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  • Single django instance with subdomains for each app in the django project

    - by jwesonga
    I have a django project (django+apache+mod_wsgi+nginx) with multiple apps, I'd like to map each app as a subdomain: project/ app1 (domain.com) app2 (sub1.domain.com) app3 (sub3.domain.com) I have a single .wsgi script serving the project, which is stored in a folder /apache. Below is my vhost file. I'm using a single vhost file instead of separate ones for each sub-domain: <VirtualHost *:8080> ServerAdmin [email protected] ServerName www.domain.com ServerAlias domain.com DocumentRoot /home/path/to/app/ Alias /admin_media/ /usr/local/lib/python2.6/dist-packages/django/contrib/admin/media <Directory /home/path/to/wsgi/apache/> Order deny,allow Allow from all </Directory> LogLevel warn ErrorLog /home/path/to/logs/apache_error.log CustomLog /home/path/to/logs/apache_access.log combined WSGIDaemonProcess domain.com user=www-data group=www-data threads=25 WSGIProcessGroup domain.com WSGIScriptAlias / /home/path/to/apache/kcdf.wsgi </VirtualHost> <VirtualHost *:8081> ServerAdmin [email protected] ServerName sub1.domain.com ServerAlias sub1.domain.com DocumentRoot /home/path/to/app Alias /admin_media/ /usr/local/lib/python2.6/dist-packages/django/contrib/admin/media <Directory /home/path/to/wsgi/apache/> Order deny,allow Allow from all </Directory> LogLevel warn ErrorLog /home/path/to/logs/apache_error.log CustomLog /home/path/to/logs/apache_access.log combined WSGIDaemonProcess sub1.domain.com user=www-data group=www-data threads=25 WSGIProcessGroup sub1.domain.com WSGIScriptAlias / /home/path/to/apache/kcdf.wsgi </VirtualHost> My Nginx configuration for the domain.com: server { listen 80; server_name domain.com; access_log off; error_log off; # proxy to Apache 2 and mod_wsgi location / { proxy_pass http://127.0.0.1:8080/; proxy_redirect off; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_max_temp_file_size 0; client_max_body_size 10m; client_body_buffer_size 128k; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; proxy_buffers 4 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; } } Configuration for the sub.domain.com: server { listen 80; server_name sub.domain.com; access_log off; error_log off; # proxy to Apache 2 and mod_wsgi location / { proxy_pass http://127.0.0.1:8081/; proxy_redirect off; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_max_temp_file_size 0; client_max_body_size 10m; client_body_buffer_size 128k; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; proxy_buffers 4 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; } } This set up doesn't seem to work, everything seems to point to the main domain. I've tried http://effbot.org/zone/django-multihost.htm which kind of worked but seems to have issues with loading my css,images,js files.

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  • c# peer-to-peer networking - getting around routers

    - by The.Anti.9
    I want to code a peer-to-peer like chat program in C#. I am trying to figure out how the networking would work. I know that the concept is that each peer is a client and a server at the same time. It can connect and be connected to. But my question is, how do you connect to a computer behind a router without the port being forwarded to that computer? I know things like Bittorrent do this with no problem. I was planning on using a tracker to keep a list of peers and the ports they listen on, but I still don't understand how to get through the router issue. Could someone please explain?

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  • wowza vs Flash Media Server (FMS / FMIS) - ease of integration with ASP.Net

    - by alchemical
    We're creating a web site offering one to many video chat and trying to decide on which of these streaming servers to go with. Looking at around 256kbps live streams, hoping to achieve at least 1000 simultaneous streams on one 8-core server. Wowza is cheaper (1k vs 5k for FMS), and appears to be used successfully by many sites (StreamLive, Justin.TV, etc.). However, some people have expressed that it may be more difficult to work with. I.e. fine-tuning it, less documentation, integration with ASP.Net code, etc. Wondering if anyone with real-world experience with either of these servers can advise regarding how easy or difficult to use and integrate they are for a site like this. Also wondering if there is any performance difference (lag, etc.).

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  • multiplayer / visitors interactions with Ruby on Rails?

