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  • Game Objects Talking To Each Other

    - by PhilCK
    What is a good way of dealing with objects and having them talk to each other? Up until now all my games hobby/student have been small so this problem was generally solved in a rather ugly way, which lead to tight integration and circular dependencies. Which was fine for the size of projects I was doing. However my projects have been getting bigger in size and complexity and now I want to start re-using code, and making my head a simpler place. The main problem I have is generally along the lines of Player needs to know about the Map and so does the Enemy, this has usually descended into setting lots of pointers and having lots of dependencies, and this becomes a mess quickly. I have thought along the lines of a message style system. but I cant really see how this reduces the dependencies, as I would still be sending the pointers everywhere. Thanks. PS: I guess this has been discussed before, but I don't know what its called just the need I have.

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  • Android - BaseGameUtil Complicated Import

    - by Fabiow Quixadá
    I've seen many topics in stackoverflow, such as Cannot import BaseGameUtils (Eclipse weirdness) and Android: cannot import BaseGameUtils successfully in Eclipse but none resolved my problem. I've followed https://developer.android.com/google/play-services/setup.html#Setup - the Add Google Play Services to Your Project [Using Eclipse with ADT], I THINK my project correctly references the google play services lib since up to that point nothing wrong happened. Then, following https://developers.google.com/games/services/android/quickstart, I've downloaded BaseGameUtils but when I import the two projects [TypeANumber & BaseGameUtil], they came named as main and MainActivity. I've renamed BaseGameUtil as so and have marked it as lib and imported it to my project through Properties Android Library, but I can't extend extend a class from BaseGameUtil because it's not even suggested. Also, I have not installed Android L and Android 4.4W from SDK Manager in Eclipse, altough I think that's no the case. Can anyone please help in this? Thanks so much in advance

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  • Why is UDP + a software reliable ordering system faster than TCP?

    - by Ricket
    Some games today use a network system that transmits messages over UDP, and ensures that the messages are reliable and ordered. For example, RakNet is a popular game network engine. It uses only UDP for its connections, and has a whole system to ensure that packets can be reliable and ordered if you so choose. My basic question is, what's up with that? Isn't TCP the same thing as ordered, reliable UDP? What makes it so much slower that people have to basically reinvent the wheel?

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  • Is Artificial Intelligence a mature discipline?

    - by Lynxiayel
    I'm designing some AI games recently. And this question that is AI a mature discipline suddenly came to my mind. My own view is that AI is not mature yet. But there're exact theory systems here in AI already, including the expert system or knowledge presenting and so on. So it becomes a problem for me that I can't convince myself about whether it's mature or not with fully demonstration. Anyone has idea about this question? Show me your proof please. Thanks a lot for your attention and help.

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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  • how to access a different movieclip within the flash in AS3

    - by Pieter888
    I've been trying to learn Action Script 3 the past few weeks, making tiny interactive games to learn the basics. I stumble upon a problem every now and then but most of the times google helps me out. But this problem has got me stuck so please help: The main stage contains two objects(movieclips), the player and a wall. The player has got his own code so when I drag in the player object I don't have to write any code into the main stage to be able to move the player. This all worked pretty well and I now wanted to add the wall so the player actually has something to bounce into. Now here is the problem, I want to check if the player touches the wall, I've done this before but that was when I used the main stage as my coding playground instead of putting the code in movieclips. How can I check if the player hits the wall within the movement code of the player object?

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  • Approaches to a week long camp programming course (tips & projects)

    - by Good Person
    I will be teaching a week long programming course to kids between the ages of 11-18. Most of the kids have no programming experience. I'm looking for two things 1) General tips for teaching a camp class (how to make it fun when explaining the difference between int and float) 2) Interesting projects that the kids will be able to complete by the end of the week. Unfortunately the language I'll be required to use is either c++ or Java which means that I'll need to spend more time on itty bitty details than I'd like in a week long course. I feel more competent in c++ than in Java. However if someone can show me that Java is much easier to learn I'll probably teach that instead. My initial idea is to try something like "a game a day" with games like hangman, tic-tac-toe, guess-a-number, wheel-of-fortune, etc. I'll try and update the question text as answers come in to offer more details While there are other questions about teaching programming around I'm looking for advice and tasks that are useful for specifically a week long camp

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  • Is it acceptable to design my GLSurfaceView as a main control class?

