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  • How to setup Lighttpd as a proxy for cross-site requests?

    - by NilColor
    I want to setup my lighttpd server to proxy some requests (for ex. RSS requests) to other domains so i can fetch data using javascript. For example i'd like to fetch Atmo feed from internal Redmine (say http://code.internal.acme) to developer dashboard (say http://dashboard.internal.acme). I'd like to fetch it using JavaScript but i cant use something like JSONP and i don't want to use Flash for that. Currently i have this in my lighttpd.conf proxy.server = ( "/http-bind/" => ( ( "host" => "10.0.100.52", "port" => 5280 ) ) ) This way i can connect to our internal jabber server via Javascript. But i want more generic way... Something like proxy.server = ( "/proxy/{1}" => ( ( "url" => {1} ) ) )

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  • What technology should I concentrate on for mobile development? [closed]

    - by Rob2211
    Firstly, I have many years experience with C# & .NET and some with Java. But, rather than committing to Java and developing native applications for Andriod I have been researching cross-platform deployment technologies. Currently, the most powerful cross-platform technology seems to be Flash, using Adobe AIR to package software as native applications. But given Adobe's announcement that it will discontinue support for the Flash Player on mobile devices it seems foolish (at this late stage) to invest in Flash and ActionScript as a developer. There has been speculation that Microsoft are also planning their exit strategy for Silverlight in favour of HTML5. So, my questions are; What is the most appropriate technology to invest in and learn in order to build cross-platform mobile applications / games while future proofing my skills as a developer? Is HTML5 mature enough to fill the 'Flash void' and be used to start building cross-platform, rich, interactive, networked mobile applications / games now? N.B. For HTML5 read (HTML5/CSS3/JavaScript)

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  • C# 5: At last, async without the pain

    - by Alex.Davies
    For me, the best feature in Visual Studio 11 is the async and await keywords that come with C# 5. I am a big fan of asynchronous programming: it frees up resources, in particular the thread that a piece of code needs to run in. That lets that thread run something else, while waiting for your long-running operation to complete. That's really important if that thread is the UI thread, or if it's holding a lock because it accesses some data structure. Before C# 5, I think I was about the only person in the world who really cared about asynchronous programming. The trouble was that you had to go to extreme lengths to make code asynchronous. I would forever be writing methods that, instead of returning a value, accepted an extra argument that is a "continuation". Then, when calling the method, I'd have to pass a lambda in to it, which contained all the stuff that needed to happen after the method finished. Here is a real snippet of code that is in .NET Demon: m_BuildControl.FilterEnabledForBuilding(     projects,     enabledProjects = m_OutOfDateProjectFinder.FilterNeedsBuilding(         enabledProjects,         newDirtyProjects =         {             // Mark any currently broken projects as dirty             newDirtyProjects.UnionWith(m_BrokenProjects);             // Copy what we found into the set of dirty things             m_DirtyProjects = newDirtyProjects;             RunSomeBuilds();         })); It's just obtuse. Who puts a lambda inside a lambda like that? Well, me obviously. But surely enabledProjects should just be the return value of FilterEnabledForBuilding? And newDirtyProjects should just be the return value of FilterNeedsBuilding? C# 5 async/await lets you write asynchronous code without it looking so stupid. Here's what I plan to change that code to, once we upgrade to VS 11: var enabledProjects = await m_BuildControl.FilterEnabledForBuilding(projects); var newDirtyProjects = await m_OutOfDateProjectFinder.FilterNeedsBuilding(enabledProjects); // Mark any currently broken projects as dirty newDirtyProjects.UnionWith(m_BrokenProjects); // Copy what we found into the set of dirty things m_DirtyProjects = newDirtyProjects; RunSomeBuilds(); Much easier to read! But how is this the same code? If we were on the UI thread, doesn't the UI thread have to block while FilterEnabledForBuilding runs? No, it doesn't, and that's the magic of the await keyword! It cuts your method up into its constituent pieces, much like I did manually with lambdas before. When you run it, only the piece up to the first await actually runs. The rest is passed to FilterEnabledForBuilding as a continuation, which will get called back whenever that method is finished. In the meantime, our thread returns, and can go back to making the UI responsive, or whatever else threads do in their spare time. This is actually a massive simplification, and if you're interested in all the gory details, and speed hacks that the await keyword actually does for you, I recommend Jon Skeet's blog posts about it.

