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  • Local Search Engine Optimization Tips For Small Business

    Having a well optimized website is a important key factor any small business that's targeting their local market. Coming up with a strategy or game plan will help get your products and services seen by your prospective buyers. Here's few tips to help optimize your small business website and promote your company website.

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  • How To Setup Domain Name for SchoolTool Local Server

    - by zeroseven0183
    I am currently testing SchoolTool 2.0 and I would like to do some things: This application is installed on a virtual machine running Ubuntu Server 11.10 bridged to our home network. The site is accessible through IP address. What I would like to do is setup a local domain, say schooltool.ourhomedomain.com. I thought my sister would appreciate it more if it were not via IP address. If there's anymore information needed, let me know. Thanks in advance!

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  • Use Thread-local Storage to Reduce Synchronization

    Synchronization is often an expensive operation that can limit the performance of a multithreaded program. Using thread-local data structures instead of data structures shared by the threads can reduce synchronization in certain cases, allowing a program to run faster.

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  • Local Restaurant SEO - Improving Visibility Through Reviews

    Search Engine Optimization is often tough to become successful when dealing with hyper-local businesses. For starters, many of these companies' websites are not designed or maintained directly by the business themselves - frequently, these small to mid sized organizations enlist the services of an Internet Yellow Pages (IYP) company to create and manage their website. While they may have access to change content in these cases, it is common for IYPs to only allow access to certain fields within a site, and not the entire HTML/CSS back-end.

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  • Tourism SEO

    Internet marketing of tourism products gives businesses access to a worldwide audience of potential customers. Any business involved in tourism can benefit from a comprehensive internet marketing strategy, whether it is an international lodging chain, a single Bed & Breakfast, a worldwide travel planning company, a manufacturer of luggage, or a local museum operator.

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  • How to use a local Leopard Server Mail server acting "like" an Exchange mail server

    - by Richard Chevre
    We have a local Exchange 2003 server (company .local) who is collecting POP3 mail accounts on a distant (company .com) mailserver. The mails are collected by the Exchange server every 5-10 minutes and stored locally (on company .local), so the users can read them without going on the "real" mail server (company.com) What was explaned to me is that the mail collection is made with POP Now we are migrating on Snow Leopard Server. We have chosen to use a new extension for our local domain: .leo So our mailserver's FQDN is mail.company.leo, and the users have a user [email protected] formated mail address. A) All works fine except that I can't find how to tell the mail.company.leo that he must retreive the mails from the "real" public server (mail.company.com) I'm hoping to use IMAP and not POP. I can send mail using SMTP relay from mail.company.leo but (I know it's trivial) answering is not possible, even if I specify the reply-to as [email protected] (this seems to be related to A) ) I don't know if it's very complicated (I suspect not, but...) to achieve what I want to do, and I'm not a genius. But as I'm a little bit lost, I hopesomebody can or will help me. Solving this will allow us to use iCal invitations too, so a lot of services depends of these mailserver settings Some of you discuss the fact thta we choose to use a "new" tld with the .leo extension. We have no problem for that, we could use .local. no problem ;) We used .leo instead of .local just to differentiate the two systems (Exchange and SnowLeopardServer). The question was not about that, it was just to know if we can set a SnowLeopard mail server to act like an Exchange Server. Again thank you for your advice and help Richard Thanks in advance Richard

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  • Newly installed Ruby gems not showing up in $LOAD_PATH