    - by Omega
    I'm trying to structure a game I'm making in Android so that I have a sound, flexible design. Right now I'm looking at where I can tie my games rules engine and graphics engine together and what should be in between them. At a glance, I've been eying my implementation of GLSurfaceView, where various screen events are captured. My rationale would be to create an instance of my game engine and graphics engine here and receive events and state changes to trigger updates of either where applicable. Further to this, in the future, the GLSurfaceView implementation could also store stubs for players during a network game and implementations of computer opponents and dispatch them appropriately. Does this seem like a sensible design? Are there any kinds of improvements I can make? Thanks for any input!

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it!

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  • Legalities of programming companion Android apps

    - by honeal
    I'm interested in creating companion apps to several current Android apps and was curious if there is a legal issue with using their name and/or icons from the app. Like the companion app being called Angry Birds Companion or something and you were to use a picture of the level or one of the characters, etc (I'm simply pulling from thin air so don't judge the idea, just the question, please). I know there are Strategy guides to video games that use icons and names, but I'm assuming they have prior consent. Does anyone have any factual input on this?

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  • Google Chrome hardware acceleration making game run slow

    - by powerc9000
    So I have been working on a game in HTML5 canvas and noticed that the games lags and performs much slower when hardware acceleration is turned on in Google Chrome then when it is turned off. You can try for yourself here From doing some profiling I see that the problem lies in drawImage. More specifically drawing one canvas onto another. I do a lot of this. Hardware Acceleration on. Hardware Acceleration off. Is there something fundamental I am missing with one canvas to another? Why would the difference be that profound?

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  • Advanced Memory Editing/Function Calling

    - by Saustin
    Hi, I've gotten extremely interested into coding trainers (Program that modifies value of a different process) for video games. I've done the simple 'god-mode' and 'unlimited money' things, but I want to do alot more than that. (Simple editing using WriteProcessMemory) There are memory addresses of functions on the internet of the video game I'm working on, and one of functions is like "CreateCar" and I'm wanting to call that function from an external program. My question: How can I call a function from an external process in C/C++, provided the function address, using a process handle or other method. PS: If anyone could link me to tools (I've got debuggers, no need for more..) that help with this sort of thing, that'd be nice.

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  • Some websites to learn about MySQL tables and creating databases (The Do's and Don'ts)

    - by redsoxmaniac
    I am venturing on making a website with a database for baseball games for an intramural league. I have made databases before, but this project seems to have many fields that will require at least 3 tables. I want to make the tables correct, so that I can sort and gather information from multiple fields properly ( such as the team table querying total goals scored ). Is there a website where there is a MySQL tutorial on do's and don'ts for making somewhat complex databases? Not intro tutorials, but more around where you get into combining multiple pieces of information correctly. Any source would be helpful, thanks!

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  • how to do collision detection for hollow(?) movieclips in flash AS3?

    - by Pieter888
    Hey everyone, I'm making small interactive games in flash to learn AS3, now I ran into a problem that I need some help with. I need to check the collision between the player and the wall which is normally simple using the hitTestObject function. But now I made a wall object totally surrounding the player with corridors and turn, a collision playground so to speak. Now when I use the hitTestObject function to check whether the player is in collision with the wall it tells me it always collides supposedly because the player object is within the bounds of the wall object. So assuming that I'm correct about the error: How can I prevent getting a collision when I'm inside the bounds of the wall object but not touching the actual walls in that object?

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  • How to efficiently render different things at different times in a game?

    - by Baqjohanson
    Sorry for the ambiguous title. What I am wondering is what is an efficient way to alternate rendering between lets say a main menu, options menu, and "in the game." The only two ways I've come up with so far are to have 1 render function, with code for each part (menu, ...) and a variable to control what gets drawn, or to have multiple render functions, and use a function pointer to point to the appropriate one, and then just call the function pointer. I always wonder how more professional games do it.

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  • PHP - Get value of imput box, without a form?

    - by Dodi300
    Hello. Does anyone know how I can get the value of an imput box, without having a form? I want a sumbit button, but instead of submiting a form, I want it to change data in a MySQL database. Something like this maybe? $img1="WHAT DO I PUT HERE?" $idx=1 $sql="INSERT INTO games SET img1='$img1' WHERE id=$idx"; $result=mysql_query($sql); Could I use that code on a "onclick" event? The imput box is named "img1". Thanks for the help!

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  • Visual Studio C++ adds "junk" to my programs

    - by sub
    I have looked into the binaries produced by MSVC 2010 from my source code, and saw everything being filled with "junk". I don't know how to explain, but my executables are being added too much unnecessary information, like: Lots of Microsoft default error messages, I don't want them XML schema settings (Why!?) Other things not important for the execution of the main program How can I stop MSVC doing this? Do I have to switch to GCC? In all other programs (written in C++ too, from Word processors to games), this junk simply doesn't exist.