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  • What languages allow cross-platform native executables to be created?

    - by JT
    I'm frustrated to discover that Java lacks an acceptable solution for creating programs that will run via double-click. Other than .NET for Windows, what modern and high-level programming languages can I write code in that can be compiled for various platforms and run as a native/binary in each (Windows, Linux, OSX (optional)) Assuming I wanted to write code in python, for instance, is there a cohesive way that I could distribute my software which wouldn't require users to do anything special to get it to run? I want to write and distribute software for computer-illiterate and Java has turned out to be a real pain in this respect.

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  • Cross-site request forgery protections: Where do I put all these lines?

    - by brilliant
    Hello, I was looking for a python code that would be able to log in from "Google App Engine" to some of my accounts on some websites (like yahoo or eBay) and was given this code: import urllib, urllib2, cookielib url = "https://login.yahoo.com/config/login?" form_data = {'login' : 'my-login-here', 'passwd' : 'my-password-here'} jar = cookielib.CookieJar() opener = urllib2.build_opener(urllib2.HTTPCookieProcessor(jar)) form_data = urllib.urlencode(form_data) # data returned from this pages contains redirection resp = opener.open(url, form_data) # yahoo redirects to http://my.yahoo.com, so lets go there instead resp = opener.open('http://mail.yahoo.com') print resp.read() Unfortunately, this code didn't work, so I asked another question here and one supporter among other things said this: "You send MD5 hash and not plain password. Also you'd have to play along with all kinds of CSRF protections etc. that they're implementing. Look: <input type="hidden" name=".tries" value="1"> <input type="hidden" name=".src" value="ym"> <input type="hidden" name=".md5" value=""> <input type="hidden" name=".hash" value=""> <input type="hidden" name=".js" value=""> <input type="hidden" name=".last" value=""> <input type="hidden" name="promo" value=""> <input type="hidden" name=".intl" value="us"> <input type="hidden" name=".bypass" value=""> <input type="hidden" name=".partner" value=""> <input type="hidden" name=".u" value="bd5tdpd5rf2pg"> <input type="hidden" name=".v" value="0"> <input type="hidden" name=".challenge" value="5qUiIPGVFzRZ2BHhvtdGXoehfiOj"> <input type="hidden" name=".yplus" value=""> <input type="hidden" name=".emailCode" value=""> <input type="hidden" name="pkg" value=""> <input type="hidden" name="stepid" value=""> <input type="hidden" name=".ev" value=""> <input type="hidden" name="hasMsgr" value="0"> <input type="hidden" name=".chkP" value="Y"> <input type="hidden" name=".done" value="http://mail.yahoo.com"> <input type="hidden" name=".pd" value="ym_ver=0&c=&ivt=&sg="> I am not quite sure where he got all these lines from and where in my code I am supposed to add them. Do You have any idea? I know I was supposed to ask him this question first, and I did, but he never returned, so I decided to ask a separate question here.

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  • Migrating from CVS to Mercurial - how to handle cross-repo symbolic links?

    - by NVRAM
    I have a project that is stored in CVS as numerous modules/repositories. In several of the modules the CVS tree has symbolic links to the files in another tree. For example, the internal support tools have links to binary files (DLL, EXE) that are created and stored in the C# module. In all cases, the files are modified only in in the module where the files exist and are treated as read-only in the tree where the symbolic link exists. More often than not, the files are pulled to machines running MSWindows so the use of symbolic links on the developer machine is not an option. My question is this: Is there a mechanism in Mercurial that can provide the same capabilities?

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  • Is there server-side code which is not cross browser compatible?

    - by Ygam
    Was there a case in any server-side language where a code did not work in a browser while it did work in the rest? I am asking this because I can't imagine such a scenario because server-side code runs in the server, not in the browser but I have seen discussions where, as said, there were "server-side browser compatibility issues". I can't seem to recall where I have read it. Thanks in advance :)

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  • Can I avoid a threaded UDP socket in Python dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • Cross-browser method for hiding page elements until all content is loaded to prevent layout from appearing broken during load?