    - by randombits
    I'm using MacPorts in order to manage my Ruby/Rails/Gems installations. Recently after doing a gem install wirble, wirble fails to load when I start an instance of irb. Here's the output: $ irb --simple-prompt Couldn't load Wirble: no such file to load -- wirble The Wirble gem doesn't show up in my $LOAD_PATH: >> puts $: /opt/local/lib/ruby1.9/gems/1.9.1/gems/actionmailer-2.3.5/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/actionpack-2.3.5/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/activerecord-2.3.5/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/activeresource-2.3.5/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/activesupport-2.3.5/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/mysql-2.8.1/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/mysql-2.8.1/ext /opt/local/lib/ruby1.9/gems/1.9.1/gems/mysql-2.8.1/bin /opt/local/lib/ruby1.9/gems/1.9.1/gems/rack-1.0.1/bin /opt/local/lib/ruby1.9/gems/1.9.1/gems/rack-1.0.1/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/rails-2.3.5/bin /opt/local/lib/ruby1.9/gems/1.9.1/gems/rails-2.3.5/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/rake-0.8.7/bin /opt/local/lib/ruby1.9/gems/1.9.1/gems/rake-0.8.7/lib /opt/local/lib/ruby1.9/gems/1.9.1/gems/rubygems-update-1.3.7/hide_lib_for_update /opt/local/lib/ruby1.9/gems/1.9.1/gems/rubygems-update-1.3.7/bin /opt/local/lib/ruby1.9/site_ruby/1.9.1 /opt/local/lib/ruby1.9/site_ruby/1.9.1/i386-darwin10 /opt/local/lib/ruby1.9/site_ruby /opt/local/lib/ruby1.9/vendor_ruby/1.9.1 /opt/local/lib/ruby1.9/vendor_ruby/1.9.1/i386-darwin10 /opt/local/lib/ruby1.9/vendor_ruby /opt/local/lib/ruby1.9/1.9.1 /opt/local/lib/ruby1.9/1.9.1/i386-darwin10 . => nil >> The gem is definitely installed: $ gem list |grep -i wirble wirble (0.1.3) It is located in /opt/local/lib/ruby/gems/1.9.1/gems/wirble-0.1.3/ How do I get this and future gems I installed appended to my $LOAD_PATH?

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  • Standards for how developers work on their own workstations

    - by Jon Hopkins
    We've just come across one of those situations which occasionally comes up when a developer goes off sick for a few days mid-project. There were a few questions about whether he'd committed the latest version of his code or whether there was something more recent on his local machine we should be looking at, and we had a delivery to a customer pending so we couldn't wait for him to return. One of the other developers logged on as him to see and found a mess of workspaces, many seemingly of the same projects, with timestamps that made it unclear which one was "current" (he was prototyping some bits on versions of the project other than his "core" one). Obviously this is a pain in the neck, however the alternative (which would seem to be strict standards for how each developer works on their own machine to ensure that any other developer can pick things up with a minimum of effort) is likely to break many developers personal work flows and lead to inefficiency on an individual level. I'm not talking about standards for checked-in code, or even general development standards, I'm talking about how a developer works locally, a domain generally considered (in my experience) to be almost entirely under the developers own control. So how do you handle situations like this? Are the one of those things that just happens and you have to deal with, the price you pay for developers being allowed to work in the way that best suits them? Or do you ask developers to adhere to standards in this area - use of specific directories, naming standards, notes on a wiki or whatever? And if so what do your standards cover, how strict are they, how do you police them and so on? Or is there another solution I'm missing? [Assume for the sake of argument that the developer can not be contacted to talk through what he was doing here - even if he could knowing and describing which workspace is which from memory isn't going to be simple and flawless and sometimes people genuinely can't be contacted and I'd like a solution which covers all eventualities.]

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows: --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 --volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then --c1:setFillColor(10,105,0) --c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I'll try to frame the query better :). Thanks in advance.

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows, --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 -- volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then -- c1:setFillColor(10,105,0) -- c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I ll try to frame the query better :). Thanks in advance.

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  • Avoid SEO loss after URL structure change

    - by Eric Nguyen
    We recently re-wrote our site from Umbraco to WordPress. This has been done by third-party developers. I have been the project manager and it is my mistake that I haven't notice the change of URLs that affect SEO until now. New site was launch last Thursday. The old URL for a "place" (a WordPress custom post type, in case you're WordPress expert and want/ need to point me to another discussion on WP Stackexchange) page is as follows: ourdomain.com/singapore/central/alexandra/an-interesting-place Now it has been changed to ourdomain.com/places/an-interesting-place I have already requested the third-party developers to work rewriting the URLs to emulate the old URL structure. However, it's taking quite a lot of time (we have multiple custom post types e.g. events etc. so it might be complicated; the developers seem quite by blur when I first mentioned rewriting URLs for the custom post types) In the meantime, I wonder if there is a quicker work around for this 1) Use .htaccess to rewrite ourdomain.com/singapore/central/alexandra/an-interesting-place to ourdomain.com/places/an-interesting-place This should avoid 90% loss of the search traffic. I suppose I can learn how to do this quite quickly but no harm mentioning it here 2) Use rel="canonical" to indicate that ourdomain.com/places/an-interesting-place is the exact duplicate of ourdomain.com/singapore/central/alexandra/an-interesting-place I will definitely go for both approaches (and also I'm changing 404 page to cater for this temporary isue) but I wonder if 2) is even feasible and if I have missed anything. Is there anything else you could recommend me in this situation. Let me know if my question is not clear anywhere. Clarifications The old website is on a Windows Server EC2 completely separated from the Linux EC2 instance on which the new site is running. In addition, the same domain "ourdomain.com" is used here (an A record is used to point to an EC2 Elastic IP). Therefore, the old server is completely inaccessible at the moment, unless you we use the IP address to old server (which doesn't help me at all in this case). Even if the old server is accessible, I can't see where one can put the .htaccess or a HTML file to do 301 redirect here. Unless I'm successful with my approach 1) or the developers can rewrite the URLs with coding, 404 page is really a choice for me.