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  • Mathematics and Game Programming

    - by Xfcn
    I want to program graphical 2D games more complex than the basic 2D stuff I already know. I don't want to do 3D programming. Just more complex 2D stuff. I dropped high school before I could learn a lot of stuff so I walked away with enough algebra knowledge to balance my checkbook and do some light 2D Cartesian programming. Are there any good resources out there for a guy with a limited attention span (say 20 minutes apiece for a subject I'm keenly interested in) to learn, gradually, how to do something more useful with math in programming?

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  • I need something to automate web browser tasks in its own virtual enviorment (Chrome)

    - by user1745926
    Ever since i started learning java i wanted to create a way to automate a few actions on a couple websites, For example, topline is a website that replaces all your ads with its own ads and pays you a bit of money for it, i want to emulate the act of just surfing the web, then start emulating specific tasks like clicking certain buttons or playing flash games (Actually playing the game by using image recognition) and this has to be written in java as i want to run this on a raspberry pi. any help is appreciated, is there a class that i can use? any help is appreciated!

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  • Windows Media Player won't launch on Vista - how to repair or reinstall it?

    - by rpm1200
    My friend asked me to look at her Acer Aspire laptop with Vista Home Premium as it is no longer playing DVDs. I found that Windows Media Player would not launch. I found this thread, which contained a number of suggestions, none of which solved the problem. Here is what I tried: Tried running WMP via desktop shortcut, QuickLaunch bar or going to Program Files\Windows Media Player\wmplayer.exe. In all cases, wmplayer would launch then terminate immediately (verified through the Processes tab in Task Manager). Tried running wmplayer.exe as Administrator. The UAC dialog would come up, I'd approve, then wmplayer would launch and terminate immediately. Uninstalled all non-Microsoft media programs except RealPlayer, iTunes, QuickTime, Acer Arcade (the laptop owner uses all those apps). Tried running Program Files\Windows Media Player\setup_wm.exe as Administrator, it launched but said that a newer version of WMP was already installed. Deleted the "Windows Media" folder located under %userprofile%\appdata\local\Microsoft then tried starting WMP - wmplayer would launch and terminate immediately. Register wmp.dll by typing "regsvr32 wmp.dll" in an Administrator cmd window then tried starting WMP - wmplayer would launch and terminate immediately. Run "SFC /SCANFILE" in an Administrator cmd window - get an error message that it found invalid system files and could not fix them, so look at the log file cbs.log. The log file shows that there are broken files associated with Windows Sidebar (which the user does not use) but none relating to WMP. Log off to safe mode and run "SFC /SCANFILE" in an Administrator cmd window again - same results. Try to download and install XP WMP - the microsoft.com site recognizes the OS as Genuine and allows the download, but when I launch the installer it says the system is not Genuine. Clicking the link directs me back to IE where I can authenticate the system as Genuine. The installer still fails to recognize the system as Genuine. It is a Genuine Vista installation. Try to run this update (KB931621). The installer said it did not apply to the system. Set Windows Media Player as default in Program Access and Defaults. Same results. Tried running "for %a in (%systemroot%\system32\wm*.dll) do regsvr32 /s %a" in an Administrator cmd window - same results. Went to this Knowledge Base article (947541) and ran the Microsoft Fix It. The Fix It ran successfully, but WMP would still launch and terminate immediately. Multiple reboots in the process of doing all of these steps. After all this, looked in the Application and Security logs. No events pertaining to WMP were logged. The computer was preinstalled with Vista Home Premium and I have the Acer backup DVDs which will reimage the drive. I do not have Vista install DVDs. Reimaging the system is not an option. I'd also rather not restore the system to an earlier point unless it's absolutely necessary. What else can I do to repair or reinstall WMP?

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  • Windows Media Player won't launch on Vista - how to repair or reinstall it?