    - by Jordi
    I want to have interactions between visitors on my site. Imagine a chat room. It basically involves getting the data from everyone and sending it to everyone, this can be done by ajax and what not but I wonder if there is something already there in the wild that would do the heavy lifting for me. I have to say that I got very lost once I start programming Ajax, dont even know how to make tests for it... I have found the Q42multiplayer library that looks like what I want but they use C# as backend. There is something similar or any other multiplayer thingy I can get some idea or rip some code from (the whole thing will be opensource) for Ruby on Rails?

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  • Concurrency Problem in Java ...

    - by Tara Singh
    I am designing a client-server chat application in Java. This is a secure application where the messages are exchanged using cryptographic algorithms. I have one server and it can support many clients. My problem is that when one client logs on the server it works fine, but when another user logs into the system, the server starts giving me bad padding exceptions for the encrypted text. I am not able to figure out the problem, according to my logic, when new connection request to server is made, the server creates a thread for listening to the client. Is it possible that once the instance of thread class is created, it does all the processing correctly for the first client, but not for the second client because the variables in server listener thread class already have some previous value, and thus the encrypted text is not decrypted properly? Please advise how I can make this process more robust so that the number of clients does not affect how well the server functions.

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  • Ideas on collaborating with small number of people

    - by Mark Szymanski
    Hi, I am collaborating with someone on a project and currently use Skype for collaboration. I like it because we can be on a call to say things that are hard to say by typing out. We can share our screens so we can help with code writing. And we can use the text chat to copy-paste code between each other. We also use Subversion for version control. I just wanted to know what other people used for collaborating with others so I could see whats out there to use. Thanks!

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  • Best tools for collaborating with small number of people

    - by Mark Szymanski
    Hi, I am collaborating with someone on a project and currently use Skype for collaboration. I like it because we can be on a call to say things that are hard to say by typing out. We can share our screens so we can help with code writing. And we can use the text chat to copy-paste code between each other. We also use Subversion for version control. I just wanted to know what other people used for collaborating with others so I could see whats out there to use. Thanks!

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  • SIP servlets, chatserver

    - by Senne
    I'm trying to get a SIP servlet chat server working, together with the textclient found here. When I use 2 clients to send messages to eachother (peer to peer), everything goes well. But when I use one or more clients together with my server, I have to wait exactly 32 seconds before the server picks up any new messages in the doMessage() method. I'm using Netbeans together with Sailfin as my SIP server. Is there some kind of limitation or configurable delay or timeout between requests or responses in Sailfin I'm looking over? I can post the server code, if needed. Thanks

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  • any command line com port query tools?

    - by c_programmer
    ok folks, heres my dilemma i want to make a chat program that uses sms as its base engine.. to do this i need to communicate with my gsm phone via bluetooth attached to com 7 on my computer.. i can do this fine using hyperterminal, tera term etc. but to hav an un-obtrusive, friendly interface i need a command line tool to send AT commands, (and receive responses) to/from my mobile phone through my com port.. i have been searching for days to no avail.. please help

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  • Architectural advice on connecting multiple diverse sites into a single community.

    - by Aleksandar
    Hi SO, I've been given a task to connect multiple sites of the same client into a single network. So i would like to hear an architectural advice on connecting these sites into a single community. These sites include: 1. Invision Power Board Forum (the most important site) 2. 3 custom made cms-s (changes to code allowable) 3. 1 drupal site 4. 3-4 wordpress blogs Requirements are as follows: 1. Connecting all users of all sites into a single administrable entity. With permissions changing ability, users banning etc. 2. Later on, based on this implementation I have to implement "facebook like" chat, which will be available to all users regardless of place of login. I have few ideas on my mind on how to go with this, but would like to hear some people with more experience and expertize than my self. Cheers!

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  • curl_init undefined?