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  • Local Events | Azure Bootcamp

    - by Jeff Julian
    Coming to Kansas City April 8th and 9th is the Microsoft Azure Bootcamp. This event looks very promising for those developers who are looking into Azure for themselves or their companies. It covers the wide range of topics required to understand what Azure really is and is not. Space is limited so if you are considering Azure, register for this event today.Agenda:Module 1: Introduction to cloud computer and AzureHow it worksKey ScenariosThe development environment and SDKModule 2: Using Web RolesBasic ASP.NETBasic configurationModule 3: Blobs: File Storage in the cloudModule 4: Tables: Scalable hierarchical storageModule 5: Queues: Decoupling your systemsModule 6: Basic Worker RolesExecuting backend processesConsuming a queueLeveraging local storageModule 7: Advanced Worker RolesExternal EndpointsInter-role communicationModule 8: Building a business with AzureUsing Azure as an ISV or a partnerAdvantages to delivering valueBPOSPricingModule 9: SQL AzureSetting it upSQL Azure firewallRemote managementMigrating dataModule 10: AppFabricService BusAccess Control SystemIdentity in the cloudModule 11: Cloud ScenariosApp migration strategiesDisposable computingDynamic scaleShuntingPrototypingMultitenant applications (This is my second attempt at this post after MacJournal decided to crash and not save my work. Authoring tools all need auto-save features by now, that is a requirement set in stone by Microsoft Word 97) Related Tags: Azure, Microsoft, Kansas City

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  • JavaScript local alias pattern

    Heres a little pattern that is fairly common from JavaScript developers but that is not very well known from C# developers or people doing only occasional JavaScript development. In C#, you can use a using directive to create aliases of namespaces or bring them to the global scope: namespace Fluent.IO { using System; using System.Collections; using SystemIO = System.IO; In JavaScript, the only scoping construct there is is the function, but it can also be used as a local aliasing...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • JavaScript local alias pattern

    Heres a little pattern that is fairly common from JavaScript developers but that is not very well known from C# developers or people doing only occasional JavaScript development. In C#, you can use a using directive to create aliases of namespaces or bring them to the global scope: namespace Fluent.IO { using System; using System.Collections; using SystemIO = System.IO; In JavaScript, the only scoping construct there is is the function, but it can also be used as a local aliasing...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Testing on Device Other Than the Known Brand Question (Local and Imported Phone Question)

    - by David Dimalanta
    I have a question. When testing a device by using Eclipse, it's easy to install and add device software with these specific brands commonly used in game testing like Samsung, Google, T-Mobile, and HTC; according to the Android Developers website. What if I'm using other brands that runs on Android to test the program via Eclipse (i.e. MyPhone, Starmobile), what should I look for to download in order to enable testing phones that those brands are using other than the brands that are known and commonly used: model number or simply brand? Here's some examples of these brands other than the brands we've known that runs on Android: Starmobile Engage 7 (http://www.lazada.com.ph/Starmobile-Engage-7-Android-40-4GB-with-Wi-Fi-Black-Starmobile-Mercury-B201-COMBO-39833.html/) My|Phone A898 Duo (http://www.myphone.com.ph/#!a898-duo/c1yt) Also, take note that I'm a Filipino programmer working at the Philippines to test our local smartphones for the created Android game or app. Hope you can understand me for my help.

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