    - by rpm1200
    My friend asked me to look at her Acer Aspire laptop with Vista Home Premium as it is no longer playing DVDs. I found that Windows Media Player would not launch. I found this thread, which contained a number of suggestions, none of which solved the problem. Here is what I tried: Tried running WMP via desktop shortcut, QuickLaunch bar or going to Program Files\Windows Media Player\wmplayer.exe. In all cases, wmplayer would launch then terminate immediately (verified through the Processes tab in Task Manager). Tried running wmplayer.exe as Administrator. The UAC dialog would come up, I'd approve, then wmplayer would launch and terminate immediately. Uninstalled all non-Microsoft media programs except RealPlayer, iTunes, QuickTime, Acer Arcade (the laptop owner uses all those apps). Tried running Program Files\Windows Media Player\setup_wm.exe as Administrator, it launched but said that a newer version of WMP was already installed. Deleted the "Windows Media" folder located under %userprofile%\appdata\local\Microsoft then tried starting WMP - wmplayer would launch and terminate immediately. Register wmp.dll by typing "regsvr32 wmp.dll" in an Administrator cmd window then tried starting WMP - wmplayer would launch and terminate immediately. Run "SFC /SCANFILE" in an Administrator cmd window - get an error message that it found invalid system files and could not fix them, so look at the log file cbs.log. The log file shows that there are broken files associated with Windows Sidebar (which the user does not use) but none relating to WMP. Log off to safe mode and run "SFC /SCANFILE" in an Administrator cmd window again - same results. Try to download and install XP WMP - the microsoft.com site recognizes the OS as Genuine and allows the download, but when I launch the installer it says the system is not Genuine. Clicking the link directs me back to IE where I can authenticate the system as Genuine. The installer still fails to recognize the system as Genuine. It is a Genuine Vista installation. Try to run this update (KB931621). The installer said it did not apply to the system. Set Windows Media Player as default in Program Access and Defaults. Same results. Tried running "for %a in (%systemroot%\system32\wm*.dll) do regsvr32 /s %a" in an Administrator cmd window - same results. Went to this Knowledge Base article (947541) and ran the Microsoft Fix It. The Fix It ran successfully, but WMP would still launch and terminate immediately. Multiple reboots in the process of doing all of these steps. After all this, looked in the Application and Security logs. No events pertaining to WMP were logged. The computer was preinstalled with Vista Home Premium and I have the Acer backup DVDs which will reimage the drive. I do not have Vista install DVDs. Reimaging the system is not an option. I'd also rather not restore the system to an earlier point unless it's absolutely necessary. What else can I do to repair or reinstall WMP?

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  • Friday Fun: Play 3D Rally Racing in Google Chrome

    - by Asian Angel
    Are you a racing fan in need of a short (or long) break from work? Then get ready to enjoy a mid-day speed boost with the 3D Rally Racing extension for Google Chrome. 3D Rally Racing in Action This is the opening screen for 3D Rally Racing. You can start game play, view current best times, and read through the instructions from here. The first thing that you should do is have a quick look at the instructions to help you get set up and started. Click on “Play” to start the process. Before you can go further you will need to choose a “User Name”. Once you have done that click “Select Track”… Note: The extension will retain your name for later use even if you close your browser. When you first start out you will only have access to two tracks…the others require reaching a certain score/level to unlock them. Once you select a track you will be taken to the next screen. After you have selected a track you will need to choose your car and car color. All that is left to do afterwards is click on “Go Race”. Note: You will be competing against three other vehicles in the race. Here is a look at the “Desert Race Track”… And a look at the “Snow Race Track”. This game moves quickly and it is easy to fall behind if you are not careful! You can have a lot of fun playing this game while you are waiting for the day to end. Conclusion If you love racing games and want a fun way to waste the rest of afternoon at work, then you should definitely give 3D Rally Racing a try. Links Download the 3d Rally Racing extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Uphill RushFriday Fun: Racing Fun with SuperTuxKart RacerHow to Make Google Chrome Your Default BrowserEnable Vista Black Style Theme for Google Chrome in XPIncrease Google Chrome’s Omnibox Popup Suggestion Count With an Undocumented Switch TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Friday Fun: Play 3D Rally Racing in Google Chrome

    - by Asian Angel
    Are you a racing fan in need of a short (or long) break from work? Then get ready to enjoy a mid-day speed boost with the 3D Rally Racing extension for Google Chrome. 3D Rally Racing in Action This is the opening screen for 3D Rally Racing. You can start game play, view current best times, and read through the instructions from here. The first thing that you should do is have a quick look at the instructions to help you get set up and started. Click on “Play” to start the process. Before you can go further you will need to choose a “User Name”. Once you have done that click “Select Track”… Note: The extension will retain your name for later use even if you close your browser. When you first start out you will only have access to two tracks…the others require reaching a certain score/level to unlock them. Once you select a track you will be taken to the next screen. After you have selected a track you will need to choose your car and car color. All that is left to do afterwards is click on “Go Race”. Note: You will be competing against three other vehicles in the race. Here is a look at the “Desert Race Track”… And a look at the “Snow Race Track”. This game moves quickly and it is easy to fall behind if you are not careful! You can have a lot of fun playing this game while you are waiting for the day to end. Conclusion If you love racing games and want a fun way to waste the rest of afternoon at work, then you should definitely give 3D Rally Racing a try. Links Download the 3d Rally Racing extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Uphill RushFriday Fun: Racing Fun with SuperTuxKart RacerHow to Make Google Chrome Your Default BrowserEnable Vista Black Style Theme for Google Chrome in XPIncrease Google Chrome’s Omnibox Popup Suggestion Count With an Undocumented Switch TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Friday Fun: Play Tetris in Google Chrome