    - by Ryan
    I have an issue where due to some elements loading faster than others, the page looks broken for a few seconds at the start. An example is the CSS Pie behavior that allows me to do curved corners in IE, it appears before it becomes curved which looks bad. What would be ideal would be it somehow knowing when everything is loaded and then appear all at once, possibly including some kind of elegant visual way of not making the user feel impatient... any ideas or common tricks for doing this?

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  • Is there an open source cross-platform push server?

    - by Ian
    I'm currently in need of a (preferably open-source) free push server, that supports both linux and windows. I need something similar to the Ajax Push Engine, but that project unfortunatelly does not work on windows (I could use a virtual machine, but that's not what I'm looking for). I need to be able to push information to/from a python daemon, from a php script, to/from javascript and to a Blackberry application (built with java). Is there any tool that could help me with that? I've also looked into the Orbited project but frankly it lacks a lot of documentation and it's been very complicated to understand it. I'm not sure if it could work for me since it isn't actually a push server, but rather a proxy for it's built in MorbidQ server (or am I wrong?). Would a technology like Advanced Message Queing Protocol work for a project like this? Something like RabbitMQ or ActiveMQ? Thank you very much for the help.

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  • Cross-Origin Resource Sharing (CORS) - am I missing something here?

    - by David Semeria
    I was reading about CORS (https://developer.mozilla.org/en/HTTP_access_control) and I think the implementation is both simple and effective. However, unless I'm missing something, I think there's a big part missing from the spec. As I understand, it's the foreign site that decides, based on the origin of the request (and optionally including credentials), whether to allow access to its resources. This is fine. But what if malicious code on the page wants to POST a user's sensitive information to a foreign site? The foreign site is obviously going to authenticate the request. Hence, again if I'm not missing something, CORS actually makes it easier to steal sensitive information. I think it would have made much more sense if the original site could also supply an immutable list of servers its page is allowed to access. So the expanded sequence would be: 1) Supply a page with list of acceptable CORS servers (abc.com, xyz.com, etc) 2) Page wants to make an XHR request to abc.com - the browser allows this because it's in the allowed list and authentication proceeds as normal 3) Page wants to make an XHR request to malicious.com - request rejected locally (ie by the browser) because the server is not in the list. I know that malicious code could still use JSONP to do its dirty work, but I would have thought that a complete implementation of CORS would imply the closing of the script tag multi-site loophole. I also checked out the official CORS spec (http://www.w3.org/TR/cors) and could not find any mention of this issue.

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  • how to differentiate between two threads

    - by mithun1538
    Hello everyone, I have the following code in my program: Thread getUsersist, getChatUsers; getUsersList = new Thread(this, "getOnlineUsers"); getUsersList.start(); getChatUsers = new Thread(this, "getChatUsers"); getChatUsers.start(); In run(), I wish to know which thread is using run(). If its "getOnlineUsers" i will do something, If it is "getChatUsers" I will do something else. So how do I know which thread is using run()?

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  • Cross platform millisecond timer lasting more than 49 days?

    - by Cetra
    Hey guys, I'm going to be developing a small dedicated server in C/C++ that will require uptime of forever. I've been looking into some time functions as millisecond timing is required for calculations. I have 2 problems that I'm facing: Using a 32bit integer to store the number of milliseconds since the operation began will wrap around at about the 49 days mark resetting to zero. There doesn't seem to be any standard system calls for getting elapsed milliseconds that are platform independant What should I do to resolve both these issues?

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  • Java Download Concurrent Data

    - by xger86x
    Hi, i'm developing an app which download map tiles around different places in a city. To do this, i have one thread for each place in which i select the tiles and create a thread to download each. Well, the question is how to avoid creating a thread for a tile that already exists in the thread pool. Should not just check if the file exists, since it is possible that the thread for that tile already exists (other place already need that tile) but the file has not been created- Any idea? Thanks

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  • How to handle dependency files in a cross-platform manner?

    - by Brian Knoblauch
    I'm working on updating an old app. It has some dependency files that live in the same directory as the app. Obviously this broke when Windows Vista came out (since it violates the API and Vista/7 now enforce that (XP didn't)). Ideally, I'd like to avoid hardcoding anything into the app for just Windows. I can live with that if I have to though. I've already been down that path with pulling the APPDATA and LOCALAPPDATA environment variables, but that doesn't help any since they just give you the current user area... I need these to live somewhere accessible for all users, and I'd like to obey the Windows API expectations that they go into the all user appdata area. Suggestions?