    - by udaya
    Hi I am importing the contacts from gmail to my page ..... The process doesnot work due to this error 'curl_init' is not defined The suggestion i got is to 1.uncomment destination curl.dll 2.copy the following libraries to the windows/system32 dir. ssleay32.dll libeay32.dll 3.copy php_curl.dll to windows/system32 After trying all these i refreshed my xampp Even then error occurs This is my page where i am trying to import the gmail contacts ` // set URL and other appropriate options curl_setopt($ch, CURLOPT_URL, "http://www.example.com/"); curl_setopt($ch, CURLOPT_HEADER, 0); // grab URL and pass it to the browser curl_exec($ch); // close cURL resource, and free up system resources curl_close($ch); ? "HOSTED_OR_GOOGLE", "Email" = $_POST['Email'], echo "Passwd" = $_POST['Passwd'], "service" = "cp", "source" = "tutsmore/1.2" ); //Now we are going to post these datas to the clientLogin url. // Initialize the curl object with the $curl = curl_init($clientlogin_url); //Make the post true curl_setopt($curl, CURLOPT_POST, true); //Passing the above array of parameters. curl_setopt($curl, CURLOPT_POSTFIELDS, $clientlogin_post); //Set this for authentication and ssl communication. curl_setopt($curl, CURLOPT_HTTPAUTH, CURLAUTH_ANY); //provide false to not to check the server for the certificate. curl_setopt($curl, CURLOPT_SSL_VERIFYPEER, false); //Tell curl to just don't echo the data but return it to a variable. curl_setopt($curl, CURLOPT_RETURNTRANSFER, 1); //The variable containing response $response = curl_exec($curl); //Check whether the user is successfully login using the preg_match and save the auth key if the user //is successfully logged in preg_match("/Auth=([a-z0-9_-]+)/i", $response, $matches); $auth = $matches[1]; // Include the Auth string in the headers $headers = array("Authorization: GoogleLogin auth=" . $auth); // Make the request to the google contacts feed with the auth key $curl = curl_init('http://www.google.com/m8/feeds/contacts/default/full?max-results=10000'); //passing the headers of auth key. curl_setopt($curl, CURLOPT_HTTPHEADER, $headers); //Return the result in a variable curl_setopt($curl, CURLOPT_RETURNTRANSFER, 1); //the variable with the response. $feed = curl_exec($curl); //Create empty array of contacts echo "contacts".$contacts=array(); //Initialize the DOMDocument object $doc=new DOMDocument(); //Check whether the feed is empty //If not empty then load that feed. if (!empty($feed)) $doc-loadHTML($feed); //Initialize the domxpath object and provide the loaded feed $xpath=new DOMXPath($doc); //Get every entry tags from the feed. $query="//entry"; $data=$xpath-query($query); //Process each entry tag foreach ($data as $node) { //children of each entry tag. $entry_nodes=$node-childNodes; //Create a temproray array. $tempArray=array(); //Process the child node of the entry tag. foreach($entry_nodes as $child) { //get the tagname of the child node. $domNodesName=$child-nodeName; switch($domNodesName) { case 'title' : { $tempArray['fullName']=$child-nodeValue; } break; case 'email' : { if (strpos($child-getAttribute('rel'),'home')!==false) $tempArray['email_1']=$child-getAttribute('address'); elseif(strpos($child-getAttribute('rel'),'work')!=false) $tempArray['email_2']=$child-getAttribute('address'); elseif(strpos($child-getAttribute('rel'),'other')!==false) $tempArray['email_3']=$child-getAttribute('address'); } break; } } if (!empty($tempArray['email_1']))$contacts[$tempArray['email_1']]=$tempArray; if(!empty($tempArray['email_2'])) $contacts[$tempArray['email_2']]=$tempArray; if(!empty($tempArray['email_3'])) $contacts[$tempArray['email_3']]=$tempArray; } foreach($contacts as $key=$val) { //Echo the email echo $key.""; } } else { //The form ? " method="POST" Email: Password: tutsmore don't save your email and password trust us. ` code is completely provided for debugging if any optimization is needed i will try to optimize the code

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  • How to validates cyrilic email in Rails 3.1?