    - by Asian Angel
    Do you prefer playing classic games rather than the newer ones? Then get ready for some classic goodness with the JC-Tetris extension for Google Chrome. JC-Tetris in Action When you click on your new “JC-Tetris Toolbar Button” a new mini-Chrome window will open with the game displayed inside. This could be very convenient for those who would like or need to pause the game, minimize the window, and finish the game later. All that is needed to play are the four “Arrow Keys & the Space Bar”. Note: The text was small when the window first opened during our test so we used the “Ctrl +” keyboard shortcut twice to enlarge it. You may or may not experience similar text size results. Like any Tetris game things start out “quietly enough” but this one speeds up quickly, so be prepared! Notice that you do get a warning of what is waiting to drop onto the game board on the left side. Whenever you complete a game you will see this small window asking if you would like to enter a name for the score…you can easily ignore/bypass the window by clicking “Cancel”. Another game and a much better result. Do not be surprised if you feel that little burst of “rushed panic” at the end! Conclusion JC-Tetris is an enjoyable way to relax when you need a break. The ability to pause the game and minimize it for later makes it even better. Have fun! Links Download the JC-Tetris extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Get Your Mario OnFriday Fun: First Person TetrisFriday Fun: Play MineSweeper in Google ChromeFriday Fun: Play 3D Rally Racing in Google ChromeHow to Make Google Chrome Your Default Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Dark Side of the Moon (8-bit) Norwegian Life If Web Browsers Were Modes of Transportation Google Translate (for animals) Out of 100 Tweeters Roadkill’s Scan Port scans for open ports

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  • Silverlight Cream for March 20, 2010 -- #815

    - by Dave Campbell
    In this Issue: Andy Beaulieu(-2-, -3-), Alex Golesh, Damian Schenkelman, Adam Kinney(-2-), Jeremy Likness, Laurent Bugnion, and John Papa. Shoutouts: Adam Kinney has a good summary up of where to go for all the tools and toys: Install checklist for Silverlight 4 RC, Blend 4 Beta and Windows Phone Developer tools from MIX10 ... tons of links Laurent Bugnion had a few announcements at MIX10: MVVM Light V3 released at #MIX10, and he followed that with What’s new in MVVM Light V3 ... now for Windows Phone! Laurent Bugnion also has announced Sample code for my #mix10 talk online From SilverlightCream.com: Physics Games in Silverlight on Windows Phone 7 Andy Beaulieu has the Physics Helper working for WP7 already... read his post, check out all the links and get going on something fun... was great seeing you at MIX, too, Andy! Silverlight 4: GPU Accelerated PlaneProjection Andy Beaulieu has a comparison up of Plane Projection with and without the new GPU acceleration... be sure to read his notes section. Silverlight 4 PathListBox for Motion Path Animation Have you heard of the PathListBox? Well, showing is better than telling, so check out Andy Beaulieu's post on it Silverlight at Windows Phone 7 Alex Golesh has a quick overview on developing a Windows Phone 7 app in Silverlight using the new toys, and executiting it in the emulator Prism v2.1: Creating a Region Adapter for the Accordion control Damian Schenkelman shows how to use the Accordian control from the toolkit as a region in a Prism app. Expression Blend 4 Beta Feature Overview available for download Adam Kinney announced the presence of an Expression Blend whitepaper as well... you should go grab that too .toolbox – Free online Silverlight and Expression Blend training Want to improve your Silverlight chops or gain some Expression Blend chops? Check out .toolbox post that Adam Kinney posted Introducing the Visual State Aggregator Jeremy Likness describes the basic panel A/panel B problem, describes ways he and other folks have flipped between them, then describes his Visual State Aggregator ... and it's downloadable for you to give it a dance! Multithreading in Windows Phone 7 emulator: A bug Laurent Bugnion found a bug wit multi-threading on the Windows Phone emulator. He confirmed this with the team, and has a workaround you'll be needing... thanks Laurent. Silverlight Overview - Technical Whitepaper John Papa has reiterated the existence of this Silverlight 4 whitepaper ... it was updated this week, and we all should be aware of it. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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