly, by 0.5-1 seconds, and it seems like the NSCollectionView is trying to animate each and every rearrangement of items for each portion of the search string that the user enters. What I'd like is for the searching to be live, but the typing in the search field to be fluid, and the results to filter as fast as possible. Is there a way to do this via bindings, or will I need to put in some custom code that triggers the filterPredicate on a separate thread? (Note that I've got a custom sorting algorithm set up on the NSArrayController, and removing it seems to help a bit with the laggyness, but not completely.)

    Read the article

  • How to add objects to NSArray from a different class with ARC

    - by Space Dust
    I needed to convert my code to ARC. I have an NSArray that I use to draw a path. I fill the objects of NSArray values from a different class. Problem is after converting to ARC, NSArray returns always null I can not see what I am doing wrong. bug.h @interface Ladybug : CCSprite <CCTargetedTouchDelegate>{ CCArray *linePathPosition; } @property (nonatomic, strong) CCArray *linePathPosition; @end bug.m @synthesize linePathPosition; -(id) init { if( (self=[super init] )) { self.linePathPosition = [[CCArray alloc] init]; } return self; } -(void) updatePosition:(CGPoint) position { [self.linePathPosition addObject:[NSValue valueWithCGPoint:position]]; NSLog(@"line path %@",linePathPosition); } -(void) breakMoveLadyBug { [self.linePathPosition removeAllObjects]; } In main .m - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { Ladybug *ladybug1 = (Ladybug *)[self getChildByTag:99]; CCMotionStreak* streak = (CCMotionStreak *)[self getChildByTag:999]; CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint curPosition = [[CCDirector sharedDirector] convertToGL:touchLocation]; if (ladybug1.isSelected) { streak.position = curPosition; [ladybug1 updatePosition:curPosition]; NSLog(@"Cur position %@",NSStringFromCGPoint(curPosition)); if (!ladybug1.isMoving) { [ladybug1 startMoveLadyBug]; } } } Log: Cur position {331, 110} line path (null) What am I doing wrong? What is the proper way to define and init NSArray with ARC?

    Read the article

  • Does cout need to be terminated with a semicolon ?

    - by Philippe Harewood
    I am reading Bjarne Stroustrup's Programming : Principles and Practice Using C++ In the drill section for Chapter 2 it talks about various ways to look at typing errors when compiling the hello_world program #include "std_lib_facilities.h" int main() //C++ programs start by executing the function main { cout << "Hello, World!\n", // output "Hello, World!" keep_window_open(); // wait for a character to be entered return 0; } In particular this section asks: Think of at least five more errors you might have made typing in your program (e.g. forget keep_window_open(), leave the Caps Lock key on while typing a word, or type a comma instead of a semicolon) and try each to see what happens when you try to compile and run those versions. For the cout line, you can see that there is a comma instead of a semicolon. This compiles and runs (for me). Is it making an assumption ( like in the javascript question: Why use semicolon? ) that the statement has been terminated ? Because when I try for keep_terminal_open(); the compiler informs me of the semicolon exclusion.

    Read the article

  • How to check whether a CGPoint is inside a UIImageView?

    - by Horace Ho
    In touchesBegan: CGPoint touch_point = [[touches anyObject] locationInView:self.view]; There are tens of UIImageView around, stored in a NSMutableArray images. I'd like to know is there a built-in function to check if a CGPoint (touch_point) is inside one of the images, e.g.: for (UIImageView *image in images) { // how to test if touch_point is tapped on a image? } Thanks Follow up: For unknown reason, pointInside never returns true. Here is the full code. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; touch_point = [touch locationInView:self.view]; for (UIImageView *image in piece_images) { if ([image pointInside:touch_point withEvent:event]) { image.hidden = YES; } else { image.hidden = NO; } NSLog(@"image %.0f %.0f touch %.0f %.0f", image.center.x, image.center.y, touch_point.x, touch_point.y); } } although I can the two points are sometimes identical in the NSLog output ... I also tried: if ([image pointInside:touch_point withEvent:nil]) the result is the same. never returns a true. To eliminate the chance of anything goes with with the images. I tried the following: if (YES or [image pointInside:touch_point withEvent:event]) all images are hidden ater the first click on screen.

    Read the article

< Previous Page | 101 102 103 104 105 106 107 108 109 110 111 112  | Next Page >