    - by iKeler
    Let's say I had the email address like putin-crab@?????????.?? How to validate that address in rails 3.1? My Model(i use Mongoid): #encoding: utf-8 class User include Mongoid::Document field :email, :type => String validates :email, :presence => true, :format => { :with => RFC822::EMAIL } end For validations reqexp i use gem https://github.com/dim/rfc-822 in rails console (normal email): ruby-1.9.2-p290 :001 > usr = User.new( :email => "[email protected]" ) => #<User _id: 4ec627cf4934db7e4d000001, _type: nil, email: "[email protected]"> ruby-1.9.2-p290 :002 > usr.valid? => true in rails console (fu@#ing email): ruby-1.9.2-p290 :003 > usr = User.new( :email => "putin-crab@?????????.??" ) => #<User _id: 4ec627f44934db7e4d000002, _type: nil, email: "putin-crab@?????????.??"> ruby-1.9.2-p290 :004 > usr.valid? Encoding::CompatibilityError: incompatible encoding regexp match (ASCII-8BIT regexp with UTF-8 string) from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activemodel-3.1.1/lib/active_model/validations/format.rb:9:in `=~' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activemodel-3.1.1/lib/active_model/validations/format.rb:9:in `!~' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activemodel-3.1.1/lib/active_model/validations/format.rb:9:in `validate_each' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activemodel-3.1.1/lib/active_model/validator.rb:153:in `block in validate' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activemodel-3.1.1/lib/active_model/validator.rb:150:in `each' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activemodel-3.1.1/lib/active_model/validator.rb:150:in `validate' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activesupport-3.1.1/lib/active_support/callbacks.rb:302:in `_callback_before_13' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activesupport-3.1.1/lib/active_support/callbacks.rb:404:in `_run_validate_callbacks' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activesupport-3.1.1/lib/active_support/callbacks.rb:81:in `run_callbacks' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/mongoid-2.3.3/lib/mongoid/callbacks.rb:42:in `block in run_callbacks' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/mongoid-2.3.3/lib/mongoid/callbacks.rb:67:in `call' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/mongoid-2.3.3/lib/mongoid/callbacks.rb:67:in `run_cascading_callbacks' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/mongoid-2.3.3/lib/mongoid/callbacks.rb:41:in `run_callbacks' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activemodel-3.1.1/lib/active_model/validations.rb:212:in `run_validations!' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activemodel-3.1.1/lib/active_model/validations/callbacks.rb:53:in `block in run_validations!' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activesupport-3.1.1/lib/active_support/callbacks.rb:390:in `_run_validation_callbacks' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activesupport-3.1.1/lib/active_support/callbacks.rb:81:in `run_callbacks' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/mongoid-2.3.3/lib/mongoid/callbacks.rb:42:in `block in run_callbacks' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/mongoid-2.3.3/lib/mongoid/callbacks.rb:67:in `call' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/mongoid-2.3.3/lib/mongoid/callbacks.rb:67:in `run_cascading_callbacks' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/mongoid-2.3.3/lib/mongoid/callbacks.rb:41:in `run_callbacks' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activemodel-3.1.1/lib/active_model/validations/callbacks.rb:53:in `run_validations!' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/activemodel-3.1.1/lib/active_model/validations.rb:179:in `valid?' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/mongoid-2.3.3/lib/mongoid/validations.rb:70:in `valid?' from (irb):4 from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/railties-3.1.1/lib/rails/commands/console.rb:45:in `start' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/railties-3.1.1/lib/rails/commands/console.rb:8:in `start' from /home/username/.rvm/gems/ruby-1.9.2-p290@rail31/gems/railties-3.1.1/lib/rails/commands.rb:40:in `<top (required)>' from script/rails:6:in `require'

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  • Javascript timers

    - by resopollution
    I'm starting on a javascript MMORPG that will actually work smoothly. Currently, I created a demo to prove that I can move characters around and have them chat with each other, as well as see eachother move around live. http://set.rentfox.net/ Now Javascript timers are something I have not used extensively, but from what I know, correct me if I'm wrong, is that having multiple setIntervals happening at the same time doesn't really work well b/c it's all on a single thread. Lets say I wanted to have 10 different people nuking fireballs at a monster by using sprite background positioning with setInterval -- that animation would require 10 setIntervals doing repainting of the DOM for sprite background-position shifts. Wouldn't that be a big buggy? I was wondering if there was a way around all this, perhaps using Canvas, so that animations can all happen concurrently without creating an event queue and I don't have to worry about timers. Hope that makes sense, and please let me know if I need to clarify further.