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  • What rules govern cross-version compatibility for .NET applications and the C# language?

    - by John Feminella
    For some reason I've always had trouble remembering the backwards/forwards compatibility guarantees made by the framework, so I'd like to put that to bed forever. Suppose I have two assemblies, A and B. A is older and references .NET 2.0 assemblies; B references .NET 3.5 assemblies. I have the source for A and B, Ax and Bx, respectively; they are written in C# at the 2.0 and 3.0 language levels. (That is, Ax uses no features that were introduced later than C# 2.0; likewise Bx uses no features that were introduced later than 3.0.) I have two environments, C and D. C has the .NET 2.0 framework installed; D has the .NET 3.5 framework installed. Now, which of the following can/can't I do? Running: run A on C? run A on D? run B on C? run C on D? Compiling: compile Ax on C? compile Ax on D? compile Bx on C? compile Bx on D? Rewriting: rewrite Ax to use features from the C# 3 language level, and compile it on D, while having it still work on C? rewrite Bx to use features from the C# 4 language level on another environment E that has .NET 4, while having it still work on D?' Referencing from another assembly: reference B from A and have a client app on C use it? reference B from A and have a client app on D use it? reference A from B and have a client app on C use it? reference A from B and have a client app on D use it? More importantly, what rules govern the truth or falsity of these hypothetical scenarios?

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  • Basic Android game loop having issues

    - by WillDaBeast509
    I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems to not update. It displays a different value for the tick count (different each time the app is ran) and simply stays there. After exiting the app, I get an error saying "Unfortunately, MyApp has stopped." Here is the relevant code: DrawView public class DrawView extends SurfaceView implements SurfaceHolder.Callback { Paint p = new Paint(); MainThread thread; private int y=0; public DrawView(Context c) { super(c); thread = new MainThread(this, getHolder()); thread.running = true; getHolder().addCallback(this); setFocusable(true); } public void draw(Canvas c) { if(c==null) return; //super.onDraw(c); c.drawColor(Color.WHITE); p.setColor(Color.RED); p.setTextSize(32); p.setTypeface(Typeface.SANS_SERIF); c.drawCircle(getWidth()/2-100,getHeight()/2, 50, p); c.drawText("y = " + y, 50, 50, p); if(y>=100) { Log.i("DRAW", "drawing circle"); c.drawCircle(getWidth()/2+100,getHeight()/2, 50, p); } else y++; Log.i("INFO", "y = " + y); } @Override public boolean onTouchEvent(MotionEvent event) { return true; } public void onDraw(Canvas c){} public void surfaceCreated(SurfaceHolder p1) { thread.start(); } public void surfaceChanged(SurfaceHolder p1, int p2, int p3, int p4) { // TODO: Implement this method } public void surfaceDestroyed(SurfaceHolder p1) { thread.running = false; boolean retry = true; while (retry) { try { thread.join(); retry = false; } catch (InterruptedException e) { Log.i("EX", "cathing exception"); } } } } MainThread public class MainThread extends Thread { private DrawView page; private SurfaceHolder holder; public boolean running; public MainThread(DrawView p, SurfaceHolder h) { super(); page = p; holder = h; } @Override public void run() { while(running) { Canvas c = holder.lockCanvas(); page.draw(c); holder.unlockCanvasAndPost(c); } } } Here is an example log outupt: http://pastebin.com/tM9dUPuk It counts the number of ticks correctly and should draw the second circle, but the screen looks like its not updating. After closing the app, the log continues to run and keep outputting "y = 100 drawing circle" until it crashes and shows the error report. What is going on and how can I fix these two problems?

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  • What work has been done on cross-platform mobile development?

    - by Nicholas
    Have any well-documented or open source projects targeted iPhone, Blackberry, and Android? Are there other platforms which are better-suited to such an endeavor? Note that I am particularly asking about client-side software, not web apps, though any information about the difficulties of using web apps across multiple mobile platforms is also interesting.

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