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  • Getting-started: Setup Database for Node.js

    - by Emile Petrone
    I am new to node.js but am excited to try it out. I am using Express as a web framework, and Jade as a template engine. Both were easy to get setup following this tutorial from Node Camp. However the one problem I am finding is I can't find a simple tutorial for getting a DB set up. I am trying to build a basic chat application (store session and message). Does anyone know of a good tutorial? This other SO post talks about dbs to use- but as this is very different from the Django/MySQL world I've been in, I want to make sure I understand what is going on. Thanks!

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  • Best ways to collaborate with small number of people

    - by Mark Szymanski
    Hi, I am collaborating with someone on a project and currently use Skype for collaboration. I like it because we can be on a call to say things that are hard to say by typing out. We can share our screens so we can help with code writing. And we can use the text chat to copy-paste code between each other. We also use Subversion for version control. I just wanted to know what other people used for collaborating with others so I could see whats out there to use. Thanks!

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  • how to retrieve part of a string in java?

    - by mithun1538
    Hello everyone, I am designing a chat applet. In this, a user will append his name to the beginning of the message that he sends to the other user. In the window of other user, I want to retrieve the appended user name from that string. How do I do that? The message sent by the user is as follows : final_msg = user_name + ": " + user_message Hence I want to know how to retrieve the user_name string only. Is there a function that can retrieve a substring upto the first ":"? I dont want to use final_msg.split(":"), because there is a possiblity that the user_message contains ":", which will then give me an array of strings.

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  • Hide Soft Keyboard Not Working ...

    - by stormin986
    I'm developing on the Droid Incredible (and have tested on a 1.5 AVD Emulator as well), and one of the tabs in my tab widget consists of a listview and a row with an EditText and a Send button (for a chat feature). I am using the following to close the soft keyboard once I click Send, but it's not working. This is identical to code I've found elsewhere that people have upvoted as correct. See anything I'm missing? // in Button's onClick(): EditText chatTextBox = (EditText) findViewById(R.id.chat_entry); // Handle button click ... chatTextBox.setText(""); InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE); imm.hideSoftInputFromInputMethod(chatTextBox.getWindowToken(), InputMethodManager.HIDE_IMPLICIT_ONLY); I also tried changing the flag to 0. No luck. Anyone know what's up??

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  • Using comet with PHP?

    - by ryeguy
    I was thinking of implementing real time chat using a PHP backend, but I ran across this comment on a site discussing comet: My understanding is that PHP is a terrible language for Comet, because Comet requires you to keep a persistent connection open to each browser client. Using mod_php this means tying up an Apache child full-time for each client which doesn’t scale at all. The people I know doing Comet stuff are mostly using Twisted Python which is designed to handle hundreds or thousands of simultaneous connections. Is this true? Or is it something that can be configured around?

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  • Java Memory Management

    - by Tara Singh
    I am designing a client-server chat application in Java. This is a secure application where the messages are exchanged using cryptographic algorithms. I have one server and it can support many clients. My problem is that when one client logs on the server it works fine, but when another user logs into the system, the server starts giving me bad padding exceptions for the encrypted text. I am not able to figure out the problem, according to my logic, when new connection request to server is made, the server creates a thread for listening to the client. Is it possible that once the instance of thread class is created, it does all the processing correctly for the first client, but not for the second client because the variables in server listener thread class already have some previous value, and thus the encrypted text is not decrypted properly? Please advise how I can make this process more robust so that the number of clients does not affect how well the server functions.

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  • AJAX jQuery click results in function event being fired twice

    - by pmagunia
    I have an AJAX chat room module in Drupal and I am trying to insert BBCode stlye tex tags to the submit box when the user clicks Insert Tex. I managed to get the following code to work the first time but afterwards when I click Insert Tex it inserts the tex tags triple times. $('#edit-chatroom-message-entry-submit').click(function (e) { e.preventDefault(); e.stopPropagation(); if ($('#edit-chatroom-message-entry-box').val()){ Drupal.chatroom.postMessage($('#edit-chatroom-message-entry-box').val()); $('#edit-chatroom-message-entry-box').val('').focus(); } }); $('#edit-chatroom-tex-submit').click(function (e) { e.preventDefault(); e.stopPropagation(); $('#edit-chatroom-message-entry-box').val($('#edit-chatroom-message-entry-box').val() + '[tex][/tex]'); }); I would appreciate it if a suggestion could be make to make the code work properly.

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  • Matrix xmpp for windows phone with sockets

    - by user1608857
    I am developing a chat application in windows phone. I am using Matrix XMPP library for that. It worked fine using BOSH. Matrix has released a new version for windows phone which supports sockets. I tried connecting to XMPP using the new version. I tried with both BOSH and Sockets. But it is not working. But it didn't worked for me. I have to develop the application with sockets. I included the line xmppClient.Transport=Transport.Bosh; And tried with sockets also xmppClient.Transport=Transport.Sockets;

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  • JQuery plugin to animate overlay

    - by Gary
    I'm looking for a JQuery plugin to animate the appearance and disappearance of an overlay div. Something like what Rackspace has here: http://www.rackspacecloud.com/ After staring at the page for 30 seconds or so, a div comes sliding down from the top asking you whether you want to chat with a rep. If you ignore the div for a period of time it slides back up. I know I could hand code all this using timers and animate() and such, but hoping someone has done it for us already. Any ideas?

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  • GAE images.resize with fixed proportional crop

    - by user288541
    I need to resize and crop to exactly 60x80px from various size and aspect ratio. Just before i put into Datastore. Anyone already got this issue resolved. Currently i already succed to just transform it to exact height (80px) with various width which nott look so good when i try to display it on a list. e.g jcaroussel. My db.put code is like bellow: if users.get_current_user(): personal.personal_id = int(self.request.get('personal_id')) personal.name = self.request.get('name') personal.latitude = self.request.get('latitude') personal.info = self.request.get('info') photo = images.resize(self.request.get('img'), 0, 80) personal.photo = db.Blob(photo) personal.lc_id = int(self.request.get('lc_id')) personal.put() self.redirect('/admin/personal') else: self.response.out.write('I\'m sorry, you don\'t have permission to add this LP Personal Data.') I just want to do similar result when we upload our avatar on google talk/google chat. Anyone solved this? Thx

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  • Fixed header and footers gotchas and suggestion

    - by Salman A
    I am planning to revamp my blog layout and this time I plan to have position: fixed headers and footers, both will be ~40px tall. The header will contain the logo and search buttons, the footer is going to contain lots of items such as subscribe buttons, related posts, jump to top/comments/bottom buttons and so on (list is not finalized). Before I jump into this I am wondering if someone can tell me if its a good idea or not. And I'd also appreciate if you can point out best-practices and gotchas. The footer will contain facebook chat style popup for related posts and some other features so I am also wondering if its going to work with this layout. There will be ads too so this leaves me worrying if its possible to have a the header laying on top of ads (specially flash ads). Links to sample layouts will be appreciated.

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  • Polling versus socket servers for online Flash games

    - by justin
    Hi, I want to make an online flash game, it will have social features but the gameplay will be primarily single-player. For example, no two players will appear on the screen at once, the social interaction will be through asynchronous messages, there won't be real-time chat or anything. Much of the logic would happen in the client, the server would validate the client logic, but it wouldn't need to be totally synchronous, which is why I'm thinking polling might be satisfactory. I have read in many places that socket servers can be more efficient than using polling for online games, but is that mainly a consideration for games that are more multi-player with more mult-player interactions than the game I have descriebed? If many users are playing online at the same time, but each playing a relatively isolated game, and not interacting to in real-time with each players, could polling be okay, or would using sockets be advisable no matter what if you have an online game that you envision many people playing at the same time? Thanks